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Project Zomboid Mods & Plugins

51.000+ mods beschikbaar Bron: Steam Workshop
Car Dashboard Radio Button B41

Car Dashboard Radio Button B41

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Update for b42: seems like the game now has this functionality in vanilla so there is no need for the mod anymore! Adds the radio button to vehicle dashboards. Clicking on it opens the device panel, same as the one from the radial menu. The icon is green if radio is currently on, red if the key is in ignition and the radio is missing from the car, and gray otherwise. Added support for True Music. If you also have that mod installed clicking the radio icon with the right mouse button opens the cassette player instead. If you run into any issues after the last update try resubscribing to the mod, that seems to solve it. I've tested it with both true music on and off, with load order both before and after the mod, and it worked fine in every case so it seems to be something weird going on with workshop and not the mod itself. Known issues: In MP if another person is in a vehicle with you it seems it breaks the button and makes it do nothing. Not sure when will I get a chance to look into this, the MP side of modding is still alien to me. Workshop ID: 2736059670 Mod ID: Kaldo_CarDashboardRadioButton

143,924 downloads Details →
Tile Fixes

Tile Fixes

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Fixes and improves various tiles, making them into moveable objects or otherwise making them more functional. - Floor lamps now function as lights and can be picked up and dismantled. Their light radius is slightly larger than other lamps. - Flood lights emit light in the direction they are facing and have an increased light radius. - ATMs and safes can be picked up and dismantled, and the latter is a container with a capacity of 40. - Standing and wall vaults are now containers with capacities of 20 and 10, respectively, and vaults and safes in banks contain money—now you can rob the bank and get rich, for what it's worth in the post-apocalypse! - Parking barrier gates now stop vehicles when hit, as you'd expect, rather than being able to drive through them. - Antique stoves can now be placed in all four directions. - Industrial ovens now have the IsLow flag, allowing extractor hoods or shelves to be placed above them. - Clothing shop shelves have a clothing overlay that appears when they have items. In addition, the duplicate clothing shelves found in the recreational_sports_01 sheet, that were identical to the normal shelves but non-functional, are now functionally the same. - Coat racks are now containers with a capacity of 10, and have a new clothing overlay that appears on them. - Non-corner hardwood wall shelves (double shelves you can build) fill up visually with more than books; in kitchen room types, they use the same overlay as metal shelves. - Hair salon dryers and barber's poles can now be picked up. - Distillery shelves and barrels can no longer be walked through and can be picked up and dismantled for wood. - Red mobile tool cabinets now have surfaces, allowing items to be placed on them, and the IsLow flag to allow placement of higher tiles above them. - Steel medical counters (like found at the Med-U-Well in south Louisville) can no longer be walked through, can be picked up and dismantled, and count as containers with a capacity of 50. - Surgeon degree certificates and eye test posters have the IsLow flag to allow placement below e.g doctor degree certificates. - Medical mirrors count as mirrors (for purposes of e.g applying makeup). - Microscopes can be picked up. - Bathtubs facing north and west can no longer be walked through and now have plumbing and water supplies. - Wall showers can be plumbed. - Urinals can be plumbed and have a small water supply you can drink from (flush and enjoy). - Gym mats and basketball hoops can be picked up. - Large animal troughs can no longer be walked through and can be picked up and dismantled for metal sheets. - Pizza whirl garbage bins function properly as trash bins and can be used to delete items inside. - Wall bins are containers that function properly as trash bins (as above). - Fossoil, beige shop, and Zippee magazine shelves can be picked up and dismantled. - Concrete road blocks no longer have a cutaway effect when near them like walls. Safe to add to an existing save, with the only caveat being that in areas you've been to before, certain tiles with new functionality—such as furniture newly made into containers—will not be functional as such unless you pick it up and re-place it yourself. It also goes without saying that loot won't spawn in new containers except in new areas, but luckily, you're unlikely to miss out on much other than money (how often can you say that?). Workshop ID: 2961722002 Mod ID: TileFixes Mod ID: TileFixes_ParkingGateNoStop

125,567 downloads Details →
Tripping Zombies

Tripping Zombies

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Answers for FAQs - READ THE DESCRIPTION (CONTENT SECTION IS ENOUGH) BEFORE ASKING QUESTIONS. - Mod is tested only in Singleplayer. It probably also works in Multiplayer. - This mod works as intended as of 41.73. - Mod is still in active development, so expect updates. - It should be compatible with existing saves. - There may be some little bugs here and there, but the core functionalities work. Content - Zombies has a chance to trip if they bump into each other while chasing you. - Zombies can randomly trip while chasing you, something that in vanilla, only affects sprinters. - Trip chances are configured in the sandbox options, depending on the zombie speed (sprinter, shamblers/fast shamblers). Recent Changes - Zombies fall forward again. However added checks to reduce the chance for zombies to trip while in combat. - Performance optimization - Sandbox options for shamblers and fast shamblers are combined in 1. Trade off for better performance. Check out my other mods The Darkness Is Coming! Start Scenario - Vehicle Nomad Mod Collection Silent Hill Radio REDUX Permafrost Become Desensitized Become Brave Kingsmouth in KY Slocan Lake REDUX Zombies Can Trip When Bumping Into Each Other I do mod commissions - Discord: _mon.key Workshop ID: 2856413047 Mod ID: TrippingZombies

124,581 downloads Details →
Wildberries

Wildberries

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ABOUT A fictional commercial-residential area in Kentucky located southwest of Riverside. There are office buildings, shopping centers, a police station, an old residential area, and a wooded area of ​​a rich industrial area. CONTAINS -Individual houses - Abandoned industrial area - Old Church - Mansion in the woods - 2 Parts of the city - More markets CONTACT Discord Reddit SUPPORT ME Workshop ID: 2773732963 Mod ID: wildberries Map Folder: Wildberries

125,378 downloads Details →
Working Seatbelt

Working Seatbelt

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Description Stay safe in the apocalypse, either by fastening your seatbelt, or relying on your airbag, and reduce the damage taken from car crashes, as you navigate the infected streets of Kentucky! Important Note The vehicle damage system in Project Zomboid operates randomly, meaning that even with identical conditions (such as player health, speed, and type of car), two crashes can result in different levels of damage. In one instance, you might end up with 75% health and no serious injuries, while in another, you could have only 20% health and several deep wounds. It's important to know that this mod can't help with crashes that are bad enough to lead to death, due to limitations in the game's scripts. At the current moment, the mod will only reduce damage and fractures resulted in a car crash. For other wounds (Cuts/scratches/etc), they'll be added in later updates Compatibility - Other Mods - Compatible with Proper Vehicle Injuries for MP - Compatible with Real Knockouts - Compatible with vehicle mods - Game Version - Tested and works on 41.78.16+. Not tested on earlier versions - Multiplayer - Functional in multiplayer - Pre-existing saves - Can be added to your pre-existing save, though sandbox settings will be set at default values, which may not be ideal for everyone To-do The following feature(s) are planned to be added in the future for this mod - Reduce other wounds (Bleeding/Scratches/etc) from car crashes Known Bugs/Issues - None at the moment Translations The mod is currently available in English and multiple other languages, which can be seen at the credits section. If you'd like to translate this mod to your local language, feel free to do so, upload the translation, and comment out the link so it can be added. Not sure where to start? Check out this guide Links - Join me on Discord - I love Coffee. Perhaps you'll consider buying me one? Feedback Whether it is a suggestion, feedback, or something else you've got on mind, it'd be hugely appreciated! Credits - Sound effects from Pixabay - Seatbelt icon from PngTree - Seatbelt icon improved to fit the game's style thanks to Agitatio - Russian translation by MoonShi - Korean translation by BeNice1 - Chinese translation by Eroge - PTBR translation by theleo - French translation by ᛗᚨᚾᛞᚨᛚᛟᚱᛖ - Italian translation by Lore11 This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Workshop ID: 3055029361 Mod ID: WorkingSeatbelt

135,193 downloads Details →
[42MP] Excavation - Basement Expansion

[42MP] Excavation - Basement Expansion

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Allows digging through walls to create and expand basements. To dig, you need a shovel and some sacks to carry the dug out dirt in. You will need to sledgehammer any walls or pull up any flooring in the way first. Digging will tire you out very quickly. Future features While it is to the best of my knowledge stable, this mod is still WIP. Intended future features are: - Building stairs upwards out of underground areas. - Stability system that requires you to build sufficient supports or risk a lethal cave-in. - 'Minecraft' mode with underground ores. - Allow building new walls directly on top of dirt walls. Known issues - Excavated areas are not considered indoors, so you will be rained on. This seems to be a hard limitation of the game, but I am still researching ways to bypass this. See the FAQ detailing why this is so complex. - Digging more than one layer down causes extreme visual bugs, so it is disabled by default. - Some flooring cannot be removed or dug through. Translation credits French translation by Furthick Russian translation by Noomez Brazilian Portuguese translation by Vinicius_Goy Polish translation by Nacho Juarez German translation by DaNeo Spanish translation by Veloxyz Turkish translation by BayGlitch Italian translation by Gabbo990 Thai translation by Overlord Korean translation by Hx View on GitHub Workshop ID: 3392001801 Mod ID: Excavation

154,329 downloads Details →
ElliesTattoo Addon Ts

ElliesTattoo Addon Ts

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If you like my mod, rate it! And then who doesn't like to put, and you don't! Thanks to everyone who puts! If you don't like something, you write: I'll fix it. Have you always wanted more uniqueness of your survivor? Then this mod is for you! The mod is not autonomous, it has the original scabbard. This is an addition. This mod will complement, now there are examples of how everything works, then it will be more interesting. The mod works in multiplayer, you can upload it to save. The quality of the images is poor, it is not possible to make clear Now there are more than 200 tattoos in the pack (yes, yes - there are not unique ones), but I won't stop there, thematic updates will be released now, and which you can offer yourself (anime, new school, blackwork, etc.). I have prepared for you a thematic update on the theme of Spring and Easter. Examples of tattoos on the face: Examples of tattoos on the back: Examples of tattoos on the chest: Examples of tattoos on the stomach: Examples of tattoos on the hands: Examples of tattoos on the legs: This mod is just an addition to an existing mod (I wanted to leave the originality of the mod). Thank you, ] - Yuhiko for your help. If you want to add your own tattoos: Now you can also create an addition like me! You just need to follow the instructions in mod. Be sure to specify that you need original! I'm waiting for your activity, maybe an idea for a tattoo xD Workshop ID: 2795921065 Mod ID: ElliesTattooAddonTs

124,945 downloads Details →
ForagingZ

ForagingZ

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ForagingZ Add and fix Foraging zones on Vanilla map - Add 801 Nav zones (more cars, crash etc...) - Add 2185 DeepForest zones (~40% have Camp or not...) - Add 212 Forest zones - Add 120 missing TownZone zones - Add 168 missing ParkingStall zones - Add 12 missing Ranch zones (not enabled until v42) - Add 2119 Vegetation zones Fixed orverlaping Zones Foraging should work everywhere now ! Doesn't require a new world Enable the ForagingZ map right after Muldraugh, KY in load order, if not this will erase all foraging zones from others modded map. This mod need to be the first to enable and the first in your mod load order as it overwrite vanilla zones For server: Mods= ..... All Your Mods .....;ForagingZ Map= ..... All Your Maps .....;ForagingZ;Muldraugh, KY For SP: This mod is the first you need to enable. Game load foraging zones at launch (every launch) so, even in case of update you do not have something to do. If a zone is added/modified/updated everything will be updated seamlessly in game THIS MOD HAVE A MAP TO ENABLE AND ALWAYS HAVE, AS IT'S LITERALLY A VANILLA MAP OVERWRITE As some didn't fully read the description and didn't enable it... so you never experienced ForagingZ zones and just break the vehicles spawn by not reading this description Support ? contact me on official discord No logs ? no support Workshop ID: 2927691080 Mod ID: ForagingZ Map Folder: ForagingZ

124,298 downloads Details →
Breaking In

Breaking In

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This Standalone version of the Common Sense mod includes only the new gameplay mechanic of prying open doors, windows, garages, vehicles, etc. using crowbars! How does it work? Have a crowbar on you, and you can now pry stuff open! Just right click a locked door, window, garage door, etc. or hold "V" to open the radial menu near a vehicle and you will see an option to pry it open. The mod takes into account multiple factors such as your character's strength, profession, and more, to decide if you will succeed or not. Trying to pry something open will tire your character, and if you fail at trying it on a window, it may even shatter its glass! F.A.Q Does it work in Multiplayer? Of course it does! Does it work on existing saves? Absolutely! Is the mod compatible with ? This mod shouldn't have any incompatibility with other mods, but if it does, let me know. Why this mod? A considerable number of people just wanted this mechanic so here it goes. However, if you have Common Sense installed and are happy with it, there's no need to have this. This mechanic will be updated in both mods every time it's changed. Credits Powered by BitBraven. And of course, thank you for supporting me! Like my mods? Join me on Discord and maybe on Patreon if you feel like it! I also accept Ko-Fi tips. All money is used on mod development. This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please Click Here to read the full End User License Agreement. Enjoy! 💖 Workshop ID: 2978007916 Mod ID: BB_BreakingIn

147,817 downloads Details →
Addon_Noir's Attachments for Multiples Backpacks

Addon_Noir's Attachments for Multiples Backpacks

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Ahora es compatible con varios mods más... Now it is compatible with several more mods... Mod soportados: -/- Supported mods: - Undead Survivor - Insurgent - Black Ops Profession - AuthenticZ Lite //-> Solo nuevas mochilas y otros que no están en el mod de Noir's actualmente, por ser nuevas cosas de la versión reciente. -/- Only new backpacks and others that are not currently in Noir's mod, being new things from the recent version. - Snake's ModPack - Snake Clothing Mod - Goth Backpacks & Bags //-> No sé cómo hacer que algunos de los items que se acoplan se vean correctamente en donde deben ir, me faltan conocimientos para ello. Si a algunos les molesta ese detalle visual, me dicen y elimino la compatibilidad. -/- I don't know how to make some of the docked items look correctly where they should go, I don't know how to do it. If some of you are bothered by that visual detail, tell me and I'll remove the compatibility. - Brita's Armor Pack //-> Solo nuevas mochilas y otros que no están en el mod de Noir's actualmente. Muchas de las nuevas mochilas o bolsas no están de acorde a las posiciones que admite el mod de Noir's, por ello no las añadí. Puede ser algunos acoples no coincidan en el lugar correcto... -/- Only new backpacks and others that are not currently in Noir's mod. Many of the new backpacks or bags don't match the positions that the Noir's mod supports, so I didn't add them. It may be some couplings do not match in the right place... - Monmouth County //-> Añadida compatibilidad con las mochilas sin mejorar, solo se pueden aplicar las mejoras de Noir's a las mochilas sin mejorar aún con las otras mejoras de acoples, debe decidir cuál de las dos usará. Si mejora una mochila mejorada con el mod de Noir's, esta mochila será remplazada por una con el otro sistema de mejoras, eliminando los acoples de Noir's... En las pruebas realizadas solo encontré que al usar esté mod, puede afectar algunos de los acoples de Noir's, puesto el mod: Monmouth County cuenta con un sistema de acoples diferentes y al parecer no se deja suplantar del todo por el de Noir's. !!!USELO BAJO SU CONSENTIMIENTO Y RIESGO!!!. -/- Added compatibility with non-upgraded backpacks, only Noir's upgrades can be applied to non-upgraded backpacks yet with the other attachment upgrades, you must decide which one to use. If you upgrade an upgraded backpack with Noir's mod, this backpack will be replaced by one with the other upgrade system, removing the attachments Noir's... In the tests carried out, I only found that when using this mod, it can affect some of Noir's feedback, since the mod: Monmouth County has a different feedback system and apparently it can't be completely supplanted by that of Noir's. Noir's. !!!USE IT AT YOUR CONSENT AND RISK!!!. - Greenleaf - Smokin' Joe's Coolers - GalacTac AR-500 Armor - Schoolbag Bundle - Tactical Gear - Realistic Backpacks - REMOD - Hello Kitty Backpacks - Savotta Backpacks - ToSBackpacks Build41 - ToS Huge Backpacks - New Horizon Uniforms - STALKER Armor Pack - The Division Backpack - The Division Backpack Addon - KATTAJ1 Military Pack - More Bags - Pump Pury - Smokin' Joe's Rucksacks - Pack Mule - OCP Gear - Tactical Multicam - zRe ARMOR PACK by kERHUS - Tactical Bags - CFP 90 Rucksack Mod - SCP Guard Outfit - Small Town First Responders - Cerberus Pack - CRM Armor - Upgrade - FantasyWorkshop II (NSFW) - zRe Vaccine 2.0 ReMod by kERHUS - More Traits - Militek Faction Clothing - Civic Republic Military: Faction Pack - Tactical Backpacks - Better Backpacks - The Workshop - Alpine Multicam Uniform - Black Multicam Uniform - Caution Pack - Survival & Crafting Todos los agradecimientos son destinados a sus creadores. Gracias por sus maravillosos trabajos. All thanks go to their creators. Thank you for your wonderful works. Workshop ID: 2959440380 Mod ID: NoWorkB42 Mod ID: NoWork_B42

123,511 downloads Details →
Pomp's Items - Just the Food

Pomp's Items - Just the Food

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We've got you covered down here, whether engaging with your sweet tooth or devouring dino nuggets. - This addon is a relatively simple mod which adds in additional foods and beverages for your character to gorge themselves on - ranging from giant tubs of cheese balls down to individual pieces of candy. - For those curious, this is an isolated pack from my main mod, Pomp's Items, which adds in various other content. This is for those who wish to not have the additional items as they may not suit their interests. - Over 100 new types of food. - The ability to use various bottles as water containers, ranging from milk jugs to maple syrup jars. - Custom 3D world models for nearly everything. - Language support for English, French, Korean, and Russian. - Do you want to see a list of every piece of food this mod adds in to see if there's anything that fits your fancy? Well, look no further than by viewing this handy-dandy discussion post! - For a list of credits for the people who have helped me out, click here. - Want to see what's planned next for the mod? Check out this link. Curious about what all the sandbox settings do? Look no further than here! - Enable Stallion Milk - Enables Cosmos Co. Canned Stallion Milk to spawn in your game world. - Enable Easter Candy - Enables Easter-themed candy to spawn in your game world. - Disable Littering - This option disables items returning junk after usage, except for certain items. - Do you desire to get yourself even more snacks to munch on before the infected decide to do the same to you? - Is there a piece of food not in this mod that you think would make a fine addition? - Well then by all means make yourself a suggestion! Check out the other parts of this mod! (and the full version) You're free to use this in any server, you may also modify some stuff in this mod - though I ask for credit if that's done. Workshop ID: 2792348686 Mod ID: PompsItemsFood

131,114 downloads Details →
Foraging Screen Illustrations

Foraging Screen Illustrations

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This mod adds nice illustrations to the foraging screen, also known as "investigate area". Every biome get a custom illustration, also both the sun and the moon have been replaced including moon cycles. Beware of mods that replace game texture because this mod won't show up if some other mod already replace those textures. One example is "Every texture optimized". Workshop ID: 3300487451 Mod ID: ForagignScreenIllustrations

133,519 downloads Details →
Dismantle Any Car

Dismantle Any Car

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Are you sick and tired or looking at all the vehicles around you and thinking "I wish I could use this welding torch to convert those cars to scrap metal but alas! The creators have decreed that only wrecked or burnt cars may be dismantled, and no matter how many parts I break off or how many molotovs I throw at this car it shall never be considered a wreck, for to be a wreck is a condition a car must be born with." This mod has you covered! It extends the "Dismantle Wrecked Car" context menu to include "Dismantle Car" when you right click on a non-wrecked, non-burnt vehicle. Additional sandbox options on the Vehicle page allow you to adjust the amount of fuel needed for disassembly, change the amount of material generated and replace use of a welding mask with good ol' Kentucky safety squints. FAQ Is it safe to add/remove this mod on an existing save? Yes. If you change the sandbox settings you will need to quit and restart the game before the new setting take effect. Is it safe to squint tightly while welding instead of using a welding mask? The Australian prime minister has personally certified the use of safety squints when welding. Does dismantling a functional car produce more raw materials than a wreck/burnt out car? Additional materials are generated based on the condition of the vehicle's parts. A car with all parts at 100% will generate approximately 80% more raw materials. The type of materials generated is unchanged. What if I want to keep some of the car parts? Remove them before dismantling. What happens to items inside a car when I dismantle it? They get dropped on the ground with the rest of the scrap metal. What happens to animals inside an animal trailer when I dismantle it? They get teleported to a farm upstate to happily live out the rest of their lives in a place of peace and contentment with a friendly farmer who takes care of all of their needs. Really? There is no evidence that this is not true. Workshop ID: 3428369137 Mod ID: NepWreckWorkingCars

172,597 downloads Details →
BasicCrafting

BasicCrafting

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Description This mod provides you with the ability to craft things like thread, twine, rope, and sheets while getting that sweet tailoring experience. Not only that, but now you can bash some stone together to get some chipped stones! Feeling daring? Use your tools on the stone for a chance to get even more! Want to be able to craft sacks for all of your dirt collecting needs? You might need a needle, so now you can craft one from a bait fish! WARNING: this mod isn't balanced with the mechanics of the game. Craftable Items - Sheet - Chipped Stone - Thread - Twine - Rope - Glue - Mops - Dish Towels - Bath Towels - Pillows - Sheet Rope ...and more...soonish! Latest Updates October 31st, 2024 Changes - added glue, mops, dish towels, and bath towels - changed from "gather thread" to "reclaim thread" - adjusted categories and removed tailoring xp from reclaiming thread Mod Info Workshop ID: 2621259304 Mod ID: BasicCrafting

144,693 downloads Details →
ST Additions - Pry Open (A Crowbar Mod)

ST Additions - Pry Open (A Crowbar Mod)

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Unlock a new way to survive in Project Zomboid STA Pry Open lets you use your crowbar to pry open locked doors, windows, and vehicles. Featuring realistic strength checks, injury risks, tool wear, alarms, and skill-based success chances. Bring immersive tension and practicality to every break-in attempt. Features - Pry open locked doors, windows, and vehicles using a crowbar. (Compatibile with modded crowbars) - Skill-based success rates influenced by Strength, skills, and traits. - Dynamic consequences like hand injuries, alarm triggers, and tool wear. - Supports both context menu and radial interactions for smooth gameplay. - Fully customizable through sandbox settings and mod options. Feedback and Suggestions If you have any ideas you think would improve the mod? Let me know in the pinned discussion! Bug Reporting If you run into any issues while playing let me know in the pinned discussion. Translations I'm currently expanding translations so players around the world can enjoy it in their own language! If you?d like to help with translating or proofreading, check out the pinned discussion to get involved. Currently Available - English - Spanish - Russian (Thanks to phxntom1213) - Brazilian Portuguese (Thanks to SIMBAproduz) - Italiano (Thanks to ZioMark) - Thai (Thanks to Hate) - Polish (Thanks to woziu23) - German (Thanks to RessiX) - Turkish (Thanks to zangetsu_TR) - Dutch (Thanks to General M-13) - Traditional Chinese (Thanks to kyo2002tw) Compatibility VersionSingleplayerMultiplayer Stable (b41.78.19)✅✅ Unstable (b42.19.0)✅✅ OutdatedUnstable (b42.18.0)✅✅ Show Your Support or Come Say Hello Workshop ID: 3579640010 Mod ID: STA_PryOpen

213,077 downloads Details →
SHELTERS TileSet

SHELTERS TileSet

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Texture pack for the SHELTER and TOWER mods. Пакет текстур для модов SHELTER и TOWER. TILES & RULES https://drive.google.com/drive/folders/1ROytQwVZErEdOowSIbMe20xFWciiHMGO?usp=sharing Workshop ID: 3221270060 Mod ID: shelters-tileset

130,676 downloads Details →
Better Auto Mechanics [B42.19+ MP+SP]

Better Auto Mechanics [B42.19+ MP+SP]

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Better Auto Mechanics Train mechanics with a single click. Smarter, more intuitive, and lightweight. In Multiplayer and Singleplayer. Rewritten from the ground up, Better Auto Mechanics is a comprehensive quality-of-life upgrade for the mechanic skill. Inspired by the original mod "AutoMechanics", it improves on several key features while still allowing you to train mechanics on vehicles with a single button. And it actually works in multiplayer! Compatible with all B42 versions! B41 is not supported, use this instead. 🔧 Key Features - Smart XP Tracking: The mod knows exactly when you can't gain XP from a specific car anymore. It will alert you if a vehicle isn't worth training on, so you never waste time. - Resume Interrupted Training: If zombies interrupt you (or you cancel an action), you can pick up exactly where you left off. No more starting from scratch and wasting part durability! - Efficiency First: The mod will never perform an action if it won't yield XP. - Clearer Tooltips: Know exactly what tools you need and how your skill level, known recipes, and other factors impact the training before you start. - Fast-Forward Supported: Fully supports speeding up the game in SP, allowing you to breeze through your training sessions. Nearby zombies will still reset the game speed to normal. - Batch Uninstall: Quickly strip vehicles for spare parts! Use the new context menu to batch-uninstall specific categories like all doors, all tires, or completely strip the entire car bare with a single click. - Translated into: English, German, Russian, French, simple + trad. Chinese, Japanese, Spanish, Brazilian Portuguese, and Polish. 🚗 How to Use - Open the mechanics window on any vehicle. - Right-click any part. - Select "Train Mechanics". - Watch the levels go up! Note: Pathfinding can sometimes impact the training session. Please ensure your character has some walking space around the car. 💡 Tips - You can only gain XP from a specific vehicle once per day. - Right-click directly on a vehicle in the world to access the "Train Mechanics" button faster. - The "Train Mechanics" button is automatically hidden once you reach Mechanics Level 10. ⚙️ Mod Settings You can customize the "Minimum Vehicle Part Success Chance" in the options. This value determines the safety threshold for installing/uninstalling parts; any part with a success chance below this value will be skipped during training. - 0 (Risky): All parts will be worked on. Be careful—parts will break or lose condition at lower skill levels. - 30 (Default): A good balance. Parts with a very low success chance are skipped to prevent excessive damage, while still allowing for decent XP gain. - 100 (Safe Mode): Only parts that are guaranteed to succeed will be worked on. This is completely safe at all skill levels, though training may be slower as fewer parts are eligible. Multiplayer / Server Admins: Server owners can enforce this setting via Sandbox Options. - -1 (Default): The setting is not enforced. Players are free to use their own local Mod Option setting. - 0 to 100: The setting is enforced server-wide. Any value greater than -1 will override individual player choices. The value set by the server will be visible in the button tooltip. ✅ Compatibility & Save Info - Safe to add and remove mid-save. - Compatible with all KI5's Vehicles, Project Summer Car, Vehicle Repair Overhaul, and most other vehicle mods. FEEDBACK & SUPPORT If you find this mod useful: - ⭐ Rate on Steam Workshop - 💬 Leave comments or Feedback - 🐛 Post bug reports in Discussions or on Github - 🚀 Contribute to this mod on Github. Translations are very welcome! - ❤️ Buy me a Ko-fi Workshop ID: 3635856965 Mod ID: better-auto-mechanics

219,101 downloads Details →
Hopewell, KY (English)

Hopewell, KY (English)

door 76561199211847559

Hopewell is a small town located east of Louisville. It was initially modified shortly before the zombie outbreak of 1993, with the aim of hosting the upper classes of Louisville, in an epidemic that the governments already saw coming. Despite everything, the evacuation never took place, due to the speed with which the virus spread in the US. In this map, which is my first, my intention was to create a completely self-sufficient, surviving city that could sustain itself without the need for any outside help. FEATURES: -Small city located east of Louisville, with little (almost none) zombie population. Ideal to start a game in Louisville, but without a lot of zombies at your door. -Uses the tiles 49x11, 49x10, 49x9,50x9,51x9. (As far as I know dont interfere with any other map) -Support with Ingame map and foraging areas. -With spawn points in the city. (Customized by professions) -Car spawn in the city -Some secret buildings that do not appear on the map to be discovered -It is fully compatible with the "Trimble County Power Station & La Grange" map, and it is recommended to play it with it. https://steamcommunity.com/sharedfiles/filedetails/?id=2802755864 IMPORTANT: -If you have already visited the area, you will need to restart the game, or wipe the server for it to appear. -All required mods are mandatory, without them many map tiles will be missing -The mod has two versions, the original without zombies in the city, and one with normal population. If you want to put the one with zombie population you must choose that version in mods in the main screen, or use the second ID of the mod (for servers). Thanks to: AtoxWarrior: For his great tutorials on how to start mapping. SnakeModding: For helping me with specific doubts about the Ingame map and others. PZ Community: (Especially to Dylan, Daddie Dirkie, throttlekitty, and fantasized for their tiles) For some buildings and occasional help. Enjoy the map! Any report or bug leave me in the comments ^^ Workshop ID: 2817859141 Mod ID: hopewell_eng_orig Mod ID: hopewell_eng_zombies Map Folder: Hopewell, KY

118,083 downloads Details →
Recycle And Reuse Almost Everything [B41]

Recycle And Reuse Almost Everything [B41]

door 76561198883035985

Around 100 new recipes for recycling and crafting less useful stuff into more useful stuff. These recipes don't require any books or magazines to learn and some of them give small amounts of experience for their appropriate categories. (Metalworking, Tailoring, etc.) Some crafting recipes do require certain skills. No new items or gameplay mechanics were added yet, everything is purely vanilla. Some new things will be added with future updates. Two options available, Option 2) now requires Option 1) if you want to gain XP from recipes. 1) Recycle Everything - Main Crafting Recipes 100 Recipes that quite reasonably and practically fit into the game, that's the goal at least. Here's what you get (not all items used are listed to make the description shorter): RECYCLING - Make Ripped Sheets from Junk Items such as Bath Towels, Dish Towels and Pillows - Reclaim Electric Wire from Amplifiers, Triggers, Motion Sensors, Headphones and Lamps - Gain Screws from Makeshift Items such as Makeshift Remotes, Radios and Walkie Talkies - Gain Screws from Containers such as Briefcases, Flightcases, Lunchboxes and Toolboxes - Gain Screws from Common Items such as Doorknobs, Hinges, Alarm Clocks and Walkie Talkies - Gain Batteries from Common Devices such as CD Players, Remotes, Radios and Walkie Talkies - Gain Batteries from Makeshift Devices such as Makeshift Remotes, Radios and Walkie Talkies - Make Leather Strips from Holsters, Shoes, Riding Boots, Handbags, Purses and Wallets BUILDING & CRAFTING - Make Sturdy Sticks from Mops, Plungers, Garden Hoes, Pool Cues or Spears - Make Gravel Bags from Stone and Chipped Stone with Sacks - Make White Paint from Empty Paint Buckets, Water and Flour - Make Black, Blue and Red Paint from White Paint and Writing Pens - Make Black and Gray Paint from White Paint, Mortar and Pestle, and Charcoal - Make Brown, Light Brown and Yellow Paint from White Paint, Local Soil, Sacks and Water - Make all Colored Paint Cans from White Paint, Mortar and Pestle, and Crayons - Make all Painted Light Bulbs from White Light Bulbs and all types of Paint Cans METALWORKING - Make Unusable Metal from Cutlery, such as Bread Knives, Forks, Spoons or Letter Openers - Make Unusable Metal from Assorted Metal, such as Trowels, Wire, Hinges, Bars or Pipes - Make Unusable Metal from Small Metal, such as Tent Pegs, Padlocks, Dog Tags or Tin Openers - Make Unusable Metal from Baking Pans, Saucepans, Paint Buckets or Propane Tanks - Make Unusable Metal from Tools, such as Axes, Crowbars, Saws, Wrenches or Shovels - Make Unusable Metal from Wearable Classic Watches, Nails or Screws - Make Wire from Electric Wires (Metalworking 1) & Metal Pipes (Metalworking 3) - Make Scrap Metal from Unusable Metal (Metalworking 2) - Make Aluminum from Empty Pop & Tin Cans (Metalworking 2) - Make Jar Lids from Aluminum (Metalworking 2) TAILORING - Make Holsters and Double Holsters from Leather and Thread (Tailoring 2 & Aiming 1) - Make Bullet and Shell Ammo Straps from Leather and Thread (Tailoring 2 & Reloading 1) - Make Belts and Leather Gloves (Tailoring 4) from Leather and Thread - Knit Twine into Sheets with Knitting Needles (Tailoring 4) - Make Sacks from Sheets, Compost Bags or Gravel Bags - Reclaim Sheet from Sheet Rope OTHER - Make Keyring from Wire - Make Seed Bag from Sack and Twine - Make Matches from Sparklers, Sturdy Sticks and Any Glue - Make Gunpowder from a Jar, Sparklers and Charcoal - Make Chipped Stone from Stones with Stones or Hammers - Make Notebooks from Paper / Journals from Notebooks - Write a Book / Draw a Comic (Takes a long time.) The Main option also changes the Flame Bomb recipe so it can be made from various glass bottles and jars. Also, all canned produce can now be opened with various Knives, Meat Cleavers, Letter Openers, Scissors and Chipped Stone, besides just Can Openers. 2) Recycle Everything - Main Extra Crafting Recipes Around 10 extra crafting recipes which are also usually found in other mods, separated in order to avoid duplicates. Activate if you don't use mods that already have these recipes or if you prefer my way of balancing. Here's what you get: - Make Barbed Wire from 2 Wires - Make Sheets from 8 Ripped Sheets - Make 4 Thread from 1 Sheet - Make 1 Twine from 4 Thread | Make 4 Thread from 1 Twine - Make 1 Rope from 4 Twine | Make 4 Twine from 1 Rope - Make Needles and Suture Needles from 1 Nail or 1 Tweezers - Make Mouse Traps from 1 Plank, 2 Paperclips, 2 Nails and 1 Wire Notes There's also four new secret cooking recipes, besides the two secret ones already available in the game. They are a nod to some of the more popular Project Zomboid players on YouTube. OTHER COMPATIBLE / RECOMMENDED RECIPE MODS: Barbed Wire Crafting Homemade Bleach Homemade Gunpowder Homemade Concrete And Plaster Powder Lone Wanderer's Saving Grace - Tailoring recipes to create common clothes with. Realistic Canning - Alternative canning recipes without sugar and vinegar. Tailoring Fix - Gives you Tailoring experience for the rest of the clothing items. More will be listed soon! Metadata Workshop ID: 2494021941 Mod ID: POETRecycleEverything1 Mod ID: POETRecycleEverything2 Tags:B41,Items,Tweak,Easy,Easier

122,308 downloads Details →
St. Bernard's Hill

St. Bernard's Hill

door 76561198231150768

Even, with it's uneventful beginnings, St's Bernard's Hill is a thriving town with its iconic Hospital and famous ancient woods! 𝓦𝓮𝓵𝓬𝓸𝓶𝓮 𝓱𝓸𝓶𝓮, 𝓨𝓸𝓾𝓻 𝓷𝓮𝔀 𝓱𝓸𝓶𝓮 Hello! This is my first map! i started this personal project a very long time ago, about 2 years now! it started as just a small neighborhood but after a few redos and lots of hours it became this rather big 10x10 map 𝘾𝙝𝙚𝙘𝙠 𝙤𝙪𝙩 𝙢𝙮 𝙣𝙚𝙬 𝙢𝙖𝙥! Thanks to Swatdan for the spanish translation! ᴀᴛᴛᴇɴᴛɪᴏɴ!! ᴡɪʟʟ ʀᴇꜱᴜʟᴛ ɪɴ ᴏᴠᴇʀʟᴀᴘ ɪꜱꜱᴜᴇꜱ ᴡɪᴛʜ ᴇᴇʀɪᴇ ᴄᴏᴜɴᴛʏ ʙᴇᴅꜰᴏʀᴅ ꜰᴀʟʟꜱ, ᴇɪᴛʜᴇʀ ᴛᴡᴇᴀᴋ ʏᴏᴜʀ ᴍᴏᴅ ʟᴏᴀᴅ ᴏʀᴅᴇʀ ᴏʀ ᴅᴏɴᴛ ᴜꜱᴇ 100 ᴍᴀᴘ ᴍᴏᴅꜱ ᴀᴛ ᴏɴᴄᴇ! Every single custom tile and custom building was made by me with plenty of help from the Discord PZ mapping community <3 Thank you to Throttle Kitty, Commander, RingoD123, Azakaela and many others for helping me on creating custom tiles, giving input and just learning how to work with the mapping tools in general! Workshop ID: 2711501222 Mod ID: Fantasiado ST. Bernard's Hill Map Folder: StBernardshill

118,142 downloads Details →
add Mecanic Sound - and more sandbox

add Mecanic Sound - and more sandbox

door 76561198073717195

add Mechanic Sounds Sounds effect is added during action to the mechanic activity and vehicle arround . (heater/buttons/actions etc...) Time of action is added (sandbox option for time). (heater/buttons/actions etc...) Work in MP/SP/ExistingSave/SafeToRemove/NoRewriteCode This added sounds is my creation from audio samples like all my others audio mods. My others mods with Sounds effects : dead body corpse sounds effects: https://steamcommunity.com/sharedfiles/filedetails/?id=2811441212 add mechanic sounds LITE version: https://steamcommunity.com/sharedfiles/filedetails/?id=2840211821 add mechanic sounds + action time added: https://steamcommunity.com/sharedfiles/filedetails/?id=2738293620 transfer item sound effect: https://steamcommunity.com/sharedfiles/filedetails/?id=2840177363 dismantle objects sounds effects with action time added: https://steamcommunity.com/sharedfiles/filedetails/?id=2802234947 dismantle objects sounds effects LITE: https://steamcommunity.com/sharedfiles/filedetails/?id=2840232121 True Alert Sounds (no replace): https://steamcommunity.com/sharedfiles/filedetails/?id=2847593195 Replace sound to Level Up : Resident Evil: https://steamcommunity.com/sharedfiles/filedetails/?id=2845527101 Replace Death Music: https://steamcommunity.com/sharedfiles/filedetails/?id=2859030266 If you think this mod would be interesting for the community Workshop ID: 2738293620 Mod ID: addSoundMecanic

114,095 downloads Details →
Brita-Workshop Compatibility Patch

Brita-Workshop Compatibility Patch

door 76561198065147447

Patches The Workshop to be able to break down Brita guns for parts Patches these two mods to work together: Brita's Weapon Pack The Workshop TODO: - Stop it eating your equipped weapons - Add Brita Magazines recipe If you wish to support me financially, hop on over to my Ko-Fi page and you'll have the option to do so. You may also wish to come onto my Discord server and chat about all things zomboid, modding, and you know.. stuff. I'll be using Discord for bug reports, ideas, new and upcoming things. You may NOT copy, redistribute, re-upload translations, or otherwise tamper with this mod. If you wish to use it in a modpack, use the Steam Collections feature, that's what that feature is for. Workshop ID: 2916562978 Mod ID: DJ_BritaPatch

118,613 downloads Details →
Mileage Expansion

Mileage Expansion

door 76561198011617754

Mileage Expansion Introducing the "Mileage Expansion" mod, a game-changer for all vehicle enthusiasts! Get ready to embark on a journey of realism and immersion as this mod brings a whole new level of authenticity to your favorite game. With the "Mileage Expansion" mod, every vehicle in the game now has its own unique mileage system. As you hit the road, every mile you traverse will be recorded and accounted for. The mod introduces a comprehensive mileage tracking system that keeps tabs on the distance you've traveled in each vehicle. Whether you're cruising down the highways, off-roading through rugged terrains, or soaring through the skies, every adventure will leave its mark on your vehicle's odometer. Features: Random Starting Mileage Every existing and new car will have a unique starting mileage based on its initial engine condition. Mileage Counter Options Clicking the mileage counter opens a menu with options to switch between metric and imperial units and access the trip odometer. Resettable Trip Odometer The trip odometer can be reset to zero, allowing you to track distances for specific trips or periods. Admin Mileage Cheat The admin has the ability to modify the vehicle's mileage using the mechanic overlay for testing or administrative purposes. Engine-Based Mileage Mileage data is stored on the vehicle's engine rather than on the vehicle itself. One Meter Equals One Tile Square The in-game measurement system equates one meter to one tile square. Kilometer to Mile Conversion Mileage is saved in kilometers but displayed in miles on the counter when the imperial unit is enabled. Persistent Metric/Imperial Setting The chosen metric/imperial unit setting is saved on the vehicle, ensuring that other players see the mileage in the last set unit. Action-Based Operations Switching between metric/imperial units, showing/hiding the trip odometer, and resetting the trip odometer are actual actions that require time to complete. Sandbox Options: Default Unit Default Unit newly created vehicle starts with. (Miles | Kilometers) Meter per Kilometer Set the amount of meter is in a kilometer. Lower value mean 1 kilometer take less time to travel. Higher value means 1 kilometer takes more time to travel. Kilometer Short Name Set a custom short name for Kilometers. Default: km Miles Short Name Set a custom short name for Miles. Default: mi Minimum Starting Odometer This is the minimum amount of kilometers used to randomize a vehicle starting odometer value. The engine condition will affect the final value only. Maximum Starting Odometer This is the maximum amount of kilometers used to randomize a vehicle starting odometer value. The engine condition will affect the final value only. Modding the mod: Creating a translation mod: When you create a translation mod, make sure to only include the .txt for the language you are translating to. Never distribute any of lua files from this mod into your own translation mod. Modify this mod: About everything is global, designed similarly to the base game. You can create a mod that requires, extend or patch this mod. There is an API in shared/ and a global client object to set the odometer. --- Settings for the odometer OdometerSettings = { backgroundImage = "media/ui/vehicles/vehicle_odometer.png", odometerY = 93, odometerTextY = 98.5, colors = { odometer = { green = 1, red = 1, blue = 1, alpha = 0.8, }, tripOdometer = { green = 0.8, red = 0.8, blue = 1, alpha = 0.8, } }, font = UIFont.Small, } Mod created by Konijima Commissioned by Blubbazz Hire Team Orbit for Custom Mod Commission Workshop ID: 2980294462 Mod ID: mileage-expansion

130,344 downloads Details →
[B41 & B42] Throw your bag across

[B41 & B42] Throw your bag across

door 76561198035953738

Throw your hand bags through windows and over fences with a context menu option. You can also throw them anywhere within a 7 tile square around you (thanks to Vrk_L for the suggestion)! Some fences are not properly detected (especially on build 42), if it happens, you can click the tile behind the fence and you'll have options to throw on that tile. EN | FR | IT | PT/BR | RU | CN - Feel free to submit more translations in the "Discussion" tab. FAQ Does it work in multiplayer? Yes, it works with the build 41 multiplayer. Please upvote the mod if you like it and check out my other mods! - Hand Bag Window Climb - Keep you bag in your hands when climbing through windows instead of dropping them. - Louisville Airport Spawn - Spawn in Louisville Airport. Added 33 unique spawn points. - Close The Trunk - Close your trunk of stuff might fall from it. - Rope Towing - Requires a rope to tow vehicles - Give Item - A quick way to give items to players around you without dropping them on the ground. - Cignition - Handling gas and smoking might not be the best idea after all. Workshop ID: 3391902125 Mod ID: throw-your-bag-across

149,061 downloads Details →

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