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Моды и плагины для Don't Starve Together

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В этом каталоге перечислено 24 000+ проектов Don't Starve Together из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

more craft info – Don't Starve Together Mod

more craft info

автор 76561198831526378

Modify the description when creating items in the original version, only in Chinese.

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Never compromise, jump and chop – Don't Starve Together Mod

Never compromise, jump and chop

автор 76561198289956893

Completely insane This mod was ported by me because I wanted to play Jump Brother but didn't want to open it and never compromise I originally intended to directly transplant Jump Brother, but in actual testing, it was found that matching other characters had higher entertainment value By default, all characters can use jumping and splitting actions. Press the R key to seamlessly switch between the original version of walking A and jumping and splitting. If you don't want to play, you can switch back at any time Modification: The original version defaults to having adrenaline levels, with a default attack power of 25 points, doubling to 100 points. adrenaline attack power X4 increases movement speed by 40% Take damage twice and increase to four times Modified to default 4 times attack and 3 times damage for all characters (buckle armor is also 3 times full, and the Thulium mining set can only be exploded after being hit 3 times by Tree People) Remove the character by 40% and accelerate the actual test. Since the attack mode can be seamlessly switched, after jumping and splitting, you can press R again to switch back to normal attack and take 3 times the damage. There is no imbalance anymore Remove the characteristics of monster humans Remove night vision Remove adrenaline because you can freely switch modes Adjust the initial attack distance from 4 to 8 because there is no acceleration and the sliding distance needs to be pulled to 10 Tested to greatly enhance the killing ability of a single player, Wes Spear can instantly attack frogs and killer bees. Hercules can attack 540+without relying on cooking Greatly increase armor for balanced damage, and if you hit 3 more times, it will explode, greatly increasing the difficulty of positioning

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Be Together – Don't Starve Together Mod

Be Together

автор 76561198932513791

auto collect item to chests as long as the item is same as chest's first item

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Fire Emblem Music Mod Pack – Don't Starve Together Mod

Fire Emblem Music Mod Pack

автор 76561198034112528

-Title - Fire Emblem Main Theme (Orchestral) - Autumn (Working) - Dusk Falls (fates)xxx - Working (Dusk) - at peace (radiant dawn)xxx - Working (Night) - Sea Winds and Travelers (echos)xxx - Battle Theme - monstrosity (echos)xxx - Boss Theme - Unstoppable Destiny (radiant dawn)xxx - Winter (Working) - Preparations: Deliverance (echos) - Working (Dusk) - micaiahs dawn (radiant dawn) - Working (Night) - A Song for Bygone Days (echos) - Battle Theme - With Mila's Divine Protection (echos) - Boss Theme - Mastermind (awakening) - Spring (Working) - Sakura and Elise koto/violin Duet (fates) - Working (Dusk) - "But, Frederick, it's nearly dark" (awakening) - Working (Night) - song of peace (path of radiance) - Battle Theme - Powerhungry Fool (path of radiance) - Boss Theme - Beauty Is A Mad Mistress (radiant dawn) - Summer (Working) - Id (sorrow)(awakening) - Working (Dusk) - Ike's Resolution (path of radiance) - Working (Night) - Shadows of Valentia (echoes) - Battle Theme - With Us! (path of radiance) - Boss Theme - stalking menace (radiant dawn) - Caves (Working) - Eternal Bond (radiant dawn) - Battle Theme - The Devoted (Attack) (radiant dawn) - Boss Theme - Twilight of the Gods (echos) All musical credit to Nintendo and ARCHTOP for choosing these songs for this mod

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Sarah The Small (WIP) – Don't Starve Together Mod

Sarah The Small (WIP)

автор 76561198040369549

Sarah Wane, (or Miss Wane) a little cinnamon roll. While small, she is one to be reckoned with. Fueled by an inner rage from isolation and sorrow. She's soon accepted her fate, embracing the darkness and madness of this world. Stats: Health: 150 Hunger: 150 Sanity: 100 Perks: 1.25x damage. Sanity and speed boost in rain. Starts with bernie and a sewing kit to keep her only friend alive. Cons: She has a hard time staying sane. Scared of monsters. 1.25 hunger drain. She has custom sound files of random melodies on a xylophone.

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Accomplie – Don't Starve Together Mod

Accomplie

автор 76561199661472313

个人测试专用,崩档与本人无关,谢谢 This is for personal testing only. Any system failure is not my responsibility. Thank you.

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Packable Beefalo – Don't Starve Together Mod

Packable Beefalo

автор 76561198233754348

If your beefalo is drawn into combat uncontrollable, if you are tired of training beefalo in heat. Here comes your solution: This mod will allow you to pack your beefalo bell, so that you can seal your beefalo to save it from combat, or to train it in a suitable season.

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Gramophone without records – Don't Starve Together Mod

Gramophone without records

автор 76561198256352537

Add a gramophone to the game. It will not play music unless you put a record on it. This mod does not contain any records, so you may need to enable other record mods such as https://steamcommunity.com/sharedfiles/filedetails/?id=2313819435 and https://steamcommunity.com/sharedfiles/filedetails/?id=2673740216

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生物传送机 – Don't Starve Together Mod

生物传送机

автор 76561198284134202

攻击一下目标给目标添加可传送的标记颜色,再次攻击可取消传送标记颜色. 走到任何地方右键地上施法能将被标记颜色的目标传送过来. 制作配方:战斗栏,科技二本(噩梦燃料15个,活木3个,紫宝石2个.) 抱歉,发生了某种错误: 讨论区在您的地区不可用。

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Max – Don't Starve Together Mod

Max

автор 76561198202316028

Mod of Max from Camp Camp. ~Health: 150 ~Hunger: 150 ~Sanity: 200

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orangeamulet – Don't Starve Together Mod

orangeamulet

автор 76561199116500385

orangeamute

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Loot Pump 整组拾取 – Don't Starve Together Mod

Loot Pump 整组拾取

автор 76561199012609372

原版:https://steamcommunity.com/sharedfiles/filedetails/?id=2208128427 自用模组 增加整组拾取开关

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更强的火把 stronger torch – Don't Starve Together Mod

更强的火把 stronger torch

автор 76561199587242654

小火把,大用途。本模组致力于改善饥荒体验,振兴火把神教 (本模组停止更新,请移步 养老日记) 改动: 发光发热:在体温不低于1度时手持火把即可升温 利刃易折:普通攻击80伤害,会消耗5秒耐久 树精克星:打树精150伤害 充分燃烧:威尔逊手持时将获得两倍耐久 若无其事:手持时暂时满理智 野外美食家:用火把烤熟食物 点木成炭:木头转化为木炭 (在精炼栏合成) 插火把:右键插火把,威尔逊将不能投掷火把 愿望清单:所有人可以投掷火把X 所有人可以插火把 ✓ 更新日志 5.20 点木成炭 5.20 添加:野外美食家 5.19 添加特性:若无其事

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45 inv fixed(*No Original Mod Included) – Don't Starve Together Mod

45 inv fixed(*No Original Mod Included)

автор 76561198069566438

Fix for the 45 Inventory Slots mod (not include the original mod, please install separately) that causes a game error when hitting certain mobs with the Elding Spear. This mod is generated by AI. Basically, this doesn't directly fix the mod, it just overrides some main game functions to prevent it from crashing

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LO-FI MUSIC – Don't Starve Together Mod

LO-FI MUSIC

автор 76561198331865692

lo-fi mod. Few sounds for Chill & Survive

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[BDST]Better Don't Starve Together(更好的饥荒) – Don't Starve Together Mod

[BDST]Better Don't Starve Together(更好的饥荒)

автор 76561199085847089

Better Don't Starve Together This mod adds countermeasures for a bunch of frustrating, hard-to-counter "quirks" in the game, plus a few new toys. Everything is configurable in the mod settings. Bosses Toggle: disable Antlion sinkholes Toggle: blow the Horn in shallow water to summon the Malbatross Toggle: Deerclops no longer destroys player-built structures New Item Mechanics Toggle: Night Lights dispel infesting lunar moths from your crops The "dispel lunar frogs" toggle was reworked — dispelling now covers all lunar-aligned monsters New Night Light mechanic "Shadow Intrusion": lunar monsters inside its radius feel uneasy and actively move out of the area New Umbrella mechanic "Shadow Corrosion": lunar monsters inside its dome take damage New Night Light radius rule: minimum 3 tiles of protection on placement, scaling linearly to 7 tiles as fuel is added New Beefalo Bell mechanic: bells can now bind Volt Goats Toggle: Dragonfly Chest fast-rot option New Buffs Shadow Corrosion / Shadow Intrusion: Shadow Corrosion — damages lunar enemies. Weak/medium/strong enemies build up 4/6/12 debuff per second; at 20/60/240 stacks they take 10/120/360 damage. Shadow Intrusion — drives off lunar enemies. All tiers build up 4 stacks per second; at full stacks it deals 1/5/20 damage to weak/medium/strong lunar enemies and stops them from targeting you. Leaving the affected area drains the debuff by 2 per second. The new "Pseudo Stellar Base" item has three buffs — Gem Charge / Lumen / Lumen Field: Gem Charge — with a Star/Moon Caller's Staff inserted, right-click the base to add yellow/orange gems for time. While charged, an inserted Star Caller's Staff consumes the charge to emit light. Lumen — with a Star/Moon Caller's Staff inserted, right-click to add Pure Brilliance / Enlightenment Shards (shards are not consumed) for time. While lumens exist, an inserted Moon Caller's Staff consumes them to emit light. Special Lumen acquisition — inserting an Enlightenment Shard grants "Eternal Lumen". Lumen Field — with a Moon Caller's Staff inserted and lumen time active, the field automatically expands, consuming energy to one-shot Crawling and Terrorbeak nightmares while restoring sanity over time. Hellfire: Place a weapon or Thermal Stone on the ground and right-click it with Dragonfly Scales to enchant. Enchanted items gain the "" prefix. You gain Hellfire from taking damage (+0.5) or dealing damage (+0.2), capped at 30. While holding an enchanted weapon you lose 0.1 HP every 3 seconds. Each point of Hellfire adds that amount to the weapon's base damage. Thermal Stones stay permanently overheated. Out of combat, Hellfire decays by 1 per second. World Mechanics When 6 or fewer Lunar Brambles exist in the world, lunar moths prefer infesting crops outside protected areas Toggle: after Lunar Rifts open, Frog Rain spawns normal frogs Toggle: rift crystals are more productive Creatures Toggle: tamed Tallbirds — your raised Tallbirds no longer turn on you when they grow up (stay neutral) Toggle: taking eggs from a Tallbird nest of a tamed Tallbird no longer makes it hostile (one-click Tallbird factory) Lunar monsters now have a weak/medium/strong tier so they properly receive the Night Light and Umbbrella shadow debuffs Farmer Pigs automatically store fresh items in Salt Boxes/Ice Boxes and non-perishables in chests Player-built Pig Houses stay lit while players are near (free light!) Krampus/Walrus/Volt Goats now always drop their Krampus Sack/Tusk/Beefalo Hat/Volt Goat Horn Feeding Bacon and Eggs to a pig from your own player-built Pig House makes its loyalty permanent With permanent loyalty, giving a pig a Straw Hat / Football Helmet / Cookie Cutter Cap / Beekeeper Hat / Winter Hat / Miner Hat / Thulecite Crown converts it into a Farmer / Battle / Tower / Beekeeper / Sweeper / Miner Pig / Imperial Guard Wearing a Beekeeper Hat, you no longer aggro bees when harvesting your own Bee Boxes You can now bottle goat milk New Items New item — "Glow Flower Seed": crafted around a Magic Tier 2 station, planted to randomly grow a glow flower (dig it up if you don't like the spot). Simple/Medium/Hard recipes available. New item — "Loam": dropped by Big Worms (7–10). Used as a Hard recipe ingredient for Glow Flower Seeds, and as fertilizer granting +36/+36/+36 to all nutrients while locking the soil's fertilizer for 10 days so it doesn't deplete; multiple uses stack the duration. New item — "Pseudo Stellar Base": crafted at the Celestial Altar, hammerable (returns half the materials). Can ritually upgrade a Star Caller's Staff into a Moon Caller's Staff. Charge mechanics: 1 Orange Gem = 40 days / 1 Yellow Gem = 60 days of "Gem Charge"; 1 Pure Brilliance = 50 days / Enlightenment Shard = eternal "Lumen". With a staff inserted, right-click to open a 1×3 vertical slot for gems/Pure Brilliance/Shards (caps 40/40/1). With a Moon Caller's Staff and lumen active, the Lumen Field expands — consuming 8 min of gem charge or 5 min of lumen per Nightmare/Terrorbeak kill, and 5 min/3 min per Crawling Horror/Nightmare Crawler; gems are consumed first, Eternal Lumen is free, and nothing happens if charge is insufficient. Range: 30 units on the surface, 23 in caves, 17 while shadow rifts are open. Sanity aura while the Moon staff's lumen field is active: +15/min within 5 units, +7/min from 5–30 units, +3/min while rifts are open. New item — "Root Box": crafted at Science Tier 2. 5×5 slots for seeds, crops, berries, seaweed, etc.; meat, cooked dishes, ice, and glow berries can't be stored. Restores freshness to stored items. New item — "Beefalo Backpack": crafted at Science Tier 2. 3×4 slots, equippable only on a saddled Beefalo, reduces speed by 5%, opened with the middle mouse button. New item — Small Glow Berry Seed: dropped by Big Worms (3–5). New weapon — "Fire Dragon Scale Spear": 2 Twigs, 2 Dragonfly Scales, 1 Red Gem, 1 Rope, 1 Yellow Gem at Science Tier 2. Base damage 51, durability 375, comes pre-enchanted with Hellfire capped at 60. New recipes: at the Shadow Manipulator, trade 5 identical seeds for a random seed; at Magic Tier 1/2, combine 3 Small Glow Berries into a Glow Berry. Miscellaneous Toggle: durability never breaks for Eyebrella, Moggles, Walrus Hat, Eye Mask, Shield of Terror, Bearger Vest, Raincoat, Polly Roger's Hat, Dreadstone set, Bee Queen Crown (repaired with honeycomb), Morning Star (Volt Goat Horn), Feather Fan (Goose Feathers), Strident Trident (Gnarwail Horn), Life Giving Amulet, Magiluminescence, Lazy Forager, Lazy Explorer (repaired with Nightmare Fuel/Orange Gems) Toggle: Grinning Mouth's attack no longer knocks back Toggle: limit how many Royal Bunnymen the Rabbit King can summon New recipe: Empty Bottle Log stack limit raised to 40 One-click sorting, default key F6 Toggle: remove the Moggles filter That's all the mechanics I can think of for now — if you have other infuriating quirks to share, everyone's tolerance is different, and I might add them to the mod. If you find bugs, tell me and I'll go wrestle DeepSeek. (All code is handled by DeepSeek.)

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无限火力嚎弹炮 – Don't Starve Together Mod

无限火力嚎弹炮

автор 76561198866181512

嚎弹炮可用弹性空间制造器升级

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OnlinePacks (Debug) – Don't Starve Together Mod

OnlinePacks (Debug)

автор 76561198435240493

由于原版会闪退,我又很想玩,所以尝试自己debug。 修改内容: 修了两个小小小bug,目前可以运行,不保证没有其他bug(或者产生了新bug) 原版链接: https://steamcommunity.com/sharedfiles/filedetails/?id=714719224 原版介绍(英文): Server side MOD. Online players can receive random bonus awards every day: daily first-aid kit, basic materials, rare items, or buildings, can also accept a variety of challenge mission, kill the monster to win the reward. Resets the mission type by dice roll. The more difficult the mission reward the more generous. Welcome message and praise in the Steam Workshop! 原版介绍(中文): 在线玩家每天可获得随机礼包奖励:日常急救包,基础材料,稀有物品,或者建筑物。还能接受各种挑战任务,击杀怪物赢得奖励。掷骰有几率重置任务类型,越难的任务奖励越丰厚。如果你有更好的玩法,欢迎留言! 介绍 服务器MOD,只需要房主或者服务器开启。 稀有礼包:赠送建筑物或者稀有物品。 急救包:每天有一次机会,不受冷却时间限制,状态过低时获得,同时延长礼包CD。 挑战任务:若当天满足要求则会生成挑战任务,连续跑动3秒为接受任务,90秒内击杀怪物可赢得奖励并清空礼包CD。 掷骰重置:若不满意当天生成的任务类型,可通过掷骰子重新生成任务。 死亡记录:死亡或重生会失去在线礼包资格,但仍可接受挑战任务。 小技巧 - 准备好装备和补给再接受任务,最好带上一把远程武器,以防被怪放风筝。 - 任务难度越高,奖励越丰厚,但也不要勉强,若感觉实力不够可拒接高难度任务。 - 困难以上任务,每受到一个异常状态,都有几率增加掉落爆率。 - 若当天任务未处于冷却中,可通过掷骰子让任务提前发布。 如果你喜欢这个,戳上面点赞吧! 说明 当前版本无法在多电脑(或多云服务器)搭建的多世界等复杂情况下使用! 支持的语言:英语,中文简体/繁体。mod会自动切换语言,但mod选项翻译需要语言包支持(例如:Chinese Plus)!若mod选项是英文,请检查是否已安装开启Chinese Plus。你也可以提交自己的翻译:点击了解详情。 有问题请留言,请在这里贴上您的错误报告,以便解决。

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Envy – Don't Starve Together Mod

Envy

автор 76561199111948139

돈스타브 오리지널 캐릭터. 윌로우를 기반으로 제작되었습니다. 화염 데미지 무효. 추위를 타지 않습니다. 다만 불에 가까이 있어도 정신력이 상승하지 않습니다. 시작 아이템 : 윌로우의 라이터, 곰인형 버니. 제작 가능 아이템 : 윌로우의 라이터, 곰인형 버니.

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A Snivy (Alternate Leveling) – Don't Starve Together Mod

A Snivy (Alternate Leveling)

автор 76561198000695755

Using the Extended Template and using the base of a bunch of other mods (Shiro by Senshimi, Whimsy by Thunder Volts), I was able to scrabble this together as my first character. Animation bugs ahoy because I'm pretty sure I never adjusted things properly to work with memy's excellent art. This particular version of the mod used a leveling script based off of another character named Max - using his system for getting the EXP widget working (stolen with a little more shame than most), as well as expanding the leveling system from 10 to 100. Link to Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=388880157 It'll eventually get adjusted to its own system because my 'adjustments' to the original code changed it from a moderate number to over a thousand lines of code. I am not known for my efficiency. (There was an attempt to shrink this down with an array, but for some reason, the entire experience system stops working in multiplayer when I did that. I'll figure this LUA stuff eventually.) There's a lot of things used from other projects, and while this was supposed to be a private and personal project, some feedback and maybe some help figuring out parts used and/or not working would be appreciated too. Pokémon stats and formulas are in full effect, which means that Snivy has innate damage resistance, multipliers, and speed, as well as normal stats. (I even added IVs, although EVs are going to take a bit to parse through.) Level 1 Stats: (Health) HP: 12 (Damage Multiplier) ATK: 6 (1.06 Damage) (Damage Absorb) DEF: 6 (6% Damage Reduction) (Sanity) SP. ATK: 6 (Hunger) SP. DEF: 6 (Movement Speed) SPD: 6 (100.6% Speed) Level 100 Stats: (Health) HP: 200 (Damage Multiplier) ATK: 95 (1.95 Damage) (Damage Absorb) DEF: 115 (might need to fix that) (Sanity) SP. ATK: 95 (Hunger) Sp. DEF: 115 (Movement Speed) SPD: 131 (231% Speed) Features: Level system that goes from 1-100! Experience is gained from killing mobs, and said experience scales with their health and damage. Config allows adjusting stat baselines from Snivy to Servine, to Serperior. Now planning on just making that an 'evolution' later on. Working IV system. Planning on making a way to improve your IVs later on through items. (Mostly) Working critical hit system, with bonuses when the Leaf Blade's equipped. Also can be configured in configuration, from Gen 1 system to Gen 7. Very much not fond of fire. Loses sanity when standing next to fire. Custom dialogue, including modded characters! Not actually finished, but each update adds more and more dialogue. And probably modded character dialogue and item descriptions too. There's also extra lines for certain items, like backpacks and things. Doesn't lose sanity in the darkness. Custom voice! Regenerates health based on level! (Maybe I should axe this for balance reasons.) Current Issues: Maybe play with stat multipliers for the beginning. 6/6/12 for hunger/sanity/health is a little much, even though it's level 1. Playing around with balance for attack, speed, and defense stats. Focus Energy test button crashes the game because I wrote sanity.DoDelta instead of sanity:DoDelta. (Fixed. Also, why did I make this, Snivy doesn't learn Focus Energy...) The Snivy is not known for their singing prowess. Snivy carol needs work. (I do find it hilarious though.) Additional lines for stuff added to the game need to be figured out and added. Also more modded character lines, like Sweepy, and more custom item lines, like the Moving Box and other great items. Some custom modded dialogue doesn't like the additional lines I've added, and thus simply don't give lines at all. Currently hoping to find a workaround of some sorts so I can keep the lines...(Beefalo, bees, butterflies, anything that has states.)

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H - Enhanced Waterlogged Tree Glommer's Goop – Don't Starve Together Mod

H - Enhanced Waterlogged Tree Glommer's Goop

автор 76561198431424842

All the H- Enhancement series mods I made are modifications to the original items in Don't Starve. So, theoretically, adding or removing the mods shouldn't corrupt the save files? You can use them with confidence. All functions of the H- Enhancement series mods have configurable options that can be customized to turn on or off. If you like it, please give a free like. https://steamcommunity.com/sharedfiles/filedetails/?id=3109233758 I love farming and building bases under Knobbly Trees in water, but the trees are too large and block the view—that's why this mod exists.All features come with independent toggles for control. 26.05.07 Two Farm Hats can be upgraded version with defense, rain protection, temperature regulation, night vision, and neutral faction affinity. The goal is to let players focus purely on farming without interruptions. 25.12.20 Glommer's Goop Chef Warly can also be eaten. 25.11.29 V1.3 Gloomer's sanity recovery aura can be customized, after all, Glommer's Goop reduces sanity, doesn't it? Fertilizing with Glommer's Goop can return plants to their original state, which means there's no need to fertilize them again afterward. 25.11.24 V1.2 The range of the water tree's shade can be adjusted, with a maximum of 66 (the default is also 66). Exceeding this number may easily cause visual bugs, and if it exceeds 75 relative to the character, nothing will load. 25.11.16 V1.1 Adjusted Glommer's Goop's production rate, usage effects, and fertilizer value, as well as Tree Jam's fertilizer value (disabled by default). 25.11.16 V1.0 Made transplanted Knobbly Trees emit light, reduced the visual size of large trees and Mossy Vines, and modified the amount of figs obtained per harvest.

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绿洲湖泊无限钓鱼 – Don't Starve Together Mod

绿洲湖泊无限钓鱼

автор 76561198988986767

湖泊一直出现,可设置是否能无限钓鱼 //更换季节配置后会导致选择一直出现失效,暂时改成一直出现

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界面背景图替换 – Don't Starve Together Mod

界面背景图替换

автор 76561198403317412

小夜子的图图

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Pokémon Mystery Dungeon Red Rescue Team & Explorers of Sky Music – Don't Starve Together Mod

Pokémon Mystery Dungeon Red Rescue Team & Explorers of Sky Music

автор 76561198093157509

It's Pokémon time again! This is another one off my to-do list; it was originally going to be just RRT music, but I found that there was no way I could achieve that and have unique music for every SEASONAL boss even, so I opted to throw in the sequel! This, much like the past couple mods, was HARD. As usual, there weren't enough fight/tense-sounding themes, so I had to improvise a lot and also as usual, get a lot of help from my awesome friend Ciara for input. Next one may either be another Pokémon mod OR a request I'd gotten a while back. We'll see which I decide to do first! Enjoy this! Changed music: Menus: music_FE (Main Menu Theme): Intro (RRT) / Title (RRT) / Pokemon Exploration Team Theme music_FE_WF (Winter's Feast Main Menu Theme): music_FE_webber (Webber's Refresh Main Menu Theme): DST_theme_portaled (Character Select Theme): File Select (RRT) / Top Menu Theme (EOS) jukebox (Item Collection Menus): Personality Test / Unused Song 1 & 2 (RRT) / Happiness / Makuhita Dojo / Kecleon Shop gramaphone_ragtime (Credits Theme): Staff Roll (RRT) / Life Goes On! Working: music_work (Autumn Working): Tiny Woods / Treasure Town music_work_dusk (Autumn Dusk Working): Rescue Team Base / Apple Woods music_work_night (Autumn Night Working): Sinister Woods / Friend Area (Forest) music_work_winter (Winter Working): Crystal Cave / Sky Tower / Mt. Freeze / Frosty Forest music_work_winter_dusk (Winter Dusk Working): Mt. Freeze Peak music_work_winter_night (Winter Night Working): Crystal Crossing / Escape Through the Snow / Frosty Grotto music_work_spring (Spring Working): Friend Area (Pond) music_work_spring_dusk (Spring Dusk Working): Pokemon Square / Beach Cave music_work_spring_night (Spring Night Working): Friend Area (Swamp) music_work_summer (Summer Working): Silent Chasm / Mt. Horn music_work_summer_dusk (Summer Dusk Working): Mt. Blaze music_work_summer_night (Summer Night Working): Great Canyon / Magma Cavern music_work_cave (Cave Working): Thunderwave Cave / Lapis Cave / Buried Relic music_work_ruins (Ruins Working): Magma Cavern Pit / Dark Hill Danger: music_danger (Autumn Enemy Fight): There's Trouble! music_danger_winter (Winter Enemy Fight): Growing Anxiety music_danger_spring (Spring Enemy Fight): Stop! Thief! music_danger_summer (Summer Enemy Fight): Monster House music_danger_cave (Cave Enemy Fight): Oh No! music_danger_ruins (Ruins Enemy Fight): Down a Dark Path Boss Fights: music_epicfight (Autumn Boss Fight): Boss Battle (EOS) music_epicfight_winter (Winter Boss Fight): VS. Legendary (RRT) music_epicfight_spring (Spring Boss Fight): Team Charm's Theme music_epicfight_summer (Summer Boss Fight): VS. Boss (RRT) music_epicfight_3 (Dragonfly Boss Fight): The Power of Darkness music_epicfight_4 (Bee Queen Boss Fight): Palkia's Onslaught music_epicfight_5a (Klaus Boss Fight, Phase 1): Fortune Ravine music_epicfight_5b (Klaus Boss Fight, Phase 2): Fortune Ravine Depths music_epicfight_antlion (Antlion Boss Fight): Sealed Ruin Pit music_epicfight_toadboss (Toadstool Boss Fight): Spring Cave Depths music_epicfight_shadow (Shadow Pieces Boss Fight): Spacial Cliffs music_epicfight_cave (Cave Boss Fight): music_epicfight_ruins (Ruins Boss Fight): Planet's Paralysis music_epicfight_stalker (Ancient Fuelweaver Boss Fight, Phase 1): Battle Against Dusknoir music_epicfight_stalker_b (Ancient Fuelweaver Boss Fight, Phase 2): Dialga's Fight to the Finish malbatross (Malbatross Boss Fight): Stormy Sea music_epicight_crabking (Crab King Boss Fight): Temporal Tower Jingles: music_dawn_stinger (Night-to-Day Transition Jingle): Mission Success (EOS) music_dusk_stinger (Day-to-Dusk Transition Jingle): Failed Sentry Duty (EOS) Woodie's Forms: music_hoedown (Woodie's Werebeaver Form): Wigglytuff's Guild music_hoedown_goose (Woodie's Goose Form): Ludicolo Dance music_hoedown_moose (Woodie's Moose Form): Team Skull Other: music_pigking_minigame (Pig King Mini Game): Outlaw! I do not own any of this music! All rights reserved for their respective owners.

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