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Terraria Mods & Plugins

14,000+ 件の Mods が利用可能 ソース: Steam Workshop
Split Mod - Chinese Translation Patch『1.4.4.9』

Split Mod - Chinese Translation Patch『1.4.4.9』

76561199028702690 作

这个模组是Split Mod 裂痕模组的直装汉化包 如果你的母语不是中文的话则无需下载 OvO This mod provides Chinese localization for Split Mod Download not required for non-Chinese speakers OvO 更新留言: v0.1.0.14: 老资历总算复活了,一更新我就开始汉化了 完全重置了我在1.3时期的汉化,已全部汉化完成 改句子 修改时间:2026.5.2 适配TModLoader版本:1.4.4.9tml(正式版) 适配裂痕模组版本:v1.0.10.1 确保你的TML版本是1.4.4.9正式版? :Steam库--TModLoader--右边的齿轮--属性--测试版--选择'无' 使用方法: 订阅模组--打开游戏--将Split Mod和汉化包一起启用--祝你玩得开心 简介: 裂痕是一个中偏大型模组,有800个实际可玩物品,是1.3时期的顶级特效狂魔(至今也是) 有2个新的地形 7个boss 新增重近战武器,会造成重近战伤害,挥动慢,但手持时会获得防御增益 新增城镇NPC当中,最重要的当属「收藏家」,能够用特定物品与其交换,可交换武器,饰品等等 紧接着是「摄影爱好者」,使用她送的潮酷相机,如果拍摄到了各种稀有生物的话,就回去找她吧,能够获得特殊的信封奖励 泰拉世界的各大势力皆占据了这个世界的「元素」,击败这些强者,将力量化为己用! 一艘神秘的船出现在了雪原的深处,这艘「搁浅冰帆」藏匿着什么秘密? 据说在灼热的地狱上方,有个神秘的工匠栖身于巨大玄武岩结构之中,「冥域」的故事等待着被发掘... [quote=tModLoader SplitChiensePatch] Developed By Yee苍棱 (YeePalearris)[/quote]

33,805 ダウンロード 詳細 →
Path of Terraria (BETA)

Path of Terraria (BETA)

76561198051972782 作

~Not intended to be played with other Content mods. QOL mods are fine~ Path of Terraria is a fresh take on the world of Terraria bringing in ARPG elements. Find and help rebuild towns, complete quests, and explore the world of Terraria in a new exciting way. Path of Terraria is fully multiplayer-compatible and can be played with friends or solo. New Content Includes - Global Leaderboard System (With Online Mod) - Global Trade System (With Online Mod) - Towns - Questing - Passive Tree - Skills - Leveling - Completely new way to progress (Boss Domains) - Item Modifiers (Affixes) - Item Crafting System - Mapping Endgame System - Several New Bosses - Several new NPCs - Several new Enemies CREDITS: - ScottieKnowz - Project Lead - GabeHasWon - Main Developer - pil - Main Sprite Artist - MrPus - Builder - catNull - Developer - Ian - Builder - chalibur - Developer - Tree - Developer - Mirsario - Developer - ThirstyBoi - Spriter Shoutouts for making this possible: - jjohnsnaill - For creating and maintaining the Subworld Lib - Rhoenicx - For creating the patches for Subworld Lib to keep us going - ScalarVector - For providing the initial foundation for this mod and Developer Tooling (DragonLens, StructureHelper) Available Links: - Discord: https://discord.gg/5c2GrFQReE - Website: https://pathofterraria.com/ - Wiki: https://wiki.pathofterraria.com/ [quote=tModLoader PathOfTerraria] Developed By ScottieKnowz & GabeHasWon[/quote]

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Juisader's Jaunty Races

Juisader's Jaunty Races

76561198843120445 作

[c/4DBF60:Description:] This mod is an addon to MrPlague's Authentic Races that adds 8 new races for the player to choose. (this is my first mod and it is untested in multiplayer so let me know of anything related to bugs/balance) [c/3ABC7A:Races:] -Splintered (Glass Thorn) -Octin (Slippery Sneak) -Rekiln (Jetpack Joyride) -Lepulus (Startled Sycophant) -Varmole (Grounded Tank) -Fowlex (Panicked Coward) -Cragmagus (Runic Specialist) -Primander (Poo Director) [c/4DBF60:Special Credits:] - MrPlague#0079 (MrPlague's Authentic Races creator) - Tianic#4354 (Mod made using Tianic's Example Race) - Also big thanks to the people of the tMod discord for the coding help! (specifically Stormytuna, Michaelsoftman, David 👻, and marviN) I have dropped support for this mod as I have moved on to other projects but everything should still work on the latest version. If the whole thing does break down though let me know and I may try to fix it. [quote=tModLoader]Developed By Juisader[/quote]

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Creaturia

Creaturia

76561199010398189 作

[img]https://imgur.com/W2c5CX6.png[/img] [h1]Creaturia[/h1] Creaturia introduces an assortment of unique and interesting creatures, each and every one having some kind of function unlike anything else in the game. Unlike most other content mods, there isn’t a specific focus on weapons or bosses, but instead on making a variety of unique features all meant to make the world feel much alive and interesting! The content in this mod includes: 32 Items Over 20 New Creatures! 6 Weapons 4 Minibosses! 4 Buffs 2 Unique… Talismans? 2 Accessories 2 Incredible Music Tracks 1 (Very Mobile) Plant 1 Minion 1 Ammo 1 Hook 1 Change to Golem (cool new feature(s) we promise!) Revamped all (non-strange) dye plants and a few other items to have new uses! That list only includes the implemented content by the way, so all of that you can experience in a playthrough yourself! [h3]Creatures[/h3] Want to see some of the creatures we’re talking about? Here’s some of our favorites (that we don’t mind spoiling)! [list][img]https://imgur.com/SRXlmgP.gif[/img][/list] The central character of version 1.0, to the point we nearly titled it “The Fishman Update”, quite a lot of the mod’s content has to do with him. Due to living within the ocean, he doesn’t have the opportunity to try fish from elsewhere, so he’s willing to trade outside fish for a variety of unique and important items. (What you see now is his Pre-hardmode lineup, don't want to spoil the best of his trades!) [list][img]https://imgur.com/6nl6zxc.gif[/img][/list] We couldn’t list creatures without talking about the icon of our mod, the Ectoad! A large frog residing in the dungeon, in exchange for certain bugs it might be willing to spit out the ectoplasm it’s swallowed. While not a major feature, it provides an alternative way to get ectoplasm than just grinding Dungeon Spirits. (Note: At the time that was recorded Ectoads were much rarer and gave a lot of ectoplasm, now they are more common but give a reduced amount. They are not as OP as that gif might make them seem haha). [list][img]https://imgur.com/GTa1ktW.png[/img][/list] And finally, the Spectral Mirrorman. A mysterious being traveling through the Underground Hallow, taking forms similar to NPCs you’ve known, in exchange for a certain amount of whatever material he wants, he will give your weapon or accessory a perfect (i.e. highest or second highest possible) reforge. What is his goal? I guess you’ll have to wait for the next major content update to find out... (prices reduced since gif was recorded). We don’t want to spoil too many, though! [h3]Some Other Spoilers…[/h3] Want to see a bit of what we mean by “Unique Content”? Here’s some examples! [list][img]https://imgur.com/nJkrPif.png[/img][/list] A new pre-hardmode whip, the Electric Eel has a few different unique effects! From giving enemies the electric debuff (reverse-engineered to work on NPCs), even having built-in compatibility with the effect in Calamity (as in we just have ours turn off, they win this time...), it can also charge up to increase the length of the whip, length of the effect, and strength of the hit! The whip, however, can be pretty hard to get; you can almost think of it like a summoner equivalent to the Arkahalis with its rarity of being discovered, or like the Angler’s Fuzzy Carrot with its unique requirements to get from the Fishman. [list][img]https://imgur.com/ScYgbuz.png[/img][/list] The Rainbow Focus, gotten through killing the Rainbow Fish within the Hallow, lets the player heal HP for Mana. Depending on how powerful of a Mage the player is, the rainbow focus scales accordingly - 40 Mana for healing 2 HP at its lowest, to 4 HP with 100 more maximum Mana, to 6 with the Mana Flower, 8 with Magic Cuffs, etc (the final gif uses heavily combined accessories that represent multiple). Not only does this allow the item to scale in strength with Mage classes as they progress, it also prevents the item from becoming something any class can use to give purpose to their 200 mana (making it actually worse for Mage), something Mage-specific gear often suffers from in mods and other games. [list][img]https://imgur.com/u5joQ4f.png[/img][/list] Note: This (and all other Golem-related content) is now disabled by default! Not because they're bad or anything, but simply because they don't fit the theme of the mod, and aren't enough to make their own mod. You can re-enable in the settings if you like. If enabled, Golem's Fists now break off his body once defeated, slowly launching themselves towards the player, but with his left fist enchanted by the Pumpking, and the right by the Ice Queen, they become drastically stronger and each have unique abilities. So now, there’s more reason to explore everything Plantera did to the world other than just to get stronger; to hunt down one or both of the beings empowering Golem, to knock him down a peg before the fight. It also comes with a small variety of additions/upgrades to specific Post-Plantera gear, you'll know it if you see it. [img]https://imgur.com/aPUhdlV.png[/img] In addition, weapons from the Frost Moon and Pumpkin Moon now have a significant damage boost to Golem, helping balance out the slight increase in his strength from the fists. If you're not a fan of them, or simply have too many mods that buff Golem, they can be disabled in the config. [h3]Known Issues In Multiplayer:[/h3] - The Golden Fish will occasionally give multiple wishes and not do curses - Particle effects on the Fallen Pixie’s transformation sometimes do not work - High latency may make the Dunkle have slight disconnect [h3]Roadmap for Future Updates:[/h3] - Expand upon the Mirrorman, and maybe even find out what his hidden goal is... - Cages for critters like hummingbirds and deflated Ectoads - Complete rewrite of the Golden Fish to fix multiplayer issues - Expansion on glasses gnomes - Change the Fishman to no longer accept tuna as payment (he lives in the Ocean after all), and with that give a new use to all those extra fish… - Build out a wiki for the mod - Increase performance for the Rainbow Fish, slightly change the fight -------------Credits ------------- Conq_ - Developer and Creator Ripple - Spriter and Creative Designer Marlilo - Musician and Sfx Creator Translators: Russian Translation done by Urna_ (on Discord as dev_urna)! Whip Chargeup based from Tmodloader's ExampleMod[quote=tModLoader Creaturia] Developed By Conq_[/quote]

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Katana ZERO Weapons

Katana ZERO Weapons

76561198979889997 作

The Katana ZERO Mod adds the seven katanas from the game Katana ZERO to Terraria. These weapons have unique slashing animations, can deflect bullets, and lunge you forward like the original game. [b]If you want to report a bug or give me an idea or anything, please feel free to add me on Discord @darkosto0[/b] ---- Disclaimer ---- This is a fan-made project inspired by Katana ZERO. All rights to the original IP, assets, and sounds belong to Askiisoft and Devolver Digital. No profit is made from this mod. If requested, I will respectfully take it down. ---- Weapons Added ---- * ZERO's Katana: The original, no special effects, just bullet deflection (Early Pre-Hardmode) * Prism Sword: Slightly increased stats from the original, with a colorful slash (Late Pre-Hardmode) * Sword of Masters: Slower attack speed, increased range, shoots a projectile, more hits per slash (Post-Destroyer) * Savant Knife: Faster attack speed, low range, high amount of hits per slash (Post-Mechs) * Claymore Prototype: Slow attack speed, big hit range and width, unlimited amount of bullet deflections per swing (Post-Golem) * Phoenix's Edge: Slow attack speed, very high range, shoots flames that burn enemies (Post-Cultist) * Fifteen's Blade: High attack speed, very high reach, teleports to the cursor on holding and releasing right click, meant to kill most enemies in one hit (Legendary Weapon) - Has 1/40000 chance to drop from any hostile enemy, or 1/9 to drop from Moon Lord. ---- Special Thanks To ---- * [url=https://github.com/g113g]g113g[/url] for a Russian translation, code help and for uploading the mod to Steam Workshop for me. * [url=https://github.com/Sequile]Sequile[/url] for code help and balancing the weapons. * [url=https://steamcommunity.com/id/ChrisGug/]ChrisGug[/url] for an Italian translation. The source code is available for everyone on [url=https://github.com/darkosto0/Katana-ZERO-Weapons]GitHub[/url]. I plan on maintaining the mod as long as I recieve any feedback (ideas, bugs, anything).[quote=tModLoader KatanaZERO] Developed By Darkosto, g113g and Sequile[/quote]

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仆从护身符汉化补丁AmuletOfManyMinions

仆从护身符汉化补丁AmuletOfManyMinions

76561198981323733 作

[quote=tModLoader]Developed By moon.ditch[/quote]

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More Lore - Calamity Lore for Non-Calamity Bosses!

More Lore - Calamity Lore for Non-Calamity Bosses!

76561198150261397 作

An unofficial bridge between Calamity's lore and other mods that does what it says on the tin. Note that all currently written lore items are subject to have their lore changed for any reason. Currently supported mods are: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864843929]Consolaria[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909886416]Thorium[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795859323]Assorted Crazy Things[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2737642173]Mech Bosses Reworked[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2815540735]Fargo's Souls[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982372319]Spirit Classic[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3150760112]Exxo Avalon Origins[/url] [quote=tModLoader LoreAddon] Developed By Snek, Skulgan[/quote]

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CJT's Dialogue Mod

CJT's Dialogue Mod

76561198135483356 作

This mod aims to add new unique and dynamic NPC dialogue to Terraria to make it a more immersive experience. NPC's will begin to react to things you are wearing, objects in the room, and potentially anything else in the world. You may not notice this mod at first, but as I add more new dialogue I'm sure you'll find yourself noticing it from time to time. Supported Languages: Russian (русский) Chinese (中文) Spanish (Español) Currently there are over 530 new lines of dialogue added across each NPC. Some examples are: - NPCs will talk more on why they like and dislike others - NPCs might ask about other NPCs you just interacted with - Some NPCs may ask you to put different things in their rooms - Some NPCs will comment on things they asked you to put in their room - Talking to NPC's while wearing the Umbrella Hat during the rain - Wearing Rich Mahogany armor around the Dye Trader - The Wizard mistaking you for other NPCs when wearing their costume - The Truffle seeing you in the Mushroom Costume - The Goblin Tinkerer reacting to the Hermes Boot upgrade path - The Guide noticing you collecting some early game gear - and so many more! Works With: Calamity Mod Thorium Mod Fargo's Mods AlchemistNPC Lite Useful NPCs CJT's Vanity Mod Buy me a coffee! https://www.buymeacoffee.com/cjt157 If you have any interaction suggestions then please leave them in the workshop comments! I will more than likely work on any as I love to please people. Thanks![quote=tModLoader cjt_dialogue] Developed By CJT157[/quote]

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Limbusria

Limbusria

76561198855512785 作

扮演一位管理人,是指挥十二罪人,在都市各地的脑叶公司支部中寻找并回收金枝,但是在泰拉瑞亚 这个mod添加了一些来自《边狱公司》的武器和物品,并可能在未来加入更多内容 特色: 来自《边狱公司》的武器 来自《边狱公司》的体系效果(烧伤,流血,震颤,破裂,沉沦,呼吸法,充能等),正在完善中 正在开发中的E.G.O系统和罪孽系统 开启多人模式时可能会存在联机bug 感谢美工:审翼,电子,夜魇,sunnie,杜格,稻草人 无论您是玩家还是贡献者,欢迎加入Discord频道: https://discord.com/invite/Ru8TsQEyQ8 或QQ群:415380627 本模组引用的音乐/音效及歌词的著作权皆归原著作权人(Mili, Project Moon)所有。 部分非合成武器获得方法: Oufi协会长戟:地牢愤怒骷髅怪掉落 狐雨:困难模式丛林钓鱼获得 翅振:世纪之花概率掉落 斯巴达克的鱼叉:任意机械boss后愤怒骷髅怪概率掉落 凶弹:巨型诅咒骷髅头掉落 燃气捕鲸叉:猪鲨概率掉落 An Executive Manager of Limbus Company bears the responsibility to command the sinners in their bus, outfitted with the most comforting amenities. Explore the closed-up branch facilities of Lobotomy Corporation that are spread across the City and retrieve the Golden Boughs within.... BUT in Terraria XD This mod introduces several items and mechanics inspired by Limbus Company, with the potential for more content to be added in the future. Features: Weapons inspired by Limbus Company. Status Effects from Limbus Company (Burn, Bleed, Tremor, Rupture, Sinking, Poise, Charge, etc.), currently under refinement. The ongoing development of the E.G.O System and Sin System. Multiplayer gaming is not recommended Best of luck, dear manager. Whether you're a player or a contributor, welcome to our Discord server: https://discord.com/invite/Ru8TsQEyQ8 Special thanks for providing sprites: 审翼,电子,夜魇,sunnie,杜格,稻草人 Copyright Notice: The copyright of the music and lyrics referenced in this mod belongs to the original copyright owner. "Limbus Company" Menu Title Style: BGM: "In Hell We Live, Lament" copyright belongs to Mili In-game voice and sound effects: copyright belongs to Project Moon Obtainment Methods for Some Non-crafted Weapons Öufi Asso. Halberd: Dropped by Angry Bones Sunshower: Obtained by fishing in the Jungle during Hardmode Wingbeat: Dropped by Plantera Starbuck's Harpoon: Dropped by Angry Bones after any mech boss is defeated Fellbullet: Dropped by Giant Cursed Skull Gas Harpoon: Dropped by Duke Fishron[quote=tModLoader Limbusria] Developed By Amalgam[/quote]

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YuBell's Calamity Ranger Expansion[Stable]

YuBell's Calamity Ranger Expansion[Stable]

76561199351410322 作

English Version [h1]Welcome play YuBell's Calamity Ranger Expansion[Stable](虞悖的灾厄射手拓展[稳定版])![/h1] [h1]Mod Description[/h1] Thie Mod is base on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824688072&searchtext=Calamity+Mod]Calamity Mod[/url]'s Ranger class,Add a lot new ammo Changed some items from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824688072&searchtext=Calamity+Mod]Calamity Mod[/url] or Terraria [h1]About Mod[/h1] Untested balance [h1]FeedBack[/h1] Discord Link:https://discord.gg/H9n4PgFGhb QQ Group:909428503 Online document:[url=https://docs.qq.com/doc/DUGxUTHJuc2JBb0Zz] Click [/url] Feedback Email:[email protected] Source Code:[url=https://github.com/Veluriyam-Attic/CalamityRangerExpansion] Click [/url] [h1]Thanks[/h1] Main Dev: 剃刀刃台风 虞悖 至尊永冻 Contributor: zjm 蓝幽 Tailccc 梯子 Q群管家[quote=tModLoader CalamityRangerExpansion] Developed By 虞悖&至尊永冻&剃刀刃台风[/quote]

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Bombus Apis (The Calamity Expansion!)

Bombus Apis (The Calamity Expansion!)

76561198037944582 作

THIS MOD IS DISCONTINUED ALL CALAMITY CONTENT HAS BEEN MERGED INTO THE BASE-MOD DOWNLOAD BELOW: https://steamcommunity.com/sharedfiles/filedetails/?id=2847081688

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Final Fantasy Vanities

Final Fantasy Vanities

76561198017253870 作

This mod adds a total of 168 vanity outfits from many of the different Final Fantasy games. One NPC is added, who sells clothing catalogs for each game. The catalog can be crafted at a workbench into the outfit of your choice. All outfits are vanity, there are no other NPCs or content added by this mod. If you would like Final Fantasy content, check out the full mod below Final Fantasy: Distant Memories mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2902135659 Discord server - https://discord.gg/EJhW9BQs23[quote=tModLoader FinalFantasyVanities] Developed By Michaelsoftman[/quote]

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Spirit mod Russian

Spirit mod Russian

76561198351814008 作

Данная модификация переводит Spirit mod на русский язык. Если нашли ошибку или опечатку, напишите в комментариях. В книге квестов можно заметить s в окончании ( соберите 12 чего-тоs). Увы, но это не исправить, ибо s добавляется на уровне кода. - Патч 0.2.5 - Исправлено несколько ошибок

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Item Glow Mask Library

Item Glow Mask Library

76561199125907379 作

This simple library mod allows modders to add custom item and armor glow textures to the items they wanna add without all the hustle. Most modded items rely on adding new player layers and item sprite layers in order to add glow masks, which isn't exactly efficient. This mod edits TextureAssets.GlowMask and Item.glowMask to allow the addition of modded glow textures. This also means that it uses the VANILLA glow mask rendering code for both consistency and compatibility. How to use? In your build.txt file, add this mod to the modReferences list: displayName = Your Mod author = Your Name version = 0.1 modReferences = GlowMask In your Mod.cs file, add this instruction to the Load() function: [code] public class YourMod : Mod { public override void Load() { GlowMask.GlowMask.RegisterGlowMasks(this); } } [/code] The rest is just adding "_Glow" textures for your items just like you would with projectiles: *YourItemSprite.png *YourItemSprite_Glow.png For armor, you just have to add "_Glow" to the end of the armor's sprite name: *YourArmorSprite_Head.png *YourArmorSprite_Head_Glow.png *YourArmorSprite_Body.png *YourArmorSprite_Body_Glow.png *YourArmorSprite_Legs.png *YourArmorSprite_Legs_Glow.png If you want to override the armor's glow mask color, you can do this: [code] public class YourArmorItem : ModItem { public override void SetDefaults() { //This only works here! It crashes elsewhere! GlowMask.GlowMask.OverrideArmorGlowColor(this, whateverColorYouWant); } } [/code] Everything else is handled AUTOMATICALLY, you don't need to do anything. Known issues: Not compatible with animated textures as the vanilla code also doesn't support it.[quote=tModLoader GlowMask] Developed By n0t_UN_Owen[/quote]

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Spear Overhaul

Spear Overhaul

76561197971516894 作

Spear From the creators of Archery Overhaul and Sorcery Overhaul comes Spear Overhaul! Massive thanks to Rockman Zeta for porting Spear Overhaul to 1.4.4! This mod aims to overhaul the Spear class, and make it a viable, fun class to play! Along with new spears (of course) the core mechanics of how spears function have changed. DISCLAIMER: This mod is recently ported, so report any bugs over in the Discord server! This mod currently adds in the following items: . 16 New Spears . 8 New Accessories . 4 New Armor sets . 2 New Materials Unique Features: . Spear AI - Spear AI was one of the biggest problems in vanilla Terraria, but no longer! Spears now have a small amount of Aim-assist, which allows you to actually hit enemies and not constantly miss your attacks. . Right-click to throw your spear - All spears, including vanilla spears, can now be thrown by pressing right-click. . Bleeding - Thrown spears cause enemies to bleed, which causes projectiles to deal 20% more damage to said enemies. . Autoswing - Modded Spears (Not including most vanilla spears as of yet) now have autoswing, meaning you don't need to spam your mouse anymore. This mod is much smaller than my other overhaul mods, since I'm solo developing this project. If you didn't know, I'm actually a game developer, and I make tons of art, music and more! If you want to share your work and have fun, or want a list of the items in this mod, join my discord below! We try to update the mod every other week. If you want to apply as an artist for the team, join my Discord and send me a message! Discord: https://discord.gg/4ny8w74 Patreon: https://www.patreon.com/RipStudios = Spear Overhaul Team =: Riptide: Artist, Programmer, Developer Mutater: Artist PootisTweet: Artist == CHANGELOG == == v 1.2.7 - Final Fixes == . Crystalized Armor set can be crafted using titanium or adamantite . Armor sell and buy values fixed [quote=tModLoader]Developed By Riptide[/quote]

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Naka's Inventory Tweaks

Naka's Inventory Tweaks

76561198804876877 作

[h1]1. About[/h1] [b]Inventory Tweaks[/b] is a client-side mod which adds several configurable tweaks to the inventory, including new visual animations, refined mouse interactions, etc. [h1]2. Features[/h1] [list] [*] [b]Quick-shift[/b]: Hold Shift to interact with slots continuously. [*] [b]Quick-control[/b]: Hold Control to interact with slots continuously. [*] [b]Stack Refill[/b]: Replaces used items with new stacks from inventory. [*] [b]Mouse Refill[/b]: Refills the item in-hand with inventory stacks. [*] [b]Distribution[/b]: Hold right-click and hover to deposit items. [*] [b]Stack Amount[/b]: Set how many items to take from a stack. [/list] [h1]3. Compatibility[/h1] [list] [*] [b]Magic Storage[/b] [*] [b]Dragon Lens[/b] [/list] [h1]4. Links[/h1] [url=https://ko-fi.com/nakamurash][b]Ko-Fi (Donate)[/b][/url] | [url=https://github.com/nakas-warehouse/InventoryTweaks][b]GitHub (Source Code)[/b][/url] | [url=https://discord.gg/K472vMzWVg][b]Discord (Server)[/b][/url][quote=tModLoader InventoryTweaks] Developed By nakamurash[/quote]

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洞穴优化 - Better Caves CN

洞穴优化 - Better Caves CN

76561199185814653 作

It's a mod for localization.

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Assorted Mod Compatibility

Assorted Mod Compatibility

76561198144927579 作

Assorted Mod Compatibility adds a lot of compatibility between several mods. Support added by this mod can be enabled/disabled by the user. Some examples of current compatibility:[list][*]Many modded bosses now drop Shadow Diamonds if Magic Storage is enabled. [*]Mech Bosses Rework's new mech bosses now drop Strange Plating if Thorium Mod is enabled.[/list] See the [url=https://steamcommunity.com/sharedfiles/filedetails/discussions/2976409348]Discussions tab[/url] for a detailed breakdown of compatibility, as well as links to all mods and a planning post. Thanks to the following users for localizing this mod![list] [*]GamMa (Simplified Chinese) [/list] [b]If you're experiencing bugs:[/b] Go into this mod's "Misc. Config" and check "Disable IL Edits", then restart the game. If the issue still happens, report it on the GitHub! If it doesn't, then you're facing an issue with this mod's IL edits. You can keep "Disable IL Edits" on, but doing so disables some support. To circumvent this issue, [b]don't reload mods after starting the game[/b]. This will (hopefully) be fixed when the mod ports to 1.4.4, but it's out of my control for now. Source available on GitHub: https://github.com/Antirhinnum/RandomModCompat PRs for new support or localization are always welcome! Modders: If you work on one of the mods this mod adds support for and want to integrate that support directly into your mod, please get in contact![quote=tModLoader RandomModCompat] Developed By Snek[/quote]

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AdaptionWheel and SwordOfExtermination(JJK  mod)

AdaptionWheel and SwordOfExtermination(JJK mod)

76561198924192260 作

[B]I just realized that 20,000 people have subscribed to this mod! Before I released this mod, I figured it would be great if even a few hundred people saw it, so I’m really happy that so many people are playing it! Thank you to everyone who viewed it and subscribed![/B] -------------------------------------------------------------------------------------------- [B]I hope you like the mod. If you do, please consider leaving a rating![/B] [B]Most things can be changed from the config![/B] [B]Current version:2.4[/B] [h1]■ Features[/h1] This mod introduces highly complex, evolving mechanics heavily inspired by Jujutsu Kaisen (specifically Mahoraga and its adaptation ability, alongside the Sword of Extermination). It adds an accessory that dynamically learns and adapts to the damage you take and the enemies you fight, alongside a unique sword that changes its properties based on the energy type you choose. It also features custom UI tracking your adaptation progress, dynamic screen-shaking. [h1]■ Important Notes[/h1] [b]Multiplayer Incompatibility: This mod was primarily designed for Single-player. While there are some basic sync codes included, the complex logic involving custom UI, visual filters, and stasis effects are NOT fully tested for Multiplayer. Do not expect it to work flawlessly in a server environment.[/b] [b]Compatibility with other mods: Since this was created in a completely vanilla state, I haven't tested it with any other mods! Therefore, depending on the combination of mods, some issues may occur.[/b] [h1]■ Added Items[/h1] ・Mahoraga Wheel (Accessory) Recipe:[list] [*]Large Amber (x8) [*]Sextant (x4) [*]Celestial Sigil (x1) [*]@ Lunar Crafting Station. [/list] ・Sword of Extermination (Melee Weapon) Recipe:[list] [*]Lead Broadsword [*]Ectoplasm (x10) [*]Light Shard [*]Dark Shard [*]Cursed Flame(x5) [*]Nazar [*]@ Lunar Crafting Station. [/list] [h1]■ Item Details & Complex Mechanics[/h1] [Sword of Extermination] Base Damage: 100 (Melee). Mode Switch: Right-click to toggle between two energy modes. Positive Energy Mode:Gains damage and critical bonuses based on the target's HP and defense. Cursed Energy Mode:Fires cursed energy slashes. Empowered by the number of adaptations. [Mahoraga Wheel] Equipping this accessory grants the player the ability to "Adapt to any and all phenomena". Adaptation Triggers: You adapt over time by taking specific types of damage (Projectiles, NPC Contact, specific Items, Lava, Drowning, Fall Damage, Debuffs). Acceleration Logic: If you are already analyzing a specific damage source, taking more hits from that source will significantly accelerate the adaptation speed, reducing the remaining timer by 100 per hit (or 50 for damage classes). Frequent contact is the key to rapid evolution. Instant Recovery: Each time an adaptation task is completed, you instantly recover 100 HP. Survival Adaptation (Injuries): If your health drops below 50%, the Wheel begins to analyze the concept of "Injuries" itself. As this level increases, your Life Regeneration speed scales dramatically, and you gain an automatic healing pulse that triggers periodically. Adaptation Levels (Lv.1 to Lv.8 MAX): Damage taken from an adapted source is reduced progressively. Reduction Rates: Lv1: 5% / Lv2: 10% / Lv3: 15% / Lv4: 20% / Lv5: 25% / Lv6: 30% / Lv7: 45% / Lv8: 60%. Self-Healing (Lv.5+): Taking damage from an adapted source heals you for a percentage of the damage taken (10% at Lv5, up to 50% at Lv8). Offensive Adaptation: Hitting the same NPC repeatedly will adapt your offense to them. Grants increased Damage, Armor Penetration, and Critical Strike Chance against them based on the adaptation level. At Lv.8 (MAX), a "Dimension Slash" has a chance to trigger. This effect deals 15% of the target's current HP as direct damage, tearing through their existence. [h1]■ Stat Scaling:[/h1] For every successfully adapted phenomenon, you gain permanent stat boosts while wearing the wheel: +0.5 Defense, +0.5 Max Life/Mana, +0.5% Crit Chance, and +0.5% All Damage. [h1]■Adversity System:[/h1] If you take lethal damage, you do not die. Instead, your HP is set to 30, and you gain 180 frames of invincibility. A 480-frame (8-second) "Adversity" timer starts. You cannot use healing items during this phase. Once the timer finishes, you fully heal, gain the "ADVERSITY" adaptation, and receive another 180 frames of invincibility. (600-frame cooldown). [h1]■Adaptation to Existence[/h1] This ability only activates against bosses. Once activation is complete, all attacks from that boss will be reflected. These effects can be toggled on or off in the settings menu, and individual effects can also be disabled via the “Adaption Stack” in-game. [h1]■ Perceive the Space&Destroy The Dimension:[/h1] If you successfully adapt to 30 different phenomena, you achieve "Perceive the Space". Destroy The Dimension: While Perceive the Space, swinging the Sword of Extermination will periodically fire a "Spatial Rift". This projectile ignores all immunity frames. Enemies hit by it are put into a complete Stasis for 80 frames (screen-shatter effect), after which their dimension collapses, reducing their HP to 1 and dealing lethal damage instantly. [h1]■ How to Use[/h1] Craft the Mahoraga Wheel and equip it in an accessory slot. The Wheel UI will appear on your screen. Press Shift + Left Click on the Wheel in your inventory to toggle the Adaptation Log UI on or off. Go out and take damage. The UI will show a progress bar analyzing the damage source. Survive long enough, and the wheel will turn, completing the adaptation. Craft the Sword of Extermination. Right-click to switch to the energy type that best suits the enemy you are fighting (Positive for high defense, Negative for high HP). [h1]■ Others[/h1] If you have any problems please comment! I’ve released other mods as well, so be sure to check them out! https://steamcommunity.com/profiles/76561198924192260/myworkshopfiles/?appid=1281930[quote=tModLoader ADAPTIONWHEEL] Developed By 3Ryu[/quote]

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Starting Class Weapons

Starting Class Weapons

76561198306774865 作

This mod is no longer being updated I have rebuilt it on a new page - https://steamcommunity.com/sharedfiles/filedetails/?id=3548159221 This mod aims to solve a simple problem, only having a copper shortsword at the start of the game to defend yourself, for playthroughs with other classes you are left to struggle until you can obtain a starting weapon from chests or crafting, well no more! Introducing a starting weapon for each class, crafted with just 10 wood you'll be able to obtain whatever weapon you want as soon as you chop down your first tree. Features -4 new early game weapons and an extra when used with Calamity Changelog for v0.1.3 -Added Calamity compatability for the rogue class Changelog for v0.1.5 -Resprited Grass Whip -Added tooltips for all weapons Changelog for v.0.1.7 -Resprited vanilla class weapons to match the quality of the Wooden Dagger (Credit to Dandy6_ on discord for the brilliant sprites)[quote=tModLoader StartingClassWeapons] Developed By thebaggutegamer[/quote]

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Terra Wheelchair

Terra Wheelchair

76561198151832781 作

---------------- v0.9.7.0 - Immigrated to 1.4.4 tML 更新至tModLoader1.4.4版本 - Wheelchairs no longer stuck by 1-block obstacles while held by a player 推轮椅时不再会被1格高的障碍卡住了 - Wheelchairs no longer cut grass & pots 轮椅不再破坏植物和罐子 ---------------- Added a real wheelchair entity! (not a mount item) - Allowing riding, pushing, throwing and more! - Multiplayer! Let your friends sit on your wheelchair and push them around (or vice versa). - Wheelchair challenge? Beat the game with your friend while staying in your friend's wheelchair all the way Have fun with your wheelchair adventure! Recipes: At Workbench No ingredients needed Mechanics: * Wheelchair Item - Use the wheelchair item to spawn a wheelchair entity - When holding the wheelchair item, you are able to push the wheelchair you summoned - When pushing your wheelchair, use the wheelchair item again to throw the wheelchair (also the player on it) towards your mouse direction - When your wheelchair is far away, use the wheelchair item again to teleport it (also the player on it) back * Wheelchair Prescription - Favorate (Alt + click) the prescription item in your bag to allow others to carry you with there wheelchair - In that case, when a empty wheelchair is near, your charactor will automatically sit on it - When sitting on a wheelchair, others can push, throw, and teleport you as they doing that to the wheelchair * Extra - Only the player who own the wheelchair entity can push the wheelchair. If you want to carry your friends around, you'll need to summon your wheelchair. - The prescription item even allow you to sit on your own wheelchair (e.g. in single player). If that happens, you have to swing your wheelchair item to accelerate the wheelchair! - You may have to accelerate to a certain speed level to come over the half-block/one-block obstacles. Bug report: [email protected] Version 0.9.7 by Moebius Meow 轮椅Mod! 加入了支持载人和推动、投掷的轮椅实体!(两种轮椅分别支持运载其他玩家或者NPC) - 为联机整活而生!让你的小伙伴们坐上你的轮椅被你带飞(或者让他们来载你) - 双人轮椅开荒挑战?试试禁止移动然后让你的朋友用轮椅载着你开荒(你可以在轮椅上输出) 轮椅冒险愉快! 合成表: 在工作台处空手合成 机制: * 轮椅物品 - 使用时召唤你的轮椅实体 - 当手持这个物品时,如果你在轮椅旁边,你会自动握住轮椅,你可以推着它一起移动、跳跃、飞行(甚至骑坐骑) - 当握住轮椅时,再次点击鼠标左键,就会把轮椅向鼠标方向投掷(轮椅上的玩家也会一起被投掷) - 如果轮椅在远处,再次点击鼠标左键,轮椅会从远处被收回到玩家身边 * 轮椅证书 - 把轮椅证书标记为喜爱(Alt+单击)时才可以坐上轮椅(如果你想当推轮椅的人,就不要标记为喜爱) - 标记为喜爱时,会自动坐上附近的空轮椅 - 坐在轮椅上时,推轮椅的人搬运、投掷、传送轮椅时,你会被一起带动 * 备注 - 只有轮椅的召唤者可以推动这个轮椅实体。如果你想推轮椅,你需要召唤一个自己的轮椅(不能推别人召唤的) - 标记轮椅证书时你甚至可以坐在自己召唤的轮椅上(单人游戏中这是唯一的坐轮椅方式) Bilibili @三月猫MMU Version 0.9.7 by Moebius Meow [quote=tModLoader]Developed By MoebiusMeow[/quote]

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Potion Charms

Potion Charms

76561198157811287 作

Potion Charms combines the infinitely lasting potion buffs (At max stack) from Fargo's soul mod with the utility of combining accessories (Like the Cellphone or TerraSpark Boots). Craft many different charms and combine them to never have to carry potions again! Use the Config to set what potion effect you want to have active, and when! This mod is still in development and I am only 1 novice programmer, so any help or feedback would be wlelome. Enjoy! [quote=tModLoader]Developed By Techesh[/quote]

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Expert accessory slot

Expert accessory slot

76561198387112184 作

Expert accessory slot adds additional accessory slot that only accepts expert mode exclusive accessories. [quote=tModLoader]Developed By Stanley44[/quote]

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Custom Cursor Library

Custom Cursor Library

76561198126875987 作

Allows the mod developer to use custom cursor textures for various things

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