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Garry's Mod Mods & Plugins

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V92_ToySoldiers

V92_ToySoldiers

76561197998218505 作

[h1][b][i]A Rat Map With A Center around Toy Soldiers[/i][/b][/h1] This is a rat map that started off as another version of my real-world house map. [h1][b][i]Includes[/i][/b][/h1] [list] [*]Bedroom [*]Kids' Bedroom [*]Study Room [*]Bathroom [*]Hall Closet [*]Flat Build Area [*]Radio that Plays Tunes [*]Portal Between the Big World & the Build World [*]LDR & HDR [*]Map icon [/list] [h1][b][i]Requirements[/i][/b][/h1] [list] [*]Nothing [/list] [h1][b][i]Credit Where It's Due[/i][/b][/h1] [list] [*][url=https://store.steampowered.com/app/240/]Counter-Strike: Source[/url] [*][url=https://store.steampowered.com/app/220/]Half-Life 2[/url] [*][url=https://store.steampowered.com/app/340/]Half-Life 2: Lost Coast[/url] [*][url=https://store.steampowered.com/app/420/]Half-Life 2: Episode 2[/url] [*][url=https://store.steampowered.com/app/300/]Day of Defeat: Source[/url] [*][url=https://garrysmods.org/download/8919/]AJacks @ Textures[/url] [*][url=http://www.tophattwaffle.com/downloads/]TopHATTWaffle @ Textures[/url] [*][url=https://garrysmods.org/download/21291/]Xhizor @ Textures[/url] [*][url=https://store.steampowered.com/app/362890/]Black Mesa[/url] [*][url=https://store.steampowered.com/app/550/]Left 4 Dead 2[/url] [*][url=https://store.steampowered.com/app/17700/]Insurgency: Modern Infantry Combat[/url] [*][url=https://store.steampowered.com/app/222880/]Insurgency 2[/url] [*][url=https://store.steampowered.com/app/251110/]INFRA[/url] [*][url=https://steamcommunity.com/id/JesseVanover/]V92[/url] - Mapping, textures, models [*]Army Men - Content [/list] [h1][b][i]License[/i][/b][/h1] I do not allow edits, redistribution, or reuploads of this file, period. I reserve the right to retroactively change this notification without prior warning.

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2006 Koenigsegg CCX

2006 Koenigsegg CCX

76561197999836749 作

I made this with my spare time. Has no bodygroups. I will be doing a contest and the winner gets to request a car. I will post more details about the contest in my group which can be found at : http://steamcommunity.com/groups/sentrysgarage F.A.Q. Q: How do I turn on the lights? A: You can't, it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me. Q: Are these TDM Cars? A: TDM Cars are cars made by TheDanishMaster. I am not TheDanishMaster and my cars are in no way affiliated with his vehicle pack, except he helped me with textures. TheDanishMaster does NOT do support for my vehicles so don't ask him anything about them.

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Cat NPCs

Cat NPCs

76561197993846742 作

[b]DISCLAIMER:[/b] This NPC will not function if the map you're on does not have a navmesh. Vanilla maps like gm_construct have a navmesh, but a lot of custom maps don't. Fortunately you can generate your own by typing [b]nav_generate[/b] in console and after it's complete it will be in your maps folder with the extension ( [b].nav[/b] ). Larger maps can take a while, I recommend generating the navmesh on a dedicated server. Here's some documentation on it: [url=http://developer.valvesoftware.com/wiki/Navigation_Meshes]Valve Navigation Meshes Documentation[/url] [url=http://developer.valvesoftware.com/wiki/Navigation_Mesh_Commands]Navigation Mesh Commands[/url] [b]I did not make this model, I only remade the skeleton, rigged it, made the animations, and added some extra skins. You may find the original model here: [/b] http://www.blendswap.com/blends/view/57118 [b]See ConVar discussion page for all the current ConVars.[/b] [b][u]Version 0.5[/u][/b] - Fixed issue where missing navmesh warning displayed regardless if there was one or not. - Added experimental networking, if you experience crashes set npc_siamesecat_experimentalnw to 0. [b][u]Version 0.4[/u][/b] - Cats will now sometimes chase birds and try to kill them. - Added another animation to the cats. - Their sounds should not be as loud now. - Added a warning that displays for 15 seconds when entering a map that doesn't have a navmesh. Use this ConVar to disable it: npc_siamesecat_disablenavwarning 1 [b][u]Version 0.3C[/u][/b] - Should have fixed most issues with the animations. - Removed the debug messages I accidently left inside. - Cats will now blink! [b][u]Version 0.3B[/u][/b] - Issues where the cat would stop following you should be fixed. Keep in mind they should stop following you when you die, disconnect or shoot them, which is intended. Some notes about following, they will prioritize eating, drinking, and sleeping before following you, but afterwards they should start following you again. If for some reason they don't, they should start following you again briefly after idling. - Any problems with the cat not going to find food or water should be fixed, although if there aren't any spawned they will act as they originally do. - Some other smaller bug fixes that I can't recall, I need to keep better track of these. - Added three new skins! The cats now have ten different skins! * Some of the animations may play at the wrong speed, this will be fixed in the next update. - Cats will now prioritize eating and drinking over sleeping. [b][u]Version 0.3A[/u][/b] - There are now two new stats for the cat, hydration and fatigue. You may give the cat water by spawning the water bowl entity, and when the cat is thirsty enough it will go to it. If you do not keep your cat hydrated, it will take damage until it dies. Fatigue isn't really harmful, although it will make your cat sleep a lot. - The HUD has been redesigned, once again you can view it by holding left shift while hovering over a cat, cat food, or a water bowl. - Added another collar. - Some other small fixes. [b][u]Version 0.2B:[/u][/b] - New collision model, should work better than the last one, and the hitboxes are much better. Although it's not perfect and is a work in process. Let me know of any issues with it. - Cats will now randomly spawn with a bowtie, flower, or nothing on their head. I'd like to add more accessories for the cats, so if you have any reasonable ideas please post them in the suggestions. - Fixed an issue where other players could stop your cat from following you. [b][u]Version 0.2A:[/u][/b] A decent amount of changes were made, it is very likely there will be some bugs. - Added sleeping, will happen randomly. - Added aging, the cat grows as it ages. - Added hunger, you must now feed the cat, spawn a Catfood entity, which was just added, and when your cat is hungry enough it will go after it. ( This still needs some work ) - Particles will now frequently be emitted from the cat depending on it's mood or actions taken agaisnt it. ( Users may disable particles with [b]npc_siamesecat_enableparticles[/b] 0 ) - A HUD was added for the cat, hover over it and hold left shift. You may also see how much food is left in a bowl the same way. The HUD is just temporary, I plan to redo it. - Two new skins, and when you press E on a cat to follow you, it is given a collar. - Ability to get a cat unstuck, doesn't always work, but you go up to it and hold R and then press E. It should jump. - Some other changes I can't remember If you don't feed your cat it will die, it can also die of old age. You may completely disable dying, even by bullet with this ConVar. [b]npc_siamesecat_enabledeath[/b] 0 [u]Known Issues:[/u] - The collision model's hitboxes are okay now, but the ragdoll still spazzes out a bit once in a while when it gets stuck in the ground. - The cats may get stuck inside of eachother, or sometimes in doors, I'm still figuring out a good way to solve this. [u]TODO:[/u] - Tweaking and fixing up the collision model. - Ownership of a cat that persists through death. - ( Ownership of a cat that persists throughout disconnecting, persistent ownership. ) - Customizing the cat, choosing accesories to wear and collars. - Treats for the cat, ability to gain their affection. - Other sorts of behavior for the cat. - Genders / Breeding ... and more! Feel free to post suggestions! [u]FAQ:[/u] Q - I spawned the NPC but it won't move around at all. A - This most likely means that the map you're on doesn't have a navmesh, check the top of this page. Q - How do I generate a navmesh? I don't understand it. A - It's actually quite simple, it just takes a while, I'll post a small tutorial in the discussions. Q - My cat keeps emitting the drumstick and/or waterbottle image. A - This happens when the cat is hungry or thirsty, but if it cannot find any food or water it will keep emitting it until it finds some or death. If it annoys you, you can disable particles on your client with npc_siamesecat_enableparticles 0. Q - Other players can't damage my cats. A - This would occur because of Falco's Prop Protection.

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gm_Shambles

gm_Shambles

76561198000295869 作

Welcome to Shambles way, the evacuated English suburbs set in the midst of an apocalypse... Features: -10 houses with interiors and gardens -English architecture -based on my real street -Fully noded environment -Optimisation for intense gameplay -Big build space -Huge farmland -Sewer system -HDR lighting and seamless 3D skybox -Custom sound for creep factor Requirements: None Clean the blood from your crowbar and hole up fast, Shamblers! They're coming.

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Ghost Rider Playermodel

Ghost Rider Playermodel

76561198022455826 作

Johnny "Ghost Rider" Blaze from Marvel Heroes Player Model Viewmodel Arms CREDITS Models and textures: Gazillion Entertainment, Secret Identity Studios Porting, rigging and compiling: Rokay "Rambo"

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[LW] Bentley Arnage T

[LW] Bentley Arnage T

76561198073265803 作

[img]http://i.imgur.com/jW2ACow.png[/img] A drivable Bentley Arnage T ported from Driver SF by me. [url=https://www.facebook.com/LoneWolfieCars]Follow progress on Facebook![/url] [url=http://vcmod.net/index.php?topic=57.0]Follow progress on VCmod.net![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow progress on Facepunch![/url] A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Give some love to these guys: [url=http://steamcommunity.com/id/pwnerjay]TheRapJés[/url] - Handling script [url=http://steamcommunity.com/profiles/76561198034769485]AaO|Davis[/url] - Sounds [b]DO NOT UPLOAD THIS CONTENT TO ANYWHERE WITHOUT MY EXPRESS PERMISSION[/b] F.A.Q.: Q: Can you make [this car]? A: [i]I dont take requests, Sorry.[/i] Q:How do you turn on the lights? A: [i]You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime [url=http://coderhire.com/browse/script/652/vcmod-vehicle-controller-modification]you can buy the old VCmod from CoderHire behind this fancy text[/url] If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators.[/i] Q: How do I drive this? A: [i] Spawn it from the Vehicles menu, they are under LWCars. [/i] [img]http://i.imgur.com/zRYhWGg.png[/img]

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TTT_Dolls

TTT_Dolls

76561198059048956 作

Please Note: This is NOT my map, nor am I the original Author of this map. I am only re-uploading the map for an easier method of download. I agree to remove this submission of the original Author or if Valve decides. ***This map uses CS:S Props and Textures***

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RP Rockford v2 (Map File Only)

RP Rockford v2 (Map File Only)

76561198000867554 作

**NOTICE** This map requires the content addon to fully work. This is due to workshop restrictions and I apologize for any inconveniences it may cause. You can find the content here: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=328735857]Workshop Link[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=328751281]Collection Link[/url] Requires CS:S Rockford is a City RP map based in Oregon USA, that includes downtown, uptown, industrial, residential, and outskirts elements for the full city experience. With lots of roadways, there's plenty of space for driving. With 6 suburban homes, 1 country home, 2 beachside cabins, 12 2br apartments, and 6 'affordable' apartments, there's also enough space for everyone to have a home. Here's some of what this map includes: Hospital Emergency Services Building Police Station w/ jail Night Club Pub Taco Bell Cinema Strip Mall Beach Forest Trails And so much more.... [b]CHANGELOG FROM V1B[/b] [ADDED] Fences around power plant equipment [ADDED] Outside gate to outskirts home [ADDED] Lua script to prevent doors from playing sounds globally [ADDED] Rockford Customs [ADDED] Repair garage [ADDED] Cinema [ADDED] Pub [REMOVED] False permalocked doors in various locations [REMOVED] 3 story parking garage [REMOVED] 7-11 [CHANGED] Rebuilt PD [CHANGED] Combined FD and EMS station [CHANGED] Moved parking garage to underground office building across from PD [CHANGED] Increased impound lot size [CHANGED] Rebuilt bank [CHANGED] Triangle intersection in commercial squared off to proper intersection with corresponding curve [CHANGED] Rockford Transit Authority lot reduced in size and building rebuilt [CHANGED] Nice apartments moved around and fake blocks removed, opening up park space. [CHANGED] Made cash registers removable [CHANGED] Changed texture of opaque windows [CHANGED] Reduced hidden coverage of water to improve framerate by ocean [CHANGED] Jail doors spawn locked [CHANGED] Garage doors for government garages only close when no vehicle is in the zone [CHANGED] Doors no longer automatically close [CHANGED] Tree walls in commercial district are no longer flat and have 2 layers of depth to look somewhat better [FIXED] No more floating side walk props [FIXED] Fixed hospital errors [FIXED] Various minor bug fixes such as cracks in displacements and texture issues FOR SERVER OWNERS: To turn night lights on or off, you must run a line of lua. Here are the lines: Turn On: for k,v in pairs(ents.GetAll()) do if v:GetName()=="1" then v:Fire("turnon") end end Turn Off: for k,v in pairs(ents.GetAll()) do if v:GetName()=="1" then v:Fire("turnoff") end end Credits: TopHattWaffle - Textures Sgt. Sickness - Models Francis115 - Models Ajacks - Textures RedMist - Lua TFlippy - Clouds oskutin - Models Sunabouzu - Models Facepunch Community - Awesome feedback Catalyst-Gaming Community - Amazing support and feedback (early testers names seen around the map) Google Drive link containing this VMF: https://drive.google.com/drive/folders/1M62tIAAQJFrVuXRaIwsqnDV74KUTRpua?usp=drive_link I don't map anymore, however I do have a small community of fans and mappers who are happy to help you learn. I also frequent this discord, offering support when I can. Join this community discord here: [url=https://discord.gg/7cx39qW][img]https://cdn.discordapp.com/attachments/730334799180595270/1141590177094041681/joindiscord.png[/img][/url]

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[LW] Chevrolet Corvette C7R GTE

[LW] Chevrolet Corvette C7R GTE

76561198073265803 作

[h1]IF YOU DO NOT HAVE THE LWCARS SVN, YOU [u][b]NEED[/b][/u] THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE:[/h1] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=266579667[/url] [b]I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different.[/b] [h1]Info[/h1] A fully drivable Chevrolet Corvette CR7 GTE, Ported from Asseto Corsa. All rights for the original model go to Kunos Simulazioni. To open the doors you will need a bone editor like PAC or Advanced Joint Tool. Now I've said it you dont need to ask again. [h1]Features[/h1] -Fully drivable as a prop_vehicle_jeep -High poly model -Full HD interior -HQ textures -Working rev counter and speedo [h1]More stuff from me![/h1] [url=https://svn.code.sf.net/p/lwcarssvn/code]Get my SVN instead of this addon! More cars in one download![/url] [url=http://steamcommunity.com/groups/lwcars]Join the LWCars Steam Group![/url] [url=https://www.facebook.com/LoneWolfieCars]Lke the LWCars Facebook page![/url] [url=http://vcmod.net/index.php?topic=57.0]Follow LWCars on VCmod.net![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow LWCars on Facepunch![/url] [h1]Skin making[/h1] If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! [url]https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit#[/url] [h1]F.A.Q[/h1] Before posting a question, Please read the FAQ featured on the front page of my Steam group: [url=http://steamcommunity.com/groups/lwcars]Join the LWCars Steam Group[/url] [b]I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is requesting[/b] [h1]Bug reports[/h1] If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! [b]Just saying 'it dosen't work' or 'missing textures' does not give me enough information[/b]

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gm_Isles

gm_Isles

76561197989875617 作

[b][h1][url=maps.TimRichter.de]►► maps.TimRichter.de ◄◄[/url][/h1][/b] Features: 4 different Islands All Buildings detailed & enterable Big watersurface & airspace AI- Noding optimal NPC-Pathfinding HDR- compiled Several Eastereggs (...inducing zombie traumata. Well, you'll see...)

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First-Person Body

First-Person Body

76561198139637545 作

Tired of Immersive First Person? Wanted to see not just your legs, but your whole body? Then this addon is for you! Works with [b]IK Foot[/b], [b]Viewmodel Stains[/b], [b]Glide[/b] and other addons. [h3]Commands:[/h3] [b]cl_gm_body[/b] <0 | 1 > – Enable/Disable first-person body [b]cl_gm_body_in_vehicle[/b] <0 | 1 > – Enable/Disable first-person body in vehicles [b]cl_gm_body_forward_distance[/b] <1 | 32 > – Adjust distance of body from player’s center position [b]cl_gm_body_x_offset[/b] <-16 | 16 > – X offset [b]cl_gm_body_enable_shadow[/b] <0 | 1 > – Enable body shadow [b]cl_gm_body_shadow_darkness[/b] <1 | 4 > – Shadow darkness [b]cl_gm_body_hands_compat[/b] < 0 | 1 > - Enable Hands SWEPs compatibility [b]cl_gm_body_refresh[/b] – Refresh body [h3]Advantages of this modification:[/h3] [b]+ Fully optimized! (well, almost)[/b] [b]+ Plays all animations, like shooting and similar character movements.[/b] [b]+ Allows adjustment of body protrusion distance[/b] [b]+ I couldn’t think of anything else[/b] [h3]Disadvantages:[/h3] [b]- None[/b] Configuration is done in the [b]Utilities[/b] tab. Under the [b]User[/b] subsection, select [b]First-Person Body Settings[/b]. PM: https://steamcommunity.com/sharedfiles/filedetails/?id=3412761318 do whatever you want with my addon, you can reupload with your changes or idk

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1970 Chevrolet El Camino SS 454

1970 Chevrolet El Camino SS 454

76561197999836749 作

I made this with my spare time. Has no bodygroups I'm sorry about that. I will be doing a contest and the winner gets to request a car. I will post more details about the contest in my group which can be found at : http://steamcommunity.com/groups/sentrysgarage And before you go tell TDM I am using his sounds, he already gave me permission to use them. F.A.Q. Q: How do I turn on the lights? A: You can't, it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me. Q: Are these TDM Cars? A: TDM Cars are cars made by TheDanishMaster. I am not TheDanishMaster and my cars are in no way affiliated with his vehicle pack, except he helped me with textures. TheDanishMaster does NOT do support for my vehicles so don't ask him anything about them.

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Wheatley

Wheatley

76561197999601709 作

Support me on [url=https://www.patreon.com/shad0w440][img]https://dl.dropboxusercontent.com/u/25812766/tumblr/patreon-logo.png[/img][/url] If you have any outdated versions of the portal 2 cores, either the ones from garrysmod.org or the old toybox ones this will not work, you must delete ALL of your older portal 2 cores addons im not even sure if the ones in matts svn are up to date. (Matts cores are ok, its just outdated versions of my cores that cause conflicts.) //CONFIRMED WORKING AS OF JULY 8TH! :D// Revision 11 If you need to speak with me shoot me an email at [email protected] or leave a comment on my profile, please do NOT add me to your friendslist.

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Santa Claus Playermodel and NPC

Santa Claus Playermodel and NPC

76561198010134457 作

[b]HO HO HO! Merry Christmas![/b] [list] [*]Playermodel [*]NPC [*]Viewmodel arms [*]TTT Compatible Hitboxes [/list] How to download? Just press Subscribe button and it'll start downloading. Rate, comment and have fun! [h1]CREDITS[/h1] [b]Models and textures: Coffee Stain Studios[/b] [b]Porting, rigging and compiling: Voikanaa[/b]

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Hitmarkers for Gmod!

Hitmarkers for Gmod!

76561198066930384 作

This + Doritos playermodels + Intervention SWEP = MLG PRO [h1]*** Info:[/h1] I saw that there was a lack of free, updated and good hitmarker addons on the Workshop so I decided to try creating my own! This addon works in BOTH singleplayer and multiplayer (only if the server has it installed) so there are no problems! Simply walk up to a player or NPC and shoot them to test out the hitmarkers, you should see them near your crosshairs and hear a sound confirming that you hit the guy. They are also color-configurable through a chat command or console command depending on what works for you. And if your favorite server has them and you dont like them then you can turn them off through a simple console command. So go get 25 kills and a Nuke! [h1]*** FAQ:[/h1] * Will this work in TTT? Yup! This works perfect in TTT and other gamemodes * Is this compatible with other hitmarker mods? It does work with others though its kinda redundant, Spec DM is one it does work with. * Is this "Cod-like Hitmarkers" or copied? Nope, all original code and differing functions beside the actual hitmarker. It is NOT stolen or copied [h1]*** Config:[/h1] * Console - hm_enabled 1/0 - Enables (1) or disables the hitmarkers, clientside. * Console - hm_hitsound 1/0 - Enables or disables the sound played on hit * Console - hm_hitmarkertype - Changes your crosshair design between one of three seen in the picture above * Console - hm_hitmarkercolor r, g, b - This is the first method of changing your crosshair color using Red, Green, Blue color codes if you want something specific. * Chat - !hmcolor - The second and preferred method of changing color. Just type that in chat and a fancy panel will open up with a color mixer, just move the cursor onto your choice and hit the button! [h1]*** Credits:[/h1] * FusRoDoug and the Matrix Gaming community for allowing me to test this on there * IHazFail99 - Emotional support

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No More Room In Hell SNPCs

No More Room In Hell SNPCs

76561198005642324 作

[h1][b]Welcome to No More Room In Hell SNPCs![/b][/h1] [b]*NOTICE* VJ Base is required for this addon to work! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=131759821] Link[/url][/b] Update Changelogs are located in the Change Notes. [h1][b]FEATURES[/b][/h1] [b]Check VJ Base's workshop page for full feature list![/b] [list] [*]Adds 13 New SNPCs & Entities [list] [*] Walking Male Zombies [*] Walking Female Zombies [*] Walking National Guard Zombies [*] Running Male Zombies [*] Running Female Zombies [*] Child Zombies [*] Running National Guard Zombies [*] Random Walking Zombie [*] Random Running Zombie [*] Random Zombie Spawner [*] Random Walking Zombie Spawner [*] Random Running Zombie Spawner [/list] [*] Their heads can be decapitated! [*] Shooting at their legs or dealing enough explosive damage will cripple them and make them crawl! [*] They spawn with many different models, skins and bodygroups! [*] They infect players when they attack, if you are infected you will bleed, slow down and hear a heartbeat sound [/list] [h1][b]CREDITS[/b][/h1] [list] [*] DrVrej(Me) - Everything, from coding to fixing models and materials to sound editing [*] No More Room in Hell Team - For the models and sounds, check out their mod here: https://store.steampowered.com/app/224260/No_More_Room_in_Hell/ [/list] [url=https://www.youtube.com/@vrejgaming][img]https://i.imgur.com/Fg20Ic6.png[/img][/url] [url=https://discord.com/invite/zwQjrdG][img]https://i.imgur.com/myflq5z.png[/img][/url] [url=http://steamcommunity.com/groups/vrejgaming][img]https://i.imgur.com/2cjFER6.png[/img][/url] [url=https://www.patreon.com/drvrej][img]https://i.imgur.com/bGrbdUQ.png[/img][/url]

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Roleplay Model Pack

Roleplay Model Pack

76561198064901669 作

--I did not make this addon, I'm only supporting the community by adding it to the Gmod 13 workshop.-- *Original Author: Splaynirk

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gm_ragdoll_slaughter_4

gm_ragdoll_slaughter_4

76561198090492001 作

THE MAP ORIGINALLY MADE BY Swerik AND MODDED BY pac0 ! ALL CREDITS GOES TO THEM!!! !!!READ THIS!!! I DON'T RECIEVE ANY CREDITS FOR THIS MAP. I DIDN'T MAKE IT, I JUST REUPLOADED IT FROM GARRYSMOD.ORG. IF SOMEONE HAS PROBLEMS WITH COPYRIGHT, PLEASE LET ME KNOW, AND I'LL REMOVE THIS ADDON. THANK YOU. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2091965087&searchtext=gibmod]Dismemberment mod (RECOMMENDED FOR THIS MAP!)[/url] THE LINK IS FIXED, THE ADDON WAS REUPLOADED gm_ragdoll_slaughter_4 is a fun map to mess around with ragdolls. Best with Dismemberment mod (Check download link above) ! Subscribe in order to use this map.

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ttt_mall

ttt_mall

76561198082103352 作

[b]Author and credits[/b] [quote]Map originally created by digitalstimulus. You can view this map in GameBanana by [b][url=http://gmod.gamebanana.com/maps/171766]clicking here[/url][/b][/quote] [b]Description[/b] [quote]This map is designed to work with the Garry's Mod gamemode Trouble in Terrorist Town. [img]http://190.9.128.19/mpppst/rnet/imagenes/warning_16.png[/img] [b][u]You need to have installed Counter-Strike: Source game content. If you have it and you still see errors, try installing Half Life 2: Episode 2 content. I have both installed and I don't see any errors. [/u] [b][Features][/b] [list] [*]Working escalators [*]Working elevators [*]24-32 stores in a mall [*]Food Court [/list] You are a member of a terrorist cell that is about to execute a plan to cause shock & awe in a local mall. The government has been unyielding to your demands so you and your buddies have put together a plan to show them you mean business. Little do you know, the government has had spies within your ranks for years. In the past they have been just gathering information, but now that your group plans to take down a shopping mall, they will spring into action to try to stop you! The mall has a gun store in each of the four wings. Your group has decided to split up and acquire guns from the separate stores to take over the mall all at once. You have been hanging around one of the guns stores with a smaller group of terrorists waiting for the word from your leader to start the mission, then your cell phone rings...

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Misc Props Pack

Misc Props Pack

76561197972497202 作

This is just a little project fury_161's been working on for awhile, on and off. He kept having the issue of starting an image or comic in Garry's Mod, only to be missing a crucial, or complimentary prop for a scene or a joke and took it upon himself to gather up a whole bunch of random props, mainly from Vampire the Masquerade - Bloodlines. I came into the project a bit later to help out with texture work. The general model quality of these props is not particularly high, VTMB is an older game and it sometimes shows, however we feel that many of these are an upgrade to the props available to us from L4D, CSS, and HL2. fury's added bodygroups, and I've made some of the set-piece props look their best in source. There are nearly 40 props in this pack, and not all of them are contained in the pictures, just because there are so many and of varying sizes. fury also "created" props for a nicely detailed plaster wall, and wooden floorboard floor, useful for scenebuilds and for cordoning off areas of maps. Everything has some sort of shaders and/or detail textures, no texture was spared attention from myself, and/or fury_161. I hope the overall quality and attention to detail is enough to capture people's attention. fury has also gone through each complicated prop to make sure they are properly concave physmodels, for easy posing, and combining with other props. --------------------------------------------------------------------------------- These are the directory and names of the models. If you can't find them from this, you are likely playing the wrong game, and should consider something simpler to play. Ingame directories: garrysmod *or* all games-> [root]/props_vtmb/*******.mdl armchair bedmodern cage camcorder cash_register (bodygroups for drawer) cdcase chair_modern chairfancyhotel changedish chinacabinet computer (ragdolled, will spawn as mutliple seperate props) couch_vic dayplanner dayplanner_closed desk_executive druglab fancyphone fancybed feather_duster grandpiano grandpiano_stool heartbed hotelchair massagetable padlock1 pen (bodygroups for tip, skingroups for color) plaster_wall safe (bodgroups fo open/closed) soap sofa stapler steel_desk (bodygroups for top drawer open/closed) table_dining taperecorder tattoo_gun toothbrush turntable wallet (ragdolled) wood_floor

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Barricade SWEP

Barricade SWEP

76561198094729536 作

Located in "Other" weapon tab. Board up your windows/doorways with wooden planks, or simply repair and break things. Hold M2 to switch placement mode and plank size. Dustruct mode breaks any breakable thing in one hit, players and npcs not included. Repair mode heals non-creature things, up to 10 times of their max health. Hold E and press M1/M2 to rotate placement angle. You can break your placed planks easily with destruct mode or simply pressing Z to undo them. It’s not easy to make, but there’s nothing particularly special about it either.

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Unbreakable Tool

Unbreakable Tool

76561197994542379 作

Ever want to build something out of boxes with out them breaking? Or want to use wood furniture from HL2 and not have it break? Well now you can! With this simple tool. Just left click on a prop and it will make any prop unbreakable :D It works on multiplayer and even NPCs! [u]please rate and favourite it.[/u] [b]1000 Ratings!!!! <Victory Music>! We did it! I love you guys![/b] This tool should be completely functional. Duplicator support and all that. If it isn't tell me. Created by XxWestKillzXx (fixes for GM13). Gui (attempted fixes). Sparky (Duplicator and Admin Cleanup fix). Originally found on www.garrysmod.org I just wanted to upload and fix it since I haven't seen a tool like it on the workshop. I may just be going blind. It was originally created by Chaussette. If the original creator asks for this to be taken down I will remove it.

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HD Props Overhaul Part 1

HD Props Overhaul Part 1

76561198104088584 作

[h1] PLEASE REMEMBER TO SUBSCRIBE TO ALL THREE PARTS TO MAKE IT WORK PROPERLY [/h1] [h1] What is this ? [/h1] Big Overhaul of the Half-Life 2 props that comes with Garry's Mod. [h1] Features [/h1] Hi-res textures Normal maps Overhauls nearly all the props in Half-Life 2 [h1] Credits [/h1] Models: Valve Textures: themanclaw [h1] What this pack overhauls [/h1] Blue barrel Bench Gas Canisters Display Coolers Doors Furnitures Gas Meters Gravestones Handrails Lockers Metal Ladders Metal Truss Statues Substation Transformers Substations Elevators Boats Bridge Pillars Canal bars Canal bridge railings Canal bridge Generators Locks ( Small , Large ) Pipe brackets Winchs and Gears Windmill blades Elevator shafts More furnitures More handrails Radiators Refridgerators Tubs Wood supports Bicycles Cinderblocks More beams Oxygen tanks Sawblades Gas canister Hooks Traffic cones Trash Dumpsters Wooden crates (Large, small) [h1] End of Part 1 [/h1]

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Tda Megurine Luka Append (v2)

Tda Megurine Luka Append (v2)

76561197977063670 作

[h1][b]Tda Megurine Luka Append - Version 2[/b][/h1] [b]Revision 1 September 7, 2014[/b] [h1][b][u]Credits:[/u][/b][/h1][list] [*][b][u]Tda[/u][/b]: Original model [*][b][u]Agahat[/u][/b]: Original concept, face model [*][b][u]Orahi-shiro[/u][/b]: Original concept, face model [*][b][u]CaptainBigButt[/u][/b]: Porting, rigging, editing [*][b][u]Sculp[/u][/b]: Posing (Images 1 and 2) [/list] Get the optional features here: http://steamcommunity.com/sharedfiles/filedetails/?id=309799000 [h1][b][u]Features:[/u][/b][/h1][list] [*]Jigglebones [*]Faceposing [*]Eye flexes (faceposing) [*]Polished Materials [*]First Person Arms [*]PAC Bodygroups (hair) [*]Custom Proportions / Height [/list]

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