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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Baroverhaul Parallel + HE Chef
by 76561198035601714
Compatability patch for Baroverhaul All + Parallel and Hungry Europans allowing the chef to use all other class talents and vice versa. Also removes duplicates talents and reorganizes talent tree. Will absolutely break if either of these two mods change anything with their talent trees. Load above Hungry Europans and Baroverhaul. Pray for native XPATH and Append functions someday.
ctf_2fort (бета версия)
by 76561199208197492
в первый раз делаю пвп карты Если вам интересно моё творчество. Или мелкие сервера по баротравме, у моего знакомого есть Дс сервер: https://discord.gg/f6kgdJ3P
Iron Guard II AT-III-S-Shreked
by 76561198028330051
Not my creation, just modified for our campaign. Fixed version. mods needed -botanophobia -dynamic europa -hungry europain -barocraftables
Glorphalter
by 76561198103854927
Gleep galoop. Foint zing, darble gleeb glop. Glorp zip-zap zeewoo glerp. Goobly zoop gorp gnarp gleeb. Heh... vorp tuah perhaps!? - Zeep glorp? Gleeb morp gralp lacka. - Foint gliznorp. - Gem. - Gazorped gnarp gnarp. Al "Captain" Ian zeep gralp zoop zoot! ALIENS... THERE HERE!!! Main feature of this Winterhalter, besides being glorp themed, is that I fixed its """feature""" to fry all junction boxes upon all sharp turns and sudden changes of direction. I've manually outfitted it with basic resources that would either help start the campaign or in switching to this sub. All 4 guns are included. If anyone wants a version with less items/a tweaked price lmk and perchance I will update this mod with another glorphalter edition because I made it specifically for how me and my friends need it in our campaign. All beautiful glorp gifs were taken from tenor.com.
塔耳塔洛斯级 核打击潜艇
by 76561199122822891
无人知晓这艘船究竟是何时出现在木卫二中,只知道这艘独一无二的核打击潜艇,不属于木卫二上的任何势力。她的目击报告总是以凭空出现为开始,深入渊洋为终结周而复始。曾有人想搞清楚这艘船是否只是某个势力的阴谋,却发现构成她的材料,上到太空时期地球,下到木卫二最深处的热浪废土,其时间跨度更是贯穿了整个木卫二。没有任何势具备完成这艘巨舰的可能。此后便有传言说这艘船并非人类的造物,而是某种深渊的意志,她自深渊而来,以那些渴望挑战自己,探寻财富,得知真相的人们为燃料。将道路上的一切敌人碾成齑粉,直到完成这次轮回,到达她的终点,木卫二的最深处。对于她的存在就连木卫二联盟都讳莫如深,只是要求各站的不要主动敌对,无视甚至默许她与她的船员,这无疑为上述猜测更填了几分可能。而抛开上述不谈,当有一天这艘传说中的巨舰,自传说走至你的面前,你是会选择无视直至她远离,还是登上她直坠深渊? 对配置要求适中(抛开船上的物资全船1500物品,900结构,122船体结构,240光源,40造影光源) 较为厚重的装甲(原版200,全舰300,船头无法摧毁,是的这是艘破冰船 滑稽) 较好的射击范围(几乎没有死角),充足的火力(五门大型炮台,如果这都不算充足那我只能说,咦,你有点太极端了,下方火力比上方更强,因为我比较鼓励硬撼敌人正面对决,沉底还击是小人的行为! 划掉,毕竟大部分情况都以沉底应对会显得比较无聊?) 较好的排水系统(很多泵真的很多,几乎每个房间一个,还能自动灭火) 临时压载舱(保持开启后5秒封锁船员舱,可以随时取消关闭,如果想要快速上浮可以直接关闭,会比保持开启的排水快的多,当然懒得操作保持开启就和多了个压舱一样) 较好的动力系统(备用引擎更快的速度更高的功耗,引擎紧急制动,顾名思义按一下就能迅速停止,不做成自动的是为了保留原版的驾驶手感,另外给船长操作感,你紧急把车挺住和车自己挺住感觉是不一样的! 骄傲) 鱼雷发射系统(其实就是船头三门固定射角不消耗电力的轨道炮,为船长打怪提供参与感,开炮!) 全舰电击覆盖(一次覆盖全船的电击,消耗大量电力,有上面三个东西,船长的参与感大大滴有啊 bushi) 卫生间(没有马桶的船是没有灵魂的,我的意思是你不好奇那些没有马桶的船,船员们是怎么上厕所的吗?!) 自动反应堆(直接挪用的luka大佬的双模式反应堆,节能模式开启既是模式一,响应速度慢但燃料棒无额外损耗,关闭既模式二,响应速度快,但有额外燃料损耗,即使没有用电设备也会产生损耗,并且本舰的燃料棒损耗较高,基础值为0.2,本舰为0.5,如果无脑拉船可能会出现短暂停电的问题,关闭节能可以大大改善,但为了让模式一也有用武之地,所以加大了燃料的损耗。) 电网超载保护(只做了超载保护,保证电压波动不会导致电箱起火,没有做电池稳压,如果做了电池稳压,也不需要自动反应堆了,我认为原版船的停电导致舰船忽明忽暗也是潜渊症的特色 笑) 超大船员舱(8个床位,放心有防水玻璃门,不会进水的 大概) 船外摄像头探照灯(船长现在可以清清楚楚的看到是谁在NTR自己的爱船了 bushi) 静默航行(偷鸡摸狗怯战蜥蜴必备,改用电池供电,只保留制氧机,动力与基础排水系统,在此模式下除了船头会在快速移动时发出声音,其他地方是完全无声的,毕竟如果船头也不发出声音的话,被动声呐是什么都看不见的,配合定向声呐使用更佳哦) 研究舱(研究台,矿物扫描仪与异星电池充电器) 医疗舱(手术室的血大抵是异形血浆吧 雾) 充足的潜水服柜(全部连了充氧) 极少的电箱(鬼知道我是怎么从12个减少到6个的 继电:我上早八) 双合成台,分解台(创意工坊的船基本上都是这个配置,两个分解台链接一个共同的柜子,在军械库门的下半边,方便分解弹药箱) 酒吧(喝酒不开船,开船不喝酒,喝酒还开船,船长赏子弹。) 充足的炮弹架与弹药箱架(如果你也有个喜欢狂搓核弹塞满炮弹架的朋友,你就不得不开始考虑放更多炮弹架以求他能在搓完15发核弹后高抬贵手 捂脸 7个炮弹架 12个弹药箱架,等于42发轨道炮弹 48盒弹药箱,如果还是不够,可以放在军械库大型水泵的凹坑内,这样就不会飞来飞去了) 充足的运输空间(3个防水运输柜,也就是36盒货物,原版中运输任务并不算太值钱,并且一般情况下36盒也绰绰有余,不够你找地方塞临时货柜也行嘛,里面的花盆既做了装饰,还能种植东西,原版4种种子,刚好4个花盆不多不少) 压载舱世纪大战(压舱A画皮,压舱B小丑,就中二的介绍而言,这艘船有点怪东西很正常吧) 囚犯米奇妙妙屋(我很喜欢那个窗户,可以让船员嘲讽囚犯,或者嘲讽其他船员 笑) 末日飞弹(舰炮舱最左边的潜望镜控制,双击飞弹脱离,长按3秒引爆,能够飞行60秒,威力相当于150发轨道炮用核弹 ps:真的发射了150发核弹,能够杀死任何原版巨兽,物美价廉只需要5000就可以买一颗,炮弹发射后自带声呐,建议有深渊巨兽任务时,先开启静默航行后发射飞弹,引诱深渊巨兽靠近然后再引爆) 操作手感非常接近原版船,我保留了一部分,这样你才知道你玩的是潜渊症,强度我觉得是比较高的,如果你觉得还不够的话,大可以自己修改或者在创意工坊再找找,毕竟强度只有更高没有最高,我造船是觉得强度不要太高比较好,毕竟强度最高就是船壳无法破坏,电网不需要燃料棒,设备全部不收伤害,弹药箱无法破坏,但想要船比较平衡在我来看就比较难了,也可能是因为我没打过地狱高难,所以在我看来我的船的强度应当是达标的。 这艘船的原型是r29,如果我不说大概不太能看得出来吧,最早是在两个版本前由r29改船,一步一步演变,原本还能看出来r29的模样,直到我换电脑后忘记转移文件,导致以前的努力都化为泡影,包括一搜比站点大两倍,御动打大五倍的铁幕级移动要塞!!!我是巨舰大炮的忠诚爱好者,为了这件事我真的难过很长一段时间,这艘船由于是从零开始,所以已经与r29没什么太大联系了,但也许有能人能看出来影子也说不定。 外观与内饰(在这方面我是极度的不擅长,导致我就像科学怪人里的科学家一样,在各个创意工坊的船里扣下我需要的部分拼接在一起,所以如果你看到你觉得熟悉或者就是一模一样的部分很可能是我扣的,能力有限不好意思见谅见谅,这艘船的上一个版本就是块会飞的砖 笑哭,目前大体上内饰与外饰完成了,但我觉得仍可以修改完善) 如果发现什么问题或者有什么建议请联系我,我是希望我的船能更好的,当然大概率这艘名不见经传的小船会沉没在创意工坊的汪洋大海就是了,不过我发布的主要目的就是为了不重蹈覆辙,像之前一样丢失所有存储的内容
УРАНОВАЯ СТВОЛОВАЯ ШАХТА
by 76561198032665023
Автоматизированный сценарий. Роли любые. Задача выработка норматива добычи урановой руды.
天赋增强-原版职业全天赋树补丁 NT兼容版 (All Talent Tree Patch to Talent Enhancement--NT+
by 76561198400271219
如题,在天赋增强环境下,给所有原版职业添加了外科医生的天赋树。 目前没有修改外科医生的天赋树 使用方式参考https://steamcommunity.com/sharedfiles/filedetails/?id=3302892493&searchtext=%E5%A4%A9%E8%B5%8B
C-600 ''Hippo''
by 76561198446469548
Бегемот это транспортное судно с 8 грузовыми модулями вооруженная 2 малыми магнитными орудиями и 1 большой магнитной пушкой с шрапнельным орудием также на подлодке установлены 2 разрядные катушки некоторые капитаны называют бегемота ''мини берилией'' из одинаковым перевозимым грузом Транспортная 3 уровень Макс выработка реактора:5600 Вперед:18.4 Назад:15.1 Вниз:16.5 Вверх:19
Saint CC-Class Submarine
by 76561198378832502
Info Tier 3 Attack Sub Price: 33999mk 4 Coilguns 2 Railguns Manual discharge coils Security checkpoint with discharge coil Lore or somthing idk. Saint CC-Class Submarine is one of the first Subs on Europa that belonged to Coalition. Fristly it was a Cargo Submarine but after Europa lost it contact with Earth it was to dangerous to haul cargo with it due to increase of pirate activity. After some time this submarine was reffited and upgarded with a ram to wistand direct hits from mines and icebergs, with extra armor an weaponery to be able do defend from pirate threat and with a strong engine to rush trough the roughest waters.
Project "Forgotten Seas" (VANILA)
by 76561198033952026
Mosasaur-V4-02
by 76561198396367552
An experimental submarine with an unconventional ballast compartment layout. Known issue: AI may not be able to repair the hull due to path issues, so go ahead and do it yourself.
LRCSF-004 Sledgehammer
by 76561198225854012
"It was too big to be called a frigate. Massive, inefficient, heavy, and far too rough. Indeed, it was like a heap of scrap iron." The LRCSF-004 "Europan Sledgehammer" is a tier 2 attack vessel. It comes with 2 mounted coilguns, one large turret hardpoint near the front, a sealable nav-room shutter for keeping the monsters out, an easy-to-use depth charge control room with a visual aiming system, and many many more little features! Oh, and the front bow is fully reinforced, for all your reckless full-speed ship-ramming needs! This is the third sub I've ever tried making lol, I spend some time working on this one and, even if it isn't AMAZING, I'm proud of it :D Have fun! Don't die.
SSN Nikitich
by 76561198301632875
My first submarine. Designed for late game harder difficulties. It has an intuitive design, everything is labeled and the captain has easy access to any part of the ship. Maneuverability is ok, don't expect to fly around with ease, but it isn't sluggish. Gunnery and General: Two rear auto pulse laser with larger firing archs but more power draw and 2 discharge coils in blind spots, railgun on the bottom and large hardpoint on top, fuel rod coilgun on the bottom and a normal one on top. It's well stocked and has everything you need to survive. 1 fabricator and 2 deconstructors, near the gunnery for easy reloading. Unfortunately there isn't a anti ballast flora system (throwing grenades into ballasts is easier). Electrical: Backup battery array and a buffer battery for power fluctuations. A reactor fuel monitoring system with an alarm for low fuel. All electrical stuff is near each other for convenience. Tools in the engine room. If there are any changes or improvements you can think of let me know. Still trying to figure out how to balance the weapons.
Orca 2 Pirate
by 76561199258936299
A pirate version of the Orca 2 Submarine Costs 15000 Tier 2
Pirate Camel
by 76561199258936299
A pirate version of the Camel submarine (Made By Me)
Coalition Sawtail
by 76561199258936299
A coalition version of the Sawtail submarine
Pirate Smuggling Ship
by 76561199258936299
The P.S.S is a ship made by the pirates...Mainly designed to deliver illegal goods to pirate havens. (PLAYABLE)
Morok
by 76561198320977729
Low-sized and fast bombardier class drone, got 3 depth charges. Designed for Magura drone carrier Got specific Wi-fi channel group initialization designed to be used for drone carriers using only one blueprint. This initialization is identical as in Kulya drone By default if no signals given drone sets channels as: - 101 - dock port - 102 - engine - 103 - ballast - 104 - transducer - 105 - toggle camera lights - 106 - camera position - 107 - battery percentage - 108 - bomb eject Can be docked only from below of submarine
[KBA Shipyards] Bathtub
by 76561198018145927
Nothing brings you back to life like a hot bath in the tub. class: Shuttle
Jalapen - Fruit und Veggie Clan!
by 76561198351568372
Jalapen was released into europa as the first of the clan to find his friends ! Contains: Jalepen Monster! (ID : jalepen ) Vitality : 1000 Damage : 200 Structure dmg 30 burns 5 second stun Dont get bit! It is searching for its clan, there might be more fruits und veggies out there........
Barsuk 'Invertisuk'
by 76561197998606309
A (most likely worse) take of the classic Barsuk, the Invertisuk takes everyone's favorite budget attack sub and turns it on it's head... Literally. Salvaged from the sea floor this Barsuk is ready to take its new suckers-erm crew to wherever they want, so long as the bottom is one of the destinations, but at least the ballast pump had the decency to crash through the floor to the new bottom of the sub. From playtesting this terrible idea out of the Cold Caverns, I would recomend rewiring the entire lower deck to serve as additional ballast so you can have a decent speed that a regular rightside up ship can only dream of having in non-crisis situations. Also beware of Ballast Flora as the primary pump is right next to some junction boxes, but at least you will probably notice the additional power drain before you notice the growths.
ImprovedTextBoxNavigation
by 76561198027917160
Improves all text boxes navigation (console, item finder searchbar, etc.): - Ctrl+Arrows - Home & End Buttons - Ctrl+Delete - Ctrl+Backspace IMPORTANT: Lua for Barotrauma client installation is required. Please consult with Lua for Barotraua mod page. LuaCs for Barotrauma is also required. Based on this PR: https://github.com/Regalis11/Barotrauma/pull/11690. When it will be merged, this mod will become obsolete. Source: https://github.com/amadare42/BarotraumaMods/tree/master/ImprovedTextBoxNavigation
Vixen
by 76561198058876947
"Ships of the Vixen Class are built to be small and fast, equiped with an auxillary booster engine over a depth charge launcher for this philosophy to escape tricky situations with a burst of speed, albeit, on a fairly long cooldown, as a result the reactor can also be somewhat strained at times and not able to output as much as the sub requires, Glass dome ontop provides good viewing of europian wildlife, and while equiped with 4 guns, only 2 can be operated at a time" Pro's: -Top speed of 26kph -Booster to push past 26kph in short bursts -Has 4 Turrets -Tier 1 starting ship -Scout Class -Glass dome gives a good view of Europian Flora & Fauna Cons: -Somewhat bad reactor efficency and power systems that use most if not all the reactor's power means she eats up fuel rods fairly quickly -Main Engine draw's 50% of the reactor's possible output -Booster is only active for 10 seconds -Booster cannot be shutoff once activated till 10 seconds is up (Crashing into rocks is a big possibility if not carful) -Booster's base charging speed is 20 minutes unless supercapacitors are set higher (I'd advise against this unless stopped) -No Depth Charge Launcher -Large and somewhat weaker glass dome ontop is a weakpoint -Turret arc's allow shooting of the ballast tank and glass dome by accident -Only 2 turrets can actually be manned at once, buttons next to periscope's swap active gun from top to bottom Mod comes with Wrecked and Thamalus varients of the Vixen being able to spawn in the map even if the ship itself isn't being used! I'm hoping that the long list of downsides and issues that this ship can have end up balancing out its top speed. A̶l̶s̶o̶ y̶e̶s̶, I̶'m̶ a̶w̶a̶r̶e̶ I̶ u̶s̶e̶d̶ O̶r̶a̶n̶g̶e̶ w̶i̶r̶i̶n̶g̶ i̶n̶s̶t̶e̶a̶d̶ o̶f̶ R̶e̶d̶ f̶o̶r̶ p̶o̶w̶e̶r̶, l̶e̶t̶s̶ j̶u̶s̶t̶ c̶a̶l̶l̶ i̶t̶ a̶ q̶u̶i̶r̶k̶ o̶f̶ t̶h̶e̶ s̶h̶i̶p̶
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