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Garry's Mod Mods & Plugins

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Moneypot

Moneypot

76561197993623253 作

This is the (moderately) popular multi-use Money Pot addon I made for DarkRP. (Compatible with 2.4 and 2.5) It is an entity that will store any money that touches it, with the ability to eject it all as one single money entity when 'use'd. ------------------ Github Repo ------------------ On it's own, this provides a handy one-way transfer method for money in shops: Most of the moneypot it placed on the public side and the ejection end is placed on the shop owner's side. The customer places their money in the pot and the shop owner confirms it is the right amount and then ejects it. However, with Wire, this becomes a particularly useful entity. It has outputs that A) Show how much money is inside it b) Show how much money was just put inside it (or removed) and c) Trigger every time money is put in or taken out. It also has inputs that allow you to either empty the entire thing or more importantly output a portion of the total money stored inside. This means it is very useful for automatic gun shops, both in knowing how much money the customer has put in and being able to make exact change if the customer puts too much money in (which is impossible otherwise!) There is a full Lua interface in case you want to integrate it with your custom DarkRP server (maybe make money printers print directly into the nearest moneypot?) and even supports customising the money entity supported in case you use a different system to Public DarkRP (or even a different gamemode!)

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[TFA][AT] Remington M870

[TFA][AT] Remington M870

76561198296543672 作

A ultra customizable Remington M870 for the Base!!! Join to my Discord Server if you want to be tunned about my next releases and extra official releases. << Get More Attachments >> - Sights Pack - Scopes Pack - INS2 GiTS Sights Extension - INS2 Titanfall Sights Extension - Blitz Sight Pack Extension - Yanky's Sights Extension Pack - Yanky's Shared Content << Credits >> - Model, Materials & Animations: Insurgency Sandstorm / New World Interactive - Lua - QC - Bodygroups & Animation Fixs: mE - Material Work & PNG Entities: ShadowRUN 幸運な - Porting to Insurgency 2: Қatka ♥ - Original upload HUD Discontinued: - Old Material Work: Me and Stained Soldier - Fire Sound Improves: StaTOL Now with Vmanip Support

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Enhanced Audio Resources: Ambient Part 1

Enhanced Audio Resources: Ambient Part 1

76561198117267885 作

Enhanced Audio Resources is a sound pack for the source engine that aims to completely overhaul the hl2_sound_misc_dir.vpk file that most games and mods that run the source engine run. The results? A new source engine experience. The complete pack replaces over 1,400 base files to give your game a fresh new coat of paint. You can find a link to that at the top of the description. The aim of this mod is to represent realism without changing the initial intent of the vanilla sounds. This part of EARs modifies: - Doors - Elevators - C17 Radio Broadcast - Atmospheric Tones and Soundscapes - Electricity

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[LW] Honda NSX-R NA1

[LW] Honda NSX-R NA1

76561198073265803 作

IF YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. Info A fully drivable Honda NSX-R NA1 1992 ported from Forza Horizon 2 Xbox 360 by me. Features -Fully drivable as a prop_vehicle_jeep -High poly model -Full HD interior -HQ textures -Working speedometer and rev counter -Working pop up headlights (Thanks to Sped_ for the lua on that) More stuff from me! Get my SVN instead of this addon! More cars in one download! Join the LWCars Steam Group! Lke the LWCars Facebook page! Follow LWCars on VCmod.net! Follow LWCars on Facepunch! Skin making If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit# F.A.Q Before posting a question, Please read the FAQ featured on the front page of my Steam group: Join the LWCars Steam Group I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is requesting Extra thanks Sped_ - Lights lua Bug reports If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! Just saying 'it dosen't work' or 'missing textures' does not give me enough information

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Breaching Charge

Breaching Charge

76561198090893259 作

Description: This weapon can plant multiple explosives on any surface. This includes: Vehicles, Players, NPCs, Props, Doors, etc. Not only does it open traditional doors, but also fading doors as well. The detonator is also not specific to the person who plants it. So if you choose to you could plant the explosives and hand the detonator to someone else. If you do not plant near a door, it will act as a traditional explosive, allowing for dual purpose. Features: - Works with any gamemode. - You can place traps on weapons. - You can stack explosives. - Just download it already. Recent Updates!: If you are updating the addon make sure to do the following. - Un-install the addon. - Run the command "menu_cleanupgmas" in console. - Re-install the addon and restart the game. - THE RECENT PATCH ISSUE/ERROR HAS BEEN RESOLVED. - Added the option for doors to be busted down. - Added the option for props to be unfrozen. - Added the option to change what surfaces you are allow to plant onto. - Fixed console commands. - Reloading in singleplayer will now warn the player that you cannot drop the detonator. It will also remove itself if the player has no ammo. - If some player models do not work you can negate this with the new console command. Info/Use: - Primary fire to detonate. - Secondary fire to plant. - Reload to drop detonator. (multiplayer only) - You can acquire more ammo from the entities menu under "Sevan's Ammo." Console Commands: sv_breachingcharge_startingammo (number)(default is 3) sv_breachingcharge_enabledoorbust (number)(default is 0) sv_breachingcharge_enablepropunfreeze (number)(default is 0) sv_breachingcharge_debughands (number)(default is 0) sv_breachingcharge_canplace (number)(default is 0) - 0 = Can place anywhere. - 1 = Can't place on players. - 2 = Can only place onto the world and doors. - 3 = Can only place onto doors. Credits: - Programmed by Sevan - Models ported by Minic23 Bugs: If you have any issues feel free to join my discord.

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[DrGBase] Trevor Henderson Creatures part 1

[DrGBase] Trevor Henderson Creatures part 1

76561198193781935 作

Content: _Big Charlie _Ghost Chicken / Chicken Ghost / God of chickens _Country Road Creature _Bonesworth _The Lamb Trevor Henderson creatures pack 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2019174717 games(in gamejolt): _Trevor Henderson Project (i need a name ,you can help me with the game :D)(UE4)(WORING IN THAT NOW) _Multiverse Ultra Chaos(UE4) beta: https://gamejolt.com/games/muc/527914 Credits: Trevor Henderson: Images of the creatures DragoTeryx and Roach: for DrGBase amazing NPC base :) Joelías_N1:for the models and SNPCs Tags: Trevor Henderson Cursed Images Unnerving Images

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Half-Life 2 Beta Weapons Pack V2

Half-Life 2 Beta Weapons Pack V2

76561197999029826 作

"After 9 years in development, hopefully it would have been worth the wait." -Gabe Newell Here it finally is, the version 2 of the Half-Life 2 Beta Weapons pack. Here is version one if anyone missed it: http://www.garrysmod.org/downloads/?a=view&id=77482 This pack contains 28 weapons, 13 of which are new and then 15 old friends. I know what you're thinking, "But Battlepope!! There was 18 weapons in the last pack!!" Well, I removed the Slam and Stunstick because they are already in the game. And I also removed the Fire Extinguisher because there is already a fabulous version on the workshop. Go download the Fire Extinguisher here: http://steamcommunity.com/sharedfiles/filedetails/?id=104607228 ***TO EVERYONE WHO DOESN'T UNDERSTAND HOW TO FIRE THE MISSILE LAUNCHER OR ADMIN WEAPON, TRY HOLDING DOWN THE LEFT MOUSE BUTTON*** ALSO THE CUBEMAP DOESN'T DO ANYTHING. I have tried my best to modernize these beta models, so most if not all of the models will have normal maps, phong shading, etc. Some textures have been updated/ redone by yours truly, although I tried to stay with the same style as was in the beta. I am aware of the numerous world model glitches, and I will update the pack as I fix them. If there are any game breaking glitches or other shenanigans that I should know about, feel free to yell at me in the Bugs Discussion page. Also there's a facepunch post. http://facepunch.com/showthread.php?t=1389289&p=44664301#post44664301 The list of weapons includes... - Alyx Gun - Annabelle - AR1 - Beta Shotgun - Binocluars - Brickbat Cremator - Cubemap ( The most important weapon ) - Flare Gun - Guard Gun - HMG1 - Hopwire - Iceaxe - Immolator ( Flamethrower and Plasma Beam ) - Irifle - Manhack - Missile Launcher - Molotov Cocktail - OICW - A Special Admin Weapon ( Radio ) - v35 Rocket Launcher - RTB OICW - MP5K - SMG2 - Sniper Rifle - Sticky Launcher - Tau Cannon A special thanks to CrazyBubba becasue he's special and I thank him. But actually, without his help this pack would probaby still be unfinished. DO NOT REUPLOAD ANY CONTENT FROM THIS PACK WITHOUT ASKING FOR PERMISSION FIRST. ________________________________________________________ CREDIT LIST -Battlepope - Making the addon, Lua Scripting, Texturing, Porting/Fixing models -CrazyBubba - Lua scripting, Help resurrecting this addon Also: -Missing Information Team - Converting/Creating Beta models -Team GabeN - Porting models from the Beta -Valve - Originally making the models -Jvsthebest - Binoculars -Pac-187 - Molotov (edited) -PoisonZombie - Hl2 Beta arms texture -MonkeysInRavenholm - Finding Beta models, Hexing, General help towards addon -Fehic - Lua scripting -ARitz Cracker, Saddwhy, Clavus - Tau Cannon -STNO | Becer, Killburn - Sticky Launcher (edited) -Evil Garlic - Updated Immolator model -Karl-Police - Immolator Effects Fix

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[LVS] - Star Wars - Pack

[LVS] - Star Wars - Pack

76561197995010235 作

YOU NEED - Framework FOR THIS ADDON TO WORK Vehicles can be found in your "Entities" tab under " - Star Wars" This Pack is a direct replacement to - Star Wars. It offers improvements in all areas. Controls (Default) For Base-Controls see - Framework INSIDE VEHICLE: - W or S = Increase / Decrease Throttle - A or D = Yaw Left / Right or Roll Left / Right if Mouse-Aim Steering Method is used - Space = Toggle Landing Gear Vtol keys are unbound by default. Check your control panel. You can switch between direct-input and mouse-aim using the control panel Additional Info for Developers All Entities can be made pickupable by the LAAT/c by adding following variables to them: ENT.LAATC_PICKUPABLE = true ENT.LAATC_PICKUP_POS = Vector(0,0,0) ENT.LAATC_PICKUP_Angle = Angle(0,0,0) ENT.LAATC_DROP_DISTANCE = 250 (defaults to 250 when not set) Custom LAAT skins see lvs_starwars/materials/models/blu/laat LAAT/i #skin 6 gunship_1_d.vtf => save as gunship_exterior_custom1.vtf gunship_2_d.vtf => save as gunship_wings_custom1.vtf #skin 7 gunship_exterior_custom2.vtf gunship_wings_custom2.vtf #skin 8 gunship_exterior_custom3.vtf gunship_wings_custom3.vtf LAAT/c #skin 6 gunship_exterior_carrier.vtf => save as gunship_exterior_carrier_custom1.vtf gunship_wings_carrier.vtf => save as gunship_wings_carrier_custom1.vtf #skin 7 gunship_exterior_carrier_custom2.vtf gunship_wings_carrier_custom2.vtf #skin 8 gunship_exterior_carrier_custom3.vtf gunship_wings_carrier_custom3.vtf Credits - N1 Starfighter - Original Creator Liam0102 - Original LAAT/i model ported from Kinect Star Wars by Ishi, however i re-rigged and animated it and cleaned all the unused files that came with it, also did some material work and upgraded the ball-turret mesh + added spotlight bodygroups. - The LAAT/c is a from me edited version of the LAAT/i. - The AT-TE is from a leaked Battlefront 3 build, which i also re-rigged, animated and retexturized. - The IFT-X is from the original 2005 Battlefront 2 re-rigged and animated. - The V-Wing is also from the original 2005 Battlefront 2 re-rigged and animated. - The AAT is ported from Battlefront 2 -EA- by Salza and re-rigged by me. - ARC-170 Fighter - Battlefront 2 EA - converted by Salza - Droid Tri-Fighter - Battlefront 2 EA - converted by Salza - Vulture Droid - Battlefront 2 EA - converted by Salza Links This Project on GitHub GitHub Discord No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561197995010235

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SW Tram

SW Tram

76561198010984952 作

A tram and articulated tram. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel Requirements: - You need to have the SW Base Addon installed! Info: - Doors can be open with E (+use)! Console command: - sv_sligwolf_reload_addon tram Chat command: - !sligwolf_tram NUMBER TEXT Example: "!sligwolf_tram L7 MyStation" The chat command works only if you sitting in the driver seat. It puts a number and text on the displays. By using a very big number the display will show: 404 Entering a very long text will show: Too Long! Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the doors or seats. Rerailer for my trains: - SW Rerailer Nice tool to set up railways: - Track Assembly Tool Controls: - W (+forward) = Forward - S (+back) = Backward - Space (+jump) = Emergency brake Changeable controls: - F = Headlight - M = Opens a menu to type number/destination - R = Bell - 1 = Toggle Front Left Door - 2 = Toggle Front Right Door - 3 = Toggle Back Left Door - 4 = Toggle Back Right Door - 5 = Warning Indicator - 6 = Indicator Left - 7 = Indicator Right - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

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JoJo's BIZARRE ADVENTURE DIO Ragdoll, Player model AND A STEAM ROLLER!

JoJo's BIZARRE ADVENTURE DIO Ragdoll, Player model AND A STEAM ROLLER!

76561198119252334 作

WRRRRRRRRRRRRY! ------------------------- Photo 1 Create by Dio's Ragging boner Photo 2 : Thanks for Mii-Moo The Cow for the amazing picture! Photo 3 : Thank you BEE! for the amazing photo... Ragdoll comes with 6 flex bones ---------------------------- Model includes: First person arms Includes all colors Jiggle bone Face posing and a STEAM ROLLER! Note: ALT custome are gonna be released on it's next update! ----------------------------------------- All rights go to Hirohiko Araki and Namco Bandai Games l be adding more jojo player models and ragdolls. Model Ripped by me Version 1.0 ---------------------------------- Hey why don't you send me your screenshots? I mean i might use it... please? -------------

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ttt_bikinibottom

ttt_bikinibottom

76561198104333774 作

PORT OF THE CSGO MAP BY Squeezit and GenoCide WIth enhancements and features exclusive to this version. https://steamcommunity.com/sharedfiles/filedetails/?id=707873110 Works in Sandbox and Murder Features * Spongebob's House, Squidward's house, and Patrick's house * Krusty Krab, Jellyfish fields, and the Chum Bucket * 4 T traps * Weapon spawns * All traps are setup to tell you which player activated the trap to kill you ( if you have the relevant addons) * Guest appearances from Doodlebob, Plankton, and Seabear * 2 secrets Please leave your suggestions in the comments because this map is in beta! Other maps

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[PROTOTYPE]

[PROTOTYPE]

76561197991545361 作

A mod that seeks to mimic the abilities of the Devil himself, Alex Mercer. Simply spawn the Red Needle from your weapons menu, use it, and go nuts. INCLUDED: All of Mercer's original powers, such as Whipfist, Blade, Muscle Mass, Claws, and Hammerfists. Passive abilities such as enhanced agility, strength, and innate health regeneration Ability to consume & become things you kill (This works on combine soldiers! You can blend in!) A simple custom gore system that utilizes the magic of NPC Death Hooks (Try using the blade on a combine soldier, or the Muscle Mass!) NOT INCLUDED: The radial menu featured in the video showcasing the new disguise effect. That addon is called GB Radial Menu INSTRUCTIONS: To charge your jumps, hold your Jump key. While sprinting, your speed will gradually accelerate to the point where you can cross Flatgrass in seconds. Be careful when landing hard around things you don't intend to kill, because the resulting shockwave can injure or kill bystanders. Hold your Walk key (ALT for me) to perform a soft landing. You are completely immune to falling damage, so don't be afraid to jump off the highest places you can find. You take decreased damage from most sources and are completely immune to physics damage. You can drop large, heavy objects on your head and not suffer for it at all. Press E on any NPC to grab them. You may then deal with them as you please. Methods include throwing (You throw further with muscle mass equipped!) with left click and consuming them (bloodily with zombies and combine soldiers, make an example out of them) with right click. Also, you cannot die without using the 'kill' command. It's not possible. When you would normally have died, your body will simply lose integrity and collapse into a pile of bones and organs. Fear not, however, as this is not the end for you. Simply spawn a medkit or something else that will boost your health above 10, and you'll be back on your feet in no time at all. Press Crouch + Walk to engage your dual Shields. They absorb all incoming damage at the cost of immobility. Time your block just right to shieldbash foes, dealing lethal damage. You can bodysurf on your enemies by airdashing into them at close range. CONTROLS: Hold ALT after Airdashing to glide. You can only glide so far. Airdash again to refresh it. Press your Sprint button while in mid-air to perform an Airdash. You get 2 of them per jump. Each Airdash refreshes your glide ability. REQUIREMENTS: You need TF2 for most of the weapon sounds. That's about it. It's free. You don't have an excuse. CONSOLE COMMANDS: proto_consume This command sets you up into a state wherein the next thing you kill will produce a ragdoll that, when used, will be absorbed into your own mass and give you a health bonus equivalent to its Mass * 10 proto_disguise Disguises you as the last humanoid creature you consumed. No disguising as headcrabs! Disguising as a combine unit will change your faction relation accordingly to most other combine units. If you have a unit that you believe should be added to the list, please mention it in the comments. You cannot disguise as some npcs and you cannot disguise if you're using a prototype weapon. proto_patsy While disguised as a combine unit, you can accuse them of being you in disguise, and other combine units will turn hostile and gun them down. Not very practical, but good for a quick laugh. proto_devastator When your health is at or above 750, use this command to unleash a torrent of biomass below you that erupts under all enemies within a large radius in the form of deadly deadly spikes. Costs 50 health per use. proto_armor This command will cover your body with a hard exoskeleton that is highly resistant to most forms of damage. However, it can only endure so much damage before it breaks and you revert to your previous form. If the armor breaks, there will be a cooldown before you can use it again, as indicated on your HUD. If you disable your armor before it breaks, it can be used again at any time during the recharging process, and it will be significantly shorter depending on how damaged it is. You can also sprint into things while armored to deal heavy damage with a shoulder bash, but this slows you down a fair bit. It slows you down less and deals more damage if you use the Blade while doing so. proto_hunt Use while looking at a target NPC or player to track it with a glowy halo that's visible through walls, as well as displaying their health on your HUD. KNOWN BUGS: The whipfist, consume, and grab are all bugged when multiple players try to use them at the same time. I don't know how to fix this, so try to avoid that for the time being. If anyone knows how to fix issues like this, please get in touch with me. If you disable your armor at the exact same moment as you take a hit, it will break. NEW MUSCLE MASS VISUALS Feel free to ask questions or report bugs IN THE COMMENTS. Don't add me as a friend. Go out there and murder some people, you evil monsters. CREDITS: Coding: Mr. Bix Models & Textures: Kyon, IgnisCitrinus Lua Help: CapsAdmin, Sakarias88, Spy, BabyFawnLegs

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1950s Neighborhood

1950s Neighborhood

76561198020433180 作

Hello! :D This map is set in the 1950s, in a suburban neighborhood. There are two houses, both ranch style houses, one on one side of the street, and one on the other. They are both real floor plans from the 1950s. This map is full of custom models and textures, which are based on actual vintage designs. :D This map is small. It works best for scenes, exploring, prop hunting, and other activities that work best on small maps. :D I hope you enjoy playing on my new map. Feel free to use this map in any way. You can decompile it, take the textures, modify it, film it, and do anything with it. You don't even need to give me credit! But if you want to, go ahead! :D I don't exactly plan on updating the map, but you never can be 100% sure. :D There may be a bug in HDR mode where the windows reflect either pink and black checkerboards, or are pure white. I don't know why this would happen exactly. This only seems to happen when run in CSS. I could be wrong, but I don't think this happens in Garry's Mod. This map does not require any other games besides Garry's Mod! :D Unfortunately, I do not take map requests. I am also sorry to say that I do not accept friend requests. Sorry. Here are the custom textures I made, if you wish to use them on your own maps. Simply place the folder titled "farm" in the materials folder of whatever source engine based game you wish to use Hammer with! :D https://www.dropbox.com/s/zs5cwq00w1mwfg0/farm.zip?dl=0 Here are the custom models I made if you wish to use them on your own maps! :D https://www.dropbox.com/s/mkc0dzu7d7mjlys/1950sStuff.zip?dl=0

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Kill Feed Disabler

Kill Feed Disabler

76561198219071503 作

this addon will disable killfeed Other Addons / Другие Аддоны Hide Earned the Achievement Hide Voice Panels Silent Footstep Crouching Hide Player Names Retitcle Crosshair Enabler Kill Feed Disabler NetGraph Disabler Hide Physgun Beam Auto Reconnect Zdarova Banditi on Connect Voice Radius 300 print Hello World 1337 times

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Vehicle Radio

Vehicle Radio

76561198094956329 作

ATTENTION! THIS ADDON NO LONGER CONTAINS PREINSTALLED STATIONS! This is necessary so that you can download completely new custom sets of stations. You must install default stations separately Default Stations To use: enter to console - bind "your key" +vehicles_radio_gui To adjust volume - press your bind key and use the mouse wheel Settings Menu: SpawnMenu (Q) > Utilities (tab on top right corner) > User > Vehicle Radio Features - Compatible with all vehicles and helicopters. - 3D Sound. - Works on server (If players have music installed). - Support URL. - Support Custom Stations. How to make your own stations Client console commands - +vehicles_radio_gui - open radio hud - vehicles_radio_turnoff - turnoff radio - vehicles_radio_autostop - enable/disable auto turn off on leave vehicle 1 – on, 0 – off. (def. 0) - vehicles_radio_hud_animation - enable/disable radio hud animation. 1 – on, 0 – off. (def. 0) - vehicles_radio_debug - enable/disable debug mode. 1 – on, 0 – off. (def. 0)

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[simfphys] Left 4 Dead 2 Vehicles

[simfphys] Left 4 Dead 2 Vehicles

76561198029046483 作

Pack of all L4D2/1 vehicles in SimfPhys Does not need L4D2 installed or mounted to work For those who can read: The "Randy's Extra Features" addon is not required. It is marked as required only because 99% of workshop users cannot read This addon works better if you have some other addons installed: (But these are optional) Simfphys Float Base - Kind of outdated, but it will make the APC float on water Simfphys Trailer Base - Makes trailers available to use. Randy's Extra Features - Adds a ton of extra features to vehicles! Simfphys Keys - Lock your cars and arm their alarms! Credits: Valve Software / Turtle Rock Studios: The original models SCS Software: Some of the interiors used Infinity Ward: Some of the interiors used Dr. Gordon: Some of the models used Back To School: School Bus models thenone: Fire Truck model "Taggart": HMMWV Skins, I couldn't find the original upload though, sadly Features: - All vehicles from L4D2, with proper interiors - Cleaner skins for some of the civilian cars - Color tool compatible skins for most of the vehicles - Working doors on some vehicles * Operate by pressing Left Mouse Button, and Right Mouse Button on some vehicles * Operate by holding Left Mouse Button and pressing a Directional Key (A,S,D) on the Ambulance - Detailed ELS lights for emergency vehicles - Some extra, community-made vehicles * School buses, and armored school bus * Civilian Jimmy Gibbs Jr stock car * Fire Truck with ladder * RV from Dam It! - Working steering wheels - Submaterials for lights - Maintenance truck with directional sign * Operate by pressing Left Mouse Button, and using the indicators. Some vehicles are skin compatible: police_car_city.mdl police_pickup_truck2.mdl taxi_old.mdl ambulance.mdl fire_truck.mdl cement_truck.mdl semi_truck.mdl flatnose_truck.mdl longnose_truck.mdl If you are finding that some vehicles won't spawn, try 1. Un-subbing 2. using the console command "menu_cleanupgmas" 3. Re-subbing If this does not work, then you'll have to delete the addon manually (your steam folder)>steamapps>workshop>content>4000>1945909088 (this addon's ID) contains a .gma file, you'll have to delete it and relaunch the game.

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WW2 Commonwealth NPCs

WW2 Commonwealth NPCs

76561198031446096 作

Description: Part of a NPC pack Contains: Medic MP MP(Beret) Paratrooper Private Private(Beret) Frequently Asked Questions and Issues: How does one download this? Click on the green "Subscribe" button, and Garry's Mod will download it the next time you start it. How does one activate DOD:S in Garry's Mod (for addons which require DOD:S)? Tick it in the pop-up menu that appears when you click on the game controller icon in the bottom right of the Garry's Mod main menu. It does not show up in-game. Try deleting the addon's GMA file from the Garry' Mod addon folder, and allowing Garry's Mod to re-download the addon. When they die they enter the T pose position (for NPCs). This is known to be caused by addons and/or mods which remove and/or replace the error model. It does not work and/or crashes the game, please fix. How do you expect me to do anything if you give me no information? Try checking for addon and/or mod conflicts. Steam Group: Historical Garry's Mod.

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STAR WARS Luke Skywalker Playermodel

STAR WARS Luke Skywalker Playermodel

76561198010134457 作

Luke Skywalker was a Force-sensitive Human male who helped defeat the Galactic Empire in the Galactic Civil War and helped found the New Republic, as well as the New Jedi Order. - Playermodel - Hands - TTT Compatible Hitboxes How to download? Just press Subscribe button and it'll start downloading. Rate, comment and have fun! CREDITS Models and textures: LucasArts Porting, rigging and compiling: Voikanaa

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SW Cranetrain

SW Cranetrain

76561198010984952 作

A functional cranetrain. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Marcel - Bullet - Amarok - #NaN Requirements: - You need to have the SW Base Addon installed! Info: - The buttons on the train activate the auto-connect and auto-center for the crane. But only if you place it on the back of the train like in the screenshot. - You can walk on a inactive cranearm. - Lift a maximum of 2 tons if you want to leave the object on the hook while driving the train. Coupling system: - Look at the coupler and press E (+use) to connect them! - The couplers only connect if they are close to each other. Console command: - sv_sligwolf_reload_addon cranetrain Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the buttons, coupling system or seats for your buddy. Rerailer for my trains: - SW Rerailer Nice tool to set up railways: - Track Assembly Tool Controls train: - W (+forward) = Forward - S (+back) = Backward - A (+moveleft) = Steer Left - D (+moveright) = Steer Right - Space (+jump) = Handbrake Changeable train controls: - F = Headlight - R = Train Horn - Shift = Toggle Stalks - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back Changeable crane controls: - W = Arm Up - S = Arm Down - A = Turn Left - D = Turn Right - Space = Hook Down - R = Hook Up - Shift = Extend Arm - Alt = Retract Arm - F = Grab / Release - 1 = Toggle Hook Speed - 2 = Turn Object Left - 3 = Turn Object Right - Keypad 1 = Extra Camera Hook - Keypad + = Increase Crane Turnspeed - Keypad - = Decrease Crane Turnspeed Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

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SW Base

SW Base

76561198010984952 作

Base addon. It is required for most of all SligWolf addons. Please read the full description for all informations and help about the addon! It is strictly forbidden to edit and re-upload this addon in any way. Info: - Base lua scripts, materials, models and sounds for most of all SW addons. - GitHub Version of the SW Base. Mind the README! Why the base? This addon contains all necessary components that most of all SW Addons need to work properly. It also avoid to have every single component in each addon again. Like lights, doors, display, sounds, shared models ect. The base addon makes creating updates and new addons A LOT easier. So in the best case I just need to update the base addon instead of every single addon. Addons requiring the SW Base addon is not a subject to change! Special thanks to: - Grocel Console command: - sv_sligwolf_reload_addon base Reloads the base addon (and all other SW Addons) - sv_sligwolf_addons_allow_workshop_download 0/1 (Default: 1) Allow or disallow workshop downloads (resource.AddWorkshop()) of SW Addons for joining clients. Requires server restart. Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems?: ► How do I report issues properly? ► Bug Reports All our addons are carefully tested. Your problem is caused by wrong usage or by bad reading UNTIL proven otherwise! Please read again, try again! This addon is free to stay free, so we don't give individual/spoonfeeding/idiot support. Please read the full description for all informations and help about the addon! It is strictly forbidden to edit and re-upload this addon in any way.

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Nicos Nextbots - Selene Nextbot

Nicos Nextbots - Selene Nextbot

76561198275946478 作

I KNOW THAT NEXTBOTS ARE FROM GMOD, I JUST MADE THESE BECAUSE THEY ARE INSIDE A ROBLOX GAME CALLED "NICOS NEXTBOTS"

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Escape Your Dream - Part1(Horror)

Escape Your Dream - Part1(Horror)

76561198003531716 作

Hello This is my first horror and puzzle map. Anything would happen in your dream. Looking for logic and science? Well, I'm afraid they don't exist in here. Enjoy and Have Fun! Tips: 1.use crowbar 2.press E more 3.Think more and more and more and more and more Turn up the volume when you play the map. Maximum Players : 6 This is part 1 only. **Dont forget to rate my map** Credits: Lucy Model - ★XenoAisam★ Bound By Flame Zombie - The Mask ============================================================== 嘛大家好喔,很高興你進來看我的地圖 這是我第1個恐怖地圖,裡面包含了小量解謎 記著....這是一個夢....什麼都可以發生的... 踏上你的旅程吧!!朋友!!! 朋友!!不要忘記給評價喔! =========================================================== If you like this map....you can donate to support. Thank you *tag: scare , horror , scary , jumpscare

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Halo SWEPs- UNSC

Halo SWEPs- UNSC

76561198018956721 作

Working gmod sweps of every human weapon. Most are as they appear in Halo 3 or 4, except the M6G from Reach and silenced SMG from Halo 3: ODST Stuff included in the pack- -BR55(Battle Rifle) -M6C(Magnum) -M6G(Scoped Magnum) -M6G w/ Iron Sights -S2-AM(Sniper Rifle) -Flamethrower -M7(SMG) -M392(DMR) -M90(Shotgun) -Frag grenades -Combat knife -Ammo boxes -All guns can do Halo-style melee attack -Properly positioned world models -Spawn, kill, select icons -Dynamic Halo-imitation crosshairs I'll add more and more human weapons to this pack over time, consider this a beta. Feel free to use 'em on your server. I have clockwork scripts for the weapons, just add me if you want them. Also, in case you were wondering, these are not insanely overpowered like all my other weapons. They're optimized for multiplayer compatibility. This isn't perfect, but I think it turned out great. If people seem to like this I might make a Covenant SWEPs pack in the future. ***** WARNING: COVENANT SWEP SPOILER ***** http://steamcommunity.com/sharedfiles/filedetails/?id=179636820

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Cuphead & Mugman (Cuphead)

Cuphead & Mugman (Cuphead)

76561198104198083 作

By chance they came 'pon Devil's game, and gosh they paid the price! Cuphead is a classic run 'n gun platformer made in the style of 1930's animation, featuring two young cup-headed brothers forced to go on a fetch-quest to save their own lives. Special thanks to Denic (formally known as DaRealUser) for creating ragdolls, playermodels, and helping me learn how to use QC_eyes! Without that the models couldn't have turned out the way they did! Source Filmmaker version here! --- Terms of Use (Rules) Questions & Answers --- Notes - Includes a bone for mouth positioning. This bone is located inside the head so it only needs to be rotated. Keep in mind though that you cannot rotate it very far before it starts to clip out. Same goes for the cup ear, except this one is a lot more flexible. - Both characters have a Monochrome (Grayscale) skin. "Evil" versions are currently not included. - Included are additional props (coin, dice, casino chip) with their own skins. - We've made a Pac outfit that works on both Cuphead and mugman. This fixes the sitting and crouch gesture, along with finger gun holdtypes for physgun, physcannon, and pistol! Load the file through URL here: https://pastebin.com/krUZTsuM © Cuphead 2017 - Studio MDHR Modeled in 3DS Max and hand-painted in Photoshop. I do not own Cuphead or any of its content. These are fan-made models and are not intended for commercial use and/or advertising purposes.

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