Aller au contenu

Project Zomboid Mods & Plugins

51 000+ mods disponibles Source : Steam Workshop
Show Skill Up Name

Show Skill Up Name

par 76561197969620670

**************************** This mod is no longer needed as of update 41.54 as the same function was added to the game. Leaving the mod up so everyone can properly unsubscribe, I don't know what happens if I just remove it. **************************** Sometimes I hear the skill level up sound, but I'm unsure which skill triggered it. This mod will simply briefly display the name and level of any skill that leveled up over the player's head. Build 40 and 41 IWBUMS compatible. Check out Show Skill Xp Gain if interested: https://steamcommunity.com/sharedfiles/filedetails/?id=2313633950 Note: Build 40 will spam all skill gains from nearby Super Survivors. Support unlikely to be added. Build 41 works correctly with Superb Survivors. Workshop ID: 2312553261 Mod ID: ShowSkillUpName

378,396 téléchargements Détails →
Gun Stock Attack [B41]

Gun Stock Attack [B41]

par 76561199079709559

[h1]How to use it?[/h1] Hold right mouse button and press space key As the title says, you can fight back against zombies with the butt of your gun. Replaced the gun counterattack animation in the original game and added counterattack sound effects and zombie strike reactions If you're not happy with the damage you take when you counterattack, you can also modify the damage in the sandbox settings. [b]Hope you like this mod!![/b] Workshop ID: 3022568814 Mod ID: Gun Stock Attack Remaster

344,688 téléchargements Détails →
Monmouth County

Monmouth County

par 76561198008882034

[h1]Monmouth County, more than just a map![/h1] [b]Welcome to Monmouth County, located East of Dixie crossroads..[/b] Monmouth County is inspired by the locations of the View Askewniverse (Kevin Smiths movie based universe) but also includes numerous other things to explore and enjoy. Need a packet of cigarettes? Head on over to the Quickstop, we assure you they're open. Need to chow down on a burger from Moobys? You can do that too, just remember to avoid the tall drink of water who is the pillar of the shopping community as he may have a nefarious plan to bite you in an extremely uncomfortable place! [b]Features: (4.1)[/b] [list] [*] Lots of View Askewniverse locations [*] Full map foraging [*] Tons of unique custom tiles [*] A train line with abandoned train [*] Lots of retail buildings [*] Custom Zombies [*] Custom Clothes [*] Custom Alice Packs with attachable options [*] Unique craftable weapons [*] Unique craftable helmets [*] Plushies to loot [*] Easter Eggs [*] Challenging Zombie map [*] New and improved in-game map [*] Added compatibility with Vehicle Spawn Zones Expanded [/list] [h1]IMPORTANT:[/h1] [b]DO NOT[/b] run both Monmouth County and Monmouth County Tribute Legacy at the same time, you need to pick one or the other. Whilst J1gga's is listed as required it is not enforced in order for you to use the map, however, if you choose not to use this mod there will be issues with the loot in some of the buildings in the map especially the weed dispensary. It is entirely down to you if you choose not to use this but please keep in mind that it will affect these stores. [url=https://www.paypal.me/BigZombieMonkey][img]https://i.imgur.com/anWt01X.png[/img][/url] [h1]Notes/Conflicts[/h1] [b]Cells used:[/b] 39.26 / 40.26 / 41.26 / 42.26 39.27 / 40.27 / 41.27 / 42.27 39.28 / 40.28 / 41.28 / 42.28 39.29 / 40.29 / 41.29 / 42.29 [b]Known conflicts:[/b] Secret Z - 40.27 / 42.28 Road To Bedford Falls Road to Bedford - 39.26 / 40.26 / 41.26 If you run Bedford Falls and Monmouth County you can download the following map which will add a link road between Monmouth County and Bedford Falls making them compatible: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2944975401]Road from Monmouth County to Bedford Falls[/url] [url=https://discord.gg/SBwKd9FtDm][img]https://i.imgur.com/PPtM6cx.png[/img][/url] Thanks: Dylan - Thank you for being an inspiration and teaching me how to get started with Mapping and more. Authentic Peach- A contributor with his incredible work and who has taught me so much about modding, modelling and more. Pertominus - Troubleshooting wizard and and motivating me when I was ready to stop. unknownh0st - (found on Twitch under the same name) the first live streamed clearance of Monmouth County on 16x which provided a lot of fantastic feedback and bug fixes, thank you. Workshop ID: 2887123503 Mod ID: MonmouthCounty_new Mod ID: MonmouthCountyTributeLegacy Map Folder: MonmouthCounty Map Folder: MonmouthCounty

324,302 téléchargements Détails →
Rifle Slings

Rifle Slings

par 76561198067358303

Adds a Rifle Sling to the game. Can be worn with the rifle in four different positions. Equipping the sling will give you an additional hotbar slot and attach point for Sawn-Offs or full Rifles. Adds additional hotkey bindings for the sling incase you max out your hotbar. You'll be able to carry whatever you want in your original back weapon slot, so an extra gun or a large melee, etc. The sling doesn't take up the backpack slot so you can still hoard all the loot you want. Updated for multiplayer. _________________________________________________ [img]https://i.imgur.com/0C55sPK.gif[/img] My other Mods: https://steamcommunity.com/id/Akyet/myworkshopfiles/?appid=108600 _________________________ Workshop ID: 2644986930 Mod ID: SlingMod

332,737 téléchargements Détails →
Utopia

Utopia

par 76561198010585558

Utopia, a charming little town made up of 1327 souls ready to welcome you. Come and visit our mini-mall, share an evening with friends (or maybe more) in our bar. Meet firefighters and police officers ready to defend your freedom. Don't forget to also take a trip to the small fishing lake located in the North East of our city. This mod uses tiles created by Dylan, ThrottleKitty and Daddy Dirkie dirks. Thank you for the work provided and the free access! This map uses the cell (24.32) and does not overwrite any map yet known to date. Special thanks to: - Dylan, ThrottleKitty and Daddy Dirkie dirks for their tiles. - Blackbeard for the buildings. - The Indiestone forum and his incredible community for all shared buildings. - Dane, YannAconda, Azakaela, Gabester, Canapex, Alree for all the advice and help given. - My parents, my cats, my daughter, my wife and YOU! And of course: Sausage. This mod is still under construction and will be expanded soon ;) Workshop ID: 2868565253 Mod ID: Utopia Map Folder: Utopia FR : Utopia, une charmante petite ville composée de 1327 âmes prêtes à vous acceuillir. Venez visiter notre mini-mall, partager une soirée entre amis (ou peut être plus) dans notre bar. Rencontrer les pompiers et les policiers prêts à defendre votre liberté. N'hésitez pas d'également faire un tour au petit lac de pêche situé au Nord Est de notre ville. Ce mod utilise des tuiles crées par Dylan, ThrottleKitty et Daddy Dirkie dirks. Merci à vous pour le travail fourni et le libre accès ! Cette map utilise la cellule (24,32) et n'écrase aucune map encore connue à ce jour. Un remerciement spécial à : - Dylan, ThrottleKitty et Daddy Dirkie dirks pour leurs tuiles. - Blackbeard pour les bâtiments. - Le forum Indiestone et son incroyable communauté pour tous les batiments partagés. - Dane, YannAconda, Azakaela, Gabester, Canapex, Alree pour tous les conseils et l'aide apportée. - Mes parents, mes chats, ma fille, ma femme et VOUS ! Et bien sûr : Saucisse. Ce mod est encore en construction et sera agrandi bientôt ;) Workshop ID: 2868565253 Mod ID: Utopia Map Folder: Utopia

323,435 téléchargements Détails →
'66 Pontiac LeMans / GTO

'66 Pontiac LeMans / GTO

par 76561198089039119

You like Pontiacs? You are in the right place, GTO is here and it will put a smile on your face before you end up not making that turn. Four variants with their own unique feel and some pros and cons, but all fun and all deadly! Have fun! [b]Main features:[/b] [list] [*]4 variants (LeMans, GTO and their convertible variants) [*]3 Front bumpers and a rear bumper with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofrack etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Mistasandman [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 66pontiacLeMans, 66pontiacLeMansConv, 66pontiacGTO, 66pontiacGTOconv Workshop ID: 3447272250 Mod ID: 66pontiacLeMans

420,604 téléchargements Détails →
'85 Chevrolet Caprice / Impala

'85 Chevrolet Caprice / Impala

par 76561198089039119

Time for the GM B-body crew and what better car to open the season than Chevy Caprice! True full size sedan with an iconic boxy look and some fun parts to customize it. It comes with multiple tire options, roof vinyls, metal and wooden armor and a set of parts that will be shared with other b-body cars. More chassis variants will come in the future, but for now, have fun with the sedan. Now with coupes, wagons and Impala in many variants! [b]Main features:[/b] [list] [*]Two tiered armor protection, wood and metal sets [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, vinyl roof covers etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Gkmatt [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 85chevyCapriceSedan, 85chevyImpalaSedanAirport,85chevyImpalaSedanBCS, 85chevyImpalaSedanCLPD, 85chevyImpalaSedanFD, 85chevyImpalaSedanKSP, 85chevyImpalaSedanLCPD, Base.85chevyImpalaSedanMCS, 85chevyImpalaSedanMPD, 85chevyImpalaSedanPD, 85chevyImpalaSedanPDu, 85chevyImpalaSedanPrison, 85chevyImpalaSedanRanger, 85chevyImpalaSedanTaxi, 85chevyImpalaSedanWPPD, 85chevyCapriceCoupe, 85chevyCapriceWagon, 85chevyCapriceWagon2 Workshop ID: 3413704851 Mod ID: 85chevyCaprice

411,432 téléchargements Détails →
Change Rope Climbing Direction

Change Rope Climbing Direction

par 76561198258178311

Now you can change direction while climbing sheet rope. [h1]Features[/h1] While climbing a sheet rope: [list] [*]press Move Forward key (default W) to climb up; [*]press Move Backward key (default S) to climb down. [/list] [h1]Singleplayer[/h1] Safe to add or remove mid-game. [h1]Multiplayer[/h1] Works with a little desync. [h1]Compatibility[/h1] Should be compatible with any mods. Recommendation: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3000725405]Climb Down Rope Animation[/url] [img]https://i.imgur.com/cKVBRWw.gif[/img] [url=https://ko-fi.com/B0B7RZ3XY][img]https://i.imgur.com/2uTskWl.png[/img][/url] Workshop ID: 3002239837 Mod ID: SheetRopeClimbingJumping Workshop ID: 3002239837 Mod ID: SheetRopeClimbingJumping

312,852 téléchargements Détails →
SearchModeAPI

SearchModeAPI

par 76561198023676128

Framework for "search fog" mods compatibility, e.g. [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2845952197]Read While Walking[/url] How to use (for modders): [code] SearchModeAPI.Register("my_mod_name", 0.5) -- only once! the second parameter is your priority ............. -- low priority mods will be igonred SearchModeAPI.Lock("my_mod_name") -- you're the ruler, locks the fog for you .......... SearchModeAPI.Unlock("my_mod_name") -- you don't need fog anymore ................ -- your code must be marked: SearchModeAPI.Activate("my_mod_name") -- all stuff now is related to your mod local mode = getSearchMode():getSearchModeForPlayer(0) getSearchMode():setEnabled(0,true) mode:getBlur():setTargets(0.5, 0.5) mode:getDesat():setTargets(0.5, 0.5) mode:getRadius():setTargets(3, 3) mode:getDarkness():setTargets(0.1, 0.1) SearchModeAPI.Deactivate("my_mod_name") -- end of code from your mod [/code] The priority is the number. You need high values if your mechanics is very specific, e.g. you enables it only on certain actions. And you need low values if your mechanics is common, e.g. you use the fog all the time. This concept allows to lock searchmode manager for some/all mods. Some values of priority: -100: default value for all unknown mods, also is applyed to vanilla search mode. 10: Read While Walking mod. P.S. It was quite hard to make this mod. Workshop ID: 2851764922 Mod ID: SearchModeAPI41

334,885 téléchargements Détails →
Item Condition Indicator

Item Condition Indicator

par 76561198141999067

[b][h1]Item Condition Indicator[/h1][/b] [b]Addon to NoctisFalco Weapon Condition Indicator to also show colors for Items.[/b] [h2]Problem[/h2] [list] [*]NoctisFalco [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2619072426]Weapon Condition Indicator[/url] mod covers weapon, water & lightsource. [*]Drainable items like blowtorch/painkillers has no color when equipped or attached. [/list] [h2]Solution[/h2] [img]https://media.discordapp.net/attachments/1114746877548707860/1142143976397348964/itemconditionindicatorcomparison.png[/img] [list] [*]This mod make it so that drainable items will also have colored indicator. [*]The color level is based on the items remaining usage before they ran out. [/list] [h2]Installation[/h2] Subscribe to the original mod and this one, enable both. [h2]Compatibility[/h2] Build 41.78+ [h2]Known Issue[/h2] None that I know of. [h2]Credits[/h2] [list] [*]Indie Stone [*]Project Zomboid Modding Community [/list] [h2]Support Me On[/h2] [url=https://ko-fi.com/opsedar][img]https://cdn.discordapp.com/attachments/1114746877548707860/1140686324152680568/Ko-fi.gif[/img][/url] [img]https://cdn.discordapp.com/attachments/1114746877548707860/1140883756903833672/steam-workshop.gif[/img] [h2]My Other Mods[/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3020000656][img]https://media.discordapp.net/attachments/1114746877548707860/1142501006496780419/preview.png[/img][/url] [url=https://steamcommunity.com/workshop/filedetails/?id=3032108907][img]https://cdn.discordapp.com/attachments/1114746877548707860/1149282652571050004/preview.png[/img][/url] tags=Build 41;Interface Workshop ID: 3020524923 Mod ID: ItemConditionIndicator

340,461 téléchargements Détails →
InGameMaps

InGameMaps

par 76561198040780708

[h1] InGame Maps[/h1] Add in-game maps for several older mods. Expect errors, sometimes lack of precision as the maps are computer generated. At least, now you have maps without external mods. This mod will be updated with new additions and new maps. Want a map? just ask and point the mod, I'll check if it's doable. MP/SP Compatible. Do not require a new game/save You just have to enable this mod and map appear only if you also have the proper map enabled. Actual maps added (if author add proper ingame map, I'll delete mine from the mod): [url=https://ko-fi.com/alree][img]https://i.ibb.co/vx0v87X/kofi.jpg[/img][/url] [h1]Installation / How to Use ?[/h1] [b]On server[/b]: in file servertest.ini (may change on paid server): - InGameMaps_Main come first, directly after "Muldraugh, KY" as all mod use it as base. - All "_map" from this mod come [b]AFTER[/b] original mod to be able to override map. [code] Mods= ... InGameMaps_SlocanLake;SlocanLake;InGameMaps Maps=Silverton_map;Rosebery_map;NewDenver_map;Silverton;Rosebery;NewDenver;InGameMaps_Main;Muldraugh, KY [/code] [b]On SinglePlayer:[/b] - InGameMaps_Main come first. - All "_map" from this mod come [b]AFTER[/b] original mod to be able to override map. [b]Cherbourg[/b] (or all standalone maps) - no longer require main mod "InGameMap_Main" - Load Cherbourg - Load InGameMap_Cherbourg [h1]Credits goes to original author[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=532252577][b]New Denver (Slocan Lake, BC)[/b][/url] by XeonyX [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1254546530][b]Eerie Country[/b][/url] by AtoxWarrior [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2595249356][b]Fort Knox (Fort Knox linked to Eerie Country)[/b][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1414568604][b]Fort Knox[/b] "original" (request)[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2595785944][b]Road between Fort Knox and Bedford Falls[/b] (request)[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1265754732][b]Brandenburg[/b] (request)[/url] by Woldren [url=https://steamcommunity.com/sharedfiles/filedetails/?id=942309234][b]Fetzen's East Muldraugh Nature Reserve[/b][/url] by Fetzen [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2195155059][b]West Point Expansion[/b] (request)[/url] by ww2commander [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1827428289][b]Cherbourg[/b][/url] by kukrapok [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1516836158][b]Fort Redstone, KY[/b] (request)[/url] by Kraz [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490642410][b]Glenport[/b] (request)[/url] by ZarkXavox [url=https://steamcommunity.com/sharedfiles/filedetails/?id=500222958][b]Drayton (Rebuild)[/b] (request)[/url] by Jela331 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1968931709][b]S.Korea Downtown "Sema"[/b] (request)[/url] by Swollen sea mustard [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725864184][b]Lendsol Map[/b] (request)[/url] by Hyn [url=https://steamcommunity.com/workshop/filedetails/?id=2607360174][b]A Korea City,not named yet[/b][/url] by leejjangdol (This map really push the ingame map system to the limits, bether use it as a stand-alone map) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824097660][b]Dirkville[/b][/url] by Daddy Dirkie Dirk [url=https://steamcommunity.com/sharedfiles/filedetails/?id=524301139][b]South Muldraugh[/b][/url] by Firechaser [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2538786814][b]PureLand[/b][/url] by ??? Workshop ID: 2756689895 Mod ID: InGameMaps Mod ID: InGameMaps_Brandenburg Mod ID: InGameMaps_DirkVille Mod ID: InGameMaps_drayton Mod ID: InGameMaps_EerieCountry Mod ID: InGameMaps_FezNature Mod ID: InGameMaps_FortKnoxRoad Mod ID: InGameMaps_FortRedstone Mod ID: InGameMaps_FortKnoxLinked Mod ID: InGameMaps_FortKnox Mod ID: InGameMaps_Glenport Mod ID: InGameMaps_KoreanCity Mod ID: InGameMaps_Landsole Mod ID: InGameMaps_Pureland Mod ID: InGameMaps_SemaNewCity Mod ID: InGameMaps_SlocanLake Mod ID: InGameMaps_SouthMuldraugh Mod ID: InGameMaps_The_Walking_Dead_Project Mod ID: InGameMaps_Vanilla Mod ID: InGameMaps_WestPointExpansion Map Folder: InGameMaps_Main Map Folder: Brandenburg by Woldren_map Map Folder: DirkVille_map Map Folder: Rebuild_map Map Folder: Eerie Country_map Map Folder: FezNature_map Map Folder: From Bedford Falls to Fort Knox_map Map Folder: FortRedstone_map Map Folder: Fort Knox linked to Eerie Country_map Map Folder: Fort Knox, KY by Woldren_map Map Folder: Glenport_map Map Folder: koreancity_map Map Folder: landsole_map Map Folder: pureland_map Map Folder: SemaNewCity_map Map Folder: NewDenver_map Map Folder: Rosebery_map Map Folder: Silverton_map Map Folder: SouthMuldraugh_map Map Folder: The_Walking_Dead_Project_map Map Folder: InGameMaps_Vanilla Map Folder: west_point_expansion_map

332,938 téléchargements Détails →
Clean Ashes

Clean Ashes

par 76561197994391013

Bring sweeping into the 21st century and (partially) free yourself from the tyranny of the context menu. You must have a broom, twig broom, trowel, entrentching tool or shovel (thanks for pointing out shovels, Derrick da Fox) in your inventory. Right click any ashes on the ground, select Clear Ashes, left click away. You can put this in a modpack. Should be B42/B41 compatible. Good luck. Workshop ID: 2816646537 Mod ID: cleanashes

320,231 téléchargements Détails →
Conditional-Speech

Conditional-Speech

par 76561198012326036

[h3]This mod generates speech utilizing a number of conditions as well as some randomization to create dynamic dialogue.[/h3] [h3][b]Required Mods:[/b][/h3] [quote][b]In B41:[/b] - EasyConfig offers options for customization. - Both ErrorMag and Modding Alerts are optional. [/quote] [quote][b]In B42:[/b] - EasyConfig is not usable/needed, the game now has native mod options. - ErrorMag and Alerts are required. [/quote] Note:[list] [*] Color of speech can be changed in the in-game menu under "multiplayer". [*] The game will simulate volume by grayscaling your speech. Pick a vibrant color as to tell the difference in volume. [/list] [b]This mod includes stock phrases for all of the moodles as well as some events. All of them can be toggled in the menu.[/b] Additionally, the mod applies a dynamic filter on chat depending on moodle states. Being drunk, scared, or in pain can make you scream out or be hard to understand. [url=https://ko-fi.com/chuckleberryfinn][img]https://raw.githubusercontent.com/ChuckTheSheep/chuckImages/main/kofi_big.png[/img][/url] [url=https://ko-fi.com/chuckleberryfinn][img]https://raw.githubusercontent.com/ChuckTheSheep/chuckImages/main/newRequired.png[/img][/url] [url=https://discord.gg/SReMnbV4V7][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/PZmodCommBanner3.png[/img][/url] [url=https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/bingo.png][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/readThrough.png[/img][/url] [img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/noModPacks.png[/img] [url=https://chuckleberry-finn.github.io/issues/][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/bugHunt.png[/img][/url] [h2]Contributors:[/h2] French Translation: Xianah Korean Translation: Qyuta Polish Translation: Koteczek Portuguese (BR) Translation: Renkien Russian Translation: MRSEEO Spanish Translation: JhonArroyo Turkish Translation: Batur123 Thai Translation: radiusgreenhill Japanese Translation: RedRenga Chinese Translation: mrazgrass, cide2021 Italian Translation: Kev1931 Ukrainian Translation: Reveta [h3]Thank you to everyone helped translate/contribute to the mod![/h3] [b][i][h1] [/h1][/i][/b] [h3]Copyright 2026 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn.[/h3] Workshop ID: 2398253681 Mod ID: Conditional-Speech

277,668 téléchargements Détails →
Extra Gun Slot

Extra Gun Slot

par 76561198261072538

[img]https://i.ibb.co/bmLb7pQ/Banner-Features.png[/img] [h1]Handguns![/h1] Are awesome! But I hate carrying them around while I look for a holster. What if we could just carry them on our lower backs? Oh wait! This mod lets you do that! Just like those generic action movies! Neat! [h1]How does it work?[/h1] This mod modifies the Vanilla belt to allow Players to attach a handgun (Pistol, revolver, etc.) to it, just like you would with a knife or other small melee weapon. [img]https://i.ibb.co/yQKWMxh/Banner-FAQ.png[/img] [h1]Does it work in the Latest Build?[/h1] Right out of the box! [h1]Does it work in Multiplayer?[/h1] Of course! [h1]Does it work on existing saves?[/h1] Absolutely! [h1]Is the mod compatible with [...]?[/h1] This mod shouldn't have any incompatibility with other mods. You can [url=https://steamcommunity.com/workshop/filedetails/discussion/3120702374/4035852798888555471/]click here[/url] to check which mods are known to cause problems. [img]https://i.ibb.co/jyH8rwy/Banner-Credits.png[/img] Powered by [b]BitBraven[/b]. Commissioned by [b]BlazingAnubis[/b]. Attachment Point by [b]Realnik10[/b]. And of course, thank [b]you[/b] for supporting me! [img]https://media1.giphy.com/media/wRhSi68hscY8xNOlXS/giphy.gif[/img] [h1]Do you like my mods?[/h1] Join me on Discord and maybe Youtube if you want! I also accept Ko-Fi donations. All money is used to develop mods. [img]https://i.ibb.co/fD7qHWV/Idle-128.gif[/img] [url=https://ko-fi.com/N4N3EUJUZ] [img]https://i.postimg.cc/kMp1HZ3w/Banner-Ko-Fi-Steam.png[/img] [/url] [url=https://discord.gg/GmndN8qjrr] [img]https://i.postimg.cc/7P3nkYRB/Banner-Discord-Steam.png[/img] [/url] [url=https://www.youtube.com/channel/UCvAh20mgjJfT8RdBq4CDsBA] [img]https://i.postimg.cc/GhT7nQbR/Banner-Youtube-Steam.png[/img] [/url] [code]This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please [url=https://pdfhost.io/v/mUAohjA2S_End_User_License_Agreement]Click Here[/url] to read the full End User License Agreement. Enjoy! 💖 [/code] Workshop ID: 3120702374 Mod ID: BB_ExtraGunSlot

349,313 téléchargements Détails →
Mod Load Order Sorter [b42]

Mod Load Order Sorter [b42]

par 76561198108707962

[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3180893708]Mod version for build 41 of Project Zomboid[/url] This mod changes the logic of the automatic sorting of mods added in build 42 of ProjectZomboid. Now the automatic sorting supports sorting rules, as well as highlights all found violations of the mod loading order. [h3]How to use:[/h3] All you need to do is enable this mod and apply the changes. Then activate all the mods you want, go to the mod load order and click the "Sort" button at the bottom of the screen. Apply the changes. Done! If necessary, you can manually change the mod load order or set your own rules using the sorting rules editor. [h3]Warning:[/h3] Any change in the order of loading mods in the middle of the game can lead to loss of the current save. Do so at your own risk. [h3]Features:[/h3] [list] [*]Automatic sorting: The list of Active mods is pre-sorted alphabetically and also grouped in the following order: [olist] [*]Framework/API/Tweak mods, [*]Resources/Textures, [*]Maps/Locations, [*]Vehicles, [*]Code-only mods, [*]Clothing, [*]Interface, [*]Other mods, [*]Localization [/olist] Subsequent application of the [b]topological sorting algorithm[/b] can detect and correct incorrect order of mods according to the requirements of each mod. [*]Support for [b]Sorting Rules[/b]. Sorting Rules Editor [*]Highlighting mods with detected violations [*][b]Search[/b] by mod name or mod ID [*]Support for [b]multiple file selection[/b] to manually edit the order of loading mods. [*]When running the game in debug mode, additional information about the mod on which the mouse cursor is hovered will be displayed. [/list] [h3]Disclamer[/h3] This mod is not a cure for all conflicts in the order of loading mods. Some conflicts can only be resolved manually. [h3]Questions and Answers:[/h3] [b]Q:[/b] What should I do if a mod doesn't appear in the mod list? [b]A:[/b] 1) Please make sure you are subscribing to the correct version of the mod: In the main menu of the game at the bottom is written the version of the game. This version of the mod is only for version b42. For version 41 of the game use the mod of the corresponding version https://steamcommunity.com/sharedfiles/filedetails/?id=3180893708 2) If you already have some mods enabled and this mod doesn't appear in the list, try disabling all mods and rechecking the list (there are mods that change how mods appear in the mod list). 3) If this mod still doesn't appear, try deleting the Steam\steamapps\workshop\content\108600 folder , and then verify the integrity of the game files. WARNING: All mods you subscribed to will be redownloaded. Workshop ID: 3423660713 Mod ID: ModLoadOrderSorter_b42 Workshop ID: 3423660713 Mod ID: ModLoadOrderSorter_b42

446,372 téléchargements Détails →
Kingsmouth in KY

Kingsmouth in KY

par 76561198013042524

[h1]NEW! Access the island made easier thanks to Space Traveler![/h1] House of Cartel: https://steamcommunity.com/sharedfiles/filedetails/?id=3442449192 Riverside Water Base 2.0: https://steamcommunity.com/sharedfiles/filedetails/?id=3436726558 [h1]Take a trip from Kentucky to Kingsmouth today![/h1] Wipe the dust off your boats, courtesy of AquaTsar, and make sail to Kingsmouth. Enjoy the beach resort full of the undead. See attached map for approximate and totally not to scale map that shows the location of Kingsmouth (in the vicinity of Riverside). [h1]Latest changes[/h1] 41.65: Now with in-game map support! 41.68: Added new room definitions. [h1]Details[/h1] This mod adds Kingsmouth island to the base map. I tested it with Authentic Z and SuperbSurvivors and both seem to work. I recommend not spawning on the island if you play with low car spawn chance as you might find yourself without a boat to sail to the mainland, leaving you stranded. Mod contains some extra spawn points, courtesy of Breadfeet. [h1]Known Issues[/h1] Leave comments if you encounter any other issues that I may or may not be able to fix. [h1]Special Thanks[/h1] Breadfeet for making the original Kingsmouth Sandbox mod and thanks for the help and discussion on discord! Breadfeet's original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2330150239 [h1]Technical Details[/h1] Cells used: (10-13)x(14-17) [h1]I do mod commissions - Discord: _mon.key[/h1] [url=https://ko-fi.com/pzmonkey] [img]https://raw.githubusercontent.com/TrifectaKS/MonkeyWorkshopAds/main/buymeacoffee.png[/img] [/url] Workshop ID: 2434339338 Mod ID: KingsmouthKY Map Folder: Kingsmouth

258,911 téléchargements Détails →
Antibodies (v1.97) [B41 + B42]

Antibodies (v1.97) [B41 + B42]

par 76561197995035484

The Antibodies mod enhances the vanilla zombification mechanic by introducing an antibodies curve inspired by real-life immune system responses. If the antibodies successfully counteract the infection, the character will experience a gradual recovery over time. [hr][/hr] [h2]How it Works[/h2] As you get infected, the Knox Virus in your body spreads. Alongside, your body slowly mounts an immunological response. The antibodies output rate is tied to infection progression (peaks at 50% infection), your condition, wounds, infections and hygiene. Your job is to sustain all positive effects, and reduce all negative effects (see diagnose panel) - so that antibodies can overtake the infection and eradicate the virus. Playing as character with medical background actually makes sense now, since it allows you to diagnose yourself and others, and also provide significant bonuses while treating wounds. By default, sandbox settings are rather forgiving. The easiest way to tweak that is by changing "Base Antibodies Growth" property in General section. [hr][/hr] [h1]FAQ:[/h1] [b]Will this mod work if I install it after my character got infected?[/b] Yes, unless you are past certain point. Infection length is randomized, but it takes between 2-3 days to resolve (either way). [b]I've been nursing my character back to health for several days now, and he hasn't died, but it still says he's bitten. Should it be taking this long?[/b] Most likely you are confusing a wound and the infection. Wound will stay with you for a while, even if you survive the virus - but it will eventually heal. [b]Does this mod work in multiplayer mode?[/b] Yes, including local co-op. [b]Susceptible Mod compatibility?[/b] Yes. Investigated by @The Animeville Horror. Thanks again. [b]Does antibiotics pill found in the game help at all?[/b] In real life antibiotics don't do anything against viruses. It will help by healing bacterial infections, however it won't do anything against Knox Virus. [b]How can I make sure this mod works?[/b] Create a character with medical background (with +2 First Aid) - this will add diagnose button in your health panel. This is also the best way to tailor sandbox settings to your needs. [b]How can I make this mod harder or adjust the difficulty?[/b] The key setting is [i]Base Antibodies Growth[/i], which controls how quickly your character develops immunity. Here's what different values mean (assuming no other effects): [list] [*][b]180 (default)[/b] - You overcome the infection at [b]40% progression[/b]. [*][b]140[/b] - You overcome it at [b]66% progression[/b]. [*][b]138[/b] - You overcome it at [b]70% progression[/b]. [*][b]135[/b] - [b]You die[/b]. The infection progresses faster than your body can fight it. [/list] Every in-game effect modifies this baseline. You can adjust difficulty by: [list] [*]Lowering [i]Base Antibodies Growth[/i] to shrink your margin for error. [*]Adding harsher penalties (e.g., from injuries, exhaustion, etc.). [*]Combining both for a tougher experience. [/list] [b]Personal note:[/b] I think the vanilla Knox Infection kind of sidesteps some (even core) mechanics in the game. For example: [list] [*][i]First Aid[/i] feels almost irrelevant without human enemies like bandits or raiders. [*][i]Tailoring[/i] also doesn't offer enough incentive to grind it to meaningful levels. [*][i]Hygiene/Washing[/i] completely meaningless, even though you can plumb your washing machine, after water gets shut off. [/list] Personally, I find [b]managing the infection[/b] more engaging than just hiding in a base for a few days - especially in multiplayer. Don't worry, you will get cocky at some point, and you will get stranded without necessary supplies to survive the infection. It's just a matter of time. But hey, don't let me tell you how to play your game. [hr][/hr] [h1]Special Thanks:[/h1] [b]MrTerreII[/b] for providing ES (Spanish) translation. [b]VVentos[/b] for providing TR (Turkish) translation. [b]llerafel[/b] for providing RU (Russian) translation. [b]Rookavite[/b] for providing DE (German) translation. [b]geuks[/b] for providing FR (French) translation. [hr][/hr] [h1]Translations:[/h1] I’m always happy to include more translations. You can contribute here - and if you don’t know how to use Git, just drop me a message: https://github.com/lonegamedev/pz_mod_antibodies [hr][/hr] [h1]Want to say thanks?[/h1] If you enjoy the mod and want to support future updates, you can do so here: [url=https://www.buymeacoffee.com/lonegamedev]Buy Me a Coffee[/url] [hr][/hr] [h1]Known conflicts:[/h1] [b]zRe Vaccine ReMod by kERHUS[/b] - this mod packs older version of Antibodies, and will break the current version. If you want new features please ask author of that mod to update theirs. You shouldn't try to run both. The same goes for any other mod that includes previous version of Antibodies. [hr][/hr] [h1]Update Schedule:[/h1] I have constrained myself to update only Tue-Thu. All potential problems with the update should be resolved in this time window. I do however reserve a right to fix critical issues ASAP (for example when game update breaks the mod). Workshop ID: 2392676812 Mod ID: lgd_antibodies

329,236 téléchargements Détails →
[B41 / B42.12+] bikinitools - independent vehicle spawner, skin changer and automations!

[B41 / B42.12+] bikinitools - independent vehicle spawner, skin changer and automations!

par 76561198155883347

[h1]What's this? [url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3198118671867169490/]FAQ HERE[/url][/h1] This is a collection of things I find useful and / or lacking while playing or to help with some annoying things, mostly while in Debug mode. It will be expanded with new things as I see fit and I wanted to share it with the community. [h1]Important info regarding versions and multiplayer[/h1] This mod was made for version 41 and I won't officially support any version lower than this. In multiplayer the modules below which are disabled by default will be disabled and inaccessible to clients. Players with [b]admin privileges[/b] can enable and use those features as they see fit. [url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3198118671867169490/]See the FAQ[/url] for more. This mod saves 2 separate ini files - one for restricted play, one for full access, so settings in client and admin mode will be different and not override each other. [h1]Important info regarding enabled modules[/h1] This mod comes with its own configuration tool you can access from the "bikinitools" menu. The settings are saved in a file so no third party mod is needed. [h1]Short overview of current modules / features[/h1] [b]Enabled by default[/b]: [list] [*]Gravel Buddy: automatically pick up dirt / sand / gravel in an area ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3159831641991108988]Description[/url]) [*]Corpse stacker: automatically pick up corpses in an area and stack them at the center ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3159832911122438801]Description[/url]) [*]Gardener: automatically remove grass and / or shrubbery in an area ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c5383485319914808288]Description[/url]) [*]Lumberjack: automatically chop trees in an area. Keep your exhaustion in mind. ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c5383485319914808435]Description[/url]) [*]Container unloader: drop items in furniture to the floor ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3198114775611823422]Description[/url]) [*]Home wrecker: automatically scrap all furniture you can in an area. Tools have to be in inventory. ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3198114775611836888]Description[/url], disabled for MP clients) [*]Farmer: waters plants in an area to optimal levels [/list] [b]Disabled by default[/b]: [list] [*]Spawn vehicles, modded or vanilla, without the need to load any lists, plugins etc first. If the game can spawn it, you can too. Of course the vehicle mods have to be active in the save game to show up in the menu. ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3159831641979182750]Description[/url]) [*]Change vehicle skins if they allow it. Cycling and direct selection possible. ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3159831641979181421]Description[/url]) [*]You can "find" an open door on a locked vehicle. This means one random door gets unlocked (mostly at the back), not all or the driver's door. ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3159831641979182204]Description[/url]) [*]Create new keys for vehicles without losing functionality of existing ones ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3159831641979183906]Description[/url]) [*]Repair vehicles from the context menu ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3159831641991093094]Description[/url]) [*]Remove single or all vehicles in your cell ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c5383485319914857684]Description[/url]) [*]Unlock vehicle trunks and containers from the context menu ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3198114775611817070]Description[/url]) [*]Hide / show equipped hand items on enter / leave vehicle to increase immersion when player is visible in the vehicle ([url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/#c3159831641979183476]Description[/url]) [/list] [h1]Detailed module descriptions[/h1] To shorten this page I have moved the feature overview [url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3159831641979070950/]here[/url]. [h1][url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3119298624516380576/]Available languages[/url][/h1] EN | DE | CN (S) | PTBR | RU | CN (T) | ES | FR | TR If you want to translate this mod into other languages, put your translation [url=https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3119298624516380576/]here[/url]. I will include it with the next update. [h1]Disclaimer[/h1] Always back up your saves properly. Automations don't always work with max speed, which I can't work around. Speed 2 is alright in most cases. Beware of automatic level changes when the game is lagging, as it might crash. If you choose the "fun sized" radius options, it's on you if something crashes. [h1]Thanks[/h1] [b]KI5[/b] for creating the mod poster and helping me with the screenshot graphics. I am an absolute idiot with image editors. Additional thanks for encouraging me to finally create a mod and learn lua, and many of the ideas to the modules included in here, as well as testing of the mod. If you've been living under a rock, [url=https://steamcommunity.com/id/KI5/myworkshopfiles/]here's his workshop[/url] [b]hollaming, desze, naHDa, Person B, XpaDDer, SeaMustard, KeanuRaves, ASPbazi! and 雨季安魂夜 for their translations[/b] [h1]Other stuff[/h1] If you like the mod and want to help me, please don't forget to rate it. Also please consider donating a [url=https://ko-fi.com/bknht]coffee[/url]. It would mean a lot to me. [url=https://ko-fi.com/bknht][img]https://i.imgur.com/gcyGYHl.png[/img][/url] [quote=author]Do not copy, modify, redistribute, or repackage this mod without explicit permission from the creator. This includes on or off of steam, within another mod or modpack, or a different modified version. This item can be published on Steam only through an account with the name bikinihorst. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. © 2021+ bikinihorst[/quote] ------------------------------------------- Workshop ID: 2634426926 Mod ID: [b]bikinitools[/b]

308,914 téléchargements Détails →
Stack All

Stack All

par 76561198023676128

Merge/pour [b]selected[/b] mergeable item types in one click. Full items (with 100% fullness) will be ignored by this mod. [h3]No cheats[/h3] The character will spend time on pulling items out of the bags (if clicked item is in a bag) and sequential pouring items into each other. The mod uses vanilla actions: "Unpack/Grab" and "Pour into/Add to". Works only for mergeable items, i.g. won't work for soap. But if something changes appropriate soap properties, this mod will show the option for merging. Also doesn't work for food. [h3]Water[/h3] This mod doesn't give you an option for pouring between different water containers, e.g. common Water Bottle differs from Orange Soda Bottle despite it's called "Water Bottle" too. But you still can pour water in one click between the same type containers. Taintedness of water is ignored by this mod. TODO: improve [h3]100% compatibility with Build 41 and 42[/h3] Compatible with the most future game updates and any good mods. Will work with new drainable items added by your mods. Can be safely turned on/off on an existing save. Languages: EN, CA, CH, CN, DE, ES, FR, JP, KO, PT, PTBR, RU Workshop ID: 2629074154 Mod ID: stack_all_41

327,043 téléchargements Détails →
[B42] Useful Barrels

[B42] Useful Barrels

par 76561198039782715

[h1] Barrels can actually be more than just a sprite! [/h1] [b]B42 only! Now with MP support! [/b] [b]Important: GigaWatte has stopped active development of this mod but I will do my best to fix bugs and keep the mod working for current version of the game. Updates may be slow but the mod is not dead. - SP4RTAN[/b] [h2] Features available [/h2] [list] [*]Use your Pipe Wrench to open the lid of the barrel! [*]Store any fluid inside [*]The amount of liquid inside the barrel affects the encumbrance [*]Rubber Hose to take gas from the barrel [*]Funnel for pouring gas into the barrel [*]Funnel may speedup pouring action [*]Refueling vehicle from the barrel. and vice versa [*]Refueling generator from the barrel [*]Randomized initial fluid and amount [*]Sandbox vars to control mod behaviour as you want [*]Chuckleberry Finn's Mod Update and Alert System integration for ingame ChangeLog [/list] [h2] Notes [/h2] [list] [*]Uses new FluidContainer system of B42 [*]Barrels are now less fragile! But anyway Walkers will break it pretty quickly [*]Gasoline does not evaporate from the barrels [*]Modded vehicles and trailers are supported if the vehicle has a part with the "gastank" category and the part containerType contains the word "Gasoline" (this information is mostly for modders) [*]Please! Any full 800L barrels in your characters pocket or car trunk is your responsibility, there is no proper way to haul them. For now at least. [*]I'd also recommend checking out the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3439305933]Functional Gutters[/url] mod. [/list] [h2] How to [/h2] [h3] Base usage [/h3] [list] [*]Find a Pipe Wrench and any metal barrel in the game (there are only four types available) [*]Move it to the garage at your base [*]Right click on it and select "Uncap ..." option [*]Find a Rubber Hose and a Funnel, then place them on the barrel to enable fluid transfer [/list] [h3] Refuel generator [/h3] [list] [*]The generator must be near the barrel with at least 1 liter of fuel [*]The generator must be turned off and have free space for fuel [*]Find a Rubber Hose if you haven't found it yet, then place it on the barrel (or keep it in your inventory) [*]Right click on the generator and select "Refuel From Barrel" [/list] [h3] Refuel vehicle [/h3] [list] [*]The vehicle must be near the player [*]The vehicle's engine must be turned off [*]The gas tank must have free space [*]The barrel with gas must be near the vehicle [*]Find a Rubber Hose if you haven't found it yet, then place it on the barrel (or keep it in your inventory) [/list] [h3] Rain collector barrel [/h3] [list] [*]Find a Welding mask and a Welding torch with at least 2 uses [*]Right-click on the barrel [*]Find the "Cut Lid" option - it may appear at the top or inside the existing barrel submenu [/list] [h2] WIP/Future plans [/h2] [list] [*]Ability to add fluid from other world objects such as: sink, bath, toilet or even other Useful Barrel (MP) [*]Cut the barrel lid and turn it into a rain collector (MP) [*]Visually represent fluid lvl in the lidless barrel at 75%, 80% and 90% (MP) [*]Compatibility with other mods (MP) [*]Ability to add fluids from items that are lying on the ground (MP) [*]Proper plumbing [*]Turn existing lidless barrels into functional ones [*]Polishing context options, translations [*]Add some UI [*]Connect the barrel to the generator with a hose and refuel it over time [/list] [h2]Mods compatibility[/h2] [list] [*] Modded vehicles (and fluid trailers) should be compatible if: vehicle has part and part category contains "gastank", part contentType contains word "Gasoline". [*] Not tested with other mods so far [/list] [h2] Known bugs [/h2] [list] [*]In case of game crash FuidContainer may not save it's contents. [/list] [h2] FAQ [/h2] [list] [*]Q: b41 when? [*]A: I dont have any plans to port it on b41. And there is already a mod for b41, it's called [url=steamcommunity.com/sharedfiles/filedetails/?id=2688538916]FuelAPI[/url] [*]Q: How to move my 800l barrel now? [*]A: It's quite hard to implement right now properly. I hope TIS devs add some good functionality to makeit in the future. [/list] [h2] Credits [/h2] Thanks a lot to [url=https://steamcommunity.com/id/ThisIsSP4RTAN]SP4RTAN[/url] for updating the translations for the 42.15 game update. Thanks to [url=https://steamcommunity.com/profiles/76561199774161911]Mr_Ordinary_[/url] for UA translation. Thanks to [url=https://steamcommunity.com/profiles/76561198022328017]浪里个浪2346134[/url] for CN translation. Thanks to [url=https://steamcommunity.com/id/NopOYes]NopOYes[/url] for PTBR translation. Thanks to [url=https://steamcommunity.com/id/mainfish]MainFish[/url] for RU translation. Thanks to [url=https://steamcommunity.com/profiles/76561198062695591]Hx[/url] for KO translation. Thanks to [url=https://steamcommunity.com/profiles/76561198355106439]RedSystem[/url] for TR translation. Thanks to [url=https://steamcommunity.com/profiles/76561199781026961]Dust Runner[/url] for ES translation. Thanks to [url=https://steamcommunity.com/profiles/76561198027815009]Bobitec[/url] for FR translation. Thanks to [url=https://steamcommunity.com/profiles/76561197963614977]Steven Ts[/url] for IT translation. Thanks to [url=https://steamcommunity.com/profiles/76561199190958423]anormalЬ[/url] for DE translation. Thanks to [url=https://steamcommunity.com/profiles/76561198835746666]Si-Cafe[/url] for JP translation. Thanks to [url=https://steamcommunity.com/id/Chuckleberry_Finn]Chuckleberry Finn[/url] for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3077900375]Mod Update and Alert System[/url]. Thanks to [url=https://steamcommunity.com/id/Chuckleberry_Finn]Chuckleberry Finn[/url] for pz-translator tool. Workshop ID: 3436537035 Mod ID: UsefulBarrels Mod ID: UsefulBarrelsMP

373,067 téléchargements Détails →
'85 Pontiac Parisienne

'85 Pontiac Parisienne

par 76561198089039119

More GM b-bodies you say? How about the Pontiac Parisienne, another full size sedan with that hidden rear tire look and some fun parts to customize it. It comes with multiple tire options, roof vinyls, metal and wooden armor and a set of parts that will be shared with other b-body cars. Now with wagons too! [b]Main features:[/b] [list] [*]Two tiered armor protection, wood and metal sets [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, vinyl roof covers etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Gkmatt [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 85pontiacParisienneSedan, 85pontiacParisienneWagon, 85pontiacParisienneWagon2 Workshop ID: 3413706334 Mod ID: 85pontiacParisienne

392,525 téléchargements Détails →
Harry's Hair

Harry's Hair

par 76561198072499385

B41 Simply Adds new hairstyles and natural hair colors. It also replaces the hair textures with one that cooperates with hair colors better. Most of these were done for my friends and people who have helped me a lot with modding. These all have hat variations, but there are bound to be clipping issues. I'm counting on mod users to find and report these, please. Workshop ID: 2456540487 Mod ID: HHair

273,018 téléchargements Détails →
USMC Armory

USMC Armory

par 76561198032463604

Helmets, armors and uniforms from the US Marine Corps ! [b]Designed for v41.54+. Works with 41.65 solo. Not tested with MP.[/b] I made this mod to compliment the beautiful Brita's Armor Pack, both are functionally and aesthetically compatible. It is neither comitted to military or time period accuracy. All items are added to loot table in police stations, gunstores and army bases, and should spawn on some zombie soldiers. [b]October 24th update :[/b] - redone the interceptor mesh and textures (no more big bellies !) - corrected the tint of the woodland marpat - fixed all masking errors when marpat pants are worn in conjunction with other clothes - interceptor body armor now gives proper protection for body parts like neck, upper arms and groin - added ballistic protection - fixed some UI and minor visual glitches - fixed bugged distribution for marpart clothes, global item rarity slightly decreased (not super rare though) - beside this, Arsenal26 added items spawn compatibility in his outstanding Gunfighters mod (big kudos to him !) [b]October 8th update :[/b] - added service cap - added tactical pouches (with removable straps) - woodland and desert marpat clothes are now separates items - fixed some meshes - added 3d world models - added zombie distribution in military areas Compatibility : all items have been injected through non-intrusive methods, should be compatible with almost everything. Can be used in saved games. A great thanks to Dislaike, Scavenger and Sharky for their help ! Workshop ID: 2611652130 Mod ID: DRK_1

275,743 téléchargements Détails →
ClothesBox Redux

ClothesBox Redux

par 76561198109202798

[h1] Clothes for you and the zombies. - Over 100 items! [/h1] [h2] Note: This was originally made by modder Mauser_NATO. I later restructured and organized the mod well after Mauser finished his work. However I can not update the original mod anymore. Previously I pushed all my updates to Mauser and he would manually update the mod. This re-release contains all the fixes and progress that I had been sending to him these past several months. However, Mauser, being a citizen in Ukraine is not in a position to make or update mods anymore. Please pray for safety for him and his family. [/h2] [h3] There will be model clipping and tearing when wearing certain combinations of clothing. [/h3] [b]Features: [/b][list] [*] Some jackets have different options. Opened, closed, roll up or unroll sleeves. [*] Added one simple bag, and one medical shoulder bag. [*] I made it possible to unbutton some vests. [*] Added Hunting Webbing vest and army webbing (so far only in the form of clothing with a container) [*] Made waterproof overalls [*] Lots of other fun clothing! [/list] [b]Known quirks: [/b][list] [*]There are visual bugs that can happen when wearing certain clothing combinations. No fix to this yet. [/list] [u] Supported in these Languages! [/u] [list] [*] Chinese [*] English [*] French [*] German [*] Italian [*] Korean [*] Russian [*] Spanish [/list] -------------------------------- [h3] Please check the Patch notes for recent updates! [/h3] [h3] Common Q&As [/h3] [b]Q: Is Clothes Box compatible with the the newest Build 41 Patch? (41.78)[/b] A: Yes, Clothes Box is fully compatible with the 41.78 update! [b]Q: Can Clothes Box run on Build 40?[/b] A: No, this mod is incompatible with Build 40. Build 41 only. [b]Q: Is Clothes Box compatible with [X] mod? [/b] A: Possibly. Ask about it in the comment section below. [b]Q: Does this work with Multiplayer???? [/b] A: Yes. I was able to host a server with the mod enabled. [b]Q: Does this work or conflict with the old version?[/b] A: This re-release works independently than the old one, all item scripts have been redone/renamed for better organization purposes - you can't do this part without having issues. You can stop using the old one since it can't be updated anymore. [b]Q: I am getting visual glitches/bugs when equipping certain clothing items/combinations. Can you fix? [/b] A: We are aware of these visual transparent model issues, we can not offer a fix to this in this point of time. [b][h3]Q: When joining a modded server, I get the error "File doesn't match the one on the server" How to fix?? [/h3][/b] A: I wrote up a guide on this, give it a read and try out the methods. [url=https://theindiestone.com/forums/index.php?/topic/42925-how-to-fix-updated-mods-in-build-41-multiplayer/] Link[/url] [h2] Want some fun companion mods? Try These! [/h2] [url=https://steamcommunity.com/workshop/filedetails/?id=2530389024][img] https://imgur.com/c2etyho.png [/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2458631365&searchtext=expanded+helis][img]https://imgur.com/7cfSt7Q.png [/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829][img]https://i.ibb.co/6XS5fcb/AZposter200.png [/img][/url] Thank you to CGPlayground for that great graphic dedicated to Mauser! Workshop ID: 2847911733 Mod ID: ClothesBoxRedux

276,490 téléchargements Détails →

Page 19 sur 2149 (51,555 résultats)

Serveur Project Zomboid avec support des mods

Installez tous les mods directement depuis le tableau de bord en un clic.

Louer un serveur Project Zomboid