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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
The Glass Bullet
by 76561198159571858
The Glass Bullet is perhaps one of the most dangerous submarines on Europa, both to its enemies and to its crew. Living up to its name, it is fast and made of glass. The designer insists the price savings on using glass versus conventional hull armor is more valuable than the safety of the crew, and that armor is but a burden on a sub's true potential. Who is one to separate sailors from the ocean they love, anyway? Note: This submarine was designed for a small-crew custom campaign, and is balanced differently than typical submarines. It is also unfriendly to AI both due to its tiny size and massive amounts of hull shrapnel. Beware. Key Features: Self Destruct Button, with a dramatic 15-second countdown before dropping a depth charge into the reactor room Super (thin) Glass, guaranteed to splinter your body to shreds once breached or your 8000 mk back. All fabricators, producing enough background sound to just barely drown out all the screaming A depth charge tube and loader at the most remote area of the sub A smart "ship status" indicator which can determine how f****d the sub is (very useful) Two airlocks, both of which flood the sub upon opening Specifications: Class: Scout Tier: 3 Price: 8000 mk (for starting a campaign with it, if wanted it is very easy to change price) Hull strength: 50 hp (vanilla hulls are 200) Reactor output - 5000, consumption 0.2 Engine output - 325 force @ 600 power consumption Top horizontal speed - 33 kph Top vertical speeds - 16 ascent, 20 descent Neutral Ballast Level - 0.3 Crate storage capacity - 8 Diving suit docks - 8 Hardpoints - 2 small, 1 large (1 coilgun, 1 empty hardpoint, and 1 flak cannon) Fabricators - Fabricator, Medical Fabricator, and Deconstructor, linked to nearby materials cabinet. Includes very basic starting supplies.
Шлюз с системой заполнения
by 76561198263966148
Сделана для людей , которым надаело при открытии шлюза прижиматься к полу от течения воды При нажатии на кнопку насос накачивает воду в шлюз (в это время смежные двери закрываються и блокируються от неожиданного открытия другими игроками или же нпс) При полном наполнении шлюза водой открываеться люк шлюза и запускаеться таймер автоматического закрытия люка ( таймер визуализирован )
Captainpipe stoned
by 76561198834510884
Allowed to feel like a real captain. Added smoking sound, and increased smokewirsly effect
Improved Husks Fixed
by 76561198041650252
A *hopefully* functional update to the Improved Husks mod - since it hasn't yet (as of 6.2.) been updated to the 1.0 pre-patch, a few things were left broken; notably, husk medical items only work if you apply them to yourself, the petraptor egg recipe seems to be broken, and enemies still drop the calyx syringe instead of the new raw eggs. I haven't playtested this extensively yet, but I seem to have fixed all of these issues. I made this just to play with friends without having to wait for the mod to update. All credit to the original Improved Husks mod author!
COCA COLA ESPUMA
by 76561198843733621
A throwable explosive that is not realistic in any way.
Project 941 Green Machine
by 76561198895032761
Edit of the Project 941 Akula, edited for me and my friends shenanigans. EK mods required for EMERGENCY self destruct (buttons in captains room and hidden in the panic room). All credit to the original creator (OG Sub) https://steamcommunity.com/sharedfiles/filedetails/?id=2821578193
5doc's control mod
by 76561198132260494
by 5doc An awesome thanks to starrycult for helping me developt this mod.
进出变色自动闸门 Auto color change auto airlock door/hatch
by 76561198155301192
An enhanced version of the official Auto Airlock Added the light from white to red when opening any side door Added motion sensor to automatically close the door in 4 seconds It includes two sets of horizontal and vertical, and it can be used after connecting the light bulb 潜艇 submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2839753200
Talents Dehanced
by 76561197974369287
great bad all credit to great chinatown don't install, personal use kay? try stop tree unlock smoke
HMX Queen Victoria
by 76561198098226167
Ladies and gentlemen, welcome aboard the HMX Queen Victoria! =====Description===== A household name on Europa, the HMX Queen Victoria has taken more than 50,000 Europans of all ages and factions around the Jupiter over the last 20 years. As its purpose is to be a luxurious cruise ship for the upper-class Europans, it is not terribly well armed against Europa's underwater occupants. For passengers, your main area for activities are the Main hub, Observation deck, Merchandise shop and the Lounge. The med-bay is also open for any emergency occasions For crew members, your main area for activities will be in the "Backstage" neighboring the main areas, though not open for public, please keep an eye out for any suspicious behaviors. =====Details===== The HMX Queen Victoria has been outfitted to provide most of the standard submarine crews' needs(Including but not limited to: Constructor kit, Med-bay, Armory and a Cargo area There are weaponry surrounding the ship, facing North-West, North-East and South. The ship also features a private "Backstage" area for crew members to traverse through the ship easily. There are 3 ballast tanks in total that requires regular maintenance. =====Membership===== Join our thriving onboard community and experience Europa like never before! To join our membership plan you only need 7,500 mk/month! =====Designer Notes===== This submarine is built and equipped for both campaign and 1-time missions, however, with the loot onboard, it might be too well-equipped as a starter submarine in the campaign. =====Credits===== Submarine Design/Image: X_hard_rocker Submarine Building/Wiring: Icei / X_hard_rocker Submarine Playtesting: Azrael / Smallmoon / Kener / RinreiRay
Hemulen Campaign Retrofit
by 76561198004772522
A hastily rigged together Hemulen shuttle filled with ill-advised upgrades and modifications. An unstable miniature reactor, shoddily wired together fabricator and deconstructor, duct taped together coilguns replacing the spotlights, ballast pumps overtuned and a modified shuttle engine for higher speed. It's a beginner pirate's dream. And nightmare. Additional notes: You'll notice everything breaks down faster and you use more fuel than normal. The ballast pumps and shuttle engine are tuned to work faster at the cost of breaking down quicker and drawing more power. The reactor is very fuel hungry, breaks down faster, and will overload VERY quickly. Do not let it overheat. There is a computer console for setting the battery charge rate. Additionally the top docking hatch is hooked up to draw power from a station. I recommend setting the battery charge rate to ~70% while away and at 100% while docked to recharge the batteries. Don't forget to turn off the reactor while docked. The electrical discharge coil is absolutely only to be used in an emergency, as it will overload every junction box on the sub and damage them.
KOITec - Maintain Position
by 76561198062268428
This circuit uses the code from the source code so it works exactly as the terminals function. Inputs and outputs don't need to be converted. Labels should explain all in and outputs. The output can directly be fed into a Nav Terminal's velocity_in. The position to maintain must be entered as x and y value separately. ---- NOW WITH DEMO ---- Load the "KOITec - Maintain Position" sub file included in the Mod. Here you can start a test. It's setup so you will be brought to world position 50,50. You can change the x and y value you want to reach via the two terminals. You can watch on the navigation terminal what the circuit is doing and check for the current world position at the text displays above the navigation terminal.
MSS-BAX
by 76561198110149103
a Experimental sub with sonar controlled coilguns. a spinal ssl and a torpedo, a small sub, intended for 2 to 3 people
BKHE-03渡鸦级巡洋舰
by 76561198346134742
BKHE-03号作为渡鸦级巡洋舰的旗舰,是纪元前NASA编队中的主力巡洋舰,拥有极佳的动力和先进的列阵能源供应系统。作为一艘攻击型战舰,其装备了可怕的7门主炮火力。后交付给木卫二联盟深海舰队继续服役。
Torrent Transport
by 76561198849341583
A small-ish transport sub (thanks for the name Ohanno)
Viper
by 76561198284796857
The versatile submarine Viper is adapted for small attacks and long-term reconnaissance as part of a small team. Equipped with a semi-automatic control reactor. ————————————————————————————————————————————————————— Универсальная подлодка Гадюка приспособлена для небольших атак и длительной разведки в составе небольшой команды. Оснащена реактором полуавтоматического управления.
Thalamus Titanosaurus
by 76561198084751250
What was once overrun by Thalamus parasites, this ancient war machine developed by the precursors of Europa is now yours to own! This fine sturdy piece of metal is sure to make your foes tremble at it's wake, though be warned, this ancient ship has a long history of "losing" it's crews.
Cock Docker
by 76561198188635846
Fancy phallic shaped vessle with a large kick and even larger .Contains a large and volitile surprise within.
ISS The Runaway
by 76561197988055697
! This submarine is currently out of date with game updates, if anybody cares, send me a message or leave a comment and I'll consider updating it. My apologies. ! 1-3 crew shuttle/mini sub intended for use with the "C58 Catfish Punk Bomb" submarine. Features reactor for autonomous operation, one coilgun and a speedy engine for uh, running away. The front has a massive glass window but behind it are automatic flood shutters in the event of damage to the glass. The bottom has "landing legs" for parking the vessel on the ground and providing easy access to the outside from the bottom facing airlock. C58 Catfish Punk Bomb variants Link to the combo submarine (Catfish & The runaway): https://steamcommunity.com/sharedfiles/filedetails/?id=2468720617 Link to the C58 Catfish Punk Bomb without the Runaway: https://steamcommunity.com/sharedfiles/filedetails/?id=2445480052 Flood shutters The Runaway features a large front window in the command room and since this is highly prone to structural failure, should a major breach in it occur, a series of flood shutters will close once the water level reaches the platform on which the Nav console sits. Once the crew has exited combat and have time to repair the damage it is possible to override the shutters by pressing a toggle button above the Nav console (Remember to toggle the override off afterwards though!) An identical toggle button is also present on the glass side in case a crew member finds themselves on the wrong side of the shutters when flooding happens. A similar system is in place in the airlock with a shutter between the suit lockers to reduce the airlock's impact on buoyancy control. Landing legs This shuttle is a sort of personnel carrier. As such it features landing legs to allow for easily setting it down on the seafloor upon reaching the mission location. Ingame description: A small Infiltrator Strike Submarine with a crew of 3 designed for integration with to the Europa Coalition C58 Heavy. Capable of long term independent operation when stocked thanks to a compact nuclear reactor but lacking batteries and facilities for item processing. Despite being bulky by shuttle standards, carries only one coilgun due to docking integration clearance constraints however the Runaway makes up for this by boasting excellent speed. If you find any issues, feedback and bug reporting is most welcome.
The Pill MK2
by 76561197998145873
A fast and well armed scout ship built in the tightest dimension possible. This Version Comes With A Micro Fabricator And Deconstructor. Designed for 2 players. Made my flamekillerr!
Honeycomb
by 76561198044438368
Honeycomb is an octagonal made sub so as to be able to fit into tight spaces (vertically and horizontally). Special features: - 8x Diving suits, 4x being in common areas - Nuclear Reactor overload protection + override toggle - Nuclear Reactor colo
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