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tModLoader Mods & Plugins
This catalog lists 14,000+ tModLoader projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Naturale Mod
by 76561199016306305
Naturale Mod is a mod that adds: - 13 new weapons - A new ore and bar with many things that can be crafted with them - 2 new items dropped from enemies More features to be added soon Special Thanks: My family for supporting me make this mod My friends for thinking my mod is cool and supporting me Everyone in the Terraria forums who gave good tutorials and told me what I did wrong(seriously, thank you!) You for actually checking out this mod and (hopefully) trying it out Developed By The_Osprey
blackhole
by 76561198057423325
blackhole is very powerfull it can suck up a hole galaxy.
Terraria Addons
by 76561198328395832
Terraria Addons adds many more variations of weapons and tools, even some new bars are in the mod. The new types of items are Pickhamaxesword, a pickaxe, hammer, axe, and sword at the same time! Blitz bow, a bow that is expencive but fires fast! Ore Staff, not very entitled to the name, but adds early game staffs! Many more is to come, and I hope you enjoy! Developed By LGplayz
the horse
by 76561198139378858
horse stupid mod that makes the horse a boss credits: Boss moosic: Brimston Premium very unfinished Developed By sowicidal
TerrarAI
by 76561198984328972
# Terraria Agents Mod Summary You built an **agentic AI system for Terraria** - the first of its kind for this 2D sandbox game. Here's what makes it unique: ## Core Mechanic: Shared Health Pool The defining feature is a risk-reward system where **you and all deployed agents share a single health pool**. Deploy 2 agents? Your HP splits 3 ways. Deploy 100 agents? You're left with 1 HP. This creates meaningful strategic decisions about when and how many agents to summon. ## What Agents Do Agents handle tasks autonomously: - Resource gathering (wood, mining) - Building structures (like arena construction during boss fights) - Complex multi-step objectives They can be deployed on-demand for specific tasks, acting as cooperative AI teammates. ## Technical Stack - **tModLoader**: Open-source C# SDK for Terraria modding (the mod framework) - **xAI's Grok**: AI backend chosen for low-latency, high-speed inference critical for real-time gameplay - **ReAct Framework**: Agents reason → act → observe → replan, creating adaptive behavior that responds to changing game conditions ## Standout Feature The demo shows an agent autonomously building a boss arena **while you fight the Wall of Flesh** in real time - showcasing true human-AI cooperative gameplay where the agent adapts to chaotic battle conditions. The mod redefines cooperative gameplay by making AI assistance come with genuine strategic trade-offs rather than just being a power boost. Developed By Adam T., Benson Z.
Ghost Mod
by 76561198318028222
When in multiplayer, during a boss fight, dead players cannot revive and turn into ghosts. They are able to fly anywhere and are not seen or targeted by anyone on the map, until the fight is over. Also, adds a mount that turns you into a ghost and an ability to tweak boss health and damage, if the boss fights are too hard/easy (from 1% up to 200%). Developed By Carduus
Merge Items VMKIII
by 76561198065652379
Merge Items Mod VMKIII - Alpha This is an alpha version of a mod that allows you to combine 2 items into/onto one item. Items that can be combined must be of the same type, and cannot be a duplicate of itself. The following item types can be combined: - Accessories --- Any accessory can be merged onto another. - Armor --- Must be the same slot --- SHOULD provide the set bonus if available. Please let me know, some of them have odd effects. - Tools --- Must share a toolpower type - Weapons --- Must share a damage type --- Cannot stack (and/or is not ammo) How to use: Craft the Item Merger VMKIII (shortend to IMV) with 10 dirt. The IMV will then use the items in the first and second slot on your hotbar as the input items. Right Click the IMV to cycle modes: -- Show: Displays the items in the first and second, along with their respective previously merged items -- Merge: Merges the item in the 2nd slot, onto the item in the first slot. For implements this improves its stats, for accessories and armors the merged stats are hidden but they will be activated when worn. -- Diverge: Resets the item in the first and 2nd slot to their original values (removing any merged items for accessories and armors as well.) -- Clean: Unique. Resets ALL merged items in your inventory. Does NOT reset worn accessories and armor or items not in the current ineventory / hotbar. As of 0.10.4, balancing considerations will be taking place. Here's a list of stats current implements optimize: SCALE = "scale", TOOLPOWER_AXE = "axe", TOOLPOWER_FISHER = "fishingPole", TOOLPOWER_HAMMER = "hammer", TOOLPOWER_PICK = "pick", USE_BUFF_TIME = "buffTime", USE_BUFF_TYPE = "buffType", USE_CELERITY = "useAnimation", //melee attack speed USE_GAIT = "useTime", //ranged attack speed and right clicking USE_CREATE_PLACE_STYLE = "placeStyle", USE_CREATE_TILE = "createTile", USE_CREATE_WALL = "createWall", USE_COST_MANA = "mana", USE_HEAL_LIFE = "healLife", USE_HEAL_MANA = "healMana", USE_REUSE_DELAY = "reuseDelay", //Only used by the clockwork rifle VEND_VALUE = "value", WEAPON_DAMAGE = "damage", WEAPON_FELICITY = "crit", WEAPON_KNOCKBACK = "knockBack", WIELD_TILE_BOOST = "tileBoost", WORN_DEFENSE = "defense", WORN_LIFE_REGEN = "lifeRegen", WORN_MANA_INCREASE = "manaIncrease"; Potentionally the following may be considered: //SHOOT = "shoot", //the projectile type //SHOOT_SPEED = "shootSpeed", Balance focus USE_CELERITY: Some attack speeds may break items. Considering a cap, static or dynamic. USE_GAIT: As above. USE_COST_MANA: Some weapons can end up with 1 or 0 mana usage, considering cap like above. Let me know your input in the comments! Changelog: - 0.10.4 -- Fixed items referring to each other in chain upgrades from crashing. -- Warning: --- Previously merged items from prior updates will forget their merge unfortunately. --- Prefixes are still broken. They offer no stats on merged items, and when reforged they reset the merged stats. Not something I can easily fix. --- Armor and Accessory lights on auxiliary items will not function properly. -- Tests ---- Implements (Tools/Weapons): ----- Persists through reload and restarts ----- Chain merging works ----- Recursive merging doesn't crash ---- Armor: ----- Persists ---- Accessories: ----- Persists - 0.10.3 -- Fixed weapons/tools/implements not remaining through loads even though that was the first thing that was working in this mod. -- Seriously. - 0.10.2 -- Did I finally get accessories and armor stats along with functional abilities and set bonuses working - 0.10.1 -- Finally applied both merged armor and accessories -- Likely still has issues with armors that have cooldowns -0.10 -- Fixed armors not applying again. Hopefully setbonuses work... -0.09 -- Fixed accessories applying thrice -- Thank you Ivan -0.08 -- Fixed literally unplayable. - 0.07 ++ Apparently this made it literally unplayable. Somehow despite just working. -- Fixed accessories not gaining their special functions -- Added a clean option: this diverges your whole inventory - 0.06 --- Fixed messing up loading items due to load order...again - 0.05 --- Partially fixed incorrectly applying armor stats. Hopefully - 0.04 --- Fixed some tools not merging - 0.03 --- Fixed networking wiping items - 0.02 --- Some items not retaining their merge due to load orders --- Armor not merging Developed By VM
Christy Mod
by 76561198044718463
Play only if you not scared of getting an addiction and never playing anything again....
VERITY
by 76561199380706431
VERITY ⚠ This mod is experimental and in a heavy beta. Expect bugs, unfinished art, and changes between versions. Play at your own risk and back up your worlds. Verity is a companion NPC who watches over your journey. She follows you around, comments on your adventure, reacts to the biomes you enter, the bosses you defeat, and the rare loot you pick up. Features - A living companion that talks to you and reacts to the world around you - A Verity Box that appears near your spawn the first time you enter a world - An optional boss fight with multiple attacks and an enrage phase - Weapons, an accessory, and crafting materials - Full English and Russian localization Note The first time you enter a world, a Verity Box will spawn near your spawn point. Interact with it to meet Verity. This is an early build — feedback is welcome! VERITY (Русский) ⚠ Этот мод экспериментальный и находится в глубокой бете. Возможны баги, незаконченная графика и изменения между версиями. Играйте на свой риск и делайте резервные копии миров. Verity — компаньон, который присматривает за вашим путешествием. Она следует за вами, комментирует приключение, реагирует на биомы, в которые вы заходите, побеждённых боссов и найденный редкий лут. Возможности - Живой компаньон, который разговаривает с вами и реагирует на мир вокруг - Коробка Verity, появляющаяся у точки возрождения при первом входе в мир - Опциональный бой с боссом: несколько атак и фаза ярости - Оружие, аксессуар и материалы для крафта - Полная локализация на английский и русский Примечание При первом заходе в мир рядом с точкой возрождения появится Коробка Verity. Взаимодействуйте с ней, чтобы встретить Verity. Это ранняя версия — обратная связь приветствуется! Developed By кокоа
RBJ 日本語入力補助
by 76561198452275859
This mod is primarily intended for Japanese input. If you do not use Japanese or another IME-based input method, this mod may not provide any noticeable benefit. Japanese input commonly uses full-width characters. In Terraria's search bars, Japanese text cannot normally be entered correctly—the characters disappear while typing, although they may reappear after you press Enter to confirm the input. This issue may also affect other languages that use IME input or full-width characters, although I have not tested them. Since I am Japanese, this mod has primarily been developed and tested for Japanese users. It allows supported search bars to properly accept and display Japanese text while it is being entered. This mod fixes the issue where Japanese text could not be entered correctly into the Recipe Browser search bar. Developed By runohito
CalamityEntropyQoL
by 76561198404769137
Allows removing Ancient Fragments from armor prefixes in Calamity Entropy. Ancient Fragments return to inventory when removed. Developed By <kirieshka>
TerraQuest
by 76561198826480161
TerraQuest es un sistema de misiones avanzado y flexible para Terraria. ¡Ya no necesitas programar para añadir misiones a tu mundo! Con TerraQuest, puedes crear aventuras personalizadas, desafíos y cadenas de misiones directamente mientras juegas. Características Principales - Editor de Misiones In-Game: Crea, edita y prueba misiones sin salir del juego ni tocar una línea de código. - Libro de Misiones: Una interfaz limpia y funcional para ver tus misiones disponibles, activas y completadas. - Sistema de Objetivos Variado: - Matar: Derrota a enemigos específicos (¡soporta nombres personalizados!). - Recolectar: Consigue y entrega objetos. - Bioma: Explora y sobrevive en biomas específicos. - Hablar: Encuentra y habla con NPCs. - Equipar: Ponte armaduras o accesorios específicos. - Cadenas de Misiones: Establece prerrequisitos para desbloquear misiones más difíciles. - Integración con NPCs: Los NPCs te ofrecerán misiones y recompensas a través de sus diálogos. Cómo Empezar 1. Abre el Editor con la tecla asignada y crea tu primera misión. 2. Asigna la misión a un NPC. 3. Habla con ese NPC para aceptar la misión. 4. Completa los objetivos y reclama tu recompensa. 5. No olvides abrir tu Libro de Misiones para ver tu progreso. Desarrollado por EurusK. Developed By EurusK
Pharaoh's Pride
by 76561198208907503
Reworks the Pharaoh's vanity set into a functioning armor set with a unique set bonus that doesn't feel too far off of vanilla. 1.0: Release 1.01: Changed set bonus text, Set bonus gives 8% more dmg instead of 7% because... it looks better. Developed By rairb
Jorbmod
by 76561198118721854
Jorbmod is a small mod for 1.4.4 that adds various new things! It includes new weapons, furniture items, and a new NPC, the maid! Version 1.0 Change Log: NPCs - Maid Weapons - Coral Staff, Peregrina, Spirit Guardian, Demon Eye Staff, Black Hole Staff Items - China Plate, Hutch, China Teacup, Purple Vase, Motley Dust Accessories - Motley Wings Developed By Theepicosity
More Wooden Swords
by 76561198181727293
This mod just adds some extra varients to existing wooden swords. NOTE this mod is in early development AND I' very new to C# as a language and terraria modding in total, so if you find any game breaking bugs please don't get to mad.
No Drop Prefixes
by 76561198093544145
This mod will no longer be updated. I've created a new mod (1.4.4) that includes this mods functionality: https://steamcommunity.com/sharedfiles/filedetails/?id=2997703915 Stops dropped weapons and accessories from having prefixes. This mod is intended to be used alongside other mods that allow weapons and accessories to stack if they have the same prefix (such as Max Stack Plus Extra). This can help to reduce inventory clutter.
[1.4.3-1.4.4] No Fairies
by 76561198983211065
No Fairies by Nil256 ---------------------------------------- If enable this, fairies will NOT be spawn anymore. Note that you can spawn fairy manually by using some cheat mod. < Release Notes > - v1.0.1 Tries to terminate them. Developed By Nil256
Hide Other Players' Projectiles
by 76561198365722489
Hides projectiles owned by other players in multiplayer so your screen stays clean during chaotic fights. Configurable: toggle on/off, and choose whether to hide friendly (team) projectiles too. Developed By You
Reggie
by 76561198147662960
Reggie is a dumb mod, it does a few thing mainly adding reggie. To get reggie you have do do a few things, firstly you need a Summoner Workbench which has to be made in a heavy workbench with 100 stone 20 iron and a book. After that you have to kill a lot of rats... They now drop rat blood and rat parts. You will need 10 rat parts and 100 rat blood although you can turn rabbits into rats in the Summoner Workbench. Now that you have done way too much work you can now make a Summoning Stone and use it so spawn reggie. He cant do much now, I plan to update him later. All he can realy do is sell you rat blood and wonder around but I have more planned for this mod. Developed By GManT007
Terra Fortress
by 76561199172372961
Terra Fortress is the mod that brings many's favorite game - Team Fortress 2 - into Terraria. Currently implemented: -Some stock weapons -1 ammo type -Bleeding rework Developed By NKVDev
TerraCross
by 76561198981847455
TerraCross is all about combining other games into Terraria, primarily with new bosses. The goal is to make a ton new fights Currently in: Spirit - Friday Night Funkin' Goals: Scott Cawthon - FNaF World And more! Adds 1 new boss, 1 new boss summon item, 1 new boss bag, and 3 new weapons This is the first release of the mod i really want help on this, put in the comments if u wanna help Developed By WestonTheWalrus
Radium
by 76561199399269336
Welcome to Radium. This is a small mod developed by a solo developer (me) with the intention of simply adding ideas to the game that I find cool! There is no big theme, just a lot of random stuff that I feel like making sometimes. Currently the mod adds 16 weapns, and a new subclass for Melee : The Knife fan. There is also a handfull of accessories, and a new mid-mechboss material that can add a bit more variety to early hardmode! I want to expand this mod in the future. What that entails I'm not sure, but I'd like to dip my toes in bosses, biomes, enemies, pretty much everything I can with time. So if you like what I've done so far, keep an eye out! Developed By Skilashu
Slimes Vengeance
by 76561198439799236
Slimes Vengeance adds 22 new slimes that drop their corresponding resources and some weapons rarely Recent Balance Patch: made the mod actually balanced to vanilla terraria, will scale with difficulty modes just fine hopefulyl let me know if anyone has any requests for slime ideas
Phallic and More
by 76561198994693688
This mod is a remake of Phallic Object. This has an improved main item (Phallic Object) as a sword and a Phallic gun that shoots, well you know what, also adds a custom projectile for the Gun and Custom ammo called "Milk". (Phallic Object) 100 pink gel 5 wood platforms, (Phallic Gun) 100 pink Gel 1 Breathing rod, (Milk) 1 Bottle your character will fill the bottle with "Milk" 0.5 Update BIG, Added Phallic-Horn that JIGGLES when you walk Crafted with 100 Ping gel and 5 leather at a work bench 0.6 Update Animated the projectile now it wiggles and has a face 1.0 Update Phallic leggings added didn't wanna risk naming it what is really is but it jiggles as-well and give you thorns. This is the last update unless it starts gaining users. I learned a lot about Sprites and code but I will be working a real Full Content mod. I say working because it will likely be just me and my friend(s) codding and spriting, and really I don't even know how to code so I will actually learn C# so i can make this new mod work Developed By GenOfGames
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