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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
[FK] Absolute
by 76561198358979761
"The Absolute combat shuttle was made with the sole purpose of docking to large motherships and providing supportive fire and cave exploration support. Fit with 1 coilgun based on a 5 shot burst system it can provide a rather large punch for a ship its size." Absolute Class Role: Shuttle Diving Suit Capacity: 2 Horizontal Speed:60.4 Vertical Speed: 15.7 Ship Size: 10x5m Magazine Capacity: 1 Box Mounted Weapons: - x1 Coilgun (Lower fore-side) "The Absolute shuttle was made with the sole purpose of docking to a larger ship with a replacement crew to allow the Coalition fight to continue. Fit with 1 coilgun based on a 5 shot burst system it can provide a rather large punch for a ship its size. However, unlike its combat counterpart the Absolute has bottom docking capabilities that heavily impacts its maximum descent speed." Absolute Class Role: Shuttle Diving Suit Capacity: 2 Horizontal Speed:59.5 Vertical Speed: 12.7 Ship Size: 10x5m Magazine Capacity: 1 Box Mounted Weapons: - x1 Coilgun (Lower fore-side) Other FK Coalition Subs
MMXX Cursor
by 76561198303303666
MMXX Cursor EN: This mod modifies your cursor.And also, if you wish, you can change it yourself.By following the path below and changing the cursor images to your own RU: Этот мод изменяет ваш курсор.А так же вы по желанию можете сами поменять его.Перейдя по пути ниже и изменив картинки курсоров на свои Discord Path to mod: %localappdata%\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3326320869 (enter this in the address field of the explorer)
Distance Calculation and Alarm Between Sumarine and Shuttle
by 76561198123457050
Custom made for "iTzSkwisGaars". https://steamcommunity.com/app/602960/discussions/0/4413046903956062353/
DynamicEuropa + Vanilla Zealot Robes Patch
by 76561198017710962
Want to use DynamicEuropa but don't agree with the mod's scope creep messing with husk items? This patch overrides the Zealot Robes to the vanilla state. Cheese kill the NPC to farm robes all you want, or don't. The choice is yours again! Load ABOVE DynamicEuropa (If anyone would like to make an image for the workshop please feel free!)
C-564 ''Storm''
by 76561198446469548
''Шторм'' боевое судно созданное на базе ''Торпеды'' был демонтирован челнок и добавлен новый двигатель благодаря ему ''Шторм'' двигается быстрее чем ''Торпеда'' также на судне есть спарка из двух цепных орудий и рельсотрон на носу подлодки боевая - 3 уровня Вперед:25.3 Вниз:18.5 Вверх:19 Выработка реактора:7300 Цена:29000
ESHKERE sounds(rus)
by 76561198294556747
Почуствуйте себя эщкерийцем в этих сточных водах ЕЩКЕРИИ Сейчас звуков мало, но будет больше(если не лень будет)
S.T.A.L.K.E.R
by 76561198093027184
очень маленький челнок, для зачистки пещер (на боту подлодки "крадущий души")
Furniture 2.0
by 76561198975243713
红十月同盟号 red october league
by 76561199202062621
红十月同盟号1型是红十月同盟的索尔沃莫造船厂由儒艮级改造而来的,因为儒艮级本身比较耐操,所以红十月同盟号1型 也延续了这个优良属性。红十月同盟号1型拥有着中等偏下容量的货舱,贫弱的机动,落后的武器。她一般进行的是武装押运这类任务。红十月同盟号1型像灰烬战线中的KV-1,十分害怕被抛弃。所以,各位舰长,请好好对待这艘潜艇。
Linkable Trash Can (Barocraftables)
by 76561198079191893
Allows you to link trash cans to fabricators, deconstructors and lockers. Dont ask why.
Troll
by 76561197993402335
The TROLL is designed to be operated by between 1 - 3 crew members. Each Version in this pack is kitted with starting supplies and items, some which I have tried to theme to match the varient of the the submarine. The TROLL is a Tier II submarine, and features a dorsal gun which combines the Rail and Pulse Laser guns. A switch in the forward control deck and in the dedicated dorsal gun mount easily switches the Rail Gun on and Off. A separate lever next to the navigation computer switches the forward periscope between the fore gun and dorsal mount, allowing a single crewmember to effectively use both guns. This package comes with 5 TROLL submarines: Base TROLL (Scout) - Clean lighting and close quarters, outfitted with basic equipment. Frog TROLL (Transport) - A slimey green rust bucket. Mage TROLL (Scout) - A submarine which has travelled to dark and ruinious places and seen things it shouldn't. Razorback Troll (Attack) - A blood soaked predator, ready for battle. Victus Troll (Attack) - An austentacious and gawdy pleasure craft, for the sneering elite.
Rocinante v3.1
by 76561198354838310
Very cool submarine from The Expanse TV show :)
Barsukus
by 76561198029575045
An attempt at constructing an abyss rated barsuk, with the intentions of starting and clearing the campaign. Features Include: Glass Canopy added to command, with health value to match hull Includes a Fabricator and Deconstructor along with a Med-fabricator and Research Table Depth Charge Racks More Cargo Capacity than an IKEA Large Hardpoint affixed to the aft of ship next to the O2 Room. Rear Docking Port (Dock/Undock Override rigged to nav terminal) Discharge Coils Role Lockers Spotlights Shuttle and god knows what else we'll come up with Subject to constant change and updates, feel free to leave feedback. Made using EKs mods. Either EK for 1.0 or Legacy should work.
Bubble
by 76561198155623533
The Bubble is a glass submarine for tourists to see the deep wonders of Europa. The glass is nearly unbreakable. The fuel and air never run out. Nothing ever breaks. The Bubble can travel at up to 40kph and destroy ice spires by crashing into them. The docking port can be opened in the ocean should you wish to exit. Infinite, repeating electric discharges will deal with small to medium critters, and death rays will take care of the larger ones.
Configurable Battery Charger
by 76561198144335677
A very simple battery charge circuit designed to gradually reduce a battery's charge rate as it nears 100%. For anyone that is asking why they'd want that: When you have 8+ batteries pulling from the power grid, the moment they all are full your reactor overvolts the whole sub for a few seconds as it ramps down. This mitigates that by tapering the carge rate down to 10% over several seconds. Comes pre-configured to begin tapering at 82%, but is both highly configurable and tweakable in-game by the provided panel. Setup: Relay Sig. 1 in connects to battery charge % Relay Sig. 2 out connects to battery charge rate Left "button" (Mem component) is the number at which you wish the system to begin tapering off. Middle "button" (Delay component) is the rate of taper; Bigger number means a longer taper cycle. Right "button" (Mem Component) is the current battery charge rate. Edit: Newer version here, with probably a better explanation... https://steamcommunity.com/sharedfiles/filedetails/?id=2957326029
periscope control remote sub
by 76561199225784326
This will allow you to steer a drone using just the periscope of a gun or search light. match the periscope wifi to the drone. Suggest setting the drone engine and ballast pump to a low thrust and pump rate for better control. Press the trigger once to
The Rokon [Version_2]
by 76561198044355844
The Rokon is a heavily armed transport ship and it costs 10,000 Credits. FEATURES LIST: > SHUTTLE (The_Rokon_Shuttle is attached to the bottom of the ship) > AUTO_DOORS/HATCHES (The Doors/Hatches will switch to Manual_Mode when there is Water, Fire or a Monster) > VOICE_ACTIVATED_COMMANDS (By default the commands can be typed into chat(Channel 0) but you can change the Voice_Command_Channel by going to the terminal by the Shuttle_Dock) > REACTOR_BATTERY_BUFFER (A battery buffer to change the power output and load to prevent overpowerd Junction boxes) > Stealth_Mode (Stealthmode Changes all the ship lights to blue, turns off Fabricators, sets the Engine Max Speed to 10% and turns off Coilgun Lights until you use the periscopes) > Complex_Flood_Control (If a room floods, its duct will not open unless the room below is less than 10% full of water, which keeps one leak from flooding the whole ship over time) > Terminal_Room (The Terminal is next to the Shuttle dock. In the terminal you can change the Voice_Command_Channel to whatever you want. Only the captain has the correct ID to open the door. The Terminal room can detect if someone is in the room without opening the door correctly and will set of an alarm and a detenator) > Large_Storage > GreenHouse COMMAND_LIST: "cm list" (Prints a list of commands to whatever channel is being used for voice commands) "sm on/off" (Activates/Deactivates StealthMode) "ox on/off" (Activates/Deactivates OxygenGenerator) "r off" (Shuts off the Reactor) "dc on/off" (Activates/Deactivates Auto_DischargeCoil_Mode) "shut dock" (Toggles Shuttle_DockingPort) TERMINAL_COMMAND_LIST: "set channel 0-9" (Sets the Voice_Command_Channel to whatever number you want) "purge logs" (Deletes everything on the terminal and reboots it)
The Scrungus
by 76561198164980236
The bare minimum to ensure cost efficiency!
Jackhammer Mk V
by 76561197960388706
Lashed together from salvaged pirate gear. We think the pirates were using this heavy railgun they integrated into the reactor to drive chunks of steel into rocks to mine for rare minerals. We repaired the gun, so now it can fire something more lethal. Our engineers couldn't figure out how to realign the feeder or the coolant system, so it only fires straight down. It probably won't explode. This submarine is designed for use in Barotraumatic campaigns and requires EK Armory, Dockyard, Utility, and Gunnery.
ЭИК Эмблемы
by 76561198160100487
Добавляет крафт одежды и скафандров с эмблемами Экспедиционно-исследоватльского корпуса Коалиции. Наш дискорд: https://discord.gg/DGBU9gThaW
C-101
by 76561198010429616
C-101 was a utility ship but last served as a cargo and passenger vessel. During its service time, it had been modified countless times, resulting in one of its current loading bays being a makeshift workshop with an additional turret fitted on top. Thanks to its gigantic engine and two massive ballasts, it is a somewhat agile submarine with the cost of high power usage, which seems to cause the onboard reactor to lose some efficiency and consume fuel faster after years of hard work. General Status - Class : Transport - Price : 16,000 mk - Dimension : 47 x 13 m - Cargo Capcity : 32 crates - Ascend Speed : 18 km/h - Descend Speed : 16-19 km/h - Horizontal Speed : 20 km/h - Recommended Crew Size : 3-6 - Recommended Crew Experience : Intermediate Notable Features - Custom Texts - sub name/description, 2 terminal welcome messages. - Powered Diving Suit Lockers & Oxygen Tank Shelves - they refill oxygen tanks when the oxygen generator is switched on, automatically off when fire occurs. - ARCS - toggle-able 7 component reactor controller with other modifications. - Automated battery output - toggle-able battery array that by default activates when reactor voltage is low. - Ballast switches - remotely turn on/off ballast pumps, and the ability to use the bottom airlock as an additional ballast. - Low power mode - the button below the vent next to the navigation terminal toggles engine output to 25%. This is a ship I build for my single-player campaign. The layout is somewhat simple, but the crafting station is far away from the turret loaders, which makes recycling their ammo quite tedious. When piloting the ship, always be ready to swap into a diving suit since the command room is prone to be filled with water against creature attacks. Feel free to edit it. For online plays, you'd probably want to edit both the toxin and the secure steel cabinet's "Picked required" parameter, I've set them to be accessible by all the crew members for convenience. Notes - The custom texts are only translated to Traditional Chinese and Japanese. They'll show up in English in other languages. - While not necessary, after upgrading the reactor's maximum output, it's possible to update the output value of the reactor for ARCS to work more precisely, by accessing its circuit box or use the onboard terminals. - ARCS limits the max turbine speed to 85 when the reactor uses a single uranium fuel rod. - By default, to adjust the battery array's recharge rate directly from the batteries, do it from the middle one. - AI Characters might get stuck when they are looking for leaks in flooded compartments.
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