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tModLoader Mods & Plugins
This catalog lists 14,000+ tModLoader projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
the mod that does nothing
by 76561198977741877
the mod that does nothing is does nothing, add nothing, edit nothing, make nothing
[1.4 Alpha] Lemonade
by 76561198067199115
Built for 1.4 Alpha version of tModLoader. Adds a slime that looks like a lemon, and drops a lemon!
Mod That Closes The Game When It Opens
by 76561199181178087
Tired of closing your game manually? Well, worry not, because this mod does just that! Forget about that fatiguing routine known as "Pressing the Exit button" ***by downloading this, you solemnly swear that you are aware of the fact that this mod is a joke and downloading this won't let you open the game without deleting the files manually***
Kill to Live
by 76561199345518976
Kill to Live 开局只有1点生命值,每击杀一个敌人增加1点最大生命值上限! 核心玩法: - 初始最大生命值 = 1 - 击杀普通怪物 = +1 最大生命值 - 击杀Boss = 额外+5~20最大生命值(根据难度) - 可配置硬核模式:永久1点生命值,极致挑战! 特色功能: - 支持自定义初始血量、击杀加成、最大上限 - 支持Boss难度加成(普通/专家/大师) - 可禁用生命水晶和生命果 - 按K键(可自定义)显示击杀数和血量信息 - 支持聊天命令:/ktl 显示信息,/ktl reset 重置数据 挑战你的极限,从1滴血开始征服泰拉瑞亚! Developed By 喝口雨姐醇香型的脚汗摘几片脚底带泥的角质吃
Plants Merchant Mod
by 76561199768857652
Plants Merchant Mod v1.0 by Obed EN 🇺🇸 : Adding new NPC which selling plants and seeds Assortment: - Daybloom: 3 silvers - Blinkroot: 4 silvers - Moonglow: 6 silvers - Deathweed: 12 silvers - Shiverthorn: 4 silvers - Fireblossom: 12 silvers - Waterleaf: 7 silvers - Mushroom: 4 silvers - Daybloom seeds: 1 silver (Only in day time) - Blinkroot seeds: 2 silvers (Only in underground) - Moonglow seeds: 3 silvers (Only in night time) - Deathweed seeds: 6 silvers (Only in blood moon) - Shiverthorn seeds: 1 silver (Only in snow biome) - Fireblossom seeds: 5 silvers (Only in hell) - Waterleaf seeds: 2 silvers (Only in rain) Coming only after beating Eye of Chtulhu RU 🇷🇺 : Добавляет нового НИПа который продаёт растения и семена Ассортимент: - Днецвет: 3 серебра - Мерцающий корень: 4 серебра - Лунное сияние: 6 серебра - Мёртвая трава: 12 серебра - Ледошип: 4 серебра - Огнецвет: 12 серебра - Воднолист: 7 серебра - Семена днецвета: 1 серебро (Только в дневное время) - Семена мерцающего корня: 2 серебра (Только под землёй) - Семена лунного сияния: 3 серебра (Только в ночное время) - Семена мёртвой травы: 6 серебра (Только в кровавую луну) - Семена ледошипа: 1 серебро (Только в снежном биоме) - Семена огнецвета: 5 серебра (Только в аду) - Семена воднолиста: 2 серебра (Только в дождь) Приходит только после победы над Глазом Ктулху Developed By Obed
ModLang ES
by 76561198127092926
ModLang ESTraducción al Español para Terraria ════════════════════════════ ¡Bienvenidos al mod de traducción al español! 🇪🇸 Este proyecto nace porque no manejo el inglés con fluidez, por lo que decidí crear una traducción que permita a los jugadores hispanohablantes disfrutar Terraria en su idioma nativo. Para lograrlo, me apoyé en herramientas de inteligencia artificial como Gemini, ChatGPT y Copilot, pero esto no fue un simple “copiar y pegar”. Cada texto fue cuidadosamente adaptado al contexto del juego, asegurando que tenga sentido dentro de sus mecánicas, objetos, entre otras cosas ════════════════════════════ 🛠️ Estado del proyecto 🌐 Mods actualmente traducidos • 1/10000 Chance for Withered Foxy Jumpscare Every Second • Accessories+ > El mod se encuentra parcialmente traducido (según lo investigado): 🔸 Parte del texto sigue en inglés porque el mod original no permite traducir esas secciones aún. 🔸 No es un error del mod de traducción. 🔸 Se traducirá automáticamente si el autor añade soporte en el futuro • All Enermies Attacks Predicts • Bags • Better Ankh Shield • Better Boss Health Bar • Better Potions • Bunny Bonanza • Cardiac Arrest Mod • Consistent Reforging • Deathly Mirror • Elemental Hearts Revived • Fancy Hooks/Flails • Generated Housing • Low Health Effects • More Pylons • More Town Slimes • Mount and Journey • NPC Name Display • Quality of Terraria • Ragnarok • Rise of Ages • Silksong: Tool Master • Sorcery Overhaul • Status Fusión • Synced Map • Which Mod Is This From? (WMITF) ════════════════════════════ 🔮 Próximamente • Aun sin seleccionar (se aceptan sugerencia) ════════════════════════════ Este es mi primer mod, hecho con mucho esfuerzo y dedicación, y se encuentra en constante mejora. Si encuentras: • Errores de traducción • Frases que no suenan naturales • Errores de Ortografía y redacción • Textos que no encajan bien o cualquier otro error ¡Te agradecería mucho que lo reportes! Toda sugerencia es bienvenida 🙌
Poppetgranate
by 76561198122061539
"Sometimes you don't want to be a terrible person." == An alternative Wall of Flesh summon mod == You'll need 3 Hellish items to complete this task: The Guide Voodoo Doll, a Hellforge, and a Pomegrante. Combined they make the Poppetgranate; a forbidden delicacy which will direly impact your health once consumed! Some recommend sacrificing another player to summon the Wall of Flesh. However, if you can survive the health cost and avoid the Bleeding & Poison debuffs. You will be The Hero who's denied reality in order to keep your Guide alive! Developed By PondSpeck
Anti Passive Creatures
by 76561198411833459
This mod allows deleting all critters from the game, has a safe option where boss summon critters stay, also can delete all town npcs but that option is by default disabled. IF NPCS DELETION IS ON BOUND NPCS AND OTHER RESCUE NPCS WILL STILL SPAWN, THIS IS INTENDED, WHEN SPOKEN TO THEY WILL VANISH FOREVER AND THUS CREEP OUT PLAYERS! Developed By Jestre The Grandest Fool
Felix The Chee Vanity Set
by 76561198240685492
Adds a furry vanity set of Felix the Chee. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: @FelixTheCheetah on Twitter. Developed By Hex
Some Epic Weapons
by 76561198809913810
Some pretty cool weapons Developed By demonpie
BGD's Random Stuff Mod
by 76561198245655896
Dependent on Calamity Mod. Adds a few really advanced weapons. Developed By BGD
Banana Sword
by 76561198990661327
Banana Sword is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Monkey
Voyance Mod
by 76561199028117080
Voyance is a mod that provides new weaponry to add to your arsenal as well as new challenges to face. -This mod is still a major W.I.P- Check the steam workshop page for more information on updates. Developed By Yop
Snazzy Sword
by 76561198366640221
Snazzy Sword adds a new cool sword. very cool. Developed By NPNG
pre-hardmode
by 76561199231546192
pre-hardmode is a pretty cool mod, it adds somethings like new wepons and more.
[1.4.3-1.4.4] Negative Heart
by 76561198983211065
Negative Heart by Nil256 ---------------------------------------- Negative Heart will spawn when the player hurt or kill enemies or NPCs. Negative Heart will hurt you instead of them. (In the config, you can change grabbing range and damage of Negative Heart.) ---------------------------------------- Developed By Nil256
Discord Ring
by 76561199044321027
Discord Ring is a mod that adds the "Discordant Ring" it's an accessory that when equipped, removes the chaos state debuff allowing you to spam any teleportation item giving the debuff. There is currently no recipe, requiring you to cheat the item in with for example "Cheat Engine". Big thanks to "Ceeper da Snek" since its mostly his code but updated.
Mythostice Mod
by 76561198262315119
Test Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
CoolItems
by 76561199070193341
Contains 1 new weapon and 1 new Item. I have plans to add many more things such as infinite potions and more items.
hulk
by 76561199816259713
Gamma Vial Minion Mod Welcome to gamma mutation serum mod! This is a fun tech-oriented mod, introducing a Marvel classic character "Hulk" themed summons. Module Features - Gamma Mutant Serum (Gamma Vial) As your core summoning weapon. Raise and crush it, releasing dense green phosphorescent particles and powerful gamma radiation energy! Synthesis recipe: Use 2 glasses, 5 junglespores, and 10 gels next to the anvil. - Hulk Minion Summoning Dr. Bruce Banner. When safe, he remains calm as a scientist, but once he senses the enemy, he transforms into the unstoppable furious Hulk, smashing all foes with his iron fists! - Exclusive Buff: Science & Rage As long as this state exists, Hulk will defend your safety to the death. Gameplay and Controls - Target Locked: While holding Gamma Mutant Serum, right-click any enemy on the screen to command Hulk to focus fire on that target. - Damage Bonus: Hulk's heavy punch damage perfectly inherits your summoning damage (Summon Damage) bonus. "Remember, never let him get angry......" Frequent updates are in progress......for details, please refer to the change log.
Gentle Recovery Accessory
by 76561198452275859
Created with ChatGPT. Reason for Creating This MOD: In a certain multiplayer playthrough, some players were less experienced and often got defeated during boss battles. I wanted to create an accessory that would help those players survive longer, so they could enjoy the game alongside everyone else. Author's note: The creator primarily speaks Japanese. Replies to comments may be in Japanese only. Gentle Recovery Accessory adds accessories specialized for survival support. If you equip multiple charms, only the effects of the highest-tier charm will be active. The first charm is crafted using a Band of Regeneration. Items: 1. Recovery Charm - Glimmer * Restores 10 life every 4 seconds * When life is below half, the recovery amount becomes 20 * Increases movement speed by 5% 2. Recovery Charm - Gentle Rain * Restores 15 life every 3 seconds * When life is below half, the recovery amount becomes 30 * Increases movement speed by 5% * Increases wing flight time by 10% * Does not stack with lower-grade effects 3. Recovery Charm - Verdant * Restores 15 life every 3 seconds * When life is below half, the recovery amount becomes 30 * When life is below 25%, restores an additional 10 life every 6 seconds * Increases movement speed by 5% * Increases wing flight time by 15% * Does not stack with lower-grade effects 4. Recovery Charm - Astral Life * Restores 18 life every 3 seconds * When life is below half, the recovery amount becomes 36 * When life is below 25%, restores an additional 15 life every 6 seconds * Increases movement speed by 5% * Increases wing flight time by 20% * Does not stack with lower-grade effects Crafting Progression: 1. Recovery Charm - Glimmer * crafted using a Band of Regeneration. 2. Recovery Charm - Gentle Rain * Hardmode upgrade 3. Recovery Charm - Verdant * Post-Golem upgrade 4. Recovery Charm - Astral Life * Post-Moon Lord upgrade Notes: * If you have multiple charms equipped, only the effect of the highest-level charm will be activated.
Mixed Potions
by 76561199122817361
Ever wanted a healing potion and mana potion in one potion? well now you can restore mana and health in one potion and they look cool :) And also potion sickness is only 45 seconds on these potions In order to get mixed potions you must combine a healing potion and a mana potion at a bottle and there are of course 4 tiers of mixed potions lesser,normal,Greater,And super Developed By FLAMO
Charisma
by 76561198162791667
Join the Discord Server! View the GitHub! Stop letting your materials go to waste. Charisma is a progression overhaul that turns the "useless" / archived items you ignore into power. From new abilities to a new stat, you will develop a natural lust to aquire Charisma. Charisma is a fully balanced mod created by the same person who created Elemental Hearts, designed for intuitive inclusion into every single modpack without changing pace, and heavily polished for both solo and multiplayer. I got tired of early game materials becoming trash after 20 minutes. In this mod, every unique Charm you craft permanently increases your world's Charisma Stat. The higher your Charisma, the better your luck, movement speed, and shop prices become. It is an extra stat you actually want. The Core Loop: Collect & Craft: Scavenge biomes for unique materials to craft Charms like the Boreal Charm, Ash Wood Charm, and Cactus Charm. Every new discovery boosts your global Charisma stat. Optimize: Combine your charms into powerful Totems at the Tinkerer's Workbench to save slots and stack effects. Key Features: The Charisma Stat: A permanent tracker that rewards you for being a completionist. It boosts your power based on how many unique items you've discovered. The Salesman NPC: A new Town NPC who respects the grind. Once you start gaining Charisma, he moves in and sells you the base charms you've already found - perfect for multiplayer syncing so you don't have to grind duplicate materials. Cinematic Experience: Includes custom, polished graphical sequences and a clean UI overlay to track your stats in real-time. This mod has much more to offer and is still in the early stages. So much is planned for this mod and we will have a bright future ahead of ourselves! Install my mod today to try it out and watch it evolve in real time! Changelog: 0.3: SYSTEMS AND ARCHITECTURE Implemented `CharismaSplashSystem.cs` to trigger a cinematic intro sequence upon world load, featuring particle effects, screen shake, and animated "Charisma: Enabled" text. Introduced `CharismaSpawnGlobalNPC.cs` to manage a "Milestone" system that modifies spawn rates for specific NPCs (e.g., Demon Tax Collector, Bound Goblin, Mechanic, Wizard, Skeleton Merchant, Golfer, Stylist, Angler) based on `WorldCharismaCount` thresholds using base-3 and base-7 progression. Modified `CharismaWorldSystem.cs` to detour `Main.UpdateTime_SpawnTownNPCs`, forcing multiple spawn logic ticks per frame based on calculated charisma milestones to accelerate Town NPC arrival. Added `CharmCompatibilitySystem.cs` to automatically detect and map incompatible "Parent" and "Child" charms (e.g., preventing a player from equipping a Wood Charm while wearing a Timber Talisman) based on crafting recipes. Integrated `AutoPublish.ps1` and a GitHub workflow (`release.yml`) to handle automated versioning, tagging, and release generation. Added `.gitattributes` and `.gitignore` files to the project root for improved source control management. USER INTERFACE AND CONFIGURATION Updated `CharismaConfig.cs` with a new `EnableIntroSequence` boolean setting (defaulting to true) to allow users to disable the cinematic splash screen. Updated `Localization/en-US.hjson` with comprehensive entries for all new items (Rot set, Timber Talisman), buffs, configs, and tooltips. PLAYER MECHANICS Overhauled `CharismaPlayer.cs` logic for `PostUpdateMiscEffects` and `ModifyLuck` to iterate through active NPCs within a 2200f distance, scaling movement and luck bonuses based on proximity to up to 3 Town NPCs rather than a raw global check. Significantly reworked `PumpkinCharm.cs` (and `PumpkinCharmPlayer`) to utilize a `pumpkinCharges` and `pumpkinTimer` system with a 420-tick cooldown, limiting the frequency of bonus damage instead of it being purely random. Updated `BaseCharm.cs` to utilize the new `CharmCompatibilitySystem` via `CanEquipAccessory`, preventing the equipping of lower-tier charms when a composite charm is already present. ITEMS AND ACCESSORIES (NEW CONTENT) Implemented `TimberTalisman.cs`, a master-tier accessory combining Ecotone, Harvest, Verdant, and Rot totems, providing massive stat boosts (+4 defense, +7% crit, +10 HP), light, lava immunity, and special triggers. Added `AshWoodCharm.cs`: Increases armor penetration by 3, grants 180 ticks of Lava Immunity, and features a chance to trigger an `AshWoodExplosion` on hit with a cooldown. Added `EbonwoodCharm.cs`: Increases endurance by 3% and physically scales up the player's held item and projectiles by 22% via `EbonwoodCharmGlobalProjectile`. Added `ShadewoodCharm.cs`: Increases run acceleration and damage by 3%, and adds a Life Steal mechanic (healing based on defense) with a cooldown. Added `RotTotem.cs`: Combines the effects of the Ash Wood, Ebonwood, and Shadewood charms. VISUALS AND AUDIO Added `AshWoodExplosion` projectile (using Solar Whip explosion assets) for the Ash Wood Charm effect. Implemented `CharismaSplashSystem` visuals including a polished sunburst effect, "spark" and "glow" particles, and dynamic text formation. Integrated audio cues (`SoundID.MenuTick`, `SoundID.DD2_ExplosiveTrapExplode`) into the splash screen sequence. Added texture support for all new items: `EnchantedTimberTalisman.png`, `AshWoodCharm.png`, `EbonwoodCharm.png`, `ShadewoodCharm.png`, `RotTotem.png`, and `TimberTalisman.png`. OTHER Lots and lots of changes behind the scenes, like updating the mod to GitHub and creating an entire auto publish feature with Actions that compile the source code for easier accessibility. Developed By Vincent Jenei
The Flame Chalice race
by 76561199532206328
The Flame Chalice is a race of sentient chandeliers that broke free from the lunatic cultists who used them for rituals. Now with a hatred for the cultists they spend their feeble lives annoying the cultists as much as they can. Made with MrPlague's Authentic Races. Developed By Demoman team fortress 3
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