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Моды и плагины для Don't Starve Together
В этом каталоге перечислено 25 000+ проектов Don't Starve Together из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
旺达加强
автор 76561198134751437
1.警钟格子(噩梦燃料和纯粹恐惧专属格子) 2.警钟自动补耐久(优先使用噩梦燃料) 3.警钟自动捡燃料 4.警钟快捷键 5.不老表回鲜
Louis' Legion Support
автор 76561198354060175
Added prism illusion function to several Louis decorations: -Fox Mask -Multi in one hair accessory -Xing Dou -Yue Dou -Black scarf -Maid robe Need to activate M.Louis mod and Legion mod!
Fossil Placement Unpatched
автор 76561198879829853
Allows you to place fossils like before the patch. If you're like me and loved the grind and ability to truly block mobs, then this mod was for you. Fossils may be even more flexible than pre-patched fossils were, but either way it gets the job done. This mod uses some code and inspiration from Dyl's place anything anywhere. I may remove this mod if they add this in as well. FYI: I use geometric placement and I only tested with that. Also if you don't use that mod, what are you even doing lol.
Boothills hat
автор 76561198804284263
Just Boothills silly hat. I present to you my first item mod ever! Its Boothills hat for my boothill mod :) Its purely optional! You can find the hat ingame by typing "Boothills hat" in the crafting search bar (just typing boot makes it show up though) You'll need one twig and one grass to craft it! The hat can be crafted and worn by anyone. If it'll look good is a different question. I made sure it fits for my boothill mod (though admittedlyit is not perfect. Some hair does stick out. I tested it out on another character too (wendy) and it looked admittedly a bit silly. If I am not mistaken the hat should work like the strawhat. I didnt really play around with the stats. (Again, my first item mod. It was already difficult enough for me. xD The custom har/weapon/armor template I used for this was made by PanAzej
Configurable Naughty/Nice Flavor
автор 76561198121133126
Allows for swapping between Wortox's Inclination-dependent idles and dialogue, such as Nice's dialogue for Naughty, Naughty's idle animation for neutral, and anything inbetween. Only configurable per Inclination, not per player.
Eat Your Veggies! Reworked
автор 76561198241953012
Joeshmocoolstuff's Eat Your Veggies! fixed and reworked using azukun's fixed version. New features include: -Foods that were added to the game in recent updates. -Wigfrid, Wurt and Warly work properly. Warly gets his portable crockpot meals. -New options to disable ocean and farm foods alongside the original caves, hard, rare and longterm options. -Food images should appear properly.
Show Pinned Ingredients
автор 76561198314503640
Klei has added it, so this mod is useless. This mod displays the required ingredients when you point at your pinned recipes. You can configure the size and position.
PWT Music Forged
автор 76561198202260262
Replaces Forge's music Gen 5's PWT and Gen 4's Fight Area music. The finals theme starts after 15 mins. --- In-game Remixes: Kanto Johto Hoenn Sinnoh Unova Unova BW2 Finals Theme Menu: Fight Area Platinum Fight Area Day and Night Nighttime Pokecenter -- This is a old mod I had, so I added some menu music and uploaded it. *ALL CREDITS GO TO NINTENDO*
Skye The Wolf
автор 76561198330503965
Gift for Skyehighstudios Yes next gift i need end with this xd
Valias
автор 76561198046991309
An original character made playable for Don't Starve Together (INCOMPLETE)
WidgetDragger Demo
автор 76561198041718760
This is a demonstation of Widget Dragger module. It creates a small widget in the main menu that can be dragged around with a mouse. It's useful probably only for modders. The module simplifies making a widget draggable with a mouse. It consists of following files: scripts/widgets/widgetdragger.lua images/dragarrow.tex images/dragarrow.xml Usage (modmain.lua) add assets: Assets = { ... } -- as needed local WidgetDragger = GLOBAL.require 'widgets/widgetdragger' WidgetDragger.CheckVersion(1) WidgetDragger.InsertAssets(Assets) or, if other parts of your mod don't need assets: local WidgetDragger = GLOBAL.require 'widgets/widgetdragger' WidgetDragger.CheckVersion(1) Assets = WidgetDragger.InsertAssets() (widget) create a link between controller widget and target widget: local WidgetDragger = require 'widgets/widgetdragger' WidgetDragger(controllerWidget, targetWidget, parentWidget) Controller widget is the widget that you can click on & drag while the mouse is over it. Target widget is the widget that moves as your mouse moves. Usually, target is the same as controller, or one of controller's parents. Parent widget is the parent of drag arrow (used as visual indication that dragging is possible/in progress). If set to nil, controller is used. If there are other widgets in front of controller (e.g. text in front of image), having controller as the dragarrow's parent would show the arrow behind the text, which can be undesired. Setting the parent the same as target usually solves that. Currently it's not possible to remove the link. If you want to disable/reenable the dragging, use: widgetdraggerinstance:Disable() and widgetdraggerinstance:Enable() Version checking The version check is included to future-proof the module and to check inter-mod compatibility. It's recommended to always use the version check to ensure that version of the loaded module is compatible with your mod. While usually it will be the one included with your mod, it is possible that other mod loads its other version. The version check will ensure that either the other version is compatible with your requirements, or give you early warning (in the form of failed assert, i.e. crash) that there is a conflict. Check the log for details. Example: Your mod has priority of 3 and requires module of version 1.1. Other mod has priority of 10, requires and includes module of version 1. The version 1 of the module gets loaded first, your mod will not be fully usable (i.e. it could crash). Some of the possible solutions: 1. Notify the author of the other mod, so they update the module to the current version. Their mod can still require version 1, just the module included and loaded will change. 2. Disable the other mod. 3. Increase your mod's priority so it gets loaded first.
Auto Rest the World
автор 76561198220177133
Auto Rest the World @ 700 days(default) License: Do What The Fuck You Want To Public License (WTFPL)
Heap of Foods Addon
автор 76561198356102757
Add some goods to Partitio's Warehouse GitHub link kyno_pigcoin1 = white coin kyno_pigcoin2 = green coin kyno_pigcoin3 = blue coin Butter: 5 white coin (butter) Fire nettle: 2 white coin (firenettles) cold nettle: 2 white coin (kyno_icenettles) Mandrake: 1 blue coin (mandrake) ( the expensive one) Shark meat: 1 green coin (kyno_shark_fin) Poison frog leg: 5 white coin (kyno_poison_froglegs) Nuts: 2 white coin (kyno_twiggynuts) Yellow piko: 5 white coin (kyno_piko) Black piko: 5 white coin (kyno_piko_orange) Crab meat : 5 white coin (kyno_crabmeat) Crab king meat: 1 blue coin (kyno_crabkingmeat) Midnight fish: 1 green coin (oceanfish_midnight_carp_inv) Drumstick: 2 white coin (drumstick) Bright frog leg: 1 green coin (kyno_moon_froglegs) Bean bugs: 2 white coin (kyno_beanbugs) Blue snail: 5 white coin (kyno_limpets) Succulent: 1 white coin (succulent_picked) Worm bone: 5 white coin (kyno_worm_bone) Alive salmon: 1 green coin (kyno_salmonfish) Sap: 1 white coin (kyno_sap) Sword fish: 1 blue coin (kyno_swordfish_dead) Chilled swordfish: 1 blue coin (kyno_swordfish_blue) Fern: 1 white coin (foliage) Electric milk: 2 white coin (goatmilk) Hermit wobster: 1 blue coin (wobster_monkeyisland_land) Blooming tube cave: 2 white coin (kyno_cavetuber_blooming) Taro root: 2 white coin (kyno_taroroot) Lotus: 2 white coin (kyno_lotus_flower) Watercress: 2 white coin (kyno_waterycress) Chicken: 5 white coin (kyno_chicken2) Egg chicken: 2 white coin (kyno_chicken_egg) Tea leaves: 1 white coin (kyno_tealeaf) Brainy matter: 1 blue coin (kyno_brainrock_coral) Mussel: 1 white coin (kyno_mussel) Fennel: 2 white coin (kyno_fennel) Ice: 1 white coin (ice) Honey: 1 white coin (honey) Berry: 1 white coin (berries) Pineapple: 2 white coin (kyno_pineapple) Long pig: 1 white coin (kyno_humanmeat) Dead jellyfish: 1 white coin (kyno_jellyfish_dead) Rainbow jellyfish: 2 white coin (kyno_jellyfish_rainbow) Live eel: 2 white coin (pondeel) Purple grouper fish: 2 white coin (kyno_grouper) Royal Jelly: 1 blue coin (royal_jelly) Lava egg: 1 blue coin (lavae_egg) Bearger fur: 1 blue coin (bearger_fur) Eyeball: 1 blue coin (deerclops_eyeball) Syrup: 2 white coin (kyno_syrup) Chocolate: 2 white coin (chocolate_black) White chocolate: 3 white coin (chocolate_white) Butterfly: 1 white coin (butterfly) Sweet butterfly: 1 white coin (kyno_sugarfly) Moon butterfly: 1 white coin (moonbutterfly) Fig: 2 white coin (fig) Banana: 1 white coin (kyno_banana) Coconut: 1 white coin (kyno_kokonut) coffee beans: 1 white coin (kyno_coffeebeans) Glow berry: 1 white coin (wormlight) Night berry: 2 white coin (ancientfruit_nightvision) Spotty sprig: 1 white coin (kyno_spotspice_leaf) Wheat: 1 white coin (kyno_wheat) Beefalo milk: 1 white coin (kyno_milk_beefalo) Koalefan milk: 1 white coin (kyno_milk_koalefant) Cheese: 2 white coin (cheese_yellow) White cheese: 2 white coin (cheese_white) Koalefan cheese: 2 white coin (cheese_koalefant) eel and lichen: 1 white coin (cutlichen) Morsel: 1 white coin (smallmeat) Meat: 1 white coin (meat) Monster meat: 1 white coin (monstermeat) Leaf meat: 1 white coin (plantmeat) Frog leg: 1 white coin (froglegs) Koalefan trunk: 2 white coin (trunk) Koalefan trunk (winter version): 2 white coin (trunk_winter) Chicken egg: 1 white coin (bird_egg) Wobster: 1 blue coin (wobster_monkeyisland_land) Sunfish: 1 blue coin (oceanfish_small_8_inv) Ice bream fish: 1 blue coin (oceanfish_medium_8_inv) Oil: 2 white coin (kyno_oil) Aloe: 1 White coin (kyno_aloe) Radish: 1 white coin (kyno_radish) Rice: 1 white coin (kyno_rice) Sweet potato: 1 white coin (kyno_sweetpotato) Turnip: 1 white coin (kyno_turnip) Parsnip: 1 white coin (kyno_parznip) Sea cucumber: 1 white coin (kyno_cucumber) Bread: 2 white coin (littlebread) Juicy berry: 1 white coin (berries_juicy)
[BPM]Better Pig Mans
автор 76561199085847089
Better Pig Mans Adds a complete profession system to vanilla pigmen: pigs spawned from pig houses you built can be fed Bacon and Eggs and then given the matching hat for each profession to transform them. How to Transform Pig from your own pig house → Feed Bacon and Eggs (permanent loyalty) → Give the matching hat → Transformation complete. Farmer, Miner, Beekeeper, Tower, Sweeper, and Lumberjack pigs stop following the player after transforming. Battle and Guard pigs stay by your side and protect you, with permanent loyalty. Professions Farmer Pig (Straw Hat): Automatically harvests ripe crops within 7 turf tiles of the pig house. Straw hat durability is not consumed. Miner Pig (Miner Hat): Automatically finds a buried treasure every 2 minutes. Miner hat durability is not consumed. Beekeeper Pig (Beekeeper Hat): Tends bee boxes and collects honey within 3 turf tiles of the pig house. The health cost of harvesting honey can be toggled off. Battle Pig (Football Helmet): 275 HP, 51 damage, increased attack speed, follows you into combat. Helmet durability is not consumed. Guard Pig (Thulecite Crown): 350 HP, 51 damage, deals 68 damage below half health, force-field proc chance of 10%. Three strength tiers are available (Normal / Strong / Terra Guard with 500 HP). Crown durability is not consumed. Tower Pig (Cookie Cutter Cap): Holds the line. Deals 20 area damage to nearby enemies when hit, regenerates 1 HP per second in combat and 5 HP per second out of combat. Cap durability is not consumed. Sweeper Pig (Winter Hat): Automatically picks up all dropped items in range. Never aggroes on anything and is immune to pig aggro chains. Can be upgraded again into a Logistics Pig. Lumberjack Pig (Bush Hat): Automatically chops trees, digs out stumps, and picks up drops within 7 turf tiles. It never aggroes monsters, and monsters never aggro it. Logistics & Cluster System Sweeper → Logistics Pig: Automatically upgrades when Science Machines (Tier 1/2) or Shadow Manipulators (Tier 1/2) are within 5 turf tiles of the pig house. Crafts in bulk: Boards, Cut Stone, Rope, Papyrus, Marble Beans, Worm Lights, Wax Paper, Bramble Husk Armor, and more. Cluster Work: Logistics Pigs coordinate within a 5-turf cluster radius, claiming tasks automatically, splitting material fetching and crafting between them, and sharing containers — no duplicated labor. Head Chef: Logistics Pigs in a cluster elect a Head Chef, who is bound to the cluster's Cook Pot and automatically cooks multiple recipes. Hovering over the pig house shows the cluster and work range. General Mechanics Transformed pigs do not turn into Werepigs during full moons (toggleable). Loyal pigs keep working at dusk and sleep on the spot at night. Profession hat durability is never consumed. Fully compatible with vanilla saves; pigs revert to normal pigmen if their house is destroyed.
Mounted Actions
автор 76561197997121534
Use tools, interact with and build structures without dismounting. Chop, mine, hammer and dig; open and use crockpots, chests and other buildings; and craft/place new structures -- all while riding Woby or a beefalo. By default DST blocks nearly every ground action the moment you climb onto a mount, so riding constantly means hopping off, doing the thing, and climbing back on. This mod removes almost all of that friction -- you can do most of what you could on foot without ever dismounting: - Tools: chop trees, mine rocks, hammer structures, dig up stumps/objects. - Interact: open chests, cook at / harvest crockpots, use most placed structures, and jump into wormholes. - Build: craft and place structures (a chest, a fire, walls...) and deploy items from your inventory. Especially aimed at making Walter + Woby far less of a pain: big Woby stops being a park-and-dismount chore and finally becomes a mount you can actually stay on and get things done, instead of a slightly-faster way to travel that you have to keep getting off of. Works with Woby and beefalo. Server-authoritative; safe in multiplayer. Each category can be toggled in the mod config. NOTE: this mod was written by Claude. But lemme know if you run into issues. Also see: Craft From Nearby Chests https://steamcommunity.com/sharedfiles/filedetails/?id=3746003620 Stack To Nearby Chests https://steamcommunity.com/sharedfiles/filedetails/?id=3746957133 Bulk Craft https://steamcommunity.com/sharedfiles/filedetails/?id=3752482668 Nearby Storage Search https://steamcommunity.com/sharedfiles/filedetails/?id=3752591575 Crockpot Companion https://steamcommunity.com/sharedfiles/filedetails/?id=3753321027 WX 78: Better Backup Chassis https://steamcommunity.com/sharedfiles/filedetails/?id=3777765458
Willow Tweaks
автор 76561198994468619
薇洛修改 我非常喜欢薇洛,但在游玩过程中,反复找蜘蛛、蜜蜂刷余烬这件事让我觉得非常无聊,于是做了这个 Mod。 本 Mod 旨在改善薇洛对以太余烬的使用体验,并提升整体手感。 修改内容 以太余烬 - 以太余烬堆叠无上限,或可选 60、120 堆叠数。这个效果相当强力,可以节约 2~3 个背包格子。 - 拥有以太余烬技能时,每隔一定时间向玩家赠送一个以太余烬。 - 作为上一条的代价,小蜜蜂、普通猎狗、蜘蛛等生命不超过 200 的生物不会掉落以太余烬。相对地,Boss 生物和巨型生物会掉落更多余烬。例如龙蝇会掉落约 75 个余烬。薇洛使用影火火腿棒输出,正常走位击杀龙蝇时,大概会消耗这么多余烬。 - 薇洛可以使用噩梦燃料合成以太余烬,也可以使用以太余烬兑换噩梦燃料,比例均为 12:1。 打火机 - 一级明亮打火机:新增打火机耐久消耗减半。 - 二级明亮打火机:打火机耐久消耗再次减半,并且可以过载。过载后,以太余烬提供的耐久减半,打火机消耗速度变为 2 倍,照明范围提升 1.5 倍,伤害提高到 34。(TODO) - 打火机的吸火范围扩大到提灯范围,即 12 格地皮。 技能修改 - 狂热焚烧修改为状态类技能,会自动消耗以太余烬进行续杯。状态期间,使用打火机攻击时,攻击倍率改为 1.5;使用其他武器时,会为武器附加火焰附着,每次攻击有概率点燃生物。 - 可控燃烧新增效果:薇洛的过热阈值提高到 70,但寒冷阈值提高到 10。 兼容性提示 - 本 Mod monkey patch 了 willow_ember_common 的 GetNumEmbers 函数。与其他修改以太余烬掉落的同类 Mod 大概率会冲突。
BetterDST - 月影拓展
автор 76561199385804505
【BetterDST - 月影拓展】 一个围绕"月/影"主题设计的内容扩展模组,加入了新装备、新容器、新食物、新增益与成长玩法。 【核心内容】 1. 琉璃瓶(可放物品栏) - 3x9 容器空间,右键开关。 - 支持高堆叠存储与月灵值显示。 - 可通过宝石解锁多种能力(避水、照明、慧心、全知等)。 2. 暗影之冠(成长与加冕) - 可通过燃料灌注升级,逐步提升防护与战斗收益。 - 满级后可触发"暗影加冕"能力,并带有持续时间与冷却。 3. 乾坤箱(大容量储物) - 大格数容器,支持高堆叠。 - 可修复耐久、维持食物新鲜度,并周期生成乾坤符。 4. 乾坤符(封印/释放) - 可封印目标实体并转化为封印符。 - 可再次放置封印符,将目标实体释放回世界。 5. 多用工具II - 集砍伐、挖矿、铲地、捕虫等工具能力于一体。 - 支持右键切换锤子模式。 6. 森林之心 - 使用拆解魔杖对常青树/桦栗树/稀疏常青树施法获得,并清除目标树实体。 - 使用后可安抚附近的树精。 7. 魔扇(双形态) - 打开/关闭两种模式,空手右键切换。 - 关闭:消耗10理智传送,50伤害+15位面伤害;10%概率重击;使用魔扇击杀的生物100%双倍掉落所有掉落物(含稀有掉落)。 - 打开:空手右键消耗5理智进行范围作业(采摘/挖掘/砍伐),可瞬间完成烹饪/晾晒;对寄居蟹隐士使用以获取珍珠。 8. 忘忧果 - 由森林之心右键给予疙瘩树果获得。 - 食用恢复75饥饿、200理智,并触发排箫催眠效果与"迷醉"增益。 - 种植/成长功能暂未实装。 9. 阴阳石 - 功能同暖石但无耐久消耗,永远不会消失。 - 5种温度状态,放入琉璃瓶中可传导温度。 - 配方:暖石+红宝石+蓝宝石+金块。 10. 北斗七星项链(掉落获取) - 天枢:采摘/挖掘/锤击/捕虫50%概率物品翻倍。 - 天璇:100%防雨+防雷。 - 天玑:60%减伤(含位面伤害)。 - 天权:所有角色可制作+阅读书籍。 - 玉衡:被攻击触发护盾(10秒持续,60秒CD)。 - 开阳:攻击回复10%伤害。 - 摇光:最终伤害+60%。 - 击败普通生物0.1%/击败Boss10%概率掉落(可配置)。 - 集齐七项链可合成"七星",拥有全部效果(无需科学站)。 - 在月圆的晚上使用拆解魔杖拆解“七星”会生成”月华“,”破碎的月华“可通过月台的仪式、激活的限制器重新充能 11. 北斗融合台 - 可部署工作站,放入北斗项链进行融合。 - 消耗所有项链,生成等量随机新项链。 - 放入越多融合越快:1个60s/2个30s/3个15s/4个7s。 - 配方:木板+月光玻璃+噩梦燃料。 更详细的介绍:gofordst.zitanweb.cn
Everyone Rabid Sprints
автор 76561198406693321
Do you like how Wathom from the Uncompromising Mod sprints on all fours like a rabid animal? I know I do. And now you can too! This handy mod injects everyone with Rabies and Steroids so that they'll as run just as savagely as Wathom! Enjoy! :D Credits to Axe on the Uncompromising Mode dev team for the Sprinting animation for Wathom https://steamcommunity.com/profiles/76561198107470436
Hide Miasma
автор 76561198366643385
Miasma screen is disabled. Use hotkey to show or hide ground miasma.
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