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Mods y plugins para ARK: Survival Evolved
Este catálogo incluye 28.000+ proyectos de ARK: Survival Evolved procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
The Kaos Valguero Extension
por 76561198129132069
This mod is a Extension to extend the entrance of the Spider Cave made for The Kaos Island Servers. Website: https://thekaosisland.com/ Discord: https://discord.gg/MwPSUp7
Tarkana RP Mod
por 76561198056871001
This is a mod for the Tarkana RP server on Scorched Earth. It changes a lot of the game and is designed to replace animal spawns with Tarkana versions. Because of this it should be first on your server's mod list and will not play nice with other mods that change the animals listed here. The intention was not for other people to use it on their server, but you're certainly welcome to use it. Currently it is only properly configured to SE and while the animals that replace will spawn on other maps, any additional animals and spawn points I've done for SE will not. If people outside of our server use this, I will go in and make spawn point locations for those creatures on other maps as well. Our server has meat, hide, mutton, wool, and prime meat all turned off and instead certain animals drop it upon death. Animals of Tarkana Tameable Animals Dog (Replaces Hyaenodon) - Buff to health and damage to be more inline with the wolf. Has a dog pack. Chicken (Replaces dodo) - Can craft a Brown Egg in their Inventory Cowtop (Replaces Morellatops) - Can craft Milk in their inventory Pig (Replaces Daeodon) - Can craft Truffle in their inventory Sheep (Replaces Ovis) - Can craft Fine Wool in their inventory Hawk (Replaces Microraptor) - Can craft feathers in their inventory Badger (Replaces Purlovia) - Acts as a normal Purlovia. Cougar (Replaces Sabertooth) - Can craft all leathersmith/Tanner clothes and saddles in inventory Gerbil (Replaces Jerboa) - Acts as a normal jerboa, drops gerbil meat. Mustang (Replaces Equus) - Acts as a normal Equus. Desert Scorpion (Replaces Scorpion) - Can craft Scorpion Venom in inventory. Armadillo (Replaced Doed) - Acts as a normal doed with a little more in carry weight. Non-Tameable Animals Snake (Replaces Titanoboa) - Knock out and feed snake bites to milk for venom. Giant Mantis (Replaces Mantis) - Drops Chitin and polymer from inventory on death Spiny Dragon (Replaces Thorny Dragon) - Drops keratin, hide and meat from inventory upon death. Eagle (Replaces Argentavis) - Drops prime and feathers from inventory upon death. ******************************************************************************************************************* Harvestable Resources Crickets - Harvest from plants with silk Snake Meat - Harvest from snakes Gerbil Meat - Harves from gerbils ******************************************************************************************************************* Craftable Resources Milk Brown Eggs Fine Wool Feathers Truffle Sugar Snake Venom Scorpion Venom ******************************************************************************************************************* Animal Taming Foods Armadillo Mush Badger Bites Beaver Chews Chicken Feed Cow Chow Catfood Dog Kibble Cricket Mash Hawk Strips Sheep Pellets Slop Snake Bites Sugarcubes ******************************************************************************************************************* Coming Soon Animals Tameable Animals Breeds Of Horses * Clydesdale * Gypsy Vanner * Paint Horse * Arabian * Pony Black Bear (after ark TLC Update) - Fighter Deer - Wander harvest thatch and cactus) Goat - Wander harvest fiber Wolf (after ark TLC Update) - pack hunter Beaver - wander harvest wood Non-Tameable Animals Grizzly Bear (after ark TLC Update) Desert Bear (after ark TLC Update) Frog ******************************************************************************************************************* Resources/Items Coming Soon Horse Grain Heals Buff recipes Crafting tables Weapons
FrozenEarthTest
por 76561198052780568
FrozenEarth Map_newtesting phase....be aware that this mod is undergoing frequent changes...might be best not to expect to much constantacy at this point. use at own risk. Only dinos on map are for testing, most areas have no dinos yet.
Redwood Replacement - PG Arks only
por 76561197992612830
Replaces many assets in the redwood area of procedual maps
跳舞药水「创方洲」
por 76561199154016293
玩方舟还在一个人默默开荒?想找优质服却总踩坑?想交流心得却找不到地方?「创方洲」小程序专为所有方舟生存进化玩家打造,从找服、选服、进服,到组队、驯龙、建家、抄家,再到攻略交流、模组讲解、问题求助,一站式满足你所有需求。这里有海量活跃玩家、良心服主、硬核大佬和热心萌新,大家一起聊天交友、并肩作战,让你的方舟之旅不再孤单。无论你是休闲玩家、竞技玩家还是服主,创方舟都能给你一个温暖又热闹的方舟大家庭! QQ小程序直接搜索🔍创方洲即可进入 微信小程序直接搜索🔍创方洲即可进入
Prisminius Explorer Notes
por 76561199227659578
This mod gives craftable explorer notes desgined for prisminius
Frost-Touched
por 76561198042273742
This mod adds a version of tek armor that: -Has no durability -Does not take continuous element to use (1 element will power forever) -Has no tek helmet overlay Each piece of armor costs 100 element to make, can be crafted in the player inventory, and has 300 armor and 100 hypo/hyper insulation. Adds a tek shield that is better in several ways than the vanilla tek shield (lower weight, no element to power, armor stat) Adds a version of tek saddles that have slightly better armor, and do not require element to fire. Currently adds a version of Tek Sniper and Tek Rifle that do not require element to fire. Future plans -Add poison wyvern/basilisk poison blast immunity to tek helmet -Add upgradable (via upgrade station mod) tek weapons -Re-skin Items 1411022998
Basic Chemistry - 1 Hour Narcotic Sedative
por 76561198006127562
Mod ID: 1373937668 This is a simple mod that adds a single sedative item able to maintain a dino's torpor for 1 hour. I made this based off the much more complex Advanced Chemistry mod no longer being compatible with other mods on my server.. the most frequently used item from Advanced Chemistry was the 1-hour sedative, and so I stitched together a viable replacement without the crafting prerequisites tree. Thus, Basic Chemistry. I highly recommend for you to check out Advanced Chemistry! It's a great mod and I was sad that other mods my tribe enjoyed caused it to have issues. This was designed solely as a workaround. Spawn Code cheat GiveItem "Blueprint'/Game/Mods/1373937668/Sedative/PrimalItemConsumable_Narcotic_BC.PrimalItemConsumable_Narcotic_BC" 1 0 0 false The most contentious point of this item was the crafting requirements. Due to its power, I made it what I thought was appropriately expensive, given my server's vanilla-ish settings. We believe in trading resources for time or convenience. Crafting Cost - 100 Charcoal - 20 Crystal - 1000 Narcoberry - 100 Narcotic - 20 Oil - 50 Organic Polymer - 20 Rare Flower - 20 Rare Mushroom - 10 Titanoboa Venom Override Crafting Cost Insert this code into your Game.ini file and change the values of each resource to configure crafting costs for your own server. Shoutout to Nipiro.de for their tool which helped me to learn how to use crafting override entries in the first place! ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Narcotic_BC_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Charcoal_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Crystal_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Narcoberry_C",BaseResourceRequirement=1000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Narcotic_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Oil_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Polymer_Organic_C",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_RareFlower_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_RareMushroom_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ApexDrop_Boa_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false)))
Xaviis Updated Community Mod
por 76561198013718992
Custom Mod for the Xaviss Ark Community Toggle Armor Info Panel = F4 Toggle Tribe Tracking = P Ping = Middle Mouse Button Hold R to open the Keybind Menu LavaGolemCooldown=1800 LavaGolemCaveLavaDamage=100 PlantYLifeSpan=60 DisableShadowmaneDismount/Stun=true DisableShadowmaneFlyerSpeedBuffing=true CryoCooldownTime=60 RagUncryoCheckZoneRange=30000 RagUncryoCheckLocX=-296508.0 RagUncryoCheckLocY=-389918.0 RagUncryoCheckLocZ=-8209.0 RagGolemCaveUncryoCheckRangeDebug=false WolfBedRange=10000 ( 300 = 1 Foundation ) PingCooldown=2.0 PingDuration=8.0 StructurePreventZones= ( 300.0,400.0,500.0,30000/1.0,2.0,3.0,15000 first 3 numbers arex,y,z coords and 4 is the Range of the Zone ) NetTekArmorAmount=0 UncryoPreventZones= ( 300.0,400.0,500.0,30000/1.0,2.0,3.0,15000 first 3 numbers arex,y,z coords and 4 is the Range of the Zone ) PurpleOSDMinLootAmount=6 PurpleOSDMaxLootAmount=10 PurpleOSDMinLootQuality=1.0 PurpleOSDMaxLootQuality=1.4 RedOSDMinLootAmount=6 RedOSDMaxLootAmount=8 RedOSDMinLootQuality=1.0 RedOSDMaxLootQuality=1.4 PurpleOSDLoot= RedOSDLoot= CryoFridgeInventorySlots=72 HeavyTurretMaxInventorySlots=58 ShadowSteakDuration=600.0
JPs Baby Manager
por 76561198199523634
Basic Functions - Requires electricity to run - Incubates eggs to 1% in inventory - Increases spoil timers of eggs - Acts as an egg incubator to eggs within range - Range indicator toggle Advanced Functions - Will imprint on (claim) hatched / born babies in range - Can drop eggs and claim all babies hatched in one function - Can cull all babies under a desired level - Lines up all claimed babies that are not culled in rows of 10 - Dino selector means only the desired eggs will be dropped / babies claimed - Suppresses all name boxes after claiming dinos How to use - Have a dino of the same class of eggs you wish to hatch in range (this is so it shows up on the dino selector) - Put all your fertilised eggs in the baby manager - While waiting for them to incubate to 1% you can hold E and choose Manage Settings - Dino to imprint - Choose your dino class from the list - Cull Under Selected Level - Check to kill any dinos under the level chosen in the next setting - Selected Level -Choose the minimum level you want to keep, if you set this to 300, anything 299 and below will be culled if the above setting is checked - Drop Egg Delay Before Imprint - Because dino eggs incubate at different speeds you may want to delay the start of the claiming process until the eggs start to hatch to ensure all have hatched before the process stops. - The process lasts 10 seconds so you want to make sure you set the delay long enough for all eggs to have hatched by the time it is finished - This delay doesn't run if you drop the eggs yourself from the structure and use the direct imprint dinos option instead of eject and imprint -Click save and the top of the UI will show the current settings, as will the sign on the Baby Manager -Close the UI -Check that the eggs have incubated, you can now use one of the following options in the E menu - If you want to automatically drop eggs and imprint choose Drop Eggs and Imprint - Will drop eggs, wait for the time specified in the delay and then run the 10 second imprinting function - Dinos will be imprinted, culled if applicable and then lined up -If you want to drop the eggs yourself, do so and then when you want the imprinting to start choose Imp Dinos - 10 Second imprint function will run immediately - Dinos will be imprinted, culled if applicable and then lined up Notes - Seems that not all eggs get dropped every time, this will be looked at - The line up function resets to the first position after each run so if you have some dinos that were missed for any reason move the claimed ones first before re running the imprint function - Dinos will be lined up to the south of the structure, in rows running east to west
Monarch Mod Pack
por 76561197969341175
2936988609 A mod pack consisting of the following: Improved Nightvision: https://steamcommunity.com/sharedfiles/filedetails/?id=2548879987 Better Narcotic Tripwire: https://steamcommunity.com/sharedfiles/filedetails/?id=2030286340 Configurable Explosives: https://steamcommunity.com/sharedfiles/filedetails/?id=2079678453 Swappable Stryder Rigs: https://steamcommunity.com/sharedfiles/filedetails/?id=2555247351 Improved Stryder Harvesting: https://steamcommunity.com/sharedfiles/filedetails/?id=2556356632 Improved Tek Bow: https://steamcommunity.com/sharedfiles/filedetails/?id=2550139679 Craft Stuff in Places: https://steamcommunity.com/sharedfiles/filedetails/?id=2854387705 Custom Harvesting: https://steamcommunity.com/sharedfiles/filedetails/?id=2021297623 GarbageBag: https://steamcommunity.com/sharedfiles/filedetails/?id=2567540581 Improved Silencer: https://steamcommunity.com/sharedfiles/filedetails/?id=2128151714 Nerfhawk: https://steamcommunity.com/sharedfiles/filedetails/?id=2884025286 NoMoreRecoil: https://steamcommunity.com/sharedfiles/filedetails/?id=2541290887 Construction Tool: https://steamcommunity.com/sharedfiles/filedetails/?id=2592517779 All mod details and configs/setup/etc can be found on each individual mod page. Ini headers are the same as the original mods.
ARK: Survival Evolved Guides
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Usar ARK Admin Commands de forma segura: abrir consola, usar enablecheats, spawnear dinos, gestionar jugadores y guardar el servidor.
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Así configuras tu servidor de ARK: Survival Evolved: planificar RAM, elegir mapa, configurar .ini, probar acceso de administrador y preparar clúster.
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Instala mods de ARK correctamente mediante Steam Workshop-ID: preparación, configuración de ActiveMods, orden, reinicio, comprobación y troubleshooting.
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Crea tu propio servidor ARK: Survival Evolved en pocos minutos.
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