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Barotrauma Mods & Plugins

81,000+ 件の Mods が利用可能 ソース: Steam Workshop
THG Armory - NPC OVERRIDES

THG Armory - NPC OVERRIDES

76561198148077514 作

[b]IMPORTANT - This mod REQUIRES both THG Armory and THG Weapons packs in order to function properly, or else you may find NPCs lacking armor/weapons. ALSO IMPORTANT - THIS IS AN OVERRIDE! In order for it to work appropriately, be sure to load it BEFORE other mods which override outpost NPCs and bandits.[/b] This mod distributes a large quantity of the weapons and armor found within THG Armory's "Vanilla" mod packs to NPCs on outposts, ranging from coalition members to separatists, bandits, pirates, and even civilians. Europa is a dangerous place - it would be unwise not to stay strapped! Common, low-tier weapons are now much more readily found in the hands of almost all of Europa's inhabitants - auto pistols, makeshift firearms and basic revolvers are a staple carry by most, with civilian-grade long guns such as the Levergun making an occasional appearance. More NPCs now wear light ballistic armor as well to protect themselves against their fellow opium-riddled and armed members of sub aquatic society. Higher-end weapons are available to security forces and high-tier bandits, such as assault carbines, semi-automatic shotguns and more. They also have a chance to spawn with high-tier armor such as the dreaded Rhino Assault Suit, Lynx Exoskeleton frame and both the riot and demolition suits. Mine workers and engineers of all sorts also are quite likely to spawn with Coalition standard safety-issue hard hats. Some high-end enemies even carry sidearms, in addition to a primary arm, in case they run out of ammunition. [b]PRE-EMPTIVE FAQ:[/b] Q: Why not include this base in the THG Weapons/Armor packs? A: Since the THG Armory pack is split up into multiple modules, it would be difficult to set up a integrated patch without excluding items from other modules, and i'm against lumping everything together into one giga-super-mega mod. Q: Why not include content from melee, ammo, etc. ? A: I didn't want to force people to utilize all the packs if they don't want to, and unless i receive a lot of feedback asking for these additions i won't include them in this patch - so i decided to just use the two most popular.

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Russian meme posters

Russian meme posters

76561198350417819 作

Posters with memes from Russian Barotrauma community! if you want to change or add something, then write in the comments :)

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"NIDHOGGR"  Dreadnought

"NIDHOGGR" Dreadnought

76561199231450026 作

[quote] "NIDHOGGR" Dreadnought The flagship of Thanatos PMC, the Nidhogg, is a name that casts a long shadow across the Europan Ridge—a Razee of steel and silence, known to friend and foe alike as the harbinger of death. Upon its launch, it was the largest non-military attack submarine ever constructed beneath Europa’s frozen seas, a vessel whose very silhouette spelled doom. During the years when Thanatos PMC served under the Alliance banner, the Nidhogg carved its legend deep into the bones of the abyss, leading countless extermination campaigns against the great beasts of the deep. Leviathans once thought untouchable were brought low beneath its thunderous guns, their reigns ending in fire and steel. But legends fade, and empires turn. When the Alliance revoked Thanatos PMC’s charter, the Nidhogg was left to decay, a relic without purpose, rusting on the tides. That might have been its end—until Thanatos turned outlaw, seizing their own stronghold beyond the Alliance’s reach. Unbound by the Private Armament Restriction Acts, the ship was reforged and reborn, unshackled from its former limitations. What emerged from the docks was no longer a mere hunter, but a beast honed beyond its class—an apex predator rearmed for war. It did not take long for the Alliance to mark the threat. Three Frigate Sanctioner vessels were dispatched to hunt down the Nidhogg. On paper, three standard frigates against a single modified Razee should have been a swift execution. But what unfolded defied all expectation. The Nidhogg met them not as quarry, but as sovereign. Its guns roared like gods awakened; its hull shrugged off the fury of its pursuers. One frigate sank to the abyss, another limped away in ruin, and the third vanished into retreat. The Nidhogg sailed from the battlefield bearing little more than scars. In the aftermath of this failed assault, the Alliance ceased to call it a Razee. They gave it a new name, whispered in dread and awe alike—Dreadnought. A titan unbound, armed to the teeth, ruler of the abyssal dark.[/quote] [hr][/hr] [h1]█ This sub is a T3-class attack submarine (Exist some built-in mod) [/h1] [b]The second sub in the mod is an enhanced version, equipped with a powerful main cannon and foamfix system, which you can choose depending on your needs.[/b] [img]https://images.steamusercontent.com/ugc/40075427744642112/B0B3C135E67AB77E0433C60A612F18434E8A70D4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [hr][/hr] [h1] █ Main Specifications:[/h1] [b]Hull Dimensions: 76×21m[/b] [b]Component Count: 1000~1100[/b] [b]Structural Elements:1311[/b] [b]Price:15000mk[/b] [b]Recommended Crew Player:3~8[/b] [img]https://images.steamusercontent.com/ugc/40075427745195309/A6D980F7D515551F3A63906A02CC51972B1A0B83/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [hr][/hr] [h1] █ Detailed Specifications[/h1] [h2]Armament Configuration:[/h2] [b] ◈ Auxiliary Light Chaingun×10[/b] [i]Distributed across various points of the hull, these serve as the primary close-in defense system. Operate in automatic fire mode, with activation controlled via the Navigation Terminal.[/i] [b] ◈ Light Chaingun×2 [/b] [i]Positioned near the railguns, these provide fire support during the railguns' reload intervals. Each is controlled independently via dedicated periscopes. [/i] [b] ◈ Heavy Railgun×3 [/b] [i]Located at the front of the hull: two on the upper and lower sides, and one concealed in the sub’s prow. They form the ship’s primary offensive capability. All three railguns are operated through a single periscope, with position switching handled via control buttons in the periscope. [/i] [b] ◈ Flak Cannon×2 [/b] [i]Mounted on the upper and lower rear sections of the hull, these are designed to counter threats approaching from the ship’s aft. Each cannon is controlled individually via separate periscopes. [/i] [b] ◈ Spinal-Mount Medium SSL×2 [/b] [i]Installed above the bridge and beneath the sub's keel, providing coverage for the otherwise blind spots directly above and below the vessel. Controlled by a single periscope, with angle-switching functionality. Integrates an internal missile fabrication unit, automatically replenishing ammunition over time. "Whitepine" Medium SSL Shell launch platform&"Whitepine" Medium SSL Shell HE-PROX The launcher platform autonomously tracks enemy targets and deploys HE missiles fitted with proximity fuzes to maximize hit probability. [/i] [img]https://images.steamusercontent.com/ugc/40075427744940171/13C59C5BF93961ADE71AE0D21D13035E931C324F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [hr][/hr] [h2] Function panel:[/h2] [b] ◈ Navigation Terminal[/b] [i]1.Defencer: Toggle automatic mode ON/OFF for all Auxiliary Light Chaingun. 2.Vpusher: Toggle V-Pusher ON/OFF [/i] [b] ◈ Terminal: [/b] [i]Set the reactor control mode [/i] [b] ◈ Surveillance Center: [/b] [i]1.Observe ballast. 2.Turn on the Steamjet (to wipe out thalamus)[/i] [hr][/hr] [h2]Reactor: [/h2] [i]Utilizes a proprietary buffered reactor optimized for extended operational endurance, with built-in overvoltage protection and fail-safe power continuity.[/i] [b] ◈ Storage Mode: [/b] [i]The reactor operates at full power to store electricity for later use. Recommended for use while docked. [/i] [b] ◈ Buffering Mode: [/b] [i]The Default mode, excess grid power is absorbed to prevent voltage overload. [/i] [i]Caution: Reactor performance curve may exhibit instability under Storage Mode while underway or during activation of vertical propulsion. [/i] [img]https://images.steamusercontent.com/ugc/40075427745016057/4911761800CEA1FD828D63F6129DB554E3CF6445/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [hr][/hr] [h2]Speed and Protection Level:[/h2] [b] ◈ Speed:[/b] [i]Horizontal: 30km/h Ascending: 19km/h(35 km/h with V-Pusher engaged) Descending: 18km/h(35 km/h with V-Pusher engaged) [/i] [b] ◈ Protection:[/b] [i]Shell health: 240, Inside Wall health: 80, Galss health: 220 Automatic Door Mode: Engages drainage upon water contact and opens automatically upon personnel detection.[/i] [img]https://images.steamusercontent.com/ugc/40075427744966630/ECD777839F398EA458BA0BC9F487D641B5903FAC/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [hr][/hr] [h2]Contributors:[/h2] [i]概念: Responsible for circuit design and mod functionality [/i] [i]kvr7object: Designed the submarine’s exterior and hull architecture [/i] [i]FIncurable: Planned weapon configuration and authored background lore [/i] [hr][/hr]

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[BOS]Record

[BOS]Record

76561198157628895 作

[h1][BOS]Record 唱片模组 CN/EN/RU[/h1] “音乐无国界” ●●●简介●●● 1.新增一个唱片机,可手持可放置,可调节音量,无需供电 2.包含28首歌曲,唱片可在前哨站柜子、废弃前哨站柜子、沉船打捞获得 3.可在任意前哨站购买《Astronomia》 ●●●唱片●●● 01《白いスーツのテーマ》 02《Astronomia》 03《Auld Lang Syne》 04《Bad Apple!!》 05《Boom Boom Boom Boom!》 06《海阔天空》 07《BRODYQUEST》 08《California Gurls》 09《Canon in D》 10《中国人》 11《I'm Not Worthy》 12《Катюша》 13《Meteor★Stream》 14《Подмосковные вечера》 15《Shooting Stars》 16《Stay The Night》 17《STYX HELIX》 18《Sweet Home Chicago》 19《Take the A Train》 20《España Cañi》 21《いけないボーダーライン》 22《冬の花》 23《Never Gonna Give You Up》 24《The Party Troll》 25《Sea Shanty Medley》 26《aLIEz》 27《DEJA VU》 28《L'internationale》 ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用唱片模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

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Flintlock Series

Flintlock Series

76561198321491331 作

[img=https://steamuserimages-a.akamaihd.net/ugc/2136454577487873909/3E8904FBEDFC9D09875ADCDFA3A3340B11206CE3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false][/img] [img=https://steamuserimages-a.akamaihd.net/ugc/2136454577487872297/07355C74582AE6743CCA9531EED413F3C7293952/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false][/img] [img=https://steamuserimages-a.akamaihd.net/ugc/2136454577487865422/05C5FAD35871464868BF320D79AFE01028193890/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false][/img] [img=https://steamuserimages-a.akamaihd.net/ugc/2136454577487061402/F6B37CF492C9CDBAF8519FDC890E4597ADBDA3D3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false][/img] [img=https://steamuserimages-a.akamaihd.net/ugc/2136454577487259173/86760963B3DC8926FE7EFAF898C9221682597CE5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false][/img] [img=https://steamuserimages-a.akamaihd.net/ugc/2136454577498827754/F19D1303EBBF78BCBD855D77CA2E91EE87E5E465/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false][/img] [h2]Weapon List[/h2] [list] [*]Flintlock Pistol [*]Flintlock Musket [*]Flintlock Blunderbuss [*]Flintlock Cannon [/list] [h2]How to use the musket?[/h2] [olist] [*]Take out and equip the ramrod from the flintlock musket [*]Put the musket, an ammo and a powder bottle in the rod [*]Select one of the ammos (appropriate or more gunpowder) and start to fabricate [*]Take out and equip the musket from the rod [*]Put the ramrod back into the musket [*]Double click the RMB to fully cock the hammer [*]Start aiming, and the more time you aim, the more accurate your weapon will be [*]Three... two... one... Fire! [*]Bayonet, charge! [/olist] [h2]Change Log[/h2] [list] [*][h3]v3.4[/h3] 1. The reload speed increases when you stop, and decreases when you run 2. Character can only hold ramrod with both hands (except cannon) [*][h3]v3.3[/h3] 1. Fixed ramrod container not being visible due to recent update 2. Lots of improvements and minor bug fixes, but may break previously saved flintlocks (not sure) [/list]

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[Deprecated] Girls' Frontline Gun Pack Chinese Pack

[Deprecated] Girls' Frontline Gun Pack Chinese Pack

76561198341266480 作

The original mod supports chinese now, This mod is deprecated. [url=https://steamcommunity.com/workshop/filedetails/?id=2625092730]Girls' Frontline Gun Pack[/url]

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Husk Survival Gamemode

Husk Survival Gamemode

76561198012344899 作

[h2]Key features:[/h2] - Automatic husk waves. The game will end only when you or hundreds of your enemies die. You don't need a GM to play, so you can play it alone. - Killing husks gives you currency, that can be exchanged in special stores placed all over the map. - Extremely aggressive husks that will run to you across the entire map. - Four specially prepared, detailed locations. - Many actually unusual guns and even working lootboxes! [h2]Discord community:[/h2] https://discord.gg/vxVTq8rnMB If you want to find someone to play with [img]https://images.steamusercontent.com/ugc/15374793361259824273/699F841F1EA42371D2A667FD864DBAAA977F47EA/[/img] [h3]Installation:[/h3] Important only for the one who hosts the server, the rest of crew simply needs to join the server - Subscribe to this mod and "lua for barotrauma". [i](Optional, if you have old CPU: «performance fix» [Gives you higher framerate but increaces server latency] and «Remove all»[By typing Console command "light", lighting will be disabled and increase your frame rate noticably] or you can just play without any of them. With Ryzen 5500 i play without them and dont have any issues.) [/i] - In the game, in the "mods" tab, drag both mods from the right column to the left and apply. - Click "Host server", in the window that appears, in the line "server executable" select "Lua for barotrauma". Press «Playing with friends?» (this will disable carma). - Click "START" [i](If you use CLIENT-side Lua, you don’t have to subscribe to "Lua for barotrauma" mod. And also you don’t have to select "server executable") [/i] !!!DON`T USE ENHANCED/IMPROVED HUSK!!! [h3]First launch:[/h3] - Ideally, the host is the one with the best CPU(processor). - Disable as many resource-intensive background applications as possible. [i] (barotrauma utilizes only one core, which can already be loaded with torrents, browser, YouTube, etc. If you know how to overclock your CPU it will help very much, since temperatures will be the same, but you can get up to 30% performance increase on that single core. If you never do such thing, then dont try it!) [/i] - In the game settings, open "gameplay & UI" and DISABLE "Enable crossplay". I don't know if it is Russian internet being blocked by Russia, VPN, DNS or something else is to blame, but if you turn it on, at one random moment, especially closer to the late waves, the server starts to lag like hell even when there are a couple of people on the map and not a single husk. In server window: - Select sandbox game mode. - 4 submarines (locations) to choose from: Gorky-17, Scrapyard, Bluz Glow and Sierra. - Set the respawn and its time to your preferences. I recommend 2 minutes. If you are skilled enough, then go without timed respawns at all.. [i] By pressing F3 and typing Respawnnow you can skip timer even without enabling cheats. [/i] -I reccomend to NOT disable friendly fire. [h3][b]!Important![/b][/h3] If suddenly you are 100% sure that you killed all the monsters, but nothing happens(they are clipped through walls), press F3, write Enablecheats (press Enter), write killmonsters (press Enter) and then F3 again. Mutated players are also considered such enemies. DONT USE ENHANCED / IMPROVED HUSKS. ITS NOT IMPROVING OR ENHANCING ANYTHING FOR THIS MOD. If you want to figure out everything else by yourself, you do not need to read anything else. [h3]Fun facts:[/h3] - If at the endgame (15+ wave) the players who join you, says that they see nothing, blame the developers of Barotrauma. These players will only be able to play when you start the round from the beginning. - Each husk is balanced so that they are +- equal. They are chosen completely randomly. - Most items behave the same as in the original game, but with tweaked values, for example, a scrap cannon stuns more, a rifle pierces enemies through, revolvers do not have talent do decrase dual-wielded penalty, etc. All such items have changed the description. - All heavy weapons can be stored in any slot, all weapons that require skill no longer require it. (Except starter grenadelauncher) - The Circus of Values is indestructible, so you can always buy a wrench to repair other machines. Sources: Legacy version of hsusk spawn - https://steamcommunity.com/sharedfiles/filedetails/?id=2671249915 Laser sights - https://steamcommunity.com/sharedfiles/filedetails/?id=3027950729 Gorky-17 station - https://steamcommunity.com/sharedfiles/filedetails/?id=3373823682 Sierra station - https://steamcommunity.com/sharedfiles/filedetails/?id=3043076945 Camel in Scrapyard - https://steamcommunity.com/sharedfiles/filedetails/?id=2184257427 Part of Bluz Glow - https://steamcommunity.com/sharedfiles/filedetails/?id=3425186845 - Husks textures - https://steamcommunity.com/sharedfiles/filedetails/?id=2085783214 Rocket jump grenage - https://steamcommunity.com/sharedfiles/filedetails/?id=3322277646 Minigun - https://steamcommunity.com/sharedfiles/filedetails/?id=3279677991 Some non vanilla talents - https://steamcommunity.com/sharedfiles/filedetails/?id=3447049360 Handheld ship laser - https://steamcommunity.com/sharedfiles/filedetails/?id=3058472704 Helldiver - https://steamcommunity.com/sharedfiles/filedetails/?id=3183983770 Omniman - https://steamcommunity.com/sharedfiles/filedetails/?id=3460468915 Robot and Guardian - https://steamcommunity.com/sharedfiles/filedetails/?id=3489190188 Scientist - https://steamcommunity.com/sharedfiles/filedetails/?id=2715494438 Clone Trooper - https://steamcommunity.com/sharedfiles/filedetails/?id=3483398505 Made in Abyss suit - https://steamcommunity.com/sharedfiles/filedetails/?id=3596099620 One-handed bandit - https://steamcommunity.com/sharedfiles/filedetails/?id=3601405150 Imperial armor - https://steamcommunity.com/sharedfiles/filedetails/?id=2683022902 Mechanicus - https://steamcommunity.com/sharedfiles/filedetails/?id=2610181908 Наибольшее спасибо _sunglasses_ for refactoring entire main lua code. It made this mod much less laggy, have bosses, fixes some things like broken ammo, rewards for surviving, lootboxes and other cool things. Большое спасибо Nupaska, without him you will lag more because of all ammo mags and useless guns lies on floor and not despawning. Huge thanks to RubbingMyAxe, without him help you would be forced to type !husktoken 10 every time in the chat to get coins on release version of mod.

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Endgame Reforged

Endgame Reforged

76561198203688288 作

■Description This mod increases the difficulty of the Endgame by enhancing enemy forces and introducing two new types of mid-bosses. ■Note While respecting the original map of Eye of Europa, this mod aims to offer a fresh twist for players who are looking for a bit more variety after runs through the familiar endgame map. You can add or remove them without issue, even while a campaign is in progress.(even in eye of europa) Any changes made to the endgame maps in future updates will not be reflected in this mod's endgame maps. Because this mod replaces the endgame maps, it is not fully compatible with other mods that replace endgame maps. override the OutpostConfig identifiers endoutpostentrance, endoutpostmid, and endoutpostfinal in the vanilla "OutpostGenerationParameters.xml". (However, I don't think it causes errors, just changes which maps are loaded depending on the loading order.) The size of the submarine that can enter is 73 x 45m. ■Re-editing TIPS You can also localize this mod, then remove it (to prevent double overwriting), and use the submarine editor to edit each of the three "EndOutpost_*_edited" maps introduced by the localized mod, allowing you to easily edit the endgame.

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Whaleys Guns

Whaleys Guns

76561198078171857 作

Adds 7 new Guns and 2 new Melee Weapons Guns - AK47 M4 Sawed Off Shotgun CZ P-10 C 1911 Mac-10 Burf Gun (Shoots harmless Burf Darts) Melee Weapons - Rusty Hatchet Whirling Blade Most of the guns and their accompanied magazines can be purchased at the military stations, and a few are scattered elsewhere. Almost all the weapons can also be found in wrecks. Let me know if you encounter any bugs or things you think should be changed.

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Afflictions +

Afflictions +

76561198113432139 作

[h1][b] Welcome to the Afflictions + mod page! [/b][/h1] [b]Ever thought about the fact that Barotrauma's afflictions tend to fall a bit short in quantity or impact? [/b] You have came to the right place! Afflictions + is a mod that adds [b]a lot of new and different afflictions, medicines, items and buffs[/b] that you have yet to experiment in the depths of Europa's oceans. Great for enhancing the roleplay/serious experience. [h1]What does this mod add to the game?[/h1] The mod aims to add the following content when fully completed. - 12 new afflictions. - 12 new medicines. - 12 new buffs. - 12 new items. Due to Steam's character limit in description boxes the detailed info of the mod is being moved to a pastebin document. https://pastebin.com/ncBL2mBC You will find all the mod info in the URL above. Last Update: January 5 2022. - Fixed mod activation bug. [h1]How to use the mod during gameplay?[/h1] The mod activates itself automatically whenever you start a mission for the first time after installing the mod. To check if it has been correctly activated, the medic crew of the submarine should be able to see a new status effect in every member of the crew called "Alive". [h1] - FAQ - [/h1] [b]- How frequent are you going to update the mod?[/b] + Very often! Expect to have an update every day or so, until I run out of ideas. [b]- How many afflictions / buffs / medicines / items are you planning to add to the mod?[/b] + 12 of everything! 12 afflictions, 12 buffs, 12 medicines and 12 items. [b]- Hey developer! This (insert affliction name) is too op![/b] + If you ever feel like an affliction is too much too handle feel free to comment it below. I test the afflictions with myself and friends, but some tweaking might be needed in some cases. Let me know!

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[NEX] 宿怨-级攻击舰 (Vendetta-Class Assault Ship)

[NEX] 宿怨-级攻击舰 (Vendetta-Class Assault Ship)

76561198064946520 作

[code] [h1]You are free to use, modify and distribute the XML and SUB of all my mods in any way you like.[/h1] [h1]你们可以随意以任何方式使用,修改,分发我所有mod的XML和SUB.[/h1] [/code] [code] [h1][Note] If you using [ClockRadar] and [Sound of Europa] mod, you will need using editor, set Navterminal's Scale to 0.200.[/h1] This mod will reset the Scale data of Navterminal,Will result in blocked interaction points. [Into The Abyss] mod causes the Flowerpot scale to reset, please editor set Scale to 0.15. 注意:使用数字声呐mod与欧罗巴之声mod将会导致导航终端的缩放重置,请使用编辑器手动设置Scale为0.2. 进入深渊mod导致花盆缩放重置,请使用编辑器将Scale(缩放)设置为0.15。 [/code] [code] [h1] Now updated in English by DeepL! If you can provide a better translation, please! [/h1] [/code] [h1][b]NEX-宿怨-级攻击舰[/b] [i]NEX-Vendetta-Class Assault Ship[/i] B站 [url=https://www.bilibili.com/video/BV11u41127Zw/]“宿怨”战意级攻击潜艇简单操作介绍[/url] [/h1] [list] [*]欧罗巴中一直流传着许多有关"宿怨"是如何诞生的传闻,而这些自相矛盾的流言中,只有一则最不浮夸、最接近真相、诉说着一名天才工程师的故事。这个匿名的家伙据说是个被通缉的飞船工程师,据说是因为意图使用焊枪谋杀安全官,安全官合理的使用霰弹枪进行正当防卫的时候,他无情地杀害了安全官。为了急于离开这个星球,他设法攻破了安保协议,并顺利获权控制了自动组装工厂的AI,之后他开始准备生产一艘用来逃跑的舰船,但在尝试以篡改数据的方式来加快生产进程的时候,却意外导致数据被彻底破坏。 尽管得知该消息后的木卫二联盟当局,成功回收该舰,但官方声明中却并未提及那名工程师是否遭到逮捕。虽然几乎所有工程师均致电过海军部,要求目睹该原型舰的真容,好将其拆开,并学习其独特的设计理念,但由于他们无法保证能仿制成功,或者将其重新组装回去,所以为了以防万一,海军上将们经商议决定将其直接投入现役。 具备可观火力与卓越机动于一体的高速攻击舰,虽然难以与战列舰正面抗衡,但灵活的"宿怨"级的作战能力非常全面,能够使用轨道炮和鱼雷进行反潜、反水生动物等打击任务。 此外,执行突击、运输、打捞、特种作战、布雷、侦察、巡逻以及封锁等任务均不再话下。 [*]Numerous rumors circulate in Europa about how the "Vendetta" was born, often contradictory. The least embellished story was the closest to the truth; one of a talented engineer with dreams of creating space craft. The dream manifested less out of altruism and more of a need for an escape plan. A routine hull repair resulted in the local security officer being injured by a welding torch, which resulted in the security officer reasonably defending himself; with a shotgun. As things do, they escalate, and the safety officer was found dead. Knowing the penalty for murder, the engineer was now eager to now leave the planet. He managed to hack an automated AI controlled assembly plant. Running short on time and in a bid to speed up the manufacturing process, he modified production data resulting in the corruption of the automation program and extensive damage to the factory. Authorities successfully recovered the ship, but could not export the schematic data off the factory's systems. Any official statements neglected to mention whether the engineer had been arrested. Though nearly all of the Alliance engineers had requested the admiralty allow them to disassemble the prototype for further study, there was no assurances that it could be put back together due to its non standard, and impossibly complicated design. As precaution, and in an attempt to learn as much as possible before the ship inevitably destroys itself, or the immediate area near it, the admirals deliberations yielded the decision to put the ship into service, and get it far away from themselves. Very quickly the ship was found to be more than satisfactory. Soon the admiralty received orders from above; "the factory will remained tooled as is, begin a full production run. -(Translation by Discord User Sorboclese#0222) Although it is difficult to compete head-on with battleships, the nimble "Vendetta" class is very versatile, capable of anti-submarine and anti-aquatic strikes with rail guns and torpedoes. In addition, it can perform assault, transport, salvage, special operations, mine laying, reconnaissance, patrol and blockade missions. [/list] [h1][data][/h1] [table] [tr] [td]船舰尺寸(Ship Size)[/td] [td]27x6m[/td] [/tr] [tr] [td]水下速度(Underwater speed)[/td] [td]39(54)km/h[/td] [/tr] [tr] [td]潜浮速度(Diving speed)[/td] [td]19km/h[/td] [/tr] [tr] [td]推荐乘员(Recommended Crew)[/td] [td]1~12[/td] [/tr] [/table] [h1][Credits][/h1] 欢迎各位船长随意使用,改装变更,升级改进!请在您发布的二次创作作品里添加本物品链接,谢谢! 爱你~ Welcome all captains to use, modify, upgrade and improve at will! If you need to publish secondary works, please add a link to this item. thank you! Love you guys~ I steal some really great portfolio pieces: [list] [*]Many very nice assemblies, such as toilets, boxes, storage, wetsuit cabinets, some decorations, etc., from [url=steamcommunity.com/sharedfiles/filedetails/?id=2628666188]Acacia by rav2n[/url] You must try his work,very amazing! [*]Reactor design modification from[url=steamcommunity.com/sharedfiles/filedetails/?id=2519724605]EK Kira Mk-II by Videogames[/url] You should try some of his other works, very amazing+1! [*]Reactor control system from[url=steamcommunity.com/sharedfiles/filedetails/?id=2228814326]Automatic Reactor Controller by ignis[/url] [*]Regular expressions medical database modification since[url=steamcommunity.com/sharedfiles/filedetails/?id=2374294105]MineralDex - An ingame Material and Monster Look up system by badgerman[/url] [*]Extracabin monitoring system modified from[url=steamcommunity.com/sharedfiles/filedetails/?id=2339404529]Smart CCTV / Camera System by CaptainKeyboard[/url] [*]Automatic safety door modification from[url=steamcommunity.com/sharedfiles/filedetails/?id=2501434934]Auto Advanced Door "Gvinevra" by Arti Strelkov[/url] [*]简介剽窃修改自[url=https://www.fossic.org/thread-418-1-1.html]远行星号中文论坛 绅士猫 汉化发布的恶魔航电mod[/url] [*]酷炫的离子推进器光效来自[url=steamcommunity.com/sharedfiles/filedetails/?id=2706072967]Antares的COLONIZER(殖民船)[/url] [*]"Spark" Drone ("火花"无人机)modification from[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2690899170]Bronze Age by Doge the biologist[/url] He made a lot of cool boats! [*]I forgot if I missed it, if you find it, please contact me! [*][Editing...] [/list] [h1][Recommend some really awesome ships!][/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2628666188] Acacia by rav2n[/url] [*]Oh dear, we've reached the word limit! [/list]

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[AA] Aquatic Arsenal (Discontinued)

[AA] Aquatic Arsenal (Discontinued)

76561198028127668 作

**What's Aquatic Arsenal - Lead Diver Job?** It's a mod that adds a Lead Diver job that fills the role of Security specialized in diving and exploration missions. The role is balanced for vanilla although I made some compromises where the job excels more than some classes because I prioritise fun over near perfect balance. Said job comes with 3 talent trees called "Whaler", "Frogman" and "Diving Instructor". First you have to choose your specialisation which will might tweak your stats to fill the missing roles in your crew better and then choose from many utility talents before finaling being able to choose a subclass and specialize. Whaler is a subclass focused on survivability and fighting with harpoon weaponry. It's also focused in manufacturing a variety of new harpoons unlocked through progressing the talent tree. The class also rewards melee combat as well as allows for swift rescuing of teammates. Chosing this path will allow you to manufacture gut-swirling drugs and the experimental, infamous Crying Seals Ballista The Frogman utilizes experimental dart weapons that can penetrate walls and doors or simply penetrate through a single limb hitting another. A frogman is a master of sabotage who can cut through metal and weld doors very effectively. He also can get access to buoyant sea mines and a variety of underwater gadgets. The weapons tied to this talent tree primarily deal laceration and organ damage rather than gunshot wounds dealt by most guns. Diving Instructor is an expert in diving, swimming and exploration. Also a true team player that grants bonuses for other crew members swimming near him so that he can lead a proper exploration mission. It's a definition of a support class which provides much needed safety outside of the submarine as well as many handy tools to increase the chances of everybody getting back to the ship in once piece! **Notable Changes for the mod (vast items are tied to the new job's talent tree!):** -Added a new job with a talent tree and perks -Added tons of new harpoons -Added 3 sets of starting outfits -Doubled the amount of diving equipment with new items. -New weapon type that can pierce walls and limbs. -Added a Crying Seals Ballista which is practically a huge handheld, well, ballista. -Added a new endgame diving suit for the lead diver and also a bangstick melee weapon. -Added buoyant sea mines that you can deploy in the sea and then deactivate with a press of a button. -Added buoyant sonar buoys that buff players around them while giving much needed light outside of the submarine. -Added a silent sonar and a throwable decoy box that you can fill with explosives. -Added a harpoon pistol to go along the harpoon gun. You can dual-wield them or take one and a flashlight. -Overriden old harpoons,harpoon guns, diving suits and diving knives. Updated their flavour text too. -Added a surplus pistol and the "sketchy improvised makeshift pistol - simp" (it's a makarov and the other is a single shot shotgun with it's own reload speed independent on how fast you put the next shell in - try it, its fun). **Trivia** This mod actually came to life because I was designing a sub for me and my friends to play a campaign with. I wanted to make the doors manual and with buttons so that you could open them and hold an angle to defend yourself when you get boarded or aliens break in. They insisted that it is not necessary and that they don't want to open doors all the time. Later that night I made a pistol that could shoot through doors and walls. Then I added a rifle and did a bunch of tweaking until I finally started working on an entire class since I noticed a lot of players were begging for a new class that is security but for aquatic missions. **Compatibility** This mod has to be put ON TOP of mods that change these items: - Diving knives, Harpoon guns, Diving Suits. For example if let's say you use "Sounds of Europa" because it adds breathing sounds to all diving suits my mod has to be above it on the mod list or else code written by Alkateia will override my changes and all diving suits in my mod won't be compatibile with my new large oxygen tanks **Thank You** Big Thank You to many Barotrauma modders as well as everyone on Barotrauma discord in #baro-unstable and #baro-modding. Your help and support was a big factor in deciding to complete this mod. I'd like to credit some folks who have done some outstanding work and either helped me directly or I because learned new solutions from their code published on steam workshop. EK Mods by Videogames - This guy wrote so much code I practically learned what to do by playing with his code. This mode probably wouldn't happen if not for him. I also modified his impact and proximity mines and breaching charges as well so if you're reading this Videogames and don't appreciate me borrowing them let me know and maybe we can something out ^^. Warden Job - At the moment probably my favourite job mod besides mine of course hahah. Your mod helped me a lot in improving the structure of the talent tree I implemented. Fantastic work from Yak'All and credit where credit's due, the job you cooked up plays amazing although it's a tad overpowered ^^ BaroDrama - I was always a big fan of mods adding more diving suits to the game but unfortunately most of the mods were either stylised and didn't match the vanilla aesthetic or said mods were of quality that I wasn't happy with. Big thank you to DarkSignal and Jsoull for letting me borrow one of their diving suits for me to edit and for making a great suit mod as well. Hungry Europans - Very big fan of mods created the creator of Hungry Europans that goes by _]|M|[_. Thank you for allowing me to use your code in my skinning mechanic rather than having to start from scratch. Good luck on your expanding the Chef class. Can't wait for the premiere :) Retrievable Harpoons - Back before my break when I was only laying the ground work for my mod I came across Working Joe on the #baro-modding barotrauma discord channel. He let me save some time by giving me permission to toy around with code of his harpoons. He also answer many of my questions which sped up my work. THG Armory - 'Vanilla' Throwing Weapon Pack - I borrowed the janky code for throwing weapons by "caninmyham" :D. I really hope Undertow Games actually implement throwing weapons into the game at some point. Thanks to your code I made spineling spikes into throwable daggers. If you don't appreciate me using your solutions text me and I will remove this feature ^^ The Amazing Auto-Detonator Headset - I found your mod amazing and I decided to make own version of it. Great mod and big thank you to ๖Un1ty for inspiring me into adding a variant of this fun gadget into my mod! Ye Ole Cannon - I played around with a handheld cannon that Justice made to see how my Crying Seals Ballista holds up to it and found his weapon more enjoyable. Because of this I changed the projectile it fires into a hitscan to make it more consistent and also added a knockback effect upon firing. What a hilarious feature, thank you for inspiring me! Least but not last I'd like to thank any and all barotrauma fans who helped me in putting this mod together and even simply rated it, tested and commented with praise or feedback. Your input was a big influence and driving force into actually completing the mod. Thank you!

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CaramelLatching

CaramelLatching

76561198214594327 作

You'll know when the Latcher is approaching for sure. Replaces Latcher ambience with Caramelldansen. Inspired by https://youtu.be/8kklU-_IwQw?t=303 and of course Fortunate Worm: https://steamcommunity.com/sharedfiles/filedetails/?id=2702843916, big thanks and a shoutout to Fortunate Worm without which I would of never figured out how to get this working. Want to use Barotraumatic with this?: https://steamcommunity.com/sharedfiles/filedetails/?id=2905269365

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SOFA'S CLOTHES

SOFA'S CLOTHES

76561198058190158 作

A bunch of just miscellaneous clothe/costume items. None of them are balanced as this mod was made primarily for this https://steamcommunity.com/sharedfiles/filedetails/?id=2675489335 Right now these are all the items: Loners suit Fancy suit Deep miner suit Deep miner suit mk2 Deep miner security suit Medic Droid Security Droid Hermetically sealed backpack Light Pack Utility suit Droid Robot?

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Damagable Weakpoints

Damagable Weakpoints

76561198093593154 作

Did you open the game after the recent update excited to check out the new breakable pipes, only to discover your tools have no effect on them? Well i did! So i made this mod to give you the ability to damage pipe weakpoints using melee or ranged weapons/tools. Have fun annoying your crew by using your tool of choice to bust open the pipes and give them a good scare! [h3] Wanna support me? [/h3] [url=ko-fi.com/realcookii]Click here[/url] to make a donation to my ko-fi, any bit helps me to keep creating the stuff i wanna make! tags: breakable, damagable, weakpoint, pipe

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SOMA

SOMA

76561198145396989 作

BaroSOMA is a fork of the original mod, this version is no longer a Total Conversion though. Currently this mod is trying to bring back and update all monsters, missions, music, portraits, and events with custom-rendered sprites from the original game itself. While the file size keeps getting bigger and bigger, it just shows the different items being added, though i will reduce the file size soon as i think its done enough. file size reduction is the last part of making a mod. I also have changed all audio to be mono like the game expects, added new items, and updated old characters Replaced IDs used Pathos-II ID cards Replaced the "Tormsdale Report" with the games classified page Replaced the research scribbles with Herber's drawings Replaced the fulgurium battery and made it the "Energy Pal S.3" Added Dunbat as a creature and a suit Added "Uncalibrated Structure Gel" which can let you tinker Added many items that display artwork Added the Omnitool as a functional item Added the "Data Buffer" Added mockingbird blueprints

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Hydra

Hydra

76561199242579867 作

[b][h3]D-2 "Hydra" is an ordinary Beryllia according to all documents, but in practice is actually the boldest experiment of Europan seas in symbiosis.[/h3] [code][h2]Description:[/h2] The management of Red Delta welcomes you, Captain! Your test submarine is Hydra - combination of genetically modified Thalamus and advanced technology. This submarine was created by the Red Delta research group in collaboration with Nexpharma to explore the possibilities of Thalamus and its possible use for mankind. Hydra - is not just a common submarine that needs to be serviced and patched up - it is a cyborg organism whose brain sleeps in a matrix simulation as you use its body. This creature is alive and is actively moving, hence why it needs nutrition - a single crawler will last for 7 minutes, and the percentage saturation of the body can be monitored in the lower middle screen above the terminal for communication with the thalamus brain, besides, you will not be able to weld the walls of its flesh, you will have to wait until it regenerates itself. Upon arrival at the station, Thalamus goes into hibernation and slows down the metabolism greatly, removing the need of running around the station to depart as quickly as possible.[/code] [code][h2]Hormon system[/h2] To the right of the main control complex, you can see a huge mass of flesh and tendons, to which wires and pipelines are connected, this mass is the brain of the Thalamus. Since the Thalamus is an aggressive creature towards a person - his mind was immersed in a matrix sleep, in fact you do not have control systems for the organic component of the submarine, but the processes in his body can still be controlled by choosing psychoactive substances in the terminal of the brain: [h3]Methanole[/h3] - is the most gentle mode for the body of the Thalamus, when it experiences euphoria. The efficiency of all systems associated with it drops to 50%, but the saturation consumption slows down to 75% [h3]Ethanole[/h3] - is the average mode of operation of the body, with it the efficiency of all systems is at 80%, and the saturation consumption is at 100% [h3]Adrenaline[/h3] - is the most dangerous mode of operation, with it the efficiency of all systems rises to 110%, and the saturation consumption increases to 150%. Keeping the mode ON for long enough will cause the gun and defense systems to go into convulsions and the inner flesh to secrete acid. This mode is best used in emergency situations.[/code] [code][h2]Gun system:[/h2] Almost all periscopes are located in the same gun compartment with supercapacitors located above the reactor compartment, while the chargers are located closest to their guns, because of this, it is best to have an assistant on the periscopes besides the SB who will only be busy recharging the guns. The situation is more interesting with the passive protection of the Hydra, protruding spikes are located all over its surface, from which an outgrowth with an explosive tip breaks out when the enemy approaches, so even without energy your submarine will not be defenseless.[/code] [h3]This is all the basic information, detailed instructions can be found in the vaults next to the systems themselves, have a good voyage Captain![/h3] [hr][/hr] [quote=Husked Captain]The submarine was created specifically for the third subbuilders contest of the Russian Barotrauma server, join our community to be aware of current activities or just find yourself Russian-speaking people to swim! https://discord.gg/russian-barotrauma-1043123384986390589[/quote][/b]

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SCP Pelagic Anomalies -- R&D /Stage 1

SCP Pelagic Anomalies -- R&D /Stage 1

76561198075697378 作

For playing at our [url=https://discord.gg/WVv2QRbCJa]server[/url]. Come join if you are interested in some SCP RP! What's included? [h3][b][u]Research & development station and items:[/u][/b][/h3] [quote] Research station Centrifuge station Various tools [/quote] [h3][b][u]Creatures:[/u][/b][/h3] [quote] SCP 006 SCP 131 SCP 939 SCP 999 [/quote] [h3][b][u]Weapons[/u][/b][/h3] (divided by their ammo type): [quote] [b][u]9mm (has riot, extended, fire, tracer, and heal variants):[/u][/b] USP COM-15 Glock UMP-45 (only accept extended mags) [b][u]28mm (has riot, and fire variants):[/u][/b] Project 90 [b][u]30mm (has riot, and fire variants):[/u][/b] MP7 [b][u].31 cal (has fire, explosive and AP variants):[/u][/b] Logicer lmg [b][u]5.56x46mm (has riot, fire, tracer, heal, and explosive variants):[/u][/b] AUG-A3 [b][u]45mm (has riot, fire, tracer, heal, and explosive variants):[/u][/b] HK-XM8 L85A2 [b][u]10mm (has riot, and fire variants):[/u][/b] Kriss vector [b][u]High grade shells:[/u][/b] XM1014 Striker shotgun [b][u].50 cal (has riot, and fire variants):[/u][/b] Desert eagle [b][u]51mm (has fire, and AP variants):[/u][/b] M134 [b][u]56mm (has riot, fire, and AP variants):[/u][/b] FAMAS-F1 [b][u]Rockets (has fire, and explosive (damage up) variants):[/u][/b] Rocket launcher [b][u]Welding fuel (Vanilla, sets targets ablaze):[/u][/b] Flame-spitter [/quote] [h3][b][u]Custom jobs:[/u][/b][/h3] [quote] [b][u]Administrators (O5, and site managers)[/u][/b] [b][u]Security[/u][/b] [b][u]D-class[/u][/b] [b][u]Scientist[/u][/b] [b][u]MTF's (Deep Feeders, Fire Eaters, White Rabbits, and Hammer Down)[/u][/b] [b][u]Chaos insurgent (not really as a job yet)[/u][/b] All with their own custom made uniforms and equipment! [/quote] [h3][b][u]Miscellaneous items:[/u][/b][/h3] [quote] [b][u]Stimulats (A to C)[/u][/b] [b][u]Medical briefcases (small, medium, and large)[/u][/b] [b][u]Zip ties[/u][/b] [b][u]Clipboard (Requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2003946282]thalassophobia[/url], does nothing otherwise) [/u][/b] [/quote]

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Item IO Framework(Temp Fixed)

Item IO Framework(Temp Fixed)

76561198423060591 作

无需加载原mod。 该分支意在临时修复因为潜渊症更新导致的Item IO Framework报错问题。 感谢shangjiaxuan 原mod: Item IO Framework https://steamcommunity.com/sharedfiles/filedetails/?id=2950383008

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Kebab Accordion / Кебаб аккордеон

Kebab Accordion / Кебаб аккордеон

76561198162012579 作

Power of Serbia Finally I updated it Added purchase at outposts Added the effect of playing the accordion, now relieves psychosis Added accordion crafting ----------------------------------------------------------------------------------- Мощь Сербии Наконец я обновил его Добавлена покупка на аванпостах Добавлен эффект игры на аккордеоне, теперь снимает психоз Добавлено создание аккордеона ----------------------------------------------------------------------------------- Наша группа вконтакте: https://vk.link/huskteam

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[AP] Catran

[AP] Catran

76561198031436001 作

Another captured pirate ship of undetectable model. Poor condition of submarines hull compensated by reinforced bow armor, which in turn had a bad effect on the submarine's mobility, but at the same time made it possible to engage frontal battle. Without reactor on board, it has battery system with a large supply of power. Having old CR-M type firing systems in two sectors. It is that kind of submarine that requires small investment, but demanding for crew experience. [b]Role[/b]: Scout (tier 1) [b]Dimensions[/b]: 22x8 [b]Price[/b]: 3500 [b]Recommended Crew[/b]: 2 - 4 [b]Cargo space[/b]: 4 [b]Recommended Crew Experience[/b]: Experienced ═════════════════════════════════════════════ Очередное захваченное пиратское судно неопределяемой модели. Скверное состояние корпуса лодки компенсируется усиленным носовым бронированием, что в свою очередь плохо сказалось на подвижности подлодки, но в то же время позволило вести лобовой бой. Не имея реактора на борту, обладает системой батарей с большим запасом питания. На борту установлены огневые комплексы типа "CR-M" в двух секторах. Подлодка требующая не малых вложений, не менее требовательная к опыту экипажа. [b]Класс[/b]: Разведывательная (уровень 1) [b]Габариты[/b]: 22x8 [b]Цена[/b]: 3500 [b]Рекомендуемый размер команды[/b]: 2 - 4 [b]Грузоподъемность[/b]: 4 [b]Рекомендуемый опыт команды[/b]: Опытные ═════════════════════════════════════════════ Logic master: https://steamcommunity.com/id/tor_del/

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K-07 Kasatka

K-07 Kasatka

76561198049757080 作

[b]Updated Mk II version[/b]: https://steamcommunity.com/sharedfiles/filedetails/?id=2892213958 Well, it's here, and only thanks to the baro discord community again! Hope you can give me feedback on balance, design issues and bugs so that I can improve it for you. I've done a lot of tests, but still.. So.. Please, Enjoy! Traitor friendly. Bots friendly by ~ 80% (they can't add an extra rod to the reactor, switch engines, switch railgun/coaxial turret, and probably some other little thing..) [h1]K-07 Kasatka:[/h1] Heavy [b]Deep Diver[/b] carrier for 10(7)-16 people. -Has 3 patrol drones and 1 shuttle, Bay gates are opened by a switch in the command room. -Doors are not automatic, the nav terminal has a button to close all internal doors, but some of them will still be open in case of flooding due to water sensors. -The submarine has a backup lighting battery (next to the main batteries) in a separate power grid. By default the lighting goes through it, the switch is on it, recharging is controlled manually. -Lighting has 600 consumption (+50 for each active searchlight, but except for turrets). By default all searchlight and turret lights are off and only turn on when periscope is in use. -Chaingun at the bow and railgun at the bottom are not swappable, but the railgun has a coaxial turret, which is toggled by a button next to his periscope in the gunnery compartment -The ballast has an additional layer of armor (fully front and partly rear). This is another line of shells just below. Sometimes you have to fix it after a fight, or be lazy and not use it. [h1]Components:[/h1] -Reactor power: 8000. Slightly increased fuel consumption. Keep in mind that when recharging batteries/drones/shuttle or turning on both engines, you will need at least 2 uranium rods to get 100% power output, as these are voracious components. -Backup energy: 4 batteries each with 4000 capacity, 2000 max output, 1000 max recharge speed. Consider it a backup reactor for 2 minutes. Сontrolled by a terminal in the engineering compartment. Be careful with batteries when turning on/off and recharging, they have a [u]Huge[/u] output. So when you charge them at 100% recharge rate, be prepared to reduce the reactor power when the charge is close to 100%, otherwise if they are not turned on after full charge, the load will drop by 8000, your junction boxes will explode. -Engines: Main Engine 17km/h, 2500 consumption. Silent Auxiliary Engine 13km/h, 2500 consumption. Both 21km/h. Have their own switches, you choose the combination you want. -Ballast: Two ballasts, each with two pumps with 600 power. Max vertical speed 18km/h -Oxygen Generator: 2000 consumption (1970 + 30 for additional oxygen shelves). Switchable. -Engineering: Both fabricators and deconstructors have 1000 consumption (med fabricator also has a deconstructor). -Misc components consumption ~1000-1500 -Flood protection. In the passage next to the command tower is the bilge, a pump with 600 force. Bay has 3 small pumps in the drone port compartments. The lower front and stern have drain hatches into the ballast. The junction box compartment also has a small pump. [h1]Shuttle "Spotty":[/h1] It's recommended to leave the shuttle when there is something under it, since the airlock is located in the ballast compartment. -Max speed: H 30, V 18/19. -The battery has 15000 capacity, 600 max output, 2500 max recharge speed. -Shells are fortified up to 200 maxhealth (like a submarine). Front bumper with 400 maxhealth. -Mineral scanner (200 consumption) which together with a working oxygen generator (250 consumption) will load the battery up to 900, so you will not have enough energy. By the way, you can take extra oxygen tanks and turn off the oxy generator. [h1]Drones (Bubble):[/h1] Remember to dock them in their port, otherwise they will not be able to recharge. -The battery has 1000 capacity and 500 max recharge speed, engine consumption 100, ballast cunsimption 50+50. This is ~7-8 minutes of work. -Max speed: H 35, V 18. -Unmanned. Shells are fortified up to 400 maxhealth. Wi-Fi range 75000. -Has an integrated 360 degree pulsed laser. -Internal components are invulnerable, you only need to repair the outer hull and reload ammo while docked (or undocked?). By the way, you can use the ammo loader room for the ride and be the R2-D2 for the drone right in the battle! But be careful not to fall overboard while the drone is moving.. *there is a bug with the drone firing animation, everything is fine in the editor, but when playing the laser beam is either not displayed, or completely horizontal, but this doesn't affect its performance in any way, so far I haven't found a way to fix it. I'll try to come up with something because I really don't like it.

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More Level Content中文补丁

More Level Content中文补丁

76561198426216954 作

[h1]本MOD为汉化补丁,需要订阅原MOD使用。以下为[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2814493175]原MOD页面[/url]翻译[/h1] [img]https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/LOGO.png[/img] [h1][url=https://github.com/dakkhuza/MoreLevelContent/wiki]更多巡回内容WIKI[/url][/h1] [h1][url=https://github.com/dakkhuza/MoreLevelContent/wiki/Installing]MOD安装[/url][/h1] [h1]翻译[/h1] 页面顶部有一个链接[url=https://steamcommunity.com/workshop/filedetails/?id=2984257107]合集[/url],包含我所知道的所有翻译。如果你希望添加您的翻译MOD,请在评论中留下链接或在Discord上给我留言(Dak#0001) [h2]加入Discord![/h2] https://discord.gg/XFp5vq67MY [img]https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/hero_map.png[/img] 对巡回内容感到厌倦了?大量的废墟、沉船和信标站无法填补你每次下潜的空虚? 有没有想过在每次巡回中做更多事?而不仅仅是外观不同的残骸或者是有敌人的信标站,而是真正的新内容 那么好消息是你已经在这个页面了! [img]https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/LOGO_PirateOutpost.png[/img] 海盗任务是《潜渊症》的一大亮点(对我来说)。不过,我觉得海盗们从来没有真正偷袭你的机会,这让他们有点失望!你几乎总是有机会偷袭他们,这感觉不对。 有了海盗前哨站(Pirate 0utposts),打败那些讨厌的海盗已经成为过去!海盗前哨只在巡回中偶尔随机出现(几率取决于关卡难度),它们会毫不犹豫地用各种有趣的武器装备攻击你的船体。 [img]https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/hero_pirate_outpost_attack.png[/img] 海盗本身也不是好惹的,每个区域都有自己的一群嗜血掠夺者,随时准备把你变成"活人"俱乐部的前任主席,哈哈。这也会受到难度影响。 [img]https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/hero_pirate_npc_showcase.gif[/img]                                          [i]也许我应该先扔个震撼弹...[/i] [img]https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/hero_newmissions.png[/img] [h1]新任务[/h1] 更多巡回内容还增加了新的自定义任务! 向建筑工地运送补给品、探索求救信号、解谜修复中继站...... 这些"更多巡回内容"里都有! [img]https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/hero_puzzle.png[/img] [img]https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/LOGO_Extendable.png[/img] 本Mod添加的所有功能均可与其他Mod兼容,因为只使用了xml!查看[url=https://github.com/dakkhuza/MoreLevelContent/wiki/Modding-Guide]wiki页面[/url]获取更多信息。 [img]https://raw.githubusercontent.com/dakkhuza/MoreLevelContent/main/Images/hero_horrors.png[/img] [h2]功能列表[/h2] - 会攻击玩家的海盗基地 - 随机出现的求救信号 - 包含事件的隐藏式前哨站 - 信标站的变化:信标建筑和中继站 - 与Dynamic Europa联动 - 完全可由其他 XML Mod扩展 - 恐怖 - 还有更多..! 另外试试... [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2651035690][img]https://raw.githubusercontent.com/dakkhuza/MiscWorkshopAssets/main/logo_wantedalive.png[/img][/url]

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Chicken Beatbox Fabricator

Chicken Beatbox Fabricator

76561198064834136 作

This mod replaces the sound of all fabricators to a chicken beatbox [b]I don't know why i did this[/b] [i]Leave a like, nerd[/i]

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