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tModLoader Mods & Plugins
This catalog lists 15,000+ tModLoader projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
更多茶饮
by 76561199189454463
更多茶饮 该mod旨在添加更多实用性饮品,作为药水使用,参考原版的麦芽酒。 初版添加了11个茶饮,所有茶饮均可制作,还不赶快试试? 该mod会持续更新 新人作者的第一个作品,如有问题反馈,可以在steam创意工坊页面进行评论,或通过邮箱[email protected]反馈,当然,也欢迎投稿创意 ———————————————————————————————————————— More Brewable Beverages This mod adds a variety of practical brews to your game, intended to serve as an alternative to potions—taking inspiration from the vanilla Mead. Initial release adds 11 unique beverages.All beverages are craftable. Why not give them a try? This mod is under active development. Expect regular updates! As a first-time author, I'm eager to hear your thoughts. Please report any bugs or share feedback via the Steam Workshop comments, or email me at: [email protected]. Suggestions for new drinks are always welcome! Developed By 文枭S
Hero
by 76561198860558999
Hero is a custom race mod. Made with MrPlague's Authentic Races. Developed By Thew972
Terraria but Mosquito chase you the whole game
by 76561199229469812
This mod adds mosquitoes that naturally spawn throughout your world. Kill a mosquito to obtain a Mosquito Corpse. Craft the corpse into a King Mosquito Summon, which can be used to summon the King Mosquito boss. Developed By Axoie
Calamity Unrename
by 76561198377481985
Restores good old names of (most) renamed Calamity Mod items. Expects and only works for english localization. Also works for other mods. See config. Developed By Ferhell
Cursor Lantern 光标灯笼汉化
by 76561199619689600
顾名思义,“光标灯”是一种悬挂在光标上的灯笼! 只要光标所在的位置没有方块遮挡,它就会在该位置产生光线。 如果你拥有“火炬之神的恩惠”,那么灯光的颜色会随着所处生物群落的不同而发生变化。 “光标灯”是每个新创建的角色都会获得的物品。 这是一个汉化这是一个汉化这是一个汉化这是一个汉化这是一个汉化 Developed By LUJIA
doom guy的武备
by 76561199148434716
v0.01, there is only one item, but it is a very interesting one. This mod was made for "亚金战首doom guy"(my patron) and customized by him, and I am deeply grateful for that. Developed By 亚金战首doom guy,Caleigh
Ammo Management System
by 76561199059727986
Terraria AMS – Advanced Ammo Management Stop digging through your inventory for ammo mid-fight. Terraria AMS (Advanced Ammo Management) introduces a radial ammo selection wheel that lets you quickly swap between ammunition types without opening your inventory. Inspired by weapon wheels seen in modern games, AMS makes ammo switching fast, intuitive, and combat-friendly while staying true to the feel of Terraria. Features Radial Ammo Wheel Quickly select ammo using a centered radial UI that appears instantly while playing. Dedicated Ammo Slots Store multiple ammo types in a separate management system without cluttering your inventory. Seamless Weapon Integration Weapons automatically use the currently selected ammo type from the wheel. Fast Switching During Combat Swap between ammunition types in real time without opening the inventory menu. Lightweight & Performance Friendly Designed to integrate smoothly with tModLoader without affecting gameplay performance. How It Works Open the ammo wheel. Select the ammo type you want to use. Fire your weapon normally. Your weapon will automatically consume ammo from the selected slot. No more inventory searching. No more accidental ammo switching. Current Development Status AMS is currently in active development, and more features are planned, including: Expanded UI improvements Better ammo count visualization Customizable controls Improved multiplayer support Additional quality-of-life features Feedback and suggestions are welcome! Compatibility Designed for tModLoader and should work with most mods that add new weapons or ammunition. If you encounter conflicts or bugs, please report them on the project repository. Project Repository Development for AMS is open source and available on GitHub: https://github.com/Japples0/TerrariaAMS Contributions, suggestions, and issue reports are welcome. Credits Developed by the AMS team. Special thanks to the tModLoader community for documentation, tools, and inspiration. Planned Features Ammo filtering Custom wheel themes Ammo priority controls UI scaling options Optional ammo HUD ⭐ If you enjoy the mod, consider leaving a rating or feedback on the workshop page to help improve future updates! Developed By Japples07
AutoSleep
by 76561199247800264
AutoSleep AutoSleep lets you toggle automatic sleeping while standing in a bed. It is intended to use for afk farms, which only work during a specific time of day (like gnome farms), but you can do whatever you want with this mod. How it works - Press the Auto Sleep keybind (default: Z) while touching a bed to toggle the sleep loop. - The loop will only sleep when you are within close proximity to the bed and are within the configured sleep hours. - When sleep hours end, you wake up automatically. - The loop can optionally stop itself on specific conditions (death, config disabled, invalid sleep window, leaving the bed hitbox). Disclaimer: I am NOT responsible in any way if you get banned on a server because of this mod and its shenanigans!!! Config - Enable/disable the mod - Enable/disable chat messages - Sleep start/end time as text (HH:MM recommended; also accepts decimal hours or total minutes) -- (NO AM / PM SUPPORT!! -- use millitary (european) time) - Stop loop on death - Stop loop when config is disabled - Stop loop on invalid sleep window - Stop loop on leaving the bed hitbox - Stop loop outside window (control whether stop conditions apply while outside sleep hours) Notes - Client-side only Source Code The source code for this mod can be found here Developed By NassesSchwamm
Specialist Class
by 76561199333518636
Specialist Class introduces a high-skill, momentum-driven combat style built around marking enemies, consuming tags, and converting preparation into explosive power. Instead of raw DPS, the Specialist rewards planning and awareness. Many weapons apply Tags to enemies, which can later be consumed by Specials to enhance their effects�granting increased speed, damage, duration, utility, or battlefield control depending on the ability used. The class features a wide variety of Special weapons with distinct roles: High-speed dash attacks that convert tags into overwhelming momentum Cursor-following zones that heal allies or control space Deployable, command-based turrets that reward pre-fight setup Precision tagging tools with extremely fast use times for skillful play Tags are not just damage multipliers�they shape how each Special behaves, encouraging deliberate sequencing, positioning, and timing. Some abilities favor mobility, others support, and some thrive on delayed activation for maximum impact. The Specialist is designed to feel fluid, tactical, and expressive, offering strong payoff for players who plan ahead and execute cleanly�without replacing Terraria�s core combat loop. If you enjoy fast movement, preparation-based combat, and creative ability interactions, the Specialist Class is built for you. Developed By Barış23
超蓝中翻
by 76561198315473849
这只是一个超级赛亚人蓝色的简单翻译 这只是一个超级赛亚人蓝色的简单翻译 这只是一个超级赛亚人蓝色的简单翻译 这只是一个超级赛亚人蓝色的简单翻译 Developed By 黎明
RUina [Block's Thrower: Arsenal Expansion]
by 76561198310239736
RUina ⚙️ | Русская локализация для оригинального мода Block's Thrower: Arsenal Expansion 🌐 | Версия перевода: 0.1 | Актуальность: для последней версии оригинала 🔧 Установка и требования 1.Обязательно: у вас должен быть установлен оригинальный мод Block's Thrower: Arsenal Expansion 2.Установите мод RUina через браузер модов TModLoader или через мастерскую Steam. 3.Включите оба мода в списке и играйте с русской локализацией. 📞 Поддержка и обновления ▪ Если вы нашли ошибку, опечатку или неточность в переводе — сообщите в комментариях. ▪ Перевод будет обновляться по мере выхода обновлений оригинального мода. 💬 Приятной игры! Developed By Spectacled Pineapple
Purchasable Bloodfin
by 76561199404611575
This mod relies on Calamity Mod. After defeating Providence, the Profaned Goddess, Merchant NPC will sell Bloodfin(Original method of obtaining: It can be caught in the Brimstone Crag with a 10% chance after Providence, the Profaned Goddess has been defeated). Selling logic: 1. Add Bloodfin to the end of the product list; 2. If the product list is full, replace the Mining Helmet in the product list; 3. If Logic 1 and Logic 2 fail, replace the first one in the product list. Developed By cofe
anus
by 76561198120107180
anus fefdsffsdfsdsfd fesfsfssf fssf fs f sfs fs fs fsfsfssfsffssf fsfsfsfsfsfs Developed By 4ervi4ki team
The Plateaus
by 76561198988911733
Lore: Long ago, it was said that a powerful man lived on earth, fighting against corruption and carmine. But one day, he disappeared, leaving behind strange stones and letters, knowledge long lost. The last thing he said was that he was going to practice ascension... _____________________________________________________________________________________________________ Hello! I'm a beginning developer, and The Plateaus is my first mod ! And it is still always in development! At this moment, the mod adds: - New Ore: Dark Ore. This is a beginning hardmode ore. - New Armor: Dark Armor, for the melee class. - New weapon: Dark Scythe Despair (crafted with Dark ingot) - And... New Mechanic?: Enchantment Table! Try to use a RuneStone to create a new combination for your stuff (More damage, health, defense...) and you can awaken weapons and armor for more stats, more powerful... - NPC : The Ancient Witch I think it is so powerful... I'll try to patch this soon. But to finish this mod, I plan to: - Create more NPC (Quest ? Marchant ?) - System to date NPC - New enemy - New boss - Animation for Weapon - And ... the objective of this mod, a new dimension: The Plateaus ! (Five different plateaus) Its a long journey... probably months or years to finish this. _____________________________________________________________________________________________________ Last update : 0.2.1 - New NPC : Thr Ancient Witch Its a NPC with lore, but no other interaction (comming soon) - First generation modification ! Old Despair have a natural spawn ! Upgrade this for Despair and Awaked Despair _____________________________________________________________________________________________________ If you are an artist for sprites, or a developer to help, you're welcome! Github : https://github.com/Tadomika-Ari/The-Plateaus Thanks to SubworldLibrary for creating a new dimension! Thanks in advance ! Developed By TadomiKa-Ari
Hybrid Armors Tag Enemies
by 76561198873315131
Hybrid Armor Synergy Hybrid Armors can now tag enemies on hit! - Works with all Old One's Army armor sets - Works with Forbidden Armor Using your favored weapon type applies tags for greater minion accuracy. Red Riding Armor example: Tags only apply while using ranged weapons. Developed By CloakCard
Raymod
by 76561198810655380
just dickin round with tml Developed By CathodeRaymond
Slopfest4k
by 76561199636118135
Absolute slop the thee: including references to Lobotomy corporations, random stuff, and more Developed By Milk
Glaggle mod
by 76561199471987256
glagmod adds 1 weapon, 1 tool 1 ore and nothing else! Items added; Glogsword: recipe 5 rope 5 iron/lead and 10 frostburn arrows GlagOre: can craft Glag Bar Glagglepickaxe crafted with 10 Glag bars Version 0.3 Developed By The Gimgobbler Sprites by The Mayonaise master
Nonlinear Hardmode
by 76561198024461823
Overhauls how hardmode (HM) is progressed to allow it to be tackled in nearly any order, as with pre-hardmode. Inspired by the early 1.2 days when you could fight Plantera before all the mech bosses, visit the HM dungeon early, or break into the Temple and fight Golem before Plantera. Early HM bosses: Queen Slime, mech bosses Late HM bosses: Plantera, Golem, Duke Fishron, Empress of Light, Lunatic Cultist, Moon Lord See Mod Support for interactions with other mods. Explanation of Causes and Effects The triggers for some of these events require explanation. Despite my aim of making hardmode much more freeform, there still needed to be some restrictions for the purpose of game balance. One does not simply walk into the hardmode Dungeon and come out with a Tactical Shotgun right after killing the Wall of Flesh. In the interest of keeping these restrictions predictable and not arbitrary, I was forced to come up with a very light amount of lore regarding how some of the major forces in a Terraria world relate and react to each other. This can be found in an additional discussion thread. Triggers For Events General: - All (vanilla) HM bosses can be fought from the start of hardmode except the Lunatic Cultist, Moon Lord, and Empress of Light - The only conditions for the Lunatic Cultist are that Golem is down and the Dungeon has entered hardmode - The Dungeon will always stay asleep as long as Skeletron is undefeated. The Dungeon can be awakened by one of three methods and a chat message will be displayed when it happens: - Method A: Defeating a mech boss before Plantera or Golem. If the Dungeon enters hardmode this way it gains 3x spawn rate, 2.5x max spawns, increased special enemy spawns, and reduced drop chance of many items. Defeating Plantera or Golem will eliminate these effects. The lower drop rates encourage you to use as little spawn reduction effects (Calming Potion, Peace Candle, etc) as you can handle in order to make up for it. In addition, the Jungle Temple gains 3x spawn rate and 2.5x max spawns until after Plantera or Golem. - Method B: Defeating Plantera - Method C: If defeating Golem before a mech boss or Plantera, you can then only push the Dungeon into hardmode by defeating/having defeated another late HM boss other than Golem in order to draw the Dungeon/cultists' attention - Plantera will enrage at less than 20% HP until defeated or (provided you didn't defeat Plantera or Golem already) by defeating a mech boss - Prismatic Lacewings can spawn from 7:30PM to a time determined by what bosses have been defeated (min 7:30PM, max 10:30PM) (Queen Slime: +1.5 hours, each late HM boss: +1.5 hours) (In a remix world, can spawn at any time after Queen Slime or a late HM boss) - Chlorophyte can be first obtained by defeating all three mech bosses for a hallowed mining tool, defeating Golem for a Picksaw, or fighting the Martian Madness for a Laser Drill. Golem is now guaranteed to drop a Picksaw upon first defeat. Martian Saucers will have a 1/2 chance of dropping the Laser Drill in the first invasion After some amount of HM bosses: 0 (Immediately after the Wall of Flesh): - Plantera's Bulbs and Life Fruit begin growing at half rate - The Lihzahrd Altar can be used to summon Golem, if you can reach it - Old One's Army reaches tier 2 - 1/500 chance for enemies in the jungle to drop the Yelets - 1/250 chance for Moss Hornets to drop the Tattered Bee Wing - Moths can always drop the Butterfly Dust - Steampunker can arrive (sells Jetpack only after a mech boss) - The Cyborg can arrive if any player has a late hardmode rocket ammo launcher in their inventory 1: - Plantera's Bulbs and Life Fruit grow at three-quarters rate - Solar Eclipses can occur naturally, but with limited enemies - 1/200 chance for Yelets to drop - 1/100 chance for Tattered Bee Wing to drop 2: - Plantera's Bulbs and Life Fruit grow at full rate 3: - Solar Eclipses can spawn Reaper, Butcher, Deadly Sphere, Dr. Man Fly, Nailhead, and Psycho 5: - Solar Eclipses can spawn Mothron After breaking a Demon/Crimson alter: - Pirate Invasions can occur - Underworld enters hardmode (Or after any HM boss) - 1/75 chance for Red Devils to drop the Fire Feather. 1/50 after any HM boss After Plantera: - The Dungeon's biome chests can be opened with biome keys - As in vanilla, spread speed of infectious biomes is halved and the Witch Docter begins selling additional useful items (some summoner related) After any late HM boss: - Ectoplasm will drop from Dungeon Spirits - Old One's Army reaches tier 3 - The late hardmode Expert mode or above enemy stat increase takes effect - Martian Probes appear at >85% of the way from level to the top of the world (as well as a very small chance on outer thirds of the surface). >55% instead as well as increased spawn rate after any two late HM bosses but before the Martians are defeated More information is available in additional discussion threads: - Mod Support - Explanation of Causes and Effects - Shop and Other Changes - How The Dungeon Operates While On War Footing - Mod Calls Developed By Everfar
Magiluminescence and Insignias#汉化
by 76561199647187423
中文: 模组描述:此模组是Magiluminescence and Insignias#(魔光护符和翱翔徽章#)的个人汉化模组,如果这个模组有侵权,我会马上删除。 English(Machine Translation): Mod Description:This mod is Magiluminescence and Insignias#(Magiluminescence and Insignias# Mod)'s personal Chinese mod,If this mod is infringing,,I'll delete it immediately. 游玩须知: 1.需要Magiluminescence and Insignias#的模组本体。 2.此模组原本是按照Magiluminescence and Insignias#的代码汉化的,目前Magiluminescence and Insignias#是v0.1.3版本。 3.有问题欢迎在此模组的下方留言,祝您游玩愉快! 汉化版本更新: v0.1 - 初始汉化 汉化了Magiluminescence and Insignias#模组 润色了原模组Magiluminescence and Insignias#的v0.1.3版本的部分文本描述 (Magiluminescence and Insignias#的v0.1.3版本) / / / Magiluminescence and Insignias#模组描述(机翻): 这个模组为魔光和升腾徽章、超越徽章(灾难模组)添加了插槽。 该模组有新的配饰:机械魔光(原版)、宇宙徽章(仅限灾难模组)。 新插槽的模组链接:https://steamcommunity.com/sharedfiles/filedetails/?id=3412903487 魔光和徽章配饰的新模组链接:https://steamcommunity.com/sharedfiles/filedetails/?id=3414185592 我的Discord(如果您发现错误或有想法):13redspy / Developed By LKX
无限时间滞留弹幕
by 76561199158003733
无限时间滞留弹幕无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕 无限时间滞留弹幕无限时间滞留弹幕 无限时间滞留弹幕 Developed By Papyru
weapons mod
by 76561199247125644
adds 2 more weapons for melee and mage crafted with 10 hallowed bar and 10 souls of night Developed By ewnjones
Health Stuff
by 76561198167826167
Multiplayer compatible, should work on 30 fps but I don't know for sure. Max life is reduced on death, to a customizable minimum, and an item is dropped that gives back only the lost max life (losing max life is not permanent). Killing entities slowly builds back max life up to base max life. Life regen is removed, and the following changes take effect: - Campfire, Regeneration, Heart Lamp, Werewolf, Dryad's blessing buffs increase the effectiveness of healing items. - Bottled Honey heals over a 15 second period, and the honey buff increases defense instead of original behavior. - Band of Regeneration increases max life. - Shiny Stone increases the effectiveness of healing items when completely stopped. - Sun/Moon Stone increases the effectiveness of healing items. - Crimson armor increases the effectiveness of healing items. - Palladium Armor heals a flat amount on hit. - Nebula Armor Life Booster increases the effectiveness of healing items, stronger Life Booster gives better healing. All are configurable. Celestial Stone/Shell doesn't have an alternative behavior though, but those have a bunch of effects anyway. Also provides an option to scale up max health, damage taken, health healed, and such because the lifebar in bar view is really small. I recommend using with Save Items When Quitting mod. Developed By pk
OtherSwordMod
by 76561199334342157
Modify this file with a description of your mod. Developed By True Excalibur Recipe: 3x Vine + Broken Hero Sword
tModLoader server with mod support
Install compatible, supported mods from the server dashboard.
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