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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Withering Souls Overhaul Forked
by 76561198931840569
A simple fork of withering souls for a personalized server. All credit goes to the mod linked below. https://steamcommunity.com/sharedfiles/filedetails/?id=2251179004
Bot's Personal Space
by 76561199468243491
What does this mod do? Bot's Personal Space prevents players from stealing from bots. Why is it needed? Tired of playing with clowns who mess with bot inventories? This mod stops them from doing it easily. How does it work? - Default: Bot inventories are locked. - Looting: Bots must be stunned, paralyzed, handcuffed, etc., to be looted. - Admins: Can grant the "Manage Bot Talents" permission, which also unlocks full access to the bot's inventory.
Od-777侦察无人机
by 76561199562267937
Angler Attack Shuttle - Type 2
by 76561199886288101
Welcome to The Angler Attack Shuttle! This tier II attack Vessel Is a standard assault class shuttle, capable of destroying any fauna or foe in your way! Standard issue amongst Atlas Industries, this ship is commonly used as a quick assault craft by the grunts of the corporation. Its powerful weapons systems, paired with its easy access moon pool, make this craft a formidable adversary despite its diminutive stature. This ship comes with many pre-installed systems to aid in our efforts here on Europa. Steering assist This model of Atlas made vessel is quite fast. By default able to reach up to 30knots, horizontally, and 10knots vertically, past models of this ship have proven to be difficult to maneuver in liquid mediums like those found on Europa. To counter this, our engineers have developed a state of the art steering assist system, now standard on most Atlas made submersibles. If your ship is going above 10knots, and you reverse your engines thrust, the auxiliary engine will activate and aid in your maneuvering until your desired speed has been reached. This effectively allows you to use this ship's horizontal power to its fullest, as the fear of ramming something at full throttle is all but eliminated. Advanced Weapons Systems This ship has three turrets installed on its carapace. Two underneath, and one on top. Installed on the main periscope are three buttons, these allow you to toggle between which turret you are controlling. Additionally, you can switch between using the turret's Pulse laser capabilities, or its Coil gun capabilities by toggling a switch located on the side of the periscope. On the top of the periscope is a small button labeled with a lighting bolt. This activates the ship's outer electrical field, discharging a large amount of electricity into the surrounding water. The indicator on the button will show you whether it has recharged or not. Moon pool Located at the mid intersection of the ship's back end, the drop room and aforementioned moon pool can be found. This room allows for quick and easy drop access out of the main vessel. The laser shielding technologies used within it keep the pressures and natural hazards of your surroundings out of the inside of the ship, however, should you fall underneath it, you will be at the mercy of whatever your environment has to offer. ///WARNING/// The moon pool can be bypassed by any and all complex biological life. This includes any fauna you may encounter. Should crew be wounded, maimed, or fatally injured due to such an incursion, Atlas Industries will not be liable for any damage caused in this way. Attack mode - Add on package Congratulations! You have purchased the Attack mode specialty attachment for your vessel. Attack mode, when turned on, for 2mins adds a great myriad of benefits to aid you on your missions. Your weapons systems will become far more potent, allowing your Pulse laser ammunition to be replaced by your ships base power supply, and releasing it in one single continuous beam, and your Coil gun ammunition to be expelled carrying a supply of explosive chemicals taken in from your surroundings. Additionally, your engines will be put into overdrive, allowing you to reach speeds up to 50knots horizontally. So too will your Steer assist be amplified, allowing your ships movement to become even further optimized. As this is such a potent and powerful system, full control over it and its capabilities will be handed over to the captain of this vessel. As such, this system can be activated by a trigger on the command console. ///WARNING/// By using the Attack mode - Add on package you acknowledge that any stress that this system may have on your reactor, any fires, subsequent radiation/radiation related sicknesses, or physical/material damage done in the event of a reactor melt down are not the fault of Atlas industries, and you have full responsibilities over any and all damage done by said system. Final notes Thank you for purchasing the Angler Attack Shuttle! Atlas Industries reminds you as one of our loyal employees, that we are here to serve humanity as a whole, and to bring our species back to the planet that we belong, our true home and the only planet worthy of our grace, Earth. As an employee of our institution, we implore you to take up arms in our noble cause and purge any foe, human or alien, who should get in your way. Stay true to the cause. Stay true to your heart. For our true home. A message from Atlas industries “we will carry you home”
rudong儒动正式版
by 76561198427541121
Basic Specifications Role: T1 Scout Submarine Price: 5100 mk Size: 40m x 10m Components: 592–609 Cargo Capacity: 4 + 4 + 2 + 2 Horizontal Speed: 29.6 km/h Ascent Speed: 19 km/h Descent Speed: 19.3 km/h Recommended Crew: 3–8 Crew Experience: Any Hull Strength: Average Repair Difficulty: Average Weapons 1x Automated Electric Coil Coverage from the right side of the top airlock all the way to the bottom‑right corner of the submarine. 3x Coilguns (Electric) Unified automatic control switch. 1x Dual Electric Cannon Can be toggled individually for automatic mode. 1x Depth Charge Tube Extra Features Draining Floor Hatches The doors of the two ballast tanks have water detection. When no one is inside, water is automatically drained into the ballasts. Anti-Thalamus Detonators Simple and crude – arranged from left to right. Hungry Europa Compatible Includes kitchen only (no toilet or growbed).
MGE Galeleo fabricators+
by 76561199046542720
Overrides Fabricator, Medical fabricator, Deconstructor
Enhanced Medical Operation TR (test room)
by 76561199514003845
This is a test room for Enhanced Medical Operation. It features both professional and field medical equipment. You can practice performing surgeries on this map. For combat simulations, I recommend using this guide You can also use my Russian translate If you speak Russian.
Coelacanth
by 76561198056307550
The COELACANTH! --- A medium-sized ship designed for T3 campaign play with a small group of players. I tried to balance it against vanilla ships, at least in terms of speed, energy, and blind-spot coverage. It's optimized for organization and storage without feeling cramped. With campaign play in mind, it has only basic flood-control and no crazy reactor automation (beyond a 2C ARC, which is accessible without the sub editor), both of which I feel can ruin the spirit of campaign mode. It also lacks role-play and traitor-mode-centered content (like messaging functions, broken vents, or prisons) in an effort to streamline space. --- The Coelacanth has: - COOL FINS! - A fairly robust wifi-accessible terminal, with many ol' reliables like a stealth mode and pump switches, a plethora of status commands (for stuff like batteries and the reactor), and commands to override things like motion and water detectors. Most features have a physical button somewhere, so terminal use is mostly supplementary. - A waypoint system; click a button to record your current coordinates. Use the terminal to retrieve them later. Stores multiple sets. - No fiddly shell pieces impossible to fix from the inside. I'm pretty sure bots agree with that, from the small amount of play testing I've done. - MORE FINS! - A secret storage cabinet for each player class to store a few personal belongings. - A camera system at the helm, for visuals (and triggers) to discharge coils, an (aimable!) depth charge launcher, the ballasts, and more. - A drone! It's got coil guns and a periscope-based navigation system (look up/down to go up or down, hold the trigger to engage the forward thrust, double click to switch the engine into reverse). And, the drone has, you guessed it - - EVEN MORE FINS! - The drone can be manned from inside or controlled remotely via the drone-control station on the mother ship. Both navigation terminals have their velocity input vector synced. - The drone-control station includes it's own terminal for accessing data (such as last known coordinates and a psuedo-status terminal) and sending commands (like closing the airlock). --- USER’S GUIDE DRONE CONTROL STATION: - There is a navigation terminal, a normal terminal, and a surveillance center here. - The light on the terminal indicates whether the drone is in wifi range or not. - Read the INFO command at the drone control station if you are confused about controlling the coil guns. MISCELLANEOUS BUTTONS: - The button by the engine is a stealth toggle. - The yellow-and-black buttons under the weapon periscopes toggle safety mode, which disables all weapons controlled via periscope. SHUTTLE BUTTONS: - The button on the battery disables battery output. - The button on the supercapacitor prevents it from charging, or puts it back to ~70%. It’s just quicker than using the lever, but does the same thing. - The button on the oxygen generator cuts the power or returns it to 100%. It’s quicker than using the lever on the power distributor, but does the same thing. HELM SURVEILLANCE / CAM SYSTEM TRIGGERS: - When viewing camera 1, the trigger toggles power to the pumps. - When viewing camera 2, the trigger launches the depth charge in the direction you aim (indicated by the green light). - When viewing cameras 3 and 4, the respective discharge coil is discharged. DOORS, HATCHES, AND DUCTS: - If you have a problem with either of them, disabling and re-enabling them via the terminal should fix it. I had a weird bug happen a few times that caused issues with one of the hatches, but haven’t been able to re-create it enough times to diagnose and confirm I’ve solved it. Uses a double click switch from 自由の代償 https://steamcommunity.com/sharedfiles/filedetails/?id=2958072566 And an edge detector from comjar https://steamcommunity.com/sharedfiles/filedetails/?id=2974811191 Thanks to double sneeze deluxe and Bartholodrew for advice and playtesting.
Yi colaps
by 76561199056521466
Неболшой мод с вещами из других модов. Дакимакура взата с https://steamcommunity.com/sharedfiles/filedetails/?id=2605716623 Катана взята с https://steamcommunity.com/sharedfiles/filedetails/?id=2850994195&searchtext=EA+HI
自用东方模组魔力披纱
by 76561199619796035
喜欢高难狩猎里的动力甲,又嫌弃它的数值不够看?那这个模组正好适合你!此模组强制要求东方模组
OS Nomad
by 76561198045366310
OS Nomad Price: 4,000 Class/Tier: Attack T1 Crew: 1-3 Experience: Beginner Turrets: 1 chaingun, 1 coilguns, 1 hardpoint Other: Electrical discharge coil Engineering: None A compact submarine for small crews availabe right from the start. Can ram creatures with prow discharge coils to stun and pick off with turrets (just like the Narwhal). Brought by Oubliette Shipyard. Happy hunting.
Random Component
by 76561198387635248
Attention, the mod requires Lua for Barotrauma to work. The mod adds a random component to the game, which allows you to generate numbers in the selected range. If errors occur, please write in the comments.
200 rounds HMG Magazine size
by 76561199595657973
Increase the size of the HMG magazine to 200 rounds. I like to hold the trigger. OP
死仇时代的恨意
by 76561199042960900
TA-25 (Neurotrauma, Hazardous Reactors, Hungry Europans)
by 76561198044945299
TA-25 _______________ Info: We played with over 80 (!) mods and had NO BUGS!. I highly reccomend to look at our load order: https://steamcommunity.com/sharedfiles/filedetails/?id=3027569027 _______________ The TA-25 the last masterpiece in the series of TA-Models (TA-22,23,24). After 2 years on our campaign we finally finished it and it is just perfect. All systems are made for the most fun coop-gameplay you can imagine. There are no overpowerd systems but all crew members have to rely on each other even more with this systems. The TA-25 features all systems the TA-23 and TA-24 already had but has a significant change in its construction. Please read through the features of the TA-23 and TA-24 to learn about the features in detail. You can find a the feature list from the TA-23: https://steamcommunity.com/sharedfiles/filedetails/?id=3021188569 TA-24: https://steamcommunity.com/sharedfiles/filedetails/?id=3033632004 The following items and features have been added 1. professional firefighting equipment midships with a complete set of firefighting equipment 2. welders drops in the medbay 3. all fans are equipped with ventilators. 4. air filters in the O2 Genertor 5. engine oil in the engines 6. a large tool rack in the Tech Control Room, where all tools for the mechanic and engineer can be found 7. welders maks have been added in all emergency supply crates 8. in the engineering area there is a refill station for fire extinguishers and welding tools 9.a battery loader above the trash can in the engineering area 10. a fire extinguisher in the upper Diving Room in front of the Airlock 11. two ID card printers on the bridge under the control console 12."Floot State Lever": You can pull that lever in the Tech Control Room. It seals the tech control room by closing the ducts to the main deck. If the whole submarine is flooded and the hulls breached and you want to bring the electricity back online without repairing the hulls first, that lever is your friend. . 13."Battery Shutdown Lever" in the electrical area: If the electrical room is flooded, you get constant electical discharge damage from it (when playing with immersive repairs). This lever shuts down all batterys and super capacitators in the ship. 14.Ruin Locator on the bridge 15.Proximity Alarm in the gunnary (if activated it needs to be reset manually. warns if anything gets near as 30m) 16.CIWIS (Close in weapon system) at 12 and 6 o'clock. Automatically shoots at ANYTHING that moves (heavy rate of fire) if activated in the gunnery. 17.extra Brig with toilette in the front of the sub's lower deck. 18. extra Crew Quarters with toilette, beds and personal lockers in the upper deck(captain can make ID cards for the lockers in the bridge). 19. Extra Nuclear Cargo in the main deck (engineering) right above the bridge. 20. An option the use "creep-speed" with a button on the bridge. The subs engines are then automatically restricted to a maximum of 20% speed (monsters wont hear the engine). 21.new diving room equippment (4 storage placed for crates , exo-suit-"locker"/crane, more storage (small cabinet). 22. more cameras (brigg camera screen in the gunnery), one camera on each airlock exterior (screens on the bridge) 23.Bigger ballast tanks and reactor adjustments to meet the new size. some final bug fixes as well. I can guarantee: If you learn to use the systems it will be the sub of your dreams. You need at least a crew of 5 people (better 7) to play that sub efficient. If realies heavily on cooperation. I have made an 2 hours explanation Video for the TA-24 features on youtube. It's in German and is not showing the newest TA-25 model so some systems are missing but maybe it helps with understanding the systems a mbit more: Video: https://www.youtube.com/watch?v=XxxX9NFINZ4
CAD-Armor mod
by 76561198150494073
SLVTN
by 76561198333299171
"This floating high-security prison was designed by a popular Coalition sociologist as a proposed solution for the societal reintegration of bandits, marauders and pirates. After all, human life is scarce and valuable on Europa, even if its the life of criminals that have potential to become functioning members of society. The ship has changed hands a few times, eventually landing in the hands of a mercenary crew who hunt for high-risk bounties." WARNING: EVERYONE SPAWNS INSIDE HIGH SECURITY. Security and Captain are supposed to let people out (Depending on whether they are prisoners or crew) Base Max Horizontal Speed: 29 km/h Base Max Ascent Speed: 19 km/h Base Max Descent Speed: 14 km/h Price: 30000 marks Dimensions: 40x23m Cargo Capacity: 16 Crates Type: Scout Tier: 3 Recommended Crew Size: 7-16 Recommended Crew Experience: Experienced Weaponry: 1 Medical Injector Turret (Medbay) 3 Small Turret Hardpoints 2 Large Turret Hardpoints Equipment: 1 Fabricator 1 Medical Fabricator 1 Deconstructor 2 Oxygen Generators 1 Engine Facilities: Extra Large Prison containing: - Lethal Injection Room - High Security Cells Hallway - 6 High Security Cells - Low Security Prison Cafeteria - Low Security Prison Greenhouse - "Safe" and "Humane" Prisoner Airlock - Secret Prison Speakeasy Highly Secure Bridge, containing: - Captain's Airlock Passage (Can be kept open to dissuade intruders) - Captain's Luxury Office - Captain's personal electricals and oxygen - Captain's Highly Safe Piloting Area Interrogation Room Security Room w/ Cameras and Prison Electroshock Systems Secure Armory Medbay w/ Lethal Injection Periscope Crew Airlock w/ Moonpool
Гюрза
by 76561198064702632
Средний корабль «Гюрза» предназначен для усиления патрульных подразделений Сил Обороны Сектора. Такие корабли работают совместно с челноком «Протазан-ММ» («Многоцелевой, Модернизированный»), имеющим на борту станцию дальней связи, что облегчает взаимодействие внутри патрульного подразделения. В силу специфики выполняемых задач по патрулированию отдаленных частей сектора, Гюрза имеет ангар для полевого ремонта и обслуживания челнока, что позволяет длительное время поддерживать системы в надлежащем виде без необхоимости ремонта на верфях.
EFT Medical Items Pack [NT version] RUS
by 76561198865399571
Перевод Escape From Tarkov Medical Items Pack Требует наличия оригинального мода
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