Skip to main content

Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Multiplayer crew manager – Barotrauma Mod

Multiplayer crew manager

by 76561198155933219

Link to the sources on GitHub for anyone interested: link Thinking about adding MCM to your ongoing campaign? Read the thread below Adding MCM to an ongoing campaign Features - For the mod to work, the server must use the Lua executable file - All game clients, without exception, must be patched with client-side Lua files - The mod accepts commands from the chat (not from the F3 console). Mod commands start with the word 'mcm' - Mod works ONLY in multiplayer campaign - In order for players to appear in the game in the middle of a round, the administrator must enable autospawn of players: mcm client autospawn true, or spawn them manually: mcm spawn <id>. To get the player's id, type: mcm list - If secure mode is enabled, only administrators can freely switch between characters - Crew reserve feature allow you to load/unload characters at any time during the campaign. Check the details on the update notes. Description Got only a few friends that you want to play Barotrauma with, but the Bots make game less tolerable? Well worry no more! Kinda ... Multiplayer crew manager is a modification that makes Multiplayer Campaign play something more similar to the Singleplayer one, in terms that: - Directly controllable bot crew-mates (all crew members are AI controlled bots, that can be possessed by client player) - Crew information panel now also used to switch between crew characters by clicking on them (Full installation needed, see Client-side lua installation) - Server CHAT commands that allows more in-depth control of campaign (especially for server admins), just type in chat mcm or mcm help - Can user mcm release to spectate, or for admins mcm release <client_id> to free characters from AFK players - Enable secure mode if you playing with unfamiliar players to prevent them to gain control between the characters and ruin the game To keep in mind - To run this mod, as every other LuaCs mod, you must select LuaForBarotrauma server executable in 'Host Server' menu. - ALWAYS keep your campaign files backed up - Be careful with new respawning mechanic, when doing a level transition. Dead bots don't respawn. Character killed count as bots if you play another character whilst your main is dead! To avoid that, look for other mods - Campaign most probably cannot be converted back, without manual editing (xml file), or in-game shenanigans - Every bot, new hire and player is saved into _CharacterData.xml - Respawns are turned off by default, to turn them on use: mcm respawn set true - Respawn interval and maxtransporttime refers to timeout on first person dead and time to arrive to main sub on respawn shuttle. - Secure mode is disabled by default. Use mcm secure and mcm secure true/false to check and toggle it. Client-side lua installation - Install Lua For Barotrauma mod - In the settings mod menu enable LuaForBarotrauma. - In multiplayer select 'Host Server', select LuaForBarotrauma executable. - While in the hosting menu open the console window (most commonly F3) - Type in or copy, then execute the console command: install_cl_lua - Restart the game Checkout my other mods My Barotrauma workshop Want to message me more directly? Message me on my discord

37,430 downloads Details →
可破坏的地图物品[destructibleMapObjects] – Barotrauma Mod

可破坏的地图物品[destructibleMapObjects]

by 76561199143516652

此mod仅做了些小改动,让海带,声呐干扰植物,洞穴喷雾和洞穴海草可以被破坏; 海带能够被爆炸破坏,其他三种物品能被爆炸或者切割机破坏; These are some minor changes that allow the kelp,the sonar-flora,the cave-spray and the cave-seaweed in the map to be destroyed. The kelp can be destroyed by explosions, and the others can be destroyed by explosions or plasmacutter.

51,869 downloads Details →
DynamicEuropa - Frith's Biomes Compatibility Patch – Barotrauma Mod

DynamicEuropa - Frith's Biomes Compatibility Patch

by 76561198044041937

Info: This patch allows the use of Frith's Biomes textures with the level generation of DynamicEuropa. Load Order: - DynamicEuropa - Frith's Biomes Compatibility Patch - Frith's Biomes - DynamicEuropa The load order is important, so please make sure you set it right! It doesn't matter if there are other mods in between or where exactly those 3 mods are in the load order, but it is important to put the patch above Frith's Biomes and Frith's Biomes above DynamicEuropa! Otherwise level generation may not work properly!

39,864 downloads Details →
[Discontinued] EK Armory CN Patch – Barotrauma Mod

[Discontinued] EK Armory CN Patch

by 76561198145828002

原模组 EK Armory

29,904 downloads Details →
Bicksborg II – Barotrauma Mod

Bicksborg II

by 76561198952345850

One of the mightiest warships prowling the depths of Europa, Bicksborg II is the pride of the Coalition-aligned Zomgonian Syndicate. It is the largest sub from the AIC, who were commissioned to build the Syndicate's flagship based on Benzin Corp’s V-1999 Mk 2. While initial plans were nearly identical to those of the V-1999, AIC's engineers spent months reworking the design until Bicksborg II had evolved into a completely different beast altogether. Armoured with twice the steel of a Typhon and wielding more gunpower than an overvolted Kastrull, this lumbering undersea fortress is renowned for the latest in Coalition naval technology as well as luxurious crew conditions. Bicksborg II also carries a small but deadly Galdur-C minisub for remote firepower and dive support. Disclaimer - Bicksborg II is overpowered for most vanilla campaigns. If you’d like to face a challenge aboard this sub, it’s recommended to use it alongside mods that increase creature difficulty, such as Barotraumatic. - This sub contains a very large number of items. It may not be advisable to use it if your PC or your server struggles with performance. Specifications Class: Attack, Tier 3 Price: 48,000 mk Recommended crew: 4 - 8 Dimensions: 74 x 19 m Cargo capacity: 8 crates (12 including non-mission crate slots) Fabrication: Fabricator, Deconstructor, Medical Fabricator, Research Station Max horizontal speed: 18.4 kph (21.8 kph with aux. engine) Max descent speed: 11.8 kph Max reactor output: 6,000 kW Armament Bicksborg II - 1 heavy hybrid gun (switchable between double-coilgun & railgun mode) - 1 flak cannon - 1 coilgun - 1 turret hardpoint - 4 discharge coils - 1 depth charge launcher Galdur-C - 1 chaingun - 1 discharge coil Features Advanced controls - Auto-charge battery mode (adapts charge rate to grid load and reactor output, stopping after 80% charge; the remainder acts as surge absorption). Off by default. - Silent running mode (reduces engine output and switches to battery power). Off by default. - Auto-reactor controller (Lammert HTS v2.1 PF) for when the engineer is lazy. Includes 'turbo' mode (responsive but fuel hungry) and overvolting. Off by default. - Ballast draining overrides (drains and cuts power to ballasts, for safe Ballast Flora removal or emergency ascent independent of nav steering). - Docking controls (individual toggles for each docking port, and ability to select which dock is controlled by nav terminal). - Sonar shifting (re-centres sonar to the bow for increased forwards view range). - Switches for engines, guns, searchlights, oxygen generation, and fabrication. - Periscopes for drone piloting and camera surveillance. Crew facilities - Large medbay with hospital bed, ample storage, and facilities for medical fabrication and genetic research. - Fabrication room with linked deconstructor, fabricator and storage, as well as a dedicated item finder. - Growroom for green-thumbed submariners. - Mess hall, crew quarters, and cabins for submariners' comfort. Notable is the luxurious Captain's cabin, sometimes used by VIPs. - Secure armoury, restricted to Captain and Security only. - 'Experimental containment cell' for prisoners, unruly passengers, or assistants. - Artefact room for safe transport of anomalous relics. Double hull Two hulls separated by water-filled void enclose the entire submarine save for the airlocks. Because the flooded void space is not part of the habitable pressure hull, breaches in the outer layer will not lead to any loss in bouyancy. For maintenance, the void may be accessed through small side-doors at each of the airlocks. (Beware: only enter the void while the sub is stationary, or you will get swept and pinned into a wall). Auxiliary engine A keel-mounted auxiliary engine can be used to raise the top speed to 21.8 kph when running alongside the main engines. It is recommended to save this engine for emergency use only as it is inefficient and power hungry. Galdur-C minisub A modified Galdur Scout Pod, Galdur-C is a hybrid drone/shuttle driven by periscope and armed with a chaingun and short-range discharge coil. Openable upper and lower docking hatches mean the drone doesn't block access through the airlock to which it is docked, and it can be used as a flexible turret stationed at any one of Bicksborg II's three ports. It can be controlled remotely from Bicksborg II's command room, or from within Galdur-C itself (wear a diving suit in the drone, as it has no O2 generator). - To dock/undock, aim the periscope at one of Galdur-C's docking hatches and double-click. Or use the docking buttons on the wall nearby. - When undocked, clicking once and holding will move the drone in the direction of your cursor. - When undocked, double-clicking and holding will fire the chaingun. If you use the Performance Fix mod, update these settings to ensure that it doesn’t break the drone or any other systems. Credits Thank you to the following Europans, whose works were used in the design of Bicksborg II: - Benzin - V-1999 Remastered Mk II - Kerbarian - Galdur Scout Pod - Lammert - Automatic Reactor Controller HTS - Cengaver_ - Advanced Wiring for Batteries Special thanks to Fraserk and Kashburton for playtesting this submarine, and InitialDesu for reviewing it. Recommended respawn shuttle for use with this sub: Mephist

43,646 downloads Details →
THG Armory - 'Vanilla' Turret pack – Barotrauma Mod

THG Armory - 'Vanilla' Turret pack

by 76561198148077514

I thoroughly enjoy the selection of turrets which vanilla has already, but found myself wanting in a few different regards. I've always been disappointed by the limit axis utility of depth charges, and found it odd that the coilgun gets the love of a double heavy-mounting, yet most all other guns are excluded. This mod aims to rectify that. Currently, this mod adds four different vanilla-styled and vanilla-balanced turrets: the Dual Chaingun, the Pulse Macrolaser, the Depth Charge Mortar, and the Rupture Gun. They do not alter existing weapons, ammunition or their functionality in any way- this mod simply adds new additional content. Depth Charge Mortar The name says it all. This massive, large-slot alternative to the Railgun is fantastic for destroying hordes of creatures, thanks to the massive blast radius of it's fired depth charges. Though immensely powerful, it has numerous faults when compared to the railgun, such as a vastly shorter effective range owing to it's lower projectile velocity and less damage against single targets. However, it is also uniquely capable of launching decoy charges, allowing it to draw hordes of monsters far, far away... Utilizes a custom two-shot depth charge loader. Pulse Macrolaser Essentially a massive dual-mounted pulse laser, the Pulse Macrolaser is - as one would expect - capable of laying down approximately twice the fire power of a standard pulse laser. It's only downsides when compared to it's smaller brother are it's higher cost, notably increased power consumption, and occupation of a large weapon hardpoint alongside it's relatively high ammunition consumption owing to it's increased rate of fire. Utilizes standard pulse laser loader. Dual Chaingun Once again, a gun with a fairly obvious purpose. Laying out slightly more than twice the firepower of a single chaingun mounting, with increased ammo consumption to match - and even worse accuracy. It's slow to charge up, but once it starts firing it is capable of laying down an absolutely withering wall of lead, capable of completely massacreing swarms of soft targets and brute forcing it's way through the shells of hard ones through raw volume of fire. Utilizes standard Chaingun loader. Rupture Gun A compact, simplistic ballistic gun - by all means a poor choice compared to other options for general use in all regards aside from it's economic viability, owing to it's usage of cheap iron munitions, cheap price and it's ease of use by even unskilled crewmen when compared to alternative weapons in it's weight range. Where the Rupture gun truly shines, however, is when utilized on the interiors of submarines, where it's minimal-penetration munitions are capable of shredding apart encroaching boarders while leaving the hull of your submarine fully intact. Utilizes a custom rupture gun loader. AMMUNITION: Overclocked Pulse Laser Fuel Charged with thorium-based diodes, these pulse laser fuel cells last notably longer than standard pulse munitions and, as a result of their increased ampage, have a considerably more impactful stunning effect. Raw damage output is roughly the same however, owing to limitations placed upon the diodes in order to prevent from damaging otherwise standard pulse laser circuitry. Holds 66 shots. Destabilized Pulse Laser Fuel Made with supercharged uranium-fulgurium composite capacitors, these charges have less capacity due to a massively increased output, giving them a notably increased explosive effect on impact. Though the less concentrated blast deals less direct burn damage, it has a notably irradiating aftereffect. Holds 22 shots. Explosive Chaingun Ammo Explosive micromunitions for the chaingun, offering larger area of effects and compound impact plus explosive damage in exchange for a notable reduction in box ammo capacity and a increase in price. Not as effective as shredder rounds against heavy armor, but devastating against soft of lightly armored targets. Holds 250 shots. Rupture Gun Bolts Standard cast-iron munitions for the Rupture Gun, highly frangible rounds which inflict relatively minor damage-per-shot with virtually no armor penetration, but which cause massive hemorraging upon impact with soft targets. Optimized primarily for use in the confines of a submarine, rather than for use against outside targets. Holds 200 shots. Rupture Gun 'Spreader' Bolts Lead-based buckshot munitions for the rupture gun, coming in considerably smaller boxes. Fires large spreads of penetrationless projectiles which deal individually less damage, but when used in close quarters are capable of decimating unarmored opponenets. Highly optimal for interior use as a result. Holds 100 shots. Rupture Gun 'Penetrator' Bolts Steel-core, aluminium jacketed rounds for the rupture gun which go against it's principle use as an interior gun. While no longer optimized for interior use owing to their increased hull destructive capabilities, they make for the best available choice if one is planning to use the ever-affordable Rupture guns as exterior defensive weapons, being roughly on par with standard coilgun munitions. Holds 150 shots. Proximity Depth Charge Shells Come in all variants (Nuclear, Standard, and both variants of decoy), but require both mechanical and weapons skill to make. Require a shell of their respective subtype and a motion detector to fabricate, or can be purchased for a rather high cost compared to standard. Has a one-second arming time, then a quarter second activation time within a five-meter radius to ensure reliable detonation within hordes of enemies without requiring a direct hit.

37,087 downloads Details →
EuropaWaifu 2 – Barotrauma Mod

EuropaWaifu 2

by 76561197987369981

News: Mudraptor update out! Changes - adds Eugen back to main menu. - updates pirates outfits to separatists - updates job gear - updates diving suits - updated afflictions - updated human and humanhusk xml files - returned baldness, so hair can be hidden underneath costumes (warning hair index was moved) - new makeshift armor and husk cultist uniforms - new separatists banners and posters - new backpack skin - new maid headband - new beacons - new mudraptor armor - new mudraptor genes art Future - better artwork for temporary suits - compatibility patches for dynamic europa, improved husks, neurotrauma and other popular mods - something new Load order Make sure that you are not loading EW++ together, this is standalone and it doesnt depend on it anymore. Old patches should still technically work but I am not sure about it, wait for them to be updated. NSFW version 1) go to your steam mod files 2) find this mod 3) copy it to your barotrauma location, specifically to /localmods folder 4) copy and replace human files with files located in /NSFW version folder 5) open filelist.xml and remove expectedhash="somenumbers" 6) you should have a working local copy of this mod, remove the steam version from your mod loader and add this one in If you are a artist or mod developer and want to contribute, be it by directly to this mod or making your own patches and plugins in your own separate mod, you are graciously welcomed. I (mbite) personally look sometimes for these different versions or patches and I am proud that people are more interested in modding. Compatibility patches DynamicEuropa patch Unofficial patches EuropaWaifu++ (Non-Xpath) Enhanced Husks Patch Neurotrauma EuropaWaifu++ (Non-xpath) Sound Patch or EW2 Neurotrauma Patch EuropaWaifu++ (Non-Xpath) Improved Husks Patch EuropaWaifu++ Non-xpath Version + EK Armory + EK Utilities Patch Old patches (might not work) EuropaWaifu++ Neurotrauma Patch (Non-xpath Version) EuropaWaifu++ Enhanced Armaments Patch Interesting patches or new content that should work Waifu Genetic (EuropaWaifu++) My other mods (shameless ad) Monster Girl Encyclopedia Book Credits Mudraptor armor and art by Jeffodraws EuropaWaifu++ mod by Sharaj

37,431 downloads Details →
Baroverhaul - Classic – Barotrauma Mod

Baroverhaul - Classic

by 76561198041235727

For questions, comments, suggestions and help, check out our new Discord server IF YOU WANT THE NEW VERSION WITH NEW UPDATES AND CONTENT, CLICK HERE. YOU DO NOT NEED THE CLASSIC VERSION WITH THE NEW VERSION. BOTH VERSIONS ARE STANDALONE. THIS VERSION WILL REMAIN AS A TALENT OVERHAUL ONLY. Overview This mod is intended to increase the longevity of Barotrauma, adding more depth, items, creatures and mechanics. It will be continue to see support with fixes and maybe small changes but the new version of the mod will be receiving all the new major content. The Talent Overhaul FULL LIST OF TALENTS HERE The base game has two rows of general talents and three trees with four rows. In total there are 27-29 talents for each job. This overhaul aims to fix a few problems: increase the amount of choices by ensuring every class has at least 48 talents to choose from, as well as more meaningful choices, buffing a lot of underperforming and underpicked talents and nerfing a few stronger talents. It is also oriented towards larger crews or longer campaigns, with longer more specialized skill trees and fewer unbalanced experience talents. Every job has: - New recipes and items - No more talents that only offer recipes with no other effects - Stronger talent tree identity, with each one fulfilling a more defined niche - No more general talents trees (they have been mixed into trees, combined, and moved around) - Quest talents (like starter quest for assistant in the base game but now for every talent tree) - An entirely new talent tree for each job, totaling four trees (five for assistant) There are simply too many changes and new talents to list here so I may make a discussion page with more information. Additional Features With the idea of increasing longevity of gameplay in mind, I added some endgame resource/money sinks because I feel that late in campaigns (especially long campaigns), money and resources stop being much of an issue, so I added "Boosters," shots similar to Endocrine boosters but more expensive and with specific stat boosts. There are boosters for health, movement speed, skills and melee damage. They spawn late campaign from medicine vendors, along with recipes that can be purchased for a very high price to craft your own. Their effects stack up to five times, and after using five of a booster, you gain an additional powerful talent. Compatibility Issues I may not make compatibility patches for every mod, especially mods that add jobs. I'm sorry. Put this mod above NT Symbiote to fix the lantern issue. Should be fine. if you have the issue where the lantern is stuck, this mod will let you yeet the stupid lantern. Robotrauma patch HERE Should be compatible with Dynamic Europa, Barotraumatic and Neurotrauma Patches available for Immersive Repairs, Enhanced Reactors, Immersive Ignitables, Immersive Diving Gear, Immersive Ammunition Boxes, and ALL OF THE ABOVE If you want the parallel unlock version of the mod, click here If you want the all + parallel unlock version of the mod, click here Have Something to Say? Please leave any feedback, questions or suggestions and let me know if you encounter any bugs or problems. Help make the mod better, and your suggestions and ideas may even make it into the mod. Localization RUSSIAN LOCALIZATION AVAILABLE HERE Brazilian Portuguese by eduardooee74 Latinamerican Spanish by RaviolAsesino Polish localization by John Brick Simplified Chinese localization by Lurmou Turkish localization by redsilver French localization by Rylond Are you multilingual and want to help localize the mod? Feel free to comment, add me on Steam, or get in touch on Discord (add me: violetpuppygf). I would love for more people to be able to enjoy the mod. Credits Special thanks to my girlfriend Willow for thumbnail art and custom sounds and my girlfriend Mercury. Many weapon art assets done with help from friend Myta. Credit to Iron_Phildo69 and their clown mod for some inspiration. Original Inspiration to work on this mod from ShaMedic. Hurdy-Gurdy music written and performed by @paul_art237 on Fiverr (highly recommend) Thanks to Astra for making the table of talents. Thanks to AdeptOfMachine and AlexanderLB for contributing improved sprites.

36,515 downloads Details →
Gene Splicer+ [New Genes] – Barotrauma Mod

Gene Splicer+ [New Genes]

by 76561198155011968

Current Features IF THE NEW CONTENT IS NOT LOADING PLEASE REINSTALL THE MOD FROM IN GAME AND RESTART. + All genetic material is removable without destroying it. +Adds two new gene splicers with far more capacity than the vanilla ones. +Omega Gene Splicer 8x genetic capacity of the standard gene splicer. +Super Gene Splicer 4x genetic capacity of the standard gene splicer. Added Genes + Watcher Genes allows you to perform short EMP burst by pressing F and provides a boost in damage resistance. + Psilotoad Genes which act as antibiotics and are a natural defense against husk infections, however they only slowly reduce the infection so if you receive several injections or bite wounds from a husk, you may still become fully infected. + Fractal Guardian Genes, these dormant genes stemming from the fractal guardian enhances your repair speed greatly and also provides minor damage resistance. + Golden Hammerhead Genes, increases movement speed greatly on land and massively in the water, also provides minor damage resistances. Description Ever wonder how many genes you can fit inside your body? Been disappointed with how many you can actually have using the pewny Advanced Gene Splicer? Well this quick and dirty addon is for you! Programmed using the finest of Europan genetic sequencing these high capacity splicers let you finally realize your dream of cramming in way more gene's than your poor unfit captain body can handle. Crafted with radioactive materials so you can count on horrendous cancer in your future! Just insert a Fulgurium Fuel Rod into a fabricator along side some rubber, silicone and an FPGA circuit and you're set and ready to splice! Info/Plans Hey y'all, back with another update here! I hope everything is working as intended, if you run into issues please just send a comment and I'll jump right on it. This last update took a lot of tinkering to get working the way I wanted and I ended up overriding the genes to make them removable, I tried my hardest to avoid doing so as I didn't want any incompatibilities to arise but all seems well so far! If you have a suggestion for what you'd like to see added next I'll be starting a discussion for y'all's suggestions so feel free to suggest away. Confirmed additions for next update - New Geneticist job. - Talent tree for Geneticist job. (hopefully balancing out the requirements to craft gene splicers) - Minor rework of watcher genetics. - Bug fixes of course. ;^) Possible additions for next update. - ?More custom genes? - ?More Custom Splicers? - ?Custom Sprites for gene mutations/splicers? - ?More gene mutations like watcher genetics? Well that's it! Have a good rest of your day and keep on exploring the deep!

25,833 downloads Details →
MoreHeadgear – Barotrauma Mod

MoreHeadgear

by 76561197985357456

100 unique pieces of headwear for ye boneheads. Set yerself apart from the rest of the crew. Use "enablecheats" and "spawnitem item_name_here inventory" to get the items or add them as additional cargo when starting a new campaign. You can also put them in the submarine of your choice with the help of the submarine editor. Items might also spawn in wrecks with a 1% probability. Feel free to leave any suggestions or criticism and let me know which headgears you like or dislike. I may not add any new ones for a while but never say never. Clown Masks: -Happy Clown Mask(mh_clownmaskhappy) -Bald Clown Mask(mh_clownmaskbald) -Dallas Clown Mask(mh_dallasclownmask) -Chains Clown Mask(mh_chainsclownmask) -Houston Clown Mask(mh_houstonclownmask) -Hoxton Clown Mask(mh_hoxtonclownmask) -Wolf Clown Mask(mh_wolfclownmask) -Jester Mask(mh_jestermask) Russian/Soviet: -MASKA(mh_maska) with armor values -Pilotka(mh_pilotka) -Black Ushanka(mh_ushankablack) -Gas Mask Monkey(mh_gasmaskmonkey) -Papakha(mh_papakha) -Metro Helmet(mh_metrohelmet), armor with radiation protection -Budevodka(mh_budevodka), Budenovka with modified gasmask that supplies vodka to the wearer Mechanic/Engineer: -Welding Mask(mh_weldingmask), little armor with good burn protection -Space Engineer Helmet(mh_spaceengineerhelmet), good armor and some burn protection -Hard Hat with Goggles(mh_hardhatgoggles), protects against blunt force trauma -Pilot Cap(mh_pilotcap), oldlandish cap -Fire Helmet(mh_firehelmet), protects against fire -Mars Miner Helmet(mh_marsminer), some armor Casual: -Flat Cap(mh_flatcap) -Beanie with Glasses(mh_beanieglasses) -Face Mask(mh_facemask), stay safe from the toevid-91, will decompse naturally after 450 years -Smooth Fedora(mh_fedorasmooth) -Chef Hat(mh_chefhat) -Turban(mh_turban) -Red Toque(mh_toquered) Silly: -Chicken Hat(mh_chickenhat) -Fishbowler(mh_fishbowler) -Fruit Hat(mh_fruithat), does not prevent scurvy -Rastacap(mh_rastacap) -Horse Hat(mh_horsehat) -Party Hat(mh_partyhat) Oldlandish: -Plague Doctor Mask(mh_plaguedoctormask), gives medical insight -Tribal Mask(mh_tribalmask) -Sombrero(mh_sombrero) -Bicorn(mh_bicorn) -Pork Pie Hat(mh_porkpiehat) -Top Hat(mh_tophat) -Sou'wester Hat(mh_souwesterhat) -Hunter Hat(mh_hunterhat) -Viking Helmet(mh_vikinghelmet), good combat values but don't bring it to a gunfight -Vendetta Mask(mh_vendettamask), ideas are bullet-proof -Four Winds Hat(mh_fourwindshat) -Giant Dad Mask(mh_giantdadmask), unusual effect on wearer -Bobby Helmet(mh_bobbyhelmet) -Royal Crown(mh_royalcrown), It's worth quite a lot -Fez(mh_fez) -Conquistador Helmet(mh_conquistadorhelmet), good melee armor -Deerstalker(mh_deerstalker) -Bowler(mh_bowler) -Imperial Tricorn(mh_imperialTricorn) -Laurel Crown(mh_laurelcrown) -Flower Crown(mh_flowercrown) -Centurion Helmet(mh_centurionhelmet) -Waterproof Paper Bag(mh_paperbag) -Tam O'Shanter(mh_tamcap) -Pirate Hat(mh_piratehat) -Old Diving Helmet(mh_divinghelmetold) Japanese: -Noh Mask(mh_nohmask) -Samurai Helmet(mh_samuraihelmet), good steel armor with effect -Straw Hat(mh_strawhat) -Jotaro's Cap(mh_jotaroscap) -Tengai Hat(mh_tengaihat) Spooky: -Hockey Mask(mh_hockeymask), it has an usual effect on its wearer -Painted Kirk Mask(mh_kirkmask) -Cultist Mask(mh_cultistmask) -Carbon Skull Mask(mh_skullmaskcarbon) Military: -Cavalry Hat(mh_cavalryhat) -Tinfoil Pickelhelm(mh_pickelhelmtinfoil), protects your brainwaves from the government -Military Helmet with NVG(mh_helmetnvg), some armor, shines a red light without battery -Red Beret with Mask(mh_redberetmask) -Bandana(mh_bandanaglasses), has an unusual effect on the wearer -Kevlar Helmet with Mask(mh_kevlarhelmetblack), good armor and radiation protection -Rebel Helmet(mh_rebelhelmet) -Tank Helmet with Goggles(mh_tankhelmetgoggles) -Brodie Helmet(mh_brodiehelmet), little armor -Slouch Hat(mh_slouchhat) -Campaign Hat(mh_campaignhat) -Vietnam Helmet(mh_vietnamhelmet), some armor -Balaclava(mh_balaclava) -Commander's Cap(mh_commanderscap) -White Kepi(mh_kepiwhite) -Stahlhelm with Gasmask(mh_stahlhelm), some armor -Feldmutze(mh_feldmutze) -Czapka(mh_czapka) -Haven Helmet(mh_havenhelmet), excellent armor Unusual: -Serpent Mask(mh_serpentmask), good armor -Energy Dome Hat(mh_energydomehat) -Santa Hat and Beard(mh_santahat), has an unusual effect on the wearer -Santa's Elf Hat(mh_santaelfhat) -Magic Hat(mh_magichat), +1 Intelligence, protects from fire -Rocketeer Helmet(mh_rocketeerhelmet), some armor -Chiralium Mask(mh_chiraliummask) -Blinding Mask(mh_blindingmask), will blind the wearer almost completely -Zer0 Helmet(mh_zer0helmet) Galaxy Far Far Away: -Kylo's Mask(mh_kylomask), when you just want MORE headgear -Bounty Hunter Helmet(mh_bobbahelmet) -Stormtrooper Helmet(mh_stormtrooperhelmet)

28,427 downloads Details →
[Discontinued] EK Utility CN Patch – Barotrauma Mod

[Discontinued] EK Utility CN Patch

by 76561198145828002

原模组 EK Utilitiy

28,650 downloads Details →
Hungry Europans - Enforced – Barotrauma Mod

Hungry Europans - Enforced

by 76561198044041937

Requirements: Hungry Europans is required. This mod is intended for multiplayer only. For Campaign Mode and Custom Game Modes What it does: Upon installing, the captain player will get to choose what game mechanics should be enforced for everyone: - Hunger & Thirst - Bladder & Bowel - Sleep - Mood Every player connecting to your game will automatically get whatever afflictions you have selected applied to them at the start of each new round. Load Order: - Hungry Europans - Enforced - Hungry Europans Compatibility: No compatibility issues. You can use this with any human texture replacer.

37,828 downloads Details →
Safe Cracker – Barotrauma Mod

Safe Cracker

by 76561198044041937

What you're getting: - Safe Cracker: A reporpused old mining drill modified to crack open locked secure lockers and toxin cabinets. Handy for looting wrecks, pirate submarines or abandoned outposts where you were unable to find the correct ID cards. It requires a lot of battery power and takes damage the longer it's active and eventually breaks at which point it can only be deconstructed. To crack a target open you'll need to place the safe cracker as close to the center of the object as possible. The further away it is from the center, the less damage it will deal and the longer it takes to crack open your target. After successful cracking, all the items from the container will drop to the floor and the container will need to be repaired to be usable again. - Overrides with new Sprites and Sounds: Also included are new damaged and broken state sprites for the secure locker and toxin cabinet as well as interaction sounds for both. But the overrides also make changes to their code to allow the safe cracker to automatically turn off and drop their content when the cracking was successful. Load Order: - Safe Cracker - Any mod that also overrides secure lockers and toxin cabinets Patches: - PayDay 2 Music Add-on Known Issues: - Repairs on the secure locker and toxin cabinet need to be done by spam-clicking the repair button to "fail" the repair to get the item to become interactable again, because the game currently can't trigger code on successful repairs. This should automatically get fixed with a future game update which introduces triggers on successful repairs. This mod is a standalone part of Immersive Repairs

38,872 downloads Details →
Minigun – Barotrauma Mod

Minigun

by 76561198243797688

This mod adds a minigun to the game. A six-barrel machine gun with a high rate of fire. 3000 rounds per minute. A badass look confirmed. The base price of the minigun 2000 cr. The base price of ammo is 120 cr. You can buy this items in the following places: - Outpost; - City; - Military outpost. You can also craft and recycle ammunition for this gun. Have fun. Balanced version of the mod by crystal-hunter & Sniper M134, SU-11, GAU, mk 25, cannon, weapon, machine gun, gatling, xm 196, vulcan, minigun, chain machine gun, hmg

29,572 downloads Details →
[Discontinued] EK Gunnery CN Patch – Barotrauma Mod

[Discontinued] EK Gunnery CN Patch

by 76561198145828002

原模组 EK Gunnery

27,802 downloads Details →
Hungry Europans - Neurotrauma Compatibility Patch – Barotrauma Mod

Hungry Europans - Neurotrauma Compatibility Patch

by 76561198044041937

IMPORTANT Requires Neurotrauma (Maintenance update) It does NOT work with the original Neurotrauma! Compatibility Patch This patch fixes the following issues that were present when playing with Hungry Europans and Neurotrauma: - Beds Fixes beds to be able to both sleep in all beds while also allow doing surgery on them. Without this patch only one or either was working, depending on your load order. - Alcohol Fixes alcohol not causing any liver damage. It will now be applied based on the amount of alcohol you drink within a short period of time. - Vomiting Fixes vomiting from not inducing alkalosis and reduce the food buffs. Without this patch only one or either was working, depending on your load order. Load Order: - Hungry Europans - Neurotrauma Compatibility Patch - Hungry Europans - Neurotrauma (Maintenance update)

39,655 downloads Details →
More Content for Europa – Barotrauma Mod

More Content for Europa

by 76561198089364953

MORE CONTENT FOR EUROPA "Survival in Europa just received a new engineering standard." The Mongolian corporation has arrived in Europa, bringing advanced infrastructure and specialized vessels to ensure humanity's endurance in the deep. From high-tech outposts to combat-ready hulls, this expansion redefines the underwater landscape. But beware: in these moons, today’s shelter can become tomorrow’s tomb. What does this deployment include? Colonization Expansion: 70 new Outpost modules designed to improve comfort and operational quality of life in the deep oceans. Conflict Zones: 64 module variants captured by bandit factions or local fauna. Brace yourself to clear out infested corridors and enemy-held decks. Vanguard Naval Engineering: 32 new submarine designs added to the shipyard catalogs, built specifically for Europa’s harsh environment. Faction Warfare: 42 combat-adapted submarine variants tailored to their respective factions' tactics. Guides in the Dark: 48 new Beacon Stations to light up the most treacherous navigation routes. Secrets of the Abyss: 34 wreck versions of the new vessel variants, filled with equipment waiting to be salvaged. New Inhabitants & Encounters: A variety of new Unique NPCs and Scripted Events that bring life (and danger) to every corner of the abyss. Supported Languages: 🌍 English, Spanish, Russian, Simplified Chinese, and Portuguese. Compatibility: Fully compatible with Dynamic Europa , Baroverhaul and Barotraumatic. My Mod List Settings •More Content For Europe •Baroverhaul Dynamic Europa Patch •Dynamic Europe •Baroverhaul •Barotraumatic ________________________________________________________ Hello everyone! I have an important announcement: to offer a better experience, I've decided to unify all my old mods into this single project. My previous mods are now LEGACY, so I recommend subscribing to this one to receive new updates. Thank you from the bottom of my heart for joining me on this journey and for all the support you've given me. Enjoy the new content! ________________________________________________________ Frequently Asked Questions Is it safe to use this mod in the middle of a campaign? Yes, it is safe; all events, missions, NPCs, and items will appear once you install it and load your ongoing save. You might not see Templar outposts in already explored areas, as your map seed (world generation) would have already been created. Is it compatible with other mods? I designed this mod to be highly compatible; I don't use code that overwrites existing files. Instead, I add new content with unique IDs to avoid conflicts with external mods. Regarding mods that require LUA, I'm not 100% sure since I don't usually use them, but in theory, there shouldn't be an issue. Regardless, I'll be keeping an eye on your comments in case you detect any problems that prevent the game from progressing as it should. Will anything bad happen if I remove your previous mods and install this new one? Nothing bad per se; events and missions will be preserved. The only exception is certain items, as some IDs had to be changed. However, if the item is renewable (most are, as I've added crafting recipes for them), you will be able to acquire them again. ___________________________________________________ Community Patches Beacons Everywhere Patch https://steamcommunity.com/sharedfiles/filedetails/?id=3721722993 EMO - Enhanced Medical Operation Patch https://steamcommunity.com/sharedfiles/filedetails/?id=3714614510 More Content for Europa - Básicos Patch https://steamcommunity.com/sharedfiles/filedetails/?id=3742470972 More Content for Europa - No Factions Patch https://steamcommunity.com/sharedfiles/filedetails/?id=3762942005 ___________________________________________________ Hey everyone, this isn't mandatory at all. I usually make this mod out of love for the game, and because it's my favorite hobby, but if you'd like to tip me, here's the link: https://ko-fi.com/coalitionmudraptor . Thanks so much for your support, comments, and feedback; it helps me a lot.

50,240 downloads Details →
(老虎脱粒机汉化组整合)潜渊症模组汉化补丁整合包 – Barotrauma Mod

(老虎脱粒机汉化组整合)潜渊症模组汉化补丁整合包

by 76561198114703407

For players of other languages: This is a language patch for Chinese players. 这是一个整合了潜渊症诸多模组的汉化补丁的整合包,旨在减少服务器模组列表的长度,以及维护原作者不再维护的汉化项目。 由于bug,过长的简介会被截断。 支持模组:(按首字母排序) Abnormalities, Ammo Mod, Anomalous Artefacts, Backpacks, BaroPlus, Different Medicine, EK系列, Enhanced Armaments, Hazardous Reactors, Hungry Europans, Immersive Ignitables, Lethal Company Gamemode, Life of a Sailor, More Artifacts(AOCS), Nanite Integration, NEEDS, Neurotrauma, NOATUN, Nosophobia, NT Infections, Playable Mudraptor, Smarter Bot AI, The Backrooms 请将本模组放到所有模组的最底下并安装客户端Lua 如果启用了沙盒菜单,本模组需要放到沙盒菜单的上方! 不会再覆盖原版文本了,感谢Azure佬! 已知问题: 由于lua函数的覆盖问题,服务端加载此模组时会使神经创伤的健康扫描仪和血液分析仪的双击功能失效,请在客户端加载本模组。

42,936 downloads Details →
Logitech F710 Wireless Gamepad – Barotrauma Mod

Logitech F710 Wireless Gamepad

by 76561198046326987

Pilot your sub from anywhere with this "super durable" Logitech F710 Wireless Gamepad. It still requires a navigation terminal to work. Can also be used as an improvised weapon, in case you need to stop people from consuming your precious oxygen.

36,636 downloads Details →
Mercy Hospital Updated – Barotrauma Mod

Mercy Hospital Updated

by 76561198079050598

A forked version of Mercy Hospital maintained by players. The Mercy Hospital is an interactive map that aims to provide a safe and productive training environment for aspiring Neurotrauma medics. Infinitely reproducable scenarios include: - mudraptor attacks - bandit shootouts - asphyxiation - radiation victims - multi organ failure - aortic rupture - bloodloss - heavy burns - cardiac tamponade - pneumothorax - sepsis - fractures ...and a few more have fun commiting ethical atrocities against infinitely reconstructible patients! they do not feel pain*! and dont forget to say hi to the mascot, grognak, the terrible monarch of medicine or else Make sure to uncheck "Hide In Game Components" in the performance fix config if you use performance fix, or else the text displays won't show up.

41,405 downloads Details →
Immersive Diving Gear – Barotrauma Mod

Immersive Diving Gear

by 76561198044041937

A Diving Suit Overhaul Immersive Diving Gear is a purely xml based overhaul for diving suit gameplay and makes it more challenging by adding dynamic suit pressurization. It will take time to stabilize the suit pressure before you can enter pressurized water without taking damage. Suits will also make you considerably slower while walking. Load Order: - Immersive Diving Gear - Any mod that changes or adjusts things about diving suits Diving Suits: - Pressure Valve: The suit has an integrated button interface to open and close the pressure valve. An open pressure valve releases built up pressure and allows you to breath hull oxygen instead of your tank content. A closed valve will only take effect if you're wearing a diving suit helmet with a seal in it. Once the valve is closed it'll start the pressurization process and cuts off access to hull oxygen. You're now reliant on the tank in your suit. Every few seconds your suit pressurizes more and allows you to dive 500m deeper. Once the pressurization icon turns green the suit has reached it's maximum pressure value and will allow you to dive up to the suits maximum depth. - Slower Movement: Diving suits will now reduce your movement speed more than they did before when wearing them while walking. - Slot Change: Suits are no longer equipped in the outer clothes slot and instead will now be equipped in your inner clothing slot. So you got to get out of your clothes and into the diving suit. - Bot Friendly: Bots will automatically equip a custom helmet which can't be interacted with and receive instant pressure protection to prevent them from dying as their AI can't handle more complex systems. Once the bot takes off the suit or the player takes control and the bot is no longer pressurized and in water, the helmet will despawn. Diving Helmets: Diving helmets are required to pressurize a diving suit. A diving helmet requires a suit seal to allow the suit to build up pressure and a battery if you want to make use of the helmet lamp. The lamp can be toggled on and off via an interface. Any diving helmet can be worn with any diving suit as they do not provide any stats nor any oxygen on their own. The diving helmet is worn in the outer clothing slot to allow you to also wear a mask or other headgear underneath it. The sounds are also overhauled to not play randomly and instead play the distinct water bubble sounds (with visual bubbles rising from your helmet) when breathing while in water and in-suit breathing sounds when not in water. Direct Comparison with Slippery When Wet: If you need a full list about the differences between these two mods, please visit the IDG - SWW Comparison discussion Compatibility and other Patches: Read the descriptions of these patches and follow load order instructions to prevent issues! - Prevent Accidental Unequipping Patch - Keep You Down Compatibility Patch - Real Sonar Compatibility Patch - Any EK Mod Compatibility Patch - OxyGear Compatibility Patch - Enhanced Armaments Compatibility Patch - Enhanced Reactors + Enhanced Armaments Compatibility Patch - Enhanced Reactors Compatibility Patch - Combat Overhaul Reloaded Compatibility Patch - Combat Overhaul Legacy Compatibility Patch - AbyssVeteran Compatibility Patch - Hazardous Reactors Compatibility Patch - Real Sonar + Hazardous Reactors Compatibility Patch - Hazardous Reactors + Enhanced Armaments Compatibility Patch Credits: - orthos - Extensive Testing and Bug Reports - hUbert2 - Diving Suit Locker Lights - Heavily inspired by Slippery When Wet

34,969 downloads Details →
[Outdated] Cyclops Mk-II – Barotrauma Mod

[Outdated] Cyclops Mk-II

by 76561197983824227

Real Life has caused me to be super busy and pretty uninterested in maintaining this submarine. Eventually I will update it, but I have no time frame on that due to real life circumstances. I am sorry. The Cyclops Mk-II is an armed and improved version of the galaxies most popular and reliable deep-sea submersible. While the Cyclops can be piloted by one person, the recommended crew size is six. Comes with one Seamoth Mk-II submersible. Version 10.3 Special thanks to MadMax3004 for the (Old and deprecated) Nav Terminal Railgun! - Workshop Items Link Many thanks to rav2n for their amazing Seamoth that I've butchered slightly. - Workshop Items Link My Workshop List - Workshop Items Link

26,107 downloads Details →
Unique Weapon Spawn Adjustments – Barotrauma Mod

Unique Weapon Spawn Adjustments

by 76561198258403481

adjusts the vanilla weapons spawnrates to be comparable to those from More Unique Weapons not required but HIGHLY recommended without this mod it is likely that you will find the vanilla weapons far more often in wrecks/outposts than those from MUW incompatible with any other mod that overwrites the unique weapons from vanilla, so the following items: Ahab's Spear Boom Stick Deadeye Carbine Europan Handshake Prototype Steam Cannon please let me know if you have any issues!

39,202 downloads Details →
BaroCraftables (No Overrides) – Barotrauma Mod

BaroCraftables (No Overrides)

by 76561198304114409

Works in Latest BaroCraftables (No Overrides) adds a variant of a large amount of vanilla items and makes them movable/craftable at a welding table Right click and e to place My Other Mods - Lua Linker allows you to link/unlink items - Lua Editor allows you to edit almost all properties of an item and even move them - Lua Painter a small mod to allow players to recolor items like clothing and guns - Barocraftables (No Limits) instead of adding new items it overrides the vanilla ones and makes the movable/craftable at a welding table - Barocraftables (Limits) overrides vanilla items and puts limits on were they can be placed Other Mods - Barocraftables+ full compatibility with other mods while still making the base items detachable Translations only new items added from this mod need to be translated so 99% of the mod is translated to anything barotrauma already has 简体中文 thanks to Azure

32,614 downloads Details →

Page 7 of 3446 (82,690 results)

Barotrauma server with mod support

Start your own Barotrauma server in just a few minutes.

Rent a Barotrauma server