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tModLoader Mods & Plugins
This catalog lists 15,000+ tModLoader projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Synthetik: Terraria Prototype
by 76561198024724885
Adds various weapons from the game Synthetik and Synthetik 2. V0.1 Added -Alpha version Nemesis Prototype -Alpha version Nemesis Prototype Melee option (when you have no bullets, your gun becomes the bullet) Developed By Aieah
Terre Addon
by 76561198023810041
A mod that improves the support for server side (multi-world) proxies like Terre. - Make sure the mini map is handled correctly when switching servers, and not overriding the mini map of the previous world - Terre: https://github.com/LanternPowered/Terre Developed By Cybermaxke
Phantom Ghost Homie
by 76561198093870147
Get your Ghost Homie now! Developed By isa750870
WorldOWeapons
by 76561199104424031
WorldOWeapons is my passion project im putting my blood sweat and tears into this mod litteraly those are gonna be weapons Developed By Sonicmantee277
The Kryssalis Mod
by 76561199574298132
The Kryssalis Mod is a mod that adds over 30 magic weapons to terraria. There will be more weapons, along with accessories and armour in the future. Any feedback on balancing and overall enjoyment is greatly appreciated. Developed By The_Terrarian89
Hellmodes
by 76561199111220030
Hellmodes is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By sadboi
Roscaria
by 76561199367061178
A mod That Adds Wierd and wacky stuff, Enemies, weapons ect..., (still in alpha stages) Developed By RoscoeIntheHouse
MrStewart
by 76561198356753611
MrStewart is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Fakecndybar
DBGoopGun
by 76561198378296561
DBGoopGun is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Chaotikidd
棍儿
by 76561198801377581
棍儿 is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By BNPineapple
dadboss
by 76561199024278549
dadboss is a pretty cool mod, it does...this. Modify this file with a description of your mod.
1.4 test mod
by 76561199260072431
1.4 test mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
1
by 76561199406272697
1 is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Fruman Gear
by 76561198406816156
Fruman Gear is a pretty cool mod, it adds in a Fruman sword and a Fruman wand+I plan on adding a weapon for every class. Recipes: Fruman sword: 18 solar fragments and 10 iron bars at the ancient manipulator. Fruman wand: 10 luminite bars and 15 of every fragment at an ancient manipulator Fruman bee summon: 10 iron bars and 18 stardust fragments at an ancient manipulator
Infernality Mod
by 76561197970810264
A small expansion mod for tModLoader 1.4.4 Is compatible with boss checklist. Will get updated occasionally too. Currently Adds: 3 Bosses, 14 Materials, 2 Tools, 1 Crafting Station, 6 Accessories, 6 Armor Sets, 20+ Weapons, And a Custom Title Screen. Version 1.1 Log : -Added Xeno Ark and True Xeno Ark Weapons, -Added Urelite Ore, -Cloutite Ore and Urelite Ore now generate in worlds, -Added Urelide Armor, -Added Wyvern Blessing, -Changed a few crafting recipes, -Added a few more things Please give feedback on anything you wanted added, changed, or removed, and an explanation on why. Developed By InvisibleMonkey
Calamity Rarities - Tradução PT-BR
by 76561198423271778
O Calamity adicionou suporte a ModRarity para seus itens a partir da versão 2.0.1.2 do Calamity. Este mod agora apenas concede compatibilidade de ModRarity aos itens do Calamity com raridades únicas. Opções de Configuração - Usar Raridades Únicas: Ative para dar aos itens do Calamity com texto de cor única sua própria raridade, para que apareçam com suas cores correspondentes ao passar o cursor na barra de atalhos e quando caídos no chão. A lista de itens afetados pode ser vista em: https://calamitymod.wiki.gg/wiki/Rarity Esta configuração exige recarregar os mods e não pode ser modificada com um mundo aberto. Deve ser alterada em Oficina -> Gerenciar Mods -> Engrenagem ao lado de Calamity Rarities. Créditos - Mod Original criado por: theguy - Tradução para Português Brasileiro (PT-BR) por: Gabriel Developed By Gabriel
Mana Wings
by 76561199097375998
Mana Wings v1.0.2 Have you ever wanted your wings to fly infinitely at the cost of your mana? No? Well, I do. And that's why this mod exists XD This is the mod's first release, featuring: - Early-game mana wings - A craftable item to create these wings - Exponential mana consumption (like the last prism) to keep the flight balanced And it serves as a foundation for what I want to add in the future: - Upgrades for these wings obtained from the Wall of Flesh and Moon Lord, so they don't lose their usefulness at certain stages of the game - Probably a special enemy with a drop needed for upgrades - And maybe some interesting mechanics... For now, that's all my mod has to offer. I look forward to your comments, complaints or suggestions. Thank you so much!! - ElGatoSiames Developed By ElGatoSiames
Sky Storage
by 76561198983211065
Sky Storage by Nil256 ---------------------------------------- Release a balloon tied a package and deposit an item to the sky! This mod can use the sky as storage. Cloud Balloon can deposit items to the sky storage, and Cloud Safe can withdraw items from the sky storage Cloud Balloon can be crafted from 4 Clouds and Cobweb or be dropped from the Windy Balloon Cloud Safe can be crafted from 20 Clouds, 4 Gold/Platinum Bars and 1 Fallen Star ---------------------------------------- This mod has made for the tModding Challenge, a jam where mods are developed within a limited time The jam has been held in a Discord server as practice of modding The theme for this time is "Sky" ---------------------------------------- < Release Notes > - v1.0.1 Modified the recipe of Cloud Safe: 1 Safe -> 4 Gold/Platinum Bars and 1 Fallen Star Modified the required amount of Cloud to craft Cloud Balloon: 5 -> 4 - v1.0 Released. Developed By Nil256
Infinite flight time Bee mount
by 76561198849724720
This mod gives the bee mount infinite flight. Developed By Douuglasissus
Paletterra
by 76561198252216802
A teeny-tiny quality of life mod that adds a painting equivalent of the Grand Design, the Mechanical Palette. Usage The palette can be crafted with all three painting tools and some post-Skeletron materials. Similarly to the Grand Design, players can right-click to open a menu where they can cycle through each of the painting tools, or select one of the paints in their inventory to use. One of the first 23 paints in inventory can be selected at anytime, and the Palette reaches about 16-blocks far. Source code is available on Github. For a changelog, check here. Developed By hexdecima
QoL Infernum Fixes
by 76561198365304194
Miscellaneous quality-of-life fixes and minor compatibility adjustments for Calamity's Infernum Mode. Developed By TheMostLegitamiteModder
ManaWorks
by 76561198072889578
ManaWorks Build a mana grid, then let magic turrets defend it for you. Magic isn't free here. Turrets run on mana, and mana comes from generators you place and power through the world. Balance what you make against what your turrets burn, buffer the gap with reservoirs, and your base fights for itself. HOW IT WORKS Craft Mana Cells from Fallen Stars (farm them at night), then build machines at an anvil. Generators all feed one shared world pool, and where you put them matters. Mana Condenser a steady trickle, works anywhere Solar Array big output in daylight, needs open sky above Lunar Array big output at night, needs open sky above Crystalline Siphon stronger the deeper underground you build it Geothermal Siphon strong, but only when placed near lava Reservoirs add storage so you can bank mana for bursts and lean nights. The tank is a live gauge: glowing mana fills it as the grid charges and drains off the top as your turrets drink it, so one look across your tanks tells you where you stand. Turrets auto-target the nearest enemy and drain mana every shot. Arcane Turret fast homing bolts, cheap Frost Turret Frostburn on hit Tesla Turret piercing lightning through crowds Inferno Turret fireballs that ignite and splash Right-click a turret to cycle which target it picks first (nearest, strongest, weakest). Shift+right-click cycles what it's allowed to shoot at all: everything, ground only, flying only, or bosses only. Point the tesla at the ground wave and let the frost turret handle the fliers. A turret the pool can't pay for no longer just goes quiet, which looks identical to a turret that's working. It guts its glow down to a red flicker and coughs smoke, and the grid readout grows a BROWNOUT line counting how many turrets are dry. Right-click a turret while holding an upgrade module to slot it in. Three per turret, in any mix. Range Module +25% range Fire-Rate Module -18% time between shots Damage Module +25% damage Efficiency Module -12% mana per shot Right-clicking empty-handed still cycles target priority (nearest, strongest, weakest) and now reports what's installed. Break a turret and every chip drops back out, so experimenting costs you nothing. Hardmode opens the Astral tier, gated behind the Astral Cell (mana cells bound with Souls of Light and Night at a Mythril or Orichalcum anvil). Astral Condenser 4.5/sec, anywhere, always on Stellar Array 12/sec around the clock, no day/night downtime Void Siphon up to 12/sec, scales with depth, never fully idles Astral Reservoir 1500 mana of storage, same live fill gauge Astral Turret fast homing bolts, 48 damage Void Turret piercing lances, 75 damage The Mana Wisp is a light pet that runs off the grid. It sips 0.5 mana a second to light your way, burns brighter the fuller your pool is, and gutters out if you let the grid run dry, so you can read your charge without opening the HUD. Its draw shows up in the drain rate, so it stays an honest part of your budget. Craft at an anvil: 8 Mana Cells, 10 Glass, 5 Iron or Lead Bars. The grid readout sits bottom-left with your pool and net rate. Green means you're gaining. Red means your turrets are out-drinking your generators, so go build more generation. It's a small logistics puzzle wrapped around a defense system. Out-generate your turrets, or watch the pool bottom out mid-fight. Single-player and multiplayer both work, with the host running the grid. CHANGELOG 1.6 The Mana Signal, a level switch that pulses a vanilla wire when the pool crosses a trip point you set, so the grid can drive lamps, doors and traps. The Mana Barrier, a shield that burns mana to eat hostile projectiles. Turret target filters (shift+right-click): everything, ground, flying or bosses only. Brownout feedback, a turret that can't pay now flickers red and smokes instead of silently doing nothing, and the HUD says how many are dry. Rebuilt for tModLoader 2026.7. 1.5 Turret upgrade modules (range, fire rate, damage, efficiency) installed by right-clicking a turret, plus a full hardmode Astral tier built on the new Astral Cell: 3 generators, a 1500-mana reservoir and 2 heavy turrets. 1.4 The Mana Wisp, a light pet that runs on your grid at 0.5 mana a second. Brighter the fuller your pool, dark when the grid runs dry. 1.3 Reservoirs became a real fill gauge, a glass tank that fills and drains with the grid. Fixed tanks that looked stuck two-thirds full no matter what. Dropped the old surface bubbles for the cleaner readout. 1.2 Machines breathe with a soft pulsing glow and drift themed motes. Solar and lunar arrays go quiet off-shift. Fixed a 1.1 bug where a world with a placed turret could fail to load. 1.1 Turret range preview, right-click target priority, muzzle-flash sparks. 1.0 First release. Fixed the grid HUD showing up in worlds where you'd built nothing, added turret firing sounds, hardened targeting against a rare divide-by-zero, full multiplayer sync pass. 0.1 Prototype: machines, mana grid, turrets, projectiles. A little logistics, a lot of magic. Feedback welcome. Developed By VirtualRickality
No Gravity
by 76561198036270381
This mod completely removes gravity for you as a player. It also adds recoil to bows and guns to allow movement. The Golem Fist and KO-Cannon also punches you away from blocks. Press down key to get through platforms. (Has only been implemented and tested for singleplayer). Mod showcase video: https://youtu.be/763qNKWMDrk Full Terraria playthrough with the mod: https://youtu.be/FhS-0EMn9Zw Enjoy! Developed By The Mule
Auto Save Tweaks
by 76561198131664430
The mod AutoSaveTweaks enables you to adjust auto-saves. Current Features: - Configurable Save Intervals (1 to 60 minutes). - Smart Boss Protection: Prevents auto-saving during boss fights to avoid lag spikes. - Event Protection: Prevents auto-saving during events (Blood Moon, Invasions, etc.). - Secure Your Loot: Automatically saves the game right after you defeat a boss. - Configurable Save Warning: A countdown (0-15 seconds) warns you in chat before the game freezes to save. - Custom Modded Boss Support: You can manually add custom boss names from other mods to the blocklist. IMPORTANT NOTE ON VANILLA AUTO-SAVE: Terraria has its own "Auto Save" option in the settings. Vanilla auto-save ignores boss fights and events, which can cause lag when you least want it. For the best experience, I recommend turning OFF "Auto Save" in the Main Menu -> Settings -> General. This mod runs its own independent timer. Please leave any suggestions for improvements or bug reports in the comments. Developed By Jojey
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