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Моды и плагины для Don't Starve Together
В этом каталоге перечислено 25 000+ проектов Don't Starve Together из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
Moonlight
автор 76561199116111540
Tired of losing IRL sanity from darkness? Now enjoy moonlight every night that isn't new moon and isn't raining heavy. Also increases the TUNING.SANITY_HIGH_LIGHT from 0.6 to 1.5, as a corrective fix, so you lose in-game sanity properly during the brighter nights.
45 Inventory Slots [self]
автор 76561198926138859
Widen the UI of the equipment bar in the middle of the 45-grid item bar to adapt to various mods that increase the equipment bar, so that the UI will not be blocked
Oinc Balance
автор 76561198078090594
Configure how many Oincs you receive from trading a Gold Nugget with the Mayor: 1 Oinc (Unchanged) 2 Oincs 3 Oincs 4 Oincs 5 Oincs (Original Hamlet from Don't Starve single player) This mod probably only works with Tropical Experience | The Volcano Biome (i maded especifically for this). This mod also fixes a bug causing the Pig Collector of 'The Sty' Oddities Emporium to give 1 Oinc on all trades, when he should give 3 Oincs when trading silk, stinger, spider gland, etc.
Hornet DST
автор 76561198442519432
I have no idea what I'm doing he;']a#[IJEJEJEFJSILJSFDJSDFJHSDFJHDGJHDGJHDGJHDGSGDJHGD Character belongs to me (@h0rnxt)
Hats and Tricks
автор 76561198299013058
Halloween Hat Texture Mod. Turn invisible when you drop it
999
автор 76561198406698782
V 1.4.4 Carney is on her trip has flexible combat skills walking and eating fish make her upgrade, no upper limit can craft useful hat,dagger and backpack 鈥斺€擡ven I died,the Death can't stop me from upgrading
MyCharacter
автор 76561198862173243
Я создал этого перса на скорую руку чтобы просто понять как создаются персы. Вот (перс полная хуйня если что) .
Burnt trees won't be removed
автор 76561198327421630
Burnt trees won't be removed Under normal circumstances, burnt trees will be removed after 15-30 days. Burnt trees will not be removed after the module is opened.This module is only used to decorate the base. Applicable to trees, birchnut Tree, evergreen, Spiky, Twiggy Tree. 烧焦的树不会被移除 正常情况下烧焦的树会在15~30天左右后被移除,使用模组后烧焦的树不会被移除。这个模组只用于装饰基地。 适用的树,桦树,常青树 ,针刺树 ,树枝树。
Aherea Crowtalon
автор 76561198107678855
A goblin from another world, lost in the Constant. Aherea is a goblin, and as such prefers the dim ambiance of caves and evenings to the harsh light of day. Sunlight will steadily drain his sanity, while darker areas will very slowly restore his mental condition. His mind is tainted by impossible magic and has a tendency to leak into the minds of others, either soothing them or bringing them unease. Above 70% sanity, he provides a slight sanity boost to those around him, while the opposite becomes true when he falls below 30%. His own sanity can be restored by swatting at the hallucinations that haunt his existence, but since the shadows lose corporeality the more his regains his composure, this is not enough to reach a soothing state of mind. Aherea possesses intimate knowledge of dark armaments from his world, some of which are similar to items found in The Constant. As such, he can craft the Dark Sword and Night Armor inherently in the Combat tab for slightly cheaper than usual, and each gains minor durability whenever they are used by him. - Dark Sword (5 Nightmare Fuel, 1 Stinger) - Night Armor (5 Nightmare Fuel, 2 Spider Silk) Aherea will not cause durability loss when using a Nightmare Amulet, and Telelocator Staffs used by him will not cause moisture accumulation in the world. Voice lines are about a third of the way implemented, and are still in progress.
Soulhunting Architect
автор 76561198262612901
It is semi finished, except the art of the character... The charactor is based on the tutorial: http://forums.kleientertainment.com/topic/46849-tutorial-using-extended-sample-character-template/ And this publish is for my friend to try this character, but anyone is welcomed to try and leave comments. Hunger/Sanity/Health = 150/200/150 Moving 10% Faster 1) Start with bloodthirsty_axepick: -------------------------------------------------- Will constantly consuming fuel, 100% will last 4 days if equiped, 10 days if not. Drop on ground will consume same rate as equiped. At start of the game, is half fueled. When it is 0% it will lost all abilities. To refuel the axepick, you need to keep on killing hostal mobs, each kill will fuel the axepick base on the health of the monster. (A spider will refuel 1% of the axepick, a Deerclops will refuel 40% while a Beequene can refuel entirely...) When use a Tool: Could use for Chopping & Mining, start with 0.5 efficiency (Meaning, chop 30 times for a tree, where an axe needs 15 times) When use for Chopping & Mining, gain one extra output from its droplist. (Like chopping an evergreen, you are equal possible to get an extra Log or Pine Cone, while you can only get an extra Log if you chop down a Lumpy) When Use as Weapon: It could also gather souls to empower itself. The base damage varies based on its level, here's some statistics about the first 20 levels: Killing hostile mobs will also have 5%l chance to drop . X6 => will add 100 souls to this weapon when used as fuel. For each kill, if the creature will drop loot, there's (level )% possibility to get another random loot from its drop list. There's also skill it will pickup for each level that showed on the table above (level here means skill level): 1) Tool: can be used to chop and mine, effective: 0.5 + 0.5 * level 2) Light: shine blood light, radius: 1.5 + 1.5 * level 3) Epic: Deal extra damage to epic mobs, extra damage rate: 0.5 * level Will also boost extra loot when kill epic mobs. 4) Speed: Boost running speed when equiped, ratio: 0.15 * level 5) Area: Deal area damage to hostile mobs or other mobs that targeted the player. radius: 1 + 0.5 * level, damage rate: 0.75 * level When equip the bloodthirsty_axepick, it will display it's status, and the Skill levels are in the same order as above. Additionally, if you kill epic mobs with bloody axepick, it will have 10% chance to produce a blueprint: -------------------------------------------------- 2) Can craft ice_piggyback: Same size as piggyback, but without speed reduction and is icebox. Additionally, it provides 15 points of summer insulation, (Lowest "strawhat" is 60) 2) Can build evil_portal: Will spawn random monsters upon built, make sure you are prepared before building, and don't build need your home. And now the monster summoned by you will focus on you for 1/5 day, so be prepared.
Jack Flame
автор 76561198282042802
"Just when I thought this day couldn't get any worse." *Is immune to fire damage *Is Sciency *Is Quickish *Nerfed* HP: 150 Hunger: 130 Sanity: 80 By Primordial Universe Studio's
Foxley Character
автор 76561198069869744
A feisty fox character, named Foxley. -Low max stats. -Slower hunger drain. -Very slow regeneration. -Is a happy fox. (regenerates sanity) -Doesn't mind the dark that much. -Afraid of monsters. -Attacks harder while hurt. -Has warm fur. -Enjoys eating meats. -Sheds her fur. >Art TBD.
TURTLE SHELL
автор 76561198144427841
Armor made of rocks like turtle shell. 1.4.0 WARNING WARNING WARNING WARNING WARNING WARNING WARNING ( for this version 1.4.0 ) : DO NOT PUT THIS ARMOR ON FLOOR .... ... occurs a bug that i cant handle now, if you do that it will disappear but you can get back with spacebar (if you know where you put it) -- It was my first mod and it could be buggy :) sorry everyone This shell has *3 times durability than marble armor( while you in it will 5 times) and strong as marble *and it makes you SLOWER because it is a turtle shell :) *also it is medium WATERPROOF (but i didnt try pls leave comment about) *and finally you can use it as fuel (sad but true). +++ADDED FEATURES *NOW You can hide in it like a turtle ;) *It causes less damage taken Cost: 3 flint, 1 pig skin and 5 rocks (I will UPDATE when i am not busy)
Waterworks - Irrigador (Sprinkler HD) [DST]
автор 76561198356323490
Adiciona um irrigador ao Don't Starve Together! Originalmente é uma máquina do Don't Starve Hamlet (DLC), PORÉM foi toda adaptada para ter total funcionamento dentro do don't starve together da melhor maneira possível! Esse irrigador tem algumas funções: • Conecta-se automaticamente a fontes de água próximas (oceanos e lagos) via tubulação; • Irriga plantações no sistema moderno de agricultura; • Permite se refrescar durante o verão ou em dias mais quentes; • Protege plantações contra secas e apaga incêndios; • Sistema de combustível CASO sua base não tenha nenhum lago ou oceano próximo; Esse mod é uma inspiração e MELHORIA do mod do I'm so HM02 https://steamcommunity.com/sharedfiles/filedetails/?id=3004733401 Adicionei mais recursos e melhorias visuais (um avanço enorme). Vai, não custa nada me ajudar dando like e favoritando, se tiver qualquer sugestão de mods, deixe nos comentários...
赤牙chiya
автор 76561199238539807
赤牙 有问题或有提议可以加穷人俱乐部群1044043727希望大家多加点赞让更多人看到谢谢啦。不嫌弃或有意见问题可加群,你们的支持是俺的动力 简介:暗影刺客赤牙 介绍:红色的牙齿,可以咬断任何武器,七大暗影刺客的赤牙 赤牙三围:100/100/120/ 每升级一次各加10点三维,(总共30级) 升级方法:每天食用肉类和肉食料理或血清类物品加200经验,(每种料理,一天只加1次经验。血清没有上限但是小精血不计入血清类物品。同一种肉煮过的,风干的都可以额外算一次。) 吃生肉以及有副作用的料理免疫负面效果。 吃素食或素食料理只有10%收益而且会扣除10点脑残。 打怪20%血量当经验,自己打的才算, 初始需要1000经验每级加1000经验, 经验查看方法:按↑键查看等级经验和等级。 自带特性: 1.攻击倍率0.75,攻击可以回血,攻击一次回复2点血,自带防御20%,攻击自带小爪子 2.自带万能爪子,当你没装备任何东西的时候自己的手可以当稿子和斧子,工作效率1.0,伤害的伤害为35, 血魔大法:默认按g可在选择人物界面进行选择,若技能没冷却的情况下被打死将自动启用此技能,让自己获得5秒护盾,在此期间无敌,攻击额外附带20点真实伤害,移动速度提升25%,不管用什么武器都会有大爪印,被你攻击的目标会持续流血10秒每秒扣2滴。再次被攻击重置时间,变身期间免疫任何负面效果包括包括减速,击飞,脑残,饥饿每秒掉1,任何属性下降为0会变回原来的样子并晕倒,按g可提前变回来。变回来后攻击力将被强制锁定在10用任何武器都一样持续30秒,冷却120秒, .血魔神功:击杀生物血量大于或等于4000血的生物掉落的血精, 血精:吃完恢复三维100,并加2点吸血,最高30级,30级后只恢复三维。 小精血:打败生物掉落1个小精血,赤牙吃掉可以回15SAN,15饱食度,15血量。小精血上限为60,保质期10天, 6个种类血清:10级解锁,吃后会触发以下效果,前面概率为80%,后面为20%,每种技能只能解锁一次,解锁技能后不可再次制作同类型血清。 1.冰冻血清:制作材料60小精血,10冰, 自己扣20饥饿并且被冰冻,或免永久疫寒冷, 2.踏水血清:制作材料:60小精血,3猪皮,1鸭毛 被雷劈10下每次10点生命真实伤害,被雷劈时不能睡觉避雷针和穿戴眼球伞也无效或永久免疫潮湿,雷劈或者获得水上行走能力。 3烈焰血清:制作材料:60小精血,1火药,2张纸。 自己扣10点血并且着火,或永久免疫火焰, 4.噩梦血清:制作材料:60小精血,10个噩梦燃料, 扣除50精神并出现2个1级影怪和3个2级影怪,或永久或者大范围夜视。 5.吸血鬼血清:材料:60小精血,2大肉。1犬牙。 出现3只冰狗和3只火狗加狼王,或获得按任意按键初始默认h,可每秒恢复20血持续3分钟。冷却60秒。 6.强化血清:材料:60小精血,10怪物肉,1蜗牛粘液, 扣除自身三维100,并召唤10只青蛙,或获得每次攻击加2点精神的能力。
wanda_skilltree
автор 76561198980966313
Since I don't know how to make art assets, I reused Wigfrid's skill tree textures, along with assets from the Alchemy Engine and Wigfrid's UI containers. Most of the skills currently provide numerical bonuses. They may be reworked later, but I don't have many good ideas at the moment. The Augmentation Table is intended to be a fairly large system. For now, I have implemented the effects listed below. Most of them still appear to be numerical upgrades, with only a few changing the underlying mechanics, mainly because I haven't come up with better ideas yet. Pocket Watch and Watch Bag Augmentation Effects Ageless Watch — pocketwatch_heal - greengem (Green Gem)|Maximum: 5|Cooldown -4% per stack - redgem (Red Gem)|Maximum: 5|Healing effectiveness +5% per stack - opalpreciousgem (Iridescent Gem)|Maximum: 5|Area-of-effect healing radius +1 turf tile per stack Alarming Clock — pocketwatch_weapon - horrorfuel (Pure Horror)|Maximum: 1|Attacks no longer consume durability - purebrilliance (Pure Brilliance)|Maximum: 5|+5 Planar Damage per stack - opalpreciousgem (Iridescent Gem)|Maximum: 1|Attack range +1 Backtrek Watch — pocketwatch_recall - greengem (Green Gem)|Maximum: 5|Cooldown -4% per stack; the bonus is retained when converted into a Rift Watch - opalpreciousgem (Iridescent Gem)|Maximum: 1|Immediately converts it into a permanent Rift Watch - featherpencil (Feather Pencil)|Maximum: 1|Unlocks custom watch naming; the inscription and name are retained when converted into a Rift Watch Rift Watch — pocketwatch_portal - greengem (Green Gem)|Maximum: 5|Cooldown -4% per stack; the bonus is retained when it returns to a Backtrek Watch - opalpreciousgem (Iridescent Gem)|Maximum: 1|Keeps the watch in Rift Watch form after use - featherpencil (Feather Pencil)|Maximum: 1|Unlocks custom watch naming; the inscription and name are retained when it returns to a Backtrek Watch Rift Watch — pocketwatch_portal - greengem (Green Gem)|Maximum: 5|Cooldown -4% per stack; the bonus is retained by the Backtrek Watch it reverts to - opalpreciousgem (Iridescent Gem)|Maximum: 1|Remains a Rift Watch after use Watch Bag — wanda_watch_bag - yellowgem (Yellow Gem)|Maximum: 1|Haunting the Watch Bag will remotely activate a Second Chance Watch stored inside it - greengem (Green Gem)|Maximum: 5|Pocket Watch cooldowns inside the bag are reduced by 4% per stack; applied as a separate multiplicative modifier V0.5.0 Changelog Added a Lunar / Shadow Affinity Path system, with separate Ranks, trial progression, save data, and path switching. Added a solo trial instance system. Players can now craft a “Temporal Anchor Station” to create, enter, and reset trial instances without relying on console commands. Lunar trial instances are located on the surface, while Shadow trial instances are located in the Caves. Cross-world-layer teleportation is supported. Reworked the Lunar trial arena into a separate Ancient Archives-themed area. It uses official Ancient Archives turf and wall assets and prevents creatures and objects from the main world from appearing inside. Reworked the instances' fixed camera and invisible walls, creating more consistent floor boundaries, collision areas, doorway placement, and camera angles. Added the official Lunar Rank 1–3 abilities: Lunar Phase Stabilization: Increases the maximum amount of Reserve Time and the amount gained during combat. Lunar Cycle Echo: After using a Pocket Watch, Wanda's next valid attack grants twice the normal amount of Reserve Time. Reflow Link: Converts a portion of the Ageless Watch's healing into Reserve Time. Added a new entity, the “Lunar Trial Beacon,” which can be used to formally begin Rank trials inside an instance. Replaced three skill requirements that previously reused Wigfrid's conditions with Wanda-specific unlock requirements: Successfully use Pocket Watches 10 times; Carry four different types of Pocket Watches at the same time; Successfully use a Second Chance Watch, Backtrek Watch, or Rift Watch a total of three times. Added Simplified Chinese / English language options covering the skill tree, entities, recipes, prompts, HUD, and main gameplay text. Changed the appearance of the Temporal Anchor Station to use the official Shadow Manipulator (`researchlab3`) assets. Fixed a camera crash caused by dying inside an instance. Also improved the failure evacuation, trial-enemy cleanup, and instance-reset processes. Improved the stability of instance saving, cross-shard synchronization, entrance entities, and error recovery. Special Thanks Thanks to 非皇小熊猫 for the creative ideas. Thanks to Koldyn for the extensive testing. For update requests, idea submissions, or community discussion, join the group: 1071632512(sorry its china platform)
[DST] Musha [Bug Fix] KR
автор 76561198294563469
Sunnyyyyholic 님의 모드를 기반으로 버그픽스된 不笑猫님의 모드에 한글설정을 추가하였습니다. Sunnyyyyholic - 뮤샤 https://steamcommunity.com/sharedfiles/filedetails/?id=439115156 不笑猫 - Musha https://steamcommunity.com/sharedfiles/filedetails/?id=2580566069 2026-04-16 기준 동작 확인 추가업데이트는 없을 예정입니다.
Finder 2026
автор 76561198383026942
Finder 2026 Version: 2.1.9 A clean client-only finder/highlight mod for Don't Starve Together. Made for using myself. Should be safe to use with most mods Base one the old Finder Mods https://steamcommunity.com/sharedfiles/filedetails/?id=2281925291 https://steamcommunity.com/sharedfiles/filedetails/?id=780009141&searchtext=finder What It Does - Hold an item to highlight matching items on the ground. - Highlight containers that contain the held item. - Highlight matching inventory slots and opened container slots. - Hover a crafting recipe to highlight related ground items, placed objects, buildings, and containers. - Hover recipe ingredients to highlight matching materials in the world, containers, and slots. - Customize the highlight color in mod settings. Client-Only No server install required. Closed containers can be highlighted if their contents have already been synced to your client. If the client has never seen the contents, the mod cannot know what is inside. 版本:2.1.9 Finder 2026是一個乾淨、安全的DST純client-only尋物高亮模組。 應該是不會和任何模組有衝突 主要功能 - 手持物品時,高亮地面相同物品。 - 高亮擁有該物品的容器。 - 高亮物品欄與已開啟容器中的相同格子。 - 滑鼠懸浮製作配方時,高亮相關地面物品、世界物件、建築與容器。 - 滑鼠懸浮配方材料時,高亮相同材料。 - 可在 mod settings 中調整高亮顏色。 純Client Mod
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