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Mods y plugins para ARK: Survival Evolved
Este catálogo incluye 28.000+ proyectos de ARK: Survival Evolved procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
UI PlayARK-France PvPvE- Semi-RP
por 76561197984103171
Welcome UI for Playark-France server PvPvE-Semi-RP
Ignite Ark Abb
por 76561198261382899
Ignite Ark Abb Official Modpack by @sr.pelelus spi 128069 38136 20211 135.13 -13.54 spi 110443 -69140 48557 -8.83 -10.98 spi -65588 -94656 65308 39.90 4.81 spi -180253 -22147 49285 117.20 -13.62 spi -159415 211252 13341 85.29 26.71 All caves are always x6 unless something is mention next to such cave, also some of them might have cliff preventions and some balance building changes that may not be affected in host local / singleplayer.
Cryo Camera [Discontinued]
por 76561198054523821
Mod ID: 1551738309 Keep your dino in a cryo camera if you need to move your base or are afraid for them in your absence. Spawn Codes: Cryo Camera admincheat GiveItem "Blueprint'/Game/Mods/CryoCamera/PrimalEarth/CoreBlueprints/PrimalItemStructure_CryoCamera.PrimalItemStructure_CryoCamera'" 1 0 0 Cryo Storage admincheat GiveItem "Blueprint'/Game/Mods/CryoCamera/PrimalEarth/CoreBlueprints/PrimalItemStructure_CryoStorage.PrimalItemStructure_CryoStorage'" 1 0 0 My other mods
CGZ Advert (Discontinued)
por 76561198009399294
!!! THIS MOD WILL NOT GET ANY UPDATES OR SUPPORT ANYMORE !!! CGZ Advert Inspired by DOA from CyberGameZone. Project started by Sicco0803 (Map Creator) Sicco0803's Workshop Project wrapped up by Lisa (Modder) Lisa's Workshop Images Authorized and Approved by CyberGameZone and Nitrado. *All Rights reservered. This mod started off with a creative mind, wanting to strengthen a Business PartnerShip with Nitrado and the Community. With the talents of Lisa and Sicco0803, CGZ Advert was created. This is a basic mod that uses the exisitng BP of the Boards and Signs offered in Vanilla. *Stackable. (Tested with S+ and Eco mods) Yes, someone could just have painted an ARK canvas but the Quality and being unique is not the same. This mod displays the Nitrado and CyberGameZone Logos. *CyberGameZone is a Community of gamers from all over the world since 2000.
Auto + Bright Torches (WIP)
por 76561198025226032
Auto + Bright Torches. Requires no fuel ModID=736557898 cheat giveitem "Blueprint'/Game/Mods/ABTorches/ABStandingTorch/PrimalItemStructure_ABStandingTorch.PrimalItemStructure_ABStandingTorch'" 1 0 0 TODO: Wall Torch Add other forms of fire; eg: candle, cauldron etc.
Clubtastic
por 76561198013026243
Adds a new variation of the club that breaks less often
Larger Reservoirs
por 76561198025511301
Mod ID: 704046517 Increases the reservoir capacities to something less useless. Stone: 200 -> 3,000 Metal: 500 -> 9,000 Revised again - now remaps the base items and the engram for the metal reservoir, so no more duplicate crafting entries. Additionally, mods that require either engram for their engram trees will work! (Currently testing to confirm this is true with Pipes-N-Cables) This should be the final revision for this mod, barring game updates or minor tweaks to placement parameters. I will revist that decision if requested but for now I'm keeping the functionallity small.
UsefulKits_Reboot
por 76561197969082999
Work in progress Attention: Don't use it with the old UsefulKits as they might collide. ##### This mod adds different tools and little helpers - some things that I feel are missing from all the available tools you already have - or just some fun but useful stuff. And it's an opportunity for me to play around with the devkit to learn and test out how things are done. Mod ID: 1729397578 Due to Steam 8000 character limit I need to move some text into discussions. Make sure to check them out for item explanations if missing here. Enforcer Station is now moved to it's own mod. (ID 2183432538) Details: NEW Cryopod Repair Added an item that tries to repair a broken cryopod when in this condition: Raptor Icon although it was not a Raptor inside that pod Message "Cannot deploy: " is shown NEW Artificial Human Hair (requested) Added craftable artificial human hair. 10 wool = 1 hair - crafting it will yield the base human hair that you normally get from using scissors. Enforcer Armor Plating The Enforcer felt a bit weak so now it can get some armor. Added a leeching strike that can happen once every 6 seconds to deal bonus damage. Leeching strike restores 55 HP, 66 Stamina and 5 Energy (food) Damage formula: (102+Level)*(Meleedamagemultiplier*0.7)+102 For example a Level 225 Enforcer with 400% Meleedamage will deal 1017.6 bonus damage every 6 seconds, or an additional 169.6 dps. I changed the formula to lower the higher end damage but still make it more useful for lower level enforcers at the same time. Dino Canteen Basically just like the normal canteen but when you ride on a Spino or Tropical Crystal Wyvern you will get the hydrated buff. If you can't refill it at water taps please try to respawn your character by dying or transferring servers and try again. Repair Gel Use / consume it to slowly repair your equipped armor over time as the gel hardens for 120 seconds. Does not work on destroyed items. Reusable Items (not fully done yet) As my favorite reusable mod got a major change to the reusable items that made them not really appealing anymore I have decided to include most of the major reusable items one would expect to find aswell. You need the original engram, crafting costs are doubled to make up for the usability, no engram point costs, some item weights are lowered. Items included: Glider Tent Bola Grappling Hook Hazard Suit Climbing Pick Scissors Scuba Tank Gas Mask They will not use any ammo and not lose durability when protecting, climbing or otherwise being used but armor items and structures might still lose health and or durability when damaged / getting attacked. WildColorPick Basically this is a tool for copying dino colors from one dino (all, not dead) to another (your tames only). Right click to read colors - left click to apply. Hold H (ShowExtendedInfo key) for a source preview of the saved target. Maybe I will add a target preview in the future - the source preview is more like a reminder how your original target looked. Tooltip displays color regions, means region is not colorized. Apply a saved color with uncolorized regions to another dino and that region will just be ignored i.e. target will keep it's old color for that region BUT it will mark that region as uncolorized for that dino so it might lead to weird results when rescanning that dino with now uncolorized regions that normally don't exist on it by default. It also makes it so the preview uses the default color for that now uncolorized region if reading a color from the changed dino. Remember, there is no undo button! Color is saved on the item. Lightning Rod Prototype A spear made out of metal. When thrown static electricity will build up. If the weather conditions are good, the static build up might attract lightning. #Prototype - Metal Pike like damage - Can be thrown - When thrown applies buff that, when it rains or (temporarily) is night time, has a chance to attract lightning - Buff can stack 3 times to increase the chance for a lightning strike - Buff lasts 60 seconds and ticks every 3 seconds to roll for a chance - Buff stays as a cooldown but strike chance is disabled after a strike for the remaining buff duration - Lightning deals a damage range where minimum damage scales with drag weight of targets Item is still work in progress and will change. Not sure if it should kill or knock out. It kills for now R.M.D.T.: Rescue My Dear Tames! It's a scanner to do a map-wide scan for all your tamed Dinos and display the map coordinates. The scanner now includes player position, player and scanned tames altitude (in units as I am not sure if converting it to ark coordinates would make much sense) and the list now sorts by level of tames in descending order. Emergency teleport requires you to have an item in your inventory but that item can't be crafted. You need an admin to give it to you. I am still thinking about other ways of obtaining it but I don't want to turn this device into a free teleport all dinos to me device. cheat giveitem "Blueprint'/Game/Mods/UsefulKits_reboot/RMDT/PrimalItem_AdmTPToken.PrimalItem_AdmTPToken'" 1 0 0 Medicinal Food: For injured tames only. It roughly heals for 10 percent of max HP and an additional 15 percent over the next 10 seconds. Warning Feeding it more than once every 60 seconds knocks your tame out. During that it heals even more and faster but if attacked it suffers 5 times the damage so be careful! Only recommended to do that inside your base. Metabolism: Crafted at the mortar and pestle. The drug can be force fed to dinos to increase the hunger rate for a knockout tame. Decreases torpor by 80 over 5 seconds - the same amount as the 2 stimulants would. Decreases food by 100 on use. Increases food consumption rate by roughly 5 to 6 times the normal amount. Effect lasts for 300 seconds and has a reuse interval of 300 seconds aswell (cooldown) When thrown (used from the hotbar) it leaves the same object behind as the honey does - it can't be picked up again. Instead of luring carnivores it just adds the metabolism effect to the nearest wild creature. Be careful though as it acts like honey - if you put a stack on the hotbar it throws the whole stack so just put one there. Be aware that it is not in a fully working state on passive tames as there are quite a bunch of different passive taming methods used in the background. Buff and effect fades when the tame is over. Your results may vary a bit depending on server settings. Invigorating Gas: Grenade that releases invigorating gas. The gas heals roughly 7 percent of max health of EVERYTHING (you, your mates, your tames, wildlife....except bosses) in the area over 3 seconds and it can be refreshed a couple of times when staying in the gas cloud. Good for healing a potential tame if it is already hurt and trying to tranq might result in death - if you can manage to make it stay in one area. The gas cloud stays for 13 seconds. Obsidian Spear: A simple spear with a tip made of obsidian. Getting hit with it leaves a crippling wound due to it's jagged edges. -reduced chance to break -melee deals slightly higher damage and applies 2.2 times the damage as torpor -throw base damage increased, velocity increased -both attacks apply a debuff to the victim that increases all damage taken by 33% and slows it by 25% -crippled fliers will be forced to land when thrower has the reaper pheromone buff
Survivor Chronicles - Lost Island Extension
por 76561198196317657
Survivor Chronicles - Lost Island Completion: 36% Mod ID: 3783146415 DISCLAIMER: This mod isnt finished yet and there will be Updates coming OLD VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=3582903552 DISCORD: https://discord.gg/qguhQEKdP The ARKs returned. Earth began to heal. Humanity’s war for survival should have been over. But beneath Lost Island, something has awakened. Set after Genesis: Part 2, Survivor Chronicles: Lost Island transforms the original map into the first chapter of a larger story. Ancient wounds remain across the restored Earth, dead Titans lie forgotten in the wilderness, and abandoned expeditions hint that something survived long after their fall. Deep beneath the island, the vast Undercroft hides buried settlements, ARK infrastructure, and an ancient transluminal relay that has re-established contact with the surviving Genesis Ring at Arat. High above Lost Island, unstable Transluminal Anchor Points now allow Survivors to cross that impossible distance. Beyond them lie asteroid fields, a destroyed moon, and fragments of the actual surviving Genesis ring—filled with collapsed bridges, abandoned facilities, overgrown machinery, and lingering techno-organic corruption left behind by Rockwell. Someone restored the connection. Someone turned it into a passage. And something on the Genesis ring is still operating. Explore forgotten settlements, laboratories, caverns, Tek complexes, expedition sites, and the Undercroft while uncovering the story through Explorer Notes, environmental clues, hidden chambers, camps, ruins, and the remains of earlier Survivors. The mystery stretches from the dead Titans of the Ancient Wild Highlands and the hidden complex beneath the Northern Glacier to Undercroft City and the distant ruins of Genesis. At the end of the trail lies the Terraforming Complex and the sealed Reclamation Nexus—an ecological restoration system where incompatible environments, corrupted protocols, forgotten biological archives, and Rockwell contamination have begun to collide. The island is only the beginning. Survive Lost Island. Find the Anchors. Cross to Arat. Discover who opened the path—and what is waiting on the other side. Features A Vastly Expanded Lost Island • 62 new caves across Lost Island, the underground, space, and Genesis ring • 2 massive hidden Tek caves • 14 new biomes and environmental regions • Expanded mountains, glaciers, cliffs, forests, caverns, and underground landscapes • New ruins, landmarks, expedition sites, secrets, and hidden paths Story & Exploration • Complete Explorer Note collection • New post-Genesis: Part 2 storyline • Environmental storytelling and hidden lore • Camps, laboratories, shelters, settlements, and ruined facilities • A larger story continuing across future Survivor Chronicles chapters Follow the notes, study the environment, and piece together what happened. Travel Beyond Lost Island Transluminal Anchor Points connect Earth to the surviving Genesis ring at Arat. The Genesis ring is not orbiting Lost Island. It is the actual surviving ring at Arat, reached through a hidden transluminal connection beneath the island. Progression & Endgame • Surface, underground, space, and Genesis progression • Hidden entrances and discovery-based exploration • Dangerous Tek facilities • Hostile Genesis environments • Terraforming Complex • Reclamation Nexus endgame dungeon • Frequently Asked Questions What is Survivor Chronicles: Lost Island? SCLI is a large story-focused expansion of the original Lost Island and the first chapter of Survivor Chronicles, adding new regions, caves, biomes, underground worlds, space environments, Explorer Notes, lore, bases, and endgame content. Is this a separate map? No. SCLI is an ARK: Survival Evolved Map Extension built around the original Lost Island, expanding above, beneath, and beyond it. When does the story take place? After Genesis: Part 2, on the recovering post-Extinction Earth. SCLI expands the ARK universe without rewriting the established storyline. Are there Explorer Notes? Yes. A complete collection follows earlier Survivors, researchers, expeditions, settlements, and Lost Island’s hidden mysteries, supported by environmental storytelling throughout the world. Can I play without following the story? Yes. You can explore, tame, build, and survive normally. Players who hunt for notes and secrets will uncover the deeper narrative. Is Lost Island the complete story? No. Why do the Pictures Not look like the Game? Because i make terrible ingame Pictures. The Pictures above are ingame Screenshots and are slighty improved. No worries, there is nothing added what isnt ingame. Lost Island is where the Chronicle begins—not where it ends.
Vanquished | Crystal Isles 1.5 | Pre - Aquatica
por 76561198286083882
All info here: https://discord.gg/67PTKx7TUt https://discord.com/channels/1379851733236453517/1491438148339761202
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