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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Bizon
by 76561198009026371
My second submarine, this time it's a deep-diver. I built it around the idea of having a vessel that's good for hauling lots of resources from mining missions, so I also added a remote-controlled drone that has some storage space underneath to make back-and-forth trips to the submarine less frequent. You can even steer it via the periscope thanks to a contraption someone made on the Steam Workshop. I gave up on trying to decorate it so some parts may look a bit empty. I think, overall, I made the submarine way too spacious for what it actually contains. I'll probably update it in the future with more detail, but I'm too sick of looking at it for the time being. In-game description: "The Bizon sees the majority of its usage among mining companies seeking to extract minerals from the greater depths of Europa. Assisting in this is the massive bisected ballast tank, which allows the vessel to ascend or descend at a moment's notice. Crews looking to maximize their haul can also take advantage of the Bizon's remote-controlled drone, which comes equipped with an onboard mineral scanner and ample storage space to assist in the transport of resources back to the submarine itself." -CREDITS- @BoomMicGuy - Security Cameras: https://steamcommunity.com/sharedfiles/filedetails/?id=2544321872 @Vectura - Periscope Submarine Control: https://steamcommunity.com/sharedfiles/filedetails/?id=2484923653
Oxpecker Utility Shuttle
by 76561198324118679
A tiny shuttle, made to serve the Cowfish, and intended for cave exploration and light salvage missions. An edited and rebalanced version of the Knifefish, found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2371721719
ECF Inflexible
by 76561198121983453
Some people say,that's this piece of junk is oldest submarine currently in service. Others, that submarine was found on some abandoned ECF outpost infested with husks half a century ago. And only couple can say how hard it was to make "Inflexible" roll the depths again.
[PESD] Trident II
by 76561198316798946
More asymmetrical than its predecessor, this mid-sized transport ship offers both functionality and luxury in a compact and well-stocked package. Its armaments are somewhat lacking, but it comes with an LR-Selkie. While the Trident II is more lightly armed than its predecessor - mainly due to an increased size and less focus on armament - it is far from defenseless. It is armed with 4 coilguns with a large ammo storage, experimental "Scream" technology to keep monsters out of the areas they'd usually get stuck in, and a single shuttle for utility and escape use. The ship itself is quite fast, having a neutral ballast of 0.34. It is about 45-50 meters long and 17 meters tall, making it nearly as long as the Rhino Mk3 but it is nowhere near as bulky or durable. In a military role it is meant to patrol low-threat areas for a long time, featuring extensive fabrication systems, a large lounge area, and powerful engines. It even features a small brig able to transport ~2 prisoners. Its command area and ballast being somewhat detached from the main hull effectively turn them into 'extremeties' which are more likely to be damaged, thus preserving the central areas. Mods Used: EK Armory EK Utilities EK Gunnery (?) Extra Clothes Saber Personal Protection Saber Armory
T4 - Xenom - MK I
by 76561197980175892
The T4 - Xenom - MK I is a shuttle, designed for cave exploring, salvager and diver support, its a minimalistic and compact design with a simple electrical grid which is tied to a battery system that will be recharged once the Xenom is docked. It also comes with an auto proximity docking system for better convinience and quick storage.
Knifefish HL
by 76561198009154372
The Knifefish is an all-electric submarine built to be driven by a single pilot. Its battery life, coupled to energy efficient systems, is big enough to perform any operation a reactor-powered submarine would. The very small (albeit unconventional and very cramped) design allows it to travel through most of the caves of Europa’s waters, making it well suited for clearing out nests. Although primarily a scout, the Knifefish can accomplish many other tasks, provided the danger is not too high. That's more or less the same submarine as this one : https://steamcommunity.com/sharedfiles/filedetails/?id=2371721719 … Except with only half the length, making it a 1x1m Lilliputian vehicle. In before the question "why" comes this way, my answer is "i don't really know". So don't bother asking.
SCC Neosho
by 76561198286208699
A small scout class sub meant for small crews. What can I say it's cheap and it will get you from a to b but dont expect it to take on a endworm or something. - technical information Reactor max power output - 2600 price - 2000 crew size 2-4 sub type - scout
Elevator Model D 02 Package
by 76561198065463624
Contains the Model D 02 Elevator, its testing save, and an item assembly save. Over all this is my version of an elevator where it operates off of a logic system that tells the sub to go up or down based off what the current floor is and the selected floor. Current floors are detected using the proximty sensors on the docking ports and the port on the elevator is only active when the selected floor and current floor match. Wifi channels in use is 1-5 and 100. This design is simplistic enough to add addtional floors relativitly easy. Current issues: Spawns undocked, as long as its on its railing that shouldnt be a problem.
DarkAvenger 1.06с Rel.
by 76561198047081219
Подлодка способная перевезти Ваш экипаж из пункта А в пункт Б, при этом обеспечив возможностью выжить в диких водах Европы.
Depth Dweller
by 76561198258830647
Originally designed as a prototype mobile station, the Depth Dweller has since been converted into a submarine. It has all the basic features you'd want in a sub. It also has very powerful weapons systems on board, which include 2 Rapid Fire Coilguns and 3 Twin-Coilguns. OVERVIEW Hull Shape / Room layout: It's design is easy to remember, but also quite space efficient. The upper hull is particularly well armoured and can take a beating as a result. Firepower: 2 Machine-gun-like coilguns and 3 twin coilguns. This sub packs quite a punch. Utilities: The ship is equiped with medical and fabrication wings, as well as a very well equiped armoury. Extras: Has a backup battery that can be switched on via the nav terminal. The battery should last for 3 to 6 minutes depending on power draw. Overall Usage: This ship is a good well-rounder and can take on most threats. Recommended Crew: 3 to 7 Ship Version: 1.6
Dess
by 76561198142867233
One-person-used submarine for the user who doesn't have friends to play with. Depression. Bigger Version Below (with Constructor and Deconstructor) : https://steamcommunity.com/sharedfiles/filedetails/?id=1907285355
Type VIIS-En
by 76561198392997793
English version of the typeVIIS all work on the actual submarine go to original creators of mod, i just translated it best i could.
SeaWolf X8 old new v is the x15
by 76561198170125951
A state of the ark nuclear power fast attack sub, bosting great speed and fire power, along with a POD and Lab
HammerWhale Mk2
by 76561198188413825
The designer of the Hammer Whale have commented "Why should a submarine be designed with heavy weapons when it can become the heaviest of weapons! Be it grinding them in the twin large propellers on the rear or lightning ram them with it's reinforced front!" The designer then laughed maniacally as he was wheeled out in a straight jacket. Note this sub has a mostly random assortment of gear and equipment. Buy what you need or go mining as it does have the ability to process materials and fabricate them into useful stuff.
FemboyPack (Спущёнка edition)
by 76561198866436730
Добавляет три покупаемых расходника: Femboy Milk, спущёнка, сендвич со спущёнкой. Все три покупаются за кредиты - в медицинском фабрикаторе на подлодке и в торговых автоматах на аванпостах. Как пользоваться Из руки: возьмите предмет в руку и зажмите правую кнопку мыши. Спущёнка и молоко расходуются по 50% за раз, сэндвич - по 25%. Между применениями секунда паузы. Через меню здоровья: перетащите предмет на повреждённую часть тела. Работает и на себе, и на товарище. Полоска под предметом в инвентаре показывает остаток. Предметы Спущёнка - 300 кред. (360 в автомате), 2 применения. За применение: Раны - 25 Ожоги - 15 Кровотечение - 25 Кровопотеря - 20 Кислород - 60 Снимает оглушение полностью Побочка: лёгкая тошнота. Сендвич со спущёнкой - 450 кред. (540 в автомате), 4 укуса. За укус снимает по 30 единиц психоза, галлюцинаций, тошноты, опьянения, опиатной и химической ломки. Плюс понемногу латает раны и возвращает кислород. Femboy Milk - 1200 кред. (1440 в автомате), 2 применения. Лечит вообще всё и полностью: Все виды ран, ожоги, кислотные ожоги, кровотечение, кровопотерю Повреждение органов, инфекции, паралич, оглушение Хаск-инфекцию и радиационное отравление Психоз, галлюцинации, тошноту, опьянение Опиатную и химическую зависимость, ломку, передозировку Отравления цианидом, морбузином, бредогеном и страданитом Одной канистры хватает на двух человек. Дорого - и это намеренно: предмет задуман как средство на крайний случай, а не расходник. Где купить Медицинский фабрикатор на подлодке - без ограничений по количеству. Торговые автоматы на аванпостах - запас ограничен. Совместимость Мод ничего не заменяет в игре, только добавляет новые предметы, поэтому конфликтов с другими модами нет. Языки: русский, английский.
Yuno Gasai Job
by 76561198151136355
As you know from the series, Yuno Gasai was already traumatized. Now she's in BAROTRAUMA! Main Talent Trees • Velocity, focused on speed and mobility, allowing Yuno to move faster, swim more efficiently, and gain powerful movement advantages during combat. • Devotion, focused on protecting and supporting allies, providing defensive bonuses, damage resistance, increased health, and passive healing for nearby crew members. • Madness, focused on melee combat and raw aggression, increasing melee damage, critical hits, attack power, and rewarding an increasingly violent playstyle. Stat Min Max Helm 20 30 Weapons 30 50 Mechanical 10 20 Electrical 10 20 Medical 20 30 Talents Explained Velocity • Agile Steps Gain 20% movement speed. • Like the Wind Gain 15% swimming speed and consume less stamina while running. • Sharp Reflexes Gain 30% melee attack speed. • Operational Agility Gain an additional 25% movement speed. • Deadly Storm Gain 50% movement speed for 5 seconds after killing an enemy. • Through the Chaos Become 50% more resistant to stun and slowing effects during combat. • Hyper Sprint Gain an additional 30% movement speed. Devotion • Loyal Heart Grant nearby crewmates 10% damage resistance. • Protective Instinct Gain 15% damage resistance while near a crewmate. • Sacrificed Pain Take 20% less damage. • Armored Bulwark Take 30% less damage from explosions and environmental hazards. • Absolute Protection Gain greatly increased damage resistance while below 35% health. • Shield of Loyalty Gain 40% maximum health. • Guardian Aura Periodically heal nearby crewmates. Madness • Frenzied Gain increased melee damage and a chance to inflict additional bleeding. • Savage Assault Gain 20% melee damage. • Uncontrolled Rage Gain 30% critical hit chance and 50% critical damage. • Fearless Gain 25% melee damage while enemies are nearby. • Doombringer Gain 60% melee damage. • Bloody Blade Gain 75% increased melee attack power. • Endless Slaughter Gain 15% critical hit chance after killing an enemy. Main Talents • Blade Dancer Gain 25% melee damage and 10% movement speed. • Psychotic Frenzy Deal increased melee damage, inflict heavy bleeding, and continuously regenerate health during combat. • Yandere Instinct When enemies are nearby, gain 40% movement speed, 20% melee damage, and 20% melee attack speed. • Bond of Hearts Periodically restore 15% health to yourself and nearby crewmates. • The Red Diver Gain 30% swimming speed and greatly reduce bleeding while underwater. • Accelerated Training Gain 50% faster talent and skill progression. • Alert Become completely immune to Psychosis. • Yuno's Resolve Gain 15% damage resistance. Recommended Mod Recommended to play with the Anime Waifu mod. Language Support • Supports all languages available in Barotrauma. My Other Mods •Better Battery - Extended Battery Life! •Auto-Doors for Outposts - Auto-Doors for Europa's Outposts!
Combat Overhaul Legacy Forked
by 76561198931840569
A simple fork of COL for a personalized server. All credit goes to the mod linked below. https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718
Strive
by 76561198327081963
I made this sub to play with my friends. I tried to make it as vanilla as possible. Hopefully everyone likes it. This is my first ever time doing something in Barotrauma's sub editor, so i ask you to judge every flaw like you have personal grudge againts me. The sub also comes with some preplaced equipment and supplies to start your campaign with Attack (Tier II) Price - 17000 mk Cargo capacity - 8 crates Recomended crew size - 5-7 Dimensions - 53x14m Max. horizontal speed - 22.4 km/hour Max. ascension speed - 19 km/hour Max. descend speed - 18 km/hour Armaments: 1 Coilgin, 1 Chaingum, 1 Pulse laser, 1 Railgun, 1 Depth Charge tube
Atlas
by 76561198998721726
"The Atlas is a heavy gunship designed and produced by the Alterra Corporation. It measures 90 meters in length and 20 meters in height, and while it may lack maneuverability, it has been retrofitted from its original role as a mobile base to operate in the harshest environments, such as the deep abyss of Europa." >>>Weapons<<< Atlas comes equipped with the latest weaponry supplied by the Alterra Corporation. - 1 Railgun - 2 Flak Cannons - 2 Pulse Lasers - 2 Experimental long-range nuclear torpedoes - 3 Double Coilguns - 4 Ready to go depth charges These weapons give the Atlas an almost 360° defense and even long-range striking capabilities. >Supercapacitors< The supercapacitors have also been upgraded to automatically adjust their recharge rate relevant to the guns' power usage. >Loading Bay< The weapons come with a separate loading bay with multiple loaders linked to one gun. >Depth Charges< The depth charges are launched from the central navigation terminal, and you can cycle through 4 different preloaded charges with the press of a button. >>>Surveillance<<< It is always good to know what's happening around the sub, inside and outside. That's why the Atlas comes equipped with a traverse network of surveillance cams and spotlights controlled from a single terminal. Switching between the two systems is as easy as flipping a switch (literally). >>>Power<<< The Atlas has been outfitted with one of the largest reactors on Europa to meet its power demands, and while power spikes are common, a wide array of batteries and reinforced junction boxes are designed to handle them. >Battery Array< Atlas comes equipped with 3 separate power storage systems. - 4 automatic batteries that protect the electrical grid from extreme overvoltages - 1 automatic small-capacity but high recharge rate buffer - 2 heavy-duty batteries with large capacities but slower recharge rates, controlled from the navigation terminal >>>Engine<<< While the Atlas uses a one-of-a-kind engine, it still sometimes struggles with maneuverability, but at least you can appreciate the ambient atmosphere of the deep sea while traveling from station to station. >>>Ballast<<< While the predecessor of the Atlas had multiple docking stations at the bottom of the hull, the retrofitted version sacrifices that for 2 larger, and more easily maintainable ballast tanks. >>>Stations<<< Atlas was built as a mobile base when it first came off the production line, and the retrofitted version still retains a broad range of machinery. - 1 Research Station - 1 Medical Fabricator - 1 Fabricator - 2 Deconstructors >>>Cargo<<< The sub comes equipped with 4 unit load devices. >>>Storage<<< Atlas is a large sub, and that's why it comes equipped with: - 10 Large Steel Cabinets - 2 Medical Cabinets - 3 Medium Steel Cabinets - 3 Secure Steel Cabinets >>>Systems<<< Atlas comes equipped with an all-around hullfix grenade system with indicator lights, allowing it to maintain hull integrity even in the most dire situations. >>>Waterflow<<< Most of the sub is designed to let water flow down into its ballast tanks, where 4 heavy-duty pumps remove the excess water. Credits: I also want to thank these creators for helping me with certain subsystems and for helping me understand the editor as a whole through their guides and videos. (This is my first proper sub after my actual first one, called Smolky, which had a single special ability: to sink.) -Sir ♥♥♥ Flex for the comprehensive guide on surge protector batteries (https://steamcommunity.com/sharedfiles/filedetails/?id=2997534977) -InitialDesu for awesome guides such as Torpedoes from Scratch and Submarine Editor from Zero. -The Atlas, while not a true recreation of the concept art Atlas from Subnautica originally created by Pat Presley, is heavily inspired in shape by it, even though I'm not that skilled of a builder. Credits for helping me improve the sub: - Sponkity for constructive feedback regarding minor fixes. Extra: This is my first sub, so sorry for any mistakes or issues. I’ll try to fix them. Thanks for reading through this. I hope you enjoy the sub : )
Quasar
by 76561198999733404
Quasar is a prototype scout submarine developed for exploring the depths of Europa's Ocean. With great velocity, decent weaponry and adeuqate capacity, Quasar is one of the best solutions for experienced captains. The main disadvantages are the submarine's large size and potential prototype defects. The submarine is equipped with a "Photon"-type shuttle, developed for safe exploring the caves of Europa's Ocean. General information (Quasar) Type: Scout (III). Price: 38.500 marks. Size: 50х14 meters. Crew: 6-8 people. **Technical documentation** Quasar Photon Reactor Fission rate: 9000 kW. Meltdown delay: 100. Burn delay: 15. Fuel consumption rate: 0.350. N/A Engine Max power: 800. Power consumption: 4000 kW. Velocity X: 33.5 km/h* Velocity Y: 12.3 km/h* Max power: 15. Power consumption: 400 kW. Velocity X: 19.5 km/h* Velocity Y: 14 km/h* Battery Total capacity: 8000 kW. Power: 1500 kW. Total capacity: 4000 kW. Power: 1000 kW. Weaponry Railguns: х1 Double coilguns: х1 Coilguns: х1 Turret hardpoints: х1 Depth charges: х1 Discharge coils: х1 Ammunition shelves: х4 N/A Capacity Large steel cabinets: х3 Medium steel cabinets: х5 Secure steel cabinets: х2 Crate shelves: х3 Unit load devices: х1 Medicine cabinets: х1 Toxin cabinets: х2 Crate shelves: х1 Equipment Medical fabricator: х1 Fabricator: х1 Deconstructor: х1 N/A * - velocity has measured with helm skill 100. Automatic systems (Quasar) 1. Automatic reactor system (It is located in a circuit box, you can always make your own). 2. All key information about the reactor, batteries, and the submarine's movement is displayed on the navigation terminal and status monitors. Reactor information is also displayed in the reactor hull. 3. Reactor fire, meltdown and low fuel level warning system. 4. Most doors open automatically. In case of flooding, the doors are opened manually.. 5. All major devices have a lighting component that alerts you to their status (red - the device needs repair). 6. Automatic discharge coils. 7. Silent mode (force 10%, battery power supply, emergency lighting). 8. "Anti-ballast flora" - level for ballast draining and ballast flora destroying. 9. Motion sensors on periscopes (the lighting component lights up if monsters are near the guns). 10. The right and lower lighting components on the navigation terminal and batteries indicate that batteries are used to power the cable boxes.
Добывающий Маяк Зенлес-Рень
by 76561199756160922
【LY】Octopus Castle 章鱼堡
by 76561199836564081
Outpost 7 had stood for fifteen long years. Perched on the years. Perched on the trench wall, this stationary metal station was once a cutting-edge outpost for hadal zone exploration, yet now it was reduced to nothing but rusted pipelines and malfunctioning sensors. The Federation had long since diverted its resources to newer research stations, leaving me with nothing more than the empty title of "Station Administrator". "This godforsaken place wasn’t meant to rot away stuck to a rock." I traced the old blueprints on the main console, my fingertips brushing the octopus-shaped outline of the station—back when it was designed, the engineers joked that it looked like a giant octopus nailed to the trench, and now the "octopus’s" tentacles had warped under the crushing pressure of the deep sea. Then a wild idea struck me: turn this stationary outpost into a mobile submarine. I transformed it into a ravenous, mechanized octopus that slowly pulled free from the cliff face, diving deeper into the abyssal trench. No one ever figured out what happened to Outpost 7. Whenever someone mentions the lost outpost, a chuckle always follows: Who knows? Maybe it just swam away. “7号哨站”已经十五年久。这座固定在海沟崖壁的金属站点,曾是探索超深渊带的前沿站点,可如今只剩锈蚀的管线和失灵的传感器,联邦早就把资源挪去了新的科考站,留给我的只有“站点管理员”的虚名。 “这鬼地方不该困死在石头里。”我摩挲着站点主控台的旧图纸,指腹划过章鱼状的舱体轮廓——当年设计时,工程师曾调侃它像只被钉在海沟的巨型章鱼,如今这“章鱼”的触手已经被深海压力压得变形。 突然我有个疯想法:把固定站点改成移动潜艇。 我将它改成一只疯狂的章鱼,缓缓驶离崖壁,朝着海沟更潜入 没有人知道7号是怎么失踪的,每当有人提起7号前哨站,总会要有人调侃到:谁知道呢?或许游走了吧 - Attention The central compartment conceals four diving lockers. When docking at an outpost, it draws power, which causes unstable power supply of the outpost. A team of four people is highly recommended. - 注意 最中间的舱室隐藏了四个潜水柜 停靠前哨站时会吸取电力,从而导致前哨站电力不稳定 最好是有4个人组队 Postscript 附言 Also, this isn't the uterus. 还有这不是子宫
Hazardous Reactors Real Sonar suit patch
by 76561198451529066
Newer version of the real sonar anechoic suit for hazardous reactors Load above real sonar
浩渺1 异种木卫二版
by 76561199004038601
Barotrauma server with mod support
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