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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Fentanyl Expansion

by 76561199180009845

I LOVE FENT, FENT MAKE ME STRONG, BUT FENT ALSO MAKE ME ADDICT. FENT FENT FENT.

94 downloads Details →
1-Truck – Barotrauma Mod

1-Truck

by 76561198390027965

"An affordable option for a mechanic with greater ambitions. It is said that the vehicle's creator drew inspiration from Earth's family cars. The wheels serve a decorative purpose, kept for sentimental reasons..." Next goal! I’d love to thank you for the coffee. It will motivate me to work faster on the continuation of the series: 1-Train! https://ko-fi.com/1pierwszy1 General information: Designation: Tier 1 Transport Price: 1750 MK Recommended Crew: 1-3 Ascend Speed: 19 km/h Descent Speed: 15.2 km/h Cargo Capacity: 4 Boxes Horizontal Speed: 62.5 km/h! SPEED DEMON Recommended Crew Experience: Intermediate Lore: Europe is calling! Do you think "Barsuk" is just about hauling gear from one vending machine to the next? When four pieces of heavy equipment need moving, do you think the coalition would rather ship tons of precious steel, or ten guys like you? And finally, as a mechanic, you can fulfill your dream of commanding the kind of vehicle your life's experience entitles you to... Concept and balance: The 1-Truck is an ideal choice for those who appreciate a balanced experience—perfect for two players. While it sacrifices some reliability due to faulty electronics, a flawed reactor setup, and reduced hull integrity, it offers incredible speed and a low price point. It also boasts numerous defensive systems not typically found on Tier 1 vessels, such as discharge coils and decoys. Additionally, it features a fully integrated kitchen! I recommend playing as the mechanic! Next goal! I’d love to thank you for the coffee. It will motivate me to work faster on the continuation of the series: 1-Train! https://ko-fi.com/1pierwszy1

69 downloads Details →
K-113 Frog – Barotrauma Mod

K-113 Frog

by 76561198214522831

A submarine mostly made for friends. It's made as a tier 3 upgrade/variation to my other sub the "K-113 Tadpole". That can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3735528073 ---------- Note: NPCs may have trouble navigating the drone due to it's small size. I have not had issues with this personally but others might. ---------- About submarine: Name: K-113 Frog Class: Attack Tier: 3 Price: 20000mk Recommended crew size: 4 - 10 In-game description: The K-113 is an agile attack submarine, built off the frame of it's predecessor the K-112 and adjusted to Europa's unique combat environment. Input from passing submariners prompted a small group of Coalition engineers to upgrade the K-112's design by reinforcing it’s engine bay, reducing it’s storage in place of a small ROV, repositioning turrets for better coverage and the addition of an electrical discharge coil. An NT-3 nuclear torpedo is usable during engagements with large targets." ---------- Features: -High horizontal top speed and fast decent rate, slow ascent rate. -High power main engine reaching speeds of up to 30kmph. Low condition alarms are placed next the engine and in the command room. The main engine cannot be used when the submarine is on battery power, only the auxiliary engine (slow). -Auxiliary engine that can increase top speed when on at the cost of slightly more power use. When using battery power, it will be able to provide limited mobility. -Sectioned off reactor accessed by airlock. The reactor can be flooded in case of a fire using the valve next to it's entry. Reactor maintenance alarms and shut off switches are present next to it's entry and in the command room. -Labelled junction boxes that supply power to different systems. Different systems can be enabled/disabled via the command room in order to conserve power if needed. -Backup battery systems that will run for several minutes when the reactor is down. Batteries will automatically engage if the reactor output drops below 3000. Alternatively, the batteries can be manually injected into the power grid via the command room, this effectively serves to prevent power flickers while possibly causing damage to the batteries. -All crafting stations are present, including the deconstructor, fabricator, medical synthesiser and research table. These are linked to their respective containers. -A large storage compartment and plentiful supply cabinets are present for all your crew's hording needs (even more than the K-112). In total there is around 16 places for boxes in the dedicated storage room. -12 diving suit lockers spread throughout the submarine. -Status terminals are present in the electrical, engine and command rooms for ease of maintenance. -The airlock in the fin may seem strange to be flooded by default but I assure you it's for a good reason. This windowed area is based off a room of the same type on real world submarines. The "conning tower" is intended to be used as a sheltered area used in surface navigation to protect the crew from arctic weather whilst they assist in navigation. When submerged this room is typically flooded to prevent damage to the glass windows which cannot withstand deep water pressure. Although pressure has no impact on glass hulls whatsoever in Barotrauma. Even so, I though it would be interesting to add this feature. You can still drain the water from the conning tower via the button in the airlock. Red light means its completely filled with water, flashing red means its between full and empty, and green is dry. The hatch will automatically open if nobody is near it, flooding the room. -Firepower is very much directional on the K-112 necessitating good communication between captain and gunners. Weapons have a fierce bite on the submarine's top left and bottom right sides, however they leave its rear and the top of it's bow venerable to an undefended attack. When faced with an un-advantageous encounter the captain may choose to utilise sheer speed and a little depth charge distraction to simply avoid confrontation outright. Weapons present (in order) consist of: - 2 chain guns linked to one periscope (top left). - railgun (top). - large turret hardpoint (front). - depth charge launcher (underbelly). - electrical discharge coils (underbelly). -An ammunition compartment is present that houses ammo storage, weapon magazines and the weapon supercapacitors. Only one supercapacitor is present for turrets with a relatively limited charge favouring quick kills and punishing drawn out engagements. The electrical discharge coils have their own supercapacitor with a limited charge. -In the sub there is a nuclear torpedo. It can be fired and tracked from the corresponding navigation terminal. It won’t explode unless its are out of the explosion radius of the submarine. it can be reclaimed at outposts using the maintenance NPC. If the explosives within it get used, taken or sold you can rearm them by placing depth charges in their nose. -The command room houses: - sonar. - navigation. - status terminals. - torpedo control terminal. - power diversion. - ship wide alarm systems. - battery control. - reactor shutdown. - engine and reactor status alarms. - self-destruct command (type "Let's blow this popsicle stand boys." then "Yes, Rico. Kaboom." in the terminal to activate). - auxiliary engine control. - armoury (wall safe). - bunk beds. - depth charge launch control. - drone command terminal. - and periscopes for weapons systems. -Medbay containing everything a competent medic needs. -Captain's quarters usually containing an unhealthy amount of rum. A small button controls the brig door. -Brig, controlled by the button in the captain's quarters. -Small drone, the DSV-6 "Guppy". Remote and local control is possible with the drone. In order to switch between local and remote control press the button on the console. A blue light will show when the terminal in front of you is in control. See the above image for more info. -High hull armour values on the K-113's underbelly with considerably lower values on it's top, especially on the conning tower. Walls surrounding the command room have higher armour values than other interior areas. The hull where the propellers intersect is relatively unarmoured. ---------- Please leave a rating, good or bad. It let's me know how the sub performs with other people. Comment any issues you find and maybe check out my other subs too: https://steamcommunity.com/id/inthebronx/myworkshopfiles/?appid=602960 Enjoy! and watch out for mudraptors!

80 downloads Details →
Halfback – Barotrauma Mod

Halfback

by 76561198044095816

A former military vessel, WH4-L3 'Humpback' has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. As she's still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment. This particular Humpback was half price!

85 downloads Details →

ParaRP Interactions

by 76561198362858133

89 downloads Details →
Gonthabu – Barotrauma Mod

Gonthabu

by 76561198035254526

Gonthabu is a retrofitted Hansa-class transport originally built for civilian cargo before acquisition under Coalition auxiliary requisition protocols. Upgunned and reinforced to combine heavy forward firepower with expanded cargo, it is a preferred asset for forcing restricted corridors and sustaining deliveries to beleaguered outposts. However, performance relies on supercapacitor overcharging and a reactor stripped of safety overrides, leaving a negligible margin for error during a crisis. Hull Specifications Class: Transport (Tier II) Price: 15,000 mk Dimensions: 42x21m Cargo Capacity: 34 Crates Recommended Crew Size: 6-10 Recommended Crew Experience: Intermediate Mobility: Top Speed: 21 km/h Ascent: -19km/h Ascent with flooded Cargo Bay: 2.9km/h (descending) Descent: 11.4 km/h Descent with flooded Cargo Bay: 17.9km/h Default Armaments: 1x Railgun (Lower Bow), toggleable between two loaders by lever on command room periscope 1x Dual-Coilgun (Upper Bow) 1x Pulse Laser (Upper Rear) 1x Chaingun (Lower Rear) 1x Depth Charge Tube, alternating dual loaders 1x Electrical Discharge Coil Ammo Storage Capacity: 30 Boxes, 12 Railgun Shells. Powergrid notes: Reactor Output: 5700 kw Junction Boxes are organized into two redundant lines, A and B, color coded Red and Blue. Restoring all JBs of one color and Main JB in Reactor Room will restore power to the entire ship. Two batteries with a total capacity of 4000kw acting as uninterruptible power supply, automatically activate when reactor power output drops. Can be charged via upper airlock by docked structures and ships. Main Features: - Large floodable Cargo Bay controlled by the Nav. Terminal Can be used for crash diving and scooping up dead monsters with upward momentum - Cargo Elevator that can be sent between lower aft exterior hull and engineering Command Room: Status indicators for critical onboard systems - Reactor (RCTR) - Main JB (MAIN) - Line A JB (LINA) - Line B JB (LINB) - Engine (ENGN) - O2 Generator (OXYG) - Ballast Pumps (PMPB/ PMPC) Control Panel for toggling various onboard systems - Lights (Top-left, LGTS) - Status monitors and charging docks (Top-mid, AUXS) - Dive lockers and oxygen shelves (Top-right, DIVE) - Fabricator and Deconstructor (Bot.-left, WORK) - Medical Fabricator and Research Station (Bot.-mid, MFAB) - Oxygen Generator (Bot.-right, OXYG) Recommended Cruise Settings for power saving: LGTS and OXYG ON, rest OFF. WARNING: Toggling too many systems OFF and performing a hard stop in quick succession will damage your Junction Boxes when power supply is high! Large Display for current fuel%, current power output and current load. Reactor Meltdown indicator display with a big red reactor scram button. Display featuring current location name, biome name, velocity Y, velocity X and current depth. Nav. Terminal with three functions - Open/Close Cargo Bay - Launch Depth Charge - Toggle Auto Discharge Coil Surveillance Center integrated into top right of Nav. Terminal for switching between three external searchlights. Four displays showing charge % of supercapacitors with levers for toggling between 50% and 90% recharge rate. Three status indicators for Depth Charge Loader 1 and 2 (DCL1, DCL2) and the status of automatic discharge coil (AEDC) - red: unloaded/disarmed, green: loaded/armed. Periscope for operating the Railgun with the aforementioned lever to switch loaders. Credit: Cryostasis for cargo elevator scheme Wilhelm Wick for cargo elevator and cargo bay decorations from S-619 Legionnaire Decotrauma team for exterior decoration elements

81 downloads Details →
Wrecktags And Beacontags Bug Fix – Barotrauma Mod

Wrecktags And Beacontags Bug Fix

by 76561198192381079

Uses Harmony Patches to Fix a Vanilla Bug Bug: Shipwrecks with wrecktags spawn in round as soon as the mission is unlocked, instead of spawning only when you accept the mission. The same issue applies to beacontags. With this mod installed, corresponding shipwrecks will only spawn in round when you accept salvage missions with wrecktags. The same rule applies to beacon stations. !!! Critical Issue !!! In the vanilla game, the TheGreatSea and HydrothermalWastes biomes can spawn up to 2 shipwrecks at most. Accepting a salvage mission will result in 2 shipwrecks with wrecktags spawning, which I currently have no ability to fix. You can use the Optimize Round Junk mod to limit the maximum number of shipwrecks to 1, as spawning 2 shipwrecks in a single round causes a severe performance drop. If any expert can resolve the issue of specifying the number of shipwrecks, there is no need to contact me — simply release your mod directly. I will also recommend it below. !!! Server Sync Issue !!! As I am a beginner in C# coding, level data will not sync properly in multiplayer with this mod installed.Do NOT use this mod in multiplayer games, as it will cause save corruption.

78 downloads Details →
Name Highlight  角色名称高亮显示 – Barotrauma Mod

Name Highlight 角色名称高亮显示

by 76561199008153771

依赖于C#。 修改了原版人物名称的显示。原名称在 Character.DrawFront 中绘制,受 hudInfoVisible、缩放和聚焦目标等条件控制;本模组将其修改为常驻显示。 禁用了游戏原生的名称渲染以防止重影。显示位置可能有所上移。

82 downloads Details →
乌萨斯高速舰 – Barotrauma Mod

乌萨斯高速舰

by 76561199042960900

温迪戈防具,集团军防具,乌萨斯高速舰,三个炮塔和先兆者

68 downloads Details →
BeaconRewardsEnhanced - 信标站任务奖励增强 – Barotrauma Mod

BeaconRewardsEnhanced - 信标站任务奖励增强

by 76561199642408346

The beacon station mission reward boost will be reactivated, including increased money and reputation. 将重新激活信标站任务奖励提升,包括金钱增加以及提供声望

111 downloads Details →
NT Auto_blood_donation – Barotrauma Mod

NT Auto_blood_donation

by 76561199078413440

add new item Auto_blood_donation Every time you recover from blood loss, it will automatically draw a bag of blood, causing 30 units of blood loss If it is applied to the surgical site after a standard surgery, it will directly deplete the target to 200% blood loss.

71 downloads Details →
Automatic Door Window with MFP – Barotrauma Mod

Automatic Door Window with MFP

by 76561197985754932

This door is opening and closing automatically, as long no monsters are on the other side, or the next room is flooded. If that is the case, you have to push the button and the door will open a few seconds. This version is with window

82 downloads Details →
PODVODNAJA LODCA  66 – Barotrauma Mod

PODVODNAJA LODCA 66

by 76561198947144851

Подлодка Бандито Ганстерито прямиком из мультфилма "Приключения капитана Врунгеля"

69 downloads Details →
先进战斗舰计划 A.C.V.P – Barotrauma Mod

先进战斗舰计划 A.C.V.P

by 76561199192271886

描述不代表模组“T.S.M MISSIONS 问君此去几时还”的官方设定。 本模组潜艇被制作用来搭配该模组食用,同时应当安装动态欧罗巴食用。 先进战斗舰计划 (Advanced Combat Vessel Program) 在联盟的阴影与深渊的威胁下,奇迹之海深知,唯有依靠超越时代的科技与无畏的探索精神,才能在这片“奇迹之海”中守住来之不易的独立与尊严。“先进战斗舰计划”正是这一理念的结晶:她们是奇迹之海“先进作战部”与“九州作战部” 精锐力量的代表,是穿梭于木卫二冰洋的利刃与坚盾。 1165“前卫X” - T1 侦查型 “前卫X”是奇迹之海“先进作战部”高速侦查舰队的新锐力量。其设计初衷是为了应对联盟封锁线巡逻、快速情报收集以及为“九州作战部”的大规模清理行动提供先导侦查。 其核心的自动损管系统和高效储能系统,部分借鉴了从■■■■中破译出的被动防御与能源管理技术,使其能在脱离前哨站或舰队支援的情况下进行长时间独立作业。 “前卫X”如同奇迹之海的“耳目”,她活跃于危险的交界海域,利用其高机动性和强大的自动火力(4门自动电磁枪)快速切入、脱离战场,并将关键信息传回指挥部。其同轴轨道炮则确保了她在遭遇意外时也拥有一击制敌的能力。 1143“拉格朗日” - T3 攻击型 “拉格朗日”是奇迹之海“九州作战部”麾下的重型攻击平台与移动堡垒。她的诞生直接源于对更强大火力和持续作战能力的需求,以应对深渊中日益庞大的生物威胁以及对抗联盟的精锐舰艇。 她是奇迹之海工程学的集大成者。 其主炮是公司武器研究的最高机密之一,不仅能够对超远距离的高价值目标进行精准外科手术式打击,也能够发射常规制导裂变武器为其送上毁灭的礼赞。 庞大的舰体结构和垂直加力系统使其能快速深入战区或撤离,成为战场上的机动支点。 内部集成的标准加工设备和宽敞货仓,使其能支持长期远征。其大功率反应堆不仅驱动着庞大的舰体,还通过改进的下对接口,能为随行的“前卫X”等舰艇提供能源支持,扮演移动补给基地的角色。 “拉格朗日”不仅是武器,更是一个宣言。她象征着即便在■■■■后,奇迹之海也绝不会放弃利用先进技术武装自己、以求在绝境中生存的坚定决心。她是移动的据点,是力量的展示,是冰洋之中一座不沉的堡垒。

69 downloads Details →
BaroGalileo (music+voicelines(expanded))(((5slotDeconstruct) – Barotrauma Mod

BaroGalileo (music+voicelines(expanded))(((5slotDeconstruct)

by 76561198372072165

Поверх основного мода добавляет +2 слота к деконструктору (в итоге 5) https://steamcommunity.com/sharedfiles/filedetails/?id=2992121291&searchtext=galileo - оригинальный мод

74 downloads Details →

很怪的二次元物品2 strange anime items 2 v0.1 [test]

by 76561198367032901

非常早期的版本, 帮朋友写代码。 =====日志规则===== +添加 -移除 ?待定 =改动 <削弱 >加强 ================= =========2025 8 28 V0.1 +服装 KKM +枪支 M200 +武器动画 +高熟练度换弹动画 使用步枪子弹

44 downloads Details →

小几把船(微型化)

by 76561198384237432

73 downloads Details →

【蓝星船厂}新泽西

by 76561198872075060

新泽西船mod的舰娘的独立出来

63 downloads Details →
J3R-L4 – Barotrauma Mod

J3R-L4

by 76561199209042360

J3R-L, or Jeruli—a fast and affordable ship for cargo transport in relatively safe territories like cold caves or ridges. The ship was designed in collaboration with the engineering bureau that created the Khemul. It combines speed, efficiency, and ease of maintenance. The ship isn’t built for combat; its main weapons are its engine and pumps. Perfect for assistants dreaming of a captain’s hat but unsure where to start their career. “From a courier sub!” GearD would tell you. MAIN SPECIFICATIONS: -Ship Loadout: Items: 499; Structures: 321; Walls: 38; Lamps: 82; T-Lamps: 5 (?) -Transport Ship, Level 1 -Price: 1,200 credits -Crew Composition: 1 to 2 novices -Reactor Output: 35,000 kW -Cargo Capacity: 12 crates -Dimensions: 17m x 7m -Weapons: 2 -Speed: X-axis: 35 km/h; Y-axis: 14 km/h (down) or 19 km/h (up) SECONDARY SPECIFICATIONS AND NOTES: 1.Backup Battery: Activated via terminal or manually. 2.Fuel Indicator: Reports fuel levels in the chat. 3.2 Lockers for Diving Suits. 4.Only 2 Cable Boxes... Is that a plus? 5.Chassis: Helps park the ship on the seabed (and they just look cool). 6.Weapons Switching: Controlled via a button near the periscope or from the terminal (I recommend letting a bot handle the weapons). 7.Automatic Repair System: At high internal pressure, foam grenades activate to repair the hull. 8.Say Goodbye to Your Starting Mechanics and Engineers: You won’t need them. 9.A Whopping 1 Large Locker! 10.Obstacle Indicator: If the captain is absent, a chat message will warn about obstacles ahead. 11.The Design? I swiped it from somewhere, but I can’t remember where (maybe you’ll find the concept in the files if I dig it up).

64 downloads Details →
Crooza Storage IO – Barotrauma Mod

Crooza Storage IO

by 76561198409902538

A sub for a large population RP playtrough , made to be suitable for all kinds of players , heretics , admechs , loyalists and common folk. Made to be more like lively outpost instead of sub. Submarines is filled manually by creator of sub. This sub may BADLY work with bots doing anything except gunnery stuff mostly made for player only playtrough. And dont be suprice by trash bins and other stuff. This submarine was also particaly made by Ricimer Goldbergstein and the Valkyrie & Thunderhawk i used was made by StarUnion

57 downloads Details →
The Penetrator – Barotrauma Mod

The Penetrator

by 76561199039185343

peni s funnii barely functional submarine created mostly as practice. shape is a tactical advantage. features a powerful full frontal railcannon with high penetration and smaller coilguns to protect the large shaft. rear end is sensitive to damage.

80 downloads Details →
Dolphin Class – Barotrauma Mod

Dolphin Class

by 76561198174530199

Dolphin Class Attack Submarine is a concept taken out of the ancient times. Hull shape forgotten decades ago now are fitted with modern equipment. The ship itself is a 4 story beast, armed to the teeth in the front but with a huge blind spot on the back. For tips and advices remember to bring a lot of fuel, She is a hungry one and Always face your enemies head on.

65 downloads Details →
Cyrenia – Barotrauma Mod

Cyrenia

by 76561198023633306

A reliable and straightforward submarine, ideal for new crews and simple missions. Equipped with essential systems, basic armaments, and modest cargo space, it balances functionality and ease of use. While not built for intense combat or deep-sea exploration, its sturdy hull and efficient layout make it a dependable choice for navigating Europa’s icy depths. Perfect for learning the ropes without being overwhelmed.

75 downloads Details →

Endfiled-Perlica天赋加强

by 76561199425981469

有数值天赋和原版功能天赋,初始装备提供较高的防护适合单人开荒陌生mod使用 可以化身为分离主义伪装者去偷偷肘击敌人(暗杀确信 衣服技能槽14可用,需要左123天赋(不会写逻辑没法调用其他武器 需要本体 https://steamcommunity.com/sharedfiles/filedetails/?id=3126335360

61 downloads Details →

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