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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Beluga
by 76561198026944939
Starting off as an Orca 2 variant, Beluga has since been fitted with a stronger arsenal and a range of quality of life features. It is now a respectable attack submarine that can tackle almost any peril Europa has to offer. I had originally created this submarine for our first campaign play-through with my friends. The purpose of this sub is to provide a number of QoL features over the vanilla subs without taking too much away from the difficulty of the game.
Desolo
by 76561198860518185
Introduction Armed to the brim and filled with Quality of Life features, this submarine had originally been commission by an unnamed Coalition Lieutenant for personal use. Now it's the prefered choice of many captains for its dependability, research compartment, shuttle and other, less notable features. Desolo is a newest addition to the list of submarines serviced by Belus Linea Research Facility. Featuring a wire array of features, this ship is a great addition to any crew experienced enough to operate it. General Information - Class - Scout. - Tier - III. - Size - 51x18 m - Price - 29000 mk - Cargo capacity - 12 crates. - Max horizontal velocity - 23km/h. - Max ascent/descent velocity - 19/15 km/h. - Armaments - 2 double coilguns, 2 chainguns. Shuttle Information - Max horizontal velocity - 27km/h. - Max ascent/descent velocity - 19/15 km/h. - Armaments - 1 coilgun, 1 depth charge tube. Notable features - A research compartment. - External and internal camera system. - Captain's quarters with a lock system. - A chess board. - Lower docking port acts as an airlock when the shuttle is undocked. youtu.be/ViDXD6YjtuU
Kardagan Medicine
by 76561198329063268
Finally out! Luaborn Medicine is an immersive and comprehensive mod that elevates the medical system to new heights. Building upon the foundation of Advanced Medicine, this mod introduces a plethora of new and intricate afflictions, requiring players to use their medical knowledge and skills to provide effective treatments. Expanded Afflictions Encounter a vast array of new and complex afflictions, ranging from minor ailments to life-threatening conditions. These afflictions will pose a challenge to even the most seasoned medics and require quick thinking to address. Dynamic Treatment System Gain access to an assortment of new medical tools, items, and crafting recipes that will aid you in diagnosing and treating the various afflictions. Adapt your approach to each unique situation, as different afflictions may require a combination of treatments to resolve. Realistic Medical Simulation Experience an authentic medical simulation, with afflictions and treatments grounded in real-world medical knowledge. This mod encourages players to learn and apply medical concepts in order to excel in the game. Enhanced Medical Skill Progression Improve your character's medical skills by successfully treating afflictions and mastering the use of various medical items. As your skill level increases, unlock new abilities and treatment options to better combat the ever-growing list of medical challenges. Cooperative Medical Gameplay: Collaborate with your team to tackle the toughest medical emergencies. Assign roles to crew members and strategize to ensure the health and safety of everyone on board. Take on the role of a skilled medic, working tirelessly to keep your crew safe and healthy amidst the dangers of the deep sea. With its intricate afflictions and dynamic treatment options, this mod promises a truly engaging and challenging experience for all Barotrauma players. Available languages: - English - Russian - More (soon) Enjoy! This mod does nothing. April fooooooooools!
先进综合中控
by 76561198995348381
综合了先进引擎控制和声呐航向控制主炮的先进综合中控系统,由中控旁边的拉杆切换是否启用航向瞄准系统。
Eine Seefahrt die ist lustig
by 76561198832506074
A german song played on Uboats during the war. It's meant for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2831597994&searchtext=Jukebox
colt revolver
by 76561198849851312
this is my first mod so its not pretty and just me learning code
Shipwrecks reforged
by 76561198394253668
Reverts all changes made to shipwrecks items in the 0.20.15.0. Todo: fix incorect scales of items on vanila wrecks
Skat-M II 'Whiptail'
by 76561198065202778
IMPORTANT! This sub has custom made permissions for everything and gives them out individually for every class on spawn. To update them after switching from any sub outside of "Skat-M" line, you just need to leave the station. Flavor text: "The smallest submarine in the "Skat-M" line, the "Whiptail" is a small-sized exploration submarine. Originally built as a smaller, stripped-down version of Skat-M III "Bat Ray", the "Whiptail" also became a cheap alternative to attack submarines. Although not very durable and having low ammo supply, it"s speed, small size, and an onboard med-bay make it a good ship for law enforcement teams." Actual description: The four cornerstones of the Skat-M line are: Redundancy, Ease of Use, Crew Safety and Effective Space Utilisation. Fast, small and agile. The Whiptail's main role is exploration and it is equipped for long journeys into the sea. But because of that, it can do all kinds of missions, although being outperformed by any specialised sub in the same price range. Price: 10.000 The Skat-M II "Whiptail" features: - Advanced Airlock Compact made by "zuff" - 2 rear mounted Coilguns - 1 nose mounted Chaingun - Small reactor with Advanced Automated Regulator - Auxiliary battery power system - Two small engines - Fire, Flood, Breach and Enemy Proximity alarms (with a small map of the sub) - Electric Coils on the top and bottom - Medbay - External and internal lights switches - 24 crates cargo capacity - Automated drains system - Navigational signs - Emergency supplies in almost every room Skat-M Submarines list: Skat-S 0 "Narcine" (Drone) - WIP Skat-S I "Eagle Ray" (Shuttle) - WIP Skat-M II "Whiptail" - You are here Skat-M III "Bat Ray" - https://steamcommunity.com/sharedfiles/filedetails/?id=2900187381 Skat-M IV "Thornback" - https://steamcommunity.com/sharedfiles/filedetails/?id=2900190283 Skat-L V "Manta Ray" - WIP
Ballast Hatch Water Detector
by 76561197966299106
A wiring setup that will let your ballast hatches open if water is above them. This lets your sub drain faster because you can take advantage of the giant pumps in there. The doors close on their own afterward. You can still open and close doors manually. A simplified version is to just use a single water detector and set the true output to 1, false output to empty. The only real difference is the door wont close on its own afterward. Its fewer components and wiring though.
Deep sea hunter V1.4
by 76561198138348890
This small submarine is made to be versatile. Its small size and automation makes it perfect for small crews. Created by _Onyx_
TurretOverhaul
by 76561199019416893
Basic turret overhaul, intended for more balanced turrets. Early testing If you download, please leave feedback!
Meteora
by 76561198315737705
你好呀。 Hello, there 很高兴你选择了迈泰奥拉号。本舰致力于为那些只能一个人游玩或只有一两三位好友想要较为舒服简单地在谈笑风生中畅游欧罗巴海底所准备的。但为了更好地驾驭本船,请稍微了解一下以下规则: So glad you chose the Meteora. This ship is designed for those who can only play alone or who only have one or two or three friends who want to swim the bottom of Europa in a more comfortable and simple way while talking and laughing. But in order to better steer this boat, please know a little about the following rules: 1、 请在游戏开始前,选择对应的语种的后缀,如果你选择了没有后缀的文件,则潜艇内采用的是混合语种(提示是中文而写在外面的是英文,并且没有操作指南放置在舰内) 1. Please select the suffix of the corresponding language before the game starts. If you choose a file without a suffix, the submarine uses a mixed language (the prompt is in Chinese and the one written on the outside is in English, and there is no operation guide placed in the inside the ship) 2、 舰桥左下角有一个小柜子,里面摆放着一本日志,我把操作说明写在了里面,请留意。 2. There is a small cabinet in the lower left corner of the bridge, and there is a log in it. I wrote the operation instructions in it, please pay attention. 3、 真正的船舵位于舰桥的左下角,在一个小柜子的上面一点,在左边的应急灯之上,而左右两边的导航仪只是装饰,上面的大人物是不会懂的。(其实点击它们的屏幕部分有对应的功能,只是它们真的不是船舵。) 3. The real rudder is located at the lower left corner of the bridge, a little above a small cabinet, and above the emergency lights on the left, and the navigators on the left and right are just decorations, and the big guys above will not understand. (Actually, the part of the screen that clicks on them has corresponding functions, but they are not really rudders.) 4、 如果你发现某些东西不能交互,那么请放心,那只是摆设,例如舰桥电脑下面的接线盒。如果那些摆设损坏了无法维修,请告知作者我并咏唱欧姆弥赛亚圣歌安抚机魂。 4. If you find that something cannot be interacted with, then please rest assured, it is just a decoration, such as the junction box under the bridge computer. If those furnishings are damaged beyond repair, please let the author know and appease the machine spirit. 5、 本舰的电气系统、机械系统与外壳似乎没有升级的必要,因为潜渊症的升级机制似乎是规定2、3、4级等是一个特定的老化值或损坏延迟值,而作者已经将它们设定在了一个我认为合理的值上了。如果你们认为这样过于作弊而损失了一些乐趣的话,大可以直接升级它,或者告知作者出一个削弱版本的。 5. There seems to be no need to upgrade the ship's electrical system, mechanical system and hull, because the upgrade mechanism of Barotrauma seems to stipulate that 2, 3, 4, etc. are a specific aging value or damage delay value, and the author has They are set to a value that I think is reasonable. If you think this is too cheating and loses some fun, you can upgrade it directly, or tell the author to make a nerfed version. 6、 如果你遇到了一些令你感到不便但无伤大雅的地方,相信我,那只是机魂不悦导致的:P 6. If you come across some inconvenient but innocuous place, trust me, it's just because of the unhappy machine spirit :P 最后,再一次感谢你选择本舰并祝您:武运昌隆 Finally, thank you once again for choosing this ship and wish you: Live long and prosper
MFTOW Oh, Little Apple (Accordion)
by 76561198170875317
Music from the Old World, a soon to be comprehensive list of songs from a time long since past. This mod includes "Oh, Little Apple". (Accordion)
ScBPL Shuka M1.16-4-22
by 76561198062910918
Беспилотный аппарат для проекта ScPL 1.15-4-22 Косатка
Assault-11(突击-11)小型突击艇
by 76561198821587799
这艘以Selkie为原型的小艇具有不错的速度与良好的浮潜性能,并继承了优异的双向对接,强行跳帮能力。附加足够的武器能让其免遭水下小型生物的袭扰,但请注意其主要武器并没有备用弹药。
Predator Map
by 76561199025444684
The Original map is Vietnam War Map.So i just put some items and other stuff on it the idea behind this is like from the 1987 predator film.You can make a squad and put them on the map btw (its for multiplayer) and then you spawn a Predator and the goal is that the squad is surving or killing the predator. Well you can put a other faction like the "locals" they gonna fight first against the squad or more like americans but when the predator is killing some of them they can team up. and there can be events for example the americans gets backup by the special force or the locals or getting backup by the mercenary or the colonial marines are coming. So the map can lag sry about that and sry about the many gramatik mistakes i made im from germany. So good luck!
[BOS]FoodZGB
by 76561198180796762
授权于NOKING大佬 ,所有代码来自BOS{FOOD} 由于BOS{FOOD}不会饿死,所以自己改了饿死的速率和饿死概率,现在到了90-100阶段不吃东西会饿死而不是饿到一半血
ExtendedAmmo (Coilguns)
by 76561198104556110
Increased "rounds" in coilgun ammo box. piercing x2, steel x4, aluminium (x2 cost/shot compared to steel)
Liberator LEGASY
by 76561198445339219
!!! RU and ENG localizations!!! A multi-purpose assault carrier Liberator was maded especially for overwatch the notably dangerous paths between stations. Submarine is designed for 8 crew. On the Liberator there’s a equipment for 5 external crew, which will leave from a submarine for some purpose, like salvaging an artifact. On the submarine there’s a salvation and swimming kits. Also, Liberator is designed for salvaging an artifact. For this purpose there is ports for storage an artifact. In the base equipment of Liberator is included an Endeavor Shuttle, which is standing in the submarine dock. Endevaor suited for scouting, for delivery an external group to ruin and salvaging an artifact. Многоцелевая ударная подводная лодка Освободитель была сделана специально для патруля особо опасных путей между станциями. Она рассчитана на 8 человек экипажа. На Освободителе есть снаряжение на 5ых членов внешней группы На корабле имеется наборы для спасения и плаванья . В спектр задач Освободителя входит добыча артефакта. Для этого имеются порты для хранения артефакта В базовой комплектации Освободителя имеется Шаттл Индевор, который стоит в доке корабля. Индевор подходит для разведки, а так же доставки внешней группы до руин, для захвата артефакта
[Billy] Speed Demon
by 76561198979147478
The Speed Demon is a submarine with large twin engines. The Demon is exceptionally fast on the Y-Axis, hitting near 30 miles per hour. The X-Axis is incredibly fast, topping at over 80 miles per hour. It will most likely hit 100 miles, but the map is too
Сосун Мк4
by 76561199581263280
RV Campervan CGC
by 76561198981434402
Small Campervan worth 1500 marks has the ability to hold 2 guns however the base version holds only 1 coilgun has basic lifesupport and systems to progress is classed as a scout tier 1 the gun on the front looks like ryu ishigori
B-63 Louise
by 76561198368873523
Highly Recommended Mods For the best experience, I highly recommend using these mods: Real Sonar Neurotrauma Barotraumatic Mod Compatibility & Intended Experience Built for vanilla Barotrauma, but fits perfectly into hardcore campaigns. The wiring is done manually, so the engineer will have to work hard for a "realistic" gameplay experience. General Specifications Class: Tier II Battle Price: 14,500 MK Recommended Crew: 5-11 Cargo Capacity: 4 Crates Weaponry: 2+2 Turrets Performance & Systems Horizontal Speed: ~27 km/h Ascend Speed: ~19 km/h Descent Speed: ~18 km/h Reactor Output: 6,200 kW Crew Experience Level: Experienced Teams Gameplay Features Junction Box Dependency: Almost all logic signals (gun controls, captain's console, sonar connection) go through junction boxes. If a box breaks, you instantly lose connection to all devices connected to it. Jammed Pneumatic Doors: If a local junction box is destroyed, nearby doors will automatically jam and lock. You will be stuck in a flooding compartment until that junction box is repaired. Manual Valve Control System: This sub uses regular vanilla valves. Closing them plugs pipe leaks, but it also completely shuts down all pumps in that area. Power-Hungry sonar: This is where serious trouble begins for the crew. The active sonar on this model is massive and drains an insane amount of power, a whopping 2,000 Watts. On top of that, it somehow manages to malfunction, consuming almost all the sub's free energy. Reactor Suffocation: Under sudden voltage drops or surges, the heavy reactor instantly suffocates, failing to adapt to the changing load in time. Quadruple Grid Overload: If your captain decides to brake hard and turns off the active sonar at the same time, all the unused energy instantly blasts through the circuits. The sub's electrical system suffers a quadruple grid overload, which is guaranteed to burn out the junction boxes and cause massive fires. Emergency Lever: The sub has an emergency lever that instantly turns on the siren and turns off the active sonar. This saves the crew if you play with the Real Sonar mod, otherwise sonar pings will turn people inside the hull into jelly. Reactor Cooling Pipe Leak: The reactor features a custom mechanic with a dedicated cooling pipe breakpoint. If you close its manual valve to stop a leak, the reactor will go into forced overheating, rapidly increasing the fission rate. Submarine Amenities: The sub features a full set of fabricators (regular and medical) and a deconstructor. There is also a vending machine on board, so your captain can waste all the campaign money on tobacco right during a run. As a major civilized upgrade, a proper toilet combined with a shower room has been added. Depth Charge Bay: The sub is equipped with a fully functional depth charge launcher compartment. To defend the aft effectively, engineers were given a convenient periscope and WHOLE TWO loaders for depth bombs. Engineering & Crew Guidelines For the Captain: You are steering a powder keg. Forget about sharp maneuvers or emergency braking. If you drop the throttle instantly and turn off the active sonar, you will literally burn your own sub from the inside and fry engineer's will to live due massive circutboxes shuttodw. And please, do not spend the whole campaign budget on cigarettes at the vending machine. For the Engineer: The captain and engineer on this sub must work as one, otherwise everyone will drown. Your place is in the reactor room. You will have to constantly monitor the load, manually put out grid fires from overloads, and constantly fix the suffocating reactor. Also, watch the cooling pipe valve closely, or you will accidentally melt the reactor down. General Crew Directive: Remember that doors will eventually jam during long floods or without proper maintenance. Every crew member must always carry a crowbar or a cutter to gain access to locked compartments. P.s. Tell the mechanic that there is a shower on board now so they can finally wash up, though it will definitely not wash away that *smell* Background & Lore Submarines of the C, S, and B series came from the first models built during the early colonization of Europa. They were built under strict resource shortages, so they look old, but they are very durable. The main downside of this old school is that the subs are completely defenseless against EMP, which can instantly cut all lights. Structure Analysis: The B-63 series submarines became a real breakthrough in the world of Europa's combat fleet. Compared to the Humpback, these massive ships earned a well-deserved reputation as floating fortresses. But even in such a reliable design, there is a catch. This fortress sinks very fast during unfortunate hull breaches. The distributed power grid helps against local EMP attacks, but it makes the engineer's life a living hell. Origin & Status: This ship class is a favorite of the Europa Coalition. However, for some unknown reason, these specific submarines often switch sides right before sinking. As for this particular sub, Louise B-63, it is being sold in a massive rush at a local outpost for a cheap price. The reason behind this is a series of highly questionable incidents that recently took place on board with the previous crew. Submarine Layout & Blind Spots Weapon Coverage: Each turret on Louise has its own supercapacitor. However, the supercapacitors for the large hardpoint turrets are not located in the gunnery compartment. Instead, they are placed directly above or below the turrets themselves, forcing the crew to move around the sub to maintain them. The bottom front turret slot is empty by default and must be purchased later in the campaign. All turrets have limited firing angles. Blind Spots: There is a very large blind spot on the top of the sub right where the masts begins. As usual for this hull series, the direct front and direct rear of the submarine are also completely exposed. Structural Pros: The sub has great reactor power and firepower potential once fully upgraded. It is also surprisingly agile for its class, with excellent ascent and descent speeds. The whole "great reactor" thing is a commerce-lie, cuz, y'know.... Structural Cons: Even though Louise is a combat sub, it rarely uses a "double hull" design. Because of this, the armor can be easily breached, making the sub surprisingly easy to flood if the crew fails to respond to leaks immediately. Known Issues & Quirks BOT UNFRIENDLY: In-game bots have no idea how to use this sub's features. They will bug out badly when doors jam and panic (just freeze) when junction boxes break. I highly recommend playing this sub only with real players. Logic Circuit Glitch (Stuck Signals / In-Game Bug): Due to game limits and complex wiring, there is a bug here. When a junction box breaks, connected devices (mostly engines) freeze on the last command they received. This fits the lore of a temperamental old sub perfectly, so I will not fix this bug. How to fix in-game: If you fixed the junction box but the engine still does not listen, the engineer needs to open the device, pull out all signal wires from the terminals manually, and plug them right back in. This will reset the logic loop. Other subs: Otvaga: https://steamcommunity.com/sharedfiles/filedetails/?id=3759496322 Esquire: https://steamcommunity.com/sharedfiles/filedetails/?id=3759495594
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