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- Don't Starve Together
Моды и плагины для Don't Starve Together
В этом каталоге перечислено 24 000+ проектов Don't Starve Together из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
The Craftables Pack
автор 76561198074627101
"Design your DST world." All-in-one mod for Glermz' wonder world. OpieOP ------ Version: 18.07.25 Finished cooked food will not turn to spoiled food before harvested from crock pot. (Remember to enable this feature in mod configuration page.) ------ Version: 18.07.10 == Recipes == ItemRecipe Berry Bush1 x Juicy Berry Bush Fancy Berry Bush1 x Berry Bush Juicy Berry Bush1 x Fancy Berry Bush ItemRecipe Cactus5 x Cactus Meat + 3 x Poop Oasis Cactus5 x Cactus Meat + 3 x Poop Hound Bone Piece #11 x Bone Shard Hound Bone Piece #21 x Bone Shard Hound Bone Piece #31 x Bone Shard + 1 x Hounds Tooth Marsh Tree2 x Twigs + 1 Stinger Marsh Bush1 x Twigs + 2 Stinger Burnt Marsh Bush1 x Twigs Flintless Boulder5 x Rocks Rock Boulder3 x Rocks + 2 x Nitre + 2 x Flint Gold Boulder3 x Rocks + 2 x Gold + 1 x Flint Scorched Skeleton2 x Bone Shard + 1 x Charcoal Tumbleweed2 x Twigs + 3 x Cut Grass
Kill Me If You Can (Player Invasions for DST)
автор 76561198100496342
Getting complacent with the threats in world? Want to technically play with other players, but don't want to give them all the power of a regular player character? Or perhaps you want to breathe a little life into your world? In any case, welcome to Kill Me If You Can (KMIYC). What KMIYC does is prevent players who aren't the host from playing the game normally, and instead offers them a role as one of the denizens of the Constant. Currently offering 3 different invader types with more to come, these players are essentially tasked with making your survival harder to outright attempting to kill you! Currently offering: - Hound - Eat meat to regain health, successfully attack creatures to regain sanity. You can eat red and blue gems to transform into their respective hound type, and you can hide inside hound mounds if need be. You can howl, and at max health this drains 75 health to spawn a hound who will follow you. You can have up to two follower hounds. You can also gain additional max health by eating food. - Gobbler - Eat all the world's berries! No night vision and an extreme fear of the dark, any berry bush services to be your bed for the night, or perhaps a getaway from an angry survivor... You can also gain additional max health by eating food. - Knight - Slow to initially get moving and mechanically powered, currently the tankiest invader so far. Attacks cost sanity, which can be regained by taunting. Right click on yourself to sleep, which will regain health over time, but keep you in one spot until you are either attacked or reach full health. You can also gain additional max health by killing mobs. Of course, every good challenge has a reward, and KMIYC is no exception. Upon killing an invader, you not only get all the drops the mob has guaranteed, but they're also doubled (ex. An invader knight drops 4 gears). A perfect incentive to go hunting random people! Upon killing an invader, they're also banned for a configurable amount of time per invader, so players don't choose the strongest option and keep rushing your base. Other things of note: - Looking for lobbies to invade? Search for "invasion", "invade", "KMIYC", and "Kill Me If You Can" to find public lobbies with the mod installed - Invaders can only do actions their respective mob type can do. - Invaders will not stop the world from resetting if all normal player characters are dead. - Additional normal player characters can be made by the host by typing "#addplayer <kleiId>" into chat, where <kleiId> is that person's respective Klei ID. Note this will only work when the host is spawned in as a character. - Invaders don't have hunger, but they have different sanity mechanics which encourage them to act like the mob they're playing as. Eating usually restores health. - Different day settings are available to lock certain invader types behind time gates, you could prevent knight invaders from spawning until Day 15 for example - You can also disable certain invader types as well. Want to offer invaders to play as Gobblers and nothing else? You can do that. - Ban length for a death is also configurable. Gobblers by default are 5, Hounds are 15, and Knights are 30. You can also turn off banning upon death as well per invader type - PVP damage modifiers aren't in play for and against invaders, nor does PVP need to be on for players and invaders to fight each other. Tools such as Panflute also work on them as intended. - Debug mode lets invader characters show up on the regular player select, if you wanted to mess around with them while hosting. PLANNED: - More invader types - More invader criteria (season, time limit between spawns of a specific type (ex. for stronger boss mobs) - More world interactions for current invader types (Hound to Varglet to Varg, Knight to Ruined Knight to Shadow Knight?)
Extra Equip Slots Starry HUD, plain inventory fix
автор 76561199152196929
Pokémon HeartGold/SoulSilver & Black/White Music
автор 76561198093157509
I gotta say, this one was not easy, probably my most difficult mod yet. I spent 2 days toiling with trying to find fitting music for everything but overall I'm very happy with how it came out. Not too much else to say here, but expect the Diamond/Pearl/Platinum & Black 2/White 2 mod very soon to complete the trilogy! Changed music: music_FE (Main Menu Theme): Title Screen (HG/SS & B/W) music_FE_WF (Winter's Feast Main Menu Theme): Title Screen (HG/SS & B/W) music_wigfrid_FE (Wigfrid's Refresh Main Menu Theme): Title Screen (HG/SS & B/W) DST_theme_portaled (Character Select Theme): Onward to Adventure / An Adventure Begins jukebox (Item Collection Menus): Hurry Along 1 & 2 (HG/SS & B/W) gramaphone_ragtime (Credits Theme): Farewell (Refrain) (B/W) / Ending Theme (HG/SS) music_work (Autumn Working): Route 1 music_work_dusk (Autumn Dusk Working): Route 29 music_work_night (Autumn Night Working): Nuvema Town music_work_winter (Winter Working): Route 2 (Autumn/Winter) music_work_winter_dusk (Winter Dusk Working): Route 4 (Winter) music_work_winter_night (Winter Night Working): Ice Path music_work_spring (Spring Working): Route 2 (Spring/Summer) music_work_spring_dusk (Spring Dusk Working): Violet City music_work_spring_night (Spring Night Working): Azalea Town music_work_summer (Summer Working): Undella Town (Summer) music_work_summer_dusk (Summer Dusk Working): Castelia City music_work_summer_night (Summer Night Working): Route 10 music_work_cave (Cave Working): Union Cave music_work_ruins (Ruins Working) Relic Castle music_danger (Autumn Enemy Fight): Battle! Cheren/Bianca music_danger_winter (Winter Enemy Fight): Battle! Wild Pokémon (B/W) music_danger_spring (Spring Enemy Fight): Battle! Wild Pokémon (Johto) music_danger_summer (Summer Enemy Fight): Battle! Rival (HG/SS) music_danger_cave (Cave Enemy Fight): Battle! Team Rocket (HG/SS) music_danger_ruins (Ruins Enemy Fight): Battle! Ho-Oh music_epicfight (Autumn Boss Fight): Battle! Gym Leader (B/W) music_epicfight_winter (Winter Boss Fight): Battle! Gym Leader (Johto) music_epicfight_spring (Spring Boss Fight): Battle! Frontier Brain music_epicfight_summer (Summer Boss Fight): Battle! Entei music_epicfight_moonbase (Moonstone Event): Battle! Raikou music_epicfight_moonbase_b (Moonstone Event Ending): Gym Badge Get (B/W) music_epicfight_3 (Dragonfly Boss Fight): Gym Leader's Last Pokémon (B/W) music_epicfight_4 (Bee Queen Boss Fight): Battle! Lugia music_epicfight_5a (Klaus Boss Fight, Phase 1): Battle! Suicune music_epicfight_5b (Klaus Boss Fight, Phase 2): Battle! Champion (HG/SS) music_epicfight_antlion (Antlion Boss Fight): Battle! Gym Leader (Kanto) music_epicfight_toadboss (Toadstool Boss Fight): Battle! Team Plasma music_epicfight_shadow (Shadow Pieces Boss Fight): Battle! Kyurem music_epicfight_cave (Cave Boss Fight): Battle! Team Rocket music_epicfight_ruins (Ruins Boss Fight): Battle! Reshiram/Zekrom music_epicfight_stalker (Ancient Fuelweaver Boss Fight, Phase 1): Battle! Ghetsis music_epicfight_stalker_b (Ancient Fuelweaver Boss Fight, Phase 2): Final Battle! (N Remix) music_dawn_stinger (Night-to-Day Transition Jingle): BP Get music_dusk_stinger (Day-to-Dusk Transition Jingle): Lostlorn Forest music_hoedown (Woodie's Werebeaver Form): The Battle Subway music_hoedown_goose (Woodie's Goose Form): Wii Plaza Games music_hoedown_moose (Woodie's Moose Form): Pokéathlon in the Pokéathlon Dome music_pigking_minigame (Pig King Mini Game): Goldenrod Game Corner sailing (Sailing Theme): Surfing (HG/SS) malbatross (Malbatross Boss Fight): Battle! Strong Wild Pokémon (B/W) music_epicfight_crabking (Crab King Boss Fight): Battle! Legendary Pokémon (B/W) I don't own any of this music! It all belongs to its respective owners.
虚/空/恐//惧(自/用)
автор 76561198993285046
自用mod,原作者不是本人,勿下,本人针对自己的实际使用情况做了兼容,如有侵权和冒犯,请联系本人。
简单经济学
автор 76561198197870133
Wario 8-bits [DST]
автор 76561198116243635
This is the same Character Mod that I have made for Don't Starve, I just updated for DS Together Version! I'm working on more things, when I have time, I'll update! ------------------ - STATUS - Health: 250 Hunger: 150 Sanity: 200 He has Custom Sound Effects Now! (Mario Kart 64 Wario's sounds) ------------------ Check out my Don't Starve 8-bits Wario Version. I know Wario is fat, but I don't know if is possible to make Fat Characters...
Megumi? (Sukuna)
автор 76561198335976425
MEGUMI FUSHIGURO(Potential Man) - VESSEL OF SUKUNA Play as Megumi Fushiguro, the vessel seized by Ryomen Sukuna. Master the Ten Shadows, collect Sukuna's Fingers, learn from Mahoraga and restore Sukuna's true Heian body. (JJK Jujutsu Kaisen) CONTROLS keys: Z X V H J K R Ten Shadows: Z Hide | X Summon | V Select | H Recall | J Domain | K Storage | R Switch Dismantle: Z Slash | X Heal | V Spiderweb | H Fuga | J Shrine | K Heian Heian: R switches Dismantle and Destruction modes. All skills are blocked while dead or in ghost form. FINGERS AND PROGRESSION Starts with 100 Health, Hunger, Sanity and Max CE. Each Finger adds +5 maximum Health, Hunger and Sanity. (max 20 finger) 0-4 Fingers: Ten Shadows only 5 Fingers: Dismantle unlocked 15 Fingers: Advanced vessel and dash 20 Fingers: Heian Awakening Eligible hostile creatures have a 1% chance to become Finger Carriers with doubled Health. Sukuna senses them nearby and killing one guarantees a Finger. True death removes 1-5 Fingers. Reconnecting, reloading and cave travel do not count as death. PASSIVE SYSTEMS CE regeneration rises from 0.5/sec to 1/sec at 20 Fingers. Heian grants another +1/sec. Dash : W A S D 2 times to Dash (15finger+) Hunger drains roughly twice as fast. Raw and Monster Meat lose their normal penalties. Eating the same food 10 times causes Food Boredom for 7 days. After 3 days without combat, Sanity drains 1/sec until Sukuna fights again. Compatible cuts have 25% Cri , deal 1.6x damage and become red. Black Flash restores 7 CE, halves the remaining Reverse Cursed Technique cooldown, Zone system: each successful Black Flash increases the chance of triggering another by 3%, stacking up to 5 times. The stacks expire after 8 seconds. TEN SHADOWS Only Divine Dogs begin tamed. Other Shikigami require suppression rituals. Friendly Shikigami that die outside Chimera Shadow Garden are lost for that life. Some leave inherited powers. Domain-created shadows can die without killing the original. Roster and roles: Divine Dogs - fast attackers; one fallen Dog creates Totality. Toad - restrains and pulls; inherited attacks may pull enemies. Great Serpent - swallows and poisons; inherited attacks may poison. Nue - flying lightning attacker; inherited lightning counter. Max Elephant - durable water attacker; inherited slowing attacks. Rabbit Escape - creates many distractions. Piercing Bull - gains power while charging; inherited knockback. Round Deer - heals allies; inherited emergency healing. Tiger Funeral - fast melee pressure and part of Agito. Agito - requires Serpent, Nue, Deer and Tiger to fall; attacks and heals. Mahoraga - adapts to attacks and unlocks World-Cutting Slash. Active Shikigami reduce Max CE outside the Domain. Stronger Shikigami create a larger burden. Shadow Hide : 70% damage reduction, 1.5x speed, drains 4 CE/sec and lasts up to 12 sec. Chimera Shadow Garden : halves summon costs, removes summon Max CE penalties and protects original Shikigami from Domain-shadow deaths. Shadow Storage : stores items while preserving freshness, durability, uses, fuel, skins and supported container data. Heavy storage slows Sukuna. Mahoraga Ritual: appears behind Sukuna based on the camera's W direction. Outside assistance may invalidate taming. Mahoraga's adaptation is required to learn World Slash. DISMANTLE MODE Z - Cleave/Dismantle: uses Cleave near an enemy or fires Dismantle toward the mouse. Vessel has 5 shared stacks; Heian has 7. Stacks regenerate over time and fully emptying them causes a recovery period. X - Reverse Cursed Technique: heals Sukuna. Heian Sukuna also heals nearby players for a reduced amount. V - Spiderweb Cleave: cuts and slows immediately, then erupts for a second damage wave. H - Fuga: a long chant followed by a flaming arrow. It leaves fire, can be detonated early with H and deals double damage when successfully combined with a Shrine. DOMAIN EXPANSION Malevolent Shrine: an open Domain with repeated slashes. Its power improves with Finger progression. Complete Heian Shrine: a long-duration version maintained through CE. Incomplete Shrine: stronger pressure, but consumes Hunger and Sanity, has a 99-sec limit and applies a long Max CE penalty. All Sukuna Shrine variants receive a shared lock after ending. Shrines appear in the camera's W direction and search farther along the same line if blocked. HEIAN AWAKENING At 20 Fingers, Sukuna may abandon Megumi and Ten Shadows for that life. The transformation fully restores all stats and CE, removes summons and inherited shadow powers, releases Shadow Storage items and unlocks two Heian modes. Nearby enemies are slowed by 99% for 10 sec from fear. Heian Dismantle: enhanced cuts, healing, Spiderweb, Waffle, Fuga, Complete Shrine and World-Cutting Slash. World-Cutting Slash: requires Mahoraga's adaptation, deals 200 True Damage, can Critical for 320, pierces targets and executes enemies below 5% Health. Heian Destruction: Ground Shatter, Four-Armed Barrage, Fuga, Incomplete Shrine and Cursed Reinforcement. Waffle Slash: fires a large grid-shaped slash that pierces and knocks back multiple enemies. DEATH AND GHOST Sukuna's ghost has custom animations, increased speed, a repeating Meme(Gojo house) voice and 0 Sanity Aura. Nearby survivors do not lose Sanity. Actual death resets life-based Shikigami, inherited powers and Heian progression. Reconnecting does not. ((Press 'K' while dead (ghost form) to clear movement bugs and other issues)) "Who would mourn the death of the King of Curses?" WORLD INTERACTION Techniques can chop trees, mine rocks and other Master the shadows. Hunt the twenty Fingers. Teach Mahoraga to adapt. Cut the world itself. AI-assisted.
rainsword 雨花剑
автор 76561199040531970
雨花剑1.0(武器可修复、可升级) 简述: 这是一把不是那么厉害的武器,尽量做到不降低游戏的难度。(游戏内不可配置) 属性: 基础伤害40 攻击距离1.5 耐久480 制作材料: 金块x3 冰x5 齿轮x1 修复材料: 金块x1(可修复20%耐久) 升级材料: 齿轮x1(每升一级攻击+2,满级45级) 特殊效果: 移动速度加成10% 攻击回血2点 注:本来考虑加砍树和挖矿功能的,因为技术问题(就是不会加), 如果有大佬指点,会考虑在2.0版本中加入。 (本mod外观原型来自网络,如有侵权,麻烦联系本人,定作修改)
Change main interface music
автор 76561199071772317
Freely switch the background music of the main interface in different versions,which is still not perfect at present
Craftable Mobs
автор 76561198340338080
Craft Mobs anywhere you go! Adds a new crafting tab to craft a lot of mobs, from innocent butterflies, all the way to Deerclops!
character: charlie
автор 76561198363639845
Character Introduction: Charlie Base Stats: Health: 125 | Hunger: 150 | Sanity: 150 Starting Items: War Saddle, Shadow Codex, Nightmare Fuel Stat Multipliers: Day: 0.75 attack multiplier Dusk: 1.0 Night: 1.25 Constant Abilities: Possesses darkness, can switch between humanoid and shadow forms, has night vision. Shadow Form: +25% movement speed, attack multiplier increased to 1.5x, but rapidly drains sanity. Wearing Nightmare Amulet, Bone Helm, or Shadow Crown locks Charlie into Shadow Form; Beefalo also gain a 1.5x attack bonus when Charlie is in Shadow Form. In Shadow Form: Ignores physical collision, Shadow Creatures are neutral; only in Human Form will Shadow Creatures be hostile. Other Abilities: Can read all books. Compatible with all of Wanda's clockwork items and the Shadow Codex. Starting tech level +1. Unlocked ability to equip all character gear (including modded character items, unless specifically restricted). Using a bell increases beefalo taming efficiency by 80%. Immune to dark miasma. Reduces shadow damage taken by 20%. Increases lunar damage dealt by 20%. Crafting Recipes & Equipment System: Default craftable items: Nightmare Fuel, Maxwell's Codex, Magic Storage Chest, Shadow series hats, Dream Eater, Shadow Crown, Shadow Armor, Planar Clock (shared with Wanda). Exclusive Weapons: Dream Eater (Sword): Base attack: 75. Dash distance ~1.5x that of the Electric Spear. Deals a fixed 99 damage. Planar Clock: 68 attack, 30 planar charges, 1.25x movement speed. Deals 0.3% of the target's max health as absolute damage vs. giants. 20% chance to summon a tentacle on hit (Note: Too many small damage instances may prevent Dragonfly from being knocked down). General Gear Notes: Weapons and items have no class restrictions – all characters can equip/consume them. Shadow-specific gear grants a shadow level (beneficial for Maxwell). Although the Planar Clock is usable, no specific age-damage logic (from Wanda's kit) is implemented for Charlie, as this mod is not intended for her. Additional Overpowered Items (Toggleable): Valkyrie Shield (right-click to block), Commander's Helmet, Soul-Stealing Staff, Confession Heart, Super Heart-Stimulant, Bone Set, 8 types of potions (for extreme modded environments and combat pressure): Double attack, 60% damage reduction, 1.8x speed, +200 health, +200 sanity, electric enchantment, light source, honey/crystal sustain. Soul-Stealing Staff: +25% movement speed, blink ability. Recovers 1 durability every 240 seconds. Charlie exclusive: Can one-shot Brightshades and four types of shadow-origin monsters. Note: One-shot mechanics and potions are overpowered, designed for casual/disabled players. Players seeking balance/challenge can toggle them off. Shadow Talent System (Toggleable, unlocked by killing bosses): Press R to summon/recruit Shadow Creatures on a leash (basic implementation; currently summoned shadows cannot stray far from their spawn point). Unlockable passive abilities after killing specific bosses: Terrorbeak: 25% defense. Any Twin (e.g., Reanimated Skeleton): Bonus damage at low HP, up to 2x. MacTusk: Unlocks balloon crafting. Deerclops: Minimum ambient temperature locked to ≥5°C. Dragonfly: Bernie + Fire immunity. Klaus: 25-second resurrection after death. Bearger: Max hunger increased to 225, hunger drain reduced by 20%. Any Tier 3 Shadow Piece: Max sanity increased to 250. Queen Bee: Unlocks full Chef/Cooking talent. Moose/Goose: Weapon never drops from hand. Moose/Goose (same): Immune to slipping (ice/ground effects). Pearl (Crab King): Unlocks all book recipes. Ancient Guardian: Unlocks clockmaker technology (watch crafts). Antlion: Significantly boosts construction speed. Celestial Champion: Material costs for crafting recipes halved. Spider Queen: Spiders become neutral. Malbatross: Max temperature ≤65°C. Toadstool (both sizes): Max health increased to 275. Acknowledgments & References: Code References: Official character framework, vanilla common functions, universal clockwork compatibility, "Ability Medal," "Lens," "New Border," "Living Through the Days," "Riches in Danger," and other high-quality open-source mods. Model Assets: Charlie assets from Don't Starve (single-player) Workshop, original "Succubus Azuria" design. Design Inspiration: StarLing's beefalo taming optimization, Pansy's full equipment adaptation, Xiaoqiong's kill-to-unlock talent system. Recommended Companion Mods: – Replaces textures with higher-quality vanilla-style skins. – Removes night vision filter for a more comfortable visual experience. Compatibility Notes: Currently adapted for two 5-slot equipment mods. Original amulets generally check the "body" slot, but some 5-slot mods redirect amulets to "slot" or "neck" slots, causing conflicts. More compatibility fixes require per-line code inspection and will be gradually improved. Author's daily-use 5-slot mod: . Another 5-slot mod requested by community: (adapation pending). Philosophy & Closing: Everyone has their own playstyle. Sincere thanks to all open-source authors; we stand on the shoulders of giants. Despise those who steal open-source work and then encrypt or paywall it. Author's Note: The author has a full-time job and is a novice coder; this is a hobby without any profit motive. Time and energy are limited. Current functionality is stable for personal/sp use. No major overhauls planned in the near term to avoid breaking worlds – more code, more bugs. As known, Don't Starve has hidden damage thresholds (e.g., 50 damage is a common breakpoint). Thus, 1.5x shadow damage is a qualitative leap from 1.25, easily exceeding 100 damage with a Shadow Sword. Current Goal: Complete a full playthrough with the author, resolve mod conflicts and errors under specific mod environments, and adjust stats/mechanics based on actual gameplay experience. Future Plans (No deadline): Shadow Torch to implement vanilla CG effect of dispelling lunar wisps. Modify shadow cave shadow logic to not return to spawn point (or leave as-is since they disappear after nightmare phase ends). Recruitable Ink Blights (or not – depends on personal interest/time). Recent inspiration from the "Gathering Chorus Circuit" mechanic led to implementing the shadow-recruitment feature. Final Thanks: Mod development is time-consuming and exhausting. Thank you for your understanding and support. Thanks to every player who reports bugs and offers suggestions.
Whyatt R. Wagner (Updated 03.11.2022)
автор 76561198145413310
The Nervous Musician, Whyatt, joins the survivor crew! A talented musican, disadvantaged by his broken fingers and cursed saxophone. Whyatt is now in the constant as a playable character! Art was done by Aret Maw and coding was graciously written by Xenomind! For more info on Whyatt, check out his reference: https://www.deviantart.com/aretmaw/art/Whyatt-R-Wagner-Reference-751266636 Stats: - Health: 110 - Hunger: 220 - Sanity: 95 Quirks: - Loves music, is an expert saxophonist.(No sanity loss from One-Man-Band) - Enjoys the sounds of songbirds. (+ Sanity when near birdcage.) - Has a problem keeping it all together. (Has low sanity, and another thing to be added soon :>) ----- ----- ----- ----- ----- Whyatt's Saxophone The cursed saxophone, given to Whyatt by none other than Maxwell, has now been implemented! For %10 durability it can restore 20 sanity to Whyatt! ----- ----- ----- ----- ----- This mod is currently in development, help with bugs is much appreciated. I'm not trying to make a ground-breaking character here, it's mostly for fun and personal reasons. Thanks to everyone for the support so far! :D ADDITIONAL INFO: EDIT: 24/09/2022 - Whyatt is now fully updated with new quotes up to this date. He also got some sprite reworks so he looks a little sadder and his hair matches his official artwork. EDIT: 03/11/2022 - Whyatt is now up to date with the A Little Drama update and even has a custom soliloquy to perform at Charlie's Stage, check it out :) Before you report it, any panflute you pick up becomes a saxophone, it's the curse, sorry :) This is being worked on.
Terraria King Slime Boss
автор 76561199339714414
This is a mod that adds in the King Slime boss from Terraria. The mod adds in 5 new items, with 2 of them being craftable, and 2 new enemies, and a 1 new boss. LEGAL NOTICE: For obvious and legal reasons, I do not own the assets in this mod, and they belong to their respective owner (Re-Logic and Klei Entertainment). ore Info can be found here: https://github.com/The-Changer412/Terraria-King-Slime#readme
温蒂技能树改动/Wendy skilltree change
автор 76561199143167124
请不要与其他温蒂的改动mod一起打开,本mod设置的加载优先度是默认,如果加载了其他温蒂改动mod,可能会发生冲突,同时此mod将不会生效; --------------------------2025.09.07 bug修复--------------------------------------- 1.修复了特定情况下,“双生”时切换森林/洞穴服务器时阿比盖尔没有跟随温蒂切换世界导致服务器崩溃的bug --------------------------2025.09.02更新及修复--------------------------------------- 1.修复了能够被施加两种药剂的幽魂花冠被给予假人时崩溃的bug 2.修复了蒸馏复仇被施加给玩家时出现的异常 1 一级幽灵团队现在会解锁"双生"逃离"这两项指令(双生:阿比盖尔与温蒂合二为一,温蒂的攻击将会为目标附加易伤效果(诅咒之苦可生效),同时附加阿比盖尔当前伤害一半的位面伤害 2 二级幽灵团队现在会解锁"庇佑""攻击"这两项指令(庇佑:阿比紧紧的跟在温蒂身旁,持续损失生命值以获得更大范围的照明,同时会间歇性的嘲讽周围对玩家有敌意的生物(伯尼同款)) (注:庇佑状态下阿比盖尔可以吸引理智怪兽的仇恨,但无法做出还击) (注:执行双生指令时,温蒂获得附加伤害,仇恨阿比的生物仇恨会同时转移至温蒂) --------------------------bug修复--------------------------------------- 1.修复了原版中诅咒之苦导致龙蝇无法被击晕的bug 2.修复了原版中阿比的恐吓技能会恐吓随从和雇佣的生物的bug --------------------------模组内容介绍----------------------------------- 一、阿比盖尔改动(阵营技能一与阵营技能二合并) 1.1 月亮阿比不再发呆,且发动攻击时不受伤害(可选) 1.2 谋杀后暗影阿比状态延长(可自定义,可永续) 1.3 月亮阿比夜晚伤害增加(可自定义) 1.4 月晷可以随时转换阿比形态 1.5 阿比作祟时,50%及以上成功率的事件必定发生,其余事件概率可自定义 二、幽灵团队改动(三个幽灵团队技能可以分别学习,无先后关系) 2.1 攻击、逃离、恐吓、作祟指令cd分开计算(CD可自定义) 三、灵体草药改动 3.1 对阿比使用“恐怖经历”后,可以使其回复一部分生命值(可自定义) 3.2 对幽魂花冠使用强健精油后提供移速加成(可自定义) 3.3 灵魂万灵药持续时间享受技能树加成(可自定义) 3.4 不屈药剂和蒸馏复仇给玩家的护盾cd减少(可自定义) 3.5 四个灵体草药技能可以分别学习,恐怖经历药剂与野餐篮技能合并 3.6 新增技能:药剂兼容,允许非阵营药剂可以同时生效两种(使用第三种药剂时,后使用的药剂会被替代) 四、受佑姐妹骨灰罐技能改动(三个幽灵团队技能可以分别学习,无先后关系) 4.1 一级骨灰盒保鲜时间延长(可自定义) 4.2 二级骨灰盒技能新增效果,哀悼:向骨灰盒里放入花瓣时,附近的玩家获得持续数天的恢复理智的效果 4.3 三级骨灰盒技能不再使阿比受治疗减半,并为阿比提供减伤(减伤可自定义) 五、哀悼荣耀技能改动(三个哀悼荣耀技能可以分别学习,无先后关系) 5.1 复活蝴蝶和月蛾只需要一个哀悼荣耀,可使用两个哀悼荣耀凭空制作蝴蝶(可自定义) 5.2 幽魂花冠移除新鲜度,并且摘下后保留药水效果。修改了幽魂花冠的夜视滤镜,现在画面仅变得较为灰暗而不是黑白 5.3 当前世界存在死亡玩家绑定多年生植物祭坛时,死亡后身上物品不掉落 六、坟墓美化与温蒂手作墓碑技能合并 6.1 允许使用石砖、玻璃碎片、大理石代替壳碎片作为灵魂容器的材料 6.2 增加了新的墓碑配方 6.3 允许玩家自定义温蒂技能提升的小惊吓生成概率以及小惊吓生成的距离间隔 ------------------------------求助----------------------------------- 每一位角色获得/失去哀悼buff时应有一句台词,非常希望大家能帮我想想,不胜感激! 在游玩过程中如果遇到什么bug,烦请抽空来评论区说一下 如果有什么想要加入的功能,欢迎在评论区提出建议
Pink Power Ranger (MMPR)
автор 76561198293429191
Kimberly the MMPR Pink. -"It's morphin time! Pterodactyl". 250 Health 100 Hungry 100 Sanity 2 Damage ----------------------------------------------------------------------- All Rangers and their features were made to order. I can not edit it. But feel free to edit them as you wish. Power Rangers is owned by Saban. Super Sentai is owned by Toei.
Charged by Lightning!
автор 76561198969553543
Version: 1.0.0 The Elding Spear can now be used as a lightning rod. When the Elding Spear is placed on the ground and struck by lightning, it can get repaired, gain an incomplete charged state, and strengthen it slightly! Or change the mod settings...... Let it be completely upgraded , no more need to Restrained Static! Warning: May conflict with mods for other modified Elding Spears!
唐僧的世界
автор 76561198319039075
唐僧的世界 具体使用说明请在合集搜索:唐僧风滚草 合集搜索方法:饥荒创意工坊-浏览-合集,然后搜索唐僧风滚草 1、自用mod,风滚草模式专用! 2、建议配合mod《二师兄的店》 3、风滚草在前方等着你,可开大部分资源 4、远古斧耐久max 5、远古祭坛不可摧毁 6、燧石、骨片、蜂刺可燃烧 7、猪人、兔人刷新时间为10天 8、猪房商店:给予金块买肉;大肉、鸡腿、鸟蛋、鱼换金子。 9、兔房商店:给予金块买菜;火龙派、草汤、培根、火鸡正餐、南瓜饼、辣椒酱换岩石 10、大象掉落小肉、冰、岩石、象鼻 11、大牛掉落小牛、怪兽肉、大肉、牛毛、牛角 12、蜘蛛、狗不掉肉 13、蜘蛛巢、蜘蛛女王不掉蜘蛛卵 14、龙蝇儿子不掉岩石 15、眼球塔血量为1(就是1) 16、地鼠洞掉落硝石 17、季节boss掉落20个金块 18、狗王掉落20个岩石 19、地下矿石掉落少量金块、岩石 20、疯猪掉落铥矿碎片 21、松树不掉种子,砍树1个木头,挖树桩3个木头 22、浆果丛采摘一次枯萎 23、灰烬可以施肥,肥料度0 24、建筑领地7个草皮的距离 25、暗影灯=抽奖机,给予黄宝石、橙宝石可抽奖,鳗鱼兑换5个金块 26、暗影灯奖池:绿宝石、鹅毛、AGV试剂、手杖(黄)、贝雷帽(橙) 27、坎普斯背包带冰箱功能 28、露西斧攻击调整为34,砍树增加伐木值,海狸啃2下变回伍迪 29、岩浆池:给予幽灵棒棒糖,召唤龙蝇
月与影的协奏曲
автор 76561198824225271
提供了一种获取容易的位面伤害武器 配方为 月亮碎片×5 月岩×2 噩梦燃料×5 活木×2 默认属性为 40伤害 30位面伤害 20%月亮和暗影阵营伤害加成 800耐久 15%移速加成 后续计划添加:远程攻击、范围伤害、传送功能等 1.0.8 新增可配置功能,现在你可以配置武器的基础伤害、位面伤害、位面伤害加成、移速加成 1.0.7更新 调整了对月亮&暗影阵营的增伤数值由原本的10%提升到20%,更进一步的回调了耐久值。新增了修补功能,但是由于作者不知道怎么一个mod上传两个物品所以只好发布了另一款mod,需要搭配的下载使用 https://steamcommunity.com/sharedfiles/filedetails/?id=3569095917 1.0.6更新 在睡目老师的帮助下更新了武器贴图,感谢睡目老师 1.0.5更新 回调了部分耐久,新增对暗影和月亮阵营的额外伤害加成 1.0.4更新 提高了武器伤害 1.0.3 更新 提高武器的伤害,降低武器耐久
Kikoriki | Smeshariki OST
автор 76561198161904189
🔧 Mod replaces in-game soundtrack with Smeshariki music. 💡 Idea and inspiration taken from here 🎸 Composers: Sergey Vasilyev & Marina Landa. Music rights owned by Petersburg Studio. ⛏️ Work • work_autumn Двигатель прогресса (OST Двигатель прогресса) • work_winter Комната грусти (OST Комната грусти) • work_spring Бобслей (OST Бобслей - дело принципа) • work_summer Восток (OST Подарок для Нюши) • work_cave План (OST Тайна древних сокровищ) • work_ruins Страшилка для Нюши (OST Страшилка для Нюши) • work_lunar_island Его история (OST Невоспитанный клон) ⚔️ Fight • danger_autumn Как здорово сочинять стихи (OST Как здорово сочинять стихи) • danger_winter Водяной (OST Ля) • danger_spring Нюша бежит (OST Страшилка для Нюши) • danger_summer Пылесос (OST Невоспитанный клон) • danger_cave Факелы (OST Лабиринт) • danger_ruins Часы (OST Эффект бабушки) 🍂 Seasonal bosses • epicfight_autumn Комикс (OST Полёты во сне и наяву) • epicfight_winter Штрафной (OST Футбол) • epicfight_spring Комната страха (OST Комната страха) • epicfight_summer Невоспитанный клон (OST Невоспитанный клон) • epicfight_ruins Железная Няня (OST Железная няня) 💀 Bosses • dragonfly Спорт (OST Гольф) • bee_queen Рецепт хорошего отдыха (OST Рецепт хорошего отдыха ) • antlion Раскопки (OST Археология) • klaus_stage_1 Куда уходит старый год (Часть 1) (OST Куда уходит старый год) • klaus_stage_2 Куда уходит старый год (Часть 2) (OST Куда уходит старый год) • eye_of_terror Тузя (OST Обещание) • nightmare_werepig Тайное общество (OST Тайное общество) • scrappy_werepig Французская песенка (OST Смешарики начало) • great_depths_worm Игра (OST Игра) • toadstool Добро, зло и девочки (OST Добро, зло и девочки) • ancient_fuelweaver_1 Погоня (OST Как собрать друзей по-быстрому) • ancient_fuelweaver_2 Тема опасности. Вариация погони (OST За секунду до) • frostjaw Смерч (OST Несколько мелочей на фоне природы) • malbatross Буря (OST Коллекция) • crab_king Море (OST Смешарики начало) • celestial_champion_1 Калигари (OST Смешарики начало) • celestial_champion_2 Шоу Люсьена (OST Смешарики начало) • celestial_champion_3 Погоня за дирижаблем (OST Смешарики начало) • mutated_bosses Туман (OST Ёжик в туманности) • enlightened_warbot В начале было слово (OST В начале было слово) • celestial_scion Островский (OST Играй, Гармония!) • ancient_guard_tower Тревога (OST Лили) • moonstone_1 Полиция (OST Смешарики начало) • moonstone_2 Полиция (OST Смешарики начало) ✨ Other • main_menu Ёжик. Вариант (OST Оракул) • collection Звезда (OST Как стать звездой) • sailing Энергия храпа (OST Энергия храпа) • pirate_raid Ежидзе (OST Ежидзе) • farming Эликсир молодости (OST Эликсир молодости) • helping_wagstaff Научная тема (OST Педагогическая поэма) • woodie_werebeaver В бочке (OST Взаперти) • woodie_weremoose Триумф Лосяша (OST Торжество разума) • woodie_weregoose Пандянка (OST Пандянка) • crabby_hermit Огород (OST Как собрать друзей по-быстрому) • choose_character Секрет Гудини (OST Секрет Гудини) • ragtime Каникулы Биби (OST Каникулы Биби) • dawn Путь (OST Смысл жизни) • dusk Магнит (OST Магнит)
Haru, The Demoncat
автор 76561198073967197
A Little Demoncat. She is stronger at Night Also she can see in the night (nightvision) And she loves Fish and get Sanity from Eat it Haru is one of my Favorite Characters, so i dicide to make her here, i dont know, if all works well with her abilities, cause i am really new at modding, it would be nice, if you tell when you see something wrong, and it will be nice too, if you tell me how to fix it Anyways, my haru is actuel a shy cat, but has a demon inside of her, who makes her very strong and make here sometimes a bit evil (if you lose here nigthvision, just reastart the game and it should be back) Stats: 250 HP 200 hunger 150 Sanity
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