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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
R-29 V3
by 76561198105356753
Le R-29v3 est une version amélioré du R-29 lui permettant de se défendre dans les fonds marins. Mais en contre partie il possède un système electrique moins performant.
(PVP Shuttle) Raider
by 76561198150038355
Raider shuttle is specifically designed for players who like risky boarding. Shutle can be recharged when docked to bottom hatches of Crane submarine. It has top and bottom coilguns that allow to shoot inside the nemy subb after boarding it. Also railgun and with 1 C-4 shell and front coilgun slightly modified for submarine pvp. All coilguns use AP ammo. Credits to shuttle Respucia for providing the recharge system. Subb built by Gordon Ramsay.
DST-20 Monsoon
by 76561198060656659
The DST-20 Monsoon, or Deep Sea Transport, Model 20, is based off an Old World stealth design from the ancient Cold War era, though stealth technology is all-but mute in todays society, the vessel still prides itself on the aesthetic while being retrofitted for a more offensive capability, one railgun, four coilguns, discharge coils, a Depth Charger Dispenser, and an armoury stocked with top-range equipment, fully prepared for what awaits in the depths of Europa. Notes: Searchlight Periscope is connected to 3 Lights, Left-Click to cycle. Coilgun Loaders are positioned relative to the guns positions. The Arm button for the Depth Charge is more a roleplaying thing, it turns on a red light to let the captain know it's armed, and to fire it from the Nav console, firing it will turn the light off, pressing the button again will also turn it off. The numbers "100" on the Nav consoles are capacitor charges in percentage for those weapons. Ship is not designed for stealth. Electronics are not designed for on the fly wiring. Batteries feed back into the electrical system, so if the Reactor shuts down the sub will still mostly function. Hull is Double Layered, in some spots, Triple.
IMC PREDATOR Sorted Cargo
by 76561197990882582
IMC Predator Attack Sub. It's Blacklights work, taking no credit for it. I removed the shuttle, added front ballast tank, added some gaps to fix water flow and customized hull here and there to fit it within the shell, also i added additional railgun racks and lifted them up, additional coilgun ammo holders . I know that 3 slot shelves are small but these are to be used with backpacks mods around. Have fun ;-)
Dugong - 4 coilguns
by 76561198038953303
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key. Added 2 more coil guns, fabricator, medical fabricator and deconstructor. 8 coilgun ammunition shelf. Engine max force 1000. Reactor max power output 5000. 6 coilguns version: https://steamcommunity.com/sharedfiles/filedetails/?id=2246377427
MegaReus - research station!
by 76561198143922536
Станция переделана мною для более комфортного RP. Оригинал - https://steamcommunity.com/sharedfiles/filedetails/?id=2139845853&searchtext=Station
Falcon
by 76561198170564361
PUNCH IT CHEWY! This ship is loosely based off of the Millenium Falcon from Star Wars. I used a different ship I found on the steam workshop: the Eel, as a base and sculpted Han Solo's Corellian ship from it. Enjoy!
Sumbrick MK2
by 76561198106367440
A small armed Shuttle with most of the basics covered. This is a redesign of another WorkShop item. Original made by welcomebuich (https://steamcommunity.com/id/welcomebuich) and can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1761753492&searchtext=sumbrick Changes: - More energy - Better lighting (external) - Added a Diving Suit Locker, with some extra oxygen tanks - Added a Coilgun Ammunition Shelf - Some starting meds - An extra window on the bottom - Docking/Undocking now properly wired - Navigation Terminal signal 1 now wired to an Alarm
Denizen
by 76561199334654104
This is my first vanilla-esque sub, and hopefully more, to be published. "Previously a research vessel, the Denizen is now a capable attack-class sub that retained its trademark glass dome. With its new compliment of weapons it can now handle threats lurking in the deep, but being a retrofit it still has its old reactor and below average top speed." I hope you enjoy using my sub. If you find any issues or have any feedback please tell me. Misc: - Comes with pirate and wrecked version!
BrokenDocking
by 76561198968582297
Have you ever needed to dock to a wreck to recharge from it? Or do you play with mods that make changes and need to attach to them? Or maybe you're just tired of broken ports on wrecks? This mod is for you! A simple modification that overrides the old broken port with the same script as the standard port! You'll be able to dock to almost any wreck with a docking port. Warning! This mod disables the rotation parameter on the broken hatch! This may cause related bugs on wrecks!
LET ME ENTER!!!
by 76561198381105951
"Now everyone is Captain Hognose." Formerly the "No Submarine" mod. It now has more general functionality: that is, as long as you approaches the end/start point, you can end the game, instead of requiring the main submarine to approach the end/start point. No Submarine still exists and is still compatible with the ending mission of the Eye of Europa. (PS: if you want to complete the eye of europa mission with "No Submarine", please swim to the "No Submarine" position instead of the anomaly(the lighting ball)). C# required.
Animated Arms Hellcats Edition
by 76561198049967389
Updated for Hellcats use only.
Inverter
by 76561198796581073
Inverter is an ancient soviet PB pistol that was modified by an unknown power. It can still be found in wrecks, abandoned outposts, and on pirate ships with a 5% chance. It shoots gravity projectiles and does almost the same damage as gravity railgun shell. Can't be reloaded and can fire only 8 times.
'Sirius'天狼星(轨道炮至尊版)
by 76561199539787469
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Quick Swap Hand~Bag Q
by 76561199023945014
Auto-Pressurizer Headset
by 76561198189174635
Adds a new auto-inject headset that accepts Pressure Stabilizers and injects them (with a 300s duration) if the wearer is in a pressurized environment without protection for at least 3 seconds. Recipe is unlocked by Medical Doctor's "No Pressure" talent. Acts as a measure to save the wearer's life in an event of a hull breach without any suits in proximity, for NPC crewmates especially. Will not go off in unpressurized water (ballasts) or with a suit on, saving your precious Oxygenite stockpiles.
Cinakbo_希纳克伯
by 76561198925733013
—— Cinakbo Abyssal Research Vessel —— Class: T3 Scout Price: 27531 mk Dimensions: 36 x 28 m Cargo Capacity: 36 Crates The Cinakbo-class Abyssal Research Vessel was jointly funded by various Church branches, designed through the collaboration of the most devout believers and the most fearless scientists. She is not merely an armed submarine, but also a mobile laboratory, an operating theater, a chapel, and a tomb. To endure long-term expeditions into unknown depths, she is equipped with powerful weaponry, dual-layered hull protection, and highly maneuverable engines — capable of withstanding unpredictable threats lurking in the dark waters. Her interior integrates research, medical, and fabrication facilities, allowing the crew to continuously analyze the abyssal ecosystem and explore humanity’s path toward survival and evolution under extreme conditions. “The abyss has no bottom — yet mankind can still leave behind light.” —— Submarine Systems & Configuration —— Weaponry & Defense Equipped with 7 large turrets and 1 small turret, along with two automatic electrical discharge coils. The hull adopts a “thick inside, thin outside” dual-layer structure, providing additional resistance against biological impacts. Structure & Mobility The streamlined hull design channels water into the ballast tanks upon diving for smoother flow. Dual exits are located at the upper-left and lower-right sections, allowing crew members to exit without detouring during expeditions. Safety & Emergency Features an automatic fire suppression system: upon detecting fire, it will flood the affected area to extinguish flames. A “Sigil Display Panel” is located to the right of the command terminal, showing real-time flooding and fire status across the vessel. Thalamus Infection Detection System (Lever Array): The three indicator lights at the top correspond to the left, center, and right ballast tanks’ infection states. First row levers — Manual Drainage: forcibly empties the corresponding ballast tank. Second row levers — Detonator Safety: lift to disengage the safety lock. Third row levers — Detonator Trigger: after safety is released, pull to remotely detonate the charge and purge the thalamus infection. Operations & External Exploration Supports “Ready to Dock Mode” — when activated in the terminal, the vessel will auto-dock when approaching a docking port; click again to deactivate. All storage containers marked with green labels are linked to the Deconstructor. Two compact support drones are mounted on both sides of the vessel, each equipped with SMG ammunition, capable of accompanying crew during reconnaissance and escort missions. —— Value Adjustments & Reference Sources —— -Small Engines: Default: Max Thrust/Power Use = 300/500 Reference: Humpback Large Engine = 500/1000 Adjusted: Two engines modified to 600/1300 and 450/900 -Junction Components: Default: Max Output = 1000 Reference: Typhon2 engine room components below the two batteries = 4000 Adjusted: Power grid junction component output = 4000 -Small Pumps: Default: Pump Rate/Power Use = 100/60 Reference: Typhon2 airlock pump = 200/60 Adjusted: All small pumps modified to 200/60 -Batteries: Default: Max Output = 1000, Capacity = 2000, Max Charge Rate = 500 Reference: Typhon2 = 1500, 1500, 500 R-29 = 1200, 2400, 500 Dugong = 650, 500, 800 Adjusted: “Command Drainage” subgrid battery = 1200, 400, 1125 Other batteries = 1200, 2400, 500 -Reactor: Default: Max Power Output = 5000, Fuel Consumption = 0.2 Reference: Winterhalter Reactor = 8500, 0.3 Adjusted: Reactor modified to 8500, 0.3 —— Others —— -Thalamus Detection Principle: Detects infection states by monitoring load variations on unconnected junction boxes near pumps. To improve gameplay experience, these junction boxes are set to be immune to damage, preventing constant repairs due to flooding. -Ballast Detonators: Due to game updates that made detonators consumable, they are modified to be damage-immune to remain reusable. -Drone Source: The two drones mounted on this vessel are modified versions of Zyleand’s “Glimmer Drone.” https://steamcommunity.com/sharedfiles/filedetails/?id=2829038684
Oxygen Rationing, Allocation and Logistics
by 76561199117800357
WHO NEEDS OXYGEN? Replaces the Oxygen Tank Shelves with emergency Light Boxes that have a built-in battery. The intent is to subtly make Barotrauma harder by not allowing you to hoard Oxygen Tanks in shelves. "Where do I put my Oxygen Tanks though?" THE OXYGEN GENERATOR FINALLY HAS A USE! Credits: LeCrazyy: for coming up with the Light Box idea! _|M|_: for helping me with the battery feature!
Fire Control System
by 76561198999388695
This system allowing the commander to observe through the gunner's view and override gunner control by left-clicking in observe mode. To exit gunner mode, click the button located below the surveillance center — otherwise, the gunner will be unable to regain control. If you have fewer than six weapons, disconnect some wires connected to the signal_out output selector in the leftmost circuit box
USSR K-131[联盟]线路解锁版
by 76561199102971782
如题,解锁了USSR K-131的线路锁定状态,可以接线了 不推荐改变线路,一般用于mod工作台增加 自用。
Arakneas' Wasteland Jobs
by 76561198845140147
A mod for a custom gamemode of mine.
北极光工程
by 76561199154828197
S-618 SCORCH [HE] (Hungry Europans Submarine)
by 76561198314404245
This is basically the same as the regular S-618 SCORCH, just with the addition of Hungry Europans stove, cutting board, small refrigerator and a kitchen sink. Oh, and it also has a functional Toilet now. Permission has been given by the Mod Author, but may be revoked at any time.
Grave finder
by 76561198050563030
This is an old-fashioned submarine used when humanity first took its first steps to Europa. Many observation windows and searchlights were installed for fast and accurate exploration, but Europa had many unfriendly neighbors. Therefore, when this submarine was in active service, the sailors called it a graveyard. In any case, crudely repaired models are now being distributed for poor captains. Of course, the survival probability of captains who purchase this is 0%. Maybe you can increase this ship's average survival chances! 인류가 유로파에 첫 걸음을 내딛었을 때 사용되었던 구시대의 잠수함입니다. 빠르고 정확한 탐사를 위해서 많은 관측창과 탐조등을 장착했으나 유로파에는 불친절한 이웃이 너무나도 많았습니다. 때문에 이 잠수함이 현역으로 운용되던 시절엔 선원들이 묘지로 부르기도 했습니다. 어쨌거나 지금은 돈 없는 함장들을 위해 조잡하게 수리된 모델들이 유통되고 있습니다. 물론 이를 구입한 함장들의 생존 확률은 0%입니다. 어쩌면 당신이 이 배의 평균 생존 확률을 높일 수도 있을지도 모르죠!
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