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Моды и плагины для Don't Starve Together
В этом каталоге перечислено 24 000+ проектов Don't Starve Together из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
[Kava] Hellhounds
автор 76561198047438449
This adds a miniboss Hellhound to the game and an unique cloth, Hound Coat. Also, all characters have a custom string for the miniboss and the coat. Hellhound Hellhound is a full miniboss, not just a bigger hound. He can rarely spawns during world generation, at forests or rocklands, so, caution when exploring this biomes. Also, he can found during hunts, and can replace one Hound during a Hound Wave Attack. Hellhounds will chase players at good distance and rarely will lost their track, they can swim if needed and track players from far. Killing a Hellhound may reward with a Hound Coat, and some drops. Hound Coat This coat have some rain protection and warm, and can be used as good fuel if needed - or by mistake. He will perish when used during 4 days, and can be repaired with a Sewing Kit. The coat will increase the moving speed in 10%, and their smell and appearance will make Hounds and other mobs (like Wargs, Warglets, Fire Hounds, Ice Hounds, Moon Hounds, Clay Hounds, Briar Wolves, Hellhounds, etc) see you as a Hound. They will not attack you, but will fight back. This Hound smell also will make the user lose sanity when equipped. Compatibility - I'm trying make this mod fully compatible with Super Hound Waves by KingofTown, with their help. For now, can spawn a wave of Hellhounds, but one for each player, and only after day 70. - Custom Hound oriented characters need add a tag "player_hound" to be compatible with the Hound Coat, or after unequip the coat, will be attacked by Hounds, needing reload to fix this every time when happens. - All other mods that affects Hound Wave may be incompatible (or at least, will not spawn Hellhounds). TODO Improve the compatibility with Super Hound Waves by KingofTown, with the behavior of replace one Hound during an attack, instead of spawns multiple Hellhounds. The swim animation have a visual bug, but don't cause any issue. Tried fix, but failed, so... ¯\_(ツ)_/¯ If you found any bug, send the log.
Telebase Inscription
автор 76561198313429064
A random inscription will be imprinted when a telebase is built. Players can teleport to a telebase by whisper it's inscription in any other telebase. This will make the telebase more useful. 传送核心在建造时会随机生成一个铭文,站在任意其它传送核心中低吟(按u键输入)铭文可以传送到指定的传送核心。这会让传送核心变得更有用一点。
可建造的池塘 汉化修复版
автор 76561198337192896
模组的汉化版本。允许你使用原版材料制作原版的三种池塘。同时增加了一个配置选项(当你在“是否允许挖除池塘”中选“否”后,你制作出的池塘就可以兼容池中木mod,使你可以把人工池塘挖大,如果你选了“是”,那人工池塘会在挖5次后消失。) 原模组链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2117673689 汉化by: CaptainJunko A chinese localization for . Please contact me for deleting if you find this offensive.
家常菜(Home Cooking)
автор 76561198357796403
家常菜(Home Cooking) 我希望在饥荒里也可以吃到我喜欢吃的菜, 所以加了几道菜. 另外, 这个模组专门为单人联机玩了做了适配, 所有的菜腐烂速度都巨慢, 回复量都巨大. 1、新增了一种农作物: 青椒. 青椒种子可以在秋天或春天从流浪商人处花费四块金子购买. 2、青椒种子在农田中一年四季都可以生长, 收获后获得青椒. 3、青椒或烤熟的青椒有一蔬菜度和一青椒度. 1、在烹饪锅中, 三个青椒和一个肉可以做成青椒炒香肠料理. 2、在烹饪锅中, 三个青椒和一个蛋可以做成青椒炒蛋料理. 3、在烹饪锅中, 三个种子和一个冰可以做成米饭料理. 4、在烹饪锅中, 三个蛋和一个番茄可以做成番茄炒蛋料理.
Turbo JIMBO
автор 76561199010353017
Removes the animation delays in the JIMBO Balatro minigame for a smoother and more efficient experience!
Leaf Jerky
автор 76561197995168589
Turn leafy meat into leaf jerky on the drying rack. Same stats as small jerky, except with cooked leafy meat hunger value.
Gears Customizable Recipe
автор 76561198066983905
Gears don't have a recipe, there mods that correct this mistake from klei. But I'm not trying correct this mistake, I will leave that for you to do. This mode have more configs than any other mode. Go crazy :D
Brighter Scaled Furnace
автор 76561198062725529
Increase the light radius of the Scaled Furnace
(Fixed and Updated) Airana Stormrider
автор 76561198064270537
🐲Credits🐲 A fixer mod, by me! I like balance and things working correctly which prompted me, after years of not playing to check this mod code before embarking on a journey but it seems the only thing properly working was the weapon and the base character stats, her special powers, traits etc were broken or missing... so I decided to learn Lua just to fix her for the past 2 weeks. Most of the code is mine. Special thanks to Ultroman The Tacoman!, I got stuck on the overheating screen effect (the orange ring) since I made Airana overheat earlier by default and I didn't know how to trigger the warnings with the changed overheat temperature... they saved the day! The orange overheating effect is their code (I only changed a number there) so big thanks to them. They also explained some Lua stuff to me so this mod would take longer and/or be worse without them. Credit to Auveiss, for the amazing art and bcs this character wouldn't exist to begin with without them, it's their OC and original mod, I just wanted to make it fixed, better and I hope I did make it better. The original mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=826502628. You can find there a link to reference sheet of the character if you are interested in the origins. 🐲Differences🐲 Now, what does the mod do differently compared to the original? Well, I fixed all the bugs, every single one that I could find. I added features according to her biography and just stuff that fits her. I plan to add a simple skill tree to her as a finisher once I learn that and a new lunar/shadow version of her weapon. I also added config settings so you can change every aspect of her stats, abilities and traits to your desire, you can make her an unbearable hardcore squish to a stat bloated dragon goddess. It was also a way for me to make a balanced character without making 2 different mods as I and now everyone can just change config settings. 🐲Character🐲 Character stats : - Health 100 - Hunger 120 - Sanity 170 Traits : - Immune to freezing and cold temperatures - Immune to electric damage - She likes rain and will regain sanity slowly - Overheats much earlier and twice as fast making summer harder - She is a lightning magnet and will always be struck, this can lead to wild fires, insanity, friendlies getting hurt etc, beware! Abilities : - She goes Thunder Berserk mode once lightning hits her (only if she is not wearing any lightning protection like eyebrella) gaining triple damage and 30% move speed bonus as well as healing 100 hp at the cost of 33 sanity. This buff lasts 5 minutes and starts slowly degrading after half the time has passed. When it ends a short power down animation plays leaving her vulnerable for half a second, beware! Favorite Food : - Her favorite food is Fancy Spiralled Tubers and gets 1.93x more hunger from eating it Custom Weapon : - She has her very own whip weapon that can freeze enemies and requires alchemy station to prototype - The weapon costs 10 ice, 4 mosquito sacks, and 1 board - It deals 35 damage, has 300 durability and heals her 0.5 hp every 7 seconds when actively held - Can only be crafted and wielded by her - She starts with one when spawning 🐲For other character modders🐲 Since I've seen many mods not fixing the screen effects while changing overheat temperature (which forced me to seek help of someone professional), this mod has the code, yes, you can fix your mod with it and I will explain how to do it. Modmain.lua has this piece of code between 121 and 211 lines, copy that to your modmain.lua. Now in "self.owner.prefab" change "airana" to whatever is the name tag of your character. Change "TUNING.AIRANA_HEAT_MAX" to whatever overheat temperature you set for your character in prefabs. Done, that's it, the orange ring widget will now correctly work with your custom overheat temperature. 🐲Latest Changelog🐲 HOTFIX - She crashed when rain started bcs I forgot to give her a tunning for sanity gain on release, I'm really sorry about that, it was the case for past week and I just noticed. 🐲Roadmap🐲 - Skill Tree (in progress, 75% art done, 50% coding done) - Add new infused whips - Fix arrow on status when overheating (done, will be applied with next update) - Fix blood ring widget not appearing properly when overheating - Update speech lines - Give her a status bar showing how much charge she currently has - Maybe make her get a little bit of charge from touching electric stuff/getting hit with electric stuff other than lightning - Clear the code a bit after all is done 🐲Warning and Ending Lines🐲 Warning: Despite orange ring effect showing up when you start overheating the red ring and the big black arrow on your health will not show up till the default in-game set temperature, I didn't know how to do it and I was told it's too hard coded so be warned, do not wait for the red ring to know you started taking damage, be already cautious when the orange one shows up! I will also clean up the code and update some things, I just wanted to upload it since it's currently fully working as intended and only missing a single major feature being skill tree and her infused weapon. Another thing is, she uses Walter speech lines and was last updated in 2021 meaning not only she sometimes will call Woby and possibly use boyish dialogue, she also most definitely lacks lines for any content that was added after that so bear that in mind. I will update the speech lines to the latest but making her unique?, do you know how many lines are there in the game per character?, I'm not sure if I can do that one tho I can understand why the artist chosen adventurers character lines for her adventurer OC, I will do what I can, at least remove the Woby mentioning lines so it doesn't get confusing. Another disclaimer is, after releasing the mod and doing some hotfixes over the next days I decided to make the skill tree update, I've done a lot, need some skill icons and polish the background, populated like half of the tree with already working skills and done some other fixes (my plan was to make her fully lightning resistant bcs devs made certain things, for example volt goats to do true damage rather than lightning damage, it's basically a dev command just reducing your hp instead of doing damage with electric tag and I had no idea how to fix it without overwriting devs main code despite knowing how to write my own skill that reflects lightning damage, another plan was to fix completely the overlay when overheating, I was helped with one thing so 2 out of 3 things fixed but I didn't even begin doing the third), basically, coding is hard, it takes time and after a month of learning lua just to do this updated base version of the mod and then spending few weeks bashing head against massively harder stuff in skill tree, networking and so on I simply burnt out, I didn't know how to do so many things and after a break real life happened which prompted me to just go on a hiatus, I will try completing it one day, I just don't know when and if I will be able bcs coding is hard.
DongGua
автор 76561198357828119
version = 0.2995 Configurable options: 1. Fast collection 2. Drop the stack 3. Upper stack limit 4, refrigerator preservation 5, tent more than sleep 6, smart small wooden plate Default loading options: 1, pot volume optimization 2, warm stone no durable/permanent warm stone 3. Nuclear powered phonograph 4. Share the chef's portable pot 5. Wickbottom can be read by anyone 6.ploughing cattle + riding cattle can turn footprints 7.saddle formula optimization, salt licking machine optimization
Undertale and Deltarune Chapter 1 + 2 Soundtrack
автор 76561199117922919
This mod replaces the Don't Starve Together soundtrack with soundtrack from Undertale, Deltarune Chapter 1 and Deltarune Chapter 2. The soundtrack is made by Toby Fox. music_FE (main menu) - Once Upon a Time music_danger - Anticipation (Undertale) music_danger_cave - Enemy Approaching (Undertale) music_danger_ruins - Rude Buster (Deltarune C1) music_danger_spring - Smart Race (Deltarune C2) music_danger_summer - Knock You Down !! (Deltarune C2) music_danger_winter - A Simple Diversion (Deltarune C2) music_epicfight - Heartache (Undertale) music_epicfight_cave - Dating Tense! (Undertale) music_epicfight_ruins - Attack Of The Killer Queen (Deltarune C2) music_epicfight_spring - Vs. Lancer (Deltarune C1) music_epicfight_summer - Thrash Rating (Deltarune C1) music_epicfight_winter - Spear of Justice (Undertale) music_work - Field of Hopes and Dreams (Deltarune C1) music_work_cave - Waterfall (Undertale) music_work_ruins - CORE (Undertale) music_work_dusk - Scarlet Forest (Deltarune C1) music_work_night - / music_work_spring - Ruins (Undertale) music_work_spring_dusk - Uwa!! So Temperate (Undertale) music_work_spring_night - / music_work_summer - Another Medium (Undertale) music_work_summer_dusk - Another Medium (Undertale) music_work_summer_night - Uwa!! So HEATS!! (Undertale) music_work_winter - Snowdin Town (Undertale) music_work_winter_dusk - Snowy (Undertale) music_work_winter_night - Uwa!! So Holiday (Undertale) music_dawn_stinger - Last Episode! (Undertale) music_dusk_stinger - / music_epicfight_3 (Dragonfly) - Chaos King (Deltarune C1) music_epicfight_4 (Bee Queen) - It's Pronounced "Rules" (vs Rouxls Kaard) (Deltarune C2) music_epicfight_antlion - Thrash Rating (Deltarune C1) music_epicfight_toadboss - THE WORLD REVOLVING (Deltarune C1) music_epicfight_malbatross - Run! (Undertale) music_epicfight_crabking - Amalgam (Undertale)
Breaking Warning Admin only
автор 76561198322711543
server log in game showing what others doing in your server (could be visible to admin only) keep track with what your team is doing, or warn you for griefers doing specific actions like light, hammer, light with firestaff, eat gears, tornado staff, etc. pr 长话短说,可以让你康康你档里的人在干什么
Fluttershy
автор 76561198089072217
Adds a kindhearted soul to a group of possible backstabbers. Max HP - 115 Hunger - 150 Sanity - 150 Fluttershy starts out with the knowledge of making healing salves and honey poultice. While she's not the strongest, heck, she's even weaker than most, she has a 25% chance of spooking some mobs. Perfect for a quick getaway. Speaking of getting spooked, she loses more sanity from the night and insanity auras. In the Forged Forge, she's able to revive as well and as effeciently as Wilson and even revive Burnie if Willow's busy. Or dead too. Though, she's more likely to be hounded by the lot down in the Forge. You know how meatheads get when they hear the syllable "po".
果冻的怪物变异
автор 76561198275358636
Geto Suguru (JJK)
автор 76561198335976425
GETO SUGURU - CURSED SPIRIT MANIPULATION "Are you the strongest because you're Satoru Gojo? Or are you Satoru Gojo because you're the strongest?" Play as Suguru Geto, a Special Grade Curse User capable of absorbing weakened monsters and commanding them as Cursed Spirits. Build an army, assign commands, protect other survivors and sacrifice your collection to unleash Maximum: Uzumaki. (JJK Jujutsu Kaisen) CONTROLS Keys: Z X V H R Z Automatic Capture X Curse Management H Summon R Recall V Maximum: Uzumaki Double-tap WASD Dash All skills are blocked while dead or in ghost form. BASE STATS Health 175 | Hunger 150 | Sanity 200 | Max CE 100 Geto deals 1.1x damage and regenerates 0.6 CE/sec. Capturing, summoning, recalling, dashing and using Uzumaki consume Cursed Energy. CURSED SPIRIT MANIPULATION Automatic Capture : Creates a field around Geto that automatically captures compatible monsters at low Health. Weak monsters can be captured at around 10% Health. Strong enemies and bosses must be weakened much closer to death. Captured monsters disappear without normal loot and become Cursed Spirit Orbs. Geto must eat the orb to add the creature to his collection. Eating stronger curses causes greater Sanity loss. "It tastes like swallowing a filthy rag used to wipe up vomit." Other survivors cannot absorb Cursed Spirits. Eating an orb instead causes them to lose Health and Sanity. Captured curses retain 50% Health and Damage. A summoned curse that dies is permanently lost. Capture CE Cost: Small 8 | Normal 12 | Strong 18 | Boss 30 CURSE MANAGEMENT The management interface contains two tabs: STORED: Select curse types and quantities to Summon, Recall or sacrifice to Uzumaki. ACTIVE: View each active curse's Health, Damage and current command. Individual curses can be selected and recalled separately. Summon : Summons the selected curses. Every new summon begins in Guard mode. Recall : Safely returns selected curses. Injured curses must recover before they can be summoned again. Summon CE Cost: Small 3 | Normal 6 | Strong 10 | Boss 18 CURSE COMMANDS Guard: Follows and protects Geto. Hunt: Holds its area and attacks nearby hostile monsters. Killer: Attacks most nearby non-player living creatures. Sentry: Guards a fixed location and returns after combat. Bodyguard: Follows and protects a selected survivor instead of Geto. Controlled curses will not intentionally attack players or curses belonging to another Geto. "Curses exist to obey their master." MAXIMUM: UZUMAKI Select stored curses and press UZUMAKI to reserve them as material. Aim with the mouse and press V to fire. Cost: 20 CE | Cooldown: 60 sec | Maximum Damage: ??? Uzumaki combines the power of sacrificed Cursed Spirits into one massive piercing attack. Its size and damage increase based on the sacrificed curses' Health and Damage. Strong and Boss curses contribute more power. Repeated copies of the same creature provide diminishing returns, rewarding players who collect many different curses. The projectile pierces multiple enemies and can destroy trees, rocks and other workable objects. Press CLEAR before firing to return the reserved curses. Once Uzumaki is fired, every sacrificed curse is permanently consumed. "Maximum: Uzumaki." BLACK FLASH AND THE ZONE Close-range attacks have a 0.5% chance to trigger Black Flash. Black Flash deals powerful bonus damage, restores 7 CE and grants one Zone stack. Each stack adds +3% Black Flash chance, up to 4 stacks. Stacks expire after 8 seconds and another Black Flash refreshes the duration. Ranged attacks cannot trigger Black Flash. "Once inside the Zone, even another Black Flash may follow." DASH Double-tap W, A, S or D to perform a short camera-relative dash. Cost: 3 CE | Cooldown: 0.6 sec The dash stops before blocked terrain and does not grant invulnerability. DEATH - RELEASE OF CURSES When Geto truly dies, his entire collection is released. Active summons lose their owner, while stored, recovering and Uzumaki-reserved curses appear around Geto's corpse in waves. Curses released from the same death will not attack each other. Server configuration can make released curses hostile to everything, hostile only to their original Geto, or disappear after one in-game day. Disconnecting and travelling between shards do not count as true death. "An army collected over an entire lifetime can become the world's problem in a single moment." Capture the weak. Command the strong. Refine them all into one final spiral. AI-assisted.
Player List Display
автор 76561199413990599
Head Avatar Lock Enemy - PVP Adds visual player list with attack marking, quick targeting, and camera lock features. What does this mod do? - Displays nearby player avatar cards on the left side of the screen - Left-click to lock attack targets, right-click to mark as excluded - Real-time player status display: Enemy (red), Ally (green), Neutral (white) - Two display modes: Nearby mode (within 30m) and All-server mode - Auto distance sorting, prioritizing important targets - Middle-click to quickly switch observation targets for battlefield reconnaissance - Shows admin badges and detailed player information - Supports custom hotkey for display mode switching How to Use - Basic Controls - Left Click: Lock as attack target (red display) - Right Click: Mark as ally (green display) - Middle Click: Observe player's perspective - Ctrl+Right Click: Return to your own perspective - Display Mode Toggle - Hotkey Setup: Set toggle hotkey in MOD configuration - Nearby Mode: Perfect for combat, quickly identify surrounding enemies and allies - All-server Mode: View all players on the server If you encounter any issues or have feature suggestions, feel free to leave feedback in the comments! For troubleshooting, please provide specific trigger scenarios and a list of other enabled MODs.
百机伞
автор 76561198163711010
让你的暗影伞多几项功能防御姿态和进攻姿态: 1.防御姿态,攻击力为10点。也就是你拿着伞的时候处于开伞阶段,可以使用盾击技能,盾击成功将反弹敌人的攻击伤害,敌人伤害越高,那么反弹的伤害也就越高。并处于无敌很短的一段时间、盾击机制已得到棱镜作者的授权,感谢棱镜作者的支持。大家不用担心抄袭问题,光明正大的抄袭也不错 2;进攻姿态,也就是关伞姿态,攻击68点,将丢失防雨效果,妈妈再也不用担心,我拿伞的时候挨打了 3;暗影伞放地上的时候,也可以开启和关闭,并处于完全开启阶段,不再是花骨朵
Just Enough Statues
автор 76561198325674108
- This mod adds new Sculptures to be crafted at the Potter's Wheel! - Most of them are already unlocked by default, while others requires Sketches to be unlocked. Explore the world and find them all! - Q: What does this mod do? A: This mod adds over 50 new Sculptures to be crafted at the Potter's Wheel with Marble, Cut Stone and Moon Shards. There's plans to add more statues in the future! - Q: The inventory icons are bugged / Inventory icons are displaying wrong images. A: This is a common issue whenever the mod gets a new update. To solve this, simply restart the game (Not the world). If this issue continues to happen, please contact me. - Q: Does this mod work with other mods? A: I can't confirm that, sorry. If you're playing this mod along with other mods and have issues, please consider disabling them first and try again to see what is causing the problem. You can post your problem in the commentary section below. Spoilers ahead! Below is the source for all Sculptures that are unlocked through Sketches. - Carved Castle - 100% from Antlion. - Carved Spike - 100% from Antlion. - Carved Pillar - 100% from Marble Pillar. 5% from Tumbleweed. - Carved Vase - 100% from Vase Statue. 5% from Tumbleweed. - Critters Figure - 100% from Rock Den after adopting any Critter. - Angel Figure - 10% from Harp Statue. 3% from Tumbleweed. - Harp Figure - 100% from Harp Statue. 5% from Tumbleweed. - Heart Figure - 10% from Reviving another Player. 5% from Tumbleweeds. - Comedy Figure - 100% from Muse Statue. 5% from Tumbleweed. - Tragedy Figure - 100% from Muse Statue. 5% from Tumbleweed. - "The Pawn" Figure - 100% from Pawn Statue. 5% from Tumbleweed. - Glommer Figure - 100% from Glommer. - Jawsbreaker Figure - 20% from Rockjaw. - Ewecus Figure - 30% from Ewecus. - Spider Queen Figure - 100% from Spider Queen. - Need Help? Found a bug? Issues with the mod? Suggestions? Head to our Discord and have a chat with us! Our Discord: Click Here to join! - Want to support my work? My Ko-fi PageTips not needed, always appreciated.
Treeguards Drop Leafy Meat
автор 76561198321061603
Makes Treeguards drop Leafy Meat instead of Monster Meat.
Shadow Rift Early Map Icon
автор 76561198142812200
Shows the map icon for the shadow rifts as soon as they spawn
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