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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Goblin-Shark
by 76561199060528541
Just a Cargo ship with a big gun ahead nothing surprise and one more thing report bugs in comments or anywhere just report them to me Stats: MaxDeep: -18 km/h : 23 km/h MaxSpeed: 18km/h : -18km/h Hull health: 400hp "it looks like Goblin Shark" -unknown (hah I made a little mistake I share the wrong ship haha silly me)
Smith's Sub Ambience
by 76561199028142859
Makes the submarine feel more lively by changing the onboard machinery sounds Does not replace reactor sounds if Hazardous Reactors is enabled
Automatic Sequential Fixfoam Detonator
by 76561198090883310
An example of a system for automatically fixing multiple instances of hull breaches in the same room, before needing to be reloaded and reset. This greatly enhances the submarine's survivability during prolonged engagements, such as against abyssal creatures and hostile submarines. The example shown has three detonators loaded with fixfoam grenades. One is fired each time the water level in the room rises above a specified level, and an indicator light goes off to show which one has been used. A cooldown timer between firings gives time for pumps to catch up and reduces wasteful detonations on floods that have already been brought under control by a previous activation of the system. A "Reset" button allows the system to be rearmed after it is reloaded. Feel free to adapt it to your own use. Shoutout to the Endworm for "inspiring" me to come up with this system.
The Tubb
by 76561198934986152
"A more cozy form of submarine, designed to keep its crew from losing their minds. Fitted with multiple bunks and cheery, vintage colours, this submarine supposedly makes anything feel like a walk in the park. Whether your doctor has gone insane, the security has fallen asleep, or the engineer is chasing someone, you will always find a spot to lie down, relax, and forget you are in a floating madhouse below the surface of one of Jupiter's many moons. We proudly present our gift to you, The Tubb." =========================================================================== Heyo! So, this was the first sub I ever made, probably about a year or two back? It's been fermenting in my files for very long, and I didn't even wire it until a couple of weeks ago. (Thanks to tulpa for teaching me, by the way!) Because it is the first sub I ever made, be aware that it is entirely experimental in every single aspect, as well as based only on the specific playstyle of me and my friends. This was the result of me entering submarine editor for the first time, ages back, and just seeing what I could get away with in terms of functionality and aesthetics. Therefore, you may occasionally find yourself scratching your head. However, I did build it with the philosophy that it should be easy to navigate, so I reckon that'll balance any oddities out. Either way, with that said, for those of you who would like to know more about this sub, let me list the features of this ship, along with some general information! PS, stats and quirks are at the very bottom. =========================================================================== 1. To make this ship as hard to get lost in as possible, I tried to make it small and compact. It has as few separate rooms as possible, and things will generally be fairly close to each other. Some rooms serve multiple purposes, like the crew quarters, which secondarily serve as cargo storage. However, because of this compactness, some things, e.g, periscopes and diving suits, will be scattered across multiple appropriate rooms. So, here are their placements, in case of any emergencies. Diving suits: There are 5 diving suits in this sub in total, if you play without mods, that is. Two of them are PUCS, located in the armoury. The other pair are combat suits, located in the main airlock, and there is one abyss suit, located in the Captain's personal mini armoury. If you play with EK Utility, there will also be two diving suits in the two lockers, down in the reactor room, intended for easy access for the mechanics and engineers. As for the periscopes, the story is mostly the same. There are six periscopes in total. Three of them are in the armoury, operating a flak cannon, railgun, and double coilgun, located at the top, bottom, and back of the ship, separately. There is one in the Captain's private armoury, which operates a chaingun close to the nose of the ship. And finally, there are two more periscopes in the crew's quarters, protecting the upper behind and upper front of the ship, with one pulse laser, and one more chaingun. =========================================================================== 2. Further efforts I made to make it easy to navigate: colour codes!... kind of. To make it harder for you to get lost, I tried to make each room stand out as much as possible, in order for you to remember them better. I say I colour coded them, but it's not really that organized. Either way, here are the rooms and their colours. The crew quarters and cargo room are one and the same, and they're coloured in black. In here, you've got storage for eight crates, you have two periscopes, and a vending machine for smaller emergencies. Additionally, you have personal cubbies for up to six crew members, though these can only have 3 items each. If you have EK Utility, there is a label machine in the loose panel above the bed, which you can use to label the cubbies and their owners. To the right of the crew quarters, you'll find the navigation terminal. This room is a desaturated green. Not much exists in here, except a bed for medical emergencies, a locker with the bare basics, and, of course, the navigation terminal itself. To the right of the navigation terminal, you will find the nap room. This room serves no real purpose, except for, as the lore suggests, to lock yourself in, should things go south. In the floor below, on the left, there's the Med-Bay. This room is a more saturated green. It's got a surgery table and a variety of toxins and medicines. If you've got neurotrauma, there are some items in there exclusive to it, but it should be fairly equipped even in base game. Below the Med-Bay is the medical fabrication room, which is also green. To the left of the Med-Bay is the Captain's quarters, with some storage and whatnot. This, along with the other captain-related room, is blue. To the left, again, there is the captain's armoury with more storage, and beyond that, there's the oxygen generator, along with a little more storage. From the captain's quarters, you can drop down into the armoury, and also into the reactor room, both of which are orange/yellow. However, this is the only entrance to those rooms. In the armoury, you'll find three periscopes, but no handheld guns. In the reactor room, you'll find the sources of all the power in the game, and also a hidden passage to the ballast pumps. At the bottom floor, aside from all the other things I just listed, you will also find the main airlock, which is red. This has got some diving equipment, but the lockers in there are not completely full. They only have enough supplies for about two people. You've also got the aforementioned medical fabrication room, but also a general fabrication room right behind it. The hallways are all short and stacked on top of each other, so you hopefully won't be able to disorient yourself. =========================================================================== CONGRATS! You've made it to the end of my speech! Below are some quirks that don't get in the way, but may confuse you if you're not aware of them. The ship takes a little longer than expected to power itself up. While trying its best, it'll make electrical crackling and hissing noises. This may sound concerning, but, weirdly enough, it isn't. Once the crackling and hissing stops, the engine will hum, and there should be no more electrical disturbances. The ship probably just needs some encouraging... it's probably just a little shy, that's all. Doors are not automated, due to a personal preference. I was tired of getting bonked in the head, heh. The engine is separate from the rest of the ship, resting in its own little shell. You need to pass the main airlock to get there. Tools to repair it are under the stairs in the engine room. This was an experimental thing, but I've ended up liking it. Repeating this once more to avoid confusion: The ballast pumps are hidden in a secret passageway below the nuclear reactor room. You'll need to climb the ladder and crouch to get there. AI knew this, last time I checked. ............................................................................................................................................................................................ STATS: Top speed, horizontally, by default: About 54kmph. Top speed, descent, by default: 12kmph. Top speed, ascent, by default: Seems to be 20kmph.
白鲸级-侦察核潜艇
by 76561199003993012
白鲸级侦察核潜艇,远洋造船厂的最强火力之作,目的就是在欧罗巴最深的海洋里探索,为之后真正火力怪物的制造积累经验和技术。作为侦察潜艇,它的火力却一点也不少,包括四门激光炮、两门破片加农炮、两门双管电磁炮、一门连射炮,下方还有一门用于轰炸沉船的轨道炮,当然还有祖传的船头固定武器——这一次是取自《白鲸记》的亚哈之矛,即使用三管激光和连射炮扫清前方的障碍或威胁。它的船壳同样十分坚固,配备电击线圈,任何怪物都打不开缺口;它的速度也不弱。唯一的缺点是下沉速度不够。 价格8000马克,三级潜艇,水平极限速度60千米每小时,上浮极限18千米每小时,下潜极限速度14千米每小时;潜艇内自带物资武器丰富,且所有炮塔的弹药均为无限;所有炮塔射速更快,耗电更少;所有电池均为自动调节速度,能源波动非常少见;全部船壳极其厚重,几乎不可能打坏。 缺点:所有门均为手动门,潜艇加速度不够。 The Beluga-class reconnaissance nuclear submarine is the strongest firepower of the Ocean Shipyard, with the aim of exploring the deepest ocean in Europa and accumulating experience and technology for the production of true firepower monsters in the future. As a reconnaissance submarine, it has no shortage of firepower, including four laser guns, two fragment cannons, two double barreled coil guns, one chain gun, and below it is a rail gun used to bomb sunken ships. Of course, there is also the ancestral bow fixed weapon - this time the Ahab Spear from "Moby Dick", which uses three barreled lasers and chain gun to clear obstacles or threats ahead. Its hull is also very sturdy, equipped with electric shock coils, making it impossible for any monster to break through; Its speed is not weak either. The only drawback is that the sinking speed is not enough. At a price of 8000 marks, a T3 submarine with a maximum horizontal speed of 60 kilometers per hour, a maximum floating speed of 18 kilometers per hour, and a maximum diving speed of 14 kilometers per hour; The submarine carries abundant supplies and weapons, and all turrets have unlimited ammunition; All turrets have faster firing speed and less power consumption; All batteries have automatic speed regulation, and energy fluctuations are very rare; The entire hull is extremely thick and almost impossible to break. Disadvantage: All doors are manual, and the acceleration of the submarine is insufficient.
Platon sub
by 76561198367472676
Платон является основной разведывательной лодкой коалиции. Ее малые размеры, неплохая скорость и хорошая маневринность делают ее неплохим вариантом для исследования и обустройства в начальных биомах. В данной модификации Платона установлено всего две магнитных пушки,также есть пустующий держатель для орудия. Поскольку лодка имеет слабое оборонительное вооружение не рекомендуется заплывать дальше Европейского Кряжа. Это моя первая подлодка в редакторе, но ценю любую критику и возможные варианты исправления недочетов и улучшения лодки от вас
Dauntless (vanilla)
by 76561198067005322
Dauntless - Light Cruiser This is a vanilla submarine, it does not use or require the 40k mod. It has been balanced around the other T3 subs to avoid it being too powerful. It has good gun coverage on the top and aft with four small guns and a lot of firepower below with two large guns, a depth charge and an EDC, though this is balanced by the large guns having a narrow arc of fire. Features - 4 Small hardpoints (2 coilguns, 1 pulse laser) - 2 Large hardpoints (1 railgun) - 1 Depth charge tube - 1 Electric discharge coil - Fabricator, Medical fabricator, Research station - Horizontal velocity - 18km/h - Descent velocity - 16km/h I've test it a little in a solo run, but if you find any problems or think something should be changed or added please let me know.
Jade's Weapons - Grenades
by 76561198913431374
A grenades pack for my "Jade's Weapons" mod collection.
Humpback Rozy's edition
by 76561198829521938
Моя редакция подлодки Горбун. Сама идея выросла из желания адаптировать подлодку под себя. Сначала я хотела поставить слот исследования в мед. отсек и туда же положить для себя спайщик и ген раптора, но потом я сижу и думаю: а может, мне ВСЕ под себя переделать? И с этой мыслью начала все переделывать на свой лад: все перекрасить в мои самые любимые цвета - белый и голубой, потом убрать весь мусор и поставить что-то более красивое и подходящее, а потом я решила сделать самое страшное - добавить целый отсек. Таким образом переехал и улучшился мед. отсек, где я обычно и обитаю, а там, где он раньше стоял, решила поставить кровати. Изменения: 1. перекраска в белый и голубой 2. все лампы перекрашены в белый и голубой цвет 3. заменены декорации 4. мед. отсек был перенесен в верхнюю левую часть подлодки и модифицирован 5. на старом месте мед. отсека теперь расположен склад 6. в операционной(слева от мед.отска) лежат 6 улучшенных спайщиков генов 7. верхняя часть была расширена: добавлен отсек стыковки и были расширены арсенал и верхний отсек 8. добавлены новые лестницы, пушки и держатели орудий Это моя первая работа.
Gator
by 76561198069232191
https://steamcommunity.com/workshop/filedetails/?id=2774904466 Originally a mining vessel, the 'Gator' (Mx32. Crustacean) was repurpused for high speed chase and board activities. Top and bottom rear mounted chainguns linked to create devastating hull damage and bleeding wounds on open water enemies. Equiped with Gutlans Patented "Drop Ballast" Rapidly bring water into the ship to increase sinking speed doubling as an alterior exit for large raid parties to enter ship bottoms. Water flowing in through ballast doors allows for more energy to pump water out.
GX-7 Intrepid
by 76561198071933699
During the early colonization efforts, many Intrepid-class submarines embarked on a search for safer waters. Most were never seen from again. These aging ships are not in high demand, but some clever crews swear by their oversized engine, dorsal firepower, and ventral reinforcement. Inspired by the Intrepid from PULSAR: Lost Colony, the GX-7 Intrepid is a campaign-focused scout submarine meant to fit in with vanilla subs. The simple layout is intended to be easier for new players to navigate and contribute to the crew, while the sub still provides interesting challenges for more experienced players. It fits in as a cheap option for medium sized crews (4-8) with some versatility for its price (5712 mk), but has many shortcomings. Capabilities Defense A pulse laser and coil gun on the dorsal side give wide, overlapping firing arcs, but leaves the rest of the ship undefended. A single ventral depth charge tube is the only other armament. The underside has supplemental armor, which gives better durability against certain threats. Command This can reach a high top speed, but careless piloting can lead to power fluctuations that the grid cannot handle without an engineer manning the reactor. If the junction boxes break, so does reporting to the two status monitors, which can lead to incomplete information. Two ballasts provide the bulk of the sub's ability to pump out water, so controlling their level is important when leaks occur. Navigation terminal controls include a green/yellow/red alert system. Within the command room also lies a battery output toggle, all stop/neutral ballast button, a search light periscope, and a handful of data readouts. Extras Both a fabricator and medical fabricator are available. Space for 12 crates of cargo gives decent transport capability for its price. The lower docking port also acts as a second airlock, and both airlocks feature lights to alert of the door states. Much of the logic is not hidden away in walls, so an engineer can rewire some of the special functions of the sub.
J36-G【Basilosaurus】龙王鲸号远洋货轮
by 76561198917575285
“龙王鲸号”是J-36型远洋货轮的一艘武装化改装版本。拥有十一座单装或联装电磁枪,五个深水炸弹投放器,以及一套自动放电系统用于防卫。此外还有两个对接舱口用于停泊护卫用的舰载机。 拥有三个独立单元,分别为:舰桥,舰首生活区,以及舰尾动力区。此外还有舰身集装箱库房区,舰腹压载舱区。共五个区域划分。 舰长室,舰桥炮位战斗部,舰首炮位战斗部,气闸舱都位于舰桥。舰尾炮位,电气舱室,六个大型引擎,两个主反应堆位于舰尾。 三个独立单元有一套自己的供电供氧系统。 全速:16 浮/沉全速:-18/19 价格:69,000马克 载货量:1310箱 尺寸:168x43米
SRI-5 Great White Shark Battleship Submarine
by 76561198390712668
Description The SRI-5 GreatWhiteShark is a medium-large attack submarine designed to give the crew a variety of options with which to engage the enemy. Created by the Snow Rain Industries R&D department, the Great White has 3 attachment points for
[BOS]Ero-锤击点-扩展型mk3
by 76561198271475680
Ero级中型核潜艇,采用仿生学设计,模拟了锤头鲨的外形,并且安装防撞隔舱和间隙外壳,使得无论是撞击或是爆炸都可轻松拿下,同时拥有惊人的货舱大小,如果想要通过运输来获利,那她一定不会让你失望的。 参考自:Noking 拥有两套解构仪和加工台,加入一个研究站,船头增加一门轨道炮
Explorer 7E
by 76561199010023505
The Explorer 7E is a battery powered deep diving research submarine. The small hull allows it to withstand high pressure, and is able to navigate through narrow caves. Windows allow the crew to observe the fauna and flora at the depths of Europe. This particular explorer 7E was bought by a smuggling captain, smuggling mostly cargo but also people. The research equipment was removed, and various modifications were done to the submarine. Equiped with silent running mode it can sneak past enemies and other submarines, the small size helps with being stealthy. In case it gets detected it is not defenceless, 2 coilguns cover the submarine and a railgun can fight bigger targets. The captain also installed various indoor defence systems in case of mutiny or a husk outbreak on the ship. Features: -Compact design -User friendly -Low maintenance(engineers are not repair robots on this sub) -only 1500 parts and a few shadow casting lights(easy on your pc) -2 coilguns, integrated motion sensors shows which periscope has to be used(no more shouting were the enemies are) -Railgun (safety distance light system, so you don't blow up yourself) -Depth charge launcher -Electric discharge coil -Silent running(turns off lights and other systems, reduces noise, able to sneak past enemies) -2 cargo load devices and 2 crate shelfs -Ballast hatch(opens lower hatch in emergency, can also be used to increase diving speed up to 32kmph) -Mineral scanner -Large 100ah LiFePO4 battery(if you finish a mission fast enough you can charge at each station, saving fuel rods) -Small backup nuclear reactor battery charger -Lockable command room for paranoid captains -Indoor camera to check on the crew(use left small monitor in command room) -Door shock system, in case the command door gets cut open -Indoor chaingun to fight mutiny(use right small monitor in command room) -Exterminate button with safety button(eliminates the crew without hurting the captain) -Toggleable O2 generator, for saving battery power. Designed for a crew 1-6, can be used solo because of low maintenance nd small size. This submarine isn't just a small box with guns slapped on it. The many paranoid captain features make this sub great to play online, it can fight back agains griefers. It is also great for traitor missions, because if the indoor defence systems. There are somewhat hidden loose panels for traitor missions. I did my best to balance it, coilguns share the same ammo loader, and there is just a single super capacitor, it is still a research submarine, not a gunship. Shooting a lot depletes ammo and battery power fast. If the battery dies and the nuclear recharger is charging, you better move slowly and avoid contact with enemies, you may run out of power. Top speed is around 20kmph, it is a research vessel, not a race monster. This sub can be used in campaign, remove some of the items if you want in the editor to make it more balanced. It is now optimized for fun multiplayer missions. I tested this submarine for a long time, please let me know if you find any bugs. Specials thanks to Chumsworth, for sharing some great ideas, and helping to test the submarine.
SCS Trench Runner
by 76561198079316762
Small nuclear powered scout vessel. Used alongside the SCS Nautilus Mk7E https://steamcommunity.com/sharedfiles/filedetails/?id=2512378233 Now has an RC mode with the following channels: 601/Engine 602/Ballast 603/Docking Hatch 604/Transducer 605/Gun sight 606/Gun trigger 607/Battery Toggle.
The Dwarf
by 76561198852353138
Description "The Dwarf" is a standard, mid-tier submarine that handles all the basic functions required for everyday tasks. It isn't famous for anything particularly serious or unique, aside from its straightforward handling. This vessel is often called a "workhorse," as its primary buyers are miners and factory workers from various industrial sectors. Specifications: - Price: 8000 - Class: Gunship - Speed: ~25 km/h - Mobility: Average - Armament: 2 Magnetic Cannons, 1 free hardpoint for a heavy weapon
Legacy Dugong
by 76561198126365768
Attempt to make a legacy-style version of the dugong.
Lulunar [Deep Diver]
by 76561198184662161
DETAILS: Type: Deep-Diver Cost: 27000 mk Recommended Crew Size: 4-7 Recommended Crew Experience: Intermediate Size: 29x11 m The Lulunar is a heavily compact deep diving sub equipped with a shuttle that can be controlled both manually or remotely (NOTE: changes between modes must be done within shuttle) Features: - Control room - Warning systems for meltdown or fire - Emergency, decoy launcher, and battery array buttons - periscope with toggleable outside searchlights (top-right and bottom-left) - Gunnery - 2 periscopes, each one linked to 2 different coilguns, can be toggled via buttons next to periscope - 1 railgun periscope, also linked to 2 different railguns - Drone control room - Nav terminal to guide shuttle if wifi control is turned on, also can use electric coil remotely - Power button to turn on/off shuttle - Periscope linked to coilgun on shuttle - Lots of supplies - Emergency entrance/exit next to shuttle dock (not an airlock, only use in emergencies!) NOTE: There are 11 diving suit lockers but only 7 abyss diving suit lockers, so although the ship can accommodate more than 7, when in deeper waters it is recommended to not have more than 7. LORE: A respectable officer and mechanic, Garrison Guppy, had designed the blueprints for a submarine named after his pet while on board a mission deep into Europa. His remains were unfound in the abandoned submarine he was once aboard, but his blueprints were and submarine technicians who were Garry's friends built his submarine concept in his honour.
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