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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

戒 – Barotrauma Mod

by 76561198295165514

“戒”该舰设计极其精良考究、火力强劲、速度极快,潜伏性能较为一般。此物之强力并非徒有其表,一如前文所诉,其整体构造的精良程度令人发指!木卫二的少男少女为之动容,戒的出现使得这场冒险更像是一场男欢女爱的蜜月之旅! 如有疑问请联系邮箱[email protected] The ship "Ring" is extremely sophisticated in design, powerful in firepower, extremely fast in speed and ordinary in latency. The strength of this thing is not just its surface. As mentioned above, its overall structure is extremely sophisticated! The boys and girls of Europa are moved by it. The appearance of the ring makes this adventure more like a honeymoon journey of men and women! Please contact email if you have any questions [email protected] ------Intelligent Machine Translation

45 downloads Details →
Humpback(黑色女王号)V1.1 – Barotrauma Mod

Humpback(黑色女王号)V1.1

by 76561198821390560

前军舰WH4-L3 座头鲸级 编号175 与其他同型号的座头鲸级相比,175号的履历相当丰富,从联盟舰队退役后,她曾被作为武装运输舰,往返于个站点间运输物资,后来被海盗俘获,成为了臭名昭著的“木卫二之狼”海盗组织的旗舰,对联盟舰队造成了沉重打击,而随着“木卫二之狼”海盗王的失踪,该舰也消失在了木卫二的冰洋之中,曾经盛极一时的“木卫二之狼”,也因为失去了指挥和火力强大的旗舰,在联盟的绞杀下损失殆尽。 直到一个月前,一股来自木卫二内部的强洋流席卷了整片联盟治理下的站点,这股洋流最强时,在长达两周的时间内几乎没有舰艇能够在木卫二内航行,而在强洋流过去后,人们发现木卫二给他们带来的不只是汹涌的洋流,还有一艘通体漆黑的潜艇。 她在无光海原一个站点的对接口处被发现,该站点的工作人员发现一艘舰艇一直在对接口外停靠,却始终没有与站点对接,对于站点发送的消息也不予回应,无线电频道全程静默,随后根据该站点的报告,联盟派遣了部队进行登舰调查,发现该舰设备状况良好,弹药物资储备充足,可是艇内空无一人,通过舰艇信息比对,最终确认,这正是两年前失踪的“木卫二之狼”的旗舰,175号。 没有人知道她在被发现之前都经历了什么,他们发现舰艇外壳上,暗红色的痕迹和喷漆无论怎样清理都无法擦除,有人说她被木卫二诅咒了,将会像当年一样带来灾难和死亡,也有人说,是木卫二选中了她,为她消灭了艇内如同癌症一样的海盗,给予了她新生....... “反正这艘船就是这副鬼样子,我只想快点出手,随便谁拿她去干点什么,只要让这艘鬼船从我的站点离开就行。”站点的管理人如此抱怨道。 类型:攻击型 T3 价格:7500MK 载货量:108箱(部分不防水) 最大上浮/下潜速度:17km/H 最大航速:37km/H 火力配置 八门双联装电磁枪 一门双联装遗产轨道炮 双联装破片加农炮+同轴激光 磁暴线圈覆盖全舰(支持连续释放) 舰首鱼雷发射管 三部深投装置 该舰改装特色 加装了附加间隙装甲且含有外星墙壁夹层,提升了舰艇的生存能力 火力大幅强化,能够用于高烈度的战斗,面对数量众多的敌人或深渊异兽时表现优异 优化了反应堆和电网 大容量货舱,能够接取多项运输任务 工程仓内设有禁闭室,人员押运与护送不在话下 该船目前尚处测试阶段,欢迎反馈bug和不足。 也许,未来还会推出同人小说来丰富背景故事???

40 downloads Details →
BOXIN' MAKES ME FEEL GOOD – Barotrauma Mod

BOXIN' MAKES ME FEEL GOOD

by 76561198114095196

Please press the green button to turn off the turrets before docking. Please do not press the self destruct confirmation button. It cannot be canceled. This submarine's weapons are fully automated! If you or a loved one was diagnosed with Mesothelioma you may be entitled to financial compensation. Mesothelioma is a rare cancer linked to asbestos exposure. Exposure to asbestos in the Navy, shipyards, mills, heating, construction or the automotive industries may put you at risk. Please don't wait, call 1-800-99 LAW USA today for a free legal consultation and financial information packet. Mesothelioma patients call now! 1-800-99 LAW USA

39 downloads Details →
Nav Terminal Turret Control – Barotrauma Mod

Nav Terminal Turret Control

by 76561197966299106

This wiring setup allows the captain to briefly fire a turret in the direction the ship is moving from the navigation console. This can be useful to destroy ice spires and icebergs that get in the way. This can be set up on a vanilla submarine in-game. It works better with a boat that has a turret towards the front. It can fire in any direction though. There are two versions: The complex version works better but is a lot more parts and wiring. Gunner cannot interfere and the turret wont fire until it has rotated into position. Use this for the railgun. The simple version works OK but is only 2 components. You might waste a few bullets while the turret swings around. Not that big of a deal in my opinion but you can build whatever you like. It would be a problem on the railgun though. The gunner can also interfere with the simple version, but if a gunner is on there you can just tell them to shoot the ice spire anyway so in practice that's not really an issue either. When the simple version is turned off the gunner can fire the gun normally.

47 downloads Details →
all skills trees+nt surgery plus patch – Barotrauma Mod

all skills trees+nt surgery plus patch

by 76561198093431463

this mod patches all skills trees and nt surgery plus so that all jobs including the one from surgery plus to have all the skill trees from vanila and the mentioned mod. this is probably my first and only mod in my life

21 downloads Details →
Europalines Wrecked – Barotrauma Mod

Europalines Wrecked

by 76561198436817160

After a rough journey this Europalines transport seems to have never reached its destination. What could have gone wrong? This sub is made from the Europalines Shuttle. ( https://steamcommunity.com/sharedfiles/filedetails/?id=2806806163 ) The maker of the original sub this wreck is made from is PsykokiN

44 downloads Details →
Majava V2 Finished – Barotrauma Mod

Majava V2 Finished

by 76561198047724979

Snapsimörkö Oy:n Toinen Majava sukellusvene. Tässä mallisa docking luukku toimii, mutta kiinnityksen jälkeen reaktori täytyy sammuttaa, koska se jää päälle. En jaksa korjata ;) - - - - - - - - - - Snapsimörkö Oy Second Majava submarine. Docking works now, but remember to shut down the reactor during your outpost/colony docking. TO WORK YOU NEED: EK | Armory, EK | Utility, EK | Gunnery, EK | Dockyard :MODS FROM WORKSHOP

49 downloads Details →
Daud | The Shuttlesub – Barotrauma Mod

Daud | The Shuttlesub

by 76561198094534855

"Small, quiet and deadly. This shuttle is designed to be used as a standalone submarine by 1 or 2 crewmembers, outfitted with two pulse laser turrets and a storm shield, which covers entire hull in electricity. As Daud has no reactor onboard, it utilizes super-dense batteries." Daud is a submarine built with true solo gameplay in mind, able to get from very beginning to the very end, as long as it's navigator is capable. Extremely compact, reactorless design, it is more of a shuttle than a submarine. Daud's engine is of high power, able to accelerate up to 43 kilometers per hour with no upgrades. Outfitted with two laser turrets and hull-wide EDC complex, the Daud is more specilized at fighting local fauna, rather than other submarines, but experienced seafarer may replace said turrets with whatever they please(We do not take any responsibility for any inconveniences caused by installing two railguns). EDC shield however, can be toggled whenever it's navigator pleases, at a price of extreme power demand. As shuttlesub features no reactor, it runs off 4 dense batteries, which can only be recharged by docking to a station or any other naval unit, which provides power for docked vessels. This however poses a threat to unprepared submarineers, once the power is gone, it cannot be replenished with reactor, unlike any full-scale submarine. For the quality of life, said power grid also comes with several screens, giving the crew all the information about remaining power, estimated time before final blackout and two memory components for manual adjustments of charge rate and (sadly) max power capacity. Last but not least - Production Complex. Omnipurpose production unit, which is a combination of deconstructor and both types of well known fabricators. This machination will prove extremely useful in a long-term expedition, providing crew with everything needed. It is still a lot more convenient to use station machinery, however, as Production Complex consumes much more power than independent machines. All in all, Daud welcomes any daring veteran or reckless submarineer aboard. Little bits of little things, which no one asked for: - There IS actually a small reactor in one of the walls, literally only for logic. It's upgrades are disabled and it's immune to any damage while having 0 power production even if you somehow manage to get a fuel rod inside. - The normal supercapacitor has very small supercapacitor atop of it, it's entire purpose is extending amount of connections the former has.

30 downloads Details →
The Crucian Carp V1.0 – Barotrauma Mod

The Crucian Carp V1.0

by 76561198053344892

A medium sized sub, packed with features. Includes ship-wide monitoring; notifying crew of impending component failure BEFORE the ship is sinking. Ship-wide cameras are controlled from the helm (5x inner, 5x outer), a manned and an unmanned shuttle, expansive storage, autodoors, flood protection, and compact gunnery (3 guns connected to one periscope; swap with the nearby switches). The ship is outfitted with a number of items for testing purposes; add or remove as your playstyle sees fit. General list: • Max velocity x ±29 m/s, y±14 (±15 with shuttles detached). • 5 System monitors (notify ship-wide if reactors, engines, electronics, bilge pumps, ballast pumps, or weapons are nearing failure) • Ship-wide cameras are controlled from the helm (5x interior, 5x exterior) • Ballast doubles as extra storage • Manned shuttle with airlock, pulse laser and docking camera • Unmanned shuttle with 1000 meter range. Armed with Coilgun. Can be manned to reload ammo, but does not include oxygen generation. Cameras mounted on all four sides. • Level 1: Airlock, Docking port Suite, Captains quarters with lounge • Level 2: Engine and Reactor room, Electronics and Drone control suite, Fabrication/Research and Medical, Weapons deck. • Level 3: Greenhouse, Ballast/Storage A, Ballast/Storage B

35 downloads Details →
Hellcats Armory – Barotrauma Mod

Hellcats Armory

by 76561198049967389

Reupload of Hellcats Armory mod

27 downloads Details →
40x40-LED – Barotrauma Mod

40x40-LED

by 76561198809370449

Description This is a 40x40 LED screen. You can display a 40x40 picture by using the command in the game. It is divided into two parts, one is and the other is . Picture customization Some Python program files are provided in MODS folder . Picture size Only 40x40 pixel pictures can be displayed You can use the program provided in the mod folder to process the picture size. It can reduce and generate 40x40 pictures in the same folder of pictures, but it is best to use a 1:1 square picture. Picture data The data needs RGB of each pixel of the picture. Similarly, you need to use the program provided in the mod file to obtain the picture data, which will generate a TXT data file in the same folder of the picture, open TXT, select all with Ctrl + A and copy. Data input The in the stores the RGB data of the picture. I have reserved five storage locations in it. You can find five arranged vertically in the upper right corner of . You need to input the previously copied picture data into the of the . Use in editor Of course you can add storage locations. The 5001-6600 WiFi channel is used between the and the , so you can place them anywhere, even outside the submarine. In game use After entering the game, please look at the command prompt of , and I added two initial Emoji expression pictures: ------------------------------------------------------------------------------------- 40x40 LED 输入 "show" + emoji序号,比如 "show 1";输入 "reset" 熄灭 input "show" with No. of emoji, such as "show 1"; input "reset" to off 1.傲娇 2.希望没事 3.? 4.? 5.? ------------------------------------------------------------------------------------- Hint CTRL + a can also be used to select all values in memory component Whether in the editor or in the game, you can change the picture data and place the where you can touch it. You need to pay attention to the computer performance of yourself and your online teammates. Exception handling Due to the reasons of the game itself, When the total number of parts of the submarine changes greatly, the circuit in the game will have different operation modes. This causes the picture to shift by one pixel. For example, it works normally in my simple mod, but in your complex submarine, the picture shifts to the right. When testing your submarine, you need to modify the value of the (when the mouse is over, the "初始值设置" will be displayed) at the bottom of the . You can try to change it to or or .

34 downloads Details →
Humpback改型 – Barotrauma Mod

Humpback改型

by 76561199016816228

优化版已发布,不建议使用此船。 搜“Humpback改加强型”就能找到

40 downloads Details →
AR5S A.I.S. Shuttle series – Barotrauma Mod

AR5S A.I.S. Shuttle series

by 76561198344298483

The Abyss Industry Standard shuttle was built based on the standard length of a inside wall. It's small, fast and carried with supplies.

36 downloads Details →
Tadpole – Barotrauma Mod

Tadpole

by 76561198165505920

"A large shuttle, or tiny submarine, typically used for scouting out from a larger submarine, or transporting smaller items. Quite useful on journeys where you need a little bit more maneuverability." This is my second ever submarine, and first ever shuttle. Not sure if you could even call it a shuttle, considering the nuclear reactor and all. Either way, I'm quite proud of this one. Make sure to tell me in the comments if you find any issues, and I also accept praise (lol). Side note, you do need to manually open and close the docking ports. I did this so you could also use them as airlocks. I'm also not sure on the AI pathing, but I tried my best. Specs: 375 Items Small Reactor (w/ many rods in storage) Shuttle Engine 2 Docking Ports (Top and bottom) 2000 kWh of Battery Charge 1 Railgun in the Front 4 Diving Suits with Oxygen Tank Shelves Beneath Medical and Exploration Supplies This shuttle is designed for 2 people, but it can hold up to 4 with the equipment onboard. Requirements: EK Pack

35 downloads Details →
EK_Big_Rig_South_Rising FINAL – Barotrauma Mod

EK_Big_Rig_South_Rising FINAL

by 76561198013836647

R-29 is a heavyweight transport ship. But that pussy ass shit was barely armed so some of them down south boys got together and made their own little upgrades. Even topped it off with one helluva spoiler on the back. Original design by rav2n.

33 downloads Details →
Nehalennia Remake - The Nebuchadnezzar – Barotrauma Mod

Nehalennia Remake - The Nebuchadnezzar

by 76561198132497568

This has been updated! (07/09/2023) "Named after a hovercraft and based on an equally weirdly named submarine, the Nebuchadnezzar Features two front mounted coilguns, two engines, and a luxury barrack for the entire crew." This is a full remake of the Barotrauma legacy submarine named Nehalennia. I'm planning on doing every default legacy submarine.

33 downloads Details →
IJN Type C – Barotrauma Mod

IJN Type C

by 76561197960786119

WW2 IJN Type C submarine with midget submarine as shuttle on the rear deck

39 downloads Details →
'Shrimp' Mining Vessel X – Barotrauma Mod

'Shrimp' Mining Vessel X

by 76561198274780874

A small shuttle designed to explore cave systems a larger submarine could not. Made from a salvaged cave miner originally not intended for aquatic use.

35 downloads Details →
BOSSCO Researcher – Barotrauma Mod

BOSSCO Researcher

by 76561198405576917

https://www.youtube.com/watch?v=5t53TcKIlMc

35 downloads Details →
狩猎女神号 – Barotrauma Mod

狩猎女神号

by 76561198132027912

小毛驴工业集团大成之作。战争女神升级版,更多的细节,BUG修复。征服欧罗巴不二选择。

15 downloads Details →
Guppy – Barotrauma Mod

Guppy

by 76561198079553235

Small and chunky, but still speedy and effective. Takes lots of notes from the Humpback but has various improvements in layout.

49 downloads Details →
God O' War – Barotrauma Mod

God O' War

by 76561198000329194

Railgun go brrrr! 7 Coilguns 5 on the top, 2 on the bottom. 6 of the coilguns comes as a 2-set. (A periscope controls two coilguns, cannot be controlled individually) 10 Railguns 5 on the top, 5 on the bottom. Can be controlled individually at the gunnery department. Can also be controlled at the command room as 5-sets. - Activate the lever switch to take control of the railguns. - Use side switches to choose up and down. - The periscope at the command room will be connected to the search lights, if the lever switch is off. Maintenance - 4 Batteries - 4 Junction boxes (Surprisingly few!) - 10 Super capacitors* (No way around this) - Other crap

47 downloads Details →
Basilisk Mk. I (Outdated) – Barotrauma Mod

Basilisk Mk. I (Outdated)

by 76561198111779617

NOTICE OF ACQUISITION This submarine design, as well as its designer, have been acquired by O&S Engineering (OSE) as the basis of its new Europan division. This version of the design will no longer be receiving attention from its designer. Rather, after being updated, it will be re-launched as what we expect to be the first of many in OSE's line of Europan vessels, the OSE-1 Basilisk. TL;DR My first completed sub! I wanted to create something that uses stairs instead of ladders to get around and which has a more stable electrical system than you might see on vanilla subs (having been using the Typhon 2, which is all ladders and goes dark on the reg). I've also included lots of cool features and systems, listed/explained below. I've tested the sub a decent amount, but if you run into any significant issues do let me know in the comments—I'll probably fix it. Note: You can click on the preview images to get a better view of those glossy png's. Features —Two large engines (one able to be toggled) with a top speed of 70km/h and which don't put extra stress on the grid thanks to the proxy system (for info on the proxies, see the Command section of Systems). —Three centralized ballasts, each with two large pumps for responsive vertical acceleration. —Four coilguns, two railguns, and four discharge coils. —A shuttle-drone, named as such because it is able to be crewed safely but is controlled remotely. It sports two additional coilguns as well as a mineral scanner. —An advanced electrical grid full of redundancies (this took the longest to design by far). —Automatic doors which cease autonomous function when water is detected on either side. —Anti-whoopsie™ airlock doors. —Information displays, most of which are related to power and in the command room. —Two pairs of airlocks to ensure no crewmate is trapped—inside or out. —Centralized ballasts for better chances during emergency descent control (no promises). —A reinforced outer shell, excepting the airlock and pre-airlock areas. —A light switch corresponding to all external lights including the drone's. —Very few ladders, which are fast to slide down but slow to climb; lots of stairs, which are quick both ways. —A secret or two. Or maybe four?Six, if those even count... Systems While most of the Basilisk Mk. I should be familiar, there are a number of features and systems that you may not recognize and which I think warrant explanation. Command —The text displays and terminals in the command room are for efficiently monitoring and altering the charge rates of batteries and supercapacitors. Since charge rate is taken as a percentage, input a value from 0-100 into the terminal and press enter to alter the charge rate of all corresponding units. —All text displays, terminals, and individual supercapacitors have been labeled for clarity. —The nav terminal's second button, EII Power, toggles the supply of power to the EII (upper) engine from its proxy* to allow for more precise control. —The text display and terminal for the supercapacitors relates only to those which power a coilgun; the railgun and discharge coil supercapacitors are not connected to the terminal and must be altered manually. —One new fuel rod corresponds to a value of 80 in the text displays. —The "Toggle External Lights" button toggles all lights outside of both the main sub and the drone, including weapon lights. As there is a window in the armory, there is a light switch located there as well. —The maximum total aux. power value is 12000; for each engine proxy, 4000. The reactor enters meltdown at a temperature value of 6000. *By engine "proxy", I am referring to the two pairs of batteries which act as buffers between each engine and the grid. The engine, which has a variable power load, receives power from the proxy which has a fixed charge rate. This eliminates the strain which horizontal acceleration puts on the grid when an engine is connected directly to the grid. Electrical —You might notice that some of the junction boxes are slightly larger and colored green, and that the white junctions appear to be grouped but aren't labeled. The green junctions are locations in the grid that receive one of the five direct power outputs from the reactor. —The green boxes take twice as long to repair—however, their deterioration speed has been slightly reduced. —The white junctions powering the most important systems are those nearest the green, the furthest left being the critical systems (i.e. nav, ballasts, engines, O2) and the furthest right being those which charge the supercapacitors. —The junctions are unlabeled as no one junction corresponds to a single system (e.g. one junction powers a single ballast, the oxygen generator, and an engine proxy). The exception to this is the junctions which power the lights which can be identified by the large red X on the wall behind them. —The white boxes have had their unskilled repair time reduced from 25s to 20s; the green boxes have had their unskilled repair time raised to 40s along with their skilled repair time being raised to 10s from the standard 5s; the green boxes have had their deterioration speed reduced from 0.10 to 0.08. —There are lights next to each ballast ladder, activated by smoke detectors within the ballasts, to signal a ballast pump in need of repair, but I'm not sure if they actually work so they will likely be revisited in the future. Weapons //Description in progress.

22 downloads Details →
Vengeance Mk. IIIn(STOCKED) – Barotrauma Mod

Vengeance Mk. IIIn(STOCKED)

by 76561198088666207

The Vengeance was built from the ground up for combat. She is well armed and has few blind spots. She features 5 Coil guns, 2 Rail guns, 2 Depthcharge launchers and a minisub. She also features a unique Brig that has an elaborate prisoner execution system. The Brig can also function as an auxiliary ballast with its prisioner still locked inside. Have fun.

37 downloads Details →

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