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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

先进外骨骼升级【Anime Waifu附属】 – Barotrauma Mod

先进外骨骼升级【Anime Waifu附属】

by 76561199204330660

本模组是Anime Waifu的第三方附属补丁,请确保本模组与Anime Waifu同时使用。 在加工台中新增了两个配方: 1.外骨骼>先进外骨骼 2.优质动力外骨骼>先进外骨骼·优质 升级到先进版本所需的材料都是:耳机*1 雷素电池*1 钛铝合金*2 FPGA电路板*1 在升级过后,先进外骨骼将具备以下特性: 1.在氧气含量大于50%的环境下将不会消耗气瓶内的氧气 2.移动速度增加至原来的150% 3.使用电池供电而不是燃料棒 4.取消了外骨骼的视野遮挡,现在拥有普通人的视线范围了 现在大家可以把先进外骨骼焊在身上永远不脱下来了。祝各位玩的愉快的同时,保佑大家不要被水压压碎呢

93 downloads Details →
Manta_Wrecked – Barotrauma Mod

Manta_Wrecked

by 76561198314688424

A wreck of a Manta. Its crew likely relied too much on the R.A.Y.S. system, succumbing to hull wounds left unchecked. This wreck is fully integrated, and ready for full campaign use. It includes enemy spawns, loot, and thalamus. Find the original sub here: https://steamcommunity.com/sharedfiles/filedetails/?id=3765580024

91 downloads Details →
HAUSKERN – Barotrauma Mod

HAUSKERN

by 76561198075501818

The HAUSKERN is a small, maneuverable reconnaissance submarine. Its meager armament is compensated for by its excellent speed. Some people believe the HAUSKERN is cursed or something similar. Rumor has it that Jakov Subra himself had a hand in designing the submarine... although this is just a rumor. Specifications: Class: Scout (tier 1) Price: 5300 Dimensions: 30x11 Cargo Capacity: 4 crates Recommended crew Size: 2-5 (Begginer) Horizontal Speed: Up to 25 km/h Submergence Speed: 13 km/h Ascent Speed: 19 km/h Armament: Laser Cannon (top), Magnetic Cannon (bottom), Discharge Coil (rear top) Author's Note: The submarine is designed in the style of The Church Of Husk, making it a good starting point for the aforementioned campaign.

93 downloads Details →
More Hireable Crew Members + Custom Job Support. – Barotrauma Mod

More Hireable Crew Members + Custom Job Support.

by 76561198289231869

More Hireable Crew Members Expands the neutral outpost HR hiring pool from the vanilla 6 crew members to 12, with a maximum of 2 hires per job so one role does not dominate the list. This mod is a JobTrauma replacement built for dedicated servers. It runs server-side only and does not write to save files. What it does - Shows 12 neutral hires at outpost HR terminals (vanilla default is 6) - Caps any single job at 2 slots in the hire pool - Automatically finds modded jobs from your server's mod list — no manual job list to maintain - Mixes vanilla and mod jobs into the pool each round - Works on dedicated servers and singleplayer Requirements - Lua For Barotrauma must be enabled Compatibility - Any job mods. Jobs are picked up automatically when they are in the mod list. - JobTrauma: not compatible. If both are loaded, this mod disables JobTrauma's hire hooks automatically. Remove JobTrauma from your mod list to avoid conflicts. - Other mods that change hiring (mods that patch hire generation): should be fine, however the load order matters (see below). Mod load order - Lua For Barotrauma - Your job mods and other mods that add or tweak hireable jobs - More Hireable Crew Members (load below job mods so this mod's hooks run last) On dedicated servers, set load order in your server config. After changing mods or load order, do a full restart (not just a round restart). Optional config You can blacklist specific job IDs in Lua/config.lua under ModJobs.Blacklist if a modded job should never appear in the hire pool.

86 downloads Details →
NG Combine Materials – Barotrauma Mod

NG Combine Materials

by 76561198122609812

Combine partial-condition materials and minerals into whole ones — like Combinable Ammo, but for crafting resources. Half-used materials and minerals clutter your inventory and normally can't be merged. With this mod, just drag one material onto another of the same type in your inventory and their conditions add up — two 50% halves become one 100% whole. - works for standard materials (steel, plastic, aluminium, etc.) and the special "alien" minerals - partial-condition items don't auto-stack, so this is the clean way to consolidate them back into full units - applies both to items already in the world and to newly created/dropped ones Pure Lua — no C# scripting required. Works on the host and all clients in multiplayer. Requirements: LuaCsForBarotrauma. Source Code: I can't attach a GitHub link here — send me a message on Steam or Discord (newgrafon) and I'll send a link to you.

91 downloads Details →
Y0ku`s fix – Barotrauma Mod

Y0ku`s fix

by 76561198837181132

Данный мод был написан специально для игры на стримах у thebellico. Он добавляет возможность спавна монстров за донат и баллы канала, позволяя зрителям напрямую вмешиваться в игровой процесс и создавать дополнительные сложности во время прохождения. Основные изменения: Исправлены моды, связанные с продажей кораблей и их обломков Исправлена работа экзоскелетов из Combat Overhaul Legacy для корректной совместимости с Enhanced Reactors Новый контент: Добавлены рюкзаки: механика ядерщика медика Присоединяйтесь: Каждый может присоединиться к игре и повлиять на происходящее: Twitch: https://www.twitch.tv/thebellico Telegram: https://t.me/tbellic Стань частью хаоса и попробуй либо помочь экипажу… либо окончательно всё испортить

80 downloads Details →
Manganese – Barotrauma Mod

Manganese

by 76561199705674086

B-18 «Manganese» Combat submarine, level 2. Main features: reduced speed, enhanced armament, stable operation of electrical systems. It was named after manganese nodules, because the boat also prefers to lie on the bottom for a long time...Not even in a combat sense, she just drowned.

76 downloads Details →
Devilfish – Barotrauma Mod

Devilfish

by 76561198998721726

The Devilfish is a fast recon and transport shuttle. It is produced by the Europa Coalition, but some mysteries surround the development of the ship. Little is known, and some even say that the original blueprints might have come from an alien ruin far down in the abyss. >>>Weaponry<<< The Devilfish comes equipped with a large rotary cannon with unmatched firing speed, although it is limited rotation-wise. 2 high-capacity electrical discharge coils with automated detection to keep those pesky foes away. 1 decoy depth charge. >>>Systems<<< The Devilfish is outfitted with a camera system for scouting purposes and an automatic repair system. >>>Maneuverability<<< While traveling either down or up, the Devilfish can be a bit lackluster, but it makes up for it with a dual propulsion system capable of reaching 90 km/h with ease. >>>Storage<<< The shuttle comes equipped with a shelf of crates and a small cabin for storing essentials or retrieving supplies from hard-to-reach areas.

77 downloads Details →
Harpoon – Barotrauma Mod

Harpoon

by 76561199554513727

Т2 Боевая, стоимость 13000 Несмотря на довольно скромные размеры, подлодки класса "Harpoon" обладают весьма серьёзным вооружением, особенно для своего ценового сегмента, а продвинутая СУО позволяет управлять им даже сравнительно небольшим экипажам. Однако, потребуется некоторое время, чтобы привыкнуть к необычным системам и немного неудобной компоновке Скорость по X: 22 км/ч Скорость по Y: 16 км/ч Грузоподъёмность: 7 средних шкафов 1 большой шкаф 1 аптечка 6 полок для ящиков Сейф и шкаф для токсинов 4 шкафа для водолазных скафандров 4 полки с боеприпасами 1 стойка для снарядов рельсотрона Электросеть: Реактор: Выработка 4500 Задержка плавления 70 Задержка возгорания 20 Потребление 0.25 Кабельные коробки: Напряжение перегрузки 1.8 (У главной 2) Вероятность возгорания 0.3 (У главной 0.2) Батареи: 2 штуки, стандартные Суперконденсаторы: 3 штуки, стандартные Потребление двигателя: 2000 Габариты: 40x10 Вооружение: 1 держатель орудия 1 магнитная пушка 2 цепных пушки * 2 рельсотрона ** ПУ для глубинных бомб * Пушки могут работать в трёх режимах: 1)Обе пушки управляются с отдельных перископов 2)Обе пушки управляются с одного перископа, для переключения между ними нужно потянуть прицел влево или вправо в зависимости от выбранного орудия 3)Пушки управляются автоматически, но радиус действия ограничен Для работы в режиме 2 и 3 необходимо, чтобы блок управления был исправен и запитан ** Рельсотроны стреляют строго по вертикали, в зарядники помещается по 1 снаряду, управление производится рычагами около зарядников либо с навигационного терминала Прочее: Есть фабрикатор и деконструктор На терминале отображается заряд батарей, количество топлива, а также предупреждения Часть систем может быть отключена с помощью рубильников в электрощитовой Почти все декоративные ящики можно использовать для хранения вещей Есть витрина для револьвера в пункте управления и витрина для подводных ружей в отсеке со скафандрами

71 downloads Details →
All Talent Tree + Unlock Parallel Talents (E. Booster Fix + No extra jobs + NT Grafting Fix) – Barotrauma Mod

All Talent Tree + Unlock Parallel Talents (E. Booster Fix + No extra jobs + NT Grafting Fix)

by 76561199039979260

Place this mod above NT Grafting, and by extension Neurotrauma Made through modifying a pre-existing fork of All Talent Trees. Link to said fork, check it out if you're not using NT Grafting: https://steamcommunity.com/sharedfiles/filedetails/?id=3524131168

69 downloads Details →
MaxFPS command – Barotrauma Mod

MaxFPS command

by 76561199186525066

This mod gives you another way to limit FPS + it can decrease loading times during level to level transitions (not loading the save, not quickstarting, only level transitions) Require lua + C# It's "in memory" mod, there's source code in mod folder, it's compiled in game, you can just read what it does What this mod does: - Adds maxfps command that gives you access to graphicssettings.framelimit from config_player.xml - Adds UncapFPSDuringLoading setting that makes game ignore graphicssettings.framelimit during loadings, can be edited with uncapfpsonload command There are 3 ways to limit FPS in barotrauma: - VSync - GPU driver settings - graphicssettings.framelimit in config player Game will use graphicssettings.framelimit only when VSync is off Why this mod exists: Primarily to illustrate and provide workaround to this bug https://github.com/FakeFishGames/Barotrauma/discussions/16886 In short loading times during level to level transitions are not multithreaded and are limited by FPS, for whatever reasons If you want to see this: - Make sure you have lua installed, c# enabled and this mod enabled - Load singleplayer campaign - open console, run "uncapfpsonload false" command - run "maxfps 10" - Transition to another location Measure loading times on different FPS with e.g. https://livesplit.org/ and compare Also you can run debugai and notice that body creation rate is different at the top left corner

67 downloads Details →
PCAS-3A5 – Barotrauma Mod

PCAS-3A5

by 76561197998482272

Just a sub for friend playthrough. Don't expect anything fancy or sensical. All sub/turret controls have a periscope/terminal mode to them.

76 downloads Details →
Защитник Европы Rev-2 – Barotrauma Mod

Защитник Европы Rev-2

by 76561198085707196

Флагман Европейского подводного флота, гордость и мощь в одном флаконе! Лодка оборудована комплексом КАЗ СКАЛА-М для автоматического ведения огня из основных орудий. Пароли отсеков (ввод через терминалы): Реакторный-715 Арсенал-707 Мед.блок-700 Гауптвахта-711 Питание дрона пароль на терминале :пит 27 Активация КАЗ-СКАЛА-МЧ, МД пароль на терминале : бой Отключение КАЗ-СКАЛА-М: введение любой команды в терминал Лодка оснащена челноком с ручным и удалённым управлением, челнок оснащён комплексом КАЗ-СКАЛА-МЧ, для автоматического ведения огня. Челнок предназначен для разведки пищер, и дальних операций в условиях ограниченного пространства. Так же на лодке есть дрон-торпеда( заряжается глубинными бомбами) с подрывом, с удалённым управлением ,оборудованный комплексом КАЗ-СКАЛА-МД , для автоматического ведения огня Скачать челнок и дрон можно отдельно по названю -Челнок Защитника европы Rev-2 и Дрон защитника Rev-2

56 downloads Details →
Boykisser Exosuit – Barotrauma Mod

Boykisser Exosuit

by 76561199001837398

Not compatible with mods that override vanilla exosuit. Should be placed above other mods that override vanilla exosuit. You like kissing exosuits, don't you?

66 downloads Details →
Balanced Backpacks – Barotrauma Mod

Balanced Backpacks

by 76561198326706394

A more balanced version of the original backpacks mod made by LeDoux hopefully functional Changes Removed Encumberance Recipies are significantly more expensive Heavy backpack nolonger can store 90 items now its limited to two crates or medium weapons and one small item slot. Shield Backpack was healing damage twice when using powercells so fixed that... Power backpack nolonger can recharge batteries but is used as a item component for other backpacks (Still has a light tho) Technobackpack now has 5 item slots and a battery for the sonar Xeno backpack was completely overhauled cause it was broken as hell. It now gives equivelent of 60 hammerhead matriarch genes with xenobiology. be warned dont remove it.

77 downloads Details →
Deconstruct Even More – Barotrauma Mod

Deconstruct Even More

by 76561198255156896

Now with Vanilla-only variant available here . This is a fork of Deconstruct More that is updated to fix some XML formatting issues and include expanded support for vanilla and modded items. Besides everything included in the original mod, support for the following items has been added: - Fire extinguishers, fixfoam grenades, and oxygen tanks are now recyclable - All vanilla ammunition - Ammunition and items from LeCrazyy's Item Variety Pack - Deep Diver Ducks - Officer Pérez's Safe and Sound Security 101 - Honkmotherian Scriptures: The Nine Pillars of Fun (I-III), (IV-VI), and (VII-IX) Feel free to comment any suggestions you would like to see deconstructable in future editions.

67 downloads Details →
Enhydra Mk II – Barotrauma Mod

Enhydra Mk II

by 76561198040026583

The mark II version of the Enhydra gained just a little bit of weight and lost her drone in favor of a dedicated gunnery compartment and significantly heavier armament. Other than that she is still a submarine and kept all her alleged features like, diving, an intact hull (mostly), moon pools which do not pose any risk of drowning (this statement has been made for marketing reasons only and is not legally binding), the lever that does absolutely nothing, and, of course, worse power issues than the infamous Dugong. No refunds. The washing machine is included in the purchase. tl;dr: Actual features -Everything can be accessed in no time due to compact design and component centralisation. The drawback is that everything also breaks in no time. -The entirety of the submarine can be controlled from the bridge, including weaponry. This ship was designed with the intention to be used by small groups with only a few or no bots. -Fission and turbine output can be automatically regulated by a reactor control circuit. -Silent running reduces maximum horizontal speed to 10-20% and turbine output to zero. There is no need to shut down the reactor but the control circuit (or vanilla automatic control) has to be turned off for it to be working effectively. -Lights can be turned on and off. This includes turrets and searchlights. -The EVA access and lower airlock can be turned into additional ballast for a quicker descent (up to 25 km/h). Alternatively, this can also be achieved with a plasma cutter, but switching a lever is usually easier. -Turrets can be set to automatic targeting (except for the railgun). -The five depth charge launchers can be set to war crime mode to fire in quick (.25 seconds) succession on a single command. -WIP remote control via text chat. -There is fentanyl and some tobacco in one of the crew quarter compartments. What to keep in mind -The submarine is very small. If one room gets flooded, it will sink immediately. Leaks have to be responded to quickly. Same goes for fires. -The reactor is already on by default. You only need to turn on the reactor control circuit for it to start working. -It is very fast. Be mindful of obstacles and walls. -If something chews through the bridge hull, none of the controls can be accessed without being in biting range (except for the periscopes in the gunnery compartment). I recommend keeping a shotgun close by. -The moon pools or "force fields" that the ship has in place of actual airlocks are death traps, especially for bots. As a sales guarantee I successfully mission tested the ship (alone with only one bot) on Hellish (100%) difficulty.

79 downloads Details →

Nosophobia + Hazardous Reactors Patch

by 76561198423060591

Nosophobia和Hazardous Reactors兼容补丁 放于二者上方

52 downloads Details →
Spriceer [Vanilla] – Barotrauma Mod

Spriceer [Vanilla]

by 76561199054263823

An top of the line Attack submarine standing at 55m long and 15m tall. Includes 3 Large Hardpoints, 3 small hardpoints, 2 depth charge tubes, a combat shuttle and a nuclear reactor to match all of that. Though all of that hardware makes the submarine extremely slow. Its advised to remenber that this submarine isnt impenetrable and if you get in to serios truble you wont be able to run away. Technical info: Tier 3 Attack 55m long 15m tall 3 Large Hardpoint (ik a lot) 3 Small hardpoints 2 Depth charge tubes 2 Oxygen generators Includes wrecked version: Required level difficulty 50-100 Combat shuttle: 2 coilguns ~30% glass Control Terminal version now available: adds a terminal that allows to manualy control some systems of the submarine like ballast and guns from the command room. IMPORTANT the submarine may not work right until you type "system.reset" in to the console. (the terminal is experimental and might start breaking if the server is under to much load)

62 downloads Details →
Electro AND Uranium Flares – Barotrauma Mod

Electro AND Uranium Flares

by 76561198886261150

This mod adds two new electric flares. Sprites are taken from EK. 1.<Electro-flare> *Portable light source. Can be charged, but the charge does not last long.* -Has neutral buoyancy. 2. <Uranium-flare> *Portable light source. Can work for a long time, but cannot be charged.* - Drowns in water. I recommend using this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3364785457&searchtext=light

47 downloads Details →
exosuitti – Barotrauma Mod

exosuitti

by 76561199792073479

在应用了其它外观模组的情况下,让外骨骼变回原版皮肤

75 downloads Details →
Ingens's Sunken Tapes – Barotrauma Mod

Ingens's Sunken Tapes

by 76561198855481999

A standalone copy of Zeniths sunken tapes (No Affliction) with music added for my friends and especially ingen. it adds multiple songs. idk i dont feel like listing them. (like 60 songs total, idk exact number) oh yea, i dont think i managed to make the music tapes compatible with eachothers boombox since i wanted this mod to work without Zeniths sunken tapes. you will probably have to use the one added by this mod. at least you can carry this boombox on your back. and also changes the accordion music to something nifty. pro tip: when making your own custom version of any sunken tape mod use mono audio or else itl play across the whole map. Zenith's Sunken Tapes (No Afflictions): https://steamcommunity.com/sharedfiles/filedetails/?id=2918966067 thumbnail: https://e926.net/posts/2651913

59 downloads Details →
Maritime Justice Heavy Rifle – Barotrauma Mod

Maritime Justice Heavy Rifle

by 76561198973098106

You see that guy, that one right over there? With the stupid hat? yeah you want blast em dontcha. But not just blast with any ol gun you wanna blast him so hard the only thing left is the red dust the repairguys gonna find in the air filters the next day. Well lucky for you this aint no ordinary gun. The Eggheads at NotLiable LLC have developed a set of new rifle round guaranteed to let you drink booze and sweep crews all day, any day any way you want. for just four easy payments of 199 YOU can get your hands on the rifle every good captain, officer or crewman wants and deserves (Specialty ammunition not included). Contact your local requestions officer and use the code biggypaul at checkout and recieve a complimentary Maritime Justice Thermos ABSOLUTELY FREE (Offer only available in participating outposts, see requestions officer for details) Features: Maritime Justice Heavy rifle with 2 round capacity and flashlight slot Four (for now) .443 shells including: Standard, Armor Piercing, High Explosive, Stun

58 downloads Details →
Нейрон 4 – Barotrauma Mod

Нейрон 4

by 76561198057055845

Характеристики: скорость – 24 км/ч; погружение – 20 км/ч. Реактор на 5000 выработки, хорошо работает с 4-мя стержнями. Электросеть с кабельными коробками и суперконденсаторами собрана в одном месте (в реакторном отсеке в центре), щитки разделены по приоритету починки, подписаны снабжаемые ими устройства. Орудия: двойные магнитные пушки сверху справа и снизу в центре, магнитная пушка сверху слева; катушки в непростреливаемых частях корпуса; пусковое устройство глубинных бомб (управляется с мостика). Есть фабрикатор, деконструктор, мед. фабрикатор, исследовательский терминал. Шлюзовые отсеки сверху и снизу (по одному). Практически в каждом отсеке шкафы для подводного снаряжения. Доступ только капитана: каюта капитана, гауптвахта, сейф на мостике, сейф в каюте, шкафчик «ЧС» в оружейной, сейф для взрывчатых веществ в хоз. блоке, воспламенитовые гранаты в балластах; доступ медика: шкаф для хранения токсинов; доступ СБ: защищенный сейф в оружейной. Важные функции: - Имеется неуязвимый дрон с ограничением по заряду энергии, пригодный для исследования/зачистки пещер, затонувших ПЛ (спасибо инженеру, который мне его дал со своей подлодки, а то я в логике профан) - Система очистки балластной флоры в балластах (необходимо установить воспламенитовую гранату п/е использования; - Автоматический режим турелей, управляемый с мостика (автоматический огонь в течение 30 сек); - Датчики движения, выводящие на монитор в орудийном отсеке угрозы снаружи; - Система видеонаблюдения внутри подводной лодки, так же с оповещением о нахождении в данных отсеках людей, либо монстров, что можно различить по цвету индикаторов; - Обменные полки для боеприпасов между хозяйственным блоком и орудийным отсекоми; - Автоматическая система тушения пожара в реакторном отсеке

72 downloads Details →

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