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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Svarog Sea Dog Willis
by 76561198079891592
Edited version of the Svarog Sea Dog 2.0 for me and my firends
Kastrull Mk5.0
by 76561198017042333
The Kastrull is a dependable attack sub class bringing plenty of firepower to any fight, and although it's not very nimble, it does sport a drone gunship as standard. Keep in mind that with its experimental open ballast tanks, low tolerance to flooding and numerous crew stations, a large, experienced crew will get the most out of this sub.Now with Miineral Scanner, better engnine, less fuel consumption, and more Oxygen.
The Odyssey
by 76561197971285618
New Captain? On a budget? Boy do we have the sub for you! The Odyssey is a micro-sub for 2-4 people. Small yet robust. It can handle everything the deep seas of Europa throw at you*! So embark on the Odyssey for fun and adventure! *May not handle undersea wildlife, depths under 200 meters, exertions on the electrical grid, fires, requirements for consistent Oxygen. - Works with bots for single player - Good with low player counts - Generally well-rounded, but floods easily and quickly. - Vanilla, no mods required.
Vengeance Mk. III Med X
by 76561198059440001
The Vengeance was built from the ground up for combat. She is well armed and has few blind spots. She features 5 Coil guns, 2 Rail guns, 2 Depthcharge launchers and a minisub. She also features a unique Brig that has an elaborate prisoner execution system. The Brig can also function as an auxiliary ballast with its prisioner still locked inside. Have fun.
Kirstwo better
by 76561198162187436
The Kirstu MKII, more commonly known as the 'K2', Is a more modern version of the orginal Kirstu, with back up battery systems and massive buffer batteries, four ballasts, for guass guns, a rail gun, and many more features. The K2 is good for hunting, diving, exploration, prisoner transport, light cargo transport, and more. The buttons on the batteries control the output of that battery to the junction it is under. Use them to save fuel, or when you are out of fuel.
Tiny baby man v0.4
by 76561198850949787
After some time have past since the humanity migrated to Europa, A skilled, yet tarnished misanthrope thought to create a submarine just for himself. He quietly left Pobedy station one day, never to be seen again. The Tiny baby man is imitation of his last creation, based on scribbles Coalition managed to salvage. Now it's popular among veteran captain with similar scar on themselves, despite the fact that it's dangerous to go alone.But Massive Overhaul :D. Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2190077140
Cyclops Mk-II - Cozy Edit
by 76561198108037883
Just an edit i made to add the Cozy instruments in the cyclops by default since they're too rare.
Harpoon
by 76561197986459902
The Harpoon is, as it's name suggests, purely intended for combat. It's small frame is packed to bursting with military hardware, notably revolving around an accelerated feed coilgun loader and a spinal railgun. Though boasting firepower sufficient to engage boats and fauna many times it's size, it is very fragile and must avoid damage through agility, swift reflexes and good sound management.
Animal Genes Edit (Sub-Species) Europa Waifu Ver. cosmetic only
by 76561199490749863
cosmetic only version of https://steamcommunity.com/sharedfiles/filedetails/?id=3167494183
NG Sell Worn Items
by 76561198122609812
Sell worn and used gear to merchants — including the modded weapons that vanilla flat-out refuses to sell. Vanilla blocks selling any item below 90% condition, and it blocks selling a container whose contents aren't for sale too. Modded weapons (e.g. Animated Arms Adaptive Combat) always carry hidden technical parts inside, so the game treats every gun as a "container with unsellable contents" — meaning you can never sell them, even empty and at full condition. This mod fixes that: - lowers the sell-condition threshold (default 30%, configurable down to 0) - lets you sell a weapon that only holds unsellable technical parts (an empty gun), while still blocking guns that hold a real magazine / module / scope (those still have value). Nothing is ever removed from the gun — it's purely a sell-permission change. - scales the sell price by the item's condition, so a worn item sells for proportionally less (no "sell to repair" exploit) - respects the "spawned in this outpost" anti-exploit Built-in diagnostic logging tells you exactly why any specific item is allowed or blocked. All behavior is configurable in the source file (force-sellable-if-priced, minimum condition %, price-by-condition, debug logging). Requirements: LuaCsForBarotrauma with C# scripting (CsRunPolicy) enabled. Multiplayer: every player should have it (hash-checked). Localized in English and Russian. Source Code: I can't attach a GitHub link here — send me a message on Steam or Discord (newgrafon) and I'll send a link to you.
The Cube
by 76561197991460686
While the Cube is nothing pretty to look at. Its a sturdy shit brick with all necessary facilities to brave the depths. While not very Hydrodynamic The Cube is actually quite Nimble. The Cube was partially fitted out by an unknown organization with two ready to install hardpoints giving this shit brick some combat potential. Features: Fully Vanilla ship. No mods needed! 3-5 crew recommended Air locks On the top right and bottom middle 2 Small hard points top left and bottom right 2 upgradable large turret hard points left top and bottom right Battery depth keeping mode to save reactor fuel while exploring (Be warned air will slowly drain in this mode) Fabricator and Medical Fabricator with linked storage for easy crafting ID locked secure weapons storage and ID locked hazardous medical cabinet 2 docking hatches top and bottom for stations and beacons Reactor shutdown via the steering Electric coil defense top right to help protect the top Fully working AI path finding All containers available minus clothing for AI sorting/cleaning Depth Charge Unit loader and crate rack included to start making money from transport missions Fuel level % next to reactor The intent was an easier to use ship with pretty much all the bells and whistles to give flexibility during a campaign. Its good at many things but expert at none. It works well with friends or playing solo.
ES Map 10 - The Shadow Temple
by 76561198079016299
The Ironclad
by 76561198879398762
The Ironclad was created and designed exlusively to hunt abyssal creatures. Press the bunker lever to the left of navigation to Enable Bunker mode. During bunker mode the two large ballast tanks will open up to allow water to flood in , rapidly sinking the Ironclad. The Goal is to Sit on the Sea-Floor so that abyssal creatures can only Attack the Ironclads Reinforced Top armor. To make up for the potential fauna that will try to find their way inside, the Ballast tanks are equipped with Auto-Turrets and a motion sensor Shock Coil (both only active during Bunker mode) The lower belly of the Ironclad compared to the top shell is Vulnerable to damage so its best to Keep enemies above you at all times. The Vertical Depth charge Is best Paired with Nuclear Decoy shells, beware using standard Depth shells as if you miss the depth charge will land directly ontop of the submarine.
R-39
by 76561199063204664
Le R-39 est la suite spirituelle du R-29. Doté d'une capacité de stockage démentielle, de multiple systèmes avancés, d'un double réacteur et SURTOUT d'un booster mk5, le R-39 relève plus de l'avant poste mouvant que d'un sous-marin. Flemme de faire la descprition en anglais.
Catshark
by 76561198121181662
A native-flavor T2 attack submarine.Based on "R-19 Catfish".
更多好用的箱子测试版
by 76561199112588855
更改了保险金属箱与工具箱 现在保险金属箱可被制作,有更大的容量并能容纳更多种类的物品。 工具箱现在可以被放置在物品栏里了。
Improved Husks - Українізатор
by 76561199127603256
Цей мод є українізатором що має на меті локалізацію тексту в моді Improved Husks. Порядок завантаження в списку модифікацій: ==========(Інші моди)============ ● Будь який українізатор ● Improved Husks - Українізатор ● Improved Husks ==========(Інші моди)============ Українізатор не має усіх файлів оригіналу тому не буде працювати без нього. Популярність у українізаторів мала, тож буду радий якщо ви оціните мод і додасте в улюблене ❤ Також я роблю локалізації на різні моди, можливо один з них вам стане в нагоді.
Bot Silencer
by 76561198330817257
About Tired of playing singleplayer and having the bots repeat the exact same conversation for the 100th time? Want some peace and quiet instead of monotone bot chatter during missions? Hate a specific bot for no particular reason? This mod may be for you. This mod adds two items that can be purchased at no cost at any vending machine; "Silence Bot" and "Unsilence Bot". They are used like medical items. How it works When used in the medical menu, "Silence Bot" will apply a permanent buff that causes speech impediment (just like >75 husk infection does). This prevents them from talking, at all, even when given orders (but they will still follow them). Note that this also means the bot won't be able to give orders to other crewmembers when controlled either. To undo the effect, apply "Unsilence Bot" the same way to remove the buff. Usage on players Technically these items work for any human, crewmember or not, even players. When applied to a player, they will be rendered mute and unable to use text chat or voice, and won't be able to give out commands. I don't know why you would do that to somebody, but I can't stop you either. Compatibility Should be compatible with almost everything, just make sure to put the mod at the bottom of the load order. Mods that override the human husk prefab will cause an annoying error to show up in the console, but the mod will still work just fine.
Т-1 Тайпан
by 76561198314543570
Советская подводная лодка Т-1 Тайпан РАЗВЕДКА (УРОВЕНЬ 2) Цена : 8600 марок Площадь : 42х14м Вместимость: 8 ящиков Рекомендуемое количество членов экипажа: 3-5 Рекомендуемый уровень опыта экипажа: Начинающий Вот ссылка на подлодку автора https://steamcommunity.com/sharedfiles/filedetails/?id=3523351997
Explorer X
by 76561198157401441
RU/EN Данная лодка - улучшенная версия оригинала Список изменений: > Полностью переработана энергетическая сеть. Теперь после отключения ядерного реактора первым выключится двигатель, потом насосы, а только после всего этого лодка полностью потеряет энергию >Количество Электрических щитков было уменьшено с 15 до 7, но батарей увеличилось с 2 до 4 >Стена слева от капитанского отсека была заменена на дверь с окном >Среднее "ХП" корабля увеличилось с ~150 до ~250 (касается только обшивки) >Максимальная мощность реактора увеличена на 30% >Потребление реактора увеличено на 30% >Суперконденсаторы держат в 3 раза больше энергии >Добавлены дополнительные 4 ящика, подключенные к фабрикатору >Был убран модификатор медицинского шкафа, не позволяющий брать оттуда предметы >Добавлены 2 стойки для костюмов в оружейной, чтобы боты не дохли в 100 из 100 случаях >кислородные ящики больше не восполняют кислород(исключение - верхние перед выходом) >Генератор кислорода работает напрямую от реактора и не подключён к основной сети >Командир теперь имеет доступ ко всем закрытым ящикам каждого класса Лодка в условной бете, и возможно я буду придумывать как её улучшить, а может и не буду, но в любом случае, если кому-то хочется более комфортного исследования глубин баротраумы - милости прошу к нашему шалашу \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ This boat is an improved version of the original List of changes: > The power network has been completely redesigned. Now, after the nuclear reactor is turned off, the engine will turn off first, followed by the pumps, and only then will the boat lose all power. > The number of electrical panels has been reduced from 15 to 7, but the number of batteries has been increased from 2 to 4 >The wall to the left of the captain's cabin has been replaced with a door with a window >The ship's average "HP" has increased from ~150 to ~250 (only applies to the hull) >The reactor's maximum power has been increased by 30% >The reactor's consumption has been increased by 30% >The supercapacitors hold 3 times more energy >An additional 4 crates have been added, connected to the fabricator >The medical cabinet's modifier has been removed, preventing items from being taken from it >Added 2 suit racks in the armory so that bots don't die 100 out of 100 times >oxygen boxes no longer replenish oxygen (except for the top ones before exit) >The oxygen generator operates directly from the reactor and is not connected to the main network >The commander now has access to all locked boxes of each class The boat is in conditional beta, and I may or may not come up with ways to improve it, but in any case, if anyone wants to explore the depths of barotrauma in a more comfortable way, please feel free to visit our shack
Tracer's Wardrobe
by 76561199147788477
A simple mod to add the fedora and trenchcoat from EH:FFE as a standalone item set.
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