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Моды и плагины для Don't Starve Together

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Shadow Maxwell – Don't Starve Together Mod

Shadow Maxwell

автор 76561198404765404

New damage system Damage multiplier scales between 0x - 2x depending on sanity. 200 sanity -> 0x damage 100 sanity -> 1x damage 0 sanity -> 2x damage Formula: damage_multiplier = 2 * (1 - sanity / max_sanity) New movement speed system Speed multiplier scales between 0.9x - 1.4x depending on health. 75 health -> 0.9x speed 60 health -> 1x speed 30 health -> 1.2x speed 15 health -> 1.3x speed 0 health -> 1.4x speed Formula: speed_multiplier = 1 + (60 - health) / 150 Other changes - Shadow fighter's damage is increased from 40 to 68 (dark sword damage) - Shadow fighter's attack speed is now the same as Maxwell's - Maxwell has now strong sanity regen (about 30/min)

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[DST] Portable Hibernation Tent – Don't Starve Together Mod

[DST] Portable Hibernation Tent

автор 76561198002144725

Sleep forever without losing any stats! You gain Sanity, Hunger and Health while in the tent. Based off of my Hibernation Tent mod

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[A Noob Mod] Starter Base (outdated/desactualizado) – Don't Starve Together Mod

[A Noob Mod] Starter Base (outdated/desactualizado)

автор 76561198131718136

Version 1.0 Beta Mod de uso personal. > Genera una base inicial con: (Configurable) - Muro de cesped - 1 Fogata - 1 Motor de alquimia - 1 Nido de Roca (Mascotas) - 1 Refrigerador - 1 Pararayos - 1 Jaula - 1 Tienda de campaña - 1 Cobertizo para siesta - Hasta 2 Ollas de Barro - hasta 3 Estanterías de Secado - Hasta 6 cofres con items aleatorios. - 1 Cofre con kit de actualizacion del portal.

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Putz – Don't Starve Together Mod

Putz

автор 76561198435293483

A character template for Don't Starve Together.

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Poison [ABANDONED] – Don't Starve Together Mod

Poison [ABANDONED]

автор 76561198212387891

Hello! This mod is obsolete since a while now. Sorry for those that like the mechanic. If you want you can copy the mod and publish it. Do note that the mod is apparently causing crashes with killer bees. I also believe Webber's rework messed up with the code, so you might want to look into those first. KNOWN ISSUES - Killer bees crash the game or game crashes. This is more or less a port of the poison mechanic from Shipwrecked. And is a bit closer to an API than a full mod, so feel free to use it to make your monsters apply poison, and to make poison immune armor. Most mobs can be poisoned, some exceptions include the Ancient Fuelweaver, all shadow creatures, WX-78, rock lobsters and chess robots. There is physical poison and gas poison. The entities that can deal physical poison are - Killer bee. - Spider queen. - Hanging spider (white cave spider). - Webber. They will also apply poison through blow darts and weapons. - Poison spiders. The entities that can deal gas poison are - Toadstool's spore cloud. - Napsack's sleep cloud Items that can protect you from physical poison - Snurtle shell armor. - Slurtle shell helmet. - Marble armor. - Wigfrid's helmet. Mobs that are immune to physical poison - Klaus. - Toadstool. Items that can protect you from gas poison - Garland. - Beekeeper hat. Mobs that are immune to gas poison - Leif. - Lureplant. - Glommer. The mod also adds 4 new items - Venom gland. Killer bees and hanging spiders have a chance to drop it on death; 25% and 33% chance respectively; and the spider queen is guaranteed to drop 2 on death. Used to heal yourself from venom at the cost of health (you cannot die from it), also used in the crafting of antivenom and poison darts. - Antivenom. Crafted with 1 venom gland, 3 green caps, and 2 beard hair. Used to heal yourself from venom and gives you immunity to it for a short time after consumption. - Green feather. Sometimes dropped by green parrots (50% chance), used to make poison darts. - Poison darts. Deals physical poison on enemies; is crafted with 2 cut reeds, 1 venom gland, and 1 green feather. If parrots are turned off, it will require 1 jet feather instead of 1 green feather. 2 new mobs - Green parrot. A new bird that has 50% chance to drop a green feather on death. They spawn on summer instead of red birds similar to snow birds on winter. Can be tweaked to not appear in - Poison spider. A venomous spider that poisons on hit. Has 800 health, deals 20 damage, attacks every 4 seconds, and has the same speed as a spider warrior. They can spawn from level 3 spider dens (a minimum of 3), or by spider queens (33% chance every time the spider queen spawns a spider). On death they drop 1 item that can be monster meat (50% chance), spider gland (25% chance), and venom gland (25% chance). They are more likely to drop a venom gland if killed while haunted. While poisoned, entity does 10% less damage, moves 10% slower, and if it's a player, loses sanity over time and has a faster hunger rate. Poison wears off by itself after 3 regular in-game days (or 24 minutes), but beware, the longer you stay poisoned, the faster and more damage it will deal over time. When bubbles appear on a poisoned target it means they received damage from poison, although barely noticeable: the size of bubbles indicates the poison stage. Total damage is 284. If you want to use this mod as an API: For the following functions there is no need to verify if this mod is enabled: - If you want to make your entity poisonable just add any of the following tags: smallcreature, largecreature, character, monster, animal, veggie, baby, or player. If the player has your mod and this mod enabled, your creatures should be poisonable; no need to verify if this mod is enabled or not. - If you don't want your entity to be poisonable just add any of the following tags: spider, bee, explosive, worm, shadowchesspiece, chess, nightmarecreature, shadowcreature, or rocky. If the player has your mod and this mod enabled, your creatures should be not be poisonable even if it has any of the tags before; no need to verify if this mod is enabled or not. For the following functions you will need to verify if this mod is enabled: - If you want to make your creature to be immune to poison or your equippable item protect from poison: entity:AddComponent("poisonblocker") --To be immune to or protect from physical poison you use this code entity.components.poisonblocker.ispoisonblocker = true --To be immune to or protect from gas poison you use this code entity.components.poisonblocker.ispoisongasblocker = true --You can also use both in order to make your creature immune to both poisons or your equippable to protect from both poisons, but if you want to make your creature immune to both poisons I highly recommend just using 1 of the non-poisonable tags - If you want to make your creature immune to any poison for a short while (a buff, a protection, or something else), you can use the following code right where the immunity begins: entity.components.poisonable.isimmune = true; and then set it to false once the immunity is over. - If you want your item to heal from poison: local function PoisonHealingFunction(entity, targetToHeal) entity.components.poisonhealer:CurePoison(targetToHeal) end entity:AddComponent("poisonhealer") --If you want to heal on consumption entity.components.edible.oneaten = PoisonHealingFunction --If you want to heal on equip entity.components.equippable:SetOnEquip(PoisonHealingFunction) - If you want your creatures or weapons to deal poison you can do the following: local function PoisoningFunction(entity, data) local other = data.target if other.components.poisonable and other.components.poisonable.ispoisoned = false then --If you want to apply physical poison other.components.poisonable:Poison() --If you want to apply gas poison other.components.poisonable:Poison(true) --You can "apply" both poisons. Though I haven't tried it myself yet, I am almost sure it will not stack; it will apply one or the other, but not one on top of the other. It's good to make a creature or weapon that is guaranteed to poison unless you are immune or protected from both poisons end end --For creatures you should use onhit event entity:ListenForEvent("onhitother", PoisoningFunction) --For weapons you should use SetOnAttack entity.components.weapon:SetOnAttack(PoisoningFunction) Hope that helps in case you want to use this mod for your modding needs. TODO I will keep this list for any possible modder that might want to take the mod and make their own, for inspiration - Make poisoned enemies drop spoiled food on death. - Make Woodie immune to poison while he is in his were-forms. - Considering to change poison damage to be health based as right now it deals too little damage in too long of a time. - Add speaking lines for each character about all the items added. - Add poisoned frogs (suggested by Majoras11235813). - Update green parrots visuals because it looks ugly. Have fun!

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Lua The Piglet – Don't Starve Together Mod

Lua The Piglet

автор 76561198062870891

The Pig who chases the Teacup Just a female pig for my gilfriend which fits my male one. Health(150) Hunger(150) Sanity(180) Hunger Drains slower, Is better insulated to cold due to pig skin

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More Weapons fix – Don't Starve Together Mod

More Weapons fix

автор 76561198368137162

Applied some fixes to the original "More Weapons" mod by WPX4512 (stability of AI-assisted fixes remains to be tested) and added a configurable durability option.

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Luciana de Montefio/Lucy – Don't Starve Together Mod

Luciana de Montefio/Lucy

автор 76561198400138011

An honored guest just arrived. Allow me, Lady Lucy, to entertain you! Lucy from Zenless zone zero. personal request from a friend. stats are as follows Health = 200 Hunger = 150 Sanity = 150 Runs somewhat faster than Wilson. Can read books. Her hat is glued to her head,sorry. I'm not a expert on mod making.

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雾雨魔理爬唱片 – Don't Starve Together Mod

雾雨魔理爬唱片

автор 76561198399882931

服务器专用唱片mod,群号1043911997 想要添加音乐,或者游玩服务器,请加入群组找服主

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Goodtox – Don't Starve Together Mod

Goodtox

автор 76561198268884265

Some Buffs for Wortox, better stats, more damage and extra souls. ** Warning this mod was not created to be BALANCED **

150 загрузок Подробнее →
EGO – Don't Starve Together Mod

EGO

автор 76561199051460918

制作材料 1*步行手杖 20*蜘蛛丝 15*绝望石 1.5距离1伤害 百分之10速度加成 每次攻击时对目标造成5次15点真实伤害、 每次攻击有0.1%概率对目标造成最大生命值50%数值的真实伤害

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怪物增强 guaiwuzenqiang – Don't Starve Together Mod

怪物增强 guaiwuzenqiang

автор 76561199076167212

66666

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Spear skins for Ham Bat – Don't Starve Together Mod

Spear skins for Ham Bat

автор 76561198176345907

Ham Bat uses Spear skins instead of their own. Please revert any reskinned items to the original/vanilla skins before enabling or disabling this mod.

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Talk Like Wigfrid (Autö Umlaut) – Don't Starve Together Mod

Talk Like Wigfrid (Autö Umlaut)

автор 76561198067510334

This möd autömatically makes yöu talk like Wigfrid when yöu chat It wörks by replacing Glöbal.TheNet:Say(message, whisper).

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Nick Wilde – Don't Starve Together Mod

Nick Wilde

автор 76561198447265601

mmmm sexy bunny lady

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Serena – Don't Starve Together Mod

Serena

автор 76561198293454820

Character made by SonicTeamGaming. Graphics made by Leoroy63. Adds Serena in Don't Starve Together -_-_-STATS-_-_- Health = 150 Hunger = 190 Sanity = 260 Her hunger rate is 0,8 instead of 1 She does 0.6 damage instead of 1 Gives off a sanity aura Is she too underpowered or too OP? What changes needs to be done? Having problems? Suggestions? Be sure to comment any of these questions below.

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Dr. Xu (from Invisible, Inc.) – Don't Starve Together Mod

Dr. Xu (from Invisible, Inc.)

автор 76561198051415780

Dr. Tony Xu is a character from the game "Invisible, Inc." by Klei Entertainment. This brilliant professor had to leave university after repeatedly pranking people with high-voltage shock traps, as well as hacking into corporate servers for the sole purpose of checking out their high-tech software. Even in the Constant, his skills and personality (which he expresses through unique commments) prove utmost interesting... EMP stuns enemies, causing them to stop and idle for a while. This does not damage its target, though. Ideal for gathering a pet rabbit! (In the unlikely case it does cause permament damage, you waive all rights to sue K&O Civilian Grade Weapons Ltd.) Dr. Xu's Subdermal EMP directly stuns anything he punches. (You can press CTRL to force-punch things.) However, this EMP recharges using Xu's body, which not only makes him a bit hungry, but also impairs his stamina and thus his run speed. That's why Xu prefers to fight with friends. EMP Traps (alias Shock Traps) can be planted to lure unwitting enemies into strategic locations and keep them there. Only Xu knows how to make these from scratch, however, he makes them easy enough to be used by anybody. Enjoy! Please feel free to leave a comment with your thoughts. Also, I apologise in advance for using Winona as a base for the character art. In my defence, there's over fourty facial expressions and counting. Join the Invisible, Inc. Discord Chat to learn more about Xu and his world! https://discord.gg/aQrXEse For Katya

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Extended Sample Character – Don't Starve Together Mod

Extended Sample Character

автор 76561198280667243

A character template for Don't Starve Together. Skins compatible version.

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temporary – Don't Starve Together Mod

temporary

автор 76561198044942379

Please do not subscribe.

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水中木光影 – Don't Starve Together Mod

水中木光影

автор 76561199367703848

让移植回家的水中木拥有母树同款的丁达尔效应光影;

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Pack & Sort – Don't Starve Together Mod

Pack & Sort

автор 76561198142107045

Pack & Sort Pack & Sort expands and organizes the Don't Starve Together inventory without moving item authority away from the server. Features - Optional 24-slot main inventory with per-player scaled vanilla single-row or compact 2 x 12 HUD layout - Separate optional Bag, Armor, and Accessory equipment slots - Deterministic category sorting with optional stack merging - Craftable-item categories derived from DST's native crafting filters - In-game category order panel with persistent per-player preferences - Default, Combat, Building, Survivor, and best-effort Anti Drop presets - Per-player option for F7 to sort the equipped bag together with the inventory - Independent sorting for the equipped bag, even while its UI is closed - Persistent manual slot locks for items you want to keep in place - Quick Stack into compatible stacks already present in the equipped bag - Configurable hotkeys plus client-local inventory HUD layout and scale - Server-side cooldowns, transaction guards, and item recovery Default controls InputAction F7Sort the main inventory; optionally also sort the equipped bag F8Open the category order panel Hover a main slot + LToggle that slot's sort lock All hotkeys can be changed in the mod configuration. Conflicting inventory hotkeys are detected and the secondary action is disabled instead of running two operations at once. Quick Stack and a separate bag-only sort key remain configurable, but the default setup only uses F7 and F8. Main configuration SettingChoicesDefault Inventory SizeVanilla 15 / Expanded 24Expanded 24 Inventory Layout (per player)Vanilla Single Row / Safe 2 x 12Safe 2 x 12 Inventory UI Scale (per player)Small / Compact / LargeCompact Bag / Armor / Accessory slotsEach enabled separatelyEnabled Sort ModeCompact Only / Category SortCategory Sort Merge Stacks on SortDisabled / EnabledEnabled Equipped Bag SortDisabled / EnabledEnabled Quick Stack to BagDisabled / EnabledDisabled Manual Slot LocksDisabled / EnabledEnabled Debug ModeOff / Log Only / Chat + LogOff All action hotkeys are configurable. Advanced host defaults can assign each of the 13 sort categories a priority from 1 (first) to 13 (last); each player can then keep separate persistent orders for the in-game preset tabs. Quick Stack behavior Quick Stack only fills compatible stacks that already exist in the equipped bag. It does not introduce a new item type into the bag. Locked source slots are skipped, and leftovers return to their original main-inventory slot. Multiplayer This is an all-clients mod: the server and every joining player must install and enable the same version. Inventory movement, sorting, locks, and Quick Stack are validated by the server. Validation Current Workshop refresh target: v0.8.9. All Lua sources and the clean runtime package passed syntax and checksum validation on 24 July 2026. Automated sorting regression tests passed on the preceding v0.8.7 code; v0.8.8 only adds diagnostics and aligns missing-value fallbacks with the defaults shown in the Mods screen. The v0.5.0 multiplayer core was previously validated with host, dedicated-server, and three-player coverage including late join, reconnect, death/revive, bag operations, and Forest/Caves travel. Compatibility Pack & Sort targets Don't Starve Together API version 10. Existing v0.2.6+ saves remain compatible. Mods that replace the inventory HUD, change the base inventory size, or redefine equipment slots may conflict. Feedback and bug reports Please include the host and client logs, enabled mod list, world type, and exact steps needed to reproduce the problem. Run PACK_SORT_DEBUG() on the affected runtime and include its three status lines; it reports the effective protocol, layout, slots, actions, and hotkeys without changing the world. Chat + Log broadcasts debug lines from the host, so prefer Log Only unless everyone in the test world expects diagnostic chat. Source and issue tracker: https://github.com/dbilici/dst-pack-sort

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World Cup, just kick the ball. – Don't Starve Together Mod

World Cup, just kick the ball.

автор 76561199026164444

Just kick it. 【Soccer Ball】 = 3 Pig Skin (Science Machine) Can be kicked. Deals double damage when wearing a jersey. Hold Space to catch the ball when it flies back! 【Brazilian Soccer Jersey】 = 1 Log Suit, 3 Gold Nugget (Science Machine) Maintains a comfortable body temperature of 30°. Wearing it makes you feel like football skills are flowing through your mind! Grants immunity to damage caused by Soccer Ball.

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幻海计划-雷霆重制版 – Don't Starve Together Mod

幻海计划-雷霆重制版

автор 76561198376480892

是的,这就是一个超模模组 神风岚,前期角色,按z呼出幻造兵装,按c开眼,可以制造量子系列武器,你可以试着往量子系列武器加入一些妙妙装备 神风玲后期角色,按z/c增加或者减少环绕星团,按R召唤雷霆大手炮 剩下的等教程吧,我懒了 别让神风玲靠近料理锅

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自动切A(本地版) – Don't Starve Together Mod

自动切A(本地版)

автор 76561198807823470

## 简介 这是一个饥荒联机版(Don't Starve Together)的**客户端MOD**,通过自动切武器操作优化近战攻击速度。 **⚠️ 重要提示:此为客户端版本,仅在单人游戏中有效。多人联机请使用服务器端版本。https://steamcommunity.com/sharedfiles/filedetails/?id=3684786690 ## 工作原理 ### 核心机制 饥荒联机版中,近战武器有固定的攻击冷却时间(如火腿棒、长矛为13帧)。正常情况下,角色需要等待攻击动画完全结束后才能再次攻击(约15帧)。 **切A(切武器攻击)**通过在攻击后第13帧时卸下再重新装备武器,强制刷新角色状态,跳过最后2帧动画后摇,实现极限攻速。 这里代码只适配13帧的近战武器,不过代码都是AI的,也就改个帧率的事,可以下载MOD然后给AI再改改就能适配其他远程武器。

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