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tModLoader Mods & Plugins
This catalog lists 14,000+ tModLoader projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
I Want More Traps
by 76561198385195602
Currently adds a client sided config file for adjusting trap damage, which includes both trap projectiles as well as trap tiles & trap NPCs! Traps can be configured to damage players, enemies, or both. Trap inflicted effects such as poison and others remain unaffected. New traps will be eventually introduced, but I wanted to first make a config file for all this since I couldn't find one in the workshop. Version Context: 0.x.x.x = major content addition (beyond Vanilla) x.0.x.x = stable version, mod has been successfully tested x.x.0.x = config additions, QoL additions/improvements, icons x.x.x.0 = minor bug fixes, adjusted localization, improved readability Dev note: (Git initiated - private) Developed By DoodleDan777
The Sun Subworld
by 76561198983211065
The Sun Subworld by Nil256 Required Mod: Subworld Library ---------------------------------------- Welcome to the Sun, which evaporate most things! ---------------------------------------- This is a small content mod which allows that you can go to the Sun You can jump to the Sun with running-up by Solar Boots crafted from Luminite Bar & Solar Fragment NOTE: Do not bring your important things in the Sun, because the Sun can erase most items, tiles, and walls ALSO NOTE: Do not place blocks collected from the Sun, they are compressed with high perssure Not reccommended to enable this mod in your important world ---------------------------------------- This mod has made for the tModding Challenge, a jam where mods are developed within a limited time The jam has been held in a Discord server as practice of modding The theme for this time is "The Sun" I created as a practice to use Subworld Library ---------------------------------------- < Release Notes > - v0.8.5 Released. Developed By Nil256
Affliction Mod
by 76561198195889917
Affliction The affliction Mod is a WIP mod that adds 10 new weapons, 1 pet, and 1 accessory that focuses on adding more damage over time mechanics to Terraria. Tomes Tomes come in three different types with 3 levels to each. The tenth tome is a combination of all 3. - Blood: Weakens foes to take more damage from all sources and deal less as well. (less effective against bosses) - Frost: Slows down foes and damage in a wide area. (slow does not affect bosses) - Shadow: Builds a massive amount of damage over time on a target that lasts quite a while. Each spell book has their own specific function, weakness, and advantage. Blood is better used against single target enemies or bosses. Frost is best used against large amounts of enemies. Shadow is good in most situations, but can take several hits to ramp the damage needed to defeat powerful foes. Weapons Phantasm, Mindbender, and Mastermind are daggers that you may either poke or throw at targets, applying a plethora of debuffs to any targets hit. Bloodrend, Heartbreaker, Shattered Heart, and Consumption are melee swords that make or break tank builds, allowing for moderate damage while healing the user immensely and empowering their natural life regen. Armor The Midnight Robes give a combination of buffs for both summoning and magic. - Defense scales based on your maximum health. - The Set Bonus Increases your Plague damage, scaling based on your maximum mana. Pets Swarm is your friendly bat pet that will attack your foes and occasionally afflict them with your Shadow tome's damage over time effect, adding stacks and refreshing the duration. Accessories Shadowstep will help you get from place to place, allowing for super fast speed as well as enhancing most sources of damage with its very own damage over time effect. Damage Types Plague damage has a lowered crit chance, but naturally deals higher damage than most other types. Plague scales with any magic or summon buffs and effects, allowing you to dip into either class freely. Scourge damage has a lowered crit chance as well, but gains higher armor pen and attack speed bonuses. Scourge scales with any melee, ranged, or thrown buffs and effects, allowing for hybrid classes between ranged, thrown, and melee users. ------------------------------------------------------------------------------------------------------------- This is still a work in progress! Future updates (outside of patching current items) will include armor, custom bosses, and more! The balance of these weapons are constantly changing as well, but overall they are 1 to 1 balanced with the weapons they require to craft them with. Plague damage can be ramped by building Magic damage. It has only 25% of magic's chance to crit, but scales much higher through base stats. Developed By Strawberryshorti
also joe
by 76561198311271794
also joe is a custom race mod. Made with MrPlague's Authentic Races. Developed By john offer
old horsemans blade
by 76561199183645107
Restores the pre-1.4.4 functionality of the Horseman's Blade, craftable using a horsemans blade Flaming jack projectiles spawn from statue mobs rip horsemans blade farm :( Developed By tarn
Inertverse Vanity
by 76561199155064659
Inertverse Vanity This mod implements multiple vanity accessories and features from the musician and VTuber, Inert! As of current, this mod includes : - 5 Custom Vanity Sets (Four Craftable, One Shimmerable) - 4 Accessories - 1 Light Pet - 1 Weapon - 1 New Hairstyle - 1 Custom Furniture Tile As time progresses, this mod will introduce more accessories, tiles, and much more! Credits - Starpurring - Sprites, Coding - It'stoad:D - Coding Developed By Starpurring
Golddiggers Shovel
by 76561199061373227
This mod adds a new item, the Golddigger's Shovel, a direct upgrade to the Gravedigger's Shovel. When you break any golden tombstone with the Golddigger's Shovel, you will get 5 gold back instead of the golden tombstone. The Golddigger's Shovel can be crafted in the graveyard with the Gravedigger's Shovel and any golden tombtone. Developed By Lucid Lizard
Star of the cosmos
by 76561199194774084
Un mod muy raro si quieres descargalo....... pero no se tu....... quizas? no se. Las armas son totalmente originales y originadas de aqui (las que salen)
Devourer of Gods bug replacement fix (And also the bugged boss rush event not working)
by 76561198269376815
There is a bug that I cannot find answers on how to fix which is the devourer of gods not spawning when using his summon item after defeating every boss in the game including post devourer and it still wont work! So I created a boss replacement that drops all of the devourers drops. (I think unless they have some item drop that I haven't seen before) (Also the boss rush doesn't work for me for some reason as well so I also have a item that summons a boss that you fight and it adds the boss rush event to the defeat list and drops that rock item) To craft the Devourer Replacement boss summon item and Boss Rush Replacement boss summon item you need 20 Souls of Might at a demon altar to craft both boss items! Note: If you cannot summon the bosses with the item your world needs to first be in Hardmode and one of the Mech Bosses defeated! Developed By Joker
Cursed Gel
by 76561198315228987
This mod adds new items: a sword and a book. In the future, I will try to make a mod that is based on the curse of different objects and opponents. Please say what you think about it. You can create on the campfire: 1. black lens. 2. 50 gel. 3. 1 book/1 wooden sword.
No More Salamanders
by 76561198823353546
This mod is the same as my other mod No More Gastropods but it disables salamanders instead of gastropods WARNING: This mod only disables the spawning of salamanders, it doesn't completely remove them which means they are still in the bestiary. If you want to get the bestiary entry for them you can disable the mod, wait for a salamander to spawn get the entry and enable the mod again.
All blocks are BOUNCY!!!
by 76561198284132292
Joke mod from a while back This mod makes all blocks work like pink slime blocks and that's it, thrilling!
Content Exporter
by 76561198966673699
Content Exporter allowas you to export terraria game content, such as sprites. Mod tries to give exported files a meaningful name (renames about 80% of 1.4.3 assets)
Kingm8s
by 76561198355188432
Kingm8s is a Mod that adds 3 Helments of Kingm8, Cannon_Ball, & ColonialSock Follow Kingm802 on YT
my mod
by 76561199232759676
my mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
DelonityMod
by 76561199437137759
Мой первый мод, добавляющий в ванильную Террарию уникальный посох(Я устал босс) Developed By D E L O N T R Y
Entropy Weapon Nerf
by 76561198992217574
Calamity Entropy Weapon Nerf A simple balance patch for Calamity Entropy. This mod reduces the damage of Calamity Entropy weapons and summon projectiles to make progression feel less overpowered. Default changes: - Calamity Entropy weapons deal 75% damage. - Calamity Entropy summon, minion, and sentry projectiles deal 75% damage. This mod does not edit Calamity Entropy files directly. It applies damage multipliers at runtime. Recommended for players who enjoy Calamity Entropy content but want weaker weapons for a more balanced Calamity playthrough. Requires: - Calamity Mod - Calamity Entropy Developed By mido0101
Pre-Furnace zone
by 76561198171124437
When you are playing regular modded terraria you are going mostly through 3 type of zones: - Pre-hardmode - Hardmode - Post Moon Lord content (Depends on which content mod you downloaded). While playing on xS9 mod there was a 4th zone which was called "Pre-furnace" zone. Obtaining furnace in my mod was so hard that it could counted as one of the zones. A lot of people enjoyed "Pre-furnace" zone, so I finally made it as a seperate mod. So, how do you beat the "Pre-furnace" zone? As the name suggests you have to obtain furnace, there are 2 ways to get it: - Furnace Skip (Hard, but short way) - Normal way (Easy, but long way) Furnace skip: You have to build house for the merchant at the jungle and then buy the furnace Please note that every chair requires a nail in order to be crafted (This mod adds a nail to every chair crafting recipe). Normal way: You have to gather materials for: the solid workbench, the gray bricks and lastly the furnace. FAQ Q: How can I craft furnace if it has bricks in its recipe??? A: There are 2 ways to craft gray bricks, one way is to use regular terraria crafting recipe (Which requires the furnace) and the second one is a new crafting recipe that I added. Q: I'm starting with hands now, how can I get pickaxe if I can't smelt the ores??? A: You can either craft a Stone club which is a new item that I added or you can find an anvil and use any type of bar from the loot chests to craft the pickaxe. Developed By xS9 Pixel (Ko Yagami)
Yoyo Rebalance
by 76561198235860640
A yoyo rebalance mod inspired by ChippyGaming's recent yoyo playthrough. As of v1.0 this mod doesn't add any new content, instead opting for easier obtainability and shifting stats around to make them more unique. Future updates may add some new yoyos, accessories, and crafting materials. This mod aims to make the yoyo subclass more interesting and hopes to make them a little stronger, since I often find they aren't always that great. These yoyos have had their stats shifted: • Wooden yoyo -> small changes • Rally -> small changes • Malaise -> projectile & small changes • Artery -> effect & small changes • Amazon -> projectile & small changes • Valor -> big changes, has its own uses compared to other yoyos now • Cascade -> small changes • Amarok -> small changes • Chik -> low damage, high armor penetration • Hel-Fire -> effect, small changes • Yelets -> projectile, small changes • Kraken -> swarm of projectiles, small changes • The Eye of Cthulhu -> projectiles, small changes Yoyo obtainability changes: • Rally -> now craftable at an anvil, no longer dropped rarely by cave enemies • Amazon -> now requires either the Malaise or Artery in its recipe to avoid progression skipping • Cascade -> now crafted with Hellstone Bars and the Valor yoyo, no longer a rare drop • Amarok -> now crafted with a Frost Core and Cobalt Bars, no longer a rare drop • Chik -> now crafted with Queen Slime's sparkle balloons • Hel-Fire -> now crafted with Hallowed Bars, no longer a rare drop • Yelets -> obtained via shimmering the Seedler, no longer a rare drop • Kraken -> dropped by Duke Fishron, no longer a rare drop • The Eye of Cthulhu -> now crafted with Souls of Sight, Hallowed Bars, Chlorophyte Bars, and Beetle Husks. No longer dropped by Mothron Other changes: • Yoyo stats (lifetime, range & speed) are now displayed in an item's tooltip • Some yoyos have been given lore lines which allude to what they do Developed By glitchifyed
All Projectiles Fire Radially
by 76561199717659693
This mod does exactly what it says it does. By default, every single projectile in the game will multiply itself and fire in 8 different directions. The number of projectiles spawned is configurable, however i have limited it to 20 projectiles max so nobody's PC catches fire. Tack Shooter sprite used in the icon was done by Yelmut Developed By autism_manifesto
The Glorius Triple T
by 76561199184867272
The peakest mod in mods history And trust everyone wanted this mod adds legendary tripple T boss its very balanced trust also his drop soooo op trust please (don't take it seriously) (For April Fools) Developed By Timo
Calamity Entropy: Extra Music Korean Localization
by 76561198401112385
Calamity Entropy: Extra Music Localization for Korean 칼라미티 엔트로피: 추가 음악 한글패치 (한국어패치) 입니다. 이 패치는 엔트로피의 음악 부분만 패치합니다. (엔트로피 메인 패치가 아닙니다.) ------- 제작자: 젠고 (번역 및 코드 개발) 테라리아 갤러리 테라리아유저 (번역 도움) ------- Developed By mine_jango, 테라리아유저
超限
by 76561199303423205
超限个人MOD,虽然很粗糙,非常的拙劣;现在拥有三把武器炽焰巨剑、破坏者、宝石剑,一个手套配饰“幸运手套” An overpowered personal mod, although very rough and crude; currently has three weapons: the Blaze Greatsword, the Destroyer, and the Gem Sword, and one glove accessory: the 'Lucky Glove'. Developed By XingHenCjun
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