- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
WH40k Battlefield
by 76561198806134672
This is the firt WH40k map ever to be pubilshed for people reusing this put my name on it so I don't get forgotted (NOTE IT USES: EK armory, EK Uilities, Dockyard, Baro WH40k mod) it uses the commsiar mod and cadian armor mod https://discord.gg/UAJjJ9mNWH for the baro 40k server
Apo-12A CCCP
by 76561199153541596
The top and bottom two railguns of the four corner triple lasergun are full of extraordinary ammunition and 10000thrust!.they are transformed from Apo. anyway have fun!QwQ
Apo-4A Saber-EK-large-weapon
by 76561198215908840
应某人强行要求,不得已按照一些拍脑袋的想法修改(更换了EK武器,种植室添加洒水功能,添加了研究台)。隆重推荐原作者。原作者链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2427316610
Dugong Mk3 (Extended Hull+Rail Gun)
by 76561198156465398
for A.B.Y.S.S. suit and EK mod pack (переделка)
Leviathan v1.98++
by 76561198028004945
Modification of the outdated model "Humpback". An additional weapon allows you to block a larger sector of fire. Welded armored blades in vulnerable places, strengthen the hull from monster bites and water pressure. The submarine is equipped with an old model reactor, and without additional batteries, it will not be possible to start all the new equipment. Battery reserve - up to 10 minutes under full load. / Improved version 1.9 provides better survival in areas with increased activity of planetary life forms. Rescue pod can be activated with a captain's card only if the boat completly flooded. If the batteries are discharged and the reactor does not work, u will have no energy - even the emergency lighting is turned off. Update 02.02.2021: Added a RGB reactor temperature illumination. Some balance fixes. For helping with RGB math thanks to Georgy Wolfson from youtube channel "Qwerty". P.S. There are 2 versions of boat. One is locked for long campaign, one is unlocked for traitor missions.
battery array
by 76561198136464682
Reactor with battery array that automatically turns on if power is lost, and off again if power is restored.
Город Томск
by 76561198435501686
Данный город-главный центр всего пролетариата Коалиции. Люди здесь живут и трудятся на благо великого Вождя, а некий Карл Штейн препятствует нарушителям жить в данном городе. Также, известный его друг-контрабандист работает здесь же. Лишь только благодаря ему данный город функционирует и работает впредь хорошо. В городе имеется больница, Жилой дом, Цех, ТЦ Парк, Мэрия.
U-1211-Red October Edition
by 76561198173564043
Full designation being Unterseeboot 1211, this design pre-dates the colonization of Europa. This piece of history has been refurbished to suit the environement of Europa. Despite this refurbishment, it is still inferior to many present day submarines, smart manuevering and communcation is a must. This submarine is NOT compatible with bots due to the cramped nature of some of the compartments. Red October Edition now features: -Space for 5 people to play -Improved storage -More suit lockers (to accommodate 5 people) -Revamped Decorations and Design of the boat -Supplied with some basic materials
Cerberus
by 76561198109867778
Usually you have a need for giant submarine dreadnought, but sometimes it's better to use something small, something compact, agile, quick... And if you found yourself in this situation, then, no doubts, you should look at our new product, a Cerberus! This little submarine is a fully equipped vessel for reconaissance and patrolling, which has a low requirements to crew: to operate every turret and drive the vessel simultaneously, all you need is a four sailors including captain. Also, there is a cabins for crew (with place for four persons), so crew can stay onboard for a several days without returning to base - which is crucial for reconaissance and very useful for patrolling of long routes. With CERBERUS you will be able to chase your goal with tenacity of a hellhound!
Dz3 Pandemonia
by 76561198057095318
With increasing demands in the market for large exploratory vessels, the company decided to build another disgusting atrocity, based on the glass-centric design of the Dz1 Entropy. This fishtank is more like a city than a submarine. It has excelent security standards and interior accessibility, and powerful water pumping. The sub was sold to exploration and scientific organisations as a mobile base of operations, but were often abandoned and used as drifting cities by the poor and dispossessed. NOT FOR CAMPAIGN: This sub is meant to be used in public chaos servers where people are murdering each other and stuff. Inventory is balanced or unbalanced around giving trolls the ability to cause some trouble, but not too much. Some things like junctions may be wire locked and things like relays may not be detached. I advise having server rules against security and captain being the trolls, since they get a ton of weapons and power.
Colony 1
by 76561198128236529
A prison/prisoner transport vessel for traitor RP. Features full door control from the captain's quarters, and cameras to look at each of your pesky prisoners. Also features a lockdown system which shuts all the prisoners' doors and floods the uninhabited section of their "crate". Can hold up to 14 prisoners and 6 crew, unless you really want to cram them in their holes. Lockdown flooding system should not be used whilst undocked, because it causes the ship to sink. Assistant = Prisoner.
The Homer
by 76561197972682843
All my life, I have searched for a car that feels a certain way. Powerful like a gorilla, yet soft and yielding like a Nerf ball.
CSS Benevolence
by 76561197984598532
A strong medbay, crafting in security, and bridge to party on.
Alteris
by 76561198298012549
A submarine Relic, built on Earth. I was sent to Europa, then Retrofitted for extraterrestrial operation. Unfortunatly it's older power hungry systems make it prone to blackouts, and it's older interior is cramped, and fading.
Stylin I
by 76561198323981403
АХУЕТЬ ПАПАША СПАСИБО ТЕБЕ ЗА 5 ПУШЕК ВОТ ГЛАВНАЯ ОСОБЕННОСТЬ ЭТОГО КОРАБЛЯ (Если что корабль полностью не делал я а взял Orca)
Redwood Mod.2
by 76561199123702472
Redwood Mod.2 submarine Horizontal speed: 42 km/h Diving speed: 13.5 km/h Ascending speed: 19 km/h Dimensions: 38 x 10 meters On board are 3 high‑rate‑of‑fire laser guns with infinite ammunition. The guns are controlled from a single periscope. The submarine has a compact production room with a fabricator, a deconstructor, and a medical fabricator. The package includes Redwood Mod.1 without the cheater infinite guns and with a slightly different layout. Thank you for the test, Sepega. Special thanks to the author of the R-22 submarine for the weapon switching system (while I was figuring out this system, my head almost exploded).
[BML] Better Medals Lite
by 76561198990964457
This mod increases the XP rewards from Coalition commendations and medals: - Coalition Commendation: 250 XP →2500 XP - Coalition Medal: 500 XP → 5000 XP You can also craft both items with 50 Helm skill.
Craft Gather — Собери и Создай
by 76561198257197735
Устали бегать по подлодке и вручную складывать материалы в фабрикатор? Craft Gather добавляет в меню фабрикатора кнопку «Собрать ингредиенты». Выбираете рецепт — нажимаете кнопку — мод ищет нужные компоненты по всей подлодке и автоматически кладёт их во вход фабрикатора. Если чего-то не хватает, вы сразу увидите список недостающих материалов. Особенности: • Кнопка «Собрать ингредиенты» прямо в UI фабрикатора • Поиск ресурсов по всей подлодке (шкафы, ящики, инвентарь экипажа) • Автоматическое заполнение входных слотов • Сообщение, если материалов не хватает или хватает только частично • Русская и английская локализация Требования: • LuaCsForBarotrauma (C# scripting) • В мультиплеере мод нужен и на сервере, и у клиентов Не нужно больше таскать железо через пол-лодки — собери и создай.
ProjectARIA
by 76561198269175162
Includes a set of IA's outfit, temporary... 2026.05.16: add "IA's Guitar" :) 2026.06.16: add OИE's outfit 2026.07.16: add Yukari's outfit Sprite drawn by "萧萧萧萧萧萧萧i"(IA)、"Fy林鸱"(OИE、Yuzuki Yukari) tag: IA,ARIA,IA-ARIA_ON_THE_PLANETES-,伊爱,VOCALOID,ONE,OИE,恩奈,结月缘,Yukari
Abyssal Stress
by 76561198092022554
Abyssal Stress Ever want to experience a little more like what happened with a certain submarine awhile back? You enjoy a more stressful environment, on top of your everyday 9-5 job? Then this might be for you...? Description Abyssal Stress is an EXPERIMENTAL submarine damage mod for Barotrauma. It adds a structural stress layer on top of normal wall damage so repeated impacts, ignored leaks, and deep pressure can push hull sections toward escalating breaches. This first build is primarily meant for my friends to test on existing saves. Expect drastic changes as I tune balances between atmospheric danger and campaign-wrecking punishment. Content Added / Changed - Added: Persistent round-based stress tracking for submarine wall sections. - Added: Stress buildup from direct structure damage. - Added: Deep-water pressure stress for dry or pressurized hull sections. - Added: Flooding pressure equalization, so heavily flooded rooms reduce stress buildup nearby. - Added: Three balance presets: Forgiving Stress, Realistic Stress, and Abyssal Stress. - Changed: High-stress walls can escalate into vanilla leak damage before full structural failure. Dependencies - Required: LuaCsForBarotrauma. Latest Fixes - v0.1.1: Damage balancing tweaks, temporarily disabled friendly damage modifier (uses vanilla behavior) Known Issues / Issue Reports - Balance is still experimental. The Abyssal Stress preset is intentionally harsher for testing. - Visual feedback currently relies mostly on normal Barotrauma wall damage and leaks. - Large overhaul mods, unusual custom submarines, and mods that heavily change structure damage are untested. When reporting an issue, please include: - Enabled mod list and load order. - Singleplayer or multiplayer, plus host/client role. - Submarine name and whether it is vanilla or custom. - Approximate depth, damage source, and what happened before the breach. - LuaCs console error text if any appeared. Localization - English: Workshop text only for this first test build. - Other languages: Not added yet. Compatibility - Known compatible: Vanilla Barotrauma with LuaCsForBarotrauma enabled. - Untested: Large modpacks, submarine overhauls, damage overhauls, and heavily scripted custom campaigns. - Likely conflict area: Other mods that change how walls, structures, or hull breaches take damage. Warnings / Recommendations - Use a test save while this is in early balancing. - Start with normal-depth missions before testing abyssal dives.
Находка
by 76561199088533120
Универсальная подводная лодка 1 тира, стоимостью 8000 кредитов. Вооружена 2 магнитными пушками с возможностью установить еще 2. Присутствует разрядная катушка и сброс глубинной бомбы. Подлодка полностью автономна, на ней есть даже исследовательский терминал. Есть функция включения батарей, перископ у капитана, маршруты ботов проверены, и с ними можно проходить кампанию, если вы играете в одиночную игру. 3 стойки для ящиков и 4 под патроны. Это моя первая подводная лодка, пишите ваши пожелания или то что нужно исправить для комфортной игры.
Blue Six
by 76561198026705639
My rendition of the legendary Blue Fleet sub, but with vanilla components! It's my first, so bear with me! Features: - Tier III Attack/Cargo hybrid, biased more towards Attack. It's designed to play like a more nimble Kastrull with the Typhon's battery/junction box system. - Five guns: three small (two lasers + minisub chaingun), two large (double coilgun + railgun). - "Grampus" drone minisub. Meant more to be a fifth gun emplacement that's detachable similar to the Kastrull's. - Lockable Cargo Hold, perfect for untrustworthy passengers. - Simple airlock design. All attached to one column, no individual pumps. Just open and let them drain. Doors will close automatically behind you. - "SMART" doors: automatic in normal operation, but if a switch is engaged on the bridge, they all become manual/vanilla doors. Any doors with flashing orange lights are in manual mode. - Big ammunition storage area, with a greenery space. - Reactor and Engine in the same convenient spot. Depth charge loaders nearby for easy craft-and-load. - Ballastflora inspection glass, with detonators. - A research station! - Electrical discharge coils on their own supercapacitor. Bear in mind that the EDC supercap has a lower capacity, though! - Bridge with lots of fancy readouts, and a second status monitor in engineering. - Qwerty_XVIII's efficient reactor controller 2.0 installed. - Custom storage cabinets with the real essentials loaded in. The two in engineering have extra tools.
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server