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Garry's Mod Mods & Plugins

1,970,000+ 件の Mods が利用可能 ソース: Steam Workshop
H2O Delirious Player Model

H2O Delirious Player Model

76561198013819520 作

Here it is, a H20 Delirious Player Model. Includes Player model Ragdoll Finger Posing Feature Credits and Huge Thanks To Rockstar- Clothes, Textures, models Super Chief- (me) making it to a player model, porting models and textures from GTA V & rigging the model.

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RP_UnionCity

RP_UnionCity

76561197982902446 作

RP_UnionCity Day version: Click here RP_SouthSide, the sequel to this map has been released: Click here A medium-large sized roleplay map set in crime-ridden Union City, somewhere in New York. Some notable features: Three unique subway stations with subway trains travelling between 3 areas of the city Safehouses/businesses with openable safes for item safekeeping Climbable alley fences A club with 12 playable music loops with basic light effects Custom soundscapes Alleys with creepy fog Interiors with secret walls Easter eggs Enterable buildings: Bookshop, Hospital, Café, Police/Fire department, 5 Apartment buildings, Electronics store, Pawn shop, Laundromat, Diner w/ apartment above, 2 Warehouses, 3 Hideouts, Bank, Church, Public parking, 7-12 Grocery store w/ apartment, Repair garage, Hotel, Scrap yard, Gun store, 3 subway stations + tunnels, 2 private buildings, 2 empty shops, Club. Credits for the custom assets used within this map go to their original creators (including myself).

221,875 ダウンロード 詳細 →
Liberty Prime SNPC

Liberty Prime SNPC

76561198005642324 作

Welcome to Liberty Prime SNPC! *NOTICE* VJ Base is required for this addon to work! Link Update Changelogs are located in the Change Notes. FEATURES Check VJ Base's workshop page for full feature list! - Adds 2 New SNPCs & Entities - Friendly Liberty Prime - Enemy Liberty Prime - Mini nukes! - Lasers! - Stomps any communist that comes close! - Anti-communist! - 30k health! - Awesome death scene! - Has an awesome sound track! - War Of The Monsters OST - Robo 47 (Fight) CREDITS - DrVrej(Me) - Everything, from coding to fixing models and materials to sound editing - Steph - Original particle for the Mini Nuke - Bethesda Softworks - Original models and sounds - Silverlan - Model port

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Sci-Fi Citizens v4

Sci-Fi Citizens v4

76561197972497202 作

I present to you version 4.0 of the Sci-Fi Citizens. PLAYERMODELS ARE AVAILABE AS A SEPERATE DOWNLOAD HERE: Playermodels - Workshop Link Included in this download are 27 models, including all 15 standard Half-Life 2 citizens, all retextured with high-resolution facemaps and masked normalmaps, plus another 12 new fully faceposable characters. From Left 4 Dead: Bill, Louis, Rochelle, and Zoey Three generic males from Max Payne 3, as well as two generic Males from Battlefield 3 Dragon Age 2’s Lady Hawke, FFXIII Fang, and Wraithcat, a local reskin of Jessica from Sin:Episodes. All characters have bodygroups for berets, a holographic mouth/earpiece/HUD, collar and beret insignia, shoulder ranks, military style ribbons, and a few choices in pants. All characters also come with three skingroups, including ‘Classic,’ ‘Blacklight,’ and ‘Formal White.’ The Blacklight skingroup also changes the heads up display to a Blacklight: Retribution health meter/ingame lower-right HUD component. For the gmod posers, the model uses Bloocobalt’s Enhanced Citizen physics. All models are compiled onto the valve skeleton; every one of them has the full suite of default HL2 citizen and player animations, as well as gmod’s player animations. The optional playermodel pack (NOT INCLUDED IN THIS DOWNLOAD) enables full skin and bodygroup playermodels, complete with viewmodel hands. (These hands are set to the proper skintone per character; the model does support all skingroups and gloves with simple LUA modification, however). Modeling wise, these ragdolls are the combination of so many disparate sources that they form thei own style. They weren’t designed to mimic any one film or television show costume, instead they’re intentionally stylistic but generic. The goal is for the user to tell a story with them, not for them to tell a story to end users. These uniforms can represent any kind of futuristic military, and are perfect for what you want them to be. Almost every component was unwrapped and retextured from scratch. Just about every texture that isn’t a face was scratch done by me, fully leveraging everything the source shader engine can being to bear. Phong, specular mapping, rimlighting, albdeto tinting, detail maps, illumination maps, translucency, even complex material proxies, and complex eye shaders. They’re all there, contributing in some way, and targeted to get the most out of existing scene lighting. Created by: Lt_Commander The following are contributing authors to this project at large, listed are names and roles/contributions: Taggart - male_01 texture, male hands, partnership in the older versions Wraithcat - pants/skirt/boots, kit head, additional heads BlooCobalt - Skeleton, physics, female hands, final rigging FloaterTWO - Generic female hair meshes, rigging Nirrti - epulettes, citizen mouth texture Squiddy - Female heads, phongwarps, file system architecture Ninja_Nub - additional custom heads, rigging -Rusty- - citizen head textures Simkas --K&L porting backend Haxxer - ME2 officer ports Plasmid - female skirt/legs (DR Jessie) FakeFactory - head texture base files Dean - Q&A Blooper Reel & Hunterdnrc - Promotional shots --------- Half Life 2 - base skeleton, Mossman's hands, base eye shaders, citizen pants Dead Rising - Female legs, pumps Eve Online - Skirt, female boots Kane & Lynch - male pants Mass Effect 2 - Tunic/Coat Mass Effect 3 - Female hair meshes Dragon Age 2 - Hawke Head Sin Episodes - Jessica head mesh Final Fantasy XIII - Fang head mesh L4D - Beret, heads L4D2 - Ellis's hands, heads Max Payne 3 - Male heads Battlefield 3 – Heads USAGE AND USER RIGHTS: May be used for Machinima. May be used for Rolepaly. May NOT be used as a premuim item where some form of currency is traded to gain access to them (no selling this - pointshop or real money wise). Please contact me before redisrtibution. You may modify the pack, or decompile and reuse in other projects, however I would like to be consulted. I have source files that maky make it easier for you to do your project, and I could be able to help. For a ‘behind the scenes’ developer blog and project history, check out my 17 page post on Internet Hate Machinae. There I discuss virtually everything that went into this project, and have written down all those neat little tips most hacking veterans guard with jealousy. If you want to to get a direct download or have problems with this one, this thread has a link to a direct download of the files as a .7z archive.

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Enhanced Damage Addon

Enhanced Damage Addon

76561197993911391 作

This addon makes the damage system in gmod more 'realistic' If you get shot in the head the damage done is tripled. If you get shot in the arm the damage is significantly reduced and there is a chance of you dropping your weapon if you get shot in your hand there is a large chance that you will drop your weapon but the damage is almost non existent If you get shot in the leg you are slowed down enhanceddamage_enabled 1/0 for toggling it on an off enhanceddamage_BODYPARTdamagescale -Change the damage scale for the chosen bodypart (head, arm, leg, chest, stomach, nuts and hand) enhanceddamage_enablesounds - Enable/Disable hurt sounds enhanceddamage_armdropchance -The weapon drop chance for arm hits (Defaults to 20%) enhanceddamage_handdropchance - The weapon drop chance for hand hits (Defaults to 40%) NPC's can't slow down but they can still lose their weapons and will try to run away from player after they lost it (WIP, only works on rebels for now) enhanceddamage_npcweapondrop - Enable weapon dropping for npcs (Really buggy) enhanceddamage_falldamage - Enable custom falldamage enhanceddamage_ragdolls - Enable/Disable ragdolls enhanceddamage_legbreak - Leg slowdown enhanceddamage_npcfalldamage - NPC Fall damage enhanceddamage_drowningdamage - Drowning damage This addon is not being worked on at the moment If there are any features you want to add feel free to send a pull request on gitlab and I will upload an updated version to the workshop Updated version by $@ⓊḈγ $@ȵĐω1€ℏ

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Withered Golden Freddy NPC / ENT (RafaX45)

Withered Golden Freddy NPC / ENT (RafaX45)

76561198073006536 作

Withered Golden Freddy NPC / ENT (RafaX45 Edition) REQUIRES THE FNAF 2 NPCS! Includes an ENT, NPCs, a Sound, and a Jumpscare. https://www.youtube.com/watch?v=K81ccLPJobQ **************MESSSAGE FROM SMOKE THE BEAR*************** Why not check out and subscribe to my Youtube Channel. https://www.youtube.com/user/gruntlegend/featured BY SUBSCRIBING AND SHARING THE VIDEOS YOU GENERATE REVENUE WHICH FUNDS PROJECTS LIKE THIS. So please check it out so we can make more. If you use this in a video do me a solid and add a link to my channel in your description, but you don't have to, PLEASE ENJOY THE NPC. Disclaimer This addon is not to be edited and / or uploaded / reuploaded without my consent. Information Found under NPCs / ENTs Five Nights at Freddy's 2A Finally, I get the excitement of uploading another addon. Smoke The Bear and I decided to do a collaboration and create NPCs with his models. Because Smoke hadn't commisioned a Withered Freddy model and we didn't want to leave you guys hanging, I turned the RafaX45 models into NPCs. Please restart your game after installing NPC List ENT - Withered Golden Freddy NPC - Flying Withered Golden Freddy - Flying Withered Golden Freddy Spawner Feel free to leave a like if you enjoy this addon. Click here to download the Five Nights at Freddy's 2 NPCs / ENTs (Toy Edition) REQUIRES THE ABOVE! Five Nights at Freddy's 2 © Scott Cawthon

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OW: Tracer P.M. and Ragdoll

OW: Tracer P.M. and Ragdoll

76561198066223715 作

If you want, and you like my workshop, I think the donation is the best thing you can do to help me! and if you do that, I will appreciate that, thank you for your collaboration! "Cheers love! The cavalrey's here!" -Tracer ✓ If you put SPAM in this article: DELETED ✓ If you want a model and you don't comment in the correct side: DELETED ✓ If you don't like the model, put me a dislike, but if you comment me "this is bullshit", you know what to do: DELETED Give me your like! or if you want... Credits: Blizzard - Model, Textures. ㋡Dilly Dong - Images. Kenway - Images. Metsfm - Extract. Me - Rigging and Face Poser.

249,600 ダウンロード 詳細 →
MW/WZ Skydive/Parachute + Infil

MW/WZ Skydive/Parachute + Infil

76561198054342556 作

if you were unironically linked to this by like a resume that's probably full of ai slop, just tab back and deny them, you're welcome --- Call of Duty: Modern Warfare / Warzone Skydiving, Parachute, and Infil plane all in one. --- Controls: 1. Open the Path Editor or jump off a building idk and then read the awesome in-game tutorial. 2. After setting the plane path, go into the Q menu options and select the launch menu. --- GAME/MAP HDR IS REQUIRED to infil. Game looks awful without it anyway so. Set shadow quality to highest to have real-time shadows. FOV/Viewbob addons can cause issues as they can take-over the camera. Console Commands under vwarzone_ --- Credits: cuda - scripting, asset porting, etc rische - parachute, skydive animations IW --- dont reupload, i will always update eventually trust me bro

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TTT - Jetpack

TTT - Jetpack

76561198020938759 作

This device can be bought by both traitors and detectives for 1 credit. Simply hold your jump button while holding it in your hand and watch yourself fly upward ! Just be careful, as getting up is easy, but going down or changing direction mid air is a real challenge that might cost your life. To have it on your listen server, simply subscribe to this addon. Convars : ttt_jetpack_force : allow you to set the force of the jetpack (default is 12, can't fly below 11)

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Corvo playermodel

Corvo playermodel

76561197998977721 作

Corvo, from Dishonored, as playermodel, also ragdoll for your amusement ;)

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Prophunt Warehouse

Prophunt Warehouse

76561197992163006 作

Hi! Sorry to butt in here but I just wanted to mention if you like the map, I'm actually making a fully fledged game now and would love if you checked it out and please wishlist! Check it out here https://store.steampowered.com/app/2143600/Axom_Conquest/ _____________________________________________________________________________________ Here is a map i made specifically for use with the gmod prop hunt gamemode, this map is medium size but is littered with props in almost every location. Requires Counter strike: source to function fully. The map is called ph_warehousev2, it's under prophunt in the maps folder.

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Black Rock Shooter (Digitrevx) Basic Playermodel and NPC

Black Rock Shooter (Digitrevx) Basic Playermodel and NPC

76561198015030094 作

From the Black Rock Shooter Series, The Black Rock Shooter! Features: -npc and and playermodel -Jigglebones for her hair, coat, and bikini string -Optional bodygroups including coat, hood, eyeflame (not animated), and shorts/bikini -Firstperson arms -faceposing -eye posing via faceposing Known issues: -weapon holding is offset by about an inch or two -bikini bottom does not flex particularly well -lower half of the coat is kinda floaty on playermodels She's got accurate hit boxes so she's ready to go for TTT and other competitive game modes. The NPC is listed under BRS Series. UPDATE 11/7/2015: The ragdoll now has its own proper physics model for body/hair (no coat physics yet). You can view a visualization of the physics model here. Her weapon props can be found here. Don't forget to also check out Digitrevx's Black Gold Saw and Digitrevx's Insane Black Rock Shooter! Credits: Model and Textures: Digitrevx

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ttt_subway_b4

ttt_subway_b4

76561197999313861 作

A very nice underground map for TTT Features: - There are a couple of dangerous things to be aware about, especially the moving train - Traitor's traps - Lots of rooms - Much fun ***ATTENTION*** I only uploaded it into Workshop, so it will be easier to download for everyone. Original map creator: Deepus. ORIGINAL: http://www.garrysmod.org/downloads/?a=view&id=125534 ***ATTENTION***

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Advanced Light Entities

Advanced Light Entities

76561198046273552 作

2026/7/6 A new update is here! This update is mostly an "internal" update (refactoring, optimizations, bug fixes, and general code cleanup). The only significant "user-visible" feature is the addition of an option to disable shadow updates for the projected light and the expensive light. This update improves my special "code-organizing system" and should fix potential issues with files not loading correctly in multiplayer. After extensive testing, this update should not break anything from previous versions (unless you are a modder and have been doing extremely hacky things that you really should not be doing). However, let me know if anything is not working! I am ready to revert to the previous version if anything breaks. Update Summary: - Extensive code cleanup (refactoring, optimizations, etc.). - Updated my special "code-organizing system". - Potentially fixed some bugs, such as issues with files loading in multiplayer. - Added the option to control shadow updates for the projected light and the expensive light. - Maybe more. Notes on Compatibility with the Original Legacy Version: - All six original light entities from the old version of this addon are still implemented in this current version! This means that this current version should not break any content that uses the old version, as the original entities still exist in the game (they're just not in the spawn menu by default). However, let me know if anything does not work correctly! - Because the original legacy entities still exist alongside the new ones, you can still spawn them if you need to. You can do this by right-clicking on an icon for a light entity, going to "Spawn other version", and clicking on a class name: You can also spawn them by using the console command gm_spawnsent with the name of the entity class, like this: gm_spawnsent cheap_light The class names of the legacy entities are cheap_light, expensive_light, expensive_light_new, projected_light, projected_light_new, and spot_light. - Certain other mods (such as Stop Motion Helper and similar) that have support for the old version of this mod may not yet have support for the new entities. Until those other mods update to be compatible, you can spawn the original legacy entities to use with them as explained above. - I felt having a separate cleanup option for each type of light entity was cluttering the cleanup menu, so I replaced the separate options with a single "Advanced Lights" option. - If you have any issues with the new version, set the console variable advlights_legacy to 1 and restart. This will disable all new content and make the original legacy light entities available from the spawn menu again (but without spawn icons). This will also restore the original cleanup options. - You can convert a legacy entity to a new version using the console command advlights_update. Calling this with "trace" will convert the entity you're looking at, using "pvs" will convert all lights in the current potentially visible set, and using "world" will convert all lights in the current map. Using a number as a second optional parameter allows you to specify a delay. Currently, this concommand simply replaces the old entity with a new entity and copies over light settings. It does not copy any other external things, including attached constraints! Description: This addon adds four simple entities to the game: - A one-of-a-kind, shadow-casting point light - A normal ("cheap") point light - A projected light - A "spot" light (that uses the built-in light_dynamic entity) Each entity is very basic and fully editable! You can spawn them from the entities tab in the spawn menu, and you can edit them by right-clicking from the context menu and selecting "Edit Properties". The "cheap" point light is the same kind that the light tool creates, and the projected light is the same kind that the lamp tool creates. What makes these entities so special is that they are very simple -- no models, no ropes -- just the basic light. And they are also fully editable! They can have any of their many properties changed in real time, just like the editor entities! You can use the material tool and the lamp tool to change the texture of the projected light, and you can use the color tool and the light tool to change the color of any light! Notes: - You must have Shadow Detail set to High for shadows to work! From the main menu, go to Options -> Video -> Advanced -> Shadow Detail and set Shadow Detail to High. If there is no option for High, try this: From your game library, right click on Garry's Mod, go to Properties, click on SET LAUNCH OPTIONS... and try adding: -force_vendor_id 0x10DE -force_device_id 0x1180 or -force_vendor_id 0x10DE -force_device_id 0x1180 -dxlevel 95 - To spawn more than one expensive light you must increase the number of shadow textures. The projected light uses 1 shadow texture and the expensive light uses 6 shadow textures. By default, the engine does not support more than 8 shadow textures. To increase this number, do this: From your game library, right click on Garry's Mod, go to Properties, click on SET LAUNCH OPTIONS... and add: -numshadowtextures 16 You don't have to use exactly 16, but don't set it too high. - Textures not specifically made to be projected may not project correctly on to models in Windows, and may not project correctly on to anything in OSX or other operating systems. - The "Simple FOV Mode" setting for the projected light makes the light entity simply obey the "FOV" setting. Disabling this setting will make the entity obey the separate "Horizontal FOV" and "Vertical FOV" settings, which don't seem to currently work correctly.

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Brutal Deaths

Brutal Deaths

76561198046831147 作

(NOTE: Because some people are getting confused, these are just SOUNDS, no other addition or function. You can find how to make your death experience much more dramatic further in the description.) Ever felt the overwhelming realizaton of silliness on the workshop? Felt as if we needed to bring the PTSD to GMod? Are your PvP battles boring and stale with the default 'augh' or nothing at all? Look no further! (batteries not included) FEATURES: - Player and NPC Support! - Male and Female Sounds, depending on model! - Variety of lengths and styles! - Sourced from games like Red Orchestra, Battlefield, and even Mortal Kombat! PAIRS WELL WITH THESE ADDONS First Person Death w/ Fade to Black Blood on Ragdoll Impact Bodies roll around for a bit then stop This was inspired by Advanced Hurtsounds 3. Enjoy!

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Horrorween [Horror]

Horrorween [Horror]

76561197969753825 作

Happy halloween 2020! Play part 2 here Music By: Purple Planet Kevin MacLeod Edmund McMillen & Danny Baranowsky Misc Credits: Freesound (SFX) Soundbible (SFX) Mr. Beepo (SFX) Professor Toaster (SFX) Sonomic (SFX) Mr. Kit (Pumpkin models) Capcom (SFX) Komaokc (Grass Texture) Dune Jumper & Fudge Badger (Headcrab remover) Mr. Keyb0red (Pack-o-spooks) tags: scary horror map adventure traps saw death gear of the dream hell's hells prison resort island campaign coop singleplayer sp multiplayer mp disable your addons also boobs you feel a tickling sensation in your pants part2 part 2 coming in 2020 well actually never

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Proxy Color Tool

Proxy Color Tool

76561198100664745 作

Proxy Color Tool is a tool that allows for multiple color "slots" on models that support it. For developers, please read the wiki. For users, please keep in mind, this only works with addons that support this mod. It is not a replacement for any color tool, but as an addition for mod makers to allow more customization to models. Features - 7 different colors on a model - its like a rainbow - which is kinda cool - Duplicator support Only works if the material has the proxy! also requires multicore rendering to be off i guess WARNING This works best in Singleplayer, but does indeed work in Multiplayer. There are some bugs with Multiplayer that I can not fix on my own as I am not experienced enough with networking stuff between server and client. The GitHub repository is linked below for anyone that can possibly help out. GitHub Link

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Donald Trump Playermodel

Donald Trump Playermodel

76561198023744778 作

Requested to me by Templar Knights. First attempt at making a custom face model. - Edit 14/12/2021 - I have disabled comments because I cannot be arsed to moderate the garbage and insane misinformation you people post. This is the workshop page for a model for Garry's Mod, not /pol/. If you want to circlejerk and echo chamber over your idol, go somewhere else.

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Directional Gravity

Directional Gravity

76561197997689747 作

Put the force of gravity into your own hands! Alter the direction of the gravitational pull based on the angles of a comedically enlarged arrow! Hint: type arrow_affectplayers in the server console for arrows to affect players as well.

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Gnome Chompski

Gnome Chompski

76561198010459857 作

Chompski is a strong independent gnome that don't need no lackey to carry him. Chompski don't need yo pity, fool! Features: - Player Model - Friendly and Hostile NPCs - Face Flexes - Finger Posing ------------------------------------------------------------------------------------------- Splinks Rigging, Mesh hacking and remodelling, textures, ect. Porky-Da-Corgi Normal/Spec textures and SFM Beauty Shots Mesh and Texture Assets: Valve aka the PC Gaming Prophets ------------------------------------------------------------------------------------------- Other Versions Include: :::SFM VERSION::: :::L4D2 Coach Replacement::: :::L4D2 Bill Replacement:::

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Tyrant SNPC[Resident Evil]

Tyrant SNPC[Resident Evil]

76561198058478986 作

Very strong creature from Resident Evil series. He can crush you skull in few hits. Shooting in head will help you more that shooting in body. NPC located in NPC's>RE:DC(that mean Resident Evil: Darkside Chronicles, because i used models from this game). Console commands: - re_npc_tyrant_mutation (2 def.) - added just for fun. You can control tyrant mutation using this command. 0 - no mutation, 1 - transform into T-078, 2 - transform into T-103, 3 - transform into T-078 and then into T-103. - re_npc_tyrant_bullet_defence (6 def.) - body bullet damage will be changed using formula "DAMAGE-THIS_VALUE". - re_npc_tyrant_m1_bullet_defence (22 def.) - same, but for T-078. - re_npc_tyrant_m2_bullet_defence (44 def.) - same, but for T-103. - re_npc_tyrant_protection (0.17 def.) - body non-bullet damage will be changed using formula "DAMAGE*(1-THIS_VALUE)". - re_npc_tyrant_m1_protection (0.27 def.) - same, but for T-078. - re_npc_tyrant_m2_protection (0.43 def.) - same, but for T-103. - re_npc_tyrant_protection_head (0.11 def.) - head damage will be changed using formula "DAMAGE*(1-THIS_VALUE)". - re_npc_tyrant_damage_multiplier (1 def.) - tyrant damage will be scaled by this value. Possible values 0.2 - 2. - re_npc_grab_corpse_dietime (6 def.) - ragdoll created by deadly grab attack will be destroyed after this amount of seconds. 0 - disable ragdoll disappearing. Credits: -Models, textures, animations, idea - CAPCOM. -Sounds - Valve. -Porting, coding, some animations - ERROR(me). -Player ragdoll color code (for grab attack) - TFA. -Testers - Hank the God, ϟLightning Boltϟ. -Screenshots - ϟLightning Boltϟ. Support: •You can find info about how to support me in one of the mod's discussions.

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PROP HUNT Office and Parking Lot ( ph_parkinglot )

PROP HUNT Office and Parking Lot ( ph_parkinglot )

76561198086789110 作

UPDATE If you want to port to other games or want to modify my map, please consider to ask me first. A simple map, a (small) Office with the parking lot. Just a quick map progress that was renovated from HL2: Episode 1's "Evacuate City 17" map. So then I just made it for prop hunt and give some extra additional stuff for the map for better prop hunt gameplay experience. Coming Soon: ph_parkinglot2 (Underground Parking lot) What's New? 1.5 - Fixed props that sometimes stuck on some doors - Prophunters Gamemode: fixed canteen door that sometimes can be unlocked, changed to prop_dynamic instead - Removed small office doorway, due of couch blocking 1.4 - Fixed some hiding exploits where hunter completely can't find them - Removed broken bottle pieces - Changed door state at Small Canteen to always open. Supports: - This map have 70 Spawn Points (30 H/40 P) Available. Requirements: - You don't need any game contents required. All everything has been packed in the map. Help me to make a better future map progress by Supporting it! You may make a donation by clickin' this link! Bug Reports & Suggestion, Feel free to open at comment or discussion section! :D Enjoy!

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[ArcCW] Firearms: Source 2

[ArcCW] Firearms: Source 2

76561198319904471 作

arccw updates has fucked with this mod so a lot of feature has been messed with and no longer works: UI update- pistol optic flag no longer works ADS update- zooming is a lot closer so clipping issue when firing general base update - lots of feature such as animation hierarchy for reload and lhik order (including akimbo)just flat out stop working I can no longer be bothered to fix any of this not my fault the arccw devs screw old features every other month 23 Weapons, 302 Attachments. It's a lot of stuff -Overview- Development starts shortly after the disappointment that is Gunsmith Offensive Featuring nearly* every weapon from Firearms Source 2 (and some custom one) packed to the brim with kitbashed attachments Words and previews alone cannot describe how much stuff is in this so give it a go, you probably wont regret it The main focus of this mod is not and never will be realism so don't complain about that. -Credits- TheOnly8Z - fixing my brain capacity, general coding, lotsa cool feature Fesiug - qci, icons, thumbnail, -refining-, stuff i cant remember FAS2 Team, - Original Assets. you can read who did what in details in the credit file of the mod. the list is too long, I can't list everyone and everything >>> GitHub Link <<< (has workfiles so feel free if you want to poke around)

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2010 Dodge Ram 3500 Laramie Mega Cab

2010 Dodge Ram 3500 Laramie Mega Cab

76561197999836749 作

It's a truck and it drives and comes with a little secret, what else do you want from me? F.A.Q. Q: How do I turn on the lights? A: You can't, because 1.it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it, and 2. it doesn't even have lights set up. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me. Q: Are these TDM Cars? A: TDM Cars are cars made by TheDanishMaster. I am not TheDanishMaster and my cars are in no way affiliated with his vehicle pack, except he helped me with textures. TheDanishMaster does NOT do support for my vehicles so don't ask him anything about them.

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