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- Don't Starve Together
Моды и плагины для Don't Starve Together
В этом каталоге перечислено 24 000+ проектов Don't Starve Together из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
Nymph - The Witch
автор 76561198070751734
A witch who just wants to eat. Nymph is a witch-in-training that has no idea how she got here and wants to go home. She is accompanied by a lavae egg that she has no idea how it got here. *STATS* Health - 420 Hunger - 180 Sanity - 300 PERKS Fast little Witch Nymph's speed is boosted up 90% Sane Child Her sanity is boosted up DRAWBACKS Magic Hungry Get's hungry easily THIS MOD IS STILL IN PROGRESS -Finish the dialouge -Adding her knowledge of the magic tab (if anyone can help me with that that would be great ;;v;;/)
Universal Keybinds
автор 76561198127795235
Universal Keybinds See and rebind the keybinds from every installed mod in one place — Options > Controls. No more hunting through each mod's own config screen Keybind options are detected automatically from any mod that stores its keys in modinfo.lua — whether it saves them as KEY_* names, raw keycodes, or plain letters. Nothing needs changing in those mods Search A search box at the top of Controls filters the whole list for keybinds and mod titles Keyboard Map The "Key Map" button opens a full visual keyboard, color-coded with a legend: - Game hotkey, Mod hotkey, Conflict (used by more than one thing), and Vacant - Hover any key to see exactly what's bound to it - Click an occupied key to rebind/unbind a mod bind or rebind a game control - Click a vacant key to assign an unbound mod action to it Bind Anything, Anywhere Even inputs a mod's own config can't store: - Unbind any keybind — including mods that have no "None" option of their own - Bind a mod to the middle/4th/5th mouse buttons, even if it never offered them - Bind "letters-only" mods (like Geo Placement) to F-keys, Space, and the rest of the keyboard When the mod can store the input itself, it's written straight into that mod's own config, in the form that mod expects. Anything it can't store is routed for you and saved across restarts, leaving its config untouched Live Rebinding Most changes apply instantly, no restart: - Mods that register their key the standard way (TheInput:AddKeyDownHandler / AddKeyUpHandler) are rebound automatically - Mod authors can opt in for any other binding style with a _UKB_LIVE_<modname> callback Some changes can't be applied mid-game. They're flagged (a (!) mark in the list), still save right away, and applying them in-game offers a one-click rejoin to load them — whether you're a client, a self-hosted host, or a caves/cluster host Known Limitations - Works with mods that bind via key handlers (the large majority). A mod that only polls the keyboard each frame can't be routed to a different input (yet) - Conflicts on the map are detected by key only — modifiers and context aren't considered (yet) Client-side only. Safe to add or remove at any time For bug/error/crash reports, please enable the debug logging option and send the client_log.txt My Other Mods - GrimWorld - Colony Simulator - Popo's Auto Crock Pot - Quick Stack to Nearby Chests (Client) - Popo's Auto Farm Planter - WX-78 Circuit Scan Guide (Client) - Batch Portable Storage (Client) - Roto-Mapper Auto-Explorer (Client) - Expedition 33 Music - Keep My Crafting Tab - Biome Revealer (Client)
Dusk and Night Music RR
автор 76561198121957427
自己喜欢的BGM,修改自416991215,改成了服务器版,适用禁本地服务器。
auto_eat
автор 76561198976775947
因为玩饥荒时没有找到好用的自动吃食物模组,就自己花时间弄了一个 当饱食度低于设定值时自动吃制作完成的食物,包括厨师的和各种香料食物 包括模组食物和模组香料食物 非制作的不能自动吃 武神吃肉,鱼妹吃素,其他人物吃所有制作的食物 吃食物时已经排除了糖豆,药酒,战斧牛排(棱镜食物),其他的有需要再加 优先物品栏,然后是身上打开的其他容器
Funtime Freddy
автор 76561198067369910
Well, Hello Again! Enjoy Funtime Freddy from Five Nights at Freddy's: Sister Location in your Together game! This character is meant to be played with several others which is why he won't be put in for regular Don't Starve. He's not the most sane of the Funtimes and needs his best friend and hand puppet, BonBon to keep him sane! Hunger: 150 Health: 300 Sanity: 120
Kantai Collection Items for IJNDD Customized Version
автор 76561198033705072
Original Mod is Kantai Collection Items for IJNDD V1.0.9b. http://steamcommunity.com/sharedfiles/filedetails/?id=732983003 This Mod has been modified to be compatible with Stacks Size Mod. http://steamcommunity.com/sharedfiles/filedetails/?id=831657598 Materials Input: Gold Nugget 2, Output: 1 Chocolate Input: Material 1, Output: 4 Small Size(40) Perish Time: 15d Health +8, Hungry +9.375, Sanity +5 All Characters are Ediable Fast Repair Input: Material 1, Output: 1 Medium Size(20) Health 40, Hungry 0, Sanity 0 Kantai Characters are Ediable Hishimochi Input: Material 1, Output: 1 Medium Size(20) Perish Time: 6d Health 0, Hungry +56.25, Sanity 0 All Characters are Ediable Irago's Cuisine Input: Material 1, Output: 1 Small Size(40) Perish Time: 3d Health 0, Hungry 0, Sanity +33 All Characters are Ediable Mamiya's Cuisine Input: Material 1, Output: 2 Small Size(40) Perish Time: 8d Health 0, Hungry 0, Sanity +15 All Characters are Ediable Fuel and Ammo Input: Material 2, Output: 1 Large Size(10) It is able to fill lantern type. It is also able to extract Fuel Only and Gunpowder. Lantern Fuel(270s) Fuel Only Input: Fuel and Ammo unwrapped Medium Size(20) It is able to fill lantern type. Lantern Fuel(45s) Salted Fish Input: Fish 1, Twigs 1, Output: 1 Small Size(40) Perish Time: 20d Health +3, Hungry +12.5, Sanity +1 All Characters are Ediable Tinned Salted Fish Input: Salted Fish 9, Ashes 1, Output: 1 Medium Size(20) Health +30, Hungry +112.5, Sanity +10 All Characters are Ediable Medal Input: Monster Meat 20, Output: 1 Small Size(40) It has a very little Light. Light just protect you to the dark. It also restore your sanity. if you have items more, effect is more stronger. Trade Medal => 10 Gold Nuggets Mini Searchlight Input: Material 6, Rope 6, Transistor 6, Output: 1 1 Day Time It have Armor Absorption. (36%) If Light On, Armor Absorption is More Increase. (60%) At This Time, Fuel are Lost in Proportion to the Damage. (16%) Chocolate, Fast Repair, Hishimochi, Cuisines, Fuel and Ammo, Medal They turn into items after a waiting time of one day. only Fuel and Ammo turn into item after a waiting time of two day.
Frieren at the Funeral (English Machine Translated)
автор 76561198205492821
This is a machine translated version of the Frieren at the Funeral by C. This was a hastly made translation into the english language, I don't speak the original language so many of the translations can be wrong. Please support the original author here: https://steamcommunity.com/sharedfiles/filedetails/?id=3095005137 Summon staff with the default key , open staff skills with key , magic detect with key Mod version used for the translation: v2.4.10
Luna Nightingale [OC]
автор 76561198151957946
OC character mod from BlueNightingale ====== Health: 180 Hunger: 190 Sanity: 200 ====== - Slingshot - 10 pellets ====== - Fast runner (+2 running) - Slightly cold resistant - Gets stronger if hurt Picky Eater - Hates stale food and seafood Weakness - Hounds and Machines do extra damage - Gets hotter in Summer - Gets slightly hungrier
[DST] 赠武神[武神的刀盾][gift4wathgrithr]
автор 76561198830988563
v0.2 战歌/战吼修改: 1. 醍醐灌顶华彩:骑牛加移速 2. 英勇美声颂:增伤 3. 战士重置:修改吟唱条件,吟唱有下雨,大世界潮湿度增加以及雷击效果 4. 战斗号子罐:增加容量 其它:战吼在受击的时候会自动吟唱,战歌在冲刺的时候自动吟唱 矛: 1. 伤害随激励值增加而增加 2. 添加新的奔雷矛充能方式,可通过雷击和触摸带电类建筑充能,升级为雷电奔雷矛。 3. 雷电奔雷矛,伤害增加,cd减小,无位面伤害 4. 所有奔雷矛都可以通过电击等恢复耐久 盾: 1. 盾改为身体装备 头盔: 1. 不需要满血量也可以修复头盔,满血量会修复更多耐久 牛: 1. 训牛的各个数值翻倍 v0.2.1 战歌: 1. 粗鲁插曲:修改配方,改为耐久机制,吟唱后战斗会投掷番茄 矛: 1. 雷电奔雷矛更名为闪电奔雷矛 2. 提升了雷电奔雷矛和充能奔雷矛的数值(基础68)和潮湿闪电倍率(2) 3. 添加了闪电约束装置,该装置可以储存电能,并用来修复奔雷矛的耐久 4. 现在奔雷矛需要满耐久才可以升级为闪电奔雷矛,且升级后的闪电奔雷矛不是满耐久的 v0.2.2 1. 给闪电约束装置添加了贴图动画 2. 给举盾添加了快捷键,绑定了角色轮盘的按钮,可在设置中自定义 3. 添加了装备盾牌的动画 0426更新:修复电击冰冻等盾牌显示错误的问题,添加两款与《黄金狮心盾》联动的护盾皮肤 联动模组:黄金狮心盾 致歉: 该模组后续不再更新,请移步新模组赏金武神
Hornet Umbrella 大黄蜂伞
автор 76561199870857961
用空洞骑士:丝之歌中的主角大黄蜂的形象替换了游戏中的雨伞 Replaced the in-game umbrella with an image of Hornet, the protagonist from Hollow Knight: Silksong
Cattiwa
автор 76561199136346892
Due to the working environment, this poor kitten left its hometown, hoping to find a more humanized working environment. As an outstanding graduate of Paloo University, it has many excellent abilities, such as: It is not picky about food, which means it can eat as much as Wilson. It can sleep at night and run during the day. It has excellent language learning ability and can speak human language. It can endure hardship and has a work efficiency comparable to Wilson's. It has an adorable appearance. It is well aware that with such excellent working conditions, the new boss surely won't treat it unfairly.
West
автор 76561198087589415
NOW WITH TRUE GUITAR SOUND RECORDED BY #HELLBRUIZES Health - 150 Hunger - 150 Sanity - 200 Inventory: - Red Hat. Craftable, has tiny dapperness effect. - Cigar-Box Guitar. Increase sanity a bit when on the ground. Craftable. Can be used as a weapon with huge damadge effect but instantly collapses. Has a gift inside. Other mods: Dipper Pines - http://steamcommunity.com/sharedfiles/filedetails/?id=1082041865
DST Spider Cage Reworked
автор 76561198006856978
Silk collection at it's best. Original work made by Afro1967: https://steamcommunity.com/sharedfiles/filedetails/?id=384396097 Working with latest update Wilson is going through Silk at an alarming rate these day.So he plans to suit up and go after a Spider Queen! He aims to build himself a Silk Farm aka Spider Cage.If successful Wilson will be able to collect silk much easier. There are 2 modes, Normal and Expert,which are you? Normal mode is as follows There are 3 stages of silk production shown in the cage. 0 you can collect 0 1 you can collect 1 2 you can collect 2 3 you can collect 3 Your caged spider will produce up to 3 silk if not collected for 3 days,1 per day. When harvested there will be sanity penalty of - 10 There is a small sanity aura when standing near. Crafted under the STRUCTURE TAB When hammered down the spider will be set free. Recipe = 1 spider eggs, 2 gold nuggets and 4 boards Use "Configure Mod" to change the recipe. Use "Configure Mod" to be an Expert. Expert mode is as follows Be brave Be smart Roll in silk.
Elden Ring Music
автор 76561198073990503
Music replacer with Elden Ring songs. Replaces most boss encounter and working themes, along with main menu and character select menu. Sorry about the file size, don't know why it's so big. Obviously I don't take credit for the songs, all of that goes to FromSoftware's amazing composers. I will add a track list in the discussions tab at some point when I'm not lazy.
Feu
автор 76561198089724141
This mod adds Feu the Oven. Introduction Feu is the twin brother of Glace the Freezer. However, their similarities end at their looks. One could say they are more like yin and yang. Whereas Glace is cold natured, Feu is driven by his stomach and the heat provided by his metabolic rate. His energetic nature attracts people to him, even if overall he's a rather unassuming character. That is, unless his hunger gets out of control; at which time he needs to be left to himself. Feu's best friend is his brother Glace. They find balance around each other; especially during seasonal extremes. You can usually find these two running around together, even when others may find either of them unbearable. Stats Health 130 Hunger 200 (starts at 150) Sanity 100 Feu's metabolism is very active; always running faster than the average person. This causes him to generate excess energy which expresses itself by varying levels of heat, light, energy and through his emotional state. Feu can never freeze because of it. When Feu feels content he's only slightly faster and a bit more susceptible to overheating. Nearby friends will feel a bit of heat coming from him but they don't mind as they get a small sanity boost while they are hanging out. The most noticeable trait Feu has is the slight glow he produces. It's enough to keep the dark at bay, but not much more. Once Feu has a full belly things start to change. The furnace inside ramps up, his hunger raises and the amount of heat emitted jumps about 10 degrees. Feu starts to overheat sooner. His friends aren't quite put off yet, but will no longer get a boost from his company. In summer people may have to step away to keep from overheating. This burden is made up by a boost to speed, damage dealt and increased light, making it much easier to work overnight and deal with the nasties of the world. Feu needs to be very careful not to eat too much. Doing so throws him completely out of balance. The penalties and benefits become extreme. At this point his hunger increases again as he glows very brightly, can run extremely fast and is able to deal double damage. This comes at the cost of sanity and heat build-up. It's so great it affects not only himself, but those around him. Those nearby will start to lose sanity and overheat if not properly insulated. Feu's overheat temperature drops and he takes constant sanity hits until his hunger stabilizes. Summer is hard enough for Feu to begin with. Overeating at that time can be fatal as the only way to stabilize hunger is time for it to burn off. Be careful though. If Feu gets hungry, which happens sooner than most, you can bet he will let everyone around him know how unhappy he is. This guy gets hAngry!! At the first stomach rumble he starts to panic about when his next meal is. His hunger rate will actually go up a bit and he becomes irate with those around him. Nobody will want to be nearby. This preoccupation causes him to not focus, slowing him down dramatically and greatly reducing his ability to fight. With no fuel to run on Feu can no longer produce light (pay close attention, since you'll likely be accustomed to going without a torch). The positive side to this is while hungry Feu's temperature rises to nearly that of the average person. This can be very helpful in the height of summer. Due to the constant heat Feu produces you can imagine that summer and daytime are not his favorite time to be active. During the day you'll find that his sanity drains, but stabilizes at dusk. Nighttime gives a needed break from the heat of day, but his light is rarely enough to see of into the distance and can even make him more anxious. Summer only amplifies the sanity drain during the daytime. Unless Feu's paired with his brother, summer is going to be a real challenge. ----------------------------------------------------- Detailed Mechanics --Content Hunger State-- Overheats at: 64 deg (ave char 70) Heater output: 50 deg Speed walk/run: 1.15*Wilson Damage: 1*Wilson Hunger rate: 1.3*Wilson Light output: Self to small area Sanity aura: SANITYAURA_SMALL_TINY --Full-- Overheats at: 62 deg Heater output: 72 deg Speed walk/run: 1.45*Wilson Damage: 1.3*Wilson Hunger rate: 1.6*Wilson Light output: Small to medium area --Stuffed-- Overheats at: 58 deg Heater output: 100 deg Speed walk/run: 1.85*Wilson Damage: 2*Wilson Hunger rate: 2.2*Wilson Light output: Medium Sanity aura: -SANITYAURA_SMALL_TINY Sanity drain: -0.375/second --Hungry-- Overheats at: 68 deg Heater output: 40 deg Speed walk/run: .75*Wilson Damage: .6*Wilson Hunger rate: 1.4*Wilson Light output: None Sanity aura: -SANITYAURA_MED --Base sanity cycle-- Night: 10% less normal Dusk: No loss Day: Autumn: normal nightly drain Winter: .75 normal nightly drain Spring: normal nightly drain Summer: 1.65 normal nightly drain Aside from the natural temperature balance between Feu and Glace I'd like to add something special only for this pair; but I've not decided nor figured out how to make it work. ----------------------------------------------------- Creator note I tried to keep him balanced, yet challenging. He has been play tested several game years for validation. However, I expect more fine tuning to be necessary due to the dynamic nature of the character. Please report any problems, but be mindful I may not get to them quickly. Thanks, hope everyone enjoys playing my favorite little hot head. Credits A special thanks to BakaSchwarz: I enjoyed playing Glace so much I was inspired to take my character concept and directly tie it to yours. Artwork Glace ( http://steamcommunity.com/sharedfiles/filedetails/?id=531158479 ) by BakaSchwarz, used under CC BY ( https://steamcommunity.com/linkfilter/?url=http://creativecommons.org/licenses/by-nc-nd/4.0/ ) / Recolorization of original by ItsDieter Sounds Custom sounds: Xylophone/Marimba Speech Nearly 100% custom...that was until the latest game update :/ Remaining lines from Wilson Concept/scripting ItsDieter ----------------------------------------------------- Licensing Creative Commons www.creativecommons.org
Craftable Rook/Bishop/Knight
автор 76561198238064182
Craftable Rook/Bishop/Knight and Ancient Key
More Skill point
автор 76561199379451187
Change the skill point limit to larger num
Sharkboi Army
автор 76561199086011334
introduce: 1. Characters can build "Shark's Home" on the building fence like Walter to generate Frost Sharks(Secondary technology) 2. Sharks will not actively come out or go home. Players can right-click on the Ice Fishing Hole to let the specified shark from the Ice Fishing Hole go home or out 3. Players can sound the horn to control the sharks in the surrounding Ice Fishing Hole to come out or let them go home. Priority will be given to identifying them, and only when they all come out will they be identified as returning home 4. Sharks can be hired by sea fish, and the employment mechanism is the same as that of pigman 5. Sharks will leave the battle after running out of blood, and the Ice Fishing Hole will start its rebirth timer 6. Shark values have been adjusted to reduce health and damage, and will not demolish homes (can be used to chop trees and mine) 7. The player can press the shortcut key "R" to directly summon the sharks in the Ice Fishing Hole, each shark consumes one Marine fish, and can also murder the live fish to disengage 8. If you give the sea fish again with high loyalty, the shark will break your shoes 9. Broken shoe modification: can be used for land and ocean teleportation, adding the function of land teleportation to the original ocean teleportation 10. Up and down the cave, sharks will go straight home Setting: 1. Shark strength level, default level 1, maximum level 10 (level 5 is the original version) 2. Shark body level, default level 1, maximum level 10 (level 5 is the original version) 1.2.0 Changes: 1. Fixed an issue where the explosion animation would not disappear after playing 2. Fixed an issue with command Ice Fishing Hole recall shark crash under employment 3. Fixed an issue where Frost Shark would smash Waterlogged 4. Fixed an issue where you could not summon Shark when right-clicking ice fishing holes with delay compensation enabled 5. Horn will not recall the hired sharks at this time
Ancient Guardian Playable Character
автор 76561198161547926
Play as the Ancient Guardian, the rampaging ruin rhinoceros! ~Stats~ Health-400 Hunger-200 Sanity-50 ~Abilities~ Starts out with stuff from the ruins like the eye turret and ruin bat Double attack because he is a giant. It also helps beat bosses for single player Has a small brain to make it harder Is a rhino This is my first mod. :)
Kyle, The Symbiont - Reimagined version of Patriarachnid & SpicerXD's original
автор 76561198071334316
Mod of Patriarachnid & SpicerXD's "Kyle" SUBSCRIBE HERE for ORIGINAL !! --> http://steamcommunity.com/sharedfiles/filedetails/?id=406913232 This is a reimagining of "Kyle" by Patriarachnid, based on the concept of a struggle between the symbiont and the parasite for control. All art was borrowed from the original mod. Kyle -> Altered stats -> New monster mode (when he falls past half sanity loosing control to the worm) with traits such as night vision and the ability to consume monster meat -> New abilities: Use hotkeys to command worms positioning, see as a worm in the dark, and summon depth worms from the ground to attack. Wormspiders -> Altered stats and recipes -> Worms reduced to core two: wormspider and spiderling -> Completely new AI, being able to help with resource collection, item gathering and receive commands from Kyle (when he is in control). General Several other tweaks to stats, sanity buffs etc to try and rebalance for new features and other things I can't recall. Disclaimer First and foremost, I was unable to contact the original author to request the use of his original art and concept. I decided to release this mod anyway but it will be taken down immediately at his request. This character was meant to be played in a RP fashion and not to be 'balanced' in a strict sense. I leave that up to the player. <<< All credit for concept and art to original authors >>>
The Most Versatile R-Key Organizer 最全能的R键整理
автор 76561198866277363
Key Features Conflict-friendly one-key sorting, bound to R by default; adjustable skill points; character, food, and environmental multipliers applied to Planar Damage; Winter’s Feast cleanup; transplanted plants that no longer require repeated fertilizing; faster harvesting, crafting, boat jumping, hoeing, and tilling; Bearger tree-farming without spawning Treeguards; optional Brightshade restrictions; permanent Ancient Pseudoscience recipe memory; and automatic Nightmare Fuel refueling for supported amulets. All harvestable crops are supported by fast harvesting, including Lureplants and Wormwood’s plants. Every feature can be configured separately. Select “Vanilla” to disable the corresponding change. R-Key Sorting Inspired by Minecraft-style R-key sorting, with a more stable storage system designed for DST. Weapons, canes, tools, Twigs, basic materials, food, and gems have consistent sorting positions, preventing items from being shuffled into a different order every time you sort. Please do not enable other mods that provide fast harvesting or Winter’s Feast cleanup at the same time. Main Features The following features use targeted hooks into vanilla game systems and are designed to coexist with unrelated mods. • Winter’s Feast and Hallowed Nights cleanup without affecting Gift Wrap. • Sort the character inventory, backpack, chests, and Ice Boxes with R. Partial stacks are combined automatically. • Fixed sorting order for materials, canes, tools, weapons, food, and gems. • All supported amulets except the Construction Amulet can automatically consume Nightmare Fuel to restore durability. • Adjust the number of character skill points and optionally unlock the Lunar and Shadow affinity branches immediately. • Planar Damage benefits from character, food, and environmental damage multipliers. Mighty Wolfgang still deals 2× Planar Damage. • Ancient Pseudoscience recipes remain available after being crafted once. • Gift Wrap returns to the inventory after opening and is not consumed. • Normal attacks with Joust-a-Dash deal AOE damage without requiring a charge. • After fully equipping the Gilded Knight’s Helmet and Chest Plate once, the set’s 3× Luck bonus remains active. The Princess set does not count. • Configurable Luck display hotkey, default L. • Manual save hotkey, default F12. This does not replace the game’s normal daily saves. • Faster harvesting for all crops, including Lureplants and Wormwood’s plants. • Faster hoeing, tilling, crafting, building placement, repairs, wrapping, and boat jumping without removing the result of the original action. • Transplanted resource plants can regrow permanently. • Summer and winter withering can be configured separately. • Brightshade infestation can be restricted or disabled. • Crafted turf can prevent Twigs, Grass, Saplings, and trees from spawning. This includes Wooden Flooring, Checkerboard Flooring, and Golden Flooring. • Bearger’s normal attacks, charges, and ground pounds can destroy trees without spawning Treeguards. • Configurable durability for Thulecite equipment, which can also be repaired with a Sewing Kit. • Configurable regeneration speed for the Dreadstone set. • Crafted Floral Shirts use standard clothing durability instead of freshness. Their duration can be adjusted, and they can be repaired with a Sewing Kit. • Wolfgang’s Mightiness drain rate can be adjusted or disabled entirely. • During a normal relog, Chester’s Eye Bone remains in the inventory instead of dropping to the ground. If you find this mod useful, a thumbs-up would be greatly appreciated. Feedback and suggestions are always welcome! The mod supports Chinese, English, and Russian. The language automatically matches your game client. Update History v2.0.0 Added permanent transplanted-plant regrowth, clothing durability, percentage-based repairs, equipment durability multipliers, and Dreadstone regeneration settings. v2.1.0 Fixed Thulecite equipment repairs; added armor and finite-use repair support plus Ancient recipe memory. v2.1.1 Fixed missing Sewing Kit actions on clients and repair prompts remaining after an item was fully repaired. v2.2.0 Added manual Nightmare Fuel refueling and automatic refueling for the original amulets. v2.2.1 Reorganized configuration categories, option labels, and descriptions. v2.2.2 Fixed section headers appearing as unusable configuration buttons. v2.2.3 Added the option to permanently activate transplanted plants after fertilizing them once. v3.0.0 Added fast harvesting, seasonal plant settings, Brightshade controls, Wolfgang settings, and Joust-a-Dash AOE. v3.1.0 Added reusable Gift Wrap, Planar Damage multipliers, and manual-save hotkeys. v3.1.1 Fixed a configuration-page loading error. v3.2.0 Added a vanilla Brightshade mode, automatic language selection, and Eye Bone retention. v3.2.1 Fixed Gift Wrap becoming unusable. v3.2.2 Prevented Eye Bone retention from interfering with cave transitions and teleportation mods. v3.2.3 Fixed fast harvesting for Lureplants. v3.2.4 Added faster crafting, building placement, and structure repairs. v3.2.5 Added faster boat-jump animations. v3.2.6 Improved boat-jump movement and reduced animation stutter. v3.3.0 Added Winter’s Feast cleanup and reorganized the configuration page. v3.4.0 Improved Lureplant harvesting, added clean crafted turf, and restored Hallowed Nights cleanup. v3.5.0 Added R-key sorting, fixed item ordering, and loading optimizations. v3.6.0 Added skill-point settings, Bearger Treeguard prevention, permanent Luck, container sorting, and faster hoeing. v3.6.1 Fixed an R-key sorting crash. v3.6.2 Improved skill-point settings and Lunar/Shadow affinity unlocking. v3.6.3 Added partial-stack merging in chests and Ice Boxes. v3.6.4 Simplified the description and improved the permanent-Luck explanation. v3.7.0 Added a configurable Luck-display hotkey. v3.7.1 Renamed the mod to “Ultimate R-Key Organizer” and rewrote its description. v3.7.2 Added a bilingual Chinese/English configuration-page icon. v3.7.3 Fixed the configuration-page icon appearing upside down. v3.7.4 Fixed the permanent 3× Luck bonus not remaining active after removing the Year of the Clockwork Knight set. The configuration page automatically supports 中文, English, and Русский.
Maxwell Shadows+(Reworked)
автор 76561198014785507
This mod allows players to configure the amount of Nightmare Fuel used and the Sanity Penalty for each of Maxwell's shadow spells. The mod includes several options for fuel cost, sanity cost,and duration allowing players to customize the mod to their liking. Also increases the max number of shadows that maxwell can have by 50. Try it out and see how it enhances your gameplay experience!
No Login Screen
автор 76561198186787945
This mod skips the main loging screen and logs you in the background of the main menu Mod Version: 1.0.2 What's New: - Option to select Online/Offline mode added - Button to switch between modes added - Added option to switch between 2 seconds and instant login Copyright © 2020 Clifford Walker Credits: mentos (Tester) Modinfo Version: 2.0.3
Night Only Night Light
автор 76561198054316746
Night Light will now only light up at night. Preserving fuel during the day and dusk.
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