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Моды и плагины для Don't Starve Together
В этом каталоге перечислено 25 000+ проектов Don't Starve Together из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
Flower Pick Up Filter
автор 76561197997599053
Disables flower picking with the spacebar auto-action.
保护我方奶奶岛
автор 76561198141455953
生成一个新的奶奶岛,把老瓦扔过去。 期望当前状态是 珍珠搬家之前,如果珍珠已经搬家,不保证代码无误 首先使用 GenerateNewIsland(x坐标,z坐标) 生成一个新的岛屿, 然后使用 SkipToTurf() 可以跳过珍珠搬家的事件让老瓦进入新阶段 使用前要记得备份哦! 反馈可去 B 站私信我 https://space.bilibili.com/1901519 =============== 如果遇到打完三王依旧不出奶奶岛,可以参照这篇文章的做法尝试修复 https://www.bilibili.com/opus/1082059273025880069
SVT Hoshi
автор 76561198262945781
호시 캐릭터 모드입니다. 미숙하지만 즐겁게 플레이해주시면 감사하겠습니다. -정보 체력: 300 허기: 150 정신: 500 -기능 거미와 친구! 거미에게 선공을 받지 않습니다. -초기 아이템 거미줄 4개 -기타 대사는 천천히 업데이트중에 있습니다
Better Spotlight(聚光灯优化)
автор 76561198104942956
如果你点了热光灯技能,薇诺娜的聚光灯将在环境温度低于零度(包括处在激活的冰眼结晶器范围内)时自动开启,而不是仅在冬季或夜晚。 If you upgrade the HotLight skill, Winona's spotlight will automatically turn on when the ambient temperature is below zero(including within range of an active deerclopseyeball sentryward), instead of only in winter or at night.
Pengulls ignore walls
автор 76561198233459704
Pengulls won't attack walls and fences.
烁玛音乐包-2r4g自用
автор 76561198821874052
都是我个人喜欢的(大部分都是海鲜呢....之后也会继续更新?) 所有内容来自互联网,侵删 目前已有内容如下(部分歌曲没有名字的是我自己个人根据MV、歌词、作者名字随便写的) 1、! 2、八目鳗穴 3、Eve.aic的小星星 4、Eve.aic待机音乐【?】 5、沙丁鱼/搬运先生 6、.espect 7、鲸鱼 8、黑金枪鱼飞了起来 9、OGAS结局音乐 10、沙丁鱼从地里钻了出来 11、山月桂玩偶 12、倘若无名之星堕入天空 13、是夜里听了巴赫的旋律的错吧,变成这样的心情 14、银莲花差错 15、『±0』 16、九尾狐之歌(SCP) 17、全都是因为你的所作所为 18、タイムライン・ディスコ 19、致涂成黑色的世界的书信 20、✟ 贖罪 ✟ 21、蜑堺ク悶險俶 22、夏夜の外 23、从阴暗之下走出之后 24、め
[BOPS] Basic Replace and Utilities
автор 76561198167950357
Make your base consume power! Basic structures replaced with Base Overhaul System variants to consume, or produce power. Also some supplementary structures added to create power network. I tried to re-use as many game files as possible, so the artwork is mostly not mine, but Klei's. This mod does not touch cave-exlusive content. All changes are based on surface world gameplay. Modifications are workin in caves also, but no cave buildings or items were touched.... yet ;) Please report all bugs found, or any improvement ideas. Please see the deluxe extension of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1547075795 Mod only works if Base Overhaul Power System mod (made by The_Evil_Pickle) is already installed. http://steamcommunity.com/sharedfiles/filedetails/?id=748424150 What is this mod doing exactly? Your base now will require power to run. Some structures can generate power, others need it or else they will shut down. Between the generators and consumers you need power relays so the power can get through (for more details see the original BOPS mod I mentioned earlier) The modifications to the buildings are the following: (All new items have separate recipe tab, and craft difficulty cam be set in config) - New relay added (looks like divining rod) with small capacity but relatively big range. - New battery-like structure added (looks like the ice machine from shipwrecked). Basically a relay with big capacity, but relatively small range. I recommend putting it next to a generator as close as you can, otherwise it will not be able to use the full battery capacity. - New generator added (looks like Chiminea from shipwrecked). It consumes fuel just like any other fire in game. It generates power faster if burns higher. - New minilight added (looks like the top light of the buoy from shipwrecked). Consumes power through nearby relays to emit litght. Always on, if powered. Can be used to light up the borders and entraces of your base, so you can put away that torch earlier. (For a more advanced lightening option, please see The_Evil_Pickle's Maxwell Light mod: http://steamcommunity.com/sharedfiles/filedetails/?id=754711327) - New weak base defense turret added (looks like Weather Pain). If powered it attacks the closest player's target. Constatnly consumes small amount of power to sentry. Consumes huge chunks of power on each shot. (This structure can be disabled through mod conf.) - Campfire and Firepit changed so they generate a little power while the fire burns. If the fire burns at max, they generate a little bit more. (Endotermic fire not touched, as they produce cold, not heat.) - Science Machine changed, so when player is near it generates a very small amount of power. Think of it as a last resort, if no other power generating option is available, then you can have basically free power just by standing next to the science machine. - All other prototypers changed, so when player is near they consume a little power. If they run out of power, player cannot prototype until the structure is powered up again. - Icebox is changed, so it consumes power and only slows spoilage when powered. If power runs out, it acts like any normal chest. - Crockpot is changed, so it consumes power for cooking. If it runs out of power, it still finishes cooking if there is one in progress, but player cannot use crockpot again until it is powered up. - Lightning rod is changed, so it acts like a generator when hit by lightning. One strike instantly fills it with a huge amount of energy, and it will continue to generate very small amount of extra power until it is discharged. It also can be powered by nitre (a little) or electrical doodad (a lot). Please kee in mind that for this electrical doodad was added as a big chemical fuel (also useable in endothermic fires). If this causes a problem for your server please contact me and we will find some way to solve any conflicts. (For another variant of lightning rod generator, see the one in the original base overhaul power mod) - Moon dial was changed, so it acts like a generator based on moonlight. (For a better option of moonlight based power generation see The_Evil_Pickle's lunar pillar mod: http://steamcommunity.com/sharedfiles/filedetails/?id=754712031) Credits to: - The creator of the Base Overhaul Power System mod: The_Evil_Pickle. I think the system is a great idea, and I woul like to see it becoming more popular. - Klei for making this great game, and also for the artwork I could reuse from base game and shipwrecked. Notes: Regarding relay range indicator: I had a hard time with that, and I'm still not sure about how it sohuld work properly, so handle the range as a close approximation, and try to avoid building on the very edge of the range indicator circle. Make sure you have plenty of wood or other fuel supply, as this mod mostly contains genrators that are fire-based, so even for a moderate sized base you will have a suprisingly increased amount of fuel consuption. Also you are free to extend the original base overhaul power system mod with your generators to overcome this :) Be careful with batteries. They seem to be a good idea, but having too many, or at the wrong place, they can suck up a huge part of your power supply, while all your important structures will suffer from an outage, or maybe they won't store any more energy than a normal relay, and you end up only with a waste of resources. Make sure your system is well distributed. Power is transfered like a fisrt come first served basis. The first structure the game chooses for power transfer will get all the power it can take. Make sure there is enough power to supply all buildings, and there are enough relays to transfer the power. Game tends to select transfer order based on distance and build order, so keep this in mind when designing a base. Since relays can also store a small amount of power, too many of them will suck up a big amount of your generated power before it reaches any other structure.
Maxy, Maxwell's Undead Son (Not Fully Complete)
автор 76561198070960227
Maxwell's Undead Son, Created by darkness to imitate maxwell. Perks: *High Health 250 *Strong Stomach *Resistant to the cold Disadvantages: *Slightly Insane 100 (Sanity)
Shipwrecked quacken Build and bank port
автор 76561198014797198
quacken port. Use with caution. Unstable.
泰拉棱镜(自用)
автор 76561199190209199
本人自用,有bug请订阅原mod 飞剑本体攻击可设置攻击力最小1,最多7把飞剑,可选位面伤害 增加璀璨宝石(击杀boss概率掉落)用于制造武器,修复武器耐久度 武器获取方式,boss概率掉落 可制造 武器击杀生物按生命值高低百分比增加攻击力(ALT+左键查看击杀数总加成攻击力) -----------------仅武器本体可成长,飞剑伤害不改变 飞剑本体攻击增加冰冻特效(仅特效无冰冻)AOE范围伤害 飞剑击中目标即刻返回,不再穿过目标转圈范围(攻击间隔大大降低) 宝石掉落boss:巨鹿、熊獾、麋鹿鹅、龙蝇、蜂后 -------------------------40%掉1个、20%掉2个、10%掉3个、剩余30%不掉---------------------------- 武器掉落boss:天体英雄三阶段 50% 龙蝇 5% 蜂后 5% 巨鹿 5% 熊獾 5% 毒菌蟾蜍 20% 悲惨毒菌蟾蜍 30% 克劳斯 5% -----------------------------boss掉落后全图播报---------------------------------- 其余小改动,慢慢体验 ---------------------超模武器,建议仅boss掉落------------------------ 原mod地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2675609101
天体门户
автор 76561198848176469
用天体门户取代华丽后门,并增加一个装有月岩偶像的箱子(我制作这个模型是为了自己使用,但我上传它是为了让你们有人想使用它)
Normal Menu Music
автор 76561198409606148
switches back to the normal menu music
Carter
автор 76561198092466083
A cute red eyed cat, begins her new journey. Status Hp:100 Hunger:100 Sanity:100 Items -Apron > A waterproof. And a little amount of damage resistances. Ability -Red eyes > Be able to survive from the darkness at night. -Sanity Aura > A little bit sanity buff for a person. Who goes near her. -Can cook > Spawn with a warly crockpot. Weakness -Low damage. Worst at fighting. -Weird speaking way of grammar. You will watch the struggle person died in front of your face. This red eye lights didn't even help anyone but you.
No More Smiling Spiders
автор 76561198099032594
Whether you're a Webber main or a longtime veteran, most people in the DST community with an opinion agree on one thing: These smiling spiders look weird! Thats why I've made a mod that gets rid of their shit-eating grin. If you're the type that enjoys cute smiling critters, then simply don't install the mod. Serverside, works on allied and 'bedazzled' spiders.
wild items
автор 76561198012595812
Adds new items that provide temporary buffs. Potassitude - Alchemy Engine | Survival - 3 Rotten Egg, 2 Cave Banana, 1 Stinger - Makes the user groggy, and gives the user: - +20% damage absorption. - +50% Max Health penalty restored over time. - +50% Health restored over time, based on current max health. - +20% weapon and tool efficiency. - -20% damage dealt and work effectiveness. - -20% movement speed. - Lasts 30 seconds. Vesania - Blueprint | Magic - 1 Crow, 3 Dark Petals | 2 per craft - Blueprint drops from shadow pieces. - Morphs the user into a shadow, gaining several abilities: - Induced insanity, but neutral to shadow and nightmare creatures. - See in the dark! Prevents attacks from darkness. - Increased movement speed by +30%. - Teleport away from attackers when hit, and summon a shadow tentacle. - Dismiss nearby shadow creatures by punching them. - Drains -10 Sanity per minute. - Lasts 1 minute and 30 seconds. Paranaura - Blueprint | Magic - 1 Bone Shards, 3 Nightmare Fuel | 2 per craft - Blueprint has a 50% chance of dropping from ghosts. - Causes the user to haunt nearby creatures and items, including the user's inventory. - PVP Enabled: Haunt items in containers and other players' inventories. - Drains -10 Sanity per minute. - Lasts 10 seconds. Siphlegm - Alchemy Engine | Survival - 1 Mosquito, 1 Phlegm | 2 per craft - The user will steal health over time from nearby creatures. - Victim must have at least 25% health. - Health is converted at a rate of 5:1, victim to user. - Amount of HP/s is based on the victim's max health. - Healing capped at +10 HP/s for each victim. - PVP Enabled: Steal -2 HP/s from other players, at a conversion rate of 1:1. - Drains -0.67 Sanity/s from the user for each victim. - Lasts 15 seconds, or until the user heals a total of 300 HP.
Wolfgang, The Hungry Hero
автор 76561198167514554
Valores dados nos estados: Wimpy, Normal e Mighty, respectivamente: HP: 80 - 200 - 350 Hunger: 300 (Inicia o jogo com 200/300) Sanity: 200 Mudanças: - Grandão: Wolfgang ganha Tamanho Máximo, 150 de vida máxima, 100% de dano extra e Velocidade de Movimento, porém sua fome drenará 1.5x mais que o normal. Efeito se inicia ao atingir 290 de Hunger e termina ao chegar à 220. - Hungry Strongman: Por causa de seus enormes músculos, ele possui 25% de dano aumentado (Ou seja, 2.25x mais dano na forma Mighty), e para manter seu corpo em forma, ele precisa comer um pouco mais que outras pessoas (1.25x Hunger Hate). - Pequeno Guerreiro: Ao chegar à 149 de fome ou menos, Wolfgang assumirá a forma Wimpy, onde ele terá sua vida máxima reduzida à 80, Velocidade de Movimento reduzida, dano reduzido à apenas 30% e redução de seu Tamanho Máximo. Patch Note: - Mighty inicia em 290 (de 299) e termina em 220 (de 250) - Hunger Hate Mighty 1.5x (de 2x)
Whistersire, The Haunted Baron
автор 76561198211121664
Stats: - Health: 160 - Hunger: 150 - Sanity: 200 Abilities: - Starts with a Regal Scepter in his inventory - Regal Scepter: - Craftable at a Shadow Manipulator; costs 8 Gold Nuggets, 5 Nightmare Fuel, and 1 Red Gem - Deals 100 damage when casted on a target, at the cost of 15 sanity or 1 Nightmare Fuel - Chops, digs, hammers, or mines to completion when casted on a target; at the cost of 15 sanity or 1 Nightmare Fuel - Specter glows eerie red that acts as a light source. - Damage Absorption 25% - Is less proficient with axes, pickaxes, and hammers. - Has a custom voice and over 2000+ dialog written with more to come. Story - Baron Whistersire was a happy soul, with a lovely wife, scars of old battles, and a fair bit of land to his name. All of his subjects were well cared for, and invaders were few. Life was good. But after a time, a plague swept the land, taking away everything he had built and cared for. He was all but alone, save for two. A loyal craftsman he had hired long ago and a voice that would come to him when he dreamed. The voice called it itself Mister Smiles and it promised him a way to restore eveything that he had lost. All he had to do was to thrive in the land of another and slay its owner. After he had finally agreed to the terms, he awoke with a blueprint in one hand and a scepter in the other. From then on, he knew what he needed to do. He and The Dreary Craftsman would build a portal to this land and claim his reward.
温蒂快递 WendyExpress
автор 76561198330997490
玩家互发快递 + 全服物资请求 支持地面/洞穴跨世界, 重启不丢失, 附件领完的快递到期自动清理 【快递】 · 选在线玩家做收件人, 需放物品附件(1~5 格, 容量规则与箱子一致, 整组/分堆都行), 可附留言 · 收件人只能取出不能放回, 附件全部领完才能删除 · 附件领完后快递保留 3 个游戏日(可配置 1-20 天)自动删除, 删除按钮下显示剩余天数 · 新快递提醒: 头顶气泡 + 提示音 + 左下角按钮红圈角标 · 寄件为打包纸同款交互: 打开寄件页即进入打包姿势(打包动画+音效), 移动/受击/被睡/冰冻/死亡/下牛/变身打断自动关面板并退还附件, 切换页签不打断、物品暂存包裹 · 领取附件(单格/全部/跨世界)/打断退还/发送失败退款统一带物品飞行动画 · 邮费(服务器配置, 默认关闭): 可选货币金块或沙之石、数量 1~5; 寄件容器上方显示邮费格(货币虚影+所需数量), 点击或快捷移动自动只补足所需个数(多余留在手上/原处, Ctrl 可单个微调); 邮费不足无法发送, 发送后邮费被系统收取不返还, 发送失败退回 【物资请求】 · 缺什么喊全服: 选物品(分类/搜索, 自动收录其他 mod 物品) + 数量 · 发布时全服消息通告, 左下角列表自动弹出, 实时显示各请求进度(如 7/40) · 其他人寄送该物资即累计进度(收到就算), 集齐自动结束并提醒请求人 · 请求保留 7 个游戏日(可配置 1-20 天), 到期自动删除; 每人上限可配置(默认 3) 【界面】 · 左下角快递按钮: 发快递 / 收快递 / 已寄出 / 请求 四个页签 · 附件从背包/打开的箱子直接拖入, 与放箱子手感一致; 包裹放满时拒收并播无效音效 · 列表滚轮翻看 + 滚动条, 打开界面不挡容器拖拽 · 快递图标可按住左键拖拽换位(不出屏); 面板扳手进入个性化设置页: 请求列表开关 / 图标与列表缩放(50%~200%) / 列表位置(八方位), 按账号存本机 【注意事项】 · 收件人需在发送时在线, 之后离线快递照常保留; 发出后不可撤回 · 幽灵(死亡)状态无法使用快递 · 附件不能放任务物品(如露西斧)与背包/包裹类; 牛铃、温蒂存储机器人等“禁打包搬运”物品同样不可投递 · 未寄出就关闭面板: 附件自动放回背包(满了掉脚下); 打包姿势被打断同理; 死亡时掉落在原地, 退出/换世界随身带走 【更新日志】 v1.4.0 新增邮费系统(服务器配置, 默认关闭): 可选货币金块/沙之石、数量 1~5; 寄件容器上方显示邮费格(货币虚影+所需数量), 点击/快捷移动自动只补足所需个数(多余留在手上或原处, Ctrl 可单个微调); 邮费不足无法发送, 发送后邮费被系统收取(发送失败退回); 包裹放满时拒收并播无效音效; 关闭邮费时原位显示“无邮费”; 寄件升级为打包纸同款交互: 打开寄件页即进入打包姿势(引擎打包动画音效), 移动/受击/被睡/冰冻/死亡/下牛/变身打断自动关面板并退还附件(飞行动画, 背包满掉脚下), 切页签不打断、物品暂存包裹; 领取附件(单格/全部/跨世界)/打断退还/发送失败退款统一带物品飞行动画; 收件箱与已寄出格升级为原生容器同款: 64px 满尺寸格子+数量角标+新鲜度环形表(绿/黄/红)+耐久百分比, 悬停显示物品名与状态; 发件时快照物品新鲜度/耐久, 展示与领取所得一致; 附件领完的快递到期自动删除(保留天数可配置 1-20 天, 删除按钮下显示倒计时); 发件必须至少 1 格附件(停发纯留言); 寄件校验与引擎打包纸对齐: 禁捆物品(牛铃/温蒂存储机器人)与不可入箱物品无法投递; 修复一批稳定性与显示问题 v1.3.1 修复请求列表方位为右侧时行内容顺序颠倒(恢复 名字/物品/数量 顺序)与短名字和物品图标间距过大; 上/下方位列表改为按内容实际宽度精确居中; 列表与箭头间距缩小一半 v1.3.0 修复下线/跳世界(地穴)时寄件附件掉落原地, 改为优先塞回背包随身带走(背包满或幽灵才掉落); 新快递员立绘图标(居中满格显示); 图标支持按住左键拖拽换位(始终完整保持在屏幕内, 位置按账号本机记忆); 新增个性化设置页(面板右上角扳手进入, 引擎 mod 配置界面同款行样式: 底条悬停加亮/左右箭头切换/边界自动置灰/底部选项说明): 请求列表开关 / 图标缩放 / 列表缩放(50%~200%, 步进 10%) / 列表位置(八方位) v1.2.1 新请求发布全服通告; 请求列表重做(自动弹出/倒计时收回/滚轮翻看/字号调大); 修复同物品多请求进度重复计数; 每人请求上限改为配置项; 全部列表新增滚动条; HUD 换自定义快递员图标; 更名“温蒂快递 WendyExpress”; 修复长期运行内存缓慢增长与偶发丢块; 关闭面板/死亡自动退还附件(满则掉落); 下线/迁移附件随人带走 v1.1.0 新增全服物资请求系统; 由“邮件系统 dstMail”更名, 旧存档自动兼容; “允许给自己发快递”改为配置项 v1.0.0 首个版本: 玩家互发邮件(留言+附件) 发现问题或有建议欢迎评论区留言。
Wuma
автор 76561198872178140
Wuma (雾码) — English & Compatibility Edition “Oh no... I am fading away again.” Wuma is a quantum ghost trapped inside electronics. When her signal weakens, her existence begins to fall apart, leaving fragments and Afterimages of the person she once was. This is a fan-maintained English and compatibility edition of the original Wuma character mod. Character Features - 100 Health, 100 Hunger, and 100 Existence. - Starts with her unique Screwdriver. - Creates and recalls Afterimages for mobility and combat. - Opens Glitch Rifts and can perform a configurable rift lunge. - Can craft the Sonic Screwdriver, Schrödinger’s Box, and an Old Television. - Builds loyal Clockwork companions, including Knights, Rooks, Bishops, Pawns, Queens, and Kings. - Features a custom skill tree with Afterimage, Screwdriver, and Clockwork branches. - Designed as a challenging character with powerful late-game options. Changes in This Edition - Translated all player-facing content into English, including speech, item names, recipes, actions, configuration options, and the complete skill tree. - Restored Wendy’s complete native voice set for Wuma, including examination, hurt, death, yawn, emote, and other standard voice effects. - Moved voice routing to shared initialization so it works correctly for the server and connected clients. - Updated Wuma’s Clockwork companions for current DST mechanics. - Rebuilt the Clockwork Bishop’s attack and visual effects using the current Bishop systems, preventing the server crash that occurred when it attacked mobs. - Improved Clockwork targeting and ally detection. - Updated Knight and Rook behavior for newer movement, platform, combat, sleep, and collision mechanics. - Fixed a crash caused by swapping Wuma’s equipment through a mannequin. - Winona’s Winbots are no longer affected by the 30% slowing field around Wuma’s Afterimages. - Removed the unwanted K-pop television animation and its accompanying audio from the nighttime TV playlist. Configuration The mod includes options for: - Starting with a bundled television. - Glitch Rift damage. - Nightmare Fuel drop chance. - Teleport key. - Rift Lunge key. Credits Original mod credits, exactly as listed in the source: 丧芝 LUOXIA11 左轮山猫 vandoordeep All credit for the original character concept, artwork, animations, mechanics, assets, and original code belongs to the creators listed above. Don’t Starve Together, Wendy, and Wendy’s voice assets belong to Klei Entertainment. This Workshop upload is an English localization and compatibility-maintenance edition. I do not claim ownership of the original work. If any credited creator would like the attribution or upload changed, please contact me. Important This is an all-clients character mod. Every player joining the server must have it installed and enabled.
Avokados' Husbandry Expansion
автор 76561198400535927
Build yourself your very own ranch. For the longest time i've thought of DST's husbandry potentials have been widely went unseen. I've always wanted to be able to actually properly raise animals in this game and this project is just about that. Do note that the mod is currently in it's very infancy. The numbering system for the mod's versions will be like this: v.1.0.1.0 (1= the current stage of the mod, 0= how many updates the mod has received thus far, 1= how many small content updates the mod has received thus far, 0= how many big content updates the mod has received thus far. ) What can you currently do with the mod? Ever since i learned how to get goat milk in this game it always just weirded me out. Charging the goat and killing it? Weird. At the current stage of the mod, you can dehorn Volt Goats and turn them into Unvolted Goats. Unvolted Goats are mostly passive animals. They can't get overcharged by lightning, they panic and run away when attacked, but most importantly they can be milked with an empty bottle. currently the bottle is consumed upon use. A volt goat dehorned by a razor will yield milk every 4 days. The goat grows it's horns back every 20 days. Dehorning a goat near it's friends aggros every goat in the vicinity, so do be careful. The mod will be expanded upon as time goes on. I'll add cheese and goat milk butter and recipes that derive from these food items the next update. My long term goals include adding genders to the animals for an actual breeding system. Each beast i see fit to be domesticated will be domesticate-able. Anyhow, enjoy free goat horns and milk for fair price. I am very new to the whole modding thing and my finals are coming up so progress will be slow but it will be there.
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