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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
SB Shellfish
by 76561198214546444
Heavy yet manoeuvrable shuttle carrying 4 explosive depth charges to be used in excavating ruins, clear obstructions and potentially eliminate hostile creatures. Handle nuclear depth charge with care, must be reserved for appropriate situations requiring massive damage Join us on Summa Barologicae, a Barotrauma modding and sub-creating discord https://discord.gg/a8pxJyy
Trout Shuttle
by 76561198041091890
Small transport, no weapons and no oxygen generator. Fully stocked with masks and additionally air for longer journies than the batteries allow.
V-47 TUSK
by 76561199525919679
Back when your mother wasnt even born "TUSK" was already thriving though the ices of Europa, made by separatists, transporting cargo to remote parts of Europan sea, its been used by everyone from rookies to fleet captains until they went "extinct" after people made a more financially profitable "Berilia". General information: Transport (Tier III) Price 31000 mk Size 41x14 m Cargo hold 48 Recommended crew size 3-6 Armory: Main ballast + Airlock: Break room: Cargo hold: Command room: Oxygen generator + Medbay: Engeneering: Reactor: Storage: Pretty much just a regular vanilla sub dont expect anything extraordinary and please report any bugs in the comments
Husk Needle Knife Unofficial Fix
by 76561197963532736
ATTENTION! I would like to point out that I did not make nor do I own this mod. This is not intended to be a rip off of someone else's work, and I will remove or unlist the mod should the author asks me to. The original mod is about two years old and has not been updated since. And there are a few issues with it that author hasn't come back to fix yet, so I have decided to make an unofficial fork of the mod until then. I HAVE MADE SOME MAJOR CHANGES TO THE MOD: Hurting someone with the knife does the following: - Knocks them out temporarily - Applies very, very early stages of paralysis - Husk infection starts on a very small percentage However, it still is pretty easy to access, so beware of griefers if you play public with this. DO. NOT. Give this mod any kind of rewards, feel free to rate it up tho. But what really deserves recognition is the ORIGINAL MOD itself, do it there.
ES Map 8 - Transport Station
by 76561198079016299
ES Map 4 - Desalination Plant
by 76561198079016299
ES Map 3 - Deep Dive Resort
by 76561198079016299
Химера
by 76561199074345651
«Химера» — исследовательская подлодка третьего уровня «Химера» — универсальная исследовательская подлодка, собранная из лучших инженерных решений разных проектов. Она сочетает мощную энергосистему, удобную внутреннюю логистику, высокую автономность и серьёзные боевые возможности. Подлодка создавалась для долгих экспедиций, исследования опасных глубин Европы и выживания в тяжёлых условиях. Реакторный отсек Мощный реактор с системой контроля и безопасности. Монитор выработки энергии. Предупреждение о перегреве в реакторной и в капитанском мостике. Возможность дистанционного отключения реактора. Шкаф с оборудованием рядом с реактором. Электрощитовая Вся электрощитовая расположена в одном месте. Подписанные узлы для удобного обслуживания. Защита от перегрузок. Монитор состояния. Батарейная сеть Три мощные батареи и аварийная энергосистема. Управление доступно инженеру и капитану. Терминал настройки зарядки. Датчики заряда в инженерном отсеке и на мостике. Пункт навигации Второй двигатель для ускорения. Режим «Тихий ход». Капитанский мостик Экстренное закрытие дверей. Пуск глубинных бомб. Управление тюремным отсеком. Электрокатушки. Перископ 360°. Управления пушкой дрона. Боевая часть Три пушки и держатель дополнительного орудия. Быстрый доступ к боеприпасам. Подготовка под рельсотрон. Арсенал для оружия, брони и припасов. Балластная система Две шахты доступа помогают воде стекать прямо в балласты при затоплении. Мощные насосы быстро поглощают воду. Возможность перекрытить балласты при плавании в заражённые регионы. Обзорные стёкла для контроля балластов. Подсветка для обнаружения враждебной флоры. Инженерия и медицина Монитор состояния. Фабрикатор, деконструктор и шкафы хранения. Багажный и грузовой отсеки. Медицинский фабрикатор, лаборатория и хранилище токсинов. Зоны отдыха Две койки возле мостика. Собственный бар для экипажа. Исследовательский дрон Выход в открытое море прямо из дрона. Управление доступно капитану и пилоту дрона. Скафандры, кислород и подводное снаряжение. Генератор кислорода и мощные батареи. Отличный обзор благодаря стеклянному корпусу. Высокая скорость и маневренность для исследования пещер и добычи ресурсов. «Химера» подойдёт как для одиночной игры, так и для полноценного экипажа, сочетая исследование, выживание и боевые возможности в одной универсальной платформе.
Carid Scout Submarine
by 76561198217708253
A large tier 2 scout submarine, shaped like a shrimp. It uses four welded on storage silos as ballast tanks to give it a fast dive speed, and dual engines give it a max speed of about 27km/h. It also features a prison with a shock coil inside for punishing captives, and a moonpool for quick access to the outside. And quick outside access to the inside... be careful!
Test Helmets
by 76561199120627753
Атаман
by 76561199012255425
A small collection of submarines from 1 to 3 tiers, which were created to better convey the atmosphere of the mod BLOOD AND RUST. Alexander III Alexander III - an underwater boat for the rapid transportation of unpretentious cargo. It is equipped with heat traps for quick retreat from the attacks of European fauna. Sofia Sofia is a submarine designed for cleaning, exploring, and clearing the moderate-depth seas of the European Ocean. It is equipped for both clearing the area of local fauna and extracting external resource veins. It is equipped with 4 main-caliber guns on the stern of the vessel and 2 auxiliary resource extraction units. It is also equipped with 2 internal turrets near the airlocks. It can operate on battery power for a short period. Hotchino Passenger The Hotchino Passenger Submarine was designed with a single purpose in mind: to provide a comfortable submarine for transporting various types of passengers over long distances in the deep seas of beautiful Europe. The Hotchino Passenger Submarine is equipped with powerful weapons, effective thermal blasts to distract the European fauna, and a massive hold with built-in protection against intrusion. As for the living quarters, they consist of the entire front module of the submarine. Main Features Alexander III - Speed characteristics - Horizontal speed - up to 27.4 km/h - Vertical speed - up to 18.2 km/h - Additional features - 3 Pre-installed guns - Chaingun - Chaingun - Coilgun - 2 Heat traps - 2 Depth Charge Launcher - 4 powerful batteries - Designed for a team of 4 to 6 people. The cost is 8.873 kr. Sofia - Speed characteristics - Horizontal speed - up to 22.4 km/h - Vertical speed - up to - до 16.9 km/h - Additional features - 4 Pre-installed guns - Chaingun - Chaingun - Coilgun - Shrapnel cannon - 2 Depth Charge Launcher - 4 powerful batteries - Designed for a team of 5 to 8 people. The cost is 15.324 kr. Hotchino Passenger - Speed characteristics - Horizontal speed - up to 22.7 km/h - Vertical speed - up to 14.5 km/h - Additional features - 4 Pre-installed guns - Chaingun - Chaingun - Shrapnel cannon - Shrapnel cannon - 6 Heat traps - 2 Depth Charge Launcher - 2 powerful batteries - Designed for a team of 8 to 12 people. The cost is 24.679 kr. Additional features - Each submarine has 1 to 2 ship-mounted cutters in its arsenal. Additionally, each submarine is equipped with airlock protection, which is implemented using an irreplaceable small magnetic gun.
Backrooms ERC
by 76561198868002247
Kerja (T-II Attack)
by 76561199034840737
War? Why would you want do that? Why not make it work instead? So, ever want to see what happen when someone who never had used the Herja deciding to just go straight to remaking it? Welp, here it is then! Sekar Kerja - 13500 marks price - Tier-2 Attack - good for 4-8 crews - 20km/h top speed - 19km/h descent speed - -18km/h ascent speed - 44 x 14 m size - 28 crates capacity Second of Sekar Yard's work, Kerja (a mispelling of the original name to now mean 'Work') is a modernization and commercialization attempt on the surplus and malignant Coalition's Herjas. Rebuilding package include storage expansion, battery power, medical bay, bottom docking, and finer control. The two ventral guns has been unified into twin overclocked chainguns. New Features: More Storage! 28 crates is definitely not much, it's less than a half of the Camel's, but it could still serve you useful to get extra cash taking on cargo mission alongside hunting operation, or perhaps you're a serial outpost thief and need a place to store your ill gained goods without it mixing with your actual stuff. Speaking of actual stuff storage, that too been upgraded as well. Having kitbashed my way to avoid using the normal Steel Cabinets sprite has led me to more compact yet still spacious storage. Reactor and engine room now have their own double Steel Cabinets, while Fabri and Decon have their own hidden Large Steel Cabinet hooked to them. Although upgrades to the storage of the two engineering machines had come at the cost of privacy as it is now located on the same deck as the munition magazine. Battery power! Due to my inability to understand how an ARC works, I've decided to delegate sudden power surge need by the most basic solution of them all, batteries. It only have two modes, recharge (taking from the grid, thus creating load) and discharging (outputting power), so there's no button for you to do neither... Unless you simply just walks up to the two batteries and set both of them to zero. Proper Clinic! The old Herja didn't even bother to place the Toxin Cabinet with the medical one in the same room, so I fixed the entire mid-upper portion of the submarine into a small clinic and a crew quater. The clinic sports the usual medicine fabricator, cabinet, and poison storage, but also another cabinet for raw material and a small research table above the medicine worktable. (Yeah, go figure where I ripped that idea off...) Lots of Switches! Nearly all of the (heavier) hardware onboard the submarine had a power switch on (or nearby) them that allows you to turn them off in case you want to save power, or in the case of ballast pumps, kill the invading flora. But there's more beyond saving power, this sub utilize automatically opening door when you approach them, don't like it? You can disable it (It's off by default). Think floor ducts actually let the ocean in when real emergency happens? There's a switch to disable that too (Unfortunatley on by default). Afraid of errant husk entering your airlock, or maybe you want to maroon scare your friends outside of the sub? You can force close them! Although despite this pledge for more finer control I have seemed to forgot to add a manual activation button for the frontal EDC... Or the ability to forcefully shuts off external guns' spotlights without going through each gunnery compartment... Or the ability for you to disable automatic bilge pumps, for whatever reason... New(-ish) Weaponry! The top Railgun and the rear Coilgun remains the same as the one in Herja, but the ventral weaponry have been changed slightly; You now can (at least in my calculation) fling 30 rounds a second by the brand new twin overclocked chainguns on the new ventral platform! You don't need accuracy anymore, just enough lead (or steel) to reload the gun! Don't forget to set the supercap charging to 100% Hi! Welcome to the bottom of the dregs where I ramble about why I created this. If it isn't clear, I am pretty much inspired by the R-278 Dugong remake of the classic starter sub. I mean, just look at the medical table on my sub, ripped straight out of the upgraded Dugong and kitbashed with other sprites. But seriously, I am terrible at getting fresh idea, or at least a whole overall idea from scratch, so I had to resort to take inspiration from somewhere else and starting material from elsewhere. I mean, that's what I did with my first published sub, took another sub's bone (or hulls) and creating something from them. I really hope that doesn't change the value of this sub I spent like 3 days making, and was quite enjoyable to do so. I've tested it on my single player campaign, and it worked just fun without any of the bots fucking up or getting stuck in place or unable to do something. So I hope if you were to use it as I do (or hell, even make your own spin with it!) you'd get the same fun as I did. There's more that I want to add onto this (ARC, Nav-term guided guns, drone/shuttle, or just more details) but for now I shall rest...
Simple Clean Green UI
by 76561198111337338
Tired of the original Barotrauma UI? Or just want something new & fresh? Try this out! The Simple Clean UI collection! A collection? I only see one color here! And you can't be more right, voice in my head! This is in fact the GREEN version. To see the other colors, here are some links: Red: https://steamcommunity.com/sharedfiles/filedetails/?id=3654622979 Blue: https://steamcommunity.com/sharedfiles/filedetails/?id=3654623608 Green: https://steamcommunity.com/sharedfiles/filedetails/?id=3654624147 Yellow: https://steamcommunity.com/sharedfiles/filedetails/?id=3654624680 Purple: https://steamcommunity.com/sharedfiles/filedetails/?id=3654622196 No color: https://steamcommunity.com/sharedfiles/filedetails/?id=3654625164 But what is actually this mod? This mod simply changes a lot (if not all) of the Barotrauma UI with a handmade UI in a modern style. This might not fit the Barotrauma universe, of course; it exists just if you want something clean without a lot of details. If you're experiencing issues, put the mod above every other mod in your modlist. If you're still having issues, write a comment. ⚠ IT IS STILL IN BETA AND WIP ⚠ (More details below) THERE IS AN INSTALL SCRIPT IN THE MOD'S FOLDER It's purely optional but recommended. And you might be wondering, why does the script exist? This script exists because Barotrauma is coded in a way that makes it unable to change the inventory UI texture. This workaround swaps the file directly so the game uses the custom version. It is, of course, fully harmless and revertible very easily with the script or by hand. And if you don't trust it (which is understandable), you can just do it by yourself: - Open a file explorer with the mod files (steamapps\workshop\content\602960\3654624147) - Open a second file explorer with the game files, inside the Content folder. (steamapps\common\Barotrauma\Content) - Take the "MainMenuVignette.png" and the "InventoryUIAtlas.png" from the mod in the UI folder and drag them into the game's files in the UI folder. - Do the same thing with the "MainMenu1.png" file in Map\LocationPortraits folder. - Don't forget to enable the mod in the game. ;) But what if I don't use the script/change these files? Well, it's not that serious. The loading during the start will remain like the original, and the inventory UI will remain unchanged. If you're not bothered with that, you can safely ignore this. These mods are still kind of in beta and need more in-depth testing, but since it's based on many factors (like monitor sizes and ratios), I'm not able to test everything. So please, if you encounter any kind of bug, you have a suggestion, or you feel something is oddly off, report it. Enjoy!
DF - MoonGaze
by 76561198886261150
Tier 2 Price: 18000 Marks MoonGaze (Ru) Исследовательско-разведывательная лодка MoonGaze спроектирована для изучения древних руин и проведения поисково-спасательных операций. Несмотря на наличие шести орудийных точек, одновременно могут быть задействованы только три из них, что требует от экипажа слаженности при отражении атак роя. Ключевые особенности: Инновационный шлюз: Выполнен в виде лифта для удобного доступа к выходу. Скрытность: Высокоэффективная система тихого хода позволяет незаметно обходить опасные участки и избегать нежелательных столкновений. Челнок Prime Mover: Автономный модуль, оснащенный разрядными катушками для самообороны. MoonGaze — это выбор для тех, кто ценит тактику и скрытность в суровых водах Европы. Это лодки могло не быть без Кардинала MoonGaze (Eng) The MoonGaze is a research and reconnaissance vessel designed for exploring ancient ruins and conducting search-and-rescue missions. Although it features six turret hardpoints, only three can be active at a time, requiring the crew to be highly coordinated when facing swarms. Key Features: Innovative Airlock: Designed as an elevator for convenient access and deployment. Stealth: A highly efficient silent running system allows the sub to bypass dangerous areas and evade threats undetected. Prime Mover Shuttle: An autonomous module equipped with electrical discharge coils for self-defense.
CTV-052 “Rusty Can”
by 76561198084217070
The CTV-052 “Rusty Can” is a civilian transport submarine designed strictly for logistical operations. While effective within its intended role, it suffers from clear and dangerous drawbacks in nearly every other aspect. Type: Tier 3, transport. Crew: 2-3. (Or only 1 if you hate yourself). Price: 10000 It can carry up to 36 crates, making it a viable option for cargo and supply missions. However, its outdated and flawed design demands a vigilant and disciplined crew at all times. The submarine is equipped with a backup battery system that automatically activates if the reactor runs out of fuel. Its endurance is limited, and overall performance is severely reduced while operating on battery power. Returning to a station as quickly as possible is critical—failure to do so will almost certainly result in the loss of the vessel. As mentioned in one of the onboard logbooks, the junction boxes are defective and prone to catching fire if not constantly maintained. A fire near the reactor lasting more than 10 seconds will trigger an irreversible chain reaction, destroying the submarine and everyone aboard. Turret coverage is poor, and while electrical coils provide some compensation, defensive capabilities remain a significant weakness. The CTV-052 is not intended for combat. Engagements with other submarines should be avoided whenever possible. The reactor is located in the central section of the hull, and almost any hit from the front or above can prove catastrophic. Additional external armor has been installed around the reactor room to buy some time, but overall protection remains limited. The reactor itself is an older model with higher-than-average fuel rod consumption. Setting sail without sufficient fuel reserves is strongly discouraged. In short, the CTV-052 “Rusty Can” is a capable transport submarine within its niche, but it requires careful planning, constant maintenance, and strict avoidance of combat. It does not forgive mistakes. Find the onboard logbooks for a bit of lore.
Patch
by 76561199376129113
The Gulper
by 76561198088925310
A Europan light transport submarine, The Gulper is designed to pack a lot of cargo in a seemingly small package. Designed off the memory of a odd creature from Earth called a "Gulper Eel" this sub bares its fangs at any aquatic monstrosity that deems it small enough to be prey. (3 small HP, depth charge, camera and searchlight system)
Radioactive Hazards
by 76561198175263319
This mod introduces a few hazards players can mess around with Cobalt-60 and the Demon Core can be used as fuel rods All items except for Activation Key (obtained from merchant) can be fabricated, just look them up in the fabricator menu Items: Cobalt-60 Rod ID:cobalt60 Lead Lined Container ID:leadlinedcontainer (for storing cobalt) Demon Core ID:demoncore (don't forget about the screwdriver !!!) Nuclear Warhead ID:nuclearwarhead Warhead Activation Key ID:activationkey
Косатка-2 Mk1
by 76561198833751433
Представляю улучшенную версию "Косатка-2"! Уровень: 1 Цена: 11000 кр. Облегчённое передвижение по подлодке. Увеличено хранилище боеприпасов. Увеличен балласт для большей манёвренности, заменён двигатель на 1200 л.с. Поставлены автоматические катушки в мёртвые зоны. Минимизиравано количество кабельных коробок. Уменьшены паразитные пространства. Был нанесён камуфляж на обшивку подлодки. Увеличено количество мест для водолазных скафандров. Добавлен стыковочный люк с кнопками снизу в механическом отсеке Эта красавица достойна во всех ситуациях подлодки!
Hungry CrewCumber
by 76561198016922458
While not small, the Hungry CrewCumber is a compact, oddly-shaped sub designed for nimble operations and rapid post-combat looting. Its unconventional shilouette and internal layout make it surprisingly efficient for crews that prioritize speed and gene scavenging capability. With the power of 2 high performance Engines and balanced Ballast that could be extended with the Bilge, the Hungry CrewCumber boasts outstanding maneuverability and precise vertical control. The Massive oversized Battery Bank enables complete missions to be executed without powering up the reactor, but requires a well trained crew that does not enable the sonar just for fun. Despite its lagre battery capacity, the the reactor struggles to sustain high power demands. During peak usage, such as simultaneus Thruster, Ballast adjustment, crafting and especially weapon system usage, even combined reactor and battery may come to their limits. It is thereful crucial to keep an eye on the remaining battery charge and reactor fuel, as losing one of the power providers during combat can prove fatal. The Hungry CrewCumber really shines in the hands of organized, electricity savvy crews, who can leverage batteries to buffer power demands. For best results, recommended adduns are logiuc controllers, that boosts reactor performance, and adjust the battery charging rate to react to the current power demand while sustaining some energy buffer.
The Diving Bell Exploratory Vehicle
by 76561197964357076
The Diving Bell is a small support craft for use with the Deeprock Mineral Search and Excavation Vessel. It is small enough to maneuver caves and allows mining crews the ability to ride down to an excavation site, work for longer periods of time, and stow their excavated minerals in the craft's crate shelves before riding it back up.
Electric Guitar
by 76561199545735926
Modified mod lol, original: https://steamcommunity.com/sharedfiles/filedetails/?id=1771241226&searchtext=e+%5Cguitar Adds an electric guitar with 2 songs to the game: Pirates of the Caribbean https://www.youtube.com/watch?v=XFPoWcgnZcY California Gurls https://www.youtube.com/watch?v=b8yoMxyhT2U And the 3rd, secret composition, which your assistants will have to discover... ;) Can be bought at Cities (Colonies) and Habitation Outposts.
.22 Long Rifle Revolver
by 76561198850083596
The .22 Long Rifle Revolver (Adonis Submarine Weaponry Achto) is a compact revolver chambered in .22 Long Rifle. This model is common as a concealed carry gun, and as a cadet gun for firearms training. It is also widely available due to it's low manufacturing cost, and ammo being relatively inexpensive. However, the performance of the .22 Long Rifle round is subpar compared to it's .38 and .45 counterparts, so usage of the .22 Long Rifle Revolver beyond arming low importance staff is discouraged. Coalition Weapons Guidebook The .22 Revolver is a cheap alternative to it's .38 counterpart, being able to be made without complex recipies and with little resources, just like it's ammunition. This comes at a significant cost though, making the gun little more than a weapon for assistants, or traitors looking for some firepower. .22 LR Round: Damage: 20 Total Gunshot Wounds: 13 Bleeding: 7 Stun: 0.1 Penetration: 0.075 Craftable: Yes Recipie: Not Required Materials: 1 Any Propellant, 1 Any Core Giv es 18 items Sold: Yes .22 Revolver: Ammunition: .22 LR Round Sold: Yes Craftable: Yes Recipie: Not Required Materials: 1 Steel Bar, 1 Zinc Optimal Level: 30 Weapons Spread: Small Max Ammo in Gun: 6 Rounds Additional Weapons Expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=3571733466
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