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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Enhanced Armaments babasal
by 76561198151130668
Enhanced Armaments: https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387&searchtext=enhanced+armaments
All Jobs See Reports +Patch
by 76561198262135979
Tweaked version of the original mod, intented to be used on my personal server. Supports two specific jobs from mods: - Scientist job (made by Violet) - Aquatic Arsenal (made by Spazz) All credits goes to the original author of the mod, skylervyk! Link to the original version: https://steamcommunity.com/sharedfiles/filedetails/?id=3169182250&searchtext=All+jobs
Merak天璇级
by 76561198079437410
Merak梅拉克,天璇级欧罗巴核动力潜艇(Merak-class ESSN);欧罗巴联邦开发的高速科研船,内部设有小型穿梭艇停靠库,并搭载一台小型载人穿梭艇;武器装有两门三联装混合主炮、840口径阳电子炮以及5支不同方位的近防炮,其脉冲火力系统已介入中子干扰调解器,仅需补给实体弹药。 最高水平速度97km/h,下潜速度26km/h,上浮速度18km/h; 侦查型T3,价格6600mk,规格55x14m,载货量28箱。
ea部分配方替换
by 76561199207207351
增加了ea中反潜燃素榴弹 40mm的一个替换配方, 增加了耐用钢弹药包配方, 除此之外没改变别的 列表中请放在ea上方
Colorable Wire
by 76561198304114409
This makes it so the "Wire" is craftable and also makes it so a gui pops up kinda like in subeditor that allows you to change the color of the wire. This does override all the wires
Pillbug-24
by 76561198044945299
The Pillbug 24 is the expedition shuttle for the TA-24 Submarine. https://steamcommunity.com/sharedfiles/filedetails/?id=3027556879 It operates with a small diesel engine and emergency batt system. You can turn on the O2 Generator on the switchboard as well as turning the battery load mode on or off so you can decide if the emergency battery drains or provides power. It is equipped with 2 search lights and 2 mining lasers. You can switch between the 2 lasers or 2 lights by pressing the button on the periscope. You also have access to a small gun. The depth charge and dischrarge coils can be operated from the navigation terminal.
Erebus Voyager
by 76561198968327384
中文: Erebus Voyager的设计理念以高效实用为核心,整艘潜艇船身坚固,火力十足,机动性强,内部空间紧凑,各舱室功能划分明确,更加适合单人战役。 规格 :42x14m 最大水平航速 :32千米每小时 最大下潜速度 :19千米每小时 最大上浮速度 :18千米每小时 反应堆最高功率 :20000.0 推荐船员数量 :4-8 推荐驾驶经验 :初窥门径 载货量:36箱 武装:轨道炮x2, 破片加农炮x4,无人机x1 功能: 快速下潜 排水模式 可切换探照灯 高机动引擎 备用能源 低能耗自动化反应堆 指示屏:燃料剩余值、引擎健康值、备用电源剩余电量 放电线圈 可切换轨道炮 敌袭警报系统 灯光控制系统 English : The design concept of Erebus Voyager is centered around efficiency and practicality, the division of functions of each compartment is also made explicit. The submarine is well-armed and very agile, with a compact interior space and a sturdy hull, making it particularly suitable for solo campaigns. Dimensions : 42x14m Max velocity : 32km/h Max descent velocity : 19km/h Max ascent velocity : 18km/h Reactor max power output : 20000.0 Recommended crew size : 4-8 Recommended crew experience : Beginner Cargo capacity : 36 crates Armament : Railgun x2, Flak cannon x4, Drone x1 Functions : Rapid submergence mode Drainage mode Switchable searchlight High mobility engine Backup power Automated energy-saving reactor Text display : Fuel percentage left, Engine condition, Spare battery state of charge Electrical discharge coil Switchable railgun Assault alarm Lighting control system Français : La conception d'Erebus Voyager est axée sur l'efficacité et l’utilité pratique, la division des fonctions de chaque cabine est également rendue explicite. Le sous-marin est bien armé et très agile, avec un espace intérieur compact et une coque solide, ce qui le rend particulièrement adapté aux campagnes en solitaire. Dimensions : 42x14m Vélocité maximum : 32km/h Vitesse maximum de descente : 19km/h Vitesse maximum d’ascension : 18km/h Production d’électricité max : 20000.0 Taille recommandée de l’équipage : 4-8 Expérience recommandée de l’équipage : Débutant Capacité de chargement : 36 caisses Armement : Canon électrique x2, Canon antiaérien x4, Drone x1 Fonctions : Mode d’immersion rapide Mode de drainage Projecteur commutable Moteur à haute mobilité Alimentation de secours Réacteur automatisé à économie d'énergie Affichage texte : Pourcentage carburant restant, État du moteur, État de charge de la batterie de secours Bobine électrique Canon électrique commutable Alerte d'assaut Système de contrôle de l'éclairage
UJS Matron-R6
by 76561198138796072
***NOW THAT THIS SUB IS A HOT ITEM IT HAS COME TO MY ATTENTION THAT IT HAS SOME ISSUES*** Big issues, too, like it not including the advertised drones and shuttles, and also it not explaining any of the secret controls. So I fixed it. I originally couldn't figure out how to update this file, so I uploaded the new sub as the Matron R-6.1 (that's the link below), but I think I finally figured it out, so y'all should be ready to rock. But if not, like I said, the link to the improved Matron is: https://steamcommunity.com/sharedfiles/filedetails/?id=2988972859 It's the same as the Matron-R6 except that it actually fulfills the various promises made in this sub's description. Oh and it also includes pictures describing all of the secrets. Secrets are hard to keep anyways. Thanks guys. Seeing all of these people subscribing kinda made my day. -hoagie ----------------------------------------------------------------------------------------------------------------------------------------------------------- Originally billed as a "semi-mobile forward operating base", the UJS Matron was the first (and last) Andromeda class vessel produced by United Jovian Solutions. While its design is clearly combat-forward, the Matron's fabricators, deconstructor, crew quarters and ample cargo space make it a versatile home away from home (for those submariners who can afford it). Features: -4 remote-controlled Remus hunter-seeker drones with self-destruct triggers (proximity safeties included) -2 Romulus class light assault shuttles -Docks to support 3 shuttles -UJS Corporation's patented ATS module with inversely proportional charge rate regulation -2 Global Hull repair buttons (one use each) -9 on-board security cameras connected to one periscope -Aggressive master bilge with visual level indicators (to maintain maneuverability while damaged) -Bridge security lockdown toggle with remote stun detonators -Reactor security lockdown toggle, also with remote stun detonators -An armory to write home about -1 Fabricator -1 Deconstructor -1 Medical Fabricator -Other secrets
Nanite Integration(NT patched)
by 76561198426023481
NT patch for Nanite Integration mod - Buffed overall Ichor healing speed slightly, heals arterial bleeding(IL2) and internal bleeding(IL3) very slowly - Halesium reduces hypoxemia - Cerebrate heals neurotrauma very slowly on max level and problems with cardiac plexus(mostly fibrillations, cardiac arrest at max level) - Kaltsit nanites slowly heal internal bleeding(5x faster than ichor), organ damage and slowly ejects foreign bodies.
Baro-Drip (Diving Suits Retexture)
by 76561198867177526
Changes diving suits' textures(boots) Not compatible with mods that override vanilla diving suits. Compatible with Real Sonar
Numbers' 40K Patch
by 76561197975408856
Patch I created for the "Barotrauma 40K" mod located at: https://steamcommunity.com/sharedfiles/filedetails/?id=2610181908 Not a comprehensive patch yet, I just fix issues as I come across them. Focus is only for fixing the core mod of "Barotrauma 40K" and not really in the purview to fix issues/conflicts created by mods stacked on top of it, such as a mod referencing a vanilla item that "Barotrauma 40K" removes. I prioritize fixing red (critical) errors first but also like to clean up yellow errors to keep the console from getting spammed with them. Some yellow errors will still load in the console on game startup due to the core functionality of the Barotrauma 40K mod having errors in them and I believe the console spits out errors as they happen, before the patch has a chance to load. They shouldn't occur during game sessions however. As I play more of my campaign and come across more errors I will note them down and fix them as I have time, and push them here. :)
Thalamus Weapon purchasables
by 76561198145396989
Allows you to purchase the flesh gun on your sub in the railgun slot, it has a single shot before reload. The downside of it being auto operated so it can either hit the end worm or a husk with a railgun shell or spineling spike. the flesh gun requres a rep with the husk of at least 15 and 2500 marks. The spineling spike loot has been changed to allow it to fire out of the flesh gun but not out of the railgun, it does the same ammount of damage as a normal spineling spike shot so not super strong but good for early game. Do note that the weapon and loader cannot be damaged though might change later.
Bob's Outpost Modules
by 76561197993514625
Adds a few extra Modules that can spawn during station generation. Key features include: Shorter corridors. An extra Admin office that isn't guaranteed to spawn above the docking port (But should still always be attached directly to it) An extra docking port variation Some station types generate a Reactor Room and Workshop as 2 separate modules rather than an Engineering room with both. New module type, Lounge. Changed the room generation order so the Reactor/Engineering room isn't always immediately to the left of the docking port. The Admin room might be between them. (In theory it also means that it can be connected to the left of the admin room even if it is an upstairs admin room, like Medical is sometimes connected to the right of the admin room, but I haven't seen that show up in my tests) This changes some of the definitions, so if you want to see the most of my mod, it should come before other station modifying mods in your mod list.
Sisyphus
by 76561198115357734
An old chart, quickly sketched out by a couple of drunken naval architects, found use in these harsh times,when Jovian Separatists movement gained unseen momentum,and boarding of Coalition transport submarines is not a novelty but a reality. Sisyphus was created for one purpouse - to quickly deliver urgently needed cargo to the right place,safe and sound.Although its price is high,and some engineering solutions can be called dubious,heavy weaponry, all needed fabrication and deconstruction systems and good maneuverabilty mean only one thing - Sisyphus will fulfill its task. Vanilla-oriented transport submarine. This is my second sub, Please leave all issues you find or your ideas in the comments, thank you! ---------------------- T2 transport submarine,4 turrets, all fabs and decon, 19800 marks cost ... pretty much everything you need to know. ---------------------- No crazy gimmicks, only some small systems here and there. Although i tried my best to keep it as balanced and vanill-ish as possible, this sub still has pretty much everything needed but its pretty costy. Really hope its fun to play )
先进防撞自动反推高效引擎系统
by 76561198995348381
把前后两个探测器伸出船外(一前一后不要搞反了),即可在航速高于10km/h且感应器发现障碍物(WALLS)后自动开启反推减速,减小撞击伤害。航速低于10km/h时自动停用反推,此时不影响在狭窄环境中航行。需根据自身船只的性能调整探测器伸出的距离(已和其导线设为游戏内不可见)。
Wir lagen vor Madagaskar
by 76561198832506074
A german song played on Uboats during the war. It's meant for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2831597994&searchtext=Jukebox
Eys-514"烨首仙碑"号武装侦查舰
by 76561198275547316
下北泽昏睡科技木卫二分公司出品!你是一艘一艘好潜艇啊啊啊啊啊! 实验性质的第一艘船,借鉴了许多大佬的作品 包括但不限于——语音控制自动堆, 分类存储柜 Categorized Cabinets,AUTOAIMING TURRETS,自动灭火系统模块 ,Vanilla Torpedoes 以及【紫魅级】的声呐控制炮,【探索真理号】的内饰,【晨曦指挥舰】的中控内饰和自动炮和线圈,泽兰船坞无人机等 舱室特点: 指挥室,火控室,医疗室,电气舱等重点舱室位置中心化,保证大部分舱室破损进水后还能有战斗力和指挥能力 载货能力——74箱,轻松应对各类运输任务 武器配备: 8门全自动激光速射炮和1门舰尾激光双管炮——均不消耗弹药,但耗电量巨大 九个全自动电磁线圈 三颗舰首散射式核鱼雷——不可回收,发射后可以在站点补充,一发即可成功雷普一艘海盗潜艇 上下共两门目视/声呐双控主炮——可在碎片加农炮和轨道炮模式之间切换 两个深弹投放管 额外系统: 额外舱室注水——加速潜艇下潜,并且有助于手动清除丘脑时排空水泵又不丧失浮力,注水时自动锁死对应舱门,别让AI或者队友呆在里面了,除非你想故意杀人 激光扫射模式——让八门激光速射炮进行3秒的预热,然后对战舰上下各180度进行持续6秒的大范围扫射,耗电量,破坏力以及掉帧率都非常恐怖,注意不是360度,而是上下各180,由于潜艇高度限制,存在正前方和正后方的盲区 全舰警报——包含关键舱室进水,重要设备损坏,遇敌和丘脑寄生警报,对应警报除了在指挥室响起,也会一并在对应舱室响起,比如遇敌警报同时在指挥室和火控室启动,设备损坏警报同时在指挥室和反应堆机房启动 指挥室功能集成——老生常谈的功能,包含灯光管制,自动武器系统的开关,还有丘脑清除系统,深弹投放系统和各类特色功能开关 门禁系统——针对禁闭室和出舱口以及军械库的门禁,常见设计 特色系统: 长程预警系统——在舰船超远处能感应到障碍物与怪物的语音播报系统,在频道0和1均可使用,会提示舰船对应方位是否存在物体,可以在短期内让舰长关闭声呐后可以继续操作舰船移动,防止睁眼瞎 语音报警系统——和全舰警报配合的功能,仅针对舰内警报,在频道1可以接收到语音警报,比如火控室进水,电气舱室设备损坏,压载舱C存在丘脑等等,在对应警报解除前会反复发出提示,直到问题解决 语音控制自动反应堆——在频道1可以用无线电指令让反应堆启动或关闭,同时反应堆构造简单效果好,在自动堆大砍的版本下也能有优于原版反应堆的能力,四根燃料棒直接塞满走人,启动,关闭,燃料不足时均会有会有语音提示 语音控制系统——可以在指挥室导航终端选择语音控制模式,启动后导航终端不再控制舰船移动,改为输入语音命令控制移动,可以在频道0内发送消息,如E10就代表引擎全速前进,P5就代表压载舱水位拉满,同时各类其他功能,如 灯光开关,自动武器开关,注水舱室开关,自动扫射模式等等 额外配置: 一台修改后的无人机,原型来自泽兰无人机的探索型号,本身拥有自动跟随人物移动的特点功能,修改后现在还拥有自动射击功能,依靠一门强大的激光速射炮消灭360度内的任何怪物,但是有电量限制,不能长时间扫射,同时没有敌我区分模式,无人机自动射击时请多多走位避免被自己人干碎。 潜艇问题多多,欢迎指教和优化思路探讨
BeriliaPirate
by 76561198095231660
Attention! This ship is a part of Red's Pirate Expansion pack which draws it's submarines from these files. Subscribing to this submarine will only give you the pirate conversion file for your editor, it will NOT spawn them ingame. We will work out a dependency eventually, in the meantime please subscribe to Red's mod. –––––––––––––––––––––––––––––––––––––––––––––- A pirate conversion of the Berilia sub, fully vanilla. It should be noted that this ship hasn't been properly tested yet; it's huge and the conversion turns it into a battle cruiser, sacrificing cargo space for advanced combat equipment and adding four hardpoints, three of which are heavy weapons. It *should*, in theory, work fine.
The Wailing Monarch
by 76561198168447783
Wailing Monarch is a high-tech modification of a scavenger vessel, done by an entity or organization known as Serenity. Pledging allegience to the band of rascallions known as the Flock, Monarch is one of studierst ships her size, boasting armor specialized for deep dives. Just as her predecessor, Monarch is equipped with a terrifying lance, capable of easily piercing hulls and walls. The piezo-complex has been modified and overlocked, providing longer discharge times for the lance when used offensively. However the instability of the concoction leads to spontaneous thunderstrikes around the ship. The storm can be used defensively, as it will strike any enemy that approaches close enough. This is a tier 3 modification of my recently released Wailer submarine. I dont have anything else to say about it, as that would most be repeating the features of the old girl. It is a visual overhaul with some additional features. Any feedback regarding balancing this stuff is appreciated. Monitors in the cockpit can be used to access camera for the lance. Use LMB to discharge teslacoils.
K-189
by 76561199196159318
K-189是一艘老款多功能军舰,由卡氏造船厂设计并制造。这艘经典军舰经过了多次改良,最终有了现在的模样。舰首下方的双模式主炮为舰长提供了更多战术选择。.7版本拥有可充能的激光主炮核心与舰首自动防卫火炮。The K-189 is an old multi-function warship designed and manufactured by Ka's Shipyard. This classic warship has been improved many times, and finally has its present appearance. The dual mode main gun below the bow provides the captain with more tactical options Version 7 has a rechargeable laser main gun core and bow automatic defense artillery.
[EA-HI] 吵小子育空 Pirate
by 76561198106499071
NS-069 B1 - 武装运输艇 “蕴海”
by 76561198177039074
SHIP IS NOT TRANSLATED 北方重工旗下船厂为早期木卫二开拓者们设计并建造的武装运输艇。在当时承担着军队中的运输角色,也是随军后勤保障的中坚力量。 其配备了4门双联装电磁炮以及2门轨道炮和自动线圈。 拥有着较大的货舱以及完善的加工系统,可保障潜艇长期续航。 在木卫二发展初期,由于军队对运力的需求,海军总参谋部紧急像北船提出了发展下一代运输潜艇的要求,要求其能承受较深水压,并且能编入军队进行随军补给。自此北船和军方联合立项“496工程”。 经过1年紧急研发,北船交付第一艘试验潜艇,随后交往军队测试。经过测试军队反馈初步试验可行,并进行下一步研发。 6个月后,北船交付第3艘完成度较高的潜艇,内部代号为BC-068。这一次军队测试反馈潜艇以基本完善,故采购20艘潜艇并将其独立编为第3和第6后勤中队。 服役3个月随后经官兵反馈,对潜艇整体舱室进行微调,并新增压载舱,丘脑对抗措施和紧急加力引擎,内部代号为BC-068 EBE。 在持续1个月的无光海战役结束后,官兵反馈部分船壳在敌军和生物的攻击下容易破损,电路有过载问题,并且轨道炮射界限制较大。在北船收到反馈后进行紧急调整,对船体进行强化,并对轨道炮以及舱门进行重新设计。同时精简电路,增加船长监控,和丘脑对抗措施后的紧急船体修复。 至此,内部代号BC-069 B。海军命名“蕴海”,而官兵更倾向与“运海”。 此后(由于各种原因)出售的潜艇均经过修复与现代化改进,在电力系统上做出优化,并在船体涂装潜艇代号。
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