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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Capricorn Class Hunter R-23
by 76561198989324560
The Capricorn is a medium-sized hunter submarine, designed for scouting missions and destroying small alien packs. Specifications Type: Scout Tier 2 Role: Hunter Dimensions 34m x 13m Speed 27kph (Forward) 18kph (Surfacing) 18kph (Dive) Engine 500 max force 2000 power consumption Powerplant 5000 power output 0.15% fuel consumption rate Armament 2x light turrets (2x coilguns, 1x pulse laser) 1x heavy turret (Flak Cannon)
The Freljord
by 76561198409911217
Heavily Inspired from " The Iroh " Sorry for the junction boxes frying so fast, if anyone has any tips on how to fix that, please comment. Thanks!
G8N1--连山
by 76561199042960095
G8N1 is a four-engine bomber developed by Nakajima Heavy Industries at the end of World War II, and is somewhat similar to the American B-17 bomber. However, the operational use of the B-17 bomber is strategic bombing, while the operational use of the mountain is strategic or ordinary bombing and attacking ships. G8N1 has a small shuttle boat with its own firepower and the ability to detonate itself, but remember to detonate to the engine room of the dinghy, put on the built-in protective suit to close the door and pull down the lever to avoid death, the explosion is very powerful Please pay attention to the threat of the mothership. The mothership's firepower is very reliable and does not have to worry about being easy to board the ship, but the ammunition will be consumed faster and reloaded for a longer period of time At the same time, he also has a better surviving water pump with a slightly higher output than before, so it is more difficult to sink. However, it should be noted that there is a closed ballast compartment above the tail Although the pump inside is invincible, please pay attention to the wall can be destroyed and use self-defense fire 他有一个小小的穿梭艇,上面有自己的火力同时有着自爆的能力,但是请记住起爆前往小艇的引擎室,穿上内置的防护服关上门然后拉下拉杆就能幸免遇难,爆炸威力非常大请注意与母舰的威胁。母舰的火力非常可靠不用担心容易被登船之类不过弹药的消耗速度会更快装填会更久会消耗更多的时间 同时他也有更好的生存性水泵的出力比以前更高一点,因此更难沉没。但要注意的是机尾上方有一个密闭的压载舱虽说里面的泵是无敌的但是墙体能够被破坏使用自卫火力的时候还请注意
Camera system + | Система камер +
by 76561198355473474
English: Advanced video camera system operating through a single periscope. The lighting component also reports camera activity. Russian: Расширенная система видеокамер, работающая через один перископ. Также осветительный компонент сообщаяет об активности камеры.
Fart with extra reverb for Navigation Terminal Sonar
by 76561198255769711
Override for Navigation Terminal. Sonar braps replace sonar pings. Incompatible with anything that replaces this file. Barotrauma\Content\Items\Command\command.xml
Swordfish PVP Version
by 76561198208766253
Note the Images are out of date have not had a chance to make new ones. This version of the Sub is intended for PVP and has additional dive suits located in the cargo bay, talent related gear and lots of ammo and supplies. Also has all hardpoints filled up with 3 coilguns, 1 chaingun, 1 railgun. I would provide an exact list... But I probably over did it and did not bother to keep track. For a Campaign version that has less starting tools,materials,etc head here: https://steamcommunity.com/sharedfiles/filedetails/?id=2901458065 The auto reactor that is installed is credited at the bottom of the description. ==Credits for Auto reactor== Go check them out for more details on how to operate it. https://steamcommunity.com/sharedfiles/filedetails/?id=2654926991
[KBA] P0116 Warface
by 76561197975633565
P0116 "Warface" is an advanced attack class submarine from KBA Shipyards based upon "Proto" series. It's designed for lone long range combat missions, so cargo bay has been filled with refrigerators. Mineral scanner, mining module and expanded engineering area provide capability to extract raw resources for crafting extra ammunition. Warface have 4 layers of defence: 1) sonar-controlled heavy rail gun for long range and heavy targets, 2) Coilguns for medium range and small/fast targets 3) External light coilguns in front of airlocks to cover landing party or defend from boarding 4) 2 discharge coils (top + bottom) and acustic-kinetic emiter (front) as last line of defence Extra: *) two depth charge tubes *) one empty hardpoint for captain's discretion Other features: * auto-controlled state-of-the-art fusion reactor * high current battery array that prevents power grid from over-voltage * power saving mode that turns off non-essential systems * toggleable searchlights around the sub * oxygen generator is being powered on-demand only when air quality is low * ballast tanks can be monitored easily thanks to see-through ceiling * in case of ballast flora infection there is leaver that drains tanks and cuts off power to pumps * additional sonar with mineral scanner * mining laser that can be moved between 2 positions (front and back, below sub) * double deconstructor linked with shelves for quick refinement of raw materials * advanced fabricator and med-fab linked with storage space * CCTV system (cameras both inside and outside of sub) * Remote access to reactor controls from bridge * refrigerator for transporting temperature sensitive goods (and beer ;)) * cargo elevator with 3 access points * 2 airlocks in bottom area: crew opened to the rear and cargo with elevator access * big top airlock, opened to the rear, with access to elevator * emergency wet room with oxygen tanks and supplies in case airlock is blocked, or just quick oxygen tank swap is needed * brig for prisoner transport * crew quarters with 6 beds Due to it's size and number of stations large crew is recommended, and preferably experienced one. In case of prisoner transport or mutiny there is one-bed brig available. it versatile unit capable of handling any mission Europa has to offer.
Letti Scout Submarine - Diesel Ver.
by 76561198016177951
Letti Scout Submarine - Dieserl Ver. Description: Diesel version of Letti Scout Submarine, of course with cheaper price. Letti is a compact vessel armed with three coilgun, a depth charge launcher, and an electrical coil discharge. She's also equipped with a periscope, armory, medical station, and fabrication station. You could say this vessel has a decent equipment to traverse and explore the depth independently by herself for quite a long time despite her small size.
ScianDeargv1.0
by 76561197979444370
The Scian Dearg is a submarine made possible by black budget funding and a stunning lack of concern for crew survivability. Lacking the features and comforts of even the most spartan military submarines it is built to do two things; Go fast, and fire 30 railgun rounds in 3 seconds. To facilitate this the Scian Dearg features a custom rapid-fire rail gun, overtuned large engine, six railgun loaders, five supercapacitors, and batteries overvolted to within an inch of exploding. The sub notoriously does not have an air lock and the hatch can only be safely opened at a habitat. A crowbar is provided should the crew need to abandon the submarine for any reason. Reccomended Crew: 4. Reccomended experience: Suicidal. Notes: This sub is not suitable for cargo, personnel transport, beacon repair, mining, exploration, or research. AI have some trouble navigating the submarine.
Girls last tour music
by 76561198322775323
not include all BGMs appears in GLT
SCS Anchovy Series
by 76561198079316762
StarCorp Shipyards Now Presents! The SCS Anchovy! General Description The SCS Anchovy is a Scout class Submarine designed with the emphasis on searching for new mining locations, alien ruins, wrecked vessels, and etc. Even though the ship is not designated as a combat vessel the bottom mount can be further outfitted with two additional guns for maximum firepower potential. The D variant has a thicker upper hull allowing for deeper exploration of Europa. The R designation is equipped with a hap-hazardly welded on research lab and additional airlock. The T Variant includes additional space for cargo in welded on hull section. Someday I will learn Markdown and put a detailed description of each submarine variant here. SEALS NOT GUARANTEED. StarCorp is not liable for any damages upon delivery. User mileage may vary. SHIPYARD UPDATE. NEW SUBMARINE VARIANT RELEASED SCS Anchovy Mk3AR Tier 3 submarine is officially complete and added to SCS Anchovy Series submarine mod for baro. Latest version features a terminal for toggling advanced systems such as, auto turrets, ballast flora defense, repair rooms with foam grenades, motion detector contact report clock bearings, and a depth charge launch selector 1-4. As usual a stealth mode is built in when the submarine is running on backup power. Since it is tier 3 and a hefty cost of 12,000mks a 2 slipsuits and 2 combat dive suits are included in the airlock dive gear bays. The submarine was retrofitted again with a front mounted large gun mount, enabling a railgun,flak cannon, or double coilgun mount. The gunner is precariously located in the welded on section near the research station in the bottom left corner.
Holy Hand Grenade
by 76561198162870567
Stronger Frag because fuck you and everyone near you
Deep Blue
by 76561198161417074
A sub made for some friends and I for a modded campaign Recommended crew of 4~9 Uses EK Armory, EK Gunnery, EK Utilities, and EK Dockyard Includes: - A captain's chair that can be used to drive the ship - A large amount of storage - A well stocked Medical room - A brig - Two fabricators - 2 coil-guns - 1 Rail-gun - 1 rotary chain gun - 1 Aux light chain gun (to keep stuff out of the airlock) - 1 Heavy Hard-point - 1 Depth charge launcher - An automated reactor (I used this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2447608276 ) - A "smart" airlock
I-401
by 76561198256223331
Пробная модернизация работы PROект I-400, имеет более мощный двигатель, провода аккуратно скомпанованы по кабельным коробкам, произведена замена глубинных бомб на дополнительное магнитное орудие, добавлен дополнительный слой брони над орудийной комнатой и складом боеприпасов, также добавлен мощный насос в реакторную.
NSV Icarus
by 76561198077215622
NSV Icarus is Scout Vessel made by NanoTrasen and hijacked by local Syndicate node. This ship have decent horizontal speed, but requires coordination between helm and engineering to achieve best descent and ascent speed.
Lucky Luke Stuka 1.1_Wrecked
by 76561198006663072
Attack submarine assembled on blueprints of a World War 2 dive bomber Ju-87 Stuka. The sub is build for MP and can cope with any mission the crew will come uppon. Low (efficient) reactor output can't handle all sistems at once so the captain has to divert power to sistems when needed. Sub has a range of build in special systems. There are no resources on the sub so you have to mine outside. How to operate sub: https://youtu.be/EJJTIy7Qm_k ---Come visit me on Twitch: LuckyLuke980. ENJOY THE SUB!
Indra R28b
by 76561198865678200
Initially, the R-28 "Indra" couldn't compete with the larger subs with larger cargo capacities and was not put into mass production, however, the growing number of armed clashes roused the need for battle ready, compact submarines, giving the Indra superiority among the ice of Europe. The R-28b is a modified Indra with a higher cargo capacity, a rear airlock with exterior diving gear, a brig, and a medical fabricator. Original made by rav2n. For questions contact in discord rav2n#81 R28-28b made by nmilo2865. Ask rav2n how it works I have no idea
[SF] Ashura
by 76561198291015836
Асура - это хорошо вооружённая глубоководная подлодка, снабженная челноком класса Шиноби. Судно оснащено новейшими орудиями, одно из которых размещено внутри обширной балластной камеры для зачистки незванных гостей. Сделал на версии v.0.14.6.0 Используются предметы из ЕК модов! Лодка рабочая, можно играть в кампании (боты могут где-то застревать). Реактор питает одну коробку, от которой идёт дальше вся схема. Три батареи заряжаются, но от них ничего не питается (кроме насоса у реактора и стыковочного порта челнока) и они никуда не подключены (вам придётся как-то это сделать самим, я, может быть, потом обновлю лодку, подключив батареи к чему-нибудь... P.S. Я подключил батареи к коробкам. Ashura - highly armed deep-diver, provided with Shinobi shuttle. The vessel equiped with newest guns, one of which is located in spacious ballast room for protecting from unwelcomed guests. Made on v.0.14.6.0 Contains EK modifications! The submarine is ready for campaign (AI still has a chance to stuck somewhere). Reactor charges one cable box which charges other boxes. There are three recharging batteries, but they are not attached to anything (exept pump in reactor's room and shuttle's docking port) you have to connect them to something by yourself. Maybe i will make an update where i will connect them to something.... P.S. I've connected batteries to cable boxes.
SCS Spice Runner Mk3A
by 76561198079316762
The SCS Spice Runner is a smugglers dream. This baby can do the Cold Caverns run in 90 parsecs. Features - Automatic reactor controller - Coilgun switch - It is fast as fuck - Custom flood control The Spice Runner is an older run down transport submarine that lacks a lot of the features you may find on more expensice submarines. What it lacks in age it makes up for in retrofittted reactor, doors, and ducts in order to tran and ease the burden of a hull breach and allow the crew to escape danger in it's large engine. Manual Control Recommended.
Sting Ray
by 76561198057673137
The Brotherhood Stingray is an upgraded version of the Dugong MK 1 built by radical brotherhood extremists, with two engines, seven main machine gun arrays, five depth charge tubes, five electrical discharge coils, two Rail Guns, two missile launchers, four front torpedo tubes, one rear ''Ass'' torpedo tube, one top ''dorsal'' torpedo tube, security cameras in every room, a well stocked armoury, medical bay, and even a Limpet Drone, but no Lamprey shuttle. Updated to have ''permission'' based docking hatches. Pirate subs and friendly subs alike must have ''permission'' to dock or the docking hatches will not open. Forced docking is functional but once docked they will find the doors closed and will have to crow bar them open, giving the defending crew more time to prepare. Toggle Top and Bottom docking hatches now included at the navigation terminal to allow docked vessels crews to enter. Both the Lamprey shuttle and the host Sting Ray must toggle top and bottom hatches to properly join. Hatches start the round toggled and must be un toggled should the need arise. Be sure to un toggle bottom docking hatches before joining to a station to prevent your shuttles from being dropped into the abyss. Updated junction boxes to distributor junctions to facilitate the removal of power based relays for multiplayer performance reasons. Reduced the number of items spawned for multiplayer performance reasons. Now updated with a Prison Cell, with 2 different execution methods of drowning or immolation, simply push the desired lever when prisoners are inside the room. Or optionally allow them to live and gain money from prisoner missions. The Prisoners Cell door has special permissions, only the captain may open it, and with no pumps or infrastructure of any kind there is no need to ever go into that room, in the case of a flood simply open the emergency valve to allow pumps in other rooms to take the extra water without freeing prisoners. Be sure to fix leaks from out side, or the prisoners will stab you to death. Now updated with enhanced nuclear reactor control circuits to ease the pain of surges and melt downs. Now updated with anti ballast flora counter measures located in reactor operations, In the event of ballast flora infestation use the first set of levers to disable power to the main ballast pumps #1 or #2, use the second set of levers to activate the emergency ballast tank pumps #3 or #4 to drain the water out rendering the ballast tank flora more vulnerable, then use the buttons to activate the incinerators or optionally engage the ballast flora in glorious medium range combat using flame throwers or incendiary grenades in the name of kane, for you will be remembered. Now updated with Long Range Radio Transceivers to allow for long range text based communication in the event that contact to the shuttle or host sub is lost due to distance, or optionally use it to communicate in secret with your fellow terrorists and traitors without letting every body hear you and your plans. Skaven strong yes yes. Update: Fixed latency issues decreasing the motion detectors update rates, deleted items causing errors, such as swords, some types of guns, and some types of ammunition (EK Armory Issues) Fixed Prison cell issues, all prison cell commands are located on a special terminal now. fixed loot. too much loot too much lag. deleted all items from the sub and re worked the item spawns from scratch, you should now have more issues surviving longer term lets plays. fixed issues to due with windows. you can now close special blast doors using the emergency blast doors lever to close the exterior windows, this will not stop the water from coming in through broken glass but it should stop the monsters til they damage the blast doors enough. fixed an issue to due with the secondary operators chair causing issues. the secondary operators chair now has dominion over depth charges, while the primary operators chair holds dominion over movement and torpedoes. use 2 players at the command room chairs for optimal combat. fixed an issue with the one of the depth charge delay components being too long, causing a volley of 5 depth charges to appear as only 4 depth charges, with the 5th one delayed by up to 4 minutes, causing surprise jump scare explosions at inappropriate times, to do with the delay components duration number being too high for some reason. added an array of proximity sensors around the exterior of the ship, connected to lights on a light panel in the command center, using a screen players can quickly locate hostiles out side the ship by looking for the corresponding lights on the light board to reveal motions of creatures thus their location, without the need for active sonar, or access to the navigation terminal. fixed an issue with the proximity sensors array causing latency issues, by increasing the motion sensor search interval time from 0.1 seconds to 2 seconds, greatly improving performance. Increased the motion sensor search interval time from 0.1 seconds to 2.5 seconds for interior doors. Increased the speed specific doors open or close, to test different scenarios to see what settings are preferred or not preferred, some doors are slow, and some doors are fast. Leave comments for doors you dont like. mass deleted every single loot item and placed virtually all of them back to discover which mod items cause problems in the sub for latency and hard code errors, deleted the ek-armory assault rifels, hand cannons, and various different rail gun shells, deleted the ek utility cargo mule scooter, and the automated combat droids. deleted the backpacks of the old out dated back pack mod. deleted various medicines items and replaced them from scratch, discovering errors to due with calayxanide affected by an unknown mod from the server previously. Credits to Captain Eric for the 6/24 camera security camera system item assembly Credits to Danamo for the enhanced nuclear reactor item assembly Credits to Fox for the Long Range Radio item assembly Credits to Bad German for the anti ballast flora pump manual over-ride item assembly Credits to Arti Strelkov for the ''Auto Advanced Door "Gvinevra" '' interior motion sensor auto door item assembly https://steamcommunity.com/sharedfiles/filedetails/?id=2080156218 https://steamcommunity.com/sharedfiles/filedetails/?id=2524513460 https://steamcommunity.com/sharedfiles/filedetails/?id=2485006127 https://steamcommunity.com/sharedfiles/filedetails/?id=2385813428 https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934 Credits to VideoGames for the EK Dockyard, EK Armory, EK Gunnery, and EK Utility mods https://steamcommunity.com/sharedfiles/filedetails/?id=2390137099 https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760 https://steamcommunity.com/sharedfiles/filedetails/?id=2390126010 https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892 Due to compatibility issues I have swapped the submarines file packages around: Credits to Jon Fuklaw https://steamcommunity.com/sharedfiles/filedetails/?id=2954237072 Added a kitchen for needs compatibility and removed broken mod items. The kitchen can now allow role playing servers to thrive by using the appliances provided by the Needs team to eat and drink. Added a toilet for filthy europans compatibility Added a pair of boom boxes as well as a collection of music tapes for auditory bliss such as house of the rising sun and hurt Added a new re worked drone the Limpet. The Limpet should now fully function as intended. Use 2 players to control the Limpet properly. One pilots one commands the depth charges. Comes equipped with the ability to cave dive as well as racks for looting. Added a more equipped medical room for neurotrama compatibility Added numerous major changes should now be functional for the newest patch.
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