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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Mixed sonar overhaul – Barotrauma Mod

Mixed sonar overhaul

by 76561199077624859

новые звуки, дизайн совмещённый с часовым радаром и тёмно зелёной отеннком интерфейса

60 downloads Details →
Albino Humpback – Barotrauma Mod

Albino Humpback

by 76561198027920598

The Albino is a former warship known as the "Humpback", but more modernized. The former captain of this ship left his diaries. They describe almost all the changes. (The captain was Russian, and a translator for ship's logs had not yet been invented in the 2440s) Dry information: Price: 18500 marks Class: Combat Level II Submarine size: 3 Barsuk's Recommended team size: 3-6 Load capacity: 10 seats Premises: - The electrical control room has been replaced with a rest room. - SO room removed. -New premises - punishment cell. Technical part: Humpback original \ Humpback-Albino - Sheathing strength 200\220 Reactor: -Power: 3000\3250 -Reactor fuel consumption: 0.2 -Melting delay: 120 -Fire delay: 20 Big engine: -Power: 500 -Energy consumption: 1000\980 -Maximum speed: 23km\h -Ascent and dive speed: 12 and -18. If you open the exit door, then 15 and -15 km/h Ballast pumps: Completely standard. -Maximum flow: 100 small and 600 large. -Energy consumption: 60 small and 300 large Pumps: -1 large, and 2 small similar to ballast ones. Weapon: Completely standard. -Railgun - from the bottom center of the ship. -2 magnetic cannons on top and bottom of the front of the ship -1 gun holder on the rear top of the ship. Subtleties. -Emergency lighting that runs for some time on a separate battery if the reactor and batteries are completely dead. -Complete and pitch darkness throughout the ship, if there is no electricity at all. (emergency light sources in vanilla are imbalanced according to the author (but you can always get into something with your screwdriver, or create your own light sources. Your right)) -The lower exit door now has a water sensor so that the room does not flood endlessly. -Almost all the shields are in one place. -There are indicators of the charge of the rod, batteries and emergency batteries in the captain's cabin. -Depth charge. -1 interesting and 1 not very interesting Easter egg. V1.0.0 Date 02/05/2024 signature Legendary_Pups v1.0.1 corrected the range of light on the side lamps. 10.02.2024 added eng description. Thanks Google Translaitor.

47 downloads Details →
~背景音乐 – Barotrauma Mod

~背景音乐

by 76561198872659853

更改了官方BGM,官方BGM太诡异了

62 downloads Details →
Titanic – Barotrauma Mod

Titanic

by 76561199059890117

The wreck of the liner Titanic occurred on the night of April 15, 1912 due to a collision with an iceberg in the icy waters of the North Atlantic. The tragedy claimed the lives of 1,495 to 1,640 people out of 2,208 to 2,225 people on board. This submarine is a clean copy of the Titanic of 1912, which has long gone to the bottom, but unlike the predecessor, it floats not above water, but under water, and is a cargo ship, not a passenger one, has many guns, very roomy. Crew capacity: 6-11 Shuttle: missing Number of guns: 8 (4 double magnetic and 4 lasers) Dimensions: 78x22 meters Speed: leaves much to be desired Number of compartments: 28 Route grid for Bots: yes Price: 26,500 credits

56 downloads Details →
P.U.C.S. V2 – Barotrauma Mod

P.U.C.S. V2

by 76561197995738627

This mod makes PUCS really special. Pressure in late game will require simple abyss wearing, which doesn't requre any skills, just resource, instead of PUCS. So, pucs must be better then any wearing, isn't it?

47 downloads Details →
Flea – Barotrauma Mod

Flea

by 76561198362353077

EN ----------------------------------------------------------------------------------------------------- The unmanned drone "Flea" is designed for exploring narrow spaces, exploring the territory where a submarine cannot sail. It can accommodate up to 2 people. RUS ----------------------------------------------------------------------------------------------------- Беспилотный дрон "Блоха" предназначенный для исследования узких пространств, разведки территории куда не может проплыть подлодка. В нем могут находиться до 2 человек.

44 downloads Details →
SP Copper – Barotrauma Mod

SP Copper

by 76561198042248554

Once an important Coalition Freighter, the Copper became victim to a Separatist ambush. After taking two fatal railgun shots, the Copper was quickly boarded and the crew executed. The newly commandeered Copper was gradually repaired and retrofitted with whatever scrap was leftover from the ambush. The Copper is now a staple of the Separatist's underground logistics network, with its reinforced hull and AI point-defence system. SP Copper - T2 Transport Speed Horizontal 30m/h Default 35km/h Overdrive Vertical 19km/h Ascent 12/km/h Descent Weapons 1 Flak Cannon 1 Pulse Laser 4 AI Micro Point-Defence Coilguns Cargo Capacity 16 + 2 Medical 8 Cargo Cabinets Diving Suits 6 Basic 2 Combat 1 PUCS Reinforced Hull 10% Increase Reactor 4000 Max Output Manual Override Settings Manual Override forces the output of the reactor to 1000, 2000, 3000, or 4000. Can be used as a Silent Running mode, Combat Overdrive, or just to save some fuel in the long run. Highest setting can only be reached with thorium rod. Basic rod doesnt produce enough power, and two create too much heat. Due to sustained damage during ambush, the reactor is more sensitive to overheating. The reactor ignites after only 10s and melts down after only 80s. Still WIP, fine-tuning reactor and engine, and general usability

57 downloads Details →
Station BST – Barotrauma Mod

Station BST

by 76561198226843552

48 downloads Details →
Nebulus MKIII – Barotrauma Mod

Nebulus MKIII

by 76561198106399916

After some trials, a light modification of the Nebulus II from Elusiv Submarine Corp has reached it's experimental phase. Due to concerns in the mk II raised by the Average crew and their captain, a new version is ready to be tested in open water! The changes include: -water ducts for drainage -optimization of the med bay for the Nuerotrauma medics out there! -added periscopes for increased awareness and for the entire crew to see the horrors chasing the sub. (not just security!) -modified the internal decor of the sub to suit a more... *average* taste. c: -added a frequently requested feature of the Average crew, though in a questionable location. -added a few "accessibility" options that a certain group will find quite funny. -added a bottom airlock for better accessibility. -shifted weapons systems around, though top right is still a weak spot to watch out for. After a thourough field test, many tweaks are likely to be required. (note: Manna buildables was used for some decoration/accessability, and poster mod for flare. There's also a variant with hazardous reactor/neurotrauma features!) (Credit goes to Elusiv for the mk2, this sub is a retrofit of said submarine)!

54 downloads Details →
Suicide Bomber – Barotrauma Mod

Suicide Bomber

by 76561198873575245

You play as osama and your mission is to bomb the whole submarine without anyone noticing you

48 downloads Details →
Osedon – Barotrauma Mod

Osedon

by 76561198107981677

A cursed Tier 1 Starting Transport submarine. 24 cargo capacity. 1 small turret, no turret hardpoint. 2 electrical discharge coil. No batteries. Blessed with a top ballast, and a lightning speed of Barsuk engine. An airlock so big, it can temporary sink the submarine. Enjoy.

46 downloads Details →
Auto Reactor Under-volting – Barotrauma Mod

Auto Reactor Under-volting

by 76561198888753604

Radio controlled reactor undervolting. Type ''r(value)'' to set a capacity rate between 0 and 100. Example: r100, , r64, r51, r0 The lower the value, the lower the rate the reactor works at thus saves fuel. (but at the cost of lower power generated) Note: You need to to turn off battery array to save fuel while under-volting.

50 downloads Details →
巨儒艮级 – Barotrauma Mod

巨儒艮级

by 76561198827331610

儒艮的外形,但是更大(指长宽)、更粗(指装甲)、更强(指火力)! 巨儒艮级是潜行于危险地带们船长的最爱。这种高性价比的、可靠的侦查型潜艇是木卫二冰洋下的多面手,脱胎自儒艮级的它保持了其前型的优秀机动性和速度,同时又加强了火力和装甲防护。 这是我的第一个作品,如果有建议的话可以直接在评论区留个言先

48 downloads Details →

XP per Kill

by 76561198208785012

30 downloads Details →
More accurate sonar turret – Barotrauma Mod

More accurate sonar turret

by 76561198028039034

Fixed,no need any more https://github.com/Regalis11/Barotrauma/issues/12346 https://github.com/Regalis11/Barotrauma/pull/12349 How to control a turret with the navigation terminal?? That's simple, connect the velocity_X and velocity_Y to the atan component and connect the atan signal_out to the turret position_in and you are done. Correct, but not accurate enough, so let's check a piece of code: Vector2 unitSteeringInput = steeringInput / 100.0f; //map input from rectangle to circle Vector2 steeringInputPos = new Vector2( steeringInput.X * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.Y * unitSteeringInput.Y), -steeringInput.Y * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.X * unitSteeringInput.X)); steeringInputPos += steeringOrigin; if (steeringIndicator != null) { Vector2 dir = steeringInputPos - steeringOrigin; float angle = (float)Math.Atan2(dir.Y, dir.X); steeringIndicator.Draw(spriteBatch, steeringOrigin, Color.White, origin: steeringIndicator.Origin, rotate: angle, scale: new Vector2(dir.Length() / steeringIndicator.size.X, 1.0f)); This is the part of the source code about the relationship of the navigation terminal heading control input to the pointer display and the actual speed control data output,you can found it here . From this we can summarize two formulas: X-axis=velocity_X×√ ̄(1-0.5×velocity_Y/100 ×velocity_Y/100) Y-axis=velocity_Y×√ ̄(1-0.5×velocity_X/100 ×velocity_X/100) And simplifies it to: X-axis=velocity_X×√ ̄(1-0.00005×velocity_Y²) Y-axis=velocity_Y×√ ̄(1-0.00005×velocity_X²) The range of movement of the pointer on the navigation terminal is actually within a 40×40 square. Combining the equations we find that if we send the horizontal and vertical velocities directly to the atan component the resulting angles are the same as the angles displayed on the navigation terminal only at the 45° angle between the axis and each quadrant, while at other angles there are deviations as shown in the figure below The red coilgun in the figure is in uncorrected,it point at -55.39° when the navigation terminal point at -60.79°, where the error increases with the shooting distance, so we need the circuit on the right side of the figure to correct the velocity_X and velocity_Y before feeding to the atan component. How to use: Find and load More accurate sonar turret in outpost ,delete unnecessary parts and save as item assembly Don't tell me you don't even know how to wire a turret.

61 downloads Details →
EldenJove – Barotrauma Mod

EldenJove

by 76561198390557501

Adds Boss music to the final Boss and the Doomworm added a mission for the Doomworm 2965507318

40 downloads Details →
[PB]Egregore – Barotrauma Mod

[PB]Egregore

by 76561198278663698

By Campbell

49 downloads Details →
Better Steering (Deprecated and not needed) – Barotrauma Mod

Better Steering (Deprecated and not needed)

by 76561198450282069

Ever have a ship that goes to 220+km/h and the Vanilla steering just breaks? This mod changes the vanilla movement logic to output precise needed acceleration percentage for fast navigation. Also takes care of parking so that movement is slowed down in proportion when near target. Now you can have 20 captains with the speed increase talent and still able to maneuver the sub.

25 downloads Details →
红翼 – Barotrauma Mod

红翼

by 76561198419660529

这是114跟116的双人船,因为有人也想要,所以分享出来,取名“红翼”。 该船低级半自动,仅有敌袭警报,电池缓冲,燃料耗尽播报。船壳血量正常,机动一般(水平37,上浮下潜均为16)。items数量约为600。强度类似官船,请喜欢轮椅船的玩家出门左转黑钢船坞——龙虾级。 ps:该船已并入黑钢舰队

38 downloads Details →
UBoat U9345 – Barotrauma Mod

UBoat U9345

by 76561198298046056

2 X Coilguns 1 X Double Coilgun 1 X Flakcannon 2 X Railguns (either end) Discharge Coils Depth-charges Periscope and servalliance system

53 downloads Details →
Ballast Empty & Shutoff – Barotrauma Mod

Ballast Empty & Shutoff

by 76561198081247689

Toggling the switch forces the pump to remove all water. Once all the water is gone, the pump turns off. This is useful for dealing with ballast flora. Toggle the switch back to make the pump function as a normal ballast pump. In order to wire it, all you need is a connection from 'velocity_y_out' to singal_in_1' on the middle relay and 'power_in' on the far right relay.

49 downloads Details →
Better Bilge assembly – Barotrauma Mod

Better Bilge assembly

by 76561198008359356

A simple change to the bilge assembly. Instead of signal_out it uses the water_% to check if the hull has any water in it. This way there won't be any water left in the hull. Usually 2-5% water remains in hulls due to water not reaching the sensors with the signal_out - slowing down the sub. Techincally the greater and mem component could be switched with a single signal check, but it sometimes didn't register for me. This way it always registered correctly in game.

64 downloads Details →

Bulker - Abyss Carrier [CRK]

by 76561199002149030

A changed version of a sub added by the unreleased hungry europans mod that was added to dynamic europa. No clue how to fix the cameras. Will private if asked.

31 downloads Details →
Orfoz – Barotrauma Mod

Orfoz

by 76561198294135010

Orfoz-512 is a cutting-edge submarine designed for military operations. It is equipped with a powerful fixed forward-firing rotary autocannon, allowing it to engage and destroy enemy ships or monsters with accuracy and speed. The rotary autocannon is designed to fire rapidly, delivering a devastating blow to any target in its path. With its fixed position, the submarine must maneuver itself into the best firing position to take advantage of its weapon system. In addition to its offensive capabilities, Orfoz also boasts a sophisticated command center. This command center provides a comprehensive view of the submarine, including the location of crewmen. It shares many system commonalitys with the 𝗦hit𝗳uck. totale und völlige leere

41 downloads Details →

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