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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Pipeline Punch
by 76561198091492047
The Pipeline Punch, aka The Pink Monster, aka The Monner Marine
Half-Life Arsenal fixed doors
by 76561199054106342
Goofy Sounds
by 76561198129125666
Goofy aah 21st Century Humor sounds, for that added extra bit of horrific deep-sea immersion
Fart with extra reverb for Sonar Beacon
by 76561198255769711
Override for handheld Sonar Beacon. Sonar braps replace sonar pings. Incompatible with anything that replaces this file. Barotrauma\Content\Items\Tools\tools.xml
Blood Crawler
by 76561198131352300
Tired of plain crawlers? Well this one is pretty much a crawler but angry. Always angry, nothing to do with other crawlers cause its edgy like that. Can't see it on sonar and he is more bitey. Enjoy.
V-23
by 76561198850083596
The original design of the V-23 was produced by New Kansas Shipyards. The model was popular among convoys, and saw widespread use until better alternatives were produced. Nowadays these submarines mostly end up on scrapyards, or are used by the Separatists. A simple and cheap submarine. While not the best pick for beginners, due to it's single-ballast layout, and a dual-gun, single-periscope & loader weapons layout making the submarine more dependent on stealth than going in guns blazing, it's cheap price and relatively safe reactor can make this an enticing option for short-on-cash captains who don't want an unarmoured shuttle as their coffin. Armament: 2 Coilguns 1 Discharge Coil Power: 1 Reactor 1 Battery Mobility: 1 Engine 1 Nav Terminal 1 Pump Info: Both turrets are connected to one periscope and loader. Does not refill diving suits (And oxygen tanks) automatically. Wrecked version: https://steamcommunity.com/sharedfiles/filedetails/?id=2834368655
MFTOW Swallowing Dust (Accordion + Vocals)
by 76561198170875317
Music from the Old World, a soon to be comprehensive list of songs from a time long since past. This mod includes "Swallowing Dust". (Accordion + Vocals)
Type II E-Boat Mod C
by 76561197971358057
Campaign sub for the serious or roleplay styles. This submarine has been fully armed for campaign or PVP using the latest turrets and nuclear torpedos. Yes. A nuclear torpedo. The Type II E-Boat was designed by a lunatic who spent too much time in DCS flying the Mig-21. This obsession with status lights, manually toggled relays, switches and displays results in a sub-simmer's dream or a casual's nightmare. Double hulls, damage control features and redundancy gives this submarine the ability to recover from nearly anything and finish the mission. All of this survivability comes at a cost of complexity and some automated features of other death-trap designs are replaced by manual decision-making for the damage control player. This submarine is not designed with the usual Barotrauma metas in mind. Captain: Enjoy multiple periscope views through the wireless channel button, a general quarters alarm, and the ability to disable all external lights for stealth running. Security: Cycle between turrets from one periscope using the channel button. Your secure arsenal is at the nuclear torpedo control terminal. Medical: Enjoy a medical facility stocked with the raw materials to make the medications you need and a hospital ward equipped with a call button. Your own deconstructor feeds materials to local storage. Engineering: Engage power to ship compartments using the toggles at the top of the power distribution board. The lever at the computer terminal opens and closes the reactor access door remotely. Keep griefers out of the reactor with this lever, or flood the reactor compartment with the adjacent toggle to extinguish fires. Mechanics: Process mined materials in the deconstructor right next to the mining airlock. Your fabricator is just up the ladder below the other airlock, where floodwater won't constantly ruin your work. Lock or unlock ballast tank hatches with nearby levers and appreciate the double hull's protection from outside threats. Assistants: Lay in one of many bunk beds. You will find hundreds of hours were put into this submarine. It is not a flawless diamond, nor was it ever intended to be one. It is a level within a level; its own challenge to be overcome. I hope you enjoy it.
The Hideout [Zombie Arena]
by 76561198975083460
Classes: THE CHEF: -Has a big Knive. -Can Trohw Exploding Apples -has 2 bottles of Strong alcohol -Can Craft Apple Syrup THE NERD: -All Skills on 100 -is smart anough to Craft High Tech Guns and other stuff -has an apprenticeship -has an ph.d in nuclear physics -starts whit a Laser Pistol but less ammo -is Weak and cant take many hits -can Scan the area for Movements THE LONER: -Starts whit a Crowbar -starts whit 2 additional Random Talents -if he is the last man Standing he will get a 500% buff on all skills and talents! (like a Zombie Clown...) THE SOLIDER: -Starts whit Military Equipment -Buffs on all Fighting Skills -has many supplies -is Traumatized because he is the last man of his unit. THE MEDIC: -has a Medical scanner -can Craft Medizin and Heal infection -dont know how to fight -starts whiout any weapon -can deconstruct medpacks to gain supplies THE HUNTER: -Starts whit a Doublebarrel Shotgun -buff on Attack Damage and Stealth (zombies will still be able to see you and react quickly!) -quick mele atack THE STRONG ONE: -Starts whit an RPG -Starts whit 3 Explosives -Strong VS Hordes on long range -Strong mele -Strong in 1v1 -Weak Vs hordes in close quarters -weak if Swarmed! -SLOW AF! (litteraly you are heavier then a dead Moloch...) -Much Inventory Space -Your a Half Robot! -if you posses a fuelrod you can increase your movement speed to that of a normal player! THE MINER: -Starts whit a Mining Laser -Starts whit a Metallic Foam Sprayer -can use Metallic Foam Catrigs as Makeshift Grenades! -Talent: Miner -Talent: Pyromane -You deal more damage whit wepaons that deal Burn damage! -you deal less damage whit weapons that dont deal Burn Damage! -you have a huge amount of batterys THE TSUNDERE: -Starts whit "The Complaint" -shot Zombies whit complaints to recive more power and gain kills! but if you do it to often you will recive damage! -thinks he/she is the King of the world -Hard on the outside but a Heart of Choclate! (can take physical damge but weak against infections and psychosis!) -Talent: Multitasker THE DETECTIVE: -Starts whit a "Dead Rock" -Has the Ability to Turn into a Monster -Could die while transforming into a Monster -Talent: Alien Conqueror -TRANSFORMING INTO A MONSTER ON YOUR OWN RISK! YOU HAVE BEEN WARNED! THE DETECTIVE (MONSTER FORM): -Increased Stats! -Small buff on all skills and Talents -Immune to Husk Infection -can still get infected by Necrosis,Creutzfeld Necrophorum,Knox Infection or Streptococcus Lyssavirus. -will become half Husk -could lose the ability to speak, see or hear! -Can call himself Frankensteins Monsters!
Seagazer
by 76561198028413001
The Seagazer! A ship build for novices and veterans alike. It's made with it's fair share of strengths and flaws. Like it's sturdy hull, but many blind spots! It also comes with an abundance of quality of life features, such as automatic doors. It's a ship
Voltaire
by 76561198070610288
You remember the Black Bass? Yeah, well I do. And I also remember how, despite it being an OP sub, nigh-e'ery round you'd still die. And that weren't always 'cuz it had methamphetamine on easy-access to the entire crew of miscreants. Anyways, where I'm going with this is that this is an ode to overpowered ships that are still glorified coffins that somehow costs less than actual coffins. I mean, it's ridiculous, why in tarnation do coffins cost so much? Says a lot about modern society that coffins cost you an arm and a leg (preferably not literally due to, well, the fact we're talking about coffins.) Oh darn it, I forgot what I were talkin' about. She's a real beaut', she is. This French lady boasts three coilguns, two railguns, a discharge coil, and the space for two more guns because it really shall not be infringed. I mean, she even got one of those gosh darn auto-reactors that run on components, and it even comes with a friggen complicated power-saving mechanism for docking, 'long with a battery system! Back in my day, we had one brave engineer facing beatings (from the crew, a'course) by manually moving around the fission and turbine sliders. She even got fake dirt on some of her junction boxes! She also got plenty small-arms to go 'round the crew, after all a polite society is an armed society. Though I doubt yous are gonna be much polite with 'em, hehe. Ok, where were I? Let me look at my notes... Sub worthy of being used by people who listen to The Wreck of the Edmund Fitzgerald? Check. Named the ship after an ungodly arch-villain? Check. Mentioned the freezer? Not check. Did I mention I put a freezer on her? Methinks this description has gone on long 'nuff.
Escape Pod
by 76561198073627399
Have mudraptors invaded your ship? Pirates gotten the upper hand? One of your crew members has sworn themselves to the Honkmother? Whatever the reason, you need to leave, and you need to leave fast. Take whatever you can carry and jettison yourself into Europa's cold dark embrace to wait for your crew to pick you up.
BC 巴尔之血 Blood of Baal
by 76561198005639925
巡洋舰巴尔之血号,强烈建议配合高难度MOD Barotraumatic全家桶使用
深渊光剑
by 76561198342831449
剑形潜艇,酷炫的外表,强大的火力。强大火力来自于剑的核心,从艇内射出的超强的激光炮以及轨道炮组合可以瞬杀所有boss,但是一定要掌握好开火的时机,以免误伤友军(笑)。同时还可以开启电磁线圈全开模式,远离小怪的骚扰。潜艇内提供有超强的初始火力物资,适合患有火力不足恐惧症,想玩些有意思的船的朋友。推荐船员数量:4-6人 最大上浮速度:19 最大下沉速度:13 开全速下沉模式时:24
Soviet RP Yangtze (Akula Class)
by 76561198142384271
My personal modification to the Yangtze by Doge the biologist. Features: Brigther lights, recolors, multiple decorations outside and inside the sub, texts and propaganda about the USSR, Fallout items in lockers, as well as modded Soviet wear and Soviet flag. This modified version of the Yangtze has a bit more Soviet feel to it, perfect for RP inside and outside of the submarine. All credit goes to Doge the biologist on Steam, for creating this sumbarine in it's entirety in the first place. This submarine is purely for some Soviet RP/Fallout Soviet RP purposes and i wanted to make a follow-up after my NCR RP submarine. I am not an experienced modder and i only make these for personal use before sharing if anyone could use them. When you boot the game up, you may notice a short lag spike or maybe even the console popping up, displaying errors. This is Barotrauma loading the mods, and the game works as intended with no game breaking bugs (tested--please report any problems!). I would like to yet again credit user ''Doge the biologist'' on Steam for making the original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2606044764&searchtext=Yangtze This submarine can be used on it's own or completely overhaul Barotrauma into a Soviet RP game by using all REQUIRED MODS. Edit: Aside from Fallout-related items, you can find several Soviet USSR uniforms in one of the steel cabinets. Edit II: If you use bots, they will most likely spawn as NCR troopers if you have the New Vegas mod, and i don't think there's any ''soviet'' job, so just be aware you might be RP-ing with the filthy CALIFORNIA REPUBLIC, comrade!
[SOT] The Narwhal V0.5
by 76561198874835634
The Narwhal is a fairly compact sub made for easy mobility and firepower. It is normally used to quickly carry out cargo-transport or monster-hunting missions. The Narwhal was created and developed by FearTheRenegade. New Design Made By SeaOfTime.
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