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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Barsuk-605-Victoria v2
by 76561198385970338
this is a modified version of my previous sub, ive made the hull tougher than a regular barsuk and modified the motor in the equivalent of adding a v8 to a Twingo, it contains: -aditional diving suits -fabricator & constructor -more mobile turrets (careful not to hit yourself) -old earth armory AK (for an either insane or authoritarian captain):OPTIONAL
armor revamp
by 76561198855481999
!! uses lua !! a better working version of my old 'armor system' mod i made, all the bugs fixed now. probably. (the patch for neurotrauma sucks so i removed it, dont use it together with it for now. the graphics are not pleasing since i literally just took them from EHA as a placeholder, but i guess it works. updates are slow and not good. for now the mod adds 1 plate carrier and 2 plates to insert. the system works like this: if the armor has a protection value of: 20 and the bullet deals under or exactly 20 damage then the person will take no damage and the armor looses durability based on damage. if the bullet deals just above 20 damage then the person will take 50% of the bullets damage and the armor looses durability based on the damage (original damage not the one decreased by 50%) if the bullet deals twice the armor value then the bullet will deal a maximum of 100% of the damage it gives, the armor, as ususal, takes the full durability damage. the closer the bullet is to the two times damage the less damage reduction it gets affected by* the formular for the 'damage multiplier' is totaldamage / (armor value*2) the 'damage multiplier' max is 1 if the bullet does penetrate the armor then the either reduced damage or full damage of the bullet is applied to the resistances of you: innate resistances, talent resistances, undersuit armors. * also take blunt force trauma damage when the bullet deals a large amount of damage but barely doesnt penetrate* oh yea the III plate protects 30 damage and the IV protects 40. the damage thats used is gunshot+laceration+bitewound for checking if it deals damage. Enhanced Armaments: https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387 (cause i took the placeholder model from them) thumbnail: https://e926.net/posts/1987813 thumbnail2: https://e926.net/posts/3246321
Monolense Med Scanner
by 76561199013279341
You can finally be the pirate you've always wanted to be Adds a monolense variant of the Health Scanner Hud (Purely cosmetic) Check out the other mod which replaces the vanilla Health Scanner Hud with the mono-lense sprite https://steamcommunity.com/sharedfiles/filedetails/?id=3456796947
DynamicEuropa - Pressure Sensitive Security Patch
by 76561199010440680
I DID NOT MAKE THIS ALL CREDIT GOES TO THE DYNAMIC EUROPA GODS WHO HAVE BLESSED US THIS DAY all credit to uberpendragon and _]|M|[_ removes the use of securities bio locked pressure stabilizers so they can die again to da wata
SS.Dingle
by 76561198140153609
Introducing, the S.S.Dingle This state of the art submarine will suit all of your Europa diving needs. Features include: open ballast design, creature alerts, optimized reactor, organized power room, clown corner, and much more
01T-22 ''Butterknife''
by 76561198340148603
The "Butterknife" is a silly little sub featuring Saddam Hussein, Jimmy & Jimmy Jr. and, of course, is outfitted with sub-wide rave lights and a stripper pole for those extra silly individuals. It has a deconstructor, fabricator, medical fabricator, and a research table. Other than that there isn't anything noteworthy aside from a working prisoner cell, an abundance of crate storage, and automatic doors that aren't so automatic in case of flooding.
Cradle Mk.2
by 76561199070383754
Original by: Empty Endustry Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2926912650 Description: Cradle is a sharp and agile submarine, dedicated for scientific purposes and searching for secrets of genetic technologies. Large engines and vast ballast tanks allows it to escape dangerous fights, in cost of enormous power drain. Mk.2: Mk.2 - This modification was created specifically to move into darker and more dangerous parts of Europe, improving energy supply as well as electrical transmission makes it easier to tolerate energy loss. Submarine weapon: 1) Double Coilgun 1) Coilgun 1) Flack cannon 1) turret hardpoint specifications: Speed - 30 km/h The diving speed is 17/20 km/h The submarine is equipped with: 2 Medium Engines - Power 1 Reactor - Power 2 Ballasts - Volume 2 Additional ballasts - Volume 1 Large Oxygen Generator - Production volume 1 The rescued fabricator and deconstructor 1 Medical Fabricator 1 Gene Converter 1 Radio :skill: Storages: Reactor room: 1 small cab Fab/dec room: 2 small cab, 1 big cab, 4 crate slots Central hall: 16 crate slots up airlock accs: 1 big cab Down airlock accs: 2 small cab Armory: 1 armored cab, 1 big cab Dorms: 1 small cab Medbay: 1 small cab, 1 tox-cab, 1 heal cab
[EA-HI]FrozenTilapia-冰冻罗非鱼级-1
by 76561198405126924
ohio
by 76561199523381588
萌新处女作,目前看来相当失败... 船体仿照俄亥俄级战略核潜艇制作,内嵌10门电磁炮和一门轨道炮,分为3组3门副炮和1组2门主炮 副炮参考多个大佬的电路做了聚焦和双击切换炮组 主炮双击发射轨道炮 无人机拥有三个激光发生器,双击换炮 自动化气闸 三档船速切换 听起来还行?好的接下来是这船的缺点 ...副炮的聚焦电路在服务器中不可用,我也不知道是怎么回事,可能是刷新率的问题 ...船身过长损管难做 ...为了美观内嵌炮塔导致死角过多 ...因为船体过于狭长导致船身舱室布局一团乱麻 ...气闸电路过于臃肿,而且有不少bug ... 太多太多了!这玩意就是个花瓶! 本来是搓出来和朋友一起娱乐沉船的,但是很明显多人模式用不了这船 又不想就这样封存几十小时的成果,所以发到创意工坊看看有没有大佬喜欢,把这船救一救() 如果有大佬给这船升级的话清告诉我,不胜感激喵~
明日方舟罗德岛---巴别塔作业潜艇
by 76561198277287127
为了躲避,人们在远离家园的地方部署了这么一艘舰艇。时光荏苒,魔王死去,巴别塔倒塌,万幸的是,发现这艘舰艇的不是别人,正是罗德岛制药公司。 她能否成为木卫二上的明日方舟,就看你了。 “怎么命名这艘舰艇?” “巴别塔。” 引擎自动控制,分解机制作台均与箱子连接; 4电磁枪、1双管电磁枪、1激光炮台(藏在钻头里); 机动性堪比原版官船,能耗不低,地板油起步电箱必定高压局; 中控控制全舰灯光、全舰防御系统、舰艇识别灯光。是的,为避免背叛,我们保留了关闭全舰防御系统的设计,只有这样你才知道自己开的是巴别塔舰船(bushi); 电工刷级特快(电力系统特差)
Diamond
by 76561199119361552
Description The Diamond escort vessel occasionally gets into conflicts due to its weak reactor but sufficient armament to confront other them, has average protection and low mobility, which is why it will absorb damage and often sit on the bottom. Characteristics Reactor-production 4400 Engine-consumption 2500 power 280 Batteries-3 pieces of 1500 power and 2400 energy storage Airlocks-2 pieces (top and bottom) Оригинал We wish you good luck in sailing on the ship, but do not forget about the large blind spots, it is also suitable for playing with mods.
Mount Raptorbane
by 76561198084720375
Climb a mountain in barotrauma. The surface of Europa isn't radioactive it's the feds lying to you. (Pick Assistant to play as a bandit.) (Best to play pvp.)
Munición antigua
by 76561198064089378
Loader 4
by 76561198160325521
Humpback Pirate
by 76561199258936299
A pirate version of the Humpback submarine
MoreMusicMod
by 76561198371776120
CAMS Submarines
by 76561198119493325
A collection of silly submersibles that i try to make balanced but in reality they may not be. Currently contains: SeaBus (Shuttle) Maria (Tier 3 Transport based on the Berilia) ES-5 (Tier 2 Stealth Scout) Brisk (Tier 1 Race Scout ES-5 Wreck ShidFucc (Tier 1 joke) Marauder (Tier 3 Attack) Dugong GT (Tier 2 joke) Updates: 21/09/2025 -Fixed Seabus having insatiable blood lust Currently working on: -Nofing :3 Check out my friend's submarines: https://steamcommunity.com/sharedfiles/filedetails/?id=3539271964
Panzerschreck
by 76561198843199822
"坦克杀手" Panzerschreck !!!本人至今最为满意的作品,将地球上的最为标志性的反坦克武器带入木卫二,给木卫二原住民带来一点小小的德国震撼,坦克杀手火力十分强大,没有人能吃一发还能活下来,造价便宜,能塞进64发88毫米反坦克炮(别问,问就是德意志黑科技)子弹和武器均用钢筋制作very powerful very op!!!! sieg heil!
Playable Mudraptor (Magenta Mix)
by 76561199401062765
Type VII-C U-Boat [ENG]
by 76561198802006232
The most hardcore submarine in Barotrauma. Difficulity settings are rammed up to 10+ making coordination and crew cooperation vital in the submarine's navigation. (Q) How do I drive it? (A) The U-Boat has two navigational devices and one sonar. The first one is the engine which needs to be manually controlled by clicking the engine and changing the slider. The seceond one is the ballast and can be controlled by switches to change from empty, medium, or full. The sonar is located in the Officer's Quarters and is placed where the Hydrophone and Radio Room would be. (Q) Why can't I enter ballasts? (A) If you could enter ballasts, then it wouldn't be a faithful recreation to a U-Boat. To make things easier, I've made a few small parts invincible and made the pumps invincible (but not the bilge pump). If you want to fix ballast leaks, it's best for you to leave the submarine, and fix it from the outside. (Q) What if I'm playing alone? (A) Bots won't save you, you'll need atleast 2 other people to run the submarine effeciently (Grossly low to real life numbers). I do not recommend playing by yourself, since all that is going to happen is 10 minutes navigation, and 2 minutes dying. Features: (Lighting) To support the teamwork objective of this submarine I've added three different light switches, each for a different scenario. White for smooth sailing Red for combat and Blue for repairing. These are different meanings than they had in real-life, but these purposes suit the gameplay more. (Realism) Ballasts are inaccesible and placed where they would be in a real-life U-Boat. Unlike Barotrauma's submarines, draining out water is a slow and tedious process. You have to first open all ducts, then turn on the single, small bilge pump (Which will be draining water from ALL rooms of the submarine, at once). This leaves most encounters filling you with sheer panic, the true Barotrauma experience. All rooms ingame are sized correctly and placed where they would be in a normal VII-C U-Boat. Most, if all rooms retain their intended purpose, besides the Galley, and in some ways the rear torpedo room. I've played enough UBOAT and watched enough Das Boot to have the rooms engraved in my head. If you've driven the submarine, you may have noticed the submarine's pings aren't coming from the center of the submarine. This is because the pings are actually coming from where the Hydrophone would be placed on a real U-Boat.
Torp I
by 76561198058856238
Beluga
by 76561198277415462
The HSS Beluga is a tier 1 transport sub of moderate size and linear layout, boasting a generous cargo bay, and ample weaponry, this sub seems a mariners dream, however it's high mobility and ease of use do come at a hefty price. costing 10,000 marks and only housing diving suits for 5 crew, this transport also lacks any semblance of a medical bay, leaving emergency supplies strew about the various cabinets on board FEATURES: 3 Unit Load Devices 1 Large engine 1 Small engine 1 Reactor combined ballast 1 Heavy weapon 1 Light weapon 1 Turret hardpoint 1 depth charge tube WEAPONS: 3 weapons providing adequate coverage of the whole sub, however the airlock does provide a large blindspot 1 depth charge launcehr located outside the airlock with a motion sensor Flak cannon has dual loaders, and whole sub has plenty of ammo and storage space FEATURES: Full motion detector coverage, providing and 8 direction bubble of detection on the navigation terminal battery array and terminal reactor control for silent running swapping dual engines for high agility engineering and fabrication array combined ballast for easy repairs and control NOTICE: This sub is designed for a well working crew, lack of diving suits and medical equipment proves a nice challenge to any crew looking for a fun time. You WILL get nuked. You WILL struggle to find morphine. You WILL run across the whole sub trying to find a diving suit. And you WILL not fail to have a good time on this silly submersible, try it out today!!! The HSS Beluga only 10,000 marks!!!! DISCLAIMER: Sgt.Mustache (Hex) is not responsible for any diving crew unfortunately hit by a poorly though out button push. Dive at your own risk
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