- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
SRV-I
by 76561199246922267
The SRV-I is a mining vessel designed to collect surface minerals at various depths. It comes equipped with submarine mining lasers, a deconstructor for processing minerals, and a powerful front drill for crushing ice spires. Despite its capabilities, the vessel has limited weaponry and an unprotected underside. This submarine is a modified version of the mod linked below, now WITH A FUNCTIONAL LASER! Thanks to Lavalon and Rulet for creating this incredible sub! Their original work inspired me to create this modified version. Original: https://steamcommunity.com/sharedfiles/filedetails/?id=3005206435&searchtext=humphead
R-29M "MACTEP"
by 76561199043188504
The R-29M "Master" is an upgraded version of the R-29 raised from the bottom after encountering the aggressive fauna of Europe. The vessel has undergone huge changes, as throughout its entire life it has performed tasks of varying degrees of complexity, from field repairs of lighthouses and submarines to the evacuation of VIP personnel from outposts. The vessel is equipped with a mobile medical laboratory, an expanded engineering compartment, as well as a cafe with a view of the European depths. The R-29M is a project to modernize the R-29 Fura submarine, which was supposed to increase its firepower, speed and maneuverability, sacrificing cargo space. The project was never put into production, as the massive modernization of the Trucks was not cost-effective, and the reduction in cargo space directly affected the profits of each flight. Later, some shipyards began to produce the R-29M piece by piece from unfinished / raised from the bottom / damaged "Trucks". Such submarines can vary greatly in equipment, appearance, and armament, and often receive not only their own unique number, but also their name. These vessels are in demand at medium and shallow depths, as they enable poor captains to transport not only cargo but also passengers relatively safely for a low cost. The basis and idea: steamcommunity.com/sharedfiles/filedetails/?id=34689829
EVAGong MK4
by 76561198135319838
My first submarine, labor of love and madness. Originating from the evergreen and popular Dugong, the EVAGong MK4 is fitted with all the things I could come up with that would make for a fun experience for the entire crew, and with secrets as well. Cameras for various rooms, for security and for the captain. A ballast flora safety system, with various safeguards such as medkits placed along the sub. A 10 second self destruct sequence, you know when you'll need it. Of course a fully autonomous reactor, and the ship already comes stocked to give everyone something to do. The wiring will absolutely make you tear your hair out, just as it did with me. Gaze upon it, be afraid, and DON'T make the same mistakes I did when you make your first sub! As cursed as it is, I love the EVAGong. I think it's a fun ship and I'm finally ready to say it's complete. Also, as far as I can tell, it is AI friendly. I've played most of a campaign with them without any obvious issues.
"Blue Archive" chibi Natsume Iroha Half-body Figure
by 76561198313977757
Reference : Bilibili【碧蓝档案】伊吕波的Disco Panzer Compatibility: Suitable for LK-series Tiger Tank. Original work linked below—feel free to subscribe!
Hungry Europans - Better Fishing Compat
by 76561197966220882
Patches the 3 food items from Better Fishing to restore hunger and reduce starvation. Balance is ?? Gives a weaker buff than the normal Hungry Europan food items since these are much easier to acquire. Made this for a campaign. Balance feedback welcome. Thanks to Cryptid Dawg for actually fixing it.
收割者职业九州问君伤害恢复
by 76561198872075060
EK RR-03 ROAR
by 76561198084217070
# **RR-03 ROAR** RR-03 ROAR is an armored submarine with formidable defenses and devastating firepower. Its immense weight makes it slow, but its two diesel engines grant it some level of stealth despite its size. Designed for combat, its history was brief but deadly: a failure in its ammunition—highly unstable upon contact with water—led to multiple tragedies, nearly wiping out the entire class. A colossus of the depths, as feared by its enemies as it was dangerous for its own crew. This design vanished from the battlefield long ago. No one knows the impact it may have today, but it is likely that the military forces of Europa have long forgotten how to fight it. --- ## **PROS AND CONS** ### **PROS:** - **Very strong armor.** You won’t be invincible, but you’ll endure almost any conflict. The only real threat is a Giant Spineling, and even then, if it strikes the right areas, you can take multiple hits with little to no damage. *Note: The armor density is indicated with different colors in one of the images above.* - **Almost immune to conventional rounds, even AP.** You can withstand a tremendous amount of enemy fire before facing real danger. - **Great firepower.** While it may barely suffice against Europa’s marine creatures, it excels in submarine-to-submarine combat. If you want more power, you can load up to two explosive charges into each shell. Some C-4 is available in storage for this purpose. - **Silent.** Its diesel generators allow it to remain undetected by hostile creatures at the right distance. - **Formidable bow.** Facing this submarine head-on means confronting the toughest and most dangerous opponent, as its main weaponry has the best angle of attack, and its armor is most concentrated at the front. - **Strong stern.** While not as resilient as the bow, the rear section is still a solid defensive position against enemies. ### **CONS:** - **Slow.** With very poor mobility, situations where positioning is crucial for combat can become frustrating due to the RR-03’s sluggish response. - **Fuel-Hungry.** While it has two diesel generators that make it silent, its operational range is severely limited by high fuel consumption. You will need crew members constantly monitoring both generators, or you’ll run into trouble during combat, as the submarine has no backup battery. A blackout at the wrong moment could leave you completely defenseless. - **Mediocre turret coverage.** The turrets don’t cover every angle, leaving many areas completely vulnerable to Europa’s sea creatures. To compensate, you’ll rely entirely on the durability of the exterior armor. - **Vulnerable to explosives.** Explosions are your kryptonite. Avoid confrontations involving close-range detonations whenever possible. While your armor will endure more than conventional submarines, when it comes to explosions, it won’t survive more than one or two in the same spot—especially depending on where the blast hits. - **Relatively weak top armor.** Compared to the rest of the submarine, the upper armor offers mediocre protection. Avoid exposing this section to dangerous enemies if possible. A depth charge in the right place will send you straight to the abyss. - **Cannot survive flooding.** The ammunition reacts violently with water. If flooding occurs in the ammo compartment, you have exactly **14 seconds** to drain it, or everything will explode. Once the ammo compartment detonates, there is no way to recover or save the submarine. The initial explosion will trigger secondary detonations every minute for several minutes. *If the compartment is empty, an explosion will still occur upon flooding due to unstable volatile gas residues that cannot be vented outside the submarine, as they react with water.* *Note: The ammo compartments are marked in red in one of the images above.* --- ## **SOME TIPS:** 1) **Keep enemies in front of you and avoid letting them pass over or beneath you whenever possible.** 2) **If the ammo compartment is flooding and you don’t think you can repair everything in time, try interrupting the flooding, even briefly, to buy more time.** - Closing a door to another flooded compartment or repairing a section of the hull might make the difference. - The detonation timer resets with any interruption, no matter how short, so take advantage of that. 3) **Do not stay inside the ammo compartment for long.** - The gases will suffocate you within seconds. Vent the compartment occasionally if possible. 4) **Do not bother repairing external armor manually.** - Instead, repair it at a station with credits to fully restore every point of durability. ---
P-8 13 Recovery Shuttle
by 76561198203149202
A small recovery shuttle to compliment the P-9. Redesigned from the R-278.
P-9 Scout Submersible
by 76561198203149202
A medium sized scout submarine for general use. Includes a multitude of medium-tech systems. Equipped with heavy weaponry, a divepool, a scooter model P-9 IS, and many ways of interfacing with the submarine. Note: the electrical Compartment is highly flammable. Redesigned from R-05 Mercury.
Rock'n'Roll Maccordian
by 76561198139637257
Replaces the accordian music with Rock N Roll McDonalds by Wesley Willis Felt like making it for the jokes
[GDN] Immersive Repairs - Ssparky's Gunnery - Baroverhaul Classic Patch
by 76561198084987056
Load Order - Immersive Repairs - Ssparky's Gunnery - Baroverhaul Classic Patch - Immersive Repairs - Baroverhaul Classic - Ssparky's Gunnery Description Patches Ssparky's Gunnery guns to work seamlessly with Immersive Repairs and Baroverhaul - Classic. Immersive Repairs Added degradation to each gun as well as condition pin out and the ability to repair them. Note that these values were set by looking at IR vanilla weapon degradation, comparing relative power levels, and taking into consideration the logistics and economy of respective ammo crafting. In practice though, some weapons might have too little or too much degradation, so I am open to feedback. Large - Particle Accelerator (-1.80 per shot) (~11% durability loss per standard ammo box) A high-damage single-target railgun alternative. Now, even if it does less damage, it doesn't require the coordination of a railgun, so it degrades ~20% faster than the railgun to add back some of the logistical cost of higher firepower. - Heavy Plasma Cannon (-0.825 per shot) (~21% durability loss per standard ammo box) Explicitly NOT as damaging as the railgun, and since it sounds kind of high-tech, I figured a bit over half the railgun degradation is good enough. - MLRS (-0.5 per shot) (~6% durability loss per 12-rocket salvo) High-damage potential, good rate of fire, and flexible ammo options. However, it is ammo hungry, and Ssparky made its loader break down quicker than other weapons. I wasn't sure on how to balance this gun, so I went for relatively low degradation, you will be repairing the loader more often. Very interested in feedback for this gun. Small Gauss Cannon (-1 per shot) (~31% durability loss per standard ammo) In the words of Ssparky, a small-hardpoint railgun equivalent. So, I set the degradation to be a bit lower than the large railgun. I have tested this very briefly so please provide feedback if you think it's too much. Point Defense Autocannon (-0.06 per shot) (~30% durability loss per standard ammo box) A chaingun with higher damage and a rate of fire increase mechanic. Double the degradation over a chaingun seems like a good compromise. Trash Cannon (-0.18 per shot) (~25% durability loss per standard ammo box) My favorite gun. Ugly and dirt cheap. I figure that the jury-rigged aesthetics and low price warrant a relatively high degradation, plus, if used correctly, it can deal a lot of damage. Baroverhaul - Classic Added recipes to Baroverhaul talents. Assistant - Crew Layabout: Trash Cannon Sewage Ammo - Enroll into Clown College: Trash Cannon Clown Ammo Engineer - Military Applications: Gauss Depleted Fuel Ammo Box, Point Defense Autocannon Depleted Fuel Ammo (Maybe will move to Rad Power instead since it makes more sense) - Nuclear Option: MLRS Nuclear Ammo - Lightning Wizard: Particle Accelerator Cannon EMP Ammo, Particle Accelerator Cannon Spreader Ammo, Heavy Plasma Cannon Wave Ammo Medic - Delivery System: Gauss Toxin Ammo, Heavy Plasma Cannon Tox Ammo, MLRS Tox Ammo Security - Don't Push It: MLRS Shell Rack, MLRS Heat Ammo (Ssparky's Gunnery actually put the latter into Weaponsmith but since Don't Push It absorbed that talent, I added it here, leave a comment if there's balance concerns) - Pacification Kit: Point Defense Autocannon Stun Ammo - Extra Powder: Gauss Spreader Ammo
Super Dugong——超级儒艮
by 76561199591555862
木星人民解放阵线的超级儒艮级潜艇来自于对老旧无力儒艮级潜艇的改装,由新上海城造船厂完成 1.武器装备为三门双管电磁炮与一门轨道炮,射速均为原版的两倍 2.新增生活区,添加了工作台、解构仪与医疗加工台 3.增加船壳血量 4.增加反应堆与引擎功率 5.增加弹药物资
EK Mods for 1.x.x.x (no firearms)
by 76561198141671131
I do not make this mod I edited the code
Helldivers 2 Hell-Pod
by 76561198145396989
Hellpod Railgun shell, launches the hellpod from the railgun This ISNT a copy of the other hellpod depth change mod, we dont even use the same sounds
Dynamic Europa Music Addon
by 76561199209677288
Grindlow QRV
by 76561198076915750
A lightly armed quick reaction vehicle with optional scout drone. Designed as an all-purpose light shuttle, the Grindylow is effective at combat, scouting, and insertion/extraction. Not heavily armed enough to take on tough fights alone, but excels at close aquatic support in tandem with a scout or attack craft or as an escort for under-armed vessels like cargo craft*. The Grindylow is especially well-suited to search and rescue as well as emergency medical operations due to its scout drone and onboard medical equipment. All controls can be accessed from chair. A 3-channel periscope controls the turret, depth charge camera and drone. Includes a button to deactivate exterior lights, moving the turret or activating the drone will turn the light on again. Note: the ext lights off switch does not affect the light in "Bomber" mode, only switching to another mode will turn it back off. Rotate the drone light upwards and it will also turn off the light, if the drone is docked. NT Compatible *Is intended to dock on the underside of larger craft, as using the Grindylow's underside docking port to dock to the top of other vessels can sometimes be challenging due to ballast/engine placement. NT Compatible
Oceanfruit Mix Drink
by 76561198850083596
Oceanfruit Mix is the new entry in Mantis Foods' product line. Experience ocean tastes via this drink, at the affordable price of 60 Marks! Mantis Foods Co. is not responsible for any side effects caused by the consumption of this drink, such as vomiting, or addiction. While the refreshing taste of Oceanfruit Mix is described positively by most who have tried it, this hasn't stopped scrutiny by professional doctors. Mantis Foods has been accused to adding synthetic flavours, and most importantly, adrenaline to this drink. Many of these accusations have been waved off as Separatist propaganda, and the drink continiues to be sold. Oceanfruit Mix Drink: Healing: Chem Withdrawal by 21 Causes: Vigor by 70 Chem Addiction by 18 Nausea amount by 50, Probability 35% Craftable: No Sold: Yes (Vending Machine)
ClownMilk
by 76561198208392161
This mod was created with the purpose of allowing one to have the Clown Skill tree + Clown Power while being in a non-Assistant class, but at a cost. The drug is fairly cheap, but the withdraw is severe. Must be taken consistently like medication in coordination with low "Fun Addiction" stat in order to keep effect consistent. Adds Items - - Clown Milk, a black goo-like substance synthesized at a medical fabricator for the cost of 1x Raw Clown Milk and 1x Stabilizine. - Raw Clown Milk, acquired when the Clown Milk Extractor is used upon a player or bot with the Clown Power Affliction. If coordinated well with medication and or medical assistance after consumption, one can use this for a quick fix if they can survive the resulting overdose and radiation. That, or as a poison, but that is up to the player to choose if that's how it will be used, as it is easy to acquire and too OP as a practical poison. - Clown Milk Extractor, a terrifying surgical device for acquiring Raw Clown Milk. Best used by a medical professional, as the laceration damage can be multiplied by 1.33x if failed. Do not apply to the head, may result in death. Best used on arms or legs. Again, too OP as a weapon. It is up to the player to not abuse this, or use it as a weapon for fun. Can be manufactured at a Fabricator for 1x Steel and 1x Rubber. Adds Afflictions - - Fun Addiction (+ Husk Infection Resistance & Clown Power while above 20%) This is a BUFF and is for the purpose of telling you when you need to take another syringe of Clown Milk. - Manic Depression (+ Organ Damage & Nausea. Builds when Fun Addiction is below 20%) Deadly, but survivable. - Clown Milk Overdose (+ Radiation Sickness)
P4 - Pufferfish 2024
by 76561198035088159
For modded 2024 Barotrauma campaign
Improvised Ascension (Calyx Familiaris) Edited
by 76561198067334909
Go check out https://steamcommunity.com/sharedfiles/filedetails/?id=2954565710&searchtext=husk he is the one who made the item I made it a little less op. Required items increased
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server