Skip to main content

Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Dexter DeBrown by Viktorian – Barotrauma Mod

Dexter DeBrown by Viktorian

by 76561198196924257

=) ------------------------------------------------------------------ Максим — Сегодня, в 0:32 Использование на любых других серверах строго запрещено. Это собственность сервера "Европейские Скитальцы"

22 downloads Details →
The Resonator – Barotrauma Mod

The Resonator

by 76561198048000220

Description: A tier 2 attack submarine equipped with 4 manually controlled turrets, and 1 automated turret outside of the bottom airlock. Two small blind spots cover the direct rear and front of the sub for balancing however, the front blind spot is equipped with discharge coils. Characteristics: - Class: Attack - Tier/Level: 2 - Price: 14,500 mk - Size: 55.5x14m - Recommended number of crews: 5-9 - Weaponry: 4 Turrets + 1 automated turret - Ammo Storage: 15 ammo crates - Cargo: 12 slots for containers - Item storage: 8 medium/large storage closets + misc small containers - Number of spacesuits: 15 + 4 temporary emergency suits - Number of Ballast: 1 (large) Power Production: - In a standing state 3200-3300 energy - With full power it reaches up to 3600-3900, in extreme cases up to 4k-5k. - Speed: - X (quiet)-17|24-(full) knots - Y (dive)-13|18-(ascent) knots - The submarine is stocked with a decent amount of equipment, but not too much. Additional: - Submarine info terminals and displays for engineering, and the captain. - Exterior cameras for the captains terminal, ballast flora pump mode, reactor emergency shutdown. - Hidden wall openings and boxes for traitors or emergency storage. - Lockable holding cell, and medical holding room(s). - AI pathing is submarine friendly. - An emergency saferoom is included in the middle of the sub with lockable doors. Notice: - The most recent Barotrauma update has seemed to break automatic turrets, specifically the "Autorun" check. Depending on the current update and status of this issue the automatic turret may not function correctly. This has been fixed.

30 downloads Details →
The Jug – Barotrauma Mod

The Jug

by 76561199207865279

VANILLA The JUG is a tier I submarine named after its recognizable shape, available from the very start at the cost of only 3500mk, it's meant to give a headstart to your campaign by providing 12 crate slots at the cost of bad maneuverability. It comes equipped with a chaingun and coilgun covering a wide range of angles with the exception of the very front, and a periscope connected to a searchlight next to to the steering. The JUG just like vanilla submarines comes pre equipped with basic equipment and medical supplies

32 downloads Details →
Compact Camera System – Barotrauma Mod

Compact Camera System

by 76561198145396989

Signal in 1: Periscope in Signal in 2: Periscope Trigger in Signal in 3: Max cameras Signal in 4: Camera WiFi starting number

39 downloads Details →
DockyardTools – Barotrauma Mod

DockyardTools

by 76561197993586094

Contains various custom-programmed items including: - Vertical Engine. - Sonar Periscopes. - Machine State Reader (ammo count, fab/decon progress). - Drone Wifi Channel automatic assigner (make one drone, use it multiple times). - Player Input Capture (keys changeable in settings). - Elec. Sys. Control Unit (direct Reactor and buffer Super Cap controller). - Engine and Trim Control Unit (smart steering/active braking and ballast balancing for vertical engine). - Automatic "Smart" Door Controller. These were made for my personal use but I figured if others wanted to use them they could. Please contact me in the Luatrauma Discord (NeckRope Factory / PerfidiousLeaf) if you have any questions. Note: Use of these items requires reading the source code here: https://github.com/MapleWheels/DockyardTools

64 downloads Details →
Tungsten Mk2 – Barotrauma Mod

Tungsten Mk2

by 76561198277415462

A Tier 2 mod of the already reliable HSS Tungsten, featuring some quality of life changes as well as extension of the aft hull for the relocation of essential rooms and addition of others. FEATURING: 1 reactor 1 large engine 1 junction compartement (now wi

34 downloads Details →

ADF Pygmy

by 76561198140257909

For use by Argus Dynamics

34 downloads Details →
琉璃级奢华游艇1.0.0 – Barotrauma Mod

琉璃级奢华游艇1.0.0

by 76561198367837673

为了小丑圣母教派的管理人员和其他交往密切的成员的使用而研发。琉璃级奢华游艇集宽敞的休闲空间、便利的无人机系统和优秀的机动性于一身,无论公事亦或休闲旅程都能提供安全与舒适的享受。在你去往木卫二的任何地方它都能给你别样的体验。为了让这艘游艇在安全灵活的同时能够拥有通透华丽的剧院前舱,小丑圣母教派究竟向罗笙科技支付了多少报酬,他们一直守口如瓶。YC177年初,由于保密协约到期,罗笙科技宣布复刻有限的琉璃级奢华游艇来满足个别木卫二富豪的好奇心。 本舰为适合2~5人的小型观光游艇,电子系统调教完善,但因为小型化的原因,火力有所欠缺。请至少携带一位优秀的舰长来保证您的观光体验。

47 downloads Details →
Neptune – Barotrauma Mod

Neptune

by 76561198305245047

The SSN-182 "Neptune" is a relic from the earth in remarkably good condition considering how long its been "cold storage", the at the time high end equipment is (in comparison to more modern subs), highly in-efficient in its design. Despite this the "Neptune" does have a few assets to help it survive, such as its solid gun coverage, and old fashioned railgun. Overall this old relic should give a sporting chance in the treacherous seas it was never meant to tread. -------------------------------------------SHIP SPECS----------------------------------------------- COST: 9,600 Marks CLASS: Attack RECOMMENDED CREW SIZE: 2-4 ---------------------------------------HOW IT WAS MADE------------------------------------------ The Neptune is a member of "The Mann' Line Series" of subs I am making that instead of breaking the game, fit well within the game in terms of balancing and theming. All of my subs are based off of designs and bits of pieces of things I've seen on the workshop, great amounts of gratitude and respect goes out to all creators I've stolen from. (If a piece or entire design of your sub shows up in my series and i have failed to find where I have gotten it from, I would much a appreciate it if you would contact me). This particular sub design was grabbed from a sub I downloaded off of the steam workshop a while back which I looked at, made about half of this sub, and then abandoned it for other projects. I then picked up the sub again and finished it. The sub design was respectfully "borrowed" from Doge The Biologists: Sardine: steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=2847437196&searchtext=SARDINE (special thanks goes to Doge as his original sub design was ripped from a lot more than i'm proud of. I guess you could say the original design was near perfect in my eyes?). Special thanks goes to Ronis for helping me find the original creator of this subs design.

50 downloads Details →
Orca2 V2 – Barotrauma Mod

Orca2 V2

by 76561198305711104

ORCA 2 KILLER WHALE Tier 2 Scout / Attack Hybrid Born from a wreck-salvager’s frustration with the vanilla Orca 2’s awkward rear docking hatch, the Killer Whale is a purposeful evolution of the classic design. What started as a simple quality-of-life project quickly grew into a fast, versatile, and surprisingly resilient submarine capable of reaching the depths of Europa’s final biome — all without losing a single crew member. Key Features & Improvements Hull & Mobility Extended rear hull with significantly improved hydrodynamics and protection. The bottom docking hatch/airlock was redesigned to protrude slightly from the hull, making it much easier and safer to dock with wrecks, beacon stations, and abandoned outposts. Powered oxygen tank shelf right beside the bottom airlock for rapid swapping and recharging. Engineering Separated Reactor and Engine rooms for better damage control and realism. Additional dedicated airlock near the Oxygen Generator room. Dual high-capacity batteries provide exceptionally stable power with minimal fluctuations (main junction box sees more wear as a result). Weapons & Defense Triple Pulse Laser Array on the dorsal spine (three fused pulse lasers with reinforced, invulnerable loader and ammo box). Dual Discharge Coils on a separate supercapacitor for reliable close-range stunning without draining main guns. Command & Utility Captain’s Quarters feature a switchable periscope system (mouse click to cycle views) — extremely useful when solo or in chaotic situations. Dedicated secure Brig right after the Armory with ID-card restricted access. Performance Stats - Maximum Stock Horizontal Velocity: 24.6 km/h - Maximum Dive Velocity: 15 km/h - Maximum Rise Velocity: 19 km/h Pros - Outstanding speed and agility for a Tier 2 submarine - Excellent wreck-salvaging capabilities - Very stable power delivery - Strong situational awareness and close-defense tools - Secure brig and logical crew flow - Vanilla-friendly yet meaningfully improved Cons / Quirks - Rear engine room retains some vulnerability from below - Main junction box requires more frequent repairs - Triple pulse laser is power-hungry during sustained fire - Some corridors can feel tight during heavy boardings Recommended Playstyle Ideal for Dynamic Europa and especially shines when paired with Movable and Sellable Wrecks — the mod that started my wreck salvage obsession. The Killer Whale excels at scouting, hit-and-run tactics, escort missions, and thorough wreck diving. Performs beautifully with a small coordinated crew, but remains very playable solo thanks to the periscope and stable power. Whispers among salvagers speak of a “ghost whale” that slips through the black waters of Europa, striking from the dark before vanishing again. The Killer Whale earned its name not just from its predatory profile, but from its ability to hunt wrecks, fight through swarms, and still deliver its crew safely home — even from the crushing depths of the final biome. The promotional gallery images for this submarine were created with the assistance of Grok AI (by xAI). All submarine design, editing, and gameplay modifications are 100% my own work. Of course, full and absolute credit to the original submarine, the Orca2, made by Undertow/Fakefish, for the inspiration, thrill, and joy of understanding and learning of sub building.

45 downloads Details →
Thalamusk – Barotrauma Mod

Thalamusk

by 76561198145396989

This is a test item, mainly to show that full body texture replacements is possible and fairly easy, your welcome to pick though this to make your own mods

38 downloads Details →
Koka(Remade)-自用改 – Barotrauma Mod

Koka(Remade)-自用改

by 76561199073529025

Machine translation The exterior and interior have not been modified, except for the instructions. Thank you for Zyleand's ship. Self use modification: The outer hull has been changed to 300. Delete some built-in items. Produce at 2 times the speed and decompose at 10 times the speed. Add door locks for lockdown rooms, central control display, and auxiliary engine status chat box prompts. Add 1 regular ammunition rack and 1 track gun ammunition rack. By default, the automatic reactor is turned off and the fuel consumption coefficient of the reactor is changed to 0.28 (please upgrade the reactor energy consumption or increase fuel reserves in a timely manner). Reduce the output of the auxiliary engine to 700. The critical cutting delay of the rail gun has been changed to 2S to optimize the firing range of the naval gun. EW adaptation version: The outer hull has been changed to 325, and the inner hull has been changed to 125. Optimize label prompts. Delete some of your own items and provide 4 submachine guns with 2 sets of magazines. One manufacturing machine and one decomposition machine will be added to the fire control room, and one manufacturing machine and one garbage bin (centralized decomposition products) will be added to the workshop, with a production speed of 2 times and a decomposition speed of 10 times. Add one gene storage box to the medical room. Delete independent mine scanner sonar, default to loading mine scanner. Add lock for lockdown room, add automatic coil control switch (default on), add central control display, and add auxiliary engine status chat box prompt. Add 1 regular ammunition rack and 1 track gun ammunition rack. By default, the automatic reactor is turned off and the fuel consumption coefficient of the reactor is changed to 0.30 (please upgrade the reactor energy consumption or increase fuel reserves in a timely manner). Reduce the output of the auxiliary engine to 700. The critical cutting delay of the rail gun has been changed to 2S to optimize the firing range of the naval gun. Cancel all Automatic door to adapt to EW gang jumping war. Known bug: After enabling performancefix, the serial gun defaults to not working. Please add all circuit components to the high priority queue to try to solve this problem.

47 downloads Details →
Vanillatic Ballance Armory (without talents) – Barotrauma Mod

Vanillatic Ballance Armory (without talents)

by 76561198020069332

Оригинальный мод содержит файл, изменяющий оригинальные таланты. Эта версия мода без изменений талантов.

36 downloads Details →
Tool Lights Reborn – Barotrauma Mod

Tool Lights Reborn

by 76561197968413283

Tool Lights Reborn. What does it do? Firstly: It overrides the Flashlight, so it will be at least slightly incompatible with any other mods that override the flashlight. This makes the flashlight substantially brighter and gives it a wider cone of illumination. Secondly, it adds a "Tool Light" version of: The Welding Tool The Plasma Cutter The Sprayer The Flamer The Syringe Gun The Advanced Syringe Gun EK's Electric Drill EK's Metallic Foam Sprayer EK's Ion Pulse Cutter EK's Arc Welder EK's Laser Bore The Underwater Scooter The Cargo Scooter EK's Jetscooter These "Tool Light" versions are built by combining the base item with a (uranium) fuel rod, an FPGA and a light component. This gives them a Forever Flashlight with the same wider, brighter beams. (The Cargo Scooter also gets a somewhat dimmer, omnidirectional light, to better aid in finding it in the dark when you drop it to go do something.) There are no recipe requirements, not even for the Tool Light versions of the things that otherwise do. They retain the base item's stat requirements to fabricate. You absolutely require EK's Mods for 1.x.x.x by Commissar Jon Fuklaw to use this mod. If you try to install Tool Lights Reborn without EK's Mods for 1.x.x.x you are going to have a bad day. Why did I remake Tool Lights? Because I've started playing Barotrauma again. I wanted to take advantage of the 'strap a flashlight to it' mechanic in the base game, but I could not, for the following reasons: Firstly, the ItemContainer entry on some tools featured an inherent itemrotation offset, that I couldn't override for the SubContainer item! Meaning that some lights would be aiming at the floor, the ceiling, or backwards! I could have gotten rid of this, but it would likely have made the base tool, loaded-with-magazine, look jank as heck. Secondly, there was an exploit where inserting a flashlight with a battery into a tool which wanted batteries (such as EK's arc welders) and not inserting a battery in the main slot would amount to an infinite tool use hack, because the device would function, but would not deplete the flashlight's battery (which is a shame, otherwise it would make the flashlight a handy auxiliary battery). Thirdly, I couldn't override the overridden tools that EK already overrode! Meaning that there could be no tool lights on the base welding tool or plasma cutter. That was a dealbreaker for me, since my number one reason for this is putting a light on the plasma cutter. Even without EK's tools in the way, though, some tools would face their lights in the wrong direction... So, the best way I had to implement this, was to make this mod. Tool Lights Reborn riffs on the original. It essentially allows you to "build-in" a "nuclear flashlight" to any of the Tool Light-able tools, by crafting a Tool Light version of the original tool, with the original tool, a fuel rod, lighting component, and FPGA circuit. Just assume it's a super-high-efficiency LED being fed by a tiny and high-output radioisotope thermoelectric generator. As a bonus, this effectively allows a high-skilled engineer to re-engineer an existing tool to higher quality without tearing it down to base mats. That's a bit cheaty, but then, the whole mod is a bit cheaty, so, win! If you strip down a Tool Lights version of a tool, you get the base tool back and some Uranium. The Tool Lights version will (should) never be found for sale, nor on your submarines when purchased, but they have a slim change to found on outposts and wrecks. You might assume that the official beancounters FROWN on people taking precious fuel rods and turning them into nuclear flashlights built-in to everyday tools, but obviously submariners and outpost denizens do it anyway because they want them badly. You can also sell them at a potential profit over the sale price of their inputs, since they're a form of 'acceptable contraband' that the officials turn a blind eye towards as long as (they don't know) that it's their fuel rods being used! Engineers and Miners in particular are always desperate to get their hands on tools such as these, but other merchants might have other uses for different ones... The more destructive the tool, the more that military and miners will prize it, for example. The more theoretically troll-y it is, the more Clowns will prize it, the more "this is actually a weapon that has tool uses" it is, the most the Husk cultists, armorers, and military merchants will prize it. Researchers especially will flip their lids for a syringe gun with a nuclear flashlight, the best thing ever for tranquilizing (or killing) an escaped research subject... But wait, that's not all! As in the original Tool Lights, you can build these nuclear flashlights into underwater scooters, because it's frankly baffling that their lights are only on when they're moving you forward. Especially the cargo scooter, which you literally have to let go of to do anything else. This mod extends EK Mods for 1.x.x.x and almost absolutely requires it to function. No I will not at this time make a version which doesn't do so. This mod also incorporates much of the same changes found in Brighter Lights (including that I nicked the Brighter Lights' larger flashlight cone outright; if Mathew05 objects, I'll remove that from the mod and find another way to get a bigger light-cone). I did this because Brighter Lights and the "icon fix" version found in the Brighter Lights discussion thread result in empty diving suits and I found that to be too jank. It doesn't touch the diving suit's built-in lights, but flashlights, and the tools I listed, will be changed. The only thing I've overridden is the Flashlight, because in all other cases, you use the original and other materials to make the Tool Light version.

41 downloads Details →
Hedgehog – Barotrauma Mod

Hedgehog

by 76561198031963687

Tired of listening to chatter? On the Hedgehog, the only thing you can hear is the dull roar of heavy metal played on the highest calibur of instrument: four ten round per second assault cannons aimed in every cardinal direction, and more. Gone are the days of "limited firing arc" and pesky "sight lines". Behold, the modern technology of hyperextendable turret rotors, allowing turret fire on threats even after they've crawled into the top deck. Some might complain that overpenetration is a criminal liabiility, but if it doesn't even crack the fifteen-mile-thick crust of the moon, then it's not even penetrating in the first place. The Hedgehog is equipped with state-of-the-art Compact Ramming Armament Maximization (CRAM) storage, allowing engineers to shove four times the amount of things into one space. This technology even works on humans, allowing us to squeeze away one brave test subject into the space between the medical cabinet and the pressurized metal shell. When our director saw what we had done, he called it "a lawsuit waiting to happen", and frankly that's the suit that looks best on us. But the ground breaking innovation doesn't stop there - by rotating the medical fabricator a hundred and eighty degrees, we were able to fix it to the ceiling. Where some designers might stop, and look, and tell themselves that it won't fit, we bravely challenge the status quo. Just don't move the cabinet, as it is load-bearing. Further bringing revolutionary technology to the world of sub design, we've installed dual purpose ballasts. Conventional ballasts are known for wasting space, and conventional explosives are never a waste. With more ammo racks than can be listed in one court case, the hedgehog is able to continue firing for a whole minute. This is calculated as the time between the first shot fired, and the moment security is forced to abandon the turrets to wrangle the test clown. The average is about 57 seconds before Chucklenuts is sprinting around the engine room with one of the many strategically placed anti-government-employee guns strapped to the wall. Now is a good time to mention that the sub comes fully equipped with quantum storage containers and an absurd amount of weaponry. The unsecured toxins cabinet has an industrial quantity of sulfuric acid, the ballasts all come stock with tampered welding tools, and welding bomb enthusiasts will find surprises in every box. If there's something we missed, trust us, it's because we could not afford to add more explosives while still making a profit. Finally, as for handling, the Hedgehog handles like a crazy uncle that learned moonshine can be made from meat, and made the worst mistake of his life. A stomach-churning 50 kilometers per hour speed ensures the bathroom is never more than a minute away, and an engine large enough to crack the hull with every press on the gas pedal means that even if you're not the fastest, everyone will feel the thunder. An eight lithium ion battery array runs the engine, and the expertly daisy-chained power cables keeps it charging fast enough to power a small city. The reactor is made to match, putting out so much juice that the exterior lighting clocks in at a sizzling 1800 lumens. Whether you're looking for the ride of your life, or an excuse to write off uranium-238 on your returns, the Hedgehog is the right choice. ------ Thanks to my very handsome and incredibly skilled friend Chukwujekwu, for showing up in my dreams (not gay lol) and guiding me every step with his steely, masculine, yet soft and tender arms(still not gay). -Chukwujekwu ORIGINAL: ---------------------------------------------------------------------------------------- Big guns and a big engine, consumes a lot of fuel in exchange. Watch for fires in the junction compartment. Contains battery backup array. Rises slowly. Front Ballast doubles as "Wet Storage" for ammo and any additional depth charges. Gunnery Compartment contains lots of ready racks, use wet storage to refill them. Railgun racks are there if you want to swap out double coilguns for railguns. Thanks to Chukwujekwu for wiring help and other assistance. -----To be added/considered----- ESD for the tip, just the tip Make bottom diving area smaller

46 downloads Details →
Станция ЭПСИЛОН-Шахта. – Barotrauma Mod

Станция ЭПСИЛОН-Шахта.

by 76561198049477595

Использование на любых других серверах строго запрещено. Это собственность сервера "Project Encelada" Discord - https://discord.gg/encelada

20 downloads Details →

Glimmer Drone Controls

by 76561199466015835

Controls for the Zyleand Shipyards Glimmer Drone, This will be removed if/when Zyleand chooses to create his own controls or if he requests that I take it down. All that needs to be done to install the drone is, power must be run to places were indicated, the drone must be linked to the docking-port(The drone could not be placed in the in the item-assembly do to..um..reasons). And thats it, the drone should be ready unless I missed something. Let me know if there are any issuses in the comments. This is Zyleand's Drone pack, https://steamcommunity.com/sharedfiles/filedetails/?id=2829038684&tscn=1683451571

48 downloads Details →
SeaMeth – Barotrauma Mod

SeaMeth

by 76561198244684518

Let the engine go super-critical, then activate the speed. You need a diving suit on. Gotta go fast It has managed to go 180...

40 downloads Details →
黑雀-II The Sparrow – Barotrauma Mod

黑雀-II The Sparrow

by 76561198347367458

- 作者简介 纯原版 我的第二个潜艇作品 :D 很大程度借鉴了创意工坊上的The Stromson 没有学习大佬的设计 我也做不出完成度高一些的船 - 潜艇特色 4个双炮管的电磁炮 1个双炮管的轨道炮 全船覆盖的自动放电线圈 3个深水诱饵 引擎水平移动机动性很高 在"前进四"模式下可以到达100km/h的速度 配有一个在各种情况下提醒舰长的语音助手 - Author Bio Vanilla, My second submarine project :D I borrowed a lot from The Stromson on Workshop I can't make a more finished boat without learning from the experts' designs - Submarine features 4 electromagnetic cannons with double barrels 1 double barrel rail gun Automatic discharge coils covering the whole ship 3 deep water decoys High maneuverability with horizontal engine movement Speed of 100km/h can be reached in "Forward Four" mode Equipped with a voice assistant to alert the captain in various situations 有任何可以改进升级的细节可以留言我,我可以抽空去完善一下,谢谢大家的建议。 Any details that can be improved and upgraded can leave me a message, I can take the time to improve it, thank you for your suggestions.

30 downloads Details →
SRK-810 "Elegance" – Barotrauma Mod

SRK-810 "Elegance"

by 76561197998080445

The new creation of the SRK production concern is the SRK-810: combat deepdive submarine codenamed "Elegance". Designed for a team of 6-10 brave warriors and 1 clown.

51 downloads Details →
水符【夏天的塑料瓶潜艇】 – Barotrauma Mod

水符【夏天的塑料瓶潜艇】

by 76561198980862608

为“河童重工”模组设计的潜艇,预祝模组大受欢迎。 河童技师小子给配了五门有同轴电磁突突枪的破片大炮,那电磁突突枪弹药箱怎么打也打不完,这点子寻思得不错,但一直打个不停的话电量就只够给电磁突突枪用,所以别按着开火不放,不然就拿泥的牙齿付电费! 能装60箱的东东,河童小子们可以用这个拉货赚很多牙齿! 潜艇里有河童小子们喜欢的水池休息室,在舰桥控制充水或者排水,免得和天狗小子比赛谁快而需要浮起来的时候不够利索! 尻子玉弹幕造型的无人机,用导航终端控制它游来游去,靠近对接洞洞的时候会自己进去,有一次射三条的激光,还能找到拾荒小子们稀罕的矿石,俺们寻思激光能量用完了也不会影响移动! “红色大按钮”是最最WAAAGH的东东,平时最快大概50码,按下后就能以超级快的速度猛冲个15秒,只有守矢二哥能拦住!这个功能俺寻思没什么实用性,因为会撞到东西,但用了这个就会变得很WAAAGH! 这个东东虽然比官船能打,但对付高难度模组有点难搞,不过俺寻思泥能搞定的对吧?好了,小子们,抄起突突枪和大砍砍,启动圾器,给俺大炮还有大大炮开火,为了守矢二哥,WAAAGH!!!

43 downloads Details →
Propeller Hats – Barotrauma Mod

Propeller Hats

by 76561198427757791

This mod adds the three hats shown in the image. -Propeller Hat (Gives 5 mechanical and 5 electrical) -Cool Propeller Hat (Gives 10 Helm) -Propeller Scanner (Gives 10 Medical) The hat also provides a little bit of protection. They all can be fabricated or purchased from outposts.

38 downloads Details →
Variable Charge Rate Assist – Barotrauma Mod

Variable Charge Rate Assist

by 76561198144335677

This system is a deceptively simple, yet highly configurable battery system designed to alleviate the strain on a submarine'spower grid. The short description is that ,when properly configured, it will eliminate Overvoltage and Undervoltage related to battery grids. The long answer is that it gradually increases and decreases the Charge Rate of the batteries, configured by the Multiply component's Clamp Min/ Max. This allows you to change mid-mission such things as whether the system drops the charge rate to 0, 10%, or disable the system entirely by setting the min/ mat both to 100. The assembly uses 3 "buttons" to control the process, which determine the Target percentage of battery charge (Memory component, under T, set from 0-100), the rate at which the system scales the charge rate up and down (Delay component under D, set to your needs. The smaller the number, the faster the system scales), and theupper and lower range that the grid operates in (The Multiply component under %. Set either min or max from 0-100, but min should always be lower.) Newer version available that uses Circuit Boxes here: https://steamcommunity.com/sharedfiles/filedetails/?id=3493989807

52 downloads Details →
小型舰艇 – Barotrauma Mod

小型舰艇

by 76561199014601173

由木卫二联盟制作的一辆小型潜艇 速度开局最快可达90km(但是驾驶技术不好会当场趋势)可载20箱,上升和下降速度慢20箱,上升和下降速度慢(目前bug:倒地队友容易飞出去) 备注:可以自爆了

41 downloads Details →

Page 688 of 3447 (82,717 results)

Barotrauma server with mod support

Start your own Barotrauma server in just a few minutes.

Rent a Barotrauma server