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Моды и плагины для Don't Starve Together
В этом каталоге перечислено 24 000+ проектов Don't Starve Together из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
Yuuka Kazami 风见幽香
автор 76561198338399215
Yuuka Kazami, the dreadful flower youkai from Touhou Project! 风见幽香,来自东方project的强大妖怪! 3.0测试版
Wolyo 2.0 (Self-use)
автор 76561198128097229
Not my property, just edit and modify the skin.
艾露迪强度扩展
автор 76561198867480541
改版仅供娱乐,改版内容不参与原版讨论 #### 制作 200sp合成9灵魂碎片,2000sp合成80灵魂碎片,20灵魂碎片合成9迷雾叶。鸢尾花探测仪,类似天梯探测仪寻找鸢尾花 炼金锅制作:黑暗灵魂石可制作,1大理石,10灵魂碎片,2噩梦燃料。蓝色灵魂石可制作,1黑暗灵魂石,20灵魂碎片。吃了增加20sp上限与20mp上限 #### 武器 圣剑与晶核加强,1.3移速。装备时非位面伤害额外造成35%的真真伤,直接扣血,无视防御,也不吃加伤的加成。 圣剑与晶核不可丢弃,放在人物物品栏换人会导致消失,可被放入背包或者放入箱子来达到离开身体的效果, 晶核在切换为工具后依旧可以释放魔法,但不可释放剑气 如果选择削弱剑气,平a的加成在低于23333蓝时为原版加成,高于23333时为对数形式,(132 * log10(蓝量) -466)/削弱挡位。 自定义剑气距离(特效不变,因为没那个技术) #### 艾露迪本体加强 熟练的冒险家。做饭大师,博览群书,富有童心,野外生存,紧握武器(不会被轻易打掉武器)。圣剑与晶核更是焊死不可丢弃 禁止美少女丸吞,不允许暗影仆从与巨大蠕虫吃掉艾露迪 sp计算上限为648 复活时恢复25%最大mp,如果恢复之后有648mp,则自动开盾(鼠鼠我阿,不想再被压起身了) 如果选择648之力,灵魂石的sp大于648即可消耗648替死,mp恢复为25%+648占总sp的比例(死亡何时而至,我等的有些心焦了) 如果选择无视护甲,则护甲不消耗,也不提供减伤,只有护甲的效果 十里坡剑圣重拳出击(我就是那迫近的风暴)(初始化23333mp,648*2sp)。简单锻炼为7500mp,648sp #### 玩偶调整(部分基础调整默认存在,部分强大调整需要开启玩偶增强) 黑暗贝勒尼对艾露迪伤害减少50%,最大为300,对其它玩家照旧,新增100位面伤害,平a不会再被打断 肌肉利新增60位面伤害,攻击距离增加3单位,与贝乐尼一致为5单位,可以打拉博列德了 雷切尔新增10位面伤害 小猪可在战斗时直接骑乘 除贝乐尼外的玩偶不会阻碍放置建筑(不要耽误我建造东西) #### 更强的玩偶 三个进攻玩偶获得限伤限频,可以至少承受十次伤害,如果伤害超过最大血量的10%,会限频。共享限频cd为1s,即1s内对任意一个玩偶造成伤害,对于另两个玩偶无法造成伤害(由于血量差距,可能小玩偶受伤限频,而大玩偶正常不限频)。不触发限伤的,也不会触发限频 进攻玩偶额外获得自身血量百分比*反制倍率的真伤,等额回血。贝勒尼新增基础3%最大生命值真伤,肌肉力新增1.5%最大生命值真伤,蕾切尔新增0.2%最大生命值真伤,由于多次攻击效果,所以倍率实际还行 可以攻击暗影生物,击杀普通影怪恢复艾露迪5点san,击杀恐惧之眼恢复10点,击杀后吸引范围影怪仇恨 小猪骑乘后装备武器,攻击距离变为三倍,键盘不可攻击,可鼠标点击攻击。部分攻击没有贴图,人物会短暂消失,使用回旋镖攻击时,不要接回旋镖 #### 魔法重做 数值重做,消耗为原版固定数值+百分比,按照法阵等级,百分比分别是10%,15%,20%。伤害范围翻倍。参考原版数值,mp换算为魔力时计算根据档位调整。削弱是1%,小削是50%,不变是不改变效果,即伤害范围与加成不变,增强是100%具体修改如下: 冰系魔法为,125+1.8+32mp,400+4+80mp,840+6.8+250mp 火系魔法为,35+1.1+10mp,500+4.5+120mp,950+7.4+400mp 雷系魔法为,150+2.5+60mp,650+6+250mp,1020+8.8+600mp 自爆魔法为,2000+16+10sp+100 生命 恢复魔法为100+0.015+15mp,150+0.03+40mp #### 超模血量反制 艾露迪受到的基础伤害如果大于150,则不会超过攻击者最大生命的5% 艾露迪获得限伤限频,开盾后,每次减伤后受伤不超过最大血量的20%,如果减伤后是超过20%血量的伤害,会被限制频率,2s内只会受到一次伤。 额外造成敌方最大血量的2-削弱档位%的真实伤害,不超过倍率*当前攻击力 开启超模血量反制(默认5w血即为超模,以此为基础,倍数强化艾露迪的玩偶) 开启反制力量敌人超过5w血,圣剑附带(2-削弱档位)\*1%最大生命的真伤,敌人对艾露迪的直接攻击会被额外减伤,15w血达到最大减伤,66%减伤。 可设置最高反制倍率,自身攻击的真伤不会超过倍率*自身攻击力,玩偶真伤不会超过该倍率。应该没有那么变态的mod吧。 玩偶增强,攻击附加玩偶自身的0.5%-3%最大生命额外真伤并对玩偶造成等量的回血效果 #### 其余小效果 开启全图可飞,可以所有人都使用传送阵 更多原版专属物品,树精雕像,蚊子系列,植物人制作系列,弹弓系列 仓库图标刷新 装备圣剑时,任何普通伤害都有35%真伤 圣器添加传送能力 具体掉落 - 迷雾森林 - 迷雾树精(3+3叶子,50%概率+2+2小树枝,50%概率+1木片) - 迷雾石人(6石头,初级石板,10%中级石板,1+1迷雾石芽,50%概率,1%玄武岩) - 迷雾树(每阶段加一块木头,一片叶子,最大阶段追加小树枝。初始只有8%概率为果树。最大阶段被砍到后25%概率生成树精,搜索半径14地皮内最大阶段的迷雾树,1s后变身) - 迷雾叶(2级及以上迷雾树,时间变化为白天时,15%概率生成迷雾叶,3天后消失,即存在1440s) - 天雷平原 - 乐特蜂(1+1乐特蜂的针,50%,蜂蜜,怪物肉) - 雷特力诺(角,4纯粹辉煌,3黑暗石,7大肉。春天下雨劈雷66次召唤,没有召唤次数限制。cd2400s,即40分钟,5天) - 熔岩 - 拉博乐(拉博乐角,6%中级石板,4石头。cd12分钟) - 火石人(4石头,高级石板,60%中级石板,4+1玄武岩,40%概率,cd2000s,即33分钟,4.2天) - 拉博列德(心,3黑暗石,4玄武岩,4大理石,3石头。夏天,当前温度大于90度,且召唤次数小于3次即可召唤,cd2200s,即36.6分钟,4.6天) - 冰原 - 冰矿(最大阶段33%概率出现施维茨,如下为独立概率,30%概率石头,5%x阶段的冰和冰晶,13%-3%x阶段的冰石头) - 施维茨(3冰+1胳膊+3%中级石板+2+2冰晶,50%概率。) - 冰石人(3冰,1+1中级石板,20%概率,50%初级石板,3冰晶,4+1冰石头,50%概率,cd2000s,即33分钟,4.2天) - 克雷巴斯(手,4冰晶,3黑暗石,4冰石,3石头。具有800保暖值,季节为冬季,温度为-35度,且召唤次数小于三次即可召唤) - 特殊 - 普通勇士(40%探测器,10%金子,第一波为3+0到3天,后续为4+0到4天) - 勇士队长(探测器,剑,60%红蓝宝石各一个) 玩偶 召唤时消耗的mp会转为玩偶血量 -艾米利亚,基础血量75,防御30%+5%每级 -雷切尔,基础血量150,基础伤害15+10*等级,防御40%+每级5% -罗拉,基础血量150,防御40%+每级5% -肌肉力,基础血量600,基础伤害100+20*等级,防御45%+5%每级 -小猪,基础血量100,防御45%+5%每级 -贝乐尼,基础血量1000,基础伤害500,防御75% 小人饥饿固定一天约100点,扣血约一秒一点
Webber-ah Sound Collection
автор 76561198153135402
If you need a server version, here: https://steamcommunity.com/sharedfiles/filedetails/?id=3296645469 Although I'd recommended Client version. This mod is obviously just for the meme, based around my community and general Thai meme mostly. Use it at your own caution. The mod is fully configurable so you can choose which sounds to use. Be noted that you might need to restart your game after changing the configuration. สำหรับผู้ใด๋ที่เข้าใจภาษาไทย - ม็อดนี้ เป็นม็อดที่เพิ่มเสียง มีมไทย ต่างๆ เข้ามาในเกม เพื่อ ความ บัน เทิง ในการเล่นล้วนๆ - หลักๆ ก็มาจากมีมไทยอะนะ กับกลุ่มเพื่อนบ้างเล็กน้อย - มีเสียงที่มีประโยชน์อยู่บ้าง เช่น เสียงเตือนหมา, เตือนหนอน, เตือนบอส, เตือน Antlion ทุบ, เกราะแตก ไรงี้ - ฉะนั้น ปรับแต่งได้ตามสบาย เลือกเปิด/ปิดเสียงได้ตามใจชอบ บางเสียงอาจจะปรับได้หลายแบบ • (แนะนำให้ รีสตาร์ทเกม หลังปรับ) - หากอยากได้ม็อดเซิฟก็ เชิญ https://steamcommunity.com/sharedfiles/filedetails/?id=3296645469 - - - Full List of Sounds - - - Non-Bosses - Tallbird - Hound - Splumonkey - Clockwork Knight - Gem Deer - Koalefant - Werepig - Frog - Ghost - Ewecus - Mactusk / Weetusk - Depth Worm Bosses - Treeguard - Deerclops / Crystal Deerclops - Bearger / Armored Bearger - Moose - Bee Queen - Ancient Fuelweaver Game Stuffs - Armor/Tool Break - Wardrobe - Character Spawning/Entering - Boat Sinking - Blowdart Shooting - Gift Opening - Inspecting Player Skeleton - Eating - Death - Collecting - Refuse Eating - Wormhole - Charlie (Darkness) - Pig King - Poison Birchnut Tree - Suspicious Dirtpile - Antlion Warning Characters - Wolfgang - Wigfrid - Wendy
Withered Foxy Jumpscare Every Second [Server , Configurable , Commands]
автор 76561199171083609
Chance for Withered Foxy Jumpsare Every Second. Has configurations and two commands : c_jumpscare() that forces a jumpscare c_jumpscareprobability() that changes the chance while in the server. EXEMPLE : c_jumpscareprobability(100): changes the chance to 1/100 per sec Credits to the original modders for the client and server version as this mod was based off these two. Have fun with these features!
五行元素
автор 76561199255071025
每个生物都有金、木、水、火、土中的一个元素,攻击克制元素的生物伤害x2,攻击被克制的生物无伤。 作者忠告:最好不要和队友选同一个元素的角色,不然你会后悔的。 人物元素 威尔逊:金 薇洛:火 大力士:土 温蒂:土 机器人:金 奶奶:水 伍迪:木 维斯:水 老麦:土 女武神:火 韦伯:木 女工:金 厨师:火 沃尔特:木 鱼妹:水 植物人:木 恶魔人:火 旺达:金 生物的属性自己探索。 一般海洋生物都是水系,比如鲨鱼。 一般地下生物都是土系,比如白蜘蛛。 一般森林生物都是木系,比如蜘蛛。 一般金属生物都是金系,比如发条怪。 有些是按生物的颜色分属性,比如猪人是火系。
Ultraman Hero of the Sun - v 1.6.2
автор 76561198157578301
Ultraman Hero of the Sun - Character Mod Roll Back: No beam and no glow (will fix later)
Whisper
автор 76561198045186645
Whisper is a friendly outgoing bunny ready for adventure! Health: 150 Hunger: 150 Sanity: 150 Whisper is scared easily and takes 25% more Sanity drain when fighting. To help Whisper can burrow underground to lose enemy aggro by pressing 'B' While burrowing she can pick up items and plants. Burrowing initially costs 10 hunger and it will drain her hunger 2x faster. If her hunger reaches 0 while she's burrowing she will be forced to exit. As an added note Burrowing may have rubberbanding, if this should occur you can go to Settings > Advanced > Lag Compensation and set it to None to alleviate this issue. Whisper can also pick plants quickly, making her ideal for gathering and scouting. Whisper will only eat Vegetables. Eating carrots and cooked carrots grant her a small hunger bonus. Fresh carrots grant 6 hunger, stale carrots grant 4 hunger, and spoiled carrots grant 2 hunger. She is also non threatening to some creatures and any allies she recruits will stay with her for a longer portion of time. New Perks and Configuration Options! Burrow: Temperature Insulation Whispers Burrow will now provide insulation or can be set to restore her temperature back to 40 degrees overtime. Burrow: Wetproof Whispers Burrow will now provide wetness resistance. Burrow: Treasure While actively burrowing Whisper will kick up various treasures. Retreat! Whisper will get scared when her health falls too low. This will increase her running speed and add a sanity debuff on her. Guilty Whisper will lose sanity when she kills a Rabbit, Beardling, Bunnyman, or Beardlord. These new perks have a variety of configurations to choose from allowing you to customize Whisper to your ideal play style! For more detailed information see the FAQ discussion down below. Whisper is ready for an adventure, are you?
Robot Jones
автор 76561198007094456
Robot Jones character mod from 'Whatever Happened to Robot Jones?'. Currently updating him to make him a full character, any bug reports would be appreciated! Please note that he currently does not have any special abilites. If anyone who knows Lua scripting would like to assist with helping to make him truly unique. Please contact me! I'll be sure to give you credits. c:
UFO: From Beyond the Stars
автор 76561198110258830
Story: Who are these strange visitors? Let's hope they're friendly... People say they have technologies from out of this world... Abilities (All actives will drastically drain hunger): o Logitech Drive Mk III (passive) - Scienceboost +1 o Emergency Auxilary Generator (Z) - Wide-range lightbeams - 25% faster sanity drain - Hunger Drain x 5 o Divert Power to Photonic Disruptors (X) - 50% Damage Mitigation - 50% Speedloss - Hunder Drain x 10 o Overdrive Gravitic Warp Engine (C) - x2 Speedboost - Hunger Drain x 15 o Material Conversion - Cannot eat organic matter - But can eat rocks/gold/moonrocks for hunger - And nightmarefuel for sanity - Also, electrical doodads for health Upcoming: o Custom Animations for skills/ghost o Custom Items (repair kit/docking station) o Add unique cosmic energy stat to power skills instead of hunger o Inability to equip armor, but can still have cute hats? MAJOR BUG: o Game Crashes if you attempt to press Z/X/C in character select screen - It occurs for ANYONE. I'm looking into it now. Works Cited: Inspired by lilblue's "UFO" character mod Tweaked with RoboticMasterMind's "Nefarious" character mod Made using DragonWolfLeo's "Extended Sample Character DST" character mod
Iris (Together)
автор 76561198041663348
Iris, the rowdy one eyed girl from Ruby Gloom (yes I binge watched it, show's really not half bad, and it's certainly better than the other 'nadian trash and PPG2016) She really seemed good fit for DS world I was orignally considering Misery, but she would have been pretty much a hard mode character no one would want to play as. Hunger: 150 Health: 150 Sanity: 160 Her sanity loss from day and night are reversed, so she loses sanity during the day and doesn't at night instead. This make her ideal for exploring caves, as she will suffer no sanity loss 24/7 there. She also doesn't lose any sanity from standing near ghosts, but they will still be hostile to her, as well, she loses 25% less sanity from other monsters. She also won't lose any sanity from standing near evil flowers, but she will still lose some from picking and eating them. Also thanks to DarkXero on le Klei forums for some programming help.
Perish VS Zombies YPJW
автор 76561199189959988
原代码贴图是Sümi,Montia2位大佬,感谢他们的开源精神让我的创意成真 Original code textures by Sümi and Montia. Special thanks to them for their open-source spirit, which made my creation come true. 饥荒大战僵尸 本模组将僵尸威胁引入饥荒世界,玩家需应对定期的僵尸波次袭击,以及夜晚从坟墓中随机爬出的僵尸,为生存增添全新挑战。 Don't Starve Together: Zombie Survival This mod brings the threat of zombies into the Don't Starve world. Players must face regular zombie wave attacks and zombies randomly climbing out of graves at night, adding a whole new challenge to survival. 想要在饥荒联机版体验硬核生存、挑战自我,推荐【永不妥协测试版】搭配大修补丁。功能已完整整合大修模组;注意:启用本模组时请勿同时开启大修模组。 If you want hardcore survival and self-challenges in Don't Starve Together, we recommend No Compromise Beta together with the Overhaul Patch. It fully integrates the Overhaul Mod. Note: Do not enable the standalone Overhaul Mod when using this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3697052782 I. Zombie Types (4 Total) Each zombie has a unique brain color and light-fear characteristic, with distinct behaviors as follows: - Red Brain Zombie: Red brain, afraid of natural light (sunlight, full moonlight), drops brain 100%. - Gray Brain Zombie: Gray brain, afraid of all light sources, will actively check nearby light sources, drops brain 100%. - Blue Brain Zombie: Blue brain, afraid of artificial light (torches, campfires, miner hats, lanterns, etc.), drops brain 100%. - Brainless Zombie: No brain, no fear of any light sources, but will actively chase dropped brains, does not drop brains. II. Basic Zombie Stats (Default Values) All zombies have the same default basic attributes, with specific values as follows: Health 150, Attack Damage 25, Sanity Aura -20/minute, Stun Threshold 50, Threat Range 50, Movement Speed the same as the player. Light Fear Mechanic When zombies approach the light source they fear, they will be stunned and stop attacking. The corresponding feared light sources for different types of zombies are as follows: Red Brain Zombies are afraid of natural light, Blue Brain Zombies are afraid of artificial light, and Gray Brain Zombies are afraid of all light sources. III. Wave Attack System (Similar to Hound Attack Mechanism) The mod adopts a wave attack mechanism similar to hound attacks, with the attack intensity increasing with the number of in-game days. The specific rules are as follows: Attack Levels (Increases with In-game Days) - Beginner Level: Triggered on Days 1-7, 2 zombies spawned each attack, attack interval 6 days. - Mild Level: Triggered on Days 8-24, 5+ zombies spawned each attack, attack interval 6 days. - Medium Level: Triggered on Days 25-49, 6+ zombies spawned each attack, attack interval 6 days. - Heavy Level: Triggered on Days 50-99, 7+ zombies spawned each attack, attack interval 6 days. - Insane Level: Triggered on Day 100+, 8+ zombies spawned each attack, attack interval 6 days. Attack Process 1. Warning Phase: Starts 15 seconds before the attack. - Ghost howl warning sound effects will play. - The character will issue a voice warning. - The warning frequency will gradually increase over time. 2. Spawning Phase: Zombies spawn within 30 units around the player. - One zombie spawns every 3 seconds. - Automatically locks onto the player as the target after spawning. 3. Cooldown Phase: After the end of this wave of attacks, enter the cooldown countdown and wait for the next attack to trigger. IV. Grave Spawning System Zombies can be randomly spawned from graves at night. The specific mechanism is as follows: Each grave checks the spawning conditions every 5000 seconds, which only takes effect at night. There is a 50% chance of spawning a zombie when checking, and the 4 types of zombies appear with equal probability (25% each). V. Item System 1. Zombie Brain Basic Attributes: Health ±0, Hunger +15, Sanity -40. Obtained by 100% drop from Red Brain, Gray Brain, and Blue Brain Zombies. Core use: Crafting the Brain Staff. 2. Brain Staff Basic Attributes: Damage 50. Crafting Materials: 5 Zombie Brains + 3 Bone Shards + 2 Ropes. Tech Requirement: Science Machine Level 2. Special Effects: - Hitting a zombie will convert it to an ally. - Converted zombies will actively attack other hostile creatures. - While holding the Brain Staff, converted zombies will not attack the player. 3. Zombie Arm Basic Attributes: Base Damage 55, Damage to Players 55, Number of Uses 75, Drop Probability 10%. Uses: Can be directly used as a weapon, or as an ingredient, with attributes equivalent to Monster Meat. VI. Loot System All zombies will drop corresponding items when defeated. The specific drop rules are as follows: - Monster Meat: 100% drop, in a nearly spoiled state, only 10% freshness remaining, shelf life only 0.6 days (almost rotten). - Bone Shards: 20% drop, no additional explanation. - Zombie Arm: 10% drop, no additional explanation. - Zombie Brain: 100% drop, only dropped by Red Brain, Gray Brain, and Blue Brain Zombies; Brainless Zombies do not drop brains. 中国古风传统神话山海题材,媲美原著的画风模组 玉萍经纬力作推荐 Recommendation of a Shan Hai-themed mod with authentic Chinese ancient style & traditional mythology, boasting artwork comparable to the original work YPJW WORK https://steamcommunity.com/sharedfiles/filedetails/?id=3046680574 Join our QQ group to chat freely: 743627644 Follow on Bilibili: 玉萍经纬 UID: 23355249 (English Translation by 玉萍经纬)
猪镇+海难物品/items(SW+HAM)
автор 76561198856919773
本模组移植了来自猪镇和海难的部分物品(以及配方),使得这些物品可以独立使用而不需要依赖其他mod。本模组主要供私服自用。 已经移植的物品: 漩涡斗篷(修改为巨人国配方),蝙蝠帽(改为彩色滤镜),矛枪(4倍伤害,若开启云霄国度可发射椰子炸弹),椰子炸弹(还没制作) This mod transplants some of the items (and recipes) of HAM and SW. Thank them for their excellent code. this mod is mainly for private use.
Customizable Eyeturret
автор 76561199182877367
Customizable Eyeturret Mod Main Features Customizable Eyeturret with various configuration options: - Health, Health Regeneration - Physical Damage, Planar Damage - Attack Speed, Attack Range - Freeze Immunity, Planar Entity Resistance - Sanity Aura, AoE Damage - Container Preservation, Thermal Source - Crop Tending, Special Attack Effects - Ancient Technology, Whitelist/Blacklist (Continuously updated...) Whitelist/Blacklist System Blacklist: Creatures that the Eyeturret actively attacks Whitelist: Creatures that the Eyeturret never attacks Container Function Configuration Some functions require specific items placed in the container to take effect: - First Slot: - Blue Gem → Cooling + Extinguishing - Red Gem → Heating - If Contained: - Thulecite Club → Attacks consume durability and summon shadow tentacles - Enlightened Crown → Attacks summon Minor Gestalt - (Only the item in the earliest container slot will trigger) - sw_woven(from Woven Shadows) → Highest Priority, triggers both effects simultaneously Update Preview - More scattered configurations (explosion, ignition, freezing, sleep, etc.) - Brand-new Houndius Shootius container borders and toggle animations - Mod cover redesign Compatibility Note Incompletely compatible with ancient Houndius Shootius from The New Constant As it directly references some vanilla Houndius Shootius properties, this causes certain configurations (e.g., health regeneration) to also affect hostile Houndius Shootius. However, testing confirms it does not cause crashes. This issue cannot be fixed. Feature Suggestions If you have ideas for features or want more detailed configuration options, please leave a comment. Generally, if it's feasible, I'll implement it! PS: I've tried many methods to implement a permanent light source for the Houndius Shootius but found it difficult to achieve. If anyone knows how and is willing to share, please contact me—I'd greatly appreciate it! ❤️ If you like this mod, please give it a like! :D
强化炉(金块/紫宝石
автор 76561198097931030
原作者:歪比 原模组网址:https://steamcommunity.com/sharedfiles/filedetails/?id=2498453583 ======================================= 魔改强化炉,可以对装备强化 / 附魔 科技栏,二本制作 主要改动说明: * 调整了强化/附魔增加的基础属性和部分附魔buff效果(原模组影袭,复仇会崩溃) * 增加了成功率,满级改为20级 强化 * 增加基础属性; * 强化后不可以附魔; * 成功概率较高。 附魔 * 增加基础属性; * 附魔后不可以强化; * 成功概率较低。 * 每升4级随机加技能; 升级获得基础属性 * 武器:攻击力,移速 * 防具:防御 * 20级后获得永恒BUFF; * +15以上强化/附魔失败装备消失 ======================================= 道具 升级卷轴 使用可直接对装备进行强化/附魔(会覆盖原等级) 获取方式: * 对装备强化失败后,装备消失有概率获得 * 打开皱巴巴的包裹有概率获得 * 部分BOSS也会掉 强化炉制作 保护卷轴:放在身上,强化/附魔+15以上失败后,装备不会消失 清除卷轴:使用可清除重置装备强化/附魔属性,等级归零 强化/附魔秘药:2分钟内强化/附魔格外加成功率 ======================================= 附魔效果清单 武器 * 巨杀:额外造成伤害(目标当前生命百分比) * 饮血:攻击回血 * 加长:武器攻击距离+1 * 重碾:攻击有几率眩晕敌人,期间敌人无法做任何事 * 溅射:攻击有小范围aoe伤害 防具 * 光明:发光(矿工帽的亮度) * 饱食:降低饥饿速率 * 抗性:抗烧抗冻 * 适温:不会过冷过热 * 位防:增加位面防御 其他 * 永恒:无限耐久,不会腐烂 =======================================
Economia Simples
автор 76561198068392192
Language Support English 100% 简体中文 100% Portugês Brasileiro 20% Baseado em: Simple Economy (Fork of Shaoqun Liu) Este fork trouxe a possibilidade de ganhar moedas matando monstros, o que não é possível no mod original Alterações - Removida a hotkey (até então obrigatória) de abrir a loja, que atrapalhava o uso do chat - Corrigido bug que crashava o server quando um monstro era morto no limbo - Adicionadas restrições de desintegração usando a Varinha de Midas, devido novas expansões do jogo (créditos: BM) - Suporte parcial ao Português Brasileiro MOD Original Simple Economy Projeto Github
Mitsune
автор 76561198867916802
Character OC original version. by ARJ Status HEALTH - 175 SANITY - 200 HUNGER - 150 𝙈𝙞𝙩𝙨𝙪𝙣𝙚'𝙨 𝘼𝙗𝙞𝙡𝙞𝙩𝙞𝙚𝙨 - Resistant to cold but allergic to heat. - 10% chance to hit a critical hit x2 - His weapon is an ax that deals 64 damage.
The Battle Cry Pack
автор 76561199008408772
-First of all, thank you -t- for helping me write the code. This simple mod adds unique sounds to some characters that are played when they enter combat, making battles even more enjoyable. Replicating character voices is a bit of a challenge. That's why I didn't create battle cries for some of the cursed voiced individuals (Wx, Webber, Wormwood, Wurt). Sorry about that. I may add them later, but not for now. The pieces on which I based the sounds: - Wilson - Handel - 'The Trumpet Shall Sound' from Messiah - Willow - Wolfgang Amadeus Mozart: Flute Concerto no. 1 in G-Major, K. 313. - Wendy - Beethoven - Moonlight Sonata - Wolfgang - Beethoven's Symphony No. 5 - Wicker - Pyotr Ilyich Tchaikovsky - Swan Lake - Woodie - Bach - Cello Suite No. 1 - Waxwell (M) - Edvard Grieg - In the Hall of the Mountain King - Warly - Pirates of the Caribbean - He's a Pirate - Wortox - Bach - Partita No. 2, Chaconne - Wathgrithr (Wigfrid) - Richard Wagner - Ride of The Valkyries - Wanda - Beethoven's Symphony No. 8, 2nd movement - Walter - Campfire song
yeah~
автор 76561198274531106
health: 200 hunger:150 sanity:120 It can run very very fast! (It's fast enough to run away from the beeffalo!) and It has a friend!!! : https://steamcommunity.com/sharedfiles/filedetails/?id=1413086463
4/5/6格装备栏(自用)
автор 76561198344323403
基于:https://steamcommunity.com/sharedfiles/filedetails/?id=2950481491 修改 修改了MOD暗影魔法加强计划中的”漩涡斗篷“为背包栏 BUG与原MOD一致
Last Seen
автор 76561198202913736
Show the last known location of players. Press the button above their heads to see various kinds of information. Options Name Description Default Option Hide Widget Press this button to hide the widget and fake ghost players. K Default Show Should the widget be displayed by default? True Show Button Should the information button be shown above real players? K
Medic Forge
автор 76561198065740797
2 new custom characters for Forged Forge : a medic and a runner
London the Furry Bat
автор 76561198153826802
This is my own personal character, but changes will be made and you can use it however you want ^_^ stats: Health:100 Hunger:130 Sanity:100 Starts out with a pickaxe and 3 marble Pros: Has a small aura of light in the dark; Runs faster in the dark Cons: Sanity drains faster in the dark I will have screenshots and other stuff soon ^_^ Updates will 100% happen when I have the time <3 0 w 0 bye
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