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tModLoader Mods & Plugins
This catalog lists 14,000+ tModLoader projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
capybara
by 76561198100727322
capybara is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Nebula Mod
by 76561199013278413
The Nebula Mod tries to be the best it can be - as far as 1 new coder can go. I am trying hard, and please give any feedback. Also, make sure to join this server - https://discord.gg/y7x7Kbjh - It is a cool place to talk, create mods and have fun! Currently adds: 1 new boss 2 magic weapons 5 ranged weapons 1 summoner weapon (WiP) 7 melee weapons Everybody, thanks a lot for 1,000 downloads! I really can't believe this many people downloaded this dumb mod. Update v0.33: Adds some things and hides the resources and stuff Update v0.32: Adds some stuff Update v0.31: Fixing stuff basically Update v0.3: Added new weapons and icon Update v0.2: Added new weapons
Death Bag
by 76561198039820973
Mediumcore quality-of-life: on death, your items go into a persistent bag instead of scattering on the ground. Walk up to your death bag to restore your inventory to exactly how it was, slot positions and all. Features: - Death bags preserve your full inventory layout (slot positions, stacks, armor, accessories, loadouts) - Walk near your death bag — it magnets toward you and auto-restores - Bags persist in the world across sessions - Teammates can see your bag, pick it up, and deliver it to you - Multiple bags supported (die twice, get two bags) - Loadout Station: craftable furniture that snapshots your current inventory into a portable loadout bag - Loadout bags can be dropped anywhere as a saved gear set — right-click to restore Designed for co-op Mediumcore play. Pair with Panic at Dawn and Boss Hexes for the full experience. Developed By maxeonyx
Reforging Ignores Unchanged Stats
by 76561198884251400
A simple IL edit to make it so that prefix modifiers will not be blocked if one of the stats they affect is not affected on the item. For example, Unreal on a Minishark usually is blocked because it has no knockback, and Unreal on a Chain Gun is blocked because it is too fast for anything less than 30% speed to change its speed. This mod allows these reforges to be applied even if some stat changes will have no effect. It does not allow for modifiers to apply outside of their category though (ex: boomerangs cannot recieve sword or bow prefixes). This works with all vanilla prefixes, and should work with modded prefixes. Developed By Tetriscat66 (Syla)
Beef Boss Vanity
by 76561198210413247
This is a Vanity set for the Beef Boss skin in Fortnite. Each piece is crafted with 10 dirt at a workbench. Developed By MatureBirch38
Auto Fisher JY
by 76561198131528570
AutoFisher JY is a quality-of-life mod for Terraria that automates the fishing process, making it easier to farm fish, crates, and other fishing treasures! With additional features like auto-catching critters and auto-switching, fishing has never been more convenient. Features Automatic Casting: Automatically casts your fishing rod when selected and held in the configured slot (default: slot 1). Automatic Reeling: Reels in your catch when a fish bites. Auto Catcher: Automatically catches nearby critters (e.g., Fireflies, Worms) when a Bug Net is selected (default: slot 10). Auto Switch: Switches to a Bug Net when a catchable critter is nearby, with an option to limit catching to fishing-related critters. AutoSwitching Back: Returns to the previously selected item after catching a critter. Auto Buff: Applies buffs automatically at configurable intervals (e.g., every 8 minutes). Buff only Fishing: Applies buffs only when actively fishing (configurable). God Mode: Optional invincibility mode for testing (breaks game balance). Visual Feedback: In-game messages and effects for casting, reeling, and catching. Configurable Slot Binding: Bind fishing pole and Bug Net to slots 1-9 and 1-10, respectively. Log Disable: Option to disable in-game log messages. Simple to Use: Equip your fishing pole or Bug Net, select it, and let the mod handle the rest! How to Use Fishing: Place your fishing pole in the configured slot (default: slot 1, configurable 1-9 in settings). Select the fishing pole and stand near water. The mod will auto-cast and reel in catches. Catching Critters: Place a Bug Net in the configured slot (default: slot 10, configurable 1-10). Select the Bug Net, and the mod will auto-catch nearby critters. Enable Auto Switch in settings to automatically switch to the Bug Net when critters are detected. After catching, the mod switches back to your previous item (AutoSwitching). Buffs: Enable Auto Buff in settings to apply buffs at set intervals. Enable Buff only Fishing to limit buffs to fishing sessions. God Mode: Enable in settings for invincibility (use cautiously). Configure all options in the mod settings menu for a tailored experience. Notes Ensure bait is in your inventory for fishing to work. Auto Catcher and Auto Switch require a Bug Net in the configured slot. Slot bindings for fishing poles (1-9) and Bug Nets (1-10) are set in the config. Disable logs in settings to reduce on-screen messages. Works in both single-player and multiplayer. God Mode is for testing and may disrupt game balance. Credits Mod by johnyeungq Powered by tModLoader Enjoy effortless fishing and critter catching with AutoFisher JY!
Dodge This!
by 76561198434197030
Makes every projectile update extra times per frame Change the amount of updates and if it applies to friendly and/or hostile projectiles Check out my actually good mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3402345839
DD的汉化
by 76561199521804510
If your native language is not Chinese, you can choose to skip this I chose excellent, cute, or my own favorite mod to localize for personal use I will also update it irregularly in the future, depending on my mood. My English proficiency is limited. If there are any issues, please contact me These Chinese translations are all for my own use and have no profit purpose. If the mod author sees this and is unwilling to translate your mod, I apologize and hope you can contact me as soon as possible
ULTRALOADER (discontinue)
by 76561199286458597
V.1.2.31 Small Update (3/22/67) -added Filth enemy -added 2 new materials
Locke & Meni's Vanity Set
by 76561198240685492
Adds furry vanity sets of Locke and Meni. You can craft the sets with souls of night and souls of fright. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Locke owned by: @LockeTheSnerg on twitter. Developed By Hex
Clover Vanity Set
by 76561198240685492
Adds a furry vanity set of Clover. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by Le3n0rd. Developed By Hex
[1.4 Alpha] Wizsword
by 76561199082166706
Built for 1.4 Alpha version of tModLoader. This mod comes with a sword, a very strong sword. The Wizsword. Yupp thats pretty much it, but hey, its a fun weapon. *added Wizsword, a sword that shoots projectiles at high speed, very high speed...
Math For Money
by 76561199117673285
Math For Money This mod turns Terraria into a place for the most dangerous and demanding intellectual challenges. Into your world comes the Mathematician! A respected town specialist in economically sensitive arithmetic, he offers problems that make bureaucrats, bankers, and even calculators tremble. You are about to enter an intense cycle of high-level mathematical analysis! - problems with terrifying numbers. - operations capable of destabilizing the local economy. - ceremonial recognition of your computational achievements. - generous financial grants for demonstrating exceptional numerical genius. This is not a cheat. This is not "free money." This is an academically structured system of alternative progression, built on the willingness to face an expression like 4 + 2 without losing your composure or your courage. What the mod actually does: - adds the town NPC Mathematician. - lets you solve arithmetic problems for money endlessly. - presents the whole process with pompous commentary and theatrical delivery. - turns the simplest grade-school math into an officially approved source of wealth. If you have always felt that Terraria does not show enough respect to people with a truly brilliant mathematical mind, this mod will finally correct that injustice. P.S. I am still learning how to make mods and I am not claiming perfection. Please do not judge too harshly; I tried to make it fun <3 This mod is an obviously joke-like way to simplify money farming when you have already beaten Terraria many times and just want to skip the grind.
PatchouliMod
by 76561199136392743
PatchouliMod 适配PatchouliBot机器人进行服务器管理 移植部分TShock服务器管理部分 拥有独立SSC功能 控制台使用TShock指令:tshock help 控制台获取机器人绑定码:botcode 使用帮助:https://bbs.windfrost.cn/d/50 使用文档:https://docs.terraria.ink/zh/other/Patchouli Developed By Cjx
WireHead UnOfficial 1.4.4 Port
by 76561199019926805
*1.4.4 Port* This improves the wiring system of Terraria for high complexity circuits greatly. Chiefly it does the following two things: - Reimplements Terraria's wiring system in a much, much more efficient way that allows much faster circuits while maintaining pure vanilla logic - Provides an interface to interface with the game through the command line, mainly by writing binary files into large swathes of logic lamps Checkout the github page (see the homepage link below) for documentation on specifically how to use it. If you don't know what any of this means, then this mod probably isn't for you. All credits to original author Developed By misprit7
Pre-hardmode–Exclusive Item Recipes (PHEIR)
by 76561198062189571
Pre-hardmode–Exclusive Item Recipes (PHEIR) is tiny mod that adds recipes for items that become unavailable in hardmode. The mod adds the following recipes: • Hel-Fire —> Cascade (shimmer transmutation). • Orange Zapinator —> Grey Zapinator (shimmer transmutation). If there are any pre-hardmode–exclusive items in major content mods, let me know and I'll add recipes for them. The mod is completely open source and is avaiable here: https://github.com/TriangulumDesire/PHEIR If you have anything you wish to contribute or want to fork it, you're more than welcome to. Developed By TriangulumDesire
Rhapsodist Wings - Thorium
by 76561198874198646
Rhapsodist Wings Adds the Rhapsodist Pulsejet Tuba, an indirect upgrade to the Shooting Star Turbo Tuba. Crafted exactly like the rest of the Rhapsodist set. Requested by Asherian. Like this mod? Like this mod! Developed By qAngel
Ultrawide Spawn Fix
by 76561198026444897
This mod was built to fix the on-screen mob spawns when using ultrawide resolutions. The out of screen spawn distances remain the default, but mobs should no longer spawn \ despawn on screen. The mod should be compatible with all mods, unless they touch the spawn distances for some reason. Let me know if you notice any bugs with the mod. ==== NOTES ==== v0.1 - Initial implementation. v0.2 - Fixed an issue where Old One's Army mobs wouldn't spawn. v0.3 - Added a Zoom Control feature (experimental). Developed By dotSKN
Solar Core
by 76561199488633956
The above content is translated by DeepSeek. Solar Core, the Power from the Sun This MOD adds an accessory **"Solar Core"** This accessory provides massive attribute bonuses that scale with game progressionNo multi-language support added yet, apologies Anti-loss: Can be crafted with 10 Wood at a Workbench The wing functionality of the Solar Core can now be toggled in mod settings (enabled by default, i.e., wings are active) But at the cost of wh at ? When equipping the Solar Core, no armor or other accessories (except the Solar Core itself) can be equipped Yes, equipping the Solar Core will restrict you to only wearing the Solar Core (This option can be disabled in settings) Attribute growth formulas provided by the accessory: - Damage + (12 + stage number*6)% * Time Reinforcement - Crit Chance + (5 + stage number*3)% * Time's Boon - Attack Speed + (15 + stage number*5)% * Time's Boon - Movement Speed + (50 + stage number*18)% * Time's Boon - Near-zero inertia - Armor + (10 + stage number*13) * Time's Boon - Damage Reduction + (12 + stage number*2)% * Time's Boon - Jump Height +200% (indirect implementation) - Jump Speed +200% - Immunity to fall damage - Vanilla Cross Necklace (extends invincibility frames) - Wing stats reference the vanilla Celestial Starboard Stage Required Boss Additional/Changed Attributes Stage 1 King Slime None Stage 2 Eye of Cthulhu None Stage 3 Eater of Worlds/Brain of Cthulhu +10 Life Regeneration Stage 4 Skeletron None Stage 5 Wall of Flesh Adds Cross Necklace functionality Stage 6 Any Mechanical Boss (The Twins, Skeletron Prime, The Destroyer) Cross Necklace upgraded to Cross Shield Stage 7 All Mechanical Bosses Defeated Life Regeneration increased to 15 Stage 8 Plantera None Stage 9 Golem Life Regeneration increased to 20 Stage 10 Empress of Light Adds infinite flight and pseudo-hover Stage 11 Lunatic Cultist None Stage 12 Moon Lord Global Damage ×1.5 Note: This accessory's attributes have NOT undergone balance testing. It may be overpowered or underpowered. For adjustments, please provide feedback on the mod page. Replies will be in the notes since STEAM blocks comments. Known Bugs/Issues: - Enabling "Gentleman's Agreement" still visually displays armor and may grant set bonuses (e.g., Solar Dash when equipping Solar armor via right-click). Effects vanish upon world exit. Cause: Likely armor removal logic. Please honor the agreement and avoid exploiting. - Life regeneration values may mismatch accessory display. Cause unclear but minimally impacts gameplay (who keeps a Mythical Charm permanently equipped?). - Time's Boon: Forced time acceleration (via Hero's Mod or sleep) won't advance "survival days." Patience required—only natural day/night cycles count. Barely a bug. - Dash effect is visible but non-functional. Implementation pending. Future Plans: Fix bugs Optimize hover/wing sprites Implement dash Improve accessory icon/visibility Add quirky buffs based on visibility The next update is expected to be version 1.4.5, which will likely fix wing-related issues and add Cyclops. The following update may introduce tornado (Super Breath) features. Final Notes First mod by a new creator—please be gentle! Credits Re-logic for Terraria Credits tModLoader team Developed By 黄昏闪烁
Sigma's Custom Muppet Race
by 76561198328646234
Sigma's Custom Muppet Race is a custom race mod. Made with MrPlague's Authentic Races. Developed By NeverASigma
Soy's Weapon Recraft
by 76561198087021203
Soy's Weapon Recraft is mod to allow users to recraft most calamity weapons using itself + coins. This is a personal mod, mostly made for our server playthru, and is meant to be used with RNG weapon stat mod (that decrease/increase weapon's base stat) The price is dependent by the item used in weapon's recipe Hardmode tier - 3 platinum (Hardmode and up) Calamity tier - 5 platinum (Calamitas and up) Lunar tier - 10 platinum (Cultist and up) Divine tier - 12 platinum (Providence and up) Cosmic tier - 15 platinum (DoG and up) Auric tier+ - 20 platinum (Yharon and up) Few weapons have been manually added too (one's that don't have recipe, but should have recraft recipe) ex. Exoblade + 20 platinum coin = Exoblade I'm too lazy to post on github and do stuff here, maybe later 1.1.1 - Added all biome weapons to be recraftable (at Calamity tier)
better combat [v0.0.1]
by 76561199140160365
it does nothing bruh did u expect something from this 😂😂😂🤣🤣🤣🤣
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