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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
KRENDEL-M.S.D.1
by 76561198282844881
KRENDEL-Mobile Submarine Dock V1 Cut-off Dock from Station New Nanhui with add-on modules and non-standard Pirate modifications (in the sense of guns being inside the dock itself, which would mean every crewmen dying and every module punctured if fire is opened), which was stolen by a pirate gang calling themselves third-rate Coalition Engineers (which is an ABSOLUTE LIE as they don't have Coalition University Engineer Certificates). At last it is worth adding that this "Vessel" is a deathtrap for its own crew, especially any and all Mechanics, as much as the previous "Innovations" made by this group. Further is the recording of Chief Station Engineer, responding to the question "where's the dock and why is there a massive hole in it's place?" -well basically im sittin n smokin and then i hear BRSSSSHHHHHHHHHH" and i'm like exiting my office screaming "you idiots, are you cutting subs for parts again? i told you all we stopped doing this since january! and right there i see a whole dock going down with a Dugong still in it, dropping right into the ocean of Europa (basically right below the free port and adjacent hab-modules) and then i fall on the ground myself after a scream in shock and terror. By the words of the Chief Station Technician, the second you see this "Object", you must instantly close all ports, for every port and dock which holds this beast will be cut apart and stolen (which has ALREADY happened on a station we won't name) (it's a husk habitat now) for it only holds either Pirate-Halfgineers or the most moronic sailors who agreed to buy this "Submarine". Both former and latter will bring you immense trouble. (your extinguishers, weirdly, will all vanish, too.) Features of this anomaly: Version KRENDEL - M.S.D1 -The only way to protect yourself is also your mortal enemy (turrets) -Pirate Modifications (everything is glued to who-knows-what, and if your hull incurs a single hole the entire thing goes down in seconds) -Limited Munitions supply (very few) -Pirate Genius that has caused all periscopes to control wrong turrets
Dive support drone
by 76561198246394496
Drone for the "praetorean" abyss-class submarine. Not periscope controlled.
test10-2
by 76561198967493324
KG 002 纵队
by 76561199184427475
一艘拥有不俗火力的高速运输舰,可以将数10箱珍贵的货物安全送达。据说这艘船的设计参考了历史上的某艘潜艇。
Motion Detector - Item Assembly
by 76561198115806622
A simple detector I made to quickly add motion/collision warning systems to a submarine. I like to place it within a navigation terminal for a bit of realism. Everything except for the light components is hidden during game play. Simply move the motion detector's to the appropriate place on your submarine. You can also select all of them to see if the coverage is where you need it. This will work for most submarine's, but it's better for small to medium sizes.
Hell Diving Suit
by 76561198011330124
This mod adds a single new diving suit that's meant to be the next "tier" after Abyssal Suit. Stats: 75% Overall Damage Reduction 50% Radiation Sickness Resistance 100% Husk Infection Resistance 3x Longer Headlamp Light Range Fabricator: 80 Mechanical Skill 1 Abyssal Diving Suit 5 Titanium + Aluminium Alloys 2 Rubber Deconstruct: 7 Titanium + Aluminium Alloys 3 Rubber
Low Oxygen Alarm (Griefer Detector)
by 76561197966299106
A pair of wiring setups that warn you if oxygen runs low. This gives you time to fix it before people start dropping dead. One detects the generator load. This means even if some jerk yanks the wire it will still activate. He would have to go find the relay (hopefully you hid it well) in order to ruin the system silently. It will also go off if the generator breaks completely. This can also double as a general purpose griefer detector because they almost always go after the oxy. The second one is a standard oxygen detector wired to a siren. This one can be placed anywhere.
ECM CENTAUR [HIR-MKII REFIT]
by 76561198137082178
ECM CENTAUR HIR-MKII REFIT Hierophant Industrial, in an effort to stand out against competitors like ACI, offers per-request upgrades to the submarines it sells. The HIR-MKII package for the Centaur includes an electric defense grid, changes to the lighting system, and a Growler MKII nuclear weapon system (courtesy of Iconoclast's Advanced Munitions Group ). Apart from these upgrades, this is the same sub as the original ECM Centaur. NOTE: I've fixed the growler, but the fuel rod and the depth charge need to be reloaded after each use. You will also need to use the "repair all" options at the outpost to get an operational torpedo out of all this.
Cone Shell
by 76561198074978256
Cheap compact sub with all the essentials 3-6 players
MAD ship
by 76561198175884247
small 1 man ship with sonar aimed railgun, can be switched to periscope aiming. Has 8 nuclear railgun shells, good for 1v1 pvp.
Lurker
by 76561198143697612
A medium cost compact deep diving submarine, Designed to be ergonomic and efficient. Designed with some drawbacks to encourage upgrades and balance it alongside vanilla submarines. Some minor QoL features included. - 12000 marks cost - 1 railgun - 2 coilguns - 1 empty hardpoint - 2 discharge coils - mineral scanner - 2 captain-operated searchlights - 8 cargo space - top and bottom docks and airlocks - full AI waypoint plotting - fabricator, deconstructor, med-fabricator - automatic closing doors - foolproof airlocks - full sub covered by automatic ducts and drainage pumps
The Cube
by 76561198044190984
The Cube is an abomination, as far as submarines go. Sporting on-board fabrication, deconstruction and genetic research facilities as well as lackluster turret mounts for its size. The Cube is a capable research vessel with cargo space to boot, but is held back by its unusual shape and inability to be taken seriously. Features: -3 Coilguns and a Railgun, capable of defending most angles and bringing lethal firepower against enemies above The Cube -Fabrication and Deconstruction suite -Very Tall Ladders -Medical Fabrication and Research Table -Automatic Doors -Additional forward-facing Hardpoint -Locked Armory -The Lightswitch -Respectable Cargo Hold -Dual horizontal airlocks -Two searchlights Drawbacks: -Climbing ladders is slow, and this sub has many -High Power draw -Large design -Almost all rooms are exterior rooms -Lacking exterior lights -Storage is long-distance from most things -Submarine is weirdly-shaped
FI-03 Draugr
by 76561197972842172
Fenrir Industries FI-03 "Draugr" was a transport submarine little larger than a shuttle. After few incidents with a reactor, manufacturing was halted and what few still remain are old and slowly decaying. While many experienced captains have commanded one out of necessity, you cannot afford nostalgia in Europa. It's engine is old and prone to failure, as are many other systems, but it has two extremely large batteries that can be used either maneuvering silently or in case of a reactor failure. Features: - Tiny submarine, enabling passage through narrow pathways - For a small transport, holds respectable amount of cargo capacity - Light armaments, but is equipped with a depth charge tube - Airlock controls at the bridge, opening will increase your descent speed - Backup power array powered by two large batteries, can recharge at stations - Automatically sweeping searchlights at the bottom half - No lock on the armory door. Guess it wasn't important? - A reactor that is struggling to keep up with the demands - Add more fuel rods to somewhat counter it. See what happens! - Some equipment (e.g. engine) will deteriorate faster, what a hunk of junk! Statistics: General Information Role: Transport Price: 4000 mk Recommended Crew: 2-4 Recommended Experience: Beginner (hah!) Cargo Capacity: 10 crates Dimensions: 21x8m Hull Volume: 1,138,176 Mobility Max Horizontal Speed: 20 km/h (with one fuel rod), 24 km/h (with two fuel rods, use at your own risk!) Max Descent Speed: 13 km/h Weaponry 2x Coilguns 1x Depth Discharge Tube Reactor Fuel Consumption Rate: 0.225 Max Power Output: 2800 kW Notes: A fun submarine to start your campaign with to get to feel more progress as you buy basically ANY other submarine. Although I think the challenges you might get from piloting this one longer may be fun. Again, no extra wiring/optimization to allow players do it themselves.
Griffon VW Fascist RP + Overhaul
by 76561198142384271
Original Griffon V mod by Goth Loli here: https://steamcommunity.com/sharedfiles/filedetails/?id=2657964817 This is my personal RP modification to the Griffon V mod made by Goth Loli. The original submarine's lore and scheme is very different than this one so i suggest you go check out the original mod. I would like to thank the workshop's content creators for publishing their submarines for editing and wish to remind them that should you want one of my mods taken down, you can shoot me a DM. -This submarine has REQUIRED MODS -This submarine is made for Fascist Germany RP. I've made one for the USSR RP and one for NCR RP . This submarine has been fully modified on the interior and exterior to fully fit the universe of Fascist Germany RP, including, but not limited to: Fascist propaganda, new color scheme, fascist imagery, etc. I would like to mention these mods do not represent my actual views and are made 100% just for fun and RP. The imagery you may see is NOT meant to offend but to add immersion to the roleplay. I am sorry in advance if anyone feels offended. The Griffon V is now named the Griffon VW, as a nod to the Wolfenstein song - Mein kleiner VW. It's lore is that, after WW2 ended in German victory, years of advanced research allowed the fascist states to open their own space programs and begin to colonize planets. You are currently elite German troops on the Griffon VW, helping the Mars colony of Axistatten tame it's oceans. Submarine contains Fascist Germany weaponry and uniforms. EDIT: You need the New Vegas mod because of the coats in it that match very well with the uniforms. To avoid playing a semi-fascist NCR, make sure you don't allow bots to spawn as NCR troopers.
U8_V9.6_Beta.3
by 76561198121689432
U8 Экспериментальная лодка сделанная на основе немецких лодок ХХ века. Быстрая ,мощная лодка, для бывалых парней. Обновленная
Vaporwave Tools
by 76561198108922770
Tired of the same old tools lying around and want something to bring in that more of Aesthethic vibe to you and your crew? well have i got news for you, introducing Vaporwave Tools! Vaporwave tools not only bring in some light for you and others but also brings back a nostalgic feeling that you probably havent experienced on Europa Before! Get ready to experience a new kind of wave!
Atlas Mark II Old File (Outdated)
by 76561198046839039
The Mark II Original File of the Atlas, it broke instantly so I Reposted it since at the time i didn't know how to update items...
RnS Friend-Ship v4.9.8 Modded
by 76561198139002730
A personalized version of the Uylsses, capable of satisfying every need of every sailor on-board. Edited by SypistGaming. Features + A robust crew quarters capable of bedding multiple seamen + A Fully fleshed out Medbay with it's own deconstructor + An Auxiliary Room which can be used to do whatever you please (Lmao we know its for the garden) + An expanded Armory which can arguably arm an army + An extra large Manufactory + Highly organized junction boxes with condition monitoring + Self refilling Dive Suit lockers and oxygen shelves + A Ship-wide Alert system controlled by the Captain (or a trusted crewmate) + A reactor safemode (to repel those pesky overheating reactors) + And a few extra fun things to spice things up (may only add up to a Scoville rating of 50,000) Unmodded version here I can take suggestions on how to improve the overall effectiveness of the sub if you believe you know a way to streamline things. Oh and even if you don't subscribe to this workshop item thanks for checking it out anyways (it means you care <3)
[CESM] Defend the Reactors V5
by 76561198095425945
Defend your team's reactor while trying to make your way to the other side to blow up the other team's reactor! Created by Low Priority God.
Kvastrull
by 76561198086288971
"Квастрюля" – обновлённая и надежная ударная субмарина со значительной огневой мощью, и, хотя она довольно неповоротлива, при ней, как правило, есть дрон с тяжелым вооружением. Эта подлодка с экспериментальными открытыми балластными баками, низкой устойчивостью к затоплению и многочисленными рабочими станциями для экипажа достигает максимальной эффективности с большой и опытной командой. Отредактированы важные недостатки оригинальной кастрюли по просьбе экипажа.
Barracuda
by 76561197987717249
Swift and deadly, the Barracuda is a top of the line gunboat. She has made her name in the Coalition for her robust armament, featuring two railguns and a total of four coilguns, enabling her to deal with threats from almost every angle. With sufficient fuel and her (notably cramped) fabrication facilities, she can remain on patrol for long periods of time, stopping for resupply only occasionally. This is an intermediate level sub that functions best with between 4 and 10 crew.
modular TICK TACK TOE game
by 76561198880880418
play with patience (or you might break it(if so press reset button)). and just copy the design into your own sub. do not forget to turn everything you wish not to see to hide in game!!!
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