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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Dangerous Repairs
by 76561197985467844
Tired of some random smuck taking on all of your repair duties? This mod increases the consequences of failing a repair check, both the damage taken and the length of the stun have been increased. The damage and stun length is based on the item being repaired. This mod is not compatible with any mod that changes repairable mechanical or electrical devices. If there are any issues let me know.
Bass
by 76561198116114187
The Bass A tier 1 sub that serves as a cozy in-between for the two vanilla starter subs. Price is 4,600mks "Bass are common ships among the caves of the Cold Caverns, often ferrying citizens from station to station. Designed to allow for minimal interaction between passenger and crew member, the Bass allows for sea-goers to admire the surroundings and enjoy their ride while watching stray crawlers be turned to a crisp just out the window." -In universe pamphlet (Vanilla Friendly) Extensively field tested over the course of 3 campaigns.
Soldyne
by 76561198246394496
The latest in hex-corp's line of abyssal scout vessels, the Sundyne, is now publicly available! Comes with all the specs and features you would expect from a sub of its type. ---------------------------------------------------------------------------------------------- Requires a few mods.
小雀-II型 Vanilla平衡修改版
by 76561199109487151
主体为夜云大佬的 小雀,请给他点赞收藏!我很喜欢他的作品。 个人看来小雀过强以至于难度过低,进行了简单的修改。 以下为修改内容: 1,拆除了2座磁轨炮和3座电磁枪,仅在主船体上留下了右上一门电磁抢 ,相应位置换为底座与摄像头,相应装弹器换为装弹器底座。初始有两个无人机提供了2座电磁抢作为下方火力。 2,降低主引擎最大出力为680(原1000)因此最大初始速度为42km/h(原60+) 3,降低了核反应堆的最大输出至5000(原15000),因此电力策略上将更加紧张(其实并不)。 同时初始反应堆内存放了2根燃料棒,并充满了小雀本身的电池 4,减少了初始物资:如压载舱内的潜水服柜将不再填满,去除了所有的备用轨道炮弹药,去除所有特殊电磁抢弹药,减少了焊枪.切割机.焊接油箱.水下推进器,氧气罐。 5,修改了气闸物资柜排列方式。增加了2个箱子货架.修改压载舱上方水泵为不可交互,以免点击按钮误触 。初始填充了每个水泵2个破片手雷,但导航仪下物资箱不再提供 6,提高价格为6000,并调整为T3,希望大家(尤其是新手)能在原版游戏内享受到mod船的合理配置与游戏带来的挑战性,压迫感
The Slip
by 76561198024994939
Just something I made for personal use, canibalised bits from other subs so i can't take credit for the drone or some of the electronics. Just sharing it for friends mostly.
[Respawn shuttle] Reinforcement
by 76561198202894837
A Respawn shuttle..... Power can be used for about 10 minutes 2 turrets, but slower rate of fire, and only one box of ammo. Has decent movement speed, around 35-40 depending on the driver's skill If you've ever flown an official Respawn shuttle, you know why I made this......... Reinforcement will provide as much support as possible in the deep sea, as long as the reinforcements are not traitor players......... Based on the carrier aircraft of https://steamcommunity.com/sharedfiles/filedetails/?id=2519843917
Ship Pack
by 76561198209863287
This is a pack of subs that I am working on, some of the ships are ones I've made and some are ones I've found on the workshop and modified. Anytime I add a ship that I pulled frome the workshop I will link the original mod below --Let me know if anything needs fixed and I will get it done-- Matilda - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2646361332 HerjaPrime - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2792145905 The Trunchbull - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2778478725 Long Lung - https://steamcommunity.com/sharedfiles/filedetails/?id=2848573112 Stiletto - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2660830537 Berith - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2636444311 Zephyr - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2816452944 Titan Submersible v2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2992279622
Reworked Vanilla Weapons Lite (Deprecated)
by 76561198970365481
Reworked Vanilla Weapons Lite This mod is a modified version of Reworked Vanilla Weapons, Removed overrides to talents. Removed fabrication recipes for weapons which can't be fabricated in vanilla game. Restored prices of weapons. Added fix recipes for weapons. mod version: 1.0.5.1 original mod version: 1.0.5 game version: 0.17.15.0 Modified content: 1. See screenshot "./modified_content.png". Caution: 1. This is a fast implemented version, problems may occur.
Squisita
by 76561198051570832
"Designed by Troppo Engineering to serve as a flagship vessel commanded by high ranking Coalition officers, the Squisita was ultimately deemed too ostentatious and the class was decommissioned after its first production run. While widely considered the most functional submarine to come out of Troppo's shipyards, the Coalition budget committee frowned upon the design's frivolous use of space." The Squisita is, functionally, a pretty generic submarine. It does, however, boast the following features: - Working benches - Nonfunctional toilet - Light switches - Receptionist desk to keep the riffraff from bothering the captain - Surveillance cameras (use Security desk, click to toggle between cameras) - Ballast tanks can optionally be controlled independently of one another - Multiple searchlights controlled by the one periscope in Command (click to toggle between 'em) To enter or exit the submarine, an officer manning the security desk must buzz you through the airlock door, so it is inadvisable for everyone to leave the sub at once.
Project Zeus
by 76561198209965864
Набор модов для сервера Zeus RP https://discord.gg/5jnWPSMbk5
Remora-MKII
by 76561198837852348
Remora-MKII将Remora彻底翻新,有着较大的自由定制空间,主要船体结构包括一个巨型反应堆与额外的副引擎,可拆卸的压载舱和一架遥控无人机,并允许对接其他无人机,另有一套备用的应急措施,想要玩转这艘潜艇,你需要雇佣大量人力。
Doc's tweaks for Molot Storage System MP
by 76561198121907731
Note this is not my mod i just made some tweaks to it Link to the original mod https://steamcommunity.com/sharedfiles/filedetails/?id=2244657211 by Garlic Master the changes i have made are, 72 slots 12 by 6 instead of 100 slots 15 by 7, thats about it. it does not need the original mod and if you have that one enabled it will give you an error FYI i'm not a modding/coding wizard so if any thing breaks or doesen't work with some mod's or something like that, chances are pritty hige that i can't fix it
Talent and Job Balance (职业与天赋平衡)
by 76561198178422274
The new talent tree and gene system are so powerful that the difficulty of the game has been completely broken. I really can't bear to see a game focusing on "hard core survival adventure" become a "Superman game", so I made this balance patch. First of all, this patch will not affect your single player game. The new relic and task types are really difficult for single player offline players, so they need a powerful new talent tree to strengthen themselves (because AI is not too smart), and the new talent tree combined with genetic system will make multiplayer game no difficulty. This patch combines single player mode and multiplayer mode. I adjusted the talent tree for the crew initially provided in the single player game, but the crew you newly hired on the site has the official version of the talent tree. Multiplayer players can only choose the class after I adjust the balance talent tree (the class name will have the suffix "(balanced)"). Here are my adjustments: 1. I deleted those skills that are too powerful (it seems that you don't want to be human), such as clowns can swim quickly regardless of pressure, assistants can improve their skills infinitely, etc. (of course, if there is a vacancy, I also use some normal skills to fill it). 2. I adjusted the talent ranking of some talent trees. Yes, players need to think more about choosing talents. 3. The occupational health value is back to the previous version, including captain 80, safety officer and doctor 100, and other occupational health values of 90. 4. List it separately. I temporarily disabled the skill of "making additional talent potion" formula of medical officer's professional talent, which is aimed at this potion, because many of the skills contained in it are "superhuman" and will break the balance of game difficulty to a great extent. I originally wanted to delete the unscientific types of talents provided immediately, But I can't find the file and ID of this medicine item in the game file. If anyone knows the path of this item file, please leave a message and tell me. Thank you. 5. As for the doctor's skills on the reduction of the probability of mixed gene pollution, I deleted him because I think the new gene system still needs to provide some debuffs to meet the difficulty of the game. After all, apart from the talent system, if you match the genes correctly, the effect provided to you will make you "like a superman". The only known problem: I don't know how to edit the ID card permissions of the balanced class, resulting in some private boxes that you can't open. The solution is that you go to the space station and hire an official professional crew to take away his ID card for your own use. This is what I do in the current version of mod. I will change the skill types provided by talent enhanced injection props later. If you have any questions, please leave a message in the comment area and let me know. thank you! //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 新的天赋树和基因系统过于强大,以至于游戏的难度被彻底打破了,我实在不忍心看到一个主打“硬核生存冒险”的游戏变成一个“超人游戏”,所以我做了这个平衡补丁。 首先这个补丁不会影响你单人游戏,新的遗迹和任务类型对于单人游玩线下玩家来说确实很难,所以他们需要强大的新天赋树来加强自己(因为AI不太聪明),而新的天赋树结合基因系统会导致多人游戏毫无难度。这个补丁兼顾了单人游戏模式和多人游戏模式。单人游戏初始提供的船员是被我调整过天赋树的,但是你在站点新雇佣的船员是拥有官方版本天赋树的。多人游戏玩家们只能选择被我调整平衡天赋树后的职业(职业名字会有后缀词“(平衡后的)”)。 以下是我做的调整: 1.我删除了那些过于强大的技能(显得你不想个人类),比如小丑可以无视压力快速游泳,助手可以无限提升自己的技能等等这类奇奇怪怪的技能(当然如果出现了空缺位置我也用了一些正常点的小技能填补上去)。 2.部分天赋树的天赋排序我做了调整,是的玩家在选择天赋上需要更多的思考。 3.职业的健康值回到了上个版本,船长80、安全官和医生100、其他的职业90点健康值。 4.单独列出来说明,我暂时禁用了医疗官职业天赋的“制作额外天赋药剂”配方的技能,就是针对这个药剂,因为里面包含的很多技能都是“超人类的”,而且很大程度上会打破游戏难度平衡,我本来想其随即提供的天赋的种类,删去那些不科学的,但是我在游戏文件里找不到这个药剂物品的文件和其id,如果有人知道这个物品文件的路径,请留言告诉我,谢谢。 5.关于医生有关于混合基因污染概率下降的技能,我删除他是因为我觉得新的基因系统还是要提供一些debuff才符合这个游戏的难度玩法,毕竟除开天赋系统,基因如果你搭配正确了,提供给你的效果一样会使你“像个超人”。 唯一已知的问题:平衡后的职业的id卡权限我不知道怎么编辑,导致一部分私人箱子你无法打开,解决方案就是你去空间站雇佣一个官方职业船员把他的id卡夺走自己使用。 这是我mod目前版本做的事情,关于天赋强化注射道具提供的技能种类我之后也会更改。如果有问题请在评论区留言告诉我。谢谢!
Remora 改进型
by 76561198146287189
本潜艇适合有一定游戏基础的朋友游玩。 没有对官方参数进行调整,在尽可能优化功能的前提下,尽可能保证原汁原味的潜渊症游戏体验 感谢原作者acghhinz! 对原版Remora进行了一定修改。 1、调整放电线圈射程为正常值; 2、增加潜水服; 3、改进少量路径点; 4、修复无人机里缺少的一块gap; 5、压载舱右侧开门; 6、添加一块平台用于bot维修对接舱门。 以上为原作,二创在修改的基础上,进行新的调整。 (1)增加了医疗仓的库存容积: (2)增加了独立军火库 (3)在右下角添加一门新的电磁炮: (4)增加压载舱的容积和抽水效率: (5)货舱和客舱布局优化,运载能力提升; (6)潜水服和氧气瓶柜均已支持自动充氧 (7)船体局部美化; (8)备用电池启用流程简化; (9)移除副引擎; (10)船体密封能力强化,抗进水能力提升 后续将持续对该船的使用体验进行优化,欢迎各位游玩 2021年10月31日下午 修复了水传感器导致压载舱B顶门无法开启的BUG 修复部分墙体模型缺失的问题 10月31日夜间 舱底部分AI路径修复 11月3日中午 修复部分部件景深错误的问题 11月6日下午 修改了反应堆防融毁的电路逻辑 改进了备用电池启用机制,避免接线盒瞬时负载过高 接线舱室现在有氧气输入啦(修电不会憋死 优化了部分电路布局,部分细节改进
HMS TERROR Icebreaker Class - Liftless/AI friendly variant
by 76561197982909434
HMS TERROR was one of the first vessels to break through Europa's ice and descend into the abyss beneath.
Humpback Military Issue
by 76561198005361109
(Runs most stable with Thorium Rods) Die Original WH4-L3 "Humpback" Die meisten U-Boote Ihrer Klasse, wurden ausgeschlachtet und für wenig MK verkauft. Die Letzten 3 Exemplare dieser Alten zuverlässigen Kriegs-U-Boote, befinden sich allesamt auf Europa. Werden aber leider zu astronomischen Preisen verscherbelt. The original WH4-L3 "Humpback" Most of the submarines of their class were cannibalized and sold for little MK. The last 3 copies of these old reliable war submarines are all on Europe. Unfortunately, they are sold at astronomical prices. Änderungen zum Original: - Rostflecken und Beschädigungen Hinzugefügt - Innen teils umgefärbt - hinzugefügt: 2 GaussKanonen - hinzugefügt: 1 Railgun - Periskop hinzugefügt Heck - Bug Periskop Verschoben - Bergungslichter unten - Ballasttank 2 Vergrößert - Not Lichter in Ballast A+B - Sonar Monitore für Schützen - Mehr Lagerraum - Medbay neu gestaltet - Dekonstruktor in der Medbay - Dekonstruktoren und Fabrikatoren verlinkt mit Spind - Bombenwerfer im Hinteren teil Hinzugefügt - Kommandoraum umgestaltet - 2 Elektrospulen Heck - Bessere Übersicht - und vieles mehr, siehe Updates Changes to the original: - Added rust spots and damage - Partly recolored inside - added: 2 Coil guns - added: 1 railgun - Periscope added stern - Moved bow periscope - Salvage lights below - Ballast tank 2 enlarged - Emergency lights in ballast A + B - Sonar monitors for gunners - More storage space - Medbay redesigned - Deconstructor in the Medbay - Deconstructors and manufacturers linked to locker - Added bomb thrower in the rear part - Control room redesigned - 2x Electric Coil Aft - Better overview - Alot more see Updates -Update 1: Balancing -Update 2: Added: hidden clown costume desired by testers -Update 3: corrected visible cables on railguns. Some color updates -Update 4: Security rework, more storage options / corrections to some of the cable mounts -Update 5: salvage drop off Added -Update 6: Balancing 2: -Decreased durability of Reactor / Engine - Increased Durability of the Oxygen Generator Bug fix: Upper railgun could shoot the ship's ass away -Update 7: Added: welding gas cabinet -Update 8: Security upgrade: -fuel rod security locker added - Security door replaced with window door. -coilammo locker added in the gunnery -Update 9: Added: Captain Emergence Suit in Commandroom / Fixed Capacitor settings -Update 10: Reactor Power Increased. Switching the batteries on and off at the terminal was too frequent -Update 11: -More Railgun ammo added -weapons performance greatly increased -Main update: -Complete overhaul of the battery system: Battery charge display Now in the control room / battery switch in the command console. - added door between gunnery and command room, Alien weapon added for Captain -Bomb Loader Label Added -Electric Discharge Coil Cover Upgraded - Plants compartment added -Chemicals locker added - Added higher quality coilgun ammunition, additional ammunition storage -Improved pump performance in the Airlock -Improved 2 layer armor, experimental Adamantium armor in the command room -Balancing: generator fuel consumption increased by 25% -Engine power increased by 5% -Energy consumption of manufacturers and deconstructors reduced by 40%
Humpback Disaster
by 76561198080643429
It was sabotage! The entire forward section of the ship is blown to bits, navigation and ventral coil are lost to the abyss, and the gunnery compartment is no longer watertight. We've cut a hole in electrical and put a salvaged ladder in there, and we've rewired ballast control to the terminal in the engine room. What next, captain?
Vengeance Mk. III Med X 2.0
by 76561197988536201
The Vengeance was built from the ground up for combat. She is well armed and has few blind spots. She features 5 Coil guns, 2 Rail guns, 2 Depthcharge launchers and a minisub. She also features a unique Brig that has an elaborate prisoner execution system. The Brig can also function as an auxiliary ballast with its prisioner still locked inside. Have fun.
SCC Warden
by 76561198286208699
Submarine Construction Contract #811, Warden Class. The Warden is an expedition submarine with deep diver capabilities. It's equipped with a mineral scanner to help restock on long expeditions, and screech lights around the sub to help miners see what they're doing. 6 - 10 players
Crazy Ivan's FizzBuzz
by 76561198025043368
Here's a working `computer` loaded with the well-known `FizzBuzz` program. Features: - 84 memory registers which, in the von Neumann style, store both variables *and* program instructions. - Arithmetic Logic Unit with 6 instructions: Add, Set, Jump, Greater, Modulo, and And. - A bus composed of 4 wifi channels which select a memory address and read or write to it; this makes adding additional memory cells easy via copy and paste. - Output (and with a little modification, input) through a single terminal. - A 1.88Hz clock controls program flow in 8 phases, which correspond to: ``` Read the next instruction and increment the location of the next instruction. Read the operands for the instruction. Execute the instruction. Write the result to memory. ``` Here's the program (each step takes up 3 memory cells: an instruction and 2 variable addresses): - Jmp sets the next instruction to the second operand if the first operand is zero. - All other operations replace the first operand's value with the result of the operation. - Memory conventions: InstructionType, variableAddress, CONSTANT_ADDRESS, @program_step_address //comment ``` Add counter ONE //@program_start Set divisibleBy3 counter Set divisibleBy5 counter Mod divisibleBy3 THREE Mod divisibileBy5 FIVE Set divisibleBy3&5 divisibleBy3 And divisibleBy3&5 divisibleBy5 Jmp divisibleBy3&5 @divisible_by_3 Set output FIZZBUZZ Jmp ZERO @loop_check Jmp divisibleBy3 @divisible_by_5 //@divisible_by_3 Set output FIZZ Jmp ZERO @loop_check Jmp divisibleBy5 @else_section //@divisible_by_5 Set output BUZZ Jmp ZERO @loop_check Set output counter //@else_section Set keepLooping counter //@loop_check Gtr keepLooping LOOP_LIMIT Jmp keepLooping @program_start Jmp ZERO @program_end //@program_end ``` Happy to answer questions in #baro-subs ! Full video: https://youtu.be/1FwRDzWpAbU Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2274975394
[CESM] Marquis Prison Colony
by 76561198095425945
The Marquis de Sade Memorial Prison Colony Ship.
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