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Mods y plugins para ARK: Survival Evolved
Este catálogo incluye 28.000+ proyectos de ARK: Survival Evolved procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
The Lake
por 76561198022582231
Important Information This map is complete in terms of features. I was going to add one or two more caves for artifacts but I have shifted my attention to a new map. Everything is available progression wise with all artifacts and some fun progression caves. I will be able to fix any serious bugs in the map but I have tested everything at least once so it should be all good. Give the map a go if you want a more overland aberration experience! Why make this map? For some time now, I have really wanted to design a map with a large lake in the centre. I also wanted to make a map that incorporated the aberration content into a more traditional map design. Basic Map Info This ark is set high in the mountains with a pristine lake in the middle. The map is cold! So no scorched earth creatures are able to survive here. But as you go underground it gets warmer and certain aberrant creatures are able to survive. The map is the size of the island because I want the experience to be more focused and not just try and include all the content ever added to ark. Plus it should help with server performance. The map has the following biomes: - Mushroom Forest (Pretty much a regular forest with mushrooms in it) - Mountainous - Redwoods (With a few shroom based twists) - Grasslands - Snow Mountain - Snowy Plateau - Marshland - Shallow Lake - Deep Lake The lake is freshwater so there are no megalodons, mantas or cnidaria but it is still plenty dangerous! I have revamped the stats and behaviour one of the more useless water creatures for the lake. Caves I want the caves to be an important part of the map gameplay. I want to have several resource caves that can allow easy mass late game resource collection. Of course the more dangerous caves will Also the bio-luminescent cave is large enough to comfortably hold several big bases (with a few entrances so its not easily blocked off). - Easy Cave (Walk in only) - Medium Cave (Harder, some dinos will fit contains better drops) - Bio-luminescent cave (Massive area for bases but is dangerous. Multiple entrances so only the biggest alpha tribes could block it off) - Rock drake cave (Can be accessed from the above cave) - Element Cave (Very hard area with reaper queens and late game resources.) - Easy Water Cave (Swimming only) - Reaper/element cave - Hard no Dino cave
ysfzsa
por 76561199864881517
Quality Turrets
por 76561198026218030
Heyo, This Mod adds a turret blueprint into the game(THERE IS NO ENGRAM) that will randomly generate a quality level when spawned(THIS IS NOT A STANDARD QUALITY, IT WILL BE SHOWN NUMERICALLY IN THE BLUEPRINT NAME). The placed turret will retain this quality. For spawning or adding to your loot tables(Make sure its added as a blueprint, if you spawn in premade turrets they won\'t have quality) Spawn with Admin Console- giveitem "Blueprint\'/Game/Mods/QualityTurrets/Auto/QualityTurrets_StructureItem_Turret.QualityTurrets_StructureItem_Turret\'" 1 0 1 Supply Crate Spawning Example(puts it in a regular white drop)- ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1,bSetsRandomWithoutReplacement=false,ItemSets=((SetName="Qt",MinNumItems=1,MaxNumItems=3,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=250,ItemClassStrings=("QualityTurrets_StructureItem_Turret_C"),ItemsWeights=(50),MinQuantity=1,MaxQuantity=1,MinQuality=0,MaxQuality=0,bForceBlueprint=true,ChanceToBeBlueprintOverride=1))))) BASE RESOURCE REQUIREMENTS(for a below spawnable Quality Turret) 100 Metal 25 Electronics 20 Polymer 5 Black Pearl Weight W = 2 Default Item Quality Index IQI = 0 Primitive, 1 Ramshackle, 2 Apprentice, 3 Journeyman, 4 Mastercraft, 5 Ascendant Weighted IQI = (IQI + 1)^W Weight exponentially increases the IQI this creates the WIQI QM is the Quality Modifier generated by the game with the following Item Stat Info settings Default Modifier Value DMV = 0 Randomizer Range Override RRO = 1000 Randomizer Range Multiplier RRM = 0.02 State Modifier Scale SMS = 0.03 Initial Value Constant IVC = 1.0 Rating Value Multiplier = 1.2 Absolute Max Value = 1000 B is the Base Percent Increase over regular turret damage, default value is 25 B * Sqrt(QM * WIQI) The above formula is capped at 500 or the setting in .ini for MaxQuality. When placed this value is treated as a percent modifier to the turret base damage of 77. Config Options- MaxCrafts=0 MaxQuality=500 QualityWeight=2 Base=25 ScaleHealth=false If MaxCrafts is equal to 0 the blueprint will allow infinite crafts. Damage = BaseDMG * ((Quality+100)/100) If ScaleHealth is true then this applies to the MaxHealth Picked Up Turrets will show that you picked up a Primitive Turret but it should be the correct quality when you open your inventory. I don\'t believe there\'s a solution to this at this time and its not a high concern. DISCLAIMER: This Mod is still in early testing use at your own risk or mess with it in singleplayer and provide feedback :3 Turrets that are picked up should have the same quality they were placed with. Beacon Junk: 7e0378a1-c350-4094-8a8f-f3532a05c3f3
The extractor
por 76561198024116251
V2.30 / Mod ID : 1530130708 !!! RATE IT !!! S Blood Extractor : (Item) - Engram need lvl 10 to learn / 10 engram pts No cooldown effect / - 100 hp for each use (Can be use on dino & player) Small Dino Cage (structure) - Engram need lvl 35 to learn / 7 engram pts Put Small dino Egg inside for active the structure After activate the process, place 1 S Blood Extractor for activate the BloodHQ pomp (1 blood each 240 sec) Medium Dino Cage (structure) - Engram need lvl 35 to learn / 7 engram pts Put Medium dino Egg inside for active the structure After activate the process, place 1 S Blood Extractor for activate the BloodHQ pomp (1 blood each 120 sec) Big Dino Cage (structure) - Engram need lvl 35 to learn / 7 engram pts Put Medium dino Egg inside for active the structure After activate the process, place 1 S Blood Extractor for activate the BloodHQ pomp (1 blood each 60 sec) Human Cage (structure) - Engram need lvl 35 to learn / 7 engram pts When you kill a player take his artifact and put in the Human cage to activate the process After activate the process, place 1 S Blood Extractor for activate the BloodHQ pomp (1 blood each 120 sec) Extractor : (structure) - Engram need lvl 94 to learn / 100 engram pts - Resources to craft : 100 Oil + 200 Crystal + 100 Obsidian + 200 Metal ingot - Power need to activate the structure (Clic on priest buttom to activate) After activation, put 10 bloodHQ in extractor for convert to : - 15 to each base resource (stone, wood, fiber ...) - 1 to each extanded ressource (electronic, polymer ...) ---------- Support Work make donate ;) https://www.paypal.com/paypalme/jup1t3r
The Center Map Extension
por 76561198304867888
Welcome to The Center Map Extension! This mod adds a small island to the corner of The Center map. This island includes resources (including aberrant ones), such as: -Fungal wood -all mushrooms -all gem types -gas and also other resources such as rocks, trees, oil, etc. Future plans for this mod include creature spawns and an Aberrant cave. WARNING: THIS MOD IS DESIGNED FOR USE WITH 'THE CENTER' MAP ONLY! ATTEMPT TO USE ON OTHER MAPS WILL CAUSE ISSUES! MOD ID: 2767598305
Fast Campfire
por 76561198183382342
MOD ID: 2760940060 Fast campfire cheat giveitem "Blueprint'/Game/Mods/Campfire/PrimalItemStructure_Campfire_Campfire.PrimalItemStructure_Campfire_Campfire'" 1 0 0 This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License
EWM: Enhanced Wander Mode
por 76561197988846108
EWM: Enhanced Wander Mode EWM is a mod for vanilla dinos, that improves "Wandering Mode", allowing some dinosaurs to harvest different resources. Dinos with Enhanced Wander Mode: Doedicurus: - Stone - Obsidian Ankylosaurus: - Metal - Rich Metal - Flint - Crystal - Gems from Aberration Roll Rat: - Berries - Wood - Fungal Wood Mod ID:1437367745 This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
Arktopia.org 2.0
por 76561198122305362
This mod is an electric Generator, identical to the original in appearance. It doesn't require gasoline to work, and it plays music. From the radial menu, select the type of music you wanna hear. Press E when looking at it to skip straight to the next song. You can select silence mode to prevent it to play music. Everybody around can listen to it when you trigger it. I can't modify the source because I lost it. Maybe, someday, if it's popular enough, I'll add a portable version
Ultra Primitive + (Outdated)
por 76561197979360256
This mod is special made for a Server, so i can not make any custom changes! -Should work on The Island, Scorched Earth, Ragnarok, The Center -No Modern Item/Structures -Only Flyer to tame is the Pelagornis -No Fishing -Zip-Line: You can learn the engram on all maps, Fungal Wood and complete Zip-Line Anchor can be found in Loot Crates and Loot Drops -Aberration Items to craft on all maps: Glow Stick, Fish Basket, Portable Rope Ladder, Shag Rug, Wood Elevator, Climbing Pick, Stone Cliff Plattform, Pliers (With Vanilla ressourcen) -Custom Supply Drops and Crates This mod is special made for a Server, so i can not make any custom changes!
ARK: Survival Evolved Guides
ARK Admin Commands: todos los cheats y comandos 2026
Usar ARK Admin Commands de forma segura: abrir consola, usar enablecheats, spawnear dinos, gestionar jugadores y guardar el servidor.
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Así configuras tu servidor de ARK: Survival Evolved: planificar RAM, elegir mapa, configurar .ini, probar acceso de administrador y preparar clúster.
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Servidor ARK: Survival Evolved con soporte de mods
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