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DayZ Mods & Plugins
MuchFramework
by 76561198008668429
[h1]Mod Support ended with Version 1.26[/h1] [h2]Mod will work until it won't. Use it if you want but there won't be any more updates [/h2] [h2]Repack is still not allowed. Use DayZ modding system to do fixes if you wish so. [/h2] What is MuchFramework? MuchFramework is the best framework for standardising your base building mods. This was extracted from MuchStuffPack to make it available for everyone wanting to make more kit items without running MSP. This framework has Codelock integration for your openable items. This framework has hiding proxy integration for your items with proxies shown on the models. Repack is not allowed, just use this mod as required mod/addon. [h1]Monetization[/h1] You may run this on monetized servers as long no item or retexture of an item from this pack is monetized. [h1]Copyright[/h1] Repack is not allowed. Copyright [url=https://steamcommunity.com/id/reddeadevileyes/]Helkhiana[/url] This item is not authorized for posting on Steam, except under the Steam account [url=https://steamcommunity.com/id/reddeadevileyes/]Helkhiana[/url]. [h1]Donations[/h1] [url=https://www.paypal.me/willowglade][img]https://i.imgur.com/wiK1fsX.png[/img][/url] [url=https://www.patreon.com/helkhiana][img]https://i.imgur.com/Iiv6uV4.png?1[/img][/url]
PvZmoD_CustomisableZombies
by 76561198015051115
[IMG]https://i.imgur.com/6SXcXFl.gif[/IMG] [url=https://discord.gg/RXGNyb57K3][IMG]https://i.imgur.com/5ZaLlTw.png[/IMG][/url] [url=https://www.youtube.com/channel/UC5ifff3Xn0G6cY-VjTnfpCg/videos ][IMG]https://i.ibb.co/7vDfdJd/youtube2.png[/IMG][/url] [h1]Key Features[/h1] - Customisable [u][i][b]Health[/b][/i][/u], [u][i][b]Resistance[/b][/i][/u], [u][i][b]Movements[/b][/i][/u], [u][i][b]Strength[/b][/i][/u] and [u][i][b]Vision Distance[/b][/i][/u] for the different zombies categorie. - Each characteristics can have a different value for [u][i][b]day and night[/b][/i][/u] time. - All characteristics are [u][i][b]customisable without mod repack[/b][/i][/u] needed, no server restart needed (the admin have just to press numpad4 ingame to apply changes made in xml files). - Features well documented. - This mod manage only zombie based creatures, not animals. ---------------------------------------------------------------------------------------------------- [h1]Detailed customisable characteristics[/h1] --- [u][i][b]Health points :[/b][/i][/u] ---------- Day / Night time --- [u][i][b]Resistance to :[/b][/i][/u] ---------- Bullets ---------- Melee Weapons ---------- Heavy Attacks ---------- Vehicles ---------- Explosions ---------- HeadShots ---------- Toxic Gas ---------- Backstab ---------- Day / Night time --- [u][i][b]Movements :[/b][/i][/u] ---------- Minimum speed ---------- Maximum speed ---------- Chance to spawn crawling ---------- Make zombies never crawl ---------- Day / Night time --- [u][i][b]Strength :[/b][/i][/u] ---------- Health damage ---------- Shock damage ---------- Stamina damage ---------- Blood damage ---------- Bleeding chance ---------- All of that with different values for Blocked / Unblocked attacks ---------- Crawling zombies spoil shoes. ---------- Day / Night time --- [u][i][b]Vision Distance :[/b][/i][/u] ---------- If player have bloody hands or not ---------- If player wear a special mask or not ---------- Day / Night time ---------------------------------------------------------------------------------------------------- [h1]Side features[/h1] [u][i][b]Day/Night Time :[/b][/i][/u] You can modify the beginning and the end hour of the night (default vanilla values are not very consistent in my opinion). This only affect the time when characteristics switch from day to night (and night to day) it does not affect server speed day/night times. [u][i][b]Fist fighting :[/b][/i][/u] It is very easy to fight zombies with fist so I added a little damage and a chance to bleed during fist fighting (not to death of course) when player fist fight without glove and gloves degradation when player does wear gloves. This option is of course fully customisable and deactivable. [u][i][b]Modifications in cpp files :[/b][/i][/u] (can't be modified without repacking) - Zombies inventory size increased. - Zombies mask and eyes slots activated. - Zombies are less easily attracted by the impact of bullet and the shots with suppressor (and the durability of the suppressors have been increased). [u][i][b]Other :[/b][/i][/u] - Zombies can break closed doors that are not locked with a lockpick. - Crushing zombies with cars damage vehicle radiator. - Zombies can hit the stopped cars. - Crossbow oneshot if zombies are shot in the head. - Helmets protect zombies from headshots. - Player's heavy attacks can hit many zombies at the same time. - Zombies can hit players on obstacle like cars (and sometime through buildings windows) - Zombies can throw stones on player who are on obstacle. - Bear traps make zombies crawling if they are not killed by it. - WW are friendly. - This mod can be use to modify zombies from another mod (but you have to test, it doesn't work for some creatures, Look at [url=https://steamcommunity.com/workshop/filedetails/discussion/2051775667/3880365909907863489/]the list here[/url]). - Each key feature can easily be deactivated independently. - These is « global factors » to easily modify main characteristics for all zombies at once. ---------------------------------------------------------------------------------------------------- [h1]Useful Links[/h1] [url=https://steamcommunity.com/workshop/filedetails/discussion/2051775667/2145343824304517070/]Installation Instructions[/url] (Omega Manager users, read carefully instructions). [url=https://steamcommunity.com/workshop/filedetails/discussion/2051775667/4665175132458519830/]Known Bugs[/url]. [url=https://steamcommunity.com/workshop/filedetails/discussion/2051775667/4665175132458525980/]Compatibility with the other mods[/url]. [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2051775667]Patch notes[/url] ---------------------------------------------------------------------------------------------------- [h1]Permissions[/h1] You [b][u]CAN[/u] use, modify, repack[/b] the mod as you need. (do not simply redistribute it with another name and [i][b]don't forget credits[/b][/i]) [h1]My other mods:[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1772776141] PvZmoD Spawn System[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2007900691] PvZmoD The Dark Horde[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2680592561] Longer Sunrise And Sunset[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2639153892] Pumpkin On Zombies[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2689855401] Christmas Event Enhanced[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880605282] Complete Vehicles Spawner[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3141653378] ZombiesVsPredators[/url] [url=https://discord.gg/RXGNyb57K3][IMG]https://i.imgur.com/5ZaLlTw.png[/IMG][/url] [url=https://www.paypal.com/paypalme/Liven28 ][IMG]https://i.postimg.cc/xT52Qc0c/PP-logo-h-200x51.png[/IMG][/url] [url=https://www.youtube.com/channel/UC5ifff3Xn0G6cY-VjTnfpCg/videos ][IMG]https://i.ibb.co/7vDfdJd/youtube2.png[/IMG][/url] [IMG]https://i.imgur.com/6SXcXFl.gif[/IMG]
Collectable Items
by 76561199111331693
[h1]Repacking Information[/h1] • You can repack into your server pack, Mod no longer being maintained. [b]Copyright 201X Adamx This item is not authorized for posting on Steam, except under the Steam account named Adamx[/b]
DayZ-Expansion-Book
by 76561198959715227
[img]https://i.imgur.com/UumrOCx.png[/img] [h1]Installation[/h1] If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 [h1]Features[/h1] DayZ Expansion Book add into the game a virtual book which can be used by other mods to add more pages for various uses. - Player stats - Server informations - Recipes guide If combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792983364]DayZ-Expansion-Groups[/url]: - Group invites and management If combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792982513]DayZ-Expansion-BaseBuilding[/url]: - Territory invites and management If combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2828487396]DayZ-Expansion-Hardline[/url]: - Display the reputation in the Player Stats tab [h1]Installation[/h1] If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 [h1]Guides:[/h1] Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ [h1]Feedback[/h1] We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! [img]https://i.imgur.com/r0rQ5EC.png[/img] [i]Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/[/i]
RUSForma_vehicles
by 76561198252175452
RUSForma_vehicles мод автотранспорта 20-21 века в основном СССР и конечно других стран мира RUSForma_vehicles mod of vehicles of the 20-21st century mainly USSR and of course other countries of the world параллельные моды Съемные номера для мода https://steamcommunity.com/sharedfiles/filedetails/?id=3657934855 RUSForma_vehicles_historical https://steamcommunity.com/sharedfiles/filedetails/?id=3351368240 RUSForma_Motorcycles https://steamcommunity.com/sharedfiles/filedetails/?id=2933663272 RUSForma https://steamcommunity.com/sharedfiles/filedetails/?id=2076911747 RUSForma_MapObject https://steamcommunity.com/sharedfiles/filedetails/?id=2475794982 Перепаковка, вытаскивание из мода по отдельности транспорт для использование в своих модах в мастерскую Steam или на любую другую платформу, монетизация запрещены без согласия автора Repackaging, pulling from the mod individually transport for use in their mods in the workshop Steam or any other platform, monetization is prohibited without the consent of the author страница в контакте contact page https://vk.com/public199735329 каталог автотранспорта vehicle catalog https://vk.com/market-199735329 Дискорд Discord https://discord.gg/FPn3BQ2JNn types и класснеймы находятся в папке инфо мода. Приятной вам игры!!! types and classnames are in the info folder of the mod. Enjoy your game!!!
AdditionalMedicSupplies
by 76561198069660463
[h1]AdditionalMedicSupplies[/h1] [b]UPDATE: Fixed misc issues.[/b] This mod adds additional medical supplies to expand the basic medical system DayZ has to offer. With additional pills and items existing diseases and wounds can be treated with new manners offering a different approach to handling sickness and vulnerabilities as a player. [b][i]First Aid Kit[/i][/b] A additional first aid kit with higher capacity (30 Slots) than the vanilla one only being able to store medical supplies (both AMS and vanilla items). [b][i]Box of Bandages[/i][/b] Storage container for 36 AMS bandages. Bandages inside will not be damaged from bullet impacts or other kind of damage. [b][i]Bandages[/i][/b] Onetime use bandages with faster bandaging speed. [i]You can cut normal bandages into this ones using any knife or sharp object.[/i] [b][i]Absorbent[/i][/b] Onetime cotton pad with super fast bandaging speed. Only stops blood flow of the wound for later treatment when in safety. [i](Can be crafted from disinfected bandage (at most worn) and paper (at most damaged))[/i] [b][i]Tape[/i][/b] Repair tool for bandages. Can be used to restore health of a bandage (even from ruined). [b][i]Antiseptic Disinfection Power[/i][/b] Disinfection power for wounds with high multiple uses. [b][i]Polaris[/i][/b] Alternative painkiller. [b][i]Aspirin[/i][/b] Gets rid of fever, cold and influenza for 15min in order to give player the ability to slowly treat the disease with other means. [b][i]Poter[/i][/b] Prevents puking from food poisoning, salmonella and cholera for 2min. High quantity count (40) [b][i]Energy[/i][/b] Increases stamina recovery speed by 65% for 10min. [b][i]Narcotics[/i][/b] Knocks target out when injected. [b][i]Vikasol[/i][/b] Decreases lifetime and blood loss of wounds by 50% for 15min. [b][i]Ai2[/i][/b] Common medkit stopping 2 bleeds, restores 5 health, gives painkiller and wound disinfection in one go. [b][i]Tourniquet[/i][/b] Stops blood flow of [b]ONE[/b] wound for later treatment. Has multiple uses. Health of tourniquet degenerates depending on how long the tourniquet is active. Tourniquet is granted back after wounds are treated. [b][i]Methadone[/i][/b] Durable morphine alternative (10min). After effect wears of a cold turkey effect giving hand shivers is active for another 10min. [b][i]BandAid[/i][/b] Pack of 30 always disinfected bandaids capable of stopping bleeds from defined zones (hands, arm and feet). [b][i]Splint[/i][/b] Compact (2x2) alu splint that can be used 5 times when legs are broken. [b][i]MFAK[/i][/b] Military first aid kit (2x2) with 5x4 slots capable of only storing medical supplied. Can be attached to gun holster slot on belts and vests. [b][i]NBC Pouch[/i][/b] Storage pouch (2x2) for empty NBC parts. Can be attached to gun holster slot on belts and vests or simply kept in inventory. Has 2x2 slots Inventory space that only takes the NBC hood due to an issue when being attached to an attachement slot. [b][i]Whistle[/i][/b] Attracts zombies within a rough range of 180m. Sound can be heard by players within roughly 250m while getting quieter the longer the distance. [b][i]WaterStraw[/i][/b] Makes it possible to drink directly from open water (rivers/ponds) without getting sick. Item is consumed over time when drinking. In order to drink lay down and the action will be prompted holding left mouse button in order to drink. [b][i]Blood Test Kit[/i][/b] After using a blood test kit to determine the blood type of a player an additional report item is yield within the players inventory or on ground giving additional information about other sickness levels. The report can be inspected afterwards by any player showing the result of the player whos blood has been tested. (Can be disabled by adding amsDisableReport=1; to your serverDZ.cfg) [b][i]POX[/i][/b] Alternative pox. Resets ALL chemical poisoning. Knocks player out if poisoning level is greater equal to stage 3 poisoning. [b][i]Gasmasks + Filters[/i][/b] Additional gasmasks and filters that are cross compatible with vanilla gasmasks and filters. Filters have longer durability in comparison to the vanilla filter. [b][i]Heatpack[/i][/b] Long lasting resuable heatpack that can be charged when boiled in hot water. [b][i]Golden Star[/i][/b] Can be used to treat common cold. [b][i]Medchest[/i][/b] Chest for storing medical items. (Only used to be spawnd through CE) [h2]For server owners[/h2] Install this mod as any other mod. No additional steps and or serversided mod needed! [b]Full list of classnames:[/b] (All items start with [i]AMS_[/i]) [code] AMS_FirstAidKit AMS_BandageBox AMS_Bandage AMS_Absorbent AMS_BandageTape AMS_AntiSept AMS_Polaris AMS_Aspirin AMS_Poter AMS_Energy AMS_Narcotics AMS_Tourniquet AMS_Methadone AMS_BandAid AMS_Splint AMS_Ai2 AMS_MFAK AMS_Whistle AMS_NBCPouch AMS_Vikasol AMS_WaterStraw AMS_GasMaskGP21 AMS_GasMaskGP21_Filter AMS_GasMaskGP7B AMS_GasMaskGP7B_Filter AMS_POX AMS_Heatpack AMS_GoldenStar (Dispatch Items. Do not spawn manually): AMS_MedChest_Red AMS_MedChest_Green (Generated Items. Do not spawn manually): AMS_Splint_Applied AMS_TestKitReport [/code] [b]Economy:[/b] Template economy files containing spawn rates for each item within this mod are provided in the folder of the mod itself. [b]Monetization:[/b] You are hereby given monetization approval under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia. [b]Depending on this mod:[/b] All parameters resolving around this mod are exposed through compile time constants inside the scripts. Adjusting these parameters is easily done through another script mod depending on this mod. Every item inside this mod can be retextured using the hidden selection [i]zbytek[/i]! --------- [b]You are not allowed repack/re-upload any of the content inside AdditionalMedicSupplies.pbo[/b] [b]You are allowed to repack/re-upload any of the content inside AdditionalMedicSupplies_CC.pbo[/b] Special thanks to luobo_cool for creating the the model under CC Attribution used inside AdditionalMedicSupplies_CC.pbo. [h2]Contact[/h2] Discord: affenb3rt(#4704)
zSpawnSelection
by 76561198037545065
!!!!This mod requires a additional map mod. Either VPPMap or DayZ Expansion's one. Without the map mod you will only see a white background on spawn selection. So pick one!!! VPPMap: https://steamcommunity.com/sharedfiles/filedetails/?id=1623711988 ------------------------------------------------------------------------------------ On respawn a select window appears that allows you to pick a location of your choosing. Requires CF and either Vanilla Plus Plus Map or DayZ Expansion. All the tweaking files are in the server profile folder under "zSpawnSelect"; no need to manually put in the files, they automatically go there. For example "-profiles=G:\SteamLibrary\steamapps\common\DayZServer\profiles\Server\" is my commandline bat for where the server profile is. You change the spawn locations in SpawnLocations.Json. "LocationName": "Svetloyarsk", // Name that turns up on the Spawnselect screen "SpawnCordinate": "13775.40 0 13264.29", // Position of said spawn select name "SpawnRadius": 1000, // How far players can spawn from the Spawn position set. "AllowBodyBlock": 1, // If you want to allow players to spawn all the time no matter if the body is close enough for blocking set to 0 "BodyBlockDistance": 3000, // The distance of a body block. "BodyBlockTimer": 20 // how long until the body block disappears. It's still clientside so players can abuse by logging off. "AllowBaseSpawn": 0, // set to 1 if you want bases to be spawnable. "BaseSpawnItemClassname": "TerritoryFlag" // the object when placed will turn it into a spawn point. You can use my mod with monetized servers, I don't care. Free for repacking or modification in any way. No need to link my mod, can reupload my mod if you wish. Enjoy!
MMG Base Storage
by 76561198039764867
[h1] MMG - Mightys Base Storage [/h1] [h1] This is the new patched version of the old MMG Base Storage Mod [/h1] [b]TYPES and TRADER file is in the mod folder in /files and will always be up to date ![/b] [b] The Mod may cause ingame bugs/errors, be aware of that. I am always up for bug fixes and further development ![/b] I recommend using a place anywhere mod to place storage easier. It is important to add types.xml when installing the mod, otherwise items will despawn quickly. If you use other storage mods at the same time, slots maybe won't work. Mod is compatible with the MSP Mod. [h1] Description [/h1] The MMG Base Storage Mod is a [b]well balanced[/b] Storage extension for DayZ Base Building. Slots may not work when other storage mods are also loaded on the server. Items are annotated with "MMG" so you can differentiate them. The mod creates an own config file in the MMG_Storage folder in the server files (/profiles) where you can change some parameters. There you can also disable the Codelock ability for all items. Items can be dismantled with a screwdriver. [h1] Crates: [/h1] [olist] [*] Army Box (200 Slots) [*] Army Box Medic (200 Slots, only Medic) [*] Military Case (400 Slots) [*] Metal Crate (170 Slots) [*] Supply Crate with 3 different levels (300 Slots, Building Supplys) [*] Weapon Crate (150 Slots, 2 Weapons) [*] Grenade Case (10 Grenades) [*] Palette Storage (500 Slots) [/olist] [h1] Lockers: [/h1] [olist] [*] Equipment Locker (Loadout, 5 Weapons, 100 Slots, lockable) [*] TA50-Locker (Loadout, 5 Weapons, 100 Slots, lockable) [*] Old Safe (200 Slots, lockable) [*] Armored Cabinet (250 Slots, lockable) [*] Solo Locker (Loadout, 2 Weapons, 100 Slots, lockable) [/olist] [h1] Gun Racks: [/h1] [olist] [*] Gun Rack (10 Weapons) [*] Lockable Gun Rack (10 Weapons, lockable) [*] Craftable Gun Rack (6 Weapons) [/olist] [h1] Gun Walls: [/h1] [olist] [*] Metal Gun Wall (8 Weapons, 40 Slots) [*] Wooden Gun Wall (8 Weapons, 40 Slots) [/olist] [h1] Greenhouse: [/h1] [olist] [*] Greenhouse (10 Slots) [*] Planter Box (3 Slots) [/olist] [h1] Various: [/h1] [olist] [*] Craftable Tent (150 Slots) [*] Minsk Fridge (150 Slots, only Food and Drinks, no function) [*] Toolwagon (200 Slots, Tools) [*] Gearstand (100 Slots, Loadout) [*] Old Table (Slots for items, 2x Guns) [*] Wall Shelf (2x Guns, Grenades) [/olist] [b] if you want to support the MMG Base Storage project or need more information to it: [/b] [url=https://www.paypal.com/paypalme/mightymoitzbert] [IMG] https://i.imgur.com/kAZWO05.png [/img] [/url] [url=https://discord.gg/Sm3sw3vJJ4] [IMG] https://i.imgur.com/i9VxQi8.png [/img] [/url] If you don't know which Slots work for which items, just drag the mouse over the slot and an info will pop up. If your items are despawning, make sure to set up your types correctly. [h1] Repacking the Mod in any way is not allowed! [/h1] [b][i] Please rate the mod if you like it [/i][/b] [b]Attention:[/b] I am still working on the Mod to extend, models and items. Please report any bugs/errors to the #mod-errors-storage channel in the MMG-Discord! If items are dropping out of clothes in lockers, use the Clothing Inventory fix mod from Helkhiana. Copyright 04/2024 - MightyMoitzbert
InventoryPlus
by 76561198114344629
[h1]InventoryPlus[/h1] [b]This mod allows you to be able to move whilst you have your inventory open![/b] If anyone finds any bugs or problems with it, contact me on Discord: [b]Thurston#3469[/b] or leave a comment! If you also want to see what was changed during the updates, please check out the change-log section! Note: - You are [b]NOT[/b] allowed to re-pack or re-upload this addon for your server. If you want to use this mod, just add it to a collection along with the other mod you want to run! - You [b]ARE[/b] allowed to monetise with this addon as long as your server is approved for monetisation Thanks to everyone who has reported bugs to me! If anyone finds anymore, please let me know! Copyright 2019 George Thurston. This item is not authorized for posting on Steam, except under the Steam account named "Thurston". - This is to protect myself & my content from being stolen/reuploaded. Once again, if you do re-upload this, or any of my other content, your re-upload [b]WILL[/b] be DMCA'd.
[CrSk] VAZ-2107
by 76561198017348899
[h1] DayZ 1.29 Compatible [/h1] Aka Lada 1500/Zhiguli. Production: 1983–2012[h1]Mod features:[/h1][b][list] [*] 4 colors (cherry/black/white/beige) [*] Spare tire, jerry can, roof rack with barrel, wooden crate and sea chest slots [*] Car wheels can be installed on Sarka 120 and Gunter[/list] [/b][h1]Car specs:[/h1][b] [list] [*] 4 seats, 350 slots+roof rack [*] Fuel capacity: 43L[/list] [/b][h1]Classnames & required parts:[/h1] [code](For different colors add _white/_black/_beige in the end of classname) Car: CrSk_VAZ_2107 (_white/_black/_beige) Door front left: VAZ2107_dver_1_1 (_white/_black/_beige) Door front right: VAZ2107_dver_2_1 (_white/_black/_beige) Door rear left: VAZ2107_dver_1_2 (_white/_black/_beige) Door rear right: VAZ2107_dver_2_2 (_white/_black/_beige) Hood: VAZ2107_kapot (_white/_black/_beige) Trunk: VAZ2107_bagazhnik (_white/_black/_beige) Roof rack: VAZ2107_bagazh_krysha SparkPlug CarBattery CarRadiator HeadlightH7 2x VAZ2107_koleso 4x[/code] [i]Thanks to DeanosBeanos, Camino & Nehr for help[/i] [u]You may not reupload/modify/build on this mod You may not redistribute this mod without my permission You may monetize your server with my mod installed[/u]
Winter Chernarus
by 76561198118555474
[h1]NOTICE TO ALL SERVER OWNERS AND PLAYERS[/h1] As you may be aware, the official Winter Chernarus mod is no longer receiving updates and support through this mod. I am still supporting development through a seperate mod which will be below. This is due to collaborators on Steam not being able to update through typical means and I am the only one actively developing the mod for compatibility and feature additions. Please download the below mod. Winter Chernarus V2 https://steamcommunity.com/sharedfiles/filedetails/?id=2981609048 I would like to thank the entire Winter Chernarus team for their continuous effort through the years and I hope them all well in their future endeavours. -Lad [h1]END NOTICE[/h1] Video showcasing the mod by 3RNO https://www.youtube.com/watch?v=B2N3fuQuEfU&t This mod is a retexture mod first and foremost. Lots of limitations with this game engine so if something is done its been done in a specific way due to time constraints that I have & it being the only way to do things. This mod is a "seamless" transition from fall to winter setting once loaded on the client, no models or map files have been touched only textures have been edited, meaning you dont need to do ANYTHING besides load with this mod for it to work, on server and client. It is not and will not be possible to have this mod loaded and play on regular chernarus, the mod is more or less a brute force way of retexturing models. I retextued something near 300-500 textures by hand to remove the leaves and do recoloring. Server owners, I suggest you check out some of the winter equipment mods and pad out your loot table with winter camo for players to obtain, AND I strongly suggest to increase the wind and overcast values on average to take full advantage of the temperature system. Future updates will probably be random but I wont spam updates and annoy you, I work on another project basically full time so I can only do modding work on an irregular basis, nonetheless I plan to continue to support this mod and continue to do polish work going forward if I have some spare time sitting around and want to do something else other then play games. :P Thanks to DrDeSync for the thumbnail! NOTE: For Namalsk Survival compatibility read below Navigate to your DayzServer -> ServerProfile -> WinterChernarus -> WinterSettings.json, open this with a text editor and make sure these two settings have a "0" at the end of them, this disables our custom scripts so they dont interfere with any other mods that influence temperature. { "Force winter months": 0, "Use modded body temperature": 0 } This should resolve any bugs with compatibility, its up to you to then further integrate other aspects into your servers mission and whatnot, thanks.
ToxicZone
by 76561198047475641
THIS MOD ADD TOXIC ZONE IN DAYZ, A GREEN MIST WILL BE SHOWN INSIDE THOSE AREAS. [h1]DONATION[/h1] -This mod has been coded with love for this game and I'm happy that people like it. If you like my work and want more content, don't hesitate to donate, it's always motivating ;) LINK:[url=https://www.paypal.me/thedmitri]https://www.paypal.me//thedmitri[/url] [h1]FIXED TOXIC ZONE:[/h1] -By default, Kamenks Military Base and Tisy are fixed toxic zone, you will need a full NBC Set and a GasMask to survive in the zone. GasMask will need a filter or charcoal tablets in order to survive in it. If at some point, some parts of your suits are ruined or missing, you'll start to cough and get sick at some point. After getting the sick notification, you'll start to loose blood, vomit and cough randomly. You've got about 30min before dying of blood loss. The only thing that can save you is the toxiccure, inject it into yourself and you'll be cured and take 40 Health damage during the process. (I know, I'm a psychopath.. :p) [h1] DYNAMIC TOXICZONE[/h1] -If you want to go a llitle bit deep with this mod, you can set a moving toxic Zone, it will looks like a moving green smoke and move and move across the map following the set parameters in the json file. For now, You can define a trajectory between two sets of point and make zone with a radius of 150m. YOU CAN NOW SET AS MANY MOVING ZONE THAT YOU WANT AND FOLLOW THEIR POSITIONS WITH LOGS AND ADMIN CHAT. [h1]CRATE'S SYSTEM[/h1] -Inside those area, you will find some crate called "ToxicCase" that contain really good gear. By default, a crate spawn every hour randomly in each toxicZone of the server. Those crate are hidden inside buildings, bunkers, heli platform and back's dead military cars. You can set new crates positions inside the .json file. The loot system has been changed to a probability\chance system to allow attachment and weapons to spawn at the same time to be more efficient. Moreover, you can set different set of loot for each zone and each crate ! [h1]TOXIC'S GRENADE[/h1] -We all have met people camping buildings for hours without any way to let kill them. Now, You can throw a toxic grenade to them and they will start vomiting and dying if they don't wear a gasmask. Each grenade, the red,green, purple, yellow and yellow has a 8meters radius. The toxicity start 30s after unpin so don't keep it in hand to long lo; .Enjoy this little smoking boys) [h1]INSTRUCTIONS:[/h1] -After downloading the mod, Open the file and open the Readme.txt, it contain information about the mod. -D'ont forget to copy the ToxicZone file located in serverprofile inside your serverprofile. .You can set everything with the Json fils located in your [serverprofile]\ToxicZone\TZConfig. There is a txt file called explanation.txt with explanation about the variables. -if something doesn't work, check inside the ToxicZone log located in [serverprofile]\ToxicZone\TZLogs. -If you don't find those folder, you can create each of them following the right path indicated up there and a new config file will be generated after the start of your server. [h1]PLANNED FEATURES[/h1] -None at this time, feel free to propose yours in the discord ;) [h1]CONTACT - ASSISTANCE[/h1] Thanks for all your interrest about the mod, for now on, I'll ask u to contact me on my discord for talking with me: -This discord will have channels for all my current mods and my future ones, don't hesitate to come for talking about your ideas and GET HELP (COMMENTS SECTION ISN'T MADE FOR THAT) ... [url=https://discord.gg/gPkhE2w][img]https://i.ibb.co/SdbN9F2/discord-logo.png[/img][/url] [h1]BUG REPORT AND FEATURES REQUEST[/h1] Here is the trello dedicated to the mod, you can reports bugs, propose features, fund features there. [url=https://trello.com/invite/b/sGx8L38b/683cedc62b6cc7e6ae233ef12ffa1140/toxiczone-bug-tracking][img]https://i.ibb.co/p2Qw8yQ/trello-logo1.png[/img][/url]] [h1]CREDITS[/h1] I want to thank my colleague LaGTek for helping fixing a lot of bugs and also the log systèm, Feel free to check his work ;) I also want to thanks Ducky form DayZ RP for making the texture of the toxic grenade, feel free to check his work too :) [h1]RIGHTS[/h1] YOU ARE ALLOW TO USE THIS MOD ON A MONETIZE SERVER. I DO NOT ALLOW REPACK FOR THIS MOD. I DO NOT ALLOW ANY REWORK OR RE USE OF MY WORK WITHOUT MY CONSENT. Pls report bugs and server fps to help me fix the mod thanks
DayZ-Expansion-Hardline
by 76561198959715227
[img]https://i.imgur.com/UumrOCx.png[/img] [h1]Features[/h1] DayZ Expansion Hardline introduce to the game Humanity (heroes/bandit) and Item Rarity (common, uncommon, rare, etc). This mod provide: - Reputation system (hero/bandit) - Item Rarity if combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2572328470]DayZ-Expansion-Market[/url]: - Traders can require a set amount of Reputation to access their goods (bandit trader, hero trader) - Items to buy/sell locked behind a reputation requirement if combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2576460232]DayZ-Expansion-Name-Tags[/url] - Display the rarity color on items being held by players if combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2572324799]DayZ-Expansion-Book[/url] - Display the reputation of the player in the Player Stats tab of the book [h1]Installation[/h1] If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 [h1]Feedback[/h1] We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! [img]https://i.imgur.com/r0rQ5EC.png[/img] [i]Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/[/i]
CJ187-MoreMoney
by 76561197999836347
This Mod brings alot of new Money and Barteritems for your Servers. [h1]This mod includes 4 currencies:[/h1] [b]Russian Rubles[/b] [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937455711396/E7C4DEEB8E6F0847CDD5C4393FDE01CBF246CFE9/[/IMG] [i]- 1 Ruble coin[/i] [i]- 2 Ruble coin[/i] [i]- 5 Ruble coin[/i] [i]- 10 Ruble coin[/i] [i]- 50 Ruble bill[/i] [i]- 100 Ruble bill[/i] [i]- 200 Ruble bill[/i] [i]- 500 Ruble bill[/i] [i]- 1000 Ruble bill[/i] [i]- 2000 Ruble bill[/i] [i]- 5000 Ruble bill[/i] [i]- 50 Ruble Wad with 5000 Rubles[/i] [b]American Dollars[/b] [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937455712481/C8D528F906FE70B7AF65AB933D7812D35F4B461B/[/IMG] [i]- 1 Dollar bill[/i] [i]- 2 Dollar bill[/i] [i]- 5 Dollar bill[/i] [i]- 10 Dollar bill[/i] [i]- 20 Dollar bill[/i] [i]- 50 Dollar bill[/i] [i]- 100 Dollar bill[/i] [b]Euros[/b] [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937455712344/3FDEFFCC4EB842C168CE6C930DE5D6CCE2FCF194/[/IMG] [i]- 1 Euro coin[/i] [i]- 2 Euro coin[/i] [i]- 5 Euro bill[/i] [i]- 10 Euro bill[/i] [i]- 20 Euro bill[/i] [i]- 50 Euro bill[/i] [i]- 100 Euro bill[/i] [i]- 200 Euro bill[/i] [i]- 500 Euro bill[/i] [b]Deutsche Mark[/b] [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937455712219/F3D5FAD61D6E3FD2409556B3BD5AFF4875458B4F/[/IMG] [i]- 1 Mark coin[/i] [i]- 2 Mark coin[/i] [i]- 5 Mark coin[/i] [i]- 10 Mark bill[/i] [i]- 20 Mark bill[/i] [i]- 50 Mark bill[/i] [i]- 100 Mark bill[/i] [i]- 200 Mark bill[/i] [i]- 500 Mark bill[/i] [i]- 1000 Mark bill[/i] [h1]some Barteritems like:[/h1] [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937456038733/B443B0AE04BEE8BED78658A5387A858F7B7BB1E1/[/IMG] [i]Goldbars Goldcoins Bitcoins[/i] [h1]and new Wallets with custom inventory UI like:[/h1] [i][b]RIDGE[/b]-Wallet Clip [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937455709930/EB0D712E920AA3C9E5E8F2532662E8BBF85A6908/[/IMG] Small Wallets [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937455710121/DC746A0AEB5F7B32DFC5F433D765FC53AB11EFC1/[/IMG] Medium Wallets [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937455710335/4FCF5564BBD369F739264DB8096EC8E5A888873F/[/IMG] Large Wallets [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937455710574/BA05789821F16CD13C7349E57F362F5311A2A3F8/[/IMG] Women Wallets[/i] [IMG]https://steamuserimages-a.akamaihd.net/ugc/1802024937455710870/6E57D111C14FBCE2F1A2A5EB5521A7E486171425/[/IMG] Examples for your Serverfiles included. [H1][b]For suggestions or questions, please contact me in my Discord. No Repack requests! Dont ask![/b][/h1] [URL=https://discord.gg/Zfs37XUGnN][IMG]https://i.ibb.co/bbdmLz1/Discord-Logo-Wordmark-Color.png[/IMG][/URL] It will be nice, when you will support me for more free Mods in the Future. [URL=https://paypal.me/cj187berlin][IMG]https://i.ibb.co/6bqs4Rd/1.png[/IMG][/URL]
OP_BaseItems
by 76561198379941795
[h1]Lockers / Storage Cabinets [/h1] Slots for bulky clothing and your weapon that you can visually see inside. *Lockable with codelock via compatibility mod* [h1]Charcoal BBQ Grill[/h1] The BBQ can cook up to eight pieces of meat at a time that you can see cook on the grill. Lighting the BBQ requires a charcoal sack for fuel and a ignitition source. [h1]Rainwater Procurement Kit[/h1] Procure rainwater at your base once a rainbarrel is attached. To craft the kit you need a long wooden stick and a tarp. [h1]Sleeping Bags[/h1] Deployable bags to keep warm with on the cold Chernarus nights. 3 Texture variants (Camo, grey and blue) [h1]Gardening Box / Gardening Pot[/h1] To create the filled version of the garden pot/box place the item and you should see a "Fill" user action. Attaching/Watering/Disinfection can be done by looking at the dirt with the appropriate item in hand NOTE: The action to empty the box/pot will only be seen if there are no seeds attached! [h1]Spotlight Generators[/h1] A toggleable light source that can be used by server owners to provide light at locations such as traders or during events. 3 Variants, a collapsed version, an extended, and an automatic variant which turns on/off based on day/night cycle (To be spawned via init.c) [h1]Grass and Dirt Mound[/h1] - Dig minimal cover in otherwise open locations. A Field shovel can dig two dirtmounds before being destroyed. You can only dig a dirtmound with a FieldShovel. [h1]Water Storage Kit[/h1] A water supply for your base. The waterbarrel can hold 10,000ML and can be attached to the barrel frame to create the finished kit. You can remove the waterbarrel to fill it up again by the "remove" user action which is under the Drink Action - Big thanks to @Windstride for the model! [h1]Four different Camping tents [/h1]that use the vanilla place, cluttercutter and packing mechanics. [h1]Pocket watch:[/h1] - Check the time of day on the go (minute hand moves fast due to accelerated time) [h1]Banner Mount/Banners [/h1]- A deployable kit that you can attach banners to. Inside the mod folder is a "Info" subfolder which includes the recipes, types.xml, and trader config. [h1]Server Owner Instructions[/h1] 1. Paste the mod folder into your server root 2. Grab the OPMODS.Bikey from the keys folder and place it in your servers key folder. 3. Include @OP_BaseItems; with your other mods in your server launch parameters. 4. Merge the types.xml entries with your servers types.xml your DB (IMPORTANT! have a look after every update to see if they've been overwritten) This is WIP, It's my first mod and I work on this in my spare time. I will my best try to bring updates frequently! Issues? PM OP#9663 on Discord No reuploads or repacking allowed.
Dingo_Truck
by 76561197983022248
[img]https://i.imgur.com/EFERX9f.gif[/img] [h1] Dingo Truck[/h1] [h1]Car Specifications & features:[/h1] [list] [*]6 seats (Driver, codriver, 4 rear seat) [*]Cargo: 400 slots [*]Attachment: 1x Jerrycan / 1x Weapon / 1x Backpack / 1x First Aid Kit / 1x Barrel [*]Drive: 4 Wheels [*]Transmission: 4-speed manual [*]Fuel capacity: 70L [*]Spare tire slot available [*]Animated suspension [*]Working speedometer, tachometer, fuel level, radiator fluid level [*]Glass damage [*]Working lights (headlights, rear, reverse, brake) [/list] [h1]Known issues/inaccuracies:[/h1] I will try to use rear middle seat ASAP [h1]Classnames & required parts:[/h1] [table] [tr] [th]Car ClassName[/th] [th]Dingo Dingo_CZ Dingo_CZ_Desert [/th] [/tr] [tr] [td]Driver Door[/td] [td]DingoDoors_Driver DingoDoors_Driver_CZ DingoDoors_Driver_CZ_Desert[/td] [/tr] [tr] [td]CoDriver Door[/td] [td]DingoDoors_CoDriver DingoDoors_CoDriver_CZ DingoDoors_CoDriver_CZ_Desert[/td] [/tr] [tr] [td]Rear Left Door[/td] [td]DingoDoors_Cargo1 DingoDoors_Cargo1_CZ DingoDoors_Cargo1_CZ_Desert[/td] [/tr] [tr] [td]Rear Right Door[/td] [td]DingoDoors_Cargo2 DingoDoors_Cargo2_CZ DingoDoors_Cargo2_CZ_Desert[/td] [/tr] [tr] [td]Hood[/td] [td]DingoHood DingoHood_CZ DingoHood_CZ_Desert[/td] [/tr] [tr] [td]Trunk[/td] [td]DingoTrunk DingoTrunk_CZ DingoTrunk_CZ_Desert[/td] [/tr] [tr] [td]Attachments[/td] [td][b]SparkPlug[/b] [b]CarBattery[/b] [b]CarRadiator[/b] [b]HeadlightH7 2x[/b] [b]DingoWheel 4x or DingoWheel_CZ_Desert 4x[/b] [/td] [/tr] [/table] [b]Thanks to DeanosBeano, NotABanana, Nehr & LBMaster for your help ![/b] You may not reupload/modify/build on this mod You may not redistribute this mod without my permission You may monetize your server with my mod installed (if approved by BI) I spend a lot of time finding solutions to many problems I face trying to make my car mod have all vanilla vehicles' features. Thanks to me you can skip this part and get straight to the solution, please remember that. Please Rate the mod, comment your issues below and i will try to find time and help you :) [img]https://i.imgur.com/EFERX9f.gif[/img] If you like my work and want more, you can help me here. Donation: [url=https://www.paypal.me/MyDayZ][img]https://i.ibb.co/xLCnwM3/Paypal.png[/img][/url]
Basic Map
by 76561198016558916
[h1]Baisc Map Mod[/h1] The Basic Map Mod is a, simple map GUI with the default Keybind of "M" allowing player to open the map, and place markers, as well allowing servers to set permanent markers, We have also added a few settings to provide something better than the simple map object for hard core servers, allowing hardcore server to offer features (with a more realistic feel) This include a setting to force players to have a pen in order to create markers on the map, a setting that has the markers save to the map object it self, and requiring players to have a compass to see 3d markers or them selfs on the map. Don't like the way something looks on the map or want to swap out the font or change colors, or even embed custom areas on the map it self, the mod is open source and freely available to be modified and repacked, just make sure to provide credit, and include the notice file. [h2][url=https://github.com/daemonforge/DayZ-BasicMap/wiki]Wiki[/url][/h2] Collaborated on with Daemon Forge and Cnofava [i]Use on monetized servers is allowed.[/i] [i]Repacking is allowed provided you link to the mod or github on your steam page[/i] [url=https://github.com/daemonforge/BasicMap]GitHub[/url] [h3]Discord[/h3] [url=https://discord.gg/SkUkPv4]https://discord.gg/SkUkPv4[/url] [h3]3rd Party Credits[/h3] [i]Icons made by DinosoftLabs, Darius Dan, Kiranshastry, Vectors Market, Those Icons, Eucalyp, Smashicons, surang, smalllikeart, mavadee, Pixel perfect, and Freepik sourced through www.flaticon.com[/i] [h3]How to Support Me[/h3] If you are interested in donating to help support the mod or just buy me a beer to keep me motivated you can do so [url=https://github.com/sponsors/DaemonF0rge]Sponsor Me On Github[/url] [url=https://www.paypal.me/DaemonForge]Donate via Paypal[/url]
ZStuff
by 76561198119313776
[h1][b]ZStuff Mod[/b][/h1] Your attention is invited to the assembly of a real survival mod in DayZ. It includes such necessary elements as watchtowers, protective walls, barbed wire fences, shelter and many other objects to create your own unique bases. The mod also includes several ready-made scenes that can be useful to all maps creators. Repack is not allowed!!! You cannot open, modify or use individual parts of this mod without my permission and a link to this mod in Steam Any issues please contact me in dc - Starlv #6379 Любая модификация, перепаковка, или использование отдельных частей модов запрещены! По всем вопросом можно связаться со мной в dc - Starlv #6379
MoreGuns
by 76561198018914897
[h1]MoreGuns[/h1] Support channel for this mod: https://discord.gg/nPXHv9C MoreGuns is a well named mod that attempts to increase the armory of DayZ even further than it is now, while maintaining as high of a level of quality and polish as currently possible with the current modding support. Overtime MoreGuns will evolve into MoreDayZ as we branch out from guns to new optics, locations, vehicles, attachments, and as much new and fun content as possible, so keep your eyes peeled on the update changelogs. Currently, these are the additions MoreGuns brings to the game: SB PMII 25x Sniper Scope: A new scope with a very high magnification level. Defaults to 12x, can zoom up to 25x. Class name: SniperOptic AWM: A very iconic weapon, the AWM, a bolt action rifle fed from a 5 round magazine. Can take any rail mounted optic, and the new scope brought in by the mod. Class names: AWMreal and Mag_AWMreal_5Rnd Karabiner98k: Another iconic weapon. Takes PU scope. Class names: Kar98real M1A SOCOM 16: The M1A, a civilian variant of the M14. This one features a short barrel, and a small mount for traditional rail optics, however it is too short for a longer optic like the 25x. So it also has a mount you can add to allow you to affix the 25x sight. Comes with 10 and 20 round mags. Class names: M1A, M1A_RailAtt, Mag_M14_10Rnd, Mag_M14_20Rnd M14 M16A4: The M16A4, the latest and greatest widely used variant of the classic M16 rifle. Unfortunately the burst fire does not work, but I hope to maybe fix this someday, or hopefully the devs will add functioning burst fire to the game themselves. Class names: M16 Mk22 Mod 0: This is a very neat little gun, originally created for Navy SEALs to dispatch guards and guard dogs as quietly as possible. It features a very short suppressor with internals that where made of rubber and neaded to be replaced after a handful of shots. It also has a slide lock to prevent the slide from cycling and making sound there as well. Though currently, the slide lock and supressor are not in as I have not gotten those mechanics working yet, but soon enough they will be. The slide lock will be crafted with the gun to create one with a slide lock, and it will also be removable. The suppressors will only last for about 60 rounds before going to ruined. Class names: Mk22, Mag_Mk22_14Rnd MP7: The MP7 is an SMG firing new 4.6x30mm rounds, at an absurdly high firing rate. Currently only has 40 round mag, will have more eventually. Class names: MP7, Mag_MP7_40Rnd FN SCAR-L: The SCAR-L, has it's own 20 round mag, and also takes stanag mags and PMAGs. Class names: Scar, Mag_SCAR_20Rnd Stechkin Automatic Pistol: The Stechkin APS is an automatic pistol, with a 20 round mag. It can be affixed to a stock, or stored safely within the stock. The stock reduces the recoil substantially. Class names: StechkinAPS, Mag_APS_20Rnd, APS_Buttstock VityazSN (PP-19-01): This gun is basically a 9mm AK variant. It's neat feature is that it has both a traditional picatinny rail as well as the AK mounting system, so you can attach most optics to it! Class names: VityazSN, Mag_Vityaz_30Rnd [h1]KNOWN ISSUES: [/h1] M1A: Bolt does not animate properly, only the charging handle does. This is temporarily intentional, because the way the M1A/M14 bolt works, is it isnt a direct translation back, the bolt actually rotates, then shifts downward. Due to the way custom guns are currently done in DayZ, I have to inherit off of other guns, and use their animations. So when the bolt is properly set up to animate, it inherits the animations from the SVD, which is a direct bolt translation backwards. This causes the bolt to clip through the reciever into your FPV, and looks *really* bad in my opinion. So for now the bolt has been deactivated. Very sad to do, but I had to pick the lessar of two evils. M16A4: Same folding optic issue as mentioned previously for the SCAR. Stechkin APS: The APS won't be using it's iconic cutaway mag that displays rounds because, again, DayZ doesnt have the animation sources to dynamically show bullets in the magazine depending on how many there is. So I feel as though it looks better with the mag it has that you cant see the bullets inside of, because in my opinion, having the mag always show empty, or always show full regardless of how many rounds are actually in it looks dumb. Again, when BI makes it possible to fix this, I absolutely will! [h1]Donations[/h1] Anything I receive from donation will likely be put right back into mods we make as I am constantly looking for new assets, or at the very least will help me recoup the money I've spent so far on assets (As of writing this, I've spent a total of $330). [url=https://www.paypal.me/kayleechristeen][img]https://i.imgur.com/xBQ93ko.png[/img][/url] [h1]Special Thanks![/h1] Thank you to Busiedbat306 for donating the costs of the Karabiner98k Thank you to SierraRSV for donating the costs of the M16A4! Terribly sorry that I couldn't get Burst working for now! And a MASSIVE thanks to WiiDevil from BWAF (Blue Waffle Attack Force, https://discord.gg/8bRqJcB check them out!) for being *very* generous. A lot of these guns wouldn't be in right now if it weren't for him!
Building Fortifications
by 76561198030819059
[h1][b]Huge Shout out to Asmondian for his Artwork and Graphics donated to this project[/b][/h1] [h1]🔨 Building Fortifications ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ [/h1] [img]https://i.imgur.com/xBpkCKb.jpg[/img] [code]CREATED BY DUMPGRAH, THE BUILDING FORTIFICATION MOD ADDS COMPLETE NEW MODELS AND CRAFTING RECIPIES TO THE DAYZ BASEBUILDING FEATURE TO BE ABLE TO TAKE ADVANTAGE OF THE CURRENT MAP BUILDINGS FORTIFYING ITS DOORS AND WINDOWS. IS AN INTERMEDIATE (AND COMPLEMENTARY) ALTERNATIVE TO THE VANILLA BASEBUILDING SYSTEM (EVEN COMPATIBLE WITH OTHER MODDED SYSTEMS) THAT OFFERS A MORE ORGANIC ALTERNATIVE WHILE ENRICHING THE ORIGINAL EXPERIENCE. IS COMPOSED MAINLY OF TWO MAJOR ELEMENTS: 1) WINDOWS BARRICADE 2) DOOR BARRICADE [/code] [h1]🔨 General Features ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ [/h1] [img]https://i.imgur.com/inWuYrA.jpg[/img] [code]THE CONSTRUCTION PROCESS IS QUITE INTUITIVE AND IN ACCORDANCE WITH THE METHOD USED IN VANILLA CONSTRUCTIONS. EACH PART OR PORTION OF A WINDOW OR DOOR BARRICADE WILL REQUIRE A NUMBER OF ITEMS FOR ITS CONSTRUCTION, WHICH ARE DETAILED IN THE INFOGRAPHICS PRESENT IN THIS MOD. BOTH THE DURABILITY, THE METHOD OF DESTRUCTION AND ITS HEALTH VALUE CAN BE CUSTOMIZED AS I ACCOMPANY A CUSTOM FILE THAT YOU CAN FIND AND ADD TO YOUR SERVER, AS WELL AS AN EXPLANATORY DOCUMENT OF ITS OPERATION.[/code] [h1]🔨 Upcoming developments ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ [/h1] [img]https://i.imgur.com/B11wSjE.jpg[/img] [code]THIS IS JUST THE BEGINNING OF MY IDEAS TO OFFER AN ORGANIC AND COMPLEMENTARY ALTERNATIVE TO VANILLA BASEBUILDING IN ORDER TO SECURE STATIC BUILDINGS AROUND THE MAP (CHERNARUS, LIVONIA OR ANY OTHER COMMUNITY MAP). YOU CAN FOLLOW ME ON DISCORD OR TWITTER TO BE MORE INFORMED ABOUT DEVELOPMENTS AND NEWS.[/code] [h1]🔨 This mod is Open source and free to use under the GNU AGPL 3.0 License v3.0. ‒‒‒‒‒‒‒‒‒‒‒‒‒‒ [/h1] [code] https://github.com/Dumpgrah/Public-BuildingFortification Source Code Rules For anyone interested in repacking please read all this 1st I heavily discourage Repacking/Building from my source code, as it would greatly impact your ability to receive feature updates and bug fixes 2nd I will not support any repacks if its is causing conflict that I can't reproduce with the my published mod 3rd YOU MUST PROVIDE CREDIT on the steam page and you must link to the Original Mod or the Source Code This Mod Content or items may never be monetized. This includes forcing players to pay for content included in this mod or behind any paywall or locked behind any perks or Donator package and must not breach DayZ's EULA. Any reports given of this mod being monetized and you will be asked to remove the mod from your server. This mod and its contents shall remain free. THIS MODS CONTENT OR ITEMS MAY NEVER BE MONETIZED. THIS INCLUDES FORCING PLAYERS TO PAY FOR CONTENT INCLUDED IN THIS MOD OR BEHIND ANY PAYWALL OR LOCKED BEHIND ANY PERKS OR DONATOR PACKAGE AND MUST NOT BREACH DAYZ'S EULA. ANY REPORTS GIVEN OF THIS MOD BEING MONETIZED AND YOU WILL BE ASKED TO REMOVE THE MOD FROM YOUR SERVER. THIS MOD AND ITS CONTENTS SHALL REMAIN FREE. Monetized Allowed Priority Que from Bohemia Interactive is Allowed [/code]
Dayz Navigation
by 76561198026257374
Dayz Navigation Mod. [h1]How to turn it on?[/h1] Compass: You just need to open compass in your hands and put it to you inventory. If you drop compass from inventory, gui turn off. Watches: You need to wear watches to check real server time. Check types folder to add item in central economy spawn. New Compass: Check types.xml file and add it if you want. 1. Server host can now separately disable watches or compass hud ( to enable or disable this option check your json settings on server. Nine_Config.json located in your server profile folder ) P.S. change 1 to 0 if you want to disable 2. You can change GUI(compass) color in json. Look below. [code] { "g_WatchMonatana": 1, "g_Compass": 1 "aA": 255, "rR": 20, "gG": 45, "bB": 135 } [/code] [h1]Model[/h1] Thank you, [url=https://steamcommunity.com/profiles/76561198067491838]Schnein[/url], for watches model. Thank you, [url=https://steamcommunity.com/profiles/76561198015929553]P_JI_Ioxa[/url], for the new compass model. [h1]Credit[/h1] I do not allow permission to unpack and re-pack the pbo. P.S. Only HeadhunterZ and DOD/Rippers, lostisle, Совёнок, JUSTICE PVE SERVER, TacTic_Zombie_PVE, TripleSSS, ExistenceRP server guys allowed to upload my mod to their servermod. [h1]Donate[/h1] If you would like to donate you can do that here: paypal.me/ninehd
AmmunitionExpansion
by 76561198104174820
[h1]Not really looking to support this mod anymore, it'll work till it breaks[/h1] [b]Ammunition Expansion is here to set a universal ammunition standard for DayZ![/b] Tired of having multiple types of the same ammunition in your server? Adopt the AE standard! [b][u][i]What ammunition does the mod include?[/i] [/u][/b] - 4.6x30mm HK - 5.7x28mm FN - 7.62x25mm Tokarev - 7.92x33mm Kurz - 7.92x57 Mauser - 12.7x99mm NATO (.50 Cal) - 40mm HE Grenade - .50 Action Express - 6.8x43 SPC - .300 Blackout - .338 Lapua - .408 CheyTac and more to come ;P [b][u][i]Known Issues:[/i] [/u][/b] [h1]You may open up this mod and learn from it, but you are not allowed to repack or reupload this mod. Copyright © 2021 CashewSan[/h1]
DayZ-Dog
by 76561198829279936
[h2]Description[/h2] [b]You can now have a dog companion![/b][list][*] Your dog can follow you, attack infected or wait in place for you.[*] Every player can have one dog.[*] You can get your own dog from dog house if you have a bone.[*] You can also tame wild dog feeding him by bones or meat.[*] Server admins will determine where dog houses are placed on the map or can setup dog territories in villages and towns (example configs shipped with mod).[/list] [h2]Installation[/h2][olist][*]Copy @DayZ-Dog from your !Workshop folder to your server folder ( or if you are using a server panel, just add the mod )[*]Copy the bikey file from the Keys folder to your server's keys folder[*]Add entries from the example types.xml to your server's types.xml (not a full file replacer)[*]Add this mod to your "-mod=" parameter in your server's start command line[*]Run the server once to create the server config file located in YourServersProfilesFolder/Dayz-Dog [*]together with mod are now shipped example configs for adding territories for wild tameable dogs (look inside first, not copy paste!) [*]Enjoy[/olist] [h2]How it works[/h2] - You can get your own dog interacting with dog house with a bone (or defined item in server config) in your hands - If you not able interact with dog house, commit suicide to reset dog status - You can tame wild dog using bones or meat - Each player can have only one dog - You can select which dog you like. Currently you can choose from:[list][*] German Shepherd (more variants)[*] Siberian Husky (more variants)[*] Czechoslovak Wolfdog ( WIP reskin of shepherd )[*] Golden Retriever[*] Belgian Shepherd[*] Doberman[*] Bullterrier[*] Rottweiler[*]Akita Inu [*]Labrador [*]Dalmatian [*]Pitbull[*]German Pointer[*]Saint Bernard[*]Colie [*]BorderColie [*]Boxer[*]Viszla[/list] - Your dog is "logged off" and "logged in" together with you ( the dog will stay in the last known location ) - You can whistle to call (teleport) dog to you (See game options > keybinds) - Dogs have 3 modes: follow, patrol and stay here.[list][*] Follow ( switched automatically to patrol mode when an infected in range targets you )[*] Patrol ( can attack nearby infected )[*] Stay Here[/list] - When in follow mode, your dog can enter a vehicle with you - You can control your dog using emotes too. - Watch out for your companion, if your dog gets too injured they will die! - If you die, you will lose your dog! [b]Videos:[/b][list][*] [url=https://www.twitch.tv/hunterzcz/clip/SmoggyBeautifulHornetMcaT-bjt-rZy85ffTuucY]How dogs attack infected[/url][*] [url=https://www.twitch.tv/hunterzcz/clip/SleepyAntsyChickpeaOptimizePrime-v1G_y8Nsifd7Hl6v]Hunting Deer[/url][/list] [h2]Known Issues[/h2] [b]I know this mod is not perfect, be patient as it is a work in progress![/b][list][*] The dog is sometimes very lazy and doesn't want follow you[*] The dog sometimes wanders off, whistle to call him back[*] Sometimes is not played eating/taming animation[*] Likely more[/list] [h2]Background Information[/h2] This mod prototype was created by HennySea. His prototype works only in offline mode. I got an offer to finish this mod. I added server logic and new code for selecting dogs. A lot of friends helped me purchase assets from cgtrader and turbosquid. Genius modellers [Leo] and Sajid_Alfa helped import these models to into the game. Rag Tyson helps me with dog shed models and their scripts. Mrtea101 did custom animations. MarioE and MDC given me lot of very useful hints. I must say this mod is just teamwork. Thanks guys for help with this mod! [h2]Permissions[/h2] [b]You are not allowed to repack or reupload this mod![/b] You are allowed look into mod for learning purposes or if you would like know how it works... [b]This mod is owned by [url=https://www.activerole.es]ACTIVEROLE[/url][/b] Mod is allowed be part of these server packs:[list][*] ACTIVEROLE servers[*] The Expendables DayZ[*] S.T.A.L.K.E.R Shadow of Survival[/list] DayzUnderground & DDU have permission to use Rottweiler, Dobermann, Shepherd and Pitbull models from this mod. [b]This item is not authorized for posting on Steam, except under these Steam accounts:[/b][list][*] [url=https://steamcommunity.com/id/fenwich456]Fenwichs456[/url][*] [url=https://steamcommunity.com/id/ESPACTIVEROLE]ESPACTIVEROLE[/url][*] [url=https://steamcommunity.com/profiles/76561198829279936]Hunterz[/url][*] Contributors ( only if direct authorization is given by the author of this item )[/list] [h2]Support and Feedback[/h2] If you have any questions, visit my Discord https://discord.gg/49FvN7rRpF or directly as [url=https://discordapp.com/users/150883360019972096]HunterzCZ#4660[/url] Any feedback is welcome! -Hunterz- Si tiene alguna pregunta, la mejor manera de ponerse en contacto conmigo en discord [url=https://discordapp.com/users/273535444501790720][Esp]🅵🅴🅽🆆🅸🅲🅷🆂456#2928[/url] [h2]Credits[/h2] - [url=https://steamcommunity.com/profiles/76561198066611821]HennySea[/url] - original author of this mod, a big thanks for your working prototype - [url=https://steamcommunity.com/profiles/76561198008253026]Leo[/url] - genius modeller, would be impossible create this mod without your fantastic work - [url=https://steamcommunity.com/profiles/76561198066611821]Lusk-Hlynge[/url] - we cooperated for a very long time, testing started with his sheperd model - [url=https://steamcommunity.com/id/fenwich456]Fenwichs456[/url] - Tested well on his servers - [url=https://steamcommunity.com/profiles/76561197976782863]Rag Tyson[/url] - helps me with dog shed models and scripts for these assets - [url=https://steamcommunity.com/id/spartanthreeve]TH[/url] - created menu layout for selecting dog spawn - Sotty - created logo and graphics for this mod - [url=https://steamcommunity.com/profiles/76561198059591114]Windstride[/url] - retexture of shepherd (black) and eye fixes - [url=https://steamcommunity.com/id/mcer]MarioE[/url] - explained the basics of animations and helped me with a lot of things - [url=https://steamcommunity.com/profiles/76561198158375857/]Mrtea101[/url] - he is working on custom animations - Misho - help with rottweiler dog and dog models in general - [url=https://steamcommunity.com/id/sajidcz]Sajid_Alfa[/url] - new dog models, he is now very experienced, big thanks -[url=https://steamcommunity.com/profiles/76561197986372214] jye07[/url] - retexture of shephers to czechoslovak wolfdog - dustypeek - he creating awesome assets for mods - MDC - big help with advanced scripts - All translators who help me translate mod for more languages - Big thanks to all who helps me purchase assets from cgtrader and turbosquid - All authors of dog models and other assets
PristineRepair
by 76561198328759474
[h1]Tested on [1.10][/h1] Repairing Items will always result in them being Pristine/Max Health. Also enables it to repair Worn Items. Check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2224593910]"WornRepair"[/url] which just enables Worn Item repairing.
DayZ server with mod support
Install all mods directly from the dashboard with one click.
Rent a DayZ server